Info about SAS: Zombie Assault 4:

Official game description:
A virus outbreak on a distant trans-federation planet unleashes horrors from humanity's past. A powerful, rapidly growing zombie horde threatens the very existence of humankind, and the only ones capable of fighting back are the highly skilled, highly weaponized special forces of the S A S. Choose from 3 unique character classes, maximize the fully customizable skill tree, and select from hundreds of weapons and armor pieces to build the ultimate zombie killing hero. Play dynamic, challenging levels in single player or 4 player cooperative multiplayer and give our ravaged civilization its last best hope for survival.  
INTENSE ACTION  
Zombies swarm the screen, exploding into bits under your hail of bullets. Each of the 17 unique zombie types have special attacks and behavior, and they can evolve - manifesting terrifying new powers as you progress through the game. And just when you think you've beat them all, savage boss zombies hunt you down, puking out acid worms or storming after you in rage mode. Learn their strengths and weaknesses as you lead the action across 7 story-driven maps with varying victory conditions.  
UNBEATABLE 4 PLAYER CO-OP  
Quickmatch with up to 3 other players of similar level and use the custom skills and weapons chosen by all players to form an effective fire team. Coordinate auto-turret placements, high level room-clearing powers like Assault Team, Aerial Bombardment, and Zombie Antidote, and move physics objects to create temporary cover while you paint the room red.  
HEAPS OF EPIC LOOT  
Over 160 incredible guns and armor pieces are locked up tight inside increasingly rare strongboxes that you can find in secret rooms or on the mangled remains of your enemies. Your loadout includes a pistol and two rifle class weapons - choose from fast firing submachine guns, devastating shotguns, high damage assault rifles, brutal machine guns, flamethrowers, rocket launchers, lightning guns, and more. Armor up for protection against physical, thermal, and chemical attacks, then round out your arsenal with auto-turrets, grenades, and special high damage ammo to rip through the undead before they rip through you.  
AMAZING RPG-STYLE UPGRADES  
The Assault, Medic, and Heavy Gunner classes each have unique upgrade trees, giving each character 19 skills to customize. Hundreds of guns and armor pieces have a range of grades and a powerful RED version when you reach high levels. In addition you can add powerful augmentations to your guns and gear which enhance core properties like damage and rate of fire, but can also improve reload time, resist damage, and heal.

Release date: Oct 16, 2017

Categories: Top-Down Shooter, Cooperative Multiplayer, Character Progression, Looter Shooter, Wave-based Survival, Zombie Horror, Free-to-Play, Class-based Combat

Feature scans:
- MTX: score 90; verdict: Predatory / Casino; summary: The reviews provide consistent, direct evidence that this game operates a real-money cash shop selling loot boxes/gacha for weapons and armour, premium starter packs, tickets, and paid skill resets. Many reviewers explicitly call the game pay-to-win, noting that the best weapons and upgrades are gated behind purchases and that an intentionally harsh grind pushes players toward spending. Spanish and Japanese reviews confirm that paid maximum-rarity boxes yield superior gear to free alternatives. Intrusive recurring monetization pop-ups are also reported. Although a few reviewers state that gear can be obtained for free and that paying is optional, this mitigation does not negate the presence of real-money gacha and paid power advantages. The Real Money Gate is clearly passed, placing the game in the Predatory / Casino band.
- Steam Deck: score 20; verdict: Seamless; summary: The Steam Deck experience for this game is largely seamless, with users reporting good performance, low battery drain, and working controller support. The only notable friction is an input issue when using the Steam Deck's keyboard and touch screen to enter age and linking code. Overall, the game works well out of the box.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort reports positive performance, with a user on a low-VRAM Windows system noting 60 FPS.
  - Sample size: 38 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 29 reports): A user on a 1GB VRAM Windows 10 system reports the game runs at 60 FPS.
  - Caveats: 38 of 677 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $10.00
  - Reasoning: The reviews show mixed sentiment: some players find the game worthwhile, while others criticize missing features and excessive grinding. The comparison to budget top-down shooters like Alien Shooter/Crimsonland suggests a fair price in the budget range. Given the negative aspects, the community likely considers a fair base-game price to be low, around $0 to $10.
