Info about Odd Realm:

Official game description:
  
Features
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*   4 races to start your kingdom with, each with unique playstyles  
*   Unlimited procedurally generated deserts, mountains, tropical islands, and frozen tundras  
*   Dynamic weather and seasons unique to each biome  
*   Hundreds of plants, animals, and items  
*   A research tree with options for each race that unlock new blueprints and rooms  
*   Outfit individual settlers with tools, weapons, and gear  
*   Manage your kingdom and view other kingdoms on an expansive world map  
*   Battle raiders, invading armies, and underground horrors
Choose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.  
Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!  
Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!  
Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

Release date: 16 Aug, 2024

Categories: Colony Simulation, Base Building, Resource Management, Real-time Combat, Exploration, Procedural Generation, Character Management, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Charming graphics and great music (weight 0.73): The game features charming and appealing graphics, often described as cute pixel art, complemented by a beautiful and immersive soundtrack. These elements contribute to a relaxing and enjoyable atmosphere, making the game visually and aurally pleasing.
- More accessible than Dwarf Fortress (weight 0.66): The game is frequently compared to Dwarf Fortress, but is more accessible and user-friendly. It streamlines the experience with a better UI, helpful tutorials, and sensible defaults, making it easier for new players to learn and enjoy the colony sim genre. Despite being more accessible, it retains a lot of depth and complexity.
- Active developer and responsive (weight 0.5): The developer is highly active and responsive, frequently releasing patches, addressing bugs, and incorporating community feedback. This dedication fosters a welcoming community and ensures the game is constantly improving with new content and quality-of-life enhancements. The UI is also well-designed and intuitive.
- Solid and unique colony sim (weight 0.21): The game is a solid and enjoyable colony sim with unique elements and a fresh take on the fantasy genre. It offers a relaxing and atmospheric experience with diverse inhabitants and interesting mechanics, providing a welcome addition to the colony sim genre.
- Fun and enjoyable experience (weight 0.14): Despite any accessibility issues, the game is still good fun and enjoyable. The reviewer likes the direction the game is taking and considers the changes to be good.
- Rewarding to learn mechanics (weight 0.14): Players find it rewarding to learn the game's logic and mechanics. Figuring out how to manage the settlers and progress in the game provides a satisfying and engaging experience.
- Good content, more planned (weight 0.09): The game has a reasonable price tag for its current content, with more content planned for the future. The game already has a good bit of high-quality content, and there is a steady release of new content planned.
- Solid foundation for development (weight 0.07): The game has a solid foundation and well-structured architecture, which is crucial for future development. The game feels organic and polished for its development stage, indicating a strong base for continued growth.
- Detailed and well-chosen settlers (weight 0.05): There is careful detail to make the settlers feel much more detailed than they are. The default Easy group of settlers are well-chosen to handle a variety of situations.
- Direct citizen control available (weight 0.04): The game allows direct control of citizens, useful for managing characters during battles. Settlers and tamed animals can be manually controlled and moved, including ordering them to attack enemies.
- High customization, QoL features (weight 0.04): The game allows customization of all details and features loads of quality-of-life features. Players can build their buildings as they wish, adding to the creative freedom.
- Unique take on fantasy world (weight 0.03): Odd Realm is like a simplified version of Dwarf Fortress and successfully incorporates inspirations from the fortress-like genre while maintaining its unique aspects. Odd Realm offers a wonderful experience with its unique take on the fantasy world and race selection.

