Info about NAVYFIELD:

Official game description:
Game download URL 
The Game is Not Pay To Win.
Fight in World War II Era 64 vs 64 Naval Battle in Real Time!
The seas of Navy Field beckon for you to take command of your WWII era vessel and join the field of battle.
Be prepared to experience intense naval battles against large teams of real opponents from across the globe.
As a massively multiplayer online tactics simulation game, Navy Field provides an ever changing gaming landscape for you to customize and enjoy to your liking.
To help you on your quest to become the ultimate commander of the sea, over 100 unique WWII era naval vessels are at your disposal.
Work your way from humble beginnings in maneuverable yet vulnerable frigate class ships all the way to the epic BB6 class battleships.
Along the way, experience the unique capabilities and play styles of destroyers, battle cruisers, aircraft carriers, and submarines!
Each model reproduced in painstaking detail.
Choose from among the United States, United Kingdom, Japan, Germany, France, USSR and Italy to start your naval career within Navy Field.
Each nation balanced through a variety of strengths and weaknesses with additional nations soon to join.
How you choose to advance through Navy Field is up to you. Special missions are available to help players develop their skills and delve into battle immediately.
Strategic teamwork is encouraged through a robust squadron and fleet system.
New modes and features are continually being added to ensure that Navy Field remains the ultimate choice for authentic strategic naval action.
Features :
Massive naval warfare – Join up to 128 players (64 vs. 64) in intense real time naval battles.
Over 100 true to life detailed WWII era naval vessels at your disposal - Including frigates, destroyers, battle cruisers, aircraft carriers (with aircraft), and submarines.
Fully customizable ships - Alter configurations of detailed naval guns, torpedo launchers, fire control systems, engines, armor, and more.
Variety of game modes – Modes that cater to novices, veterans and anywhere in-between.
Official Rankings and Hall of Fame – Keep track of your Navy Field career progress.
RPG style sailor system – Over 75 different sailor positions are available to help take command of your vessel in the manner that best suits you.
NF Events – Special events are held regularly including fun in-game competitions coordinated by friendly TNF members and official special occasion events offering great prizes and benefits.
Join the family – Take an active role in the Navy Field community and help provide input into Navy Field’s future development.

Release date: Sep 26, 2017

Categories: Massive Multiplayer, Naval Combat, Real-time Strategy, Ship Customization, Character Progression, Team-based Combat, Historical Strategy