- Playtime Metrics:
  - Game completion: 1.5h
  - Story completion: 1.5h
  - Session length: 0.1h
  - Endgame: 150.0h
  - Reasoning: The completion evidence is short: one player says the game can be beaten in 1-2 hours, and another says the whole game can be experienced under 30 minutes minus grind. I treat this as a short main campaign/story, estimating about 1.5 hours for both game and story completion. Session length is supported by the player who keeps it for "a spare 5 minutes here and there," so I estimate roughly 0.1 hours per session. The endgame/achievement grind is supported by the player who played nearly 150 hours for achievements and still had only 39/59, so I set endgame around 150 hours.
- Time-to-fun:
  - Summary: SAS: Zombie Assault 4 is generally fun at first, especially in co-op and early progression, but many players report that repetition, limited content, and pay-to-win grind cause enjoyment to drop off over time.
  - Stance: Fun then drops
  - Anchor: Playing co-op with friends
  - Time to anchor: N/A
  - Friction: Early game is a sizeable hump to overcome; Early game pay-to-win levels up to around 30; Tedious grind and monetization; Very limited content and repetitive missions; Multiplayer bugs and poor quick co-op match experience; Story or equipment progression locked behind level or loot boxes
  - Unlock drivers: Frequently receiving new guns to experiment with; Meaningful mission progression toward more powerful gear and abilities; Playing co-op with friends; Gun and character skill customization; Difficulty scaling in co-op
  - Conditions: Playing with friends or in co-op; Playing just to relax and kill zombies; Early and midgame up to around level 40; Efficiently managing growth and level; Having grit to tolerate grind; Region and time of day for matchmaking; Tolerance for repetitive gameplay loops and pay-to-win mechanics
- Player Archetypes:
  - Nostalgic SAS Series Veteran (buy)
    - Motivation: Reliving and continuing a familiar SAS zombie-shooting series with friends on PC.
    - Playstyle: Co-op zombie shooting with familiar weapons, maps, and series progression, often for nostalgia.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old player
    - Reference games: SAS: Zombie Assault 3
  - Friends-First Co-op Casual (buy)
    - Motivation: Playing accessible co-op zombie action with friends and unwinding.
    - Playstyle: Casual four-player online co-op, sometimes solo or offline, low-spec friendly, short sessions.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Loot Progression Grinder (buy)
    - Motivation: Chasing rare loot, upgrades, and achievements through long-term farming.
    - Playstyle: Repeated mission and event farming, crate opening, equipment optimization, and solo or co-op endgame grinding.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Pay-to-Win and Moderation Critic (no buy)
    - Motivation: Finding a fair, supported multiplayer experience rather than a monetized grind with poor moderation.
    - Playstyle: Would play PvE, co-op, or PvP if progression were fair and moderated, but otherwise avoids or warns others away.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Solid and addictive gameplay (weight 0.27): The core gameplay loop is well-made, fun, and addictive. Players find it enjoyable and engaging.
- Huge weapon variety (weight 0.27): There is a large variety of distinct weapons, with over 190 weapons to unlock, which keeps the game from getting boring.
- Better with friends (weight 0.24): Many reviewers highlight that the game is especially fun when played with friends, though it also works well solo. Co-op play is a major draw.
- Highly enjoyable game (weight 0.21): Players widely describe the game as fun, great, and very good overall. This positive sentiment appears consistently across ten reviews.
- Nostalgic classic zombie game (weight 0.17): Many players feel nostalgic about the game, remembering it as a classic Flash zombie game from the golden age. This adds value for them.
- Casual entertainment value (weight 0.13): The game is fun for casual play, though some note it is best in shorter sessions. It provides entertainment for a while.
- Not pay-to-win (weight 0.12): Players appreciate that the game is playable without spending money, can progress and obtain weapons for free, and is wallet-friendly.
- Decent graphics (weight 0.12): Graphics are generally rated as good or decent, with some noting they are better than the original Flash version.
- Great for grinding (weight 0.1): The game is excellent for players who enjoy grinding, with a satisfying progression system and loot-shooter balance.
- Free and worth playing (weight 0.06): Since the game is free, many consider it worth trying, especially for those on a budget.
- Upgradeable gear and skills (weight 0.06): Players can upgrade their gear and unlock class skills, adding depth to character progression.