Common complaints:
- Lacks tutorials and unintuitive UI (weight 0.95): The game suffers from a steep learning curve due to a lack of comprehensive tutorials, unintuitive UI, and unclear instructions. Players often need to rely on external resources to understand basic mechanics, leading to frustration and difficulty in getting started. The UI is also criticized for being overly complex, cumbersome, and lacking essential features like searchability and clear tooltips.
- Buggy, unfinished, and lacking content (weight 0.52): Despite being a full release, the game is plagued with bugs, lacks content, and feels unfinished. Many mechanics do not work as intended, and updates have sometimes made the game worse. Some reviewers feel the game was released prematurely and is still in early access.
- Frustrating and unbalanced combat (weight 0.19): Combat is frustrating due to poor AI, ineffective controls, and excessive micromanagement. Players struggle to direct units effectively, and the AI often makes illogical decisions, leading to unnecessary deaths and a negative gameplay experience. The game lacks quality of life features for combat management.
- Lacks depth of similar games (weight 0.17): The game lacks the depth, complexity, and emergent storytelling found in similar titles like Dwarf Fortress and RimWorld. It doesn't have the same level of historical elements, extensive background simulation, or rich character development, making it feel limited in comparison.
- Pixel art is too small/difficult (weight 0.11): The pixel art style, while aesthetically pleasing to some, is criticized for being too small and difficult to parse. The low resolution makes it hard to distinguish objects and read text, causing eye strain and hindering gameplay. The small icon size is an issue even on large screens.
- Item bloat, tedious tasks, lag (weight 0.08): The game suffers from item bloat, tedious tasks, and performance issues. The large variety of items feels inconsequential, and tasks like planting crops and chopping trees are cumbersome. The game also becomes unplayable due to lag after reaching a small number of villagers.
- Problems with farming/animal husbandry (weight 0.07): Players are struggling with core mechanics such as animal husbandry and farming. Automation is lacking, and troubleshooting these systems can be difficult. This leads to frustration and difficulty in managing essential resources.
- Incomplete/underdeveloped races (weight 0.07): Several races are incomplete or non-functional, and the available races lack distinct personalities. This limits the game's replayability and strategic options. The game needs further development to make each race feel unique and engaging.
- Citizens die of dehydration (weight 0.07): Citizens randomly die of dehydration despite available water sources due to AI issues and small on-screen indicators. The AI sometimes fails to make citizens drink, and the small indicator makes it difficult to notice dehydration in time, leading to frustrating deaths.
- Settlers starve despite resources (weight 0.06): Settlers starve to death repeatedly despite planning and resource availability. This is likely due to a combination of unintuitive mechanics and a steep learning curve. Losing first colonies is expected, implying a punishing early game.

Gameplay feedback:
- Core gameplay loop: build, farm, fight (weight 0.13): The core gameplay loop revolves around building, farming, fighting, and surviving. Players gather resources, craft items, construct buildings using a blueprint system, and manage their colony's needs while defending against threats. This creates a familiar but engaging gameplay experience.
- Multiple races with unique mechanics (weight 0.13): The game features multiple playable races, each offering unique gameplay mechanics and strategies. This includes managing resources, constructing settlements, and defending against threats, with each race presenting a distinct playstyle and challenges.
- Unique building and workshop construction (weight 0.1): Buildings are constructed through a separate menu, and workshops are built free-form, requiring players to zone an area and then place necessary items within the zone to make it functional. The game also features a concept of "height difference," allowing for the construction of multi-story buildings.
- Customizable professions and skills (weight 0.07): The game features customizable professions and skills for each citizen, influencing their crafting abilities and stats. Pawns also utilize equipment and have skill/attribute leveling systems, allowing for specialization and progression within the colony.
- Ancients: magic, no food, no reproduce (weight 0.05): The Ancient race has unique traits, such as summoning helpers with magic and not requiring food or water. However, they cannot naturally reproduce, which can create military disadvantages, offering a distinct gameplay experience compared to other races.
- Limited event system, lacks focus (weight 0.05): The game's event system is currently limited, with frequent bandit attacks and merchants being the primary occurrences. Some reviewers feel the game lacks focus, presenting a mix of half-implemented systems, which may impact the overall gameplay experience.
- Customizable difficulty and lone settler (weight 0.03): The game offers a lone settler mode for a survival experience, and the difficulty is determined by map threat level, neighbor threat level, biome, and the number of starting settlers. This allows players to customize the challenge level to their preference.
- Manage farms and tame animals (weight 0.03): Players manage food farms, tree farms, and animals, with the ability to tame wild animals. They plant crops from seeds, find more seeds when harvesting, and obtain them from traders, creating a dynamic and engaging farming system.
- Digging reveals caverns and dungeons (weight 0.03): Digging can reveal ore-lined caverns or hidden dungeons with enemies and items. The game allows digging into the ground to create underground or aerial cities, adding a layer of exploration and customization to the gameplay.