Feature scans:
- MTX: score 88; verdict: Predatory / Pay-to-Win; summary: The reviews overwhelmingly describe Navyfield as a pay-to-win game with extreme microtransactions. Players report significant real-money spending, frustration-driven purchases, and ongoing additions of P2W tiers. One review disputes the severity, but the consensus confirms predatory monetization.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides total playtime claims (15, 1000, 300 hours) but no specific metrics for game completion, story completion, session length, or endgame. The battle duration of 2.5 minutes is a match length, not a play session. Therefore, all playtime metrics are unsupported and set to null.
- Time-to-fun:
  - Summary: The game has a steep learning curve and poor tutorial, but offers deep strategic gameplay that becomes enjoyable once players master ship roles and mechanics, especially when playing with friends or as free-to-play with grinding.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: steep learning curve; bad tutorial; pay-to-win mechanics; grinding requirement
  - Unlock drivers: N/A
  - Conditions: playing with friends; playing as free-to-play; playing battleship or carrier; grinding
- Player Archetypes:
  - Nostalgic Veteran (sale)
    - Motivation: Reliving childhood and youth memories through a game that defined their past.
    - Playstyle: Returns to the game casually, often just to appreciate its existence or briefly relive old moments, without deep engagement in current progression.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: old player
    - Reference games: N/A
  - Hardcore Naval Enthusiast (buy)
    - Motivation: Seeking unique, deep naval combat mechanics and the satisfaction of mastering complex systems.
    - Playstyle: Invests significant time in learning guides, manual aiming, plane management, and strategic concepts; plays with high engagement and seeks competitive mastery.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore player
    - Reference games: N/A
  - Frustrated Newcomer (no buy)
    - Motivation: Curiosity about the game, but quickly discouraged by the steep learning curve, grind, and lack of matchmaking.
    - Playstyle: Attempts to play but is overwhelmed by the difficulty and time investment; likely quits early or never fully engages.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: new player; beginner
    - Reference games: N/A
  - Disgruntled Veteran (no buy)
    - Motivation: Desire for fair treatment and respect from the operator, but frustrated by bans, account resets, and pay-to-win mechanics.
    - Playstyle: Has largely stopped playing or plays with resentment, often engaging in community criticism rather than active gameplay.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: veteran
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly enjoyable (weight 0.49): Players consistently describe the game as fun, well-structured, and entertaining, with excellent gameplay and mechanics. The game runs well and is considered a classic that provides top-level entertainment.
- Best naval game available (weight 0.25): Reviewers claim this is the best naval game ever, surpassing others in control, strategy, and depth. It offers a unique gaming experience that no other naval game can match.
- Skill-based and not pay-to-win (weight 0.22): The game emphasizes skill over spending money, with a high skill cap and rewarding progression. Players can succeed without financial investment, making it fair and competitive.
- Unique customization systems (weight 0.21): The sailor training system, custom ship equipment, and high variety of customization are unique. Players can customize ship armament, armor, engines, and carrier aircraft groups.
- Complete and content-rich game (weight 0.21): The game is very complete with a lot of content, including many nations, ship types, and over 200 ships. End-game content like Harbor assault is great, and leveling is not a pain.
- Past greatness with population (weight 0.18): The game was amazing in the past when it had a large player base. The experience was great then, but the current population may affect the game's appeal.
- Stable and improved over time (weight 0.18): The game is more stable now than before 2012, with no crashes to desktop. Developers have reanimated the game and resolved issues, making it better than several years ago.
- Deep tactical and strategic depth (weight 0.16): The game offers deep tactical strategy, with each ship class having a crucial role. Group strategies and coordination are key, making it the best multiplayer naval strategy game.
- Engaging multiplayer and events (weight 0.12): Weekend battles, port attacks, and coordination with other players are entertaining. The game offers diverse strategic possibilities when playing with friends.
- Educational and helpful community (weight 0.12): The game is very educational, and the community tends to help new players. This supportive environment makes it friendly for beginners.
- Low system requirements (weight 0.05): The game has low PC requirements, making it accessible to a wide range of players. This allows more people to enjoy the game without needing high-end hardware.

Common complaints:
- Pay-to-win mechanics (weight 0.25): Multiple clusters highlight pay-to-win elements, including direct purchase of high-stat sailors, expensive ships, and advantages in specific modes like Blitzkrieg. This is a common complaint that affects fairness and player satisfaction.
- Outdated graphics and age (weight 0.19): Players frequently note that the game's graphics and overall presentation feel dated compared to modern titles. The game's age is seen as a disadvantage in competing with newer games in terms of modes, visuals, and fluidity.
- Painful and frustrating experience (weight 0.09): Overall, the game is described as painful and frustrating, likely due to a combination of difficulty, pay-to-win, and technical issues. This negative sentiment is a common theme.
- Inadequate tutorial (weight 0.09): The tutorial is not good enough, leaving players without proper guidance. This contributes to the steep learning curve and beginner frustration.

Gameplay feedback:
- Sailor training and crew system (weight 0.32): The game features a sailor training system where sailors have abilities affecting ship performance, with base and growth stats. Crew mechanics also impact ship speed and accuracy.
- Steep learning curve (weight 0.21): The gameplay is challenging at the beginning with a steep learning curve, and mechanics take time to learn. The game requires manual aiming and plane management, contributing to the difficulty.
- Blitz and Great Battles modes (weight 0.19): The game offers Blitzkrieg mode for beginners and Great Battles mode for higher-level players, with Great Battles available from level 61. Blitz games are scheduled around 16:00-20:00 EU time.
- High skill cap and skill-based (weight 0.18): The game is skill-based with a high skill cap, requiring manual aiming and understanding of concepts. It is not like many other games, offering unique mechanics.
- Impressive and good mechanics (weight 0.18): The game has impressive mechanics, including a gun system with different types of guns and ammo, shell trajectory calculation, and custom ship equipment. These mechanics are well-regarded.
- Ship classes and balance (weight 0.16): The game includes ship classes like destroyers, cruisers, battleships, carriers, and submarines, each with different range and accuracy. There is a power balance between classes, with each having a crucial role.
- Various combat units and factions (weight 0.14): The game includes various combat units and has two factions: official and old players. It also features multiple nations with unique traits and ship routes.
- Slow loading and upgrade times (weight 0.14): The game has slow loading times with two progress bars, and a slow upgrade environment. Leveling is grind-heavy, with a steep experience curve at higher levels.
- US server differences (weight 0.14): The US server has different data from the Chinese server, including ship stats and sailor caps, with increased initial currency and sailor attributes. It allows all route ships to be purchased with in-game currency and has no trading system.
- Leveling system and progression (weight 0.12): The game has a leveling system where players can reach a starting level in one day and mid-level in two to three days, but it takes as much experience to go from level 100 to 120 as from 0 to 100. Every battle gives +1 level.