- Aged well over time (weight 0.06): Reviewers note that the game has aged well and remains enjoyable, even years after its initial release.
- Easy to get into (weight 0.06): The game is simple enough to be accessible for new players, making it easy to start playing.
- Good map design (weight 0.06): Maps are well-designed and neat, contributing to the overall fun and variety.
- Helpful Discord community (weight 0.05): The game has a nice Discord server where players share guides and tricks, fostering a helpful community.
- Cross-platform save compatibility (weight 0.05): Save data is interoperable between Steam and mobile versions, allowing seamless progression across platforms.

Common complaints:
- Severe lack of content (weight 0.32): Many players complain about very limited content overall, including few maps, missions, and modes. This lack of variety makes the game feel empty and unengaging.
- Pervasive pay-to-win microtransactions (weight 0.3): Reviewers consistently report that the game is heavily monetized with pay-to-win mechanics. Microtransaction prompts appear constantly, and premium purchases are aggressively pushed.
- Excessive and tedious grinding (weight 0.28): Grinding is central to the game and becomes boring quickly. Achievements require absurd amounts of repetitive play, such as completing a level 1000 times.
- Repetitive and boring gameplay (weight 0.22): The gameplay loop is often described as repetitive and boring, especially over time. Many players note it gets dull quickly due to lack of variety.
- Poor graphics and mobile port (weight 0.18): The graphics are considered outdated and ugly, especially in the mobile version which looks blocky and cheap. The mobile port lacks features from the browser version and has poor controls.
- Missing basic features (weight 0.18): The game lacks essential features such as chat, audio controls, and Chinese language support. These omissions detract from the overall experience.
- Minimal updates and no new content (weight 0.15): Updates are infrequent and lack substantial new content. The game has seen no real development for years, making it less appealing to return to.
- Frequent crashes and desync (weight 0.14): Players experience regular crashes and desync issues that ruin the experience. Desync can disconnect players regardless of their hardware.
- Progress loss and save issues (weight 0.12): There are numerous reports of entire progress being wiped, sometimes after years of play. A confusing local/cloud save prompt can also delete files if the wrong choice is made.
- Short game time with few missions (weight 0.12): The game offers a short overall experience with only a handful of missions, limiting replayability.
- Poor audio and music (weight 0.09): The game lacks proper music, relying on poor ambient clips instead. There are no audio controls, further worsening the sound experience.
- High upgrade costs after level 30 (weight 0.06): After level 30, power-up prices increase tenfold, making progression extremely expensive. This sudden spike feels unfair and discourages continued play.
- Controls fail with non-English keyboards (weight 0.05): Controls do not work when the keyboard layout is not set to English, causing frustration for international players.
- Random unlocks worse than predecessor (weight 0.05): The random unlock system is seen as a downgrade compared to SAS: Zombie Assault 3, missing the design that made the earlier game better.
- Game difficulty increases over time (weight 0.05): The game becomes harder the more time you spend, which some players find off-putting and unfair.
- Minor bugs present (weight 0.05): There are minor bugs reported, though they are not as severe as other issues. They still contribute to a lack of polish.

Gameplay feedback:
- Co-op multiplayer supported (weight 0.32): The game offers online co-op for up to four players, allowing friends to play together over voice chat. It can be played solo or cooperatively.
- Multiplayer with private sessions (weight 0.23): Multiplayer mode supports up to four players and includes private sessions and matchmaking. Players can join each other's games or play with friends.
- Zombie killing gameplay (weight 0.2): The core gameplay involves killing zombies in mass using various weapons. It is a zombie shooter with missions.
- Nightmare difficulty mode (weight 0.18): A nightmare mode with tougher enemies is available, accessible after level 35. It uses slightly changed main mission maps and gives high rewards.
- Weapon and armor upgrades (weight 0.17): Players can upgrade weapons and armor using a system with 0-3 upgrade slots and 1-10 divisions per slot. Upgrades cost money and enhance equipment.
- Top-down 2D shooter (weight 0.17): It is a top-down or isometric 2D shooter with action, survival, and RPG elements. The game blends intense shooting with deep RPG mechanics.
- Three distinct character classes (weight 0.16): The game features three classes: Medic, Assault, and Heavy, each with unique skills and playstyles. Classes include healer, shooter, and tank roles.
- Free to play (weight 0.14): The game is free to play, with microtransactions present but not necessary for progression. Microtransactions are a core part of the game.
- Heavy grinding required (weight 0.14): The game involves extensive grinding for gear and progression, making it a core element of the experience. It is described as a game to sit back and grind on.
- Weapons from lootboxes (weight 0.14): Weapons can be obtained from free lootboxes, Strong Boxes dropped by enemies, and box drops at the end of levels. There is also a set of weapons and armor sets available.
- Character progression system (weight 0.13): Character progression includes upgrades, class skills, and a loot system. Experience points unlock skills that alter class performance, with a skill point system on level up.
- Repetitive mission loops (weight 0.07): The game is built around repeating the same missions, with a core gameplay loop of repetition. This can lead to a grind-heavy experience.
- Event modes and leaderboards (weight 0.07): The game has event modes with leaderboards and rewards, alongside classic modes. Leaderboards and event rewards exist to track performance.

Performance notes:
- Runs well on low-end hardware (weight 0.21): Many reviewers praise the game's performance on low-end PCs, integrated graphics, and handheld devices like the Steam Deck and ROG Ally, often maintaining 60 FPS. This suggests the game is well-optimized for modest hardware.
- Frequent crashes and freezes (weight 0.21): Multiple reports describe the game crashing unexpectedly, including during level loads and weapon equips, as well as freezing issues. These crashes often occur within the first 30 minutes or at the logo screen.
- Persistent server and connection issues (weight 0.16): Players frequently experience disconnections, server connection failures, lag, and desync during multiplayer sessions. These problems often lead to monsters teleporting and other synchronization errors.
- Performance problems in specific scenarios (weight 0.13): Frame drops occur in co-op on high-end hardware like the 5090, and slowdowns happen during synchronization or when entering lobbies. The game also runs weirdly on ultra-wide resolutions.
- Various in-game bugs and glitches (weight 0.12): Reviewers mention numerous bugs such as enemies not spawning, covers not uncovering secret areas, trains not moving, and bosses getting stuck in multiplayer. Some encounter bugs at least once a day.
- Multiplayer lag less than expected (weight 0.05): Some players report that co-op is not laggy and that there is less lag than anticipated, indicating that multiplayer performance can be acceptable for some.
- Optimization is acceptable (weight 0.03): Some users find the optimization acceptable, with the game running smoothly for them.
- Keyboard input not working (weight 0.03): A reviewer reports that the keyboard does not work in the game, which is a critical issue affecting gameplay.
- Steam version more stable than browser (weight 0.03): The Steam version is described as stable compared to the browser version, which had crashes and lag, suggesting platform-specific performance differences.

Recommendations:
- Positive Game Recommendations (weight 0.25): Many reviewers recommend the game, calling it good and worth trying. It is seen as a solid choice for fans of the genre, especially if played with friends.
- Negative Recommendations and Warnings (weight 0.24): A significant number of players advise against playing the game, citing it as dead or a waste of time. They do not recommend supporting it.
- Mixed and Conditional Recommendations (weight 0.17): Some reviewers give conditional recommendations, such as playing only for a limited time or if you can tolerate certain flaws. Others rate it as decent but not exceptional.
- Platform Preferences (weight 0.15): Opinions vary on the best platform: some prefer mobile over PC, while others recommend the Steam version for more content. The PC version is sometimes not recommended due to missing features.
- Grinding and Repetitiveness Issues (weight 0.14): The game is criticized for excessive grinding and repetitive gameplay. Many find it fun initially but ultimately too grindy and lacking variation.
- Fun with Friends (weight 0.14): Playing with friends is highly recommended, especially in private matches. It enhances the experience and makes the game more enjoyable.
- Appeal to Zombie Shooter Fans (weight 0.13): The game is recommended for fans of zombie-themed shooters and top-down shooters. Those who enjoy killing zombies in large numbers will likely appreciate it.
- Warnings About Monetization (weight 0.12): There are strong warnings about the game's monetization, including pay-to-win elements and expensive pack offers. Parents are advised to keep children away due to payment risks.
- In-Game Purchases Discouraged (weight 0.12): Reviewers advise against spending money on in-game items or premiums. The monetization is seen as not worth it, especially since the game is no longer supported.
- Content and Feature Limitations (weight 0.12): The Steam version lacks features compared to mobile, and the game has limited content. Some feel it's not worth playing unless you enjoy repetitive grinding.
- Better Alternatives Exist (weight 0.11): Some reviewers suggest waiting for Zombie Assault: Resurgence or playing the original Flash version instead. Others mention that there are better free-to-play options available.
- Specific Appeal to Certain Players (weight 0.11): The game appeals to specific groups, such as fans of farming, progression games, or solo play. It may not be for everyone.
- Gameplay Tips and Strategies (weight 0.11): Reviewers share tips such as building a guardian, using life-on-kill skills, and farming specific missions. These strategies can help new players progress.
- Free-to-Play Value (weight 0.09): Being free, the game is seen as worth trying by some, with action comparable to paid games. However, others feel it's only worth playing if you're broke.
- Cooperative and Affordable (weight 0.08): The game is praised as an affordable cooperative experience with plenty of content. It offers good value for money, especially for those who enjoy co-op.
- Good for Low-End PCs (weight 0.08): The game runs well on underpowered computers and is recommended for those without a good PC. It is a suitable option for players with limited hardware.
- Short Play Sessions (weight 0.07): The game is recommended for short bursts of play, such as before work or school. It is not meant for long, immersive sessions.
- Suitable for Beginners (weight 0.05): The game is considered perfect for beginners and those new to 2D shooter games. It is easy to get into and offers a gentle learning curve.
- Nostalgia and Returning Players (weight 0.05): Some players find the game worth returning to for nostalgia. It appeals to those who previously played similar browser games.
- Support and Community Resources (weight 0.05): Players recommend seeking help from communities on Facebook, Discord, or official cafes. These resources can provide tips and support.

Other player notes:
- Game abandoned by developer (weight 0.25): The game is no longer updated, with the last developer support in 2017. Developer Ninja Kiwi has abandoned the game and its IP.
- Free-to-play with monetization (weight 0.12): The game is free-to-play but relies on microtransactions and optional purchases such as crates. Some players note that it remains playable without paying.
- Steam version lacks content (weight 0.1): The Steam version differs from the Flash version and is missing features such as alloy weapon crafting and championship events. This makes it less complete than the original.
- Low system requirements (weight 0.09): The game can run on low-end hardware and entry-level PCs due to its low system requirements. It is accessible to players with older computers.
- Missing language localizations (weight 0.09): Reviewers point out the lack of support for Turkish, Spanish, Chinese, and Russian languages. This limits accessibility for non-English speakers.
- Short gameplay duration (weight 0.09): The game is short, typically taking about 1-2 hours to complete. Some players find it too brief.
- Small and shrinking player base (weight 0.08): The active player base is small and perceived as shrinking significantly. Some feel the game lacks enough players to be sustainable.
- Active player base remains (weight 0.07): Despite abandonment, the game still has an active player base and is considered alive by some. This contrasts with perceptions of a shrinking community.
- Lightweight and low storage (weight 0.07): The game is lightweight and takes up low storage space. This makes it easy to install and run on various devices.
- Cross-save between mobile and Steam (weight 0.07): Players can load their mobile save on the Steam version, indicating cross-save support. This allows continuity for those who played on mobile long ago.
- Developed by Ninja Kiwi (weight 0.06): The game is developed and published by Ninja Kiwi, a known studio. This is factual information about the game's origin.
- Previously played on mobile (weight 0.06): Many reviewers mention having played the game on mobile phones in the past. This indicates a history of mobile engagement.

Emotions:
- Frustration (weight 0.26): Frustration stems from excessive grinding, pay-to-win monetization, and frequent technical issues. Players report crashes, disconnections, and loss of progress due to bugs and cloud save problems. Cheaters and matchmaking difficulties further aggravate the experience.
- Disappointment (weight 0.25): Disappointment arises from the game being abandoned by developers, lacking updates, and missing features from the web version. Repetitive content, few maps, and pay-to-win mechanics contribute to a sense of wasted potential. Loss of progress due to save issues and poor support also disappoints players.
- Enjoyment (weight 0.14): Enjoyment comes from fun gameplay, especially when playing with friends, and a wide variety of weapons and classes. The simple, addictive nature of killing zombies and the progression loop provide entertainment. Many players appreciate the game's straightforward and engaging combat.
- Nostalgia (weight 0.07): Nostalgia is driven by childhood memories of playing the game, particularly the browser-based versions. Many players fondly recall playing for hours with friends and experiencing the classic flash game era. Revisiting the game brings back positive memories from earlier years.
- Satisfaction (weight 0.06): Satisfaction is derived from the sense of progression, with grinding feeling rewarding and the game running well on low-end systems. Good gameplay, weapon variety, and cooperative elements contribute to a fulfilling experience. The free-to-play model and balanced difficulty also satisfy players.
- Excitement (weight 0.04): Excitement stems from fast-paced, chaotic combat with hordes of enemies and the release of new content like Steam version with cross-save. The anticipation of updates and the thrill of using powerful weapons keep players engaged. Discovering a PC version and new events adds to the excitement.
- Boredom (weight 0.04): Boredom results from repetitive gameplay, grinding the same levels, and a lack of variety in missions and enemies. The game quickly becomes a monotonous grind, with the fastest progression methods being particularly dull. Limited content and maps contribute to a boring experience over time.
- Anger (weight 0.04): Anger is triggered by technical failures such as controls stopping, frequent disconnections, and loss of equipment due to desync. Unfair multiplayer, sudden game endings, and aggressive monetization also provoke anger. Abandonment by developers and community-unfriendly changes add to the frustration.
- Annoyance (weight 0.02): Annoyance comes from constant pop-ups for expensive packs and lootboxes, frequent cheaters, and minor control glitches. Bad audio requiring muting and paid promotions appearing often also irritate players. Non-English keyboard layouts causing control issues add to the annoyance.
- Appreciation (weight 0.02): Appreciation is felt for the game's visuals, detailed storytelling in item descriptions, and the helpful cross-platform save system. Many consider it one of the best 2D games that has aged well. The near-future setting and overall quality are highly valued.
- Amusement (weight 0.01): Amusement arises from funny moments during co-op play, such as teammates being overrun by zombies while opening loot chests. The game's quirky elements, like crawling enemies changing colors, provide lighthearted entertainment. Playing while drunk with friends amplifies the humor.
- Fun (weight 0.01): Fun is primarily derived from playing with friends and the early game being interesting. The entertaining nature of the game, even if not perfect, provides enjoyment. Social interactions and the initial experience contribute to the fun factor.
- Happiness (weight 0.01): Happiness results from compatibility with old accounts, rediscovering old saves, and the game being brought to Steam. Returning to find progress still intact brings joy. These positive developments create a sense of happiness among players.
- Gratitude (weight 0.01): Gratitude is expressed for support restoring lost items and for the game still being active and receiving some love. Players are thankful that the game has not shut down and continues to be playable. The developers' efforts to maintain the game are appreciated.
- Dislike (weight 0.01): Dislike is caused by very little content, grindy pay-to-win progression, and heavy monetization. The gameplay is rated poorly by some, with scores as low as 2/10. Donation-based grinding and level locks further contribute to negative feelings.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the combination of zombie killing, metal music, and co-op gameplay with diverse classes and weapons. The game's free-to-play nature and addictive loop generate excitement. Many find it a great title worth investing time in.
- Concern (weight 0.01): Concern arises from the game needing more players, reported save file issues, and predatory monetization targeting whales and addicts. These factors raise worries about the game's longevity and ethical practices. Players are concerned about the direction and sustainability.
- Love (weight 0.01): Love is felt for the co-op mode, the original flash game, and the game's soundtrack and atmosphere. Being on Steam and playing contracts also evoke strong positive feelings. The game holds a special place for many players.
- Disgust (weight 0.01): Disgust is provoked by pervasive monetization, data mining, and predatory item shop models. The drastic increase in perk prices at higher levels is seen as exploitative. These practices generate strong negative reactions.
- Devastation (weight 0): Devastation stems from losing over 5000 hours of grinding due to save deletion. Such significant loss of progress leaves players feeling utterly destroyed. The emotional impact is severe and long-lasting.}