Performance notes:
- Performance degrades over long sessions (weight 0.07): The game's performance degrades over extended play sessions or when digging deeper, leading to lag. One reviewer noted it was better optimized than Dwarf Fortress. However, another reviewer experienced no performance issues or bugs.
- Runs well on Apple M1 (weight 0.02): The game runs well on Apple's M1 chip, even without native compilation. This suggests good cross-platform compatibility and optimization.
- High GPU usage when idle (weight 0.02): The game causes the graphics card to run at a high FPS even when idle, leading to unnecessary power consumption. This could be optimized to improve energy efficiency.
- Manual speed control available (weight 0.02): The game includes manual speed control. This allows players to adjust the pace of the game to their preference.

Recommendations:
- High potential; promising future (weight 0.84): Despite current issues, many reviewers see significant potential in the game, praising the developer's dedication and community involvement. They believe the game will improve with continued development and updates, becoming a worthwhile experience. Some reviewers recommend purchasing early to support the developer.
- Unpolished; wait for updates (weight 0.71): Many reviewers advise caution due to the game's current state, citing bugs, a confusing UI, missing features, and a steep learning curve. Some suggest waiting for updates or recommending only to players familiar with the genre and willing to tolerate these issues. Some reviewers mention the game feels like an early access title despite being a full release.
- Worth it, especially on sale (weight 0.64): Several reviewers mention the game's price point, with some considering it worth the cost, especially if purchased on sale. Some reviewers feel the game is a steal for the amount of content offered, while others suggest waiting for a discount due to the game's current state.
- Mod support would help (weight 0.56): Some reviewers suggest that the game could be significantly improved with the addition of mod support. This would allow players to customize their experience and add content that may be lacking in the base game.
- Better alternatives exist (weight 0.55): Some reviewers suggest that there are better alternatives available in the same genre. One reviewer specifically recommends Songs of Syx, while others simply state that there are better city-building games on the market.
- Similar to Dwarf Fortress/RimWorld (weight 0.43): Reviewers frequently compare the game to Dwarf Fortress and RimWorld, suggesting it as a more accessible alternative to Dwarf Fortress or a simplified version of both. Some recommend it for players who enjoy the genre but find Dwarf Fortress too complex. However, some reviewers suggest that the game lacks the depth of its inspirations.
- Would starve village again (weight 0.01): This point is a joke and does not provide any constructive feedback. Therefore, it will be assigned a very low importance score.
- The game you searched (weight 0.01): This point is a hyperbolic statement without any specific details. Therefore, it will be assigned a very low importance score.

Other player notes:
- Inspired by similar colony sims (weight 0.09): The game shares similarities with colony sims like Dwarf Fortress, Rimworld, and Rise to Ruins, but it is not trying to be a clone. It offers its own unique experience within the genre, though it may not reach the complexity of Dwarf Fortress.
- Top-down view, limited Z-levels (weight 0.04): The game features a top-down view with a fixed, squarish map size. It includes 64 layers on the Z-axis, which are procedurally generated as players dig deeper.
- Scripted events, English only (weight 0.03): The game incorporates scripted events and hints at a larger mythos. Currently, the game is only available in English, but the game speed can be paused to allow players time to investigate.
- Humans and Ancient races (weight 0.03): Currently, only humans are available as a playable race, but the game includes another race called the Ancient. The Ancient are immortal sorceror lichs who seek Void Shards to craft items.
- Developer tutorial recommended (weight 0.02): The game may require a tutorial to understand the mechanics. Reviewers recommend watching the developer's tutorial video on YouTube to help get started.
- Suggests salt creation feature (weight 0.02): The reviewer suggests adding salt creation from water as a feature. This would allow for food preservation and add depth to the gameplay.
- Three starting difficulties (weight 0.02): The game offers three starting difficulty levels. These difficulties affect the number of starting settlers and the amount of money players begin with.
- Developer losing interest (weight 0.01): The developer seems to be losing interest in working on the game. This point reduces the importance score significantly due to the lack of specific details.

Emotions:
No emotions}