Performance notes:
- Frequent crashes and instability (weight 0.31): Multiple clusters report frequent crashes, including after battles, entering new battles, and on Windows 10. The game is unstable and often crashes after 1-2 matches.
- Fullscreen and resolution issues (weight 0.19): Fullscreen mode has multiple bugs, including not working on 16:9 screens, restricting resolution via HDMI, and requiring monitor forcing. No native fullscreen option is available.
- System compatibility problems (weight 0.12): The game has compatibility issues with various systems, including Windows 10 and XP, and requires patches for improvement. Some users experience constant technical issues.

Recommendations:
- Not recommended for new players (weight 0.33): Multiple reviewers strongly advise new players against starting this game, citing wasted time and lack of enjoyment. The game is seen as unappealing to newcomers.
- Mixed overall recommendations (weight 0.27): While some reviewers recommend the game, others do not, leading to a polarized reception. The game has both strong advocates and strong detractors.
- Avoid publisher and spending (weight 0.21): Reviewers advise against supporting the publisher and spending money on the game. They suggest investing in other games instead.
- Not for casual players (weight 0.09): The game is not suitable for casual play, requiring significant time investment and dedication. Casual players are advised to look elsewhere.
- Returning players should log in (weight 0.08): Returning players are advised to log in from time to time to stay engaged. Keeping screenshots of the fleet is also recommended.
- Only option besides Korean server (weight 0.04): The game is the only playable option besides the Korean server, making it a niche choice for some players.

Other player notes:
- Game is old and classic (weight 0.39): The game dates back to around 2000-2003 and is considered a classic, though it may be technologically outdated. Its age is a common theme in reviews.
- Chinese company now operates game (weight 0.37): The game has moved to Chinese management, with many Chinese players and old players from the Chinese server. This change has affected the game's community and operations.
- Compared to World of Warships (weight 0.29): Reviewers frequently compare the game to World of Warships, noting that WoWs has taken the lead in multiplayer naval combat. Some prefer this game's control and strategy, while others have moved on.
- Poor customer support (weight 0.25): Customer support is often slow, rude, or useless, with support only available through Skype, Facebook, or QQ. Some players had accounts deleted without explanation, while others had accounts restored after a few days.
- Developer bribes for reviews (weight 0.21): The developer has been accused of buying positive reviews by offering in-game items, such as a CV6.5, in exchange for favorable reviews. This bribery campaign was shut down due to community displeasure.
- Excessive personal information required (weight 0.18): Account creation and registration require excessive personal information, including real-name authentication. The publisher may suspend accounts that refuse to provide this information.
- Community split and decline (weight 0.18): The community is split between old nostalgic players and new players, and the population has declined significantly. The game is dominated by Asian players, and the US server has few players.
- US server has responsible management (weight 0.14): The US server has a very responsible and efficient management team, but it has been merged with a Chinese server. The US server has no trading system and has increased initial currency and sailor attributes.
- Chinese language support added (weight 0.12): The game now has Chinese language support, and the website is in Chinese. This reflects the game's shift towards the Chinese player base.
- Game is origin of tech tree games (weight 0.11): The game is the origin of tech tree games and has been referenced by WoT and War Thunder developers. It is compared to Lineage 2 in terms of content distribution.

Emotions:
- Frustration (weight 0.27): Players are frustrated by persistent technical issues such as daily disconnections, crashes, and poor optimization, which disrupt gameplay. Additionally, the game's pay-to-win mechanics, steep learning curve, and unfair matchmaking create a punishing experience, especially for new players. The loss of accounts and progress due to server merges and bans, along with unhelpful customer service, compounds this frustration.
- Disappointment (weight 0.17): Long-time players are disappointed by the game's decline under new developers, with outdated patches, empty servers, and a lack of meaningful updates. The game has not kept pace with modern naval titles, and technical issues, along with poor customer service, prevent many from even playing. The loss of progress and the addition of submarines have further alienated the player base.
- Nostalgia (weight 0.1): Many players feel nostalgic about the game's early days, recalling fond memories of playing during its peak population and in their childhood. The classic 2D graphics, naval gameplay, and memorable BGM evoke a sense of longing for the past. Despite its current flaws, the game holds a special place in their hearts as a cherished part of their gaming history.
- Anger (weight 0.09): Players are angered by the operators' unethical practices, including changing game data to sell products, unfair bans, and rude customer service. The installation of GameGuard without warning, which caused system issues, and the requirement for excessive personal information have also sparked outrage. The game's pay-to-win nature and censorship of player feedback further fuel this anger.
- Enjoyment (weight 0.08): Players enjoy the game's strategic and tactical gameplay, which becomes more rewarding as they improve their skills. The historical content and the satisfaction of calculating shell trajectories to hit enemy ships are highlights. Despite its flaws, the game provides fun and memorable experiences, especially for those who invest time in mastering its mechanics.
- Satisfaction (weight 0.06): Players feel satisfied with the game's well-structured design and the rewarding experience of sinking enemy ships. The successful recovery of old accounts and the supportive customer service in restoring them contribute to this positive feeling. The game's depth and content, especially after the early phase, offer a fulfilling naval combat experience.
- Hope (weight 0.02): Players hope that the game will continue to thrive and attract more players, including the return of Chinese players to the US server. They wish for the game's longevity and improvement, expressing a desire for it to be good and grow its community. This hope reflects a commitment to the game's future despite its current challenges.
- Excitement (weight 0.02): The game's availability on Steam and the prospect of playing with many others has generated excitement among players. The vast number of ships and the thrill of destroying high-tier vessels keep players engaged, sometimes even keeping them awake at night. This excitement is driven by the game's potential for epic naval battles.
- Interest (weight 0.01): Players express interest in the game despite its slow loading times, indicating a willingness to overlook technical issues for the gameplay. The possibility of a high-definition remake has also sparked curiosity and interest in the game's future. This interest suggests a desire for the game to evolve and improve.
- Regret (weight 0.01): Players regret the significant amount of money they have spent on the game, with some still feeling regret years later. The financial investment, which may not have yielded lasting satisfaction, is a source of remorse. This regret highlights the game's monetization practices and the emotional impact of spending on a game that has declined.
- Love-hate (weight 0.01): Players have a love-hate relationship with the game, acknowledging both its flaws and its nostalgic value. They recognize that the game is one they will learn to hate and love, reflecting a complex emotional attachment. This duality stems from the game's enduring appeal despite its many issues.
- Love (weight 0.01): Players love the game for its nostalgic value and being their first naval game, which holds a special place in their hearts. The fond memories of playing in the past contribute to this enduring affection. This love persists even as the game has changed over time.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's excellent gameplay and the fun it provides, which fuels their passion. They are eager to share their knowledge with new players, indicating a strong commitment to the game. This enthusiasm is a positive force that can help sustain the community.
- Distrust (weight 0.01): Players distrust the game's publisher due to past negative experiences, such as bias against mainland players and a poor reputation from other games. This distrust is rooted in concerns about fairness and the publisher's intentions. It affects their willingness to engage with the game and its operators.
- Heartbreak (weight 0.01): Players are heartbroken by the loss of ships and trained crew after investing years into the game. This loss represents a significant emotional and time investment that has been erased, leading to deep disappointment. The inability to recover these assets compounds the heartbreak.
- Unfairness (weight 0.01): Players perceive the game's changes as unfair, harming game balance and negatively impacting their experience. This sense of unfairness is a major source of discontent, as it undermines the competