Info about SUPERHOT: MIND CONTROL DELETE:

Official game description:
MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE.  
The long-awaited third game in the groundbreaking **SUPERHOT** franchise - **MIND CONTROL DELETE** gives you more insight into the world of SUPERHOT, more story, more weapons, more enemies, more purpose, more signature gameplay. Time only moves when you do.  
Keep dancing the slow-motion ballet of destruction for so much longer than ever before.  
Built on the foundations of smash-hit **SUPERHOT** and the best-selling **SUPERHOT VR**, **MIND CONTROL DELETE** delivers more of SUPERHOT’s signature power fantasy.  
Amass an arsenal of new skills and new weapons. New enemies pour in from every direction. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging and varied combat encounters.  
The closer you get to the core, the more powerful you become. Unlock new skills. Uncover snippets of precious knowledge - of the meaning that you crave so much. You begin to believe.  
**MIND CONTROL DELETE Features:**  
*   **More** gameplay. MCD is much bigger and longer than its predecessors. Become immersed in the SUPERHOT universe for increased understanding and extraordinary slow motion combat.  
*   **More** mechanics at your disposal. Experiment with new play styles, new weapons, different character builds and fresh tactics to outsmart and dominate your enemies.  
*   **More** bosses, enemies and characters to control. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.  
*   **More** progression and power to accumulate. Amass skills, hacks and special techniques to conquer ever more dangerous enemies.  
*   **More** polish applied over nearly four years of Early Access development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.  
*   **More** story. More lore. More meaning?
You shoot and slice. You move forward. You repeat. You repeat. You repeat. It becomes a ritual. It starts to mean something again. You take a moment to consider. You’ve been here before. So many times. Maybe this time it will actually mean something. Everything explodes into action.  
You hope this time will be different.  
**Is this VR? Will this be VR?**  
MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well  
SUPERHOT: MIND CONTROL DELETE started out life in Early Access. With many thanks to our wonderful players, Kickstarter Backers, and Early Access community,  
We couldn’t have done this without you,  
**Thank you,**  
**SUPERHOT Team**

Release date: Jul 16, 2020

Categories: First-Person Shooter, Roguelike, Action, Shooter, Puzzle Solving, Progression System, Character-based Combat


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $12.50 - $17.50
  - Reasoning: The evidence suggests that while some users find the game worth its price, many others feel it should be purchased on sale. The general sentiment is that the game is not worth the full price of $24.99 but is considered a good value at a discounted price. The repeated mentions of waiting for a sale indicate that the community perceives the fair price to be lower than the current base price.
- Playtime Metrics:
  - Game completion: 12.0h
  - Story completion: 2.0h
  - Session length: N/A
  - Endgame: 2.5h
  - Reasoning: The evidence provided includes multiple references to the playtime required for various aspects of the game. The original campaign is mentioned to be a 2-hour campaign, which gives a clear indication of the story completion time. Additionally, several reviews mention a mandatory wait time of 2.5 hours at the end of the game, which is a significant part of the endgame experience. The reviews also highlight the repetitive nature of the game, suggesting that the game completion time could be extensive due to replaying levels multiple times. However, specific session lengths are not explicitly mentioned in the provided reviews.
- Time-to-fun:
  - Summary: The game initially offers fun and unique gameplay but quickly becomes repetitive and boring due to the lack of variety in levels and the tedious progression system.
  - Stance: Fun then drops
  - Anchor: Progression unlocks new hacks and cores
  - Time to anchor: 1h 0m
  - Friction: Repetitive levels; Lack of significant changes between runs; Tedious progression system
  - Unlock drivers: New hacks and cores that modify gameplay
  - Conditions: More variety in levels and enemies; Less tedious progression system
- Player Archetypes:
  - Series Veteran (buy)
    - Motivation: Enjoyment of the core gameplay and new elements added to the series.
    - Playstyle: Utilizes knowledge from previous games to adapt to new mechanics and playstyles.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: franchise fan; veteran player
    - Reference games: SUPERHOT; SUPERHOT VR
  - Build-Crafter Grinder (sale)
    - Motivation: Experimentation with different playstyles and builds.
    - Playstyle: Enjoys trying out various combinations of upgrades and cores to create unique playstyles.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: build crafter; experimental player
    - Reference games: FTL; Slay the Spire
  - Meta-Critical Story Skeptic (deep sale)
    - Motivation: Engagement with the story and meta commentary.
    - Playstyle: Prefers a more straightforward and well-written narrative without excessive meta elements.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: story critic; meta skeptic
    - Reference games: Doki Doki Literature Club; Deadpool 2


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.37): Players consistently describe the game as fun, enjoyable, and addictive. The gameplay is praised for being engaging and satisfying.
- High replayability (weight 0.16): The game offers strong replay value with engaging gameplay loops and addictive mechanics, making it enjoyable for extended periods.
- New enemies and weapons (weight 0.16): The addition of new enemies and weapons enhances the gameplay experience, adding complexity and variety to the game.
- Variety of mechanics and levels (weight 0.15): The game offers a variety of mechanics, items, and levels, contributing to a diverse and engaging gameplay experience.
- Introduction of hacks and cores (weight 0.14): New abilities known as hacks and cores are introduced, providing unique gameplay mechanics that players find enjoyable.
- Roguelike mechanics (weight 0.13): The inclusion of roguelike mechanics adds a layer of replayability and freshness to the gameplay experience.
- Improvement over the first game (weight 0.12): Players note that the game is an improvement over the first, with refinements and enhancements that make it more enjoyable.
- New powers and abilities (weight 0.12): The addition of new powers and abilities enhances the gameplay, providing more variety and fun.
- Interesting plot (weight 0.11): The game features an interesting and fresh storyline that captivates players and adds depth to the overall experience.
- Introduction of new concepts (weight 0.08): New concepts and features are introduced, adding freshness and variety to the gameplay.
- Comparison to the original Superhot (weight 0.06): Players compare the game to the original Superhot, noting similarities in fun gameplay and improvements in various aspects.
- Intriguing enemy AI and variety (weight 0.06): The game features intriguing enemy AI and a variety of enemy types, adding depth to the gameplay.

Common complaints:
- Unsatisfactory and confusing ending (weight 0.39): The ending of the game is widely criticized for being unsatisfactory, confusing, and anticlimactic. Many players found it disappointing and felt it did not provide proper narrative fulfillment.
- Sequel lacks improvement (weight 0.3): Many players feel that the sequel does not improve upon the original game. It is criticized for lacking innovation and not standing out enough from its prequel.
- Excessive waiting time for ending (weight 0.2): The ending sequence requires players to wait for 2.5 real hours, which many found excessive and annoying. This mandatory wait time is a significant point of frustration.
- Poor roguelike elements (weight 0.17): The roguelike elements in the game are criticized for being poorly executed, frustrating, and unrewarding. Players feel these elements do not add value to the gameplay.
- Game feels boring and frustrating (weight 0.17): The game is often described as boring, frustrating, and not fun after a while. The repetitive nature and lack of innovation contribute to this sentiment.
- Unfair RNG mechanics (weight 0.12): The game's RNG mechanics, including random spawn points and enemy RNG, are criticized for causing unfair deaths and adding to player frustration.
- Game is unnecessarily hard (weight 0.08): Some players find the game to be unnecessarily hard, especially later stages, which can be overwhelming and tiring.
- Not worth the price (weight 0.07): Several players mention that the game is not worth its full price and recommend purchasing it only during a significant sale.
- Invincible enemies are frustrating (weight 0.07): The inclusion of invincible enemies is controversial and frustrating for many players, adding to the overall difficulty and annoyance.

Gameplay feedback:
- Randomized enemy spawns and levels (weight 0.41): The game features unpredictable enemy spawns and randomized levels, which can be both challenging and frustrating for players. The roguelike structure includes randomized rooms and enemy spawns, leading to a varied experience in each playthrough.
- Roguelike structure (weight 0.19): The game follows a roguelike structure with randomized levels, enemy spawns, and progress loss on death. This structure adds replayability and challenge to the game.
- Variety in weapons and enemies (weight 0.18): The game introduces new weapons, enemy types, and bosses, providing a diverse combat experience. This variety keeps the gameplay fresh and engaging.
- Hacks and abilities system (weight 0.15): The game includes a system of hacks and abilities that players can unlock and use. These hacks add variety and strategic depth to the gameplay, allowing for different approaches to combat and puzzles.
- Diverse enemy behaviors and patterns (weight 0.12): The game includes various enemy types with distinct behaviors and patterns. This diversity adds complexity and challenge to the combat scenarios.
- Puzzle-like combat mechanics (weight 0.12): The game incorporates tactical and puzzle-like elements into its combat scenarios. Each encounter feels like a puzzle to resolve, blending FPS style with strategic gameplay.
- Invulnerable enemies (weight 0.1): The game features invulnerable enemies that provide a significant challenge. These enemies require players to adapt their strategies and use different abilities to overcome.
- Innovative and action-packed gameplay (weight 0.09): The game is praised for its innovative and action-packed gameplay, which blends various genres and mechanics. However, some players rate the gameplay lower, indicating mixed reception.
- Additional game modes (weight 0.09): The game offers additional game modes, such as multiplayer, survival, and endless mode. These modes provide variety and extend the game's replayability.
- Increasing difficulty and modifiers (weight 0.07): The game includes level modifiers and increasing difficulty, which adds to the challenge and replayability. Players can test their skills against more demanding scenarios.
- New visual effects and features (weight 0.06): The game introduces new visual effects, abilities, and features, enhancing the overall experience. These additions contribute to the game's fresh and innovative feel.

Performance notes:
- Mixed performance reviews (weight 0.15): Performance varies significantly depending on hardware. The game runs well on high-end hardware but poorly on lower-end devices.
- Minor bugs present (weight 0.06): While there are some bugs reported, they are not considered serious and do not significantly impact gameplay.
- Long loading times (weight 0.05): Players have reported experiencing extended loading times, which affects the overall gaming experience.
- Launcher issues reported (weight 0.05): Some players have encountered problems with the game launcher, which can prevent the game from starting.
- Fluid and stable graphics (weight 0.03): The game's minimalist graphics are generally well-received for being fluid and stable.

Recommendations:
- Original game preferred (weight 0.28): Many players suggest sticking with or playing the original Superhot game instead of this version. They find the original more enjoyable and innovative.
- Recommended for fans (weight 0.26): The game is often recommended for fans of the original Superhot and those who enjoy action-packed or challenging games.
- Wait for sale (weight 0.17): Several reviews suggest waiting for a sale before purchasing the game, indicating that it might not be worth the full price.
- Not recommended for everyone (weight 0.09): The game is not recommended for those seeking a classic narrative campaign or meaning. It is also not recommended unless you really liked the previous game.
- Specific gameplay advice (weight 0.06): Some reviews advise against marathoning the game or suggest stopping after World 1. Others recommend the game for those seeking mental discipline or who are frustration-resistant and like roguelike mechanics.
- Consider bundle or sequel (weight 0.06): Some suggest getting the bundle with both games or experiencing both the original and the sequel. A few recommend buying this game over the first one.
- Caution for Early Access (weight 0.02): Reviews advise against buying the game in Early Access unless you are a dedicated fan.

Other player notes:
- Long wait times to resume playing (weight 0.03): Players are frustrated by having to wait on a static screen for 8 hours to resume gameplay. This issue significantly impacts the gaming experience by causing unnecessary delays.

Emotions:
- Frustration (weight 0.29): Players are primarily frustrated with the game's repetitive nature, including repetitive maps, levels, and enemy behavior. Additional sources of frustration include the game's high difficulty, unbalanced mechanics, and technical issues such as long wait times, unskippable ending sequences, and problematic AI behavior.
- Disappointment (weight 0.26): Players express disappointment due to the game's lack of innovation and repetitive gameplay compared to its predecessor. The ending is widely criticized as unsatisfying, and the game's high difficulty and lack of meaningful changes contribute to the overall disappointment.
- Enjoyment (weight 0.08): Players enjoy the game's unique mechanics, challenging gameplay, and the variety provided by the roguelike elements and power-ups. The overall gameplay experience, despite some flaws, is found to be fun and engaging.
- Satisfaction (weight 0.08): Players find satisfaction in the game's innovative gameplay, strategic elements, and the rewarding nature of mastering its challenges. The introduction of new weapons, mechanics, and the polished core gameplay contribute to a positive experience.
- Excitement (weight 0.08): Players are excited about the new gameplay mechanics, roguelike elements, and the addition of new weapons and enemy types. The dynamic and intense gameplay scenarios, along with new abilities and progression systems, add to the excitement.
- Boredom (weight 0.03): Players experience boredom due to the repetitive and grindy nature of the gameplay. The lack of variety in levels and the game becoming monotonous over time contribute to this feeling.
- Anger (weight 0.02): Players express anger due to the game's bad ending, repetitive gameplay, and specific level design issues. The unskippable cutscenes and pretentious writing also contribute to their frustration.
- Joy (weight 0.01): Players find joy in the fun and addictive gameplay, as well as the improved graphics and effects. The variety of weapons and challenges in the endless mode also contribute to their enjoyment.
- Interest (weight 0.01): Players are interested in the game's expansion on transhumanist themes and the detailed character animations and enemy AI. The new modifiers and enemy types also pique their curiosity.
- Nostalgia (weight 0.01): Players feel nostalgia when comparing the game to the original SUPERHOT game, reminiscing about their experiences with the first game in the franchise.
- Excited (weight 0.01): Players are excited about the additional content, shooting mechanics, and the game building upon the first game. The mysterious aspects and enjoyment of the game mechanics contribute to their excitement.
- Confusion (weight 0.01): Players are confused by the game's ending and the reasoning behind the lengthy wait time. The challenge and gameplay concept also add to their confusion.
- Love (weight 0.01): Players love the game's semi-roguelike elements and the unique finishes. The overall enjoyment and appreciation of the game's mechanics contribute to their love for the game.
- Appreciation (weight 0.01): Players appreciate the game's creative and ingenious physics engine, as well as the addition of more powers and abilities. The innovative gameplay elements are also highly valued.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game being a great single-player shooter and the creative ideas shared for the game. The engaging and innovative gameplay mechanics contribute to their enthusiasm.
- Positive (weight 0.01): Players have a positive view of the game, considering it an excellent continuation of the original and a good sequel. The improvements and additions to the gameplay are well-received.
- Nostalgic (weight 0.01): Players feel nostalgic when playing the game over time and sharing experiences with family, reminiscing about their past interactions with the game.}