Info about Roboquest:

Official game description:
Roboquest is a fast-paced FPS with Roguelite mechanics playable in singleplayer or 2 players co-op.
Shoot and run your way through randomly generated environments, pick-up upgrades along the way and blast the powerful big bad bosses you encounter.
Upgrade your basecamp and unlock persistent upgrades to customize your playstyle and dive further on each subsequent run.
**Fast Movement** – _Master the frantic movement mechanics in order to run and jump through the levels with evasive maneuvers against the enemy bullet-hell._
**Guardian Classes** – _Choose from several classes: lead your army of drones, blast tons of enemies at once with a powerful rocket or stealth-in for a sudden burst attack._
**Build Customization** - _Create your build along the way with unique sets of upgrades for each class, find powerful synergies and further personalize your playstyle._
**Weapon Diversity** – _From regular shotguns, rifles and snipers to the almighty mortar and flare gun, Roboquest offers a large diversity of weapons to choose from._
**Random Levels** – _Each with a different theme and atmosphere, generated with a careful mix of pre-placed and randomized chunks, the levels offer a fresh challenge each run._
**Run, fall, run again** – _Tough challenges await you, and mastery is required. Learn the way of the enemy and master movement and shooting to prevail. Prepare to return to your basecamp if you are destroyed by the evil bots._
**Persistent Upgrades** – _Collect wrenches during your runs and use them to upgrade your basecamp and unlock new gameplay elements and choices to help you dive further into the game each run._
**Singleplayer or 2p-Coop** – _Dive into the fray alone or in 2-player co-op with your brobot (and find even more brobots with the cross-platform and the public matchmaking)._
**Polished experience** – _Responsive input system with many quality-of-life ‘under-the-radar’ features to make it as fluid as possible and make sure nothing comes in your way when unleashing havoc on the badbots._
**Original Soundtrack** – _High octane, custom-tailored soundtrack supports the fast gameplay and robot-smashing action._
The year is 2700. Humans live scattered through the desert, struggling to survive. It’s looking pretty bleak.
Until a young scavenger girl named Max stumbles across an old Guardian robot, laying abandoned in the sand. She reactivates him, knowing that with a Guardian by her side, she may be able to give mankind a fighting chance…
Together, the two begin to explore the mysterious canyons that surround them, searching for answers and a way to survive.
There’s just one problem. The canyons are crawling with evil bots, determined to stop them from advancing. But who are they? And what are they guarding?

Release date: Nov 7, 2023

Categories: First-Person Shooter, Roguelite, Cooperative Multiplayer, Character Progression, Weapon Customization, Procedural Generation, Bullet-hell, Class-based Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional gunplay and movement (weight 0.99): The game is widely praised for its satisfying, dynamic, and tactile gunplay, as well as smooth and responsive movement mechanics. Players highlight the impactful shooting feel, weapon variety, and fluid traversal options like rocket jumping and grappling hooks.
- Diverse weapon and build variety (weight 0.56): The game offers an extensive arsenal of weapons, perks, and classes, allowing for highly customizable and synergistic builds. Players enjoy experimenting with different combinations, which cater to a wide range of playstyles and keep the gameplay dynamic.
- Phenomenal electronic soundtrack (weight 0.34): The soundtrack is consistently praised for its high quality, dynamic energy, and perfect fit with the gameplay. Players highlight how the music enhances the action and immerses them in the experience.
- Memorable comic-book art style (weight 0.28): The game's vibrant, comic-book-inspired art style is widely loved for its charm, clarity, and cohesive aesthetic. Players find the visuals appealing, easy to parse, and well-suited to the fast-paced gameplay.
- Creative boss and enemy design (weight 0.18): Boss fights and enemy encounters are frequently praised for their creativity, variety, and fairness. Players appreciate the unique abilities, weak zones, and non-repetitive nature of bosses, which add depth and excitement to the gameplay.
- Meaningful progression and upgrades (weight 0.14): The upgrade system is intuitive and deeply satisfying, with permanent unlocks and synergies that enhance subsequent runs. Players appreciate how upgrades complement their playstyle and add long-term replayability.
- Strategic and varied enemy encounters (weight 0.13): Enemies are designed with clear silhouettes, telegraphed attacks, and tactical depth, requiring players to adapt their strategies. The variety of enemies and biomes keeps combat engaging and dynamic.

Common complaints:
- Repetitive and shallow endgame (weight 0.36): Endless mode is poorly balanced, relying on repetitive debuffs and lacking meaningful replayability. Players find the game loop becomes stale after 10+ hours, with limited enemy variety and predictable level design.
- Severe multiplayer connectivity issues (weight 0.33): Players report frequent disconnections, inability to rejoin games, and a 2-player limit, making multiplayer unplayable for many. These issues have persisted for years without fixes, severely impacting the co-op experience.
- Unbalanced and punishing difficulty (weight 0.3): The game's difficulty spikes, particularly in boss fights and higher levels, feel artificial and frustrating. Players criticize the lack of scaling and overly punishing mechanics, making progression feel unfair or impossible.
- Poor save and progress systems (weight 0.15): Players lose progress due to disconnections, lack of checkpoints, or forced save resets after updates. The absence of multiple save slots and roguelite checkpoints exacerbates frustration.
- Uninspiring perks and upgrades (weight 0.15): Perks and upgrades are either overpowered, underwhelming, or come with frustrating trade-offs. Defensive perks are weak, and many upgrades feel like side-grades, limiting build diversity.
- Frustrating RNG mechanics (weight 0.12): Unlocks, weapon drops, and perk options rely heavily on RNG, leading to inconsistent experiences. Players feel forced into specific playstyles due to unreliable or unfair randomness.
- Tedious early-game grind (weight 0.11): The early game is slow, punishing, and feels counterproductive until movement abilities are unlocked. Players describe it as the worst part of the experience, with a steep learning curve.
- Unclear or unfair game mechanics (weight 0.11): Core mechanics lack explanations, feel unbalanced, or are designed in a way that feels 'bait-y' or lazy. Players struggle with unclear systems and unfair design choices.
- Weak story and narrative (weight 0.09): The game's story is minimal, predictable, and adds little value. Players describe it as non-existent or boring, failing to engage or enhance the gameplay experience.
- Multiplayer-dependent achievements (weight 0.07): Some achievements require multiplayer, making them difficult or impossible to obtain as the player base dwindles. This design choice frustrates players seeking completion.
- Insufficient content for price (weight 0.07): Players feel the game lacks depth and replayability for its price point, with only ~30 hours of gameplay. The content available is criticized as shallow or repetitive compared to similar titles.

Gameplay feedback:
- Movement-focused gunplay mechanics (weight 0.37): Fast-paced, movement-heavy combat is a core feature, with mechanics like dodging, dashing, rocket jumping, and grappling hooks. This enhances player agency and skill expression in combat.
- Diverse classes and playstyles (weight 0.37): The game offers multiple classes with unique abilities, perks, and playstyles (e.g., melee, ranged, tanking). This encourages build variety and replayability through distinct character customization.
- Roguelite structure with permadeath (weight 0.34): The game features roguelite mechanics, including permadeath, independent runs, and replayability. Players restart with some permanent upgrades or unlocks, emphasizing skill-based progression.
- Customizable difficulty settings (weight 0.32): Players frequently mention adjustable difficulty levels, ranging from easy to extreme, with options for customization and scaling. This includes meta-progression and unlockable upgrades that persist across runs.
- Short, fast-paced runs (weight 0.2): Gameplay is designed for quick, dynamic sessions (30-40 minutes per run), with a focus on speed, momentum, and high-skill ceiling combat. This suits the roguelite structure.
- Progression through exploration (weight 0.18): Permanent upgrades and unlocks are tied to exploration, secrets, and in-run achievements. This includes hidden items, puzzles, and Metroidvania-style progression loops.

Performance notes:
- Performance optimization inconsistencies (weight 0.14): While some players report smooth performance and good optimization, others experience framerate drops, stuttering, and inconsistent performance, particularly on Linux/Proton and in high-intensity scenarios.
- Minor or patched issues (weight 0.04): Isolated incidents like early crashes (now patched) and main menu access delays are mentioned but do not significantly impact overall gameplay.
- Temporal Anti-Aliasing issues (weight 0.04): TAA causes significant FPS drops in hard modes and visual blurriness, while FXAA+ is praised for sharper edges in cartoon-style graphics. Players highlight the trade-offs between performance and visual quality.
- Linux/Proton performance variability (weight 0.04): Performance on Linux systems, particularly with Proton, is inconsistent, with noted frame pacing issues on distributions like Manjaro. Steam Deck compatibility also has reported problems.
- Game freezes and stuttering (weight 0.04): Players report game freezing during cutscenes and stuttering in enemy-filled rooms, often requiring workarounds like alt-tabbing to resolve. These issues impact gameplay fluidity.
- Moderate PC requirements (weight 0.03): The game is noted for having decent or average PC requirements, making it accessible to a broad range of systems without demanding high-end hardware.
- False connection restoration claims (weight 0.02): Players report that the game falsely claims to restore connections, adding frustration to multiplayer experiences.

Recommendations:
- Highly recommended FPS roguelite (weight 0.5): The game is frequently praised as one of the best in the FPS roguelite genre, with strong recommendations for fans of shooters, roguelikes, and co-op gameplay. Its mechanics and replayability are highlighted as superior to similar titles.
- Fast-paced, skill-based gameplay (weight 0.12): The game is lauded for its snappy, satisfying, and fast-paced action, appealing to fans of high-skill shooters like DOOM, Quake, and Borderlands. Its movement and gunplay are frequently cited as standout features.
- Accessible for beginners, deep for veterans (weight 0.1): The game is praised for catering to both newcomers and experienced players, with adjustable difficulty and mechanics that allow for gradual mastery. It’s recommended for fans of classic and modern shooters alike.
- Best enjoyed with friends (weight 0.06): The co-op experience is repeatedly mentioned as a major highlight, with the game being particularly enjoyable in short or long sessions when played with others. Solo play is still viable but less emphasized.
- Optimize early gameplay for unlocks (weight 0.06): Players advise prioritizing mobility upgrades, unlocking classes, and grinding meta-upgrades on easier difficulties to enhance the long-term experience. Avoiding guides early is also recommended to preserve exploration.
- Demo recommended before purchase (weight 0.04): Several reviewers suggest trying the demo first, as it is highly engaging and allows progress to carry over to the full game. This is particularly useful for players unsure about the roguelite genre.
- Desire for more content and updates (weight 0.03): While the game is praised in its current state, some players express a desire for additional content, such as more multiplayer slots or future updates, to further extend its longevity.
- Unique genre-blending appeal (weight 0.02): The game stands out for its combination of genres, such as Overwatch-style movement and Borderlands-like looting, creating a fresh and engaging experience for fans of hybrid gameplay.
- Controller rebinding tip (weight 0.02): A specific tip for controller players suggests rebinding jump to LB for improved comfort and gameplay fluidity, addressing a minor but notable usability concern.

Other player notes:
- French development praise (weight 0.02): The game's French origins are noted, with players acknowledging recent high-quality releases from French developers. This reflects regional pride or recognition.
- Unique art style resemblance (weight 0.02): The game's art style is frequently compared to *Borderlands*, featuring cell shading and a distinctive visual approach. This stylistic choice has resonated well with players.
- Diverse age suitability (weight 0.02): The game is praised for appealing to a wide audience, including kids, teens, and adults. This broad accessibility makes it a versatile choice for different player demographics.
- VR version excitement (weight 0.02): Players express enthusiasm for a future VR version of the game, suggesting strong interest in immersive gameplay experiences.
- Detailed art book inclusions (weight 0.02): The art book is praised for its comprehensive content, including writing, art direction explanations, and realistic photos. This adds value for fans and collectors.
- Early Access anticipation (weight 0.02): The game's Early Access journey is mentioned, indicating player interest in its development process and future updates.

Emotions:
- Excitement (weight 0.23): Players are thrilled by the fast-paced, dynamic gameplay and engaging combat mechanics, including weapon variety, co-op synergy, and build creativity. The game's soundtrack, movement options, and replayability further amplify the excitement, with many describing it as addictive and immersive.
- Frustration (weight 0.18): Frustration stems from technical issues like multiplayer disconnections, lost progress, and persistent bugs, as well as design flaws such as unfair difficulty spikes, repetitive enemies, and poorly balanced mechanics. Players also express annoyance with RNG-dependent progression, unclear boss mechanics, and lack of developer responsiveness to issues.
- Satisfaction (weight 0.14): Players feel satisfied due to the game's well-executed gunplay, progression systems, and unlockable content, which enhance replayability. The integration of music, visuals, and tactile feedback, along with the sense of accomplishment from mastering gameplay or beating high difficulties, contributes to this positive emotion.
- Enjoyment (weight 0.09): Enjoyment is driven by the game's core mechanics, including smooth gunplay, dynamic movement, and engaging co-op experiences. Players appreciate the variety in weapons, classes, and builds, as well as the overall fun and responsive gameplay loop, which keeps them immersed and entertained.
- Disappointment (weight 0.08): Disappointment arises from unmet expectations, such as repetitive gameplay, lack of content, or poor technical implementation (e.g., multiplayer crashes). Players also criticize the game's short length, shallow endgame, and developer abandonment, which limits future improvements or additions.
- Joy (weight 0.04): Joy is derived from the game's fun and satisfying gameplay, particularly in co-op mode, where players enjoy the variety, soundtrack, and immersive experience. The lighthearted tone, creative builds, and shared moments with friends or family amplify this positive emotion.
- Admiration (weight 0.04): Players admire the game's high-quality design, including its art style, music, and attention to detail in mechanics like combat and progression. The developers' passion and community focus, as well as the game's unique and polished execution, earn significant praise.
- Appreciation (weight 0.02): Appreciation is directed toward the game's aesthetic, soundtrack, and balanced difficulty, as well as the developers' creativity and effort. Players value the freshness of the gameplay, the optimization, and design choices that enhance accessibility and depth.
- Enthusiasm (weight 0.02): Enthusiasm is fueled by the game's engaging and humorous gameplay, diverse mechanics, and overall fun experience. Players express eagerness to explore content fully, improve their skills, and enjoy the action-packed co-op mode.
- Surprise (weight 0.01): Players are surprised by the game's high quality, especially given its indie origins, and its ability to exceed expectations in gunplay, variety, and replayability. Many did not anticipate enjoying the game as much as they did, particularly those who typically dislike roguelikes.
- Amusement (weight 0.01): Amusement comes from the game's quirky and humorous elements, such as absurd weapons, goofy gameplay effects, and the mix of genres. Players enjoy the lighthearted tone and the fun they derive from discovering or experimenting with these playful features.
- Addiction (weight 0.01): The game's engaging and fun gameplay loop, often described as 'crack,' leads to addictive behavior, with players spending excessive time on runs, neglecting other responsibilities, or feeling compelled to keep playing due to the satisfying progression and mechanics.
- Nostalgia (weight 0.01): Nostalgia is evoked through comparisons to classic FPS games like *DOOM ETERNAL*, references to childhood gaming experiences, or the game's ability to create lasting memories that players anticipate revisiting for years.
- Hope (weight 0.01): Players express hope for future improvements, such as resolved online issues, additional content, or the developer's next project. Many believe the game has the potential to surpass expectations or evolve into something even better with time.
- Gratitude (weight 0.01): Gratitude is directed toward the developers for creating an enjoyable game, including specific features like class variety or co-op mode. Players also appreciate recommendations from friends or the overall positive experience the game provides.
- Anger (weight 0.01): Anger stems from poorly designed mechanics, such as unfair boss fights, forced battles with no healing options, or a checkpoint system that ruins progress. Players feel frustrated by the inability to adjust difficulty or mitigate punishing gameplay elements.
- Boredom (weight 0.01): Boredom arises from repetitive gameplay elements, such as monotonous boss fights, lack of tiered upgrades, or environments that fail to evolve. Players lose interest after extended playtime due to the lack of variety or fresh challenges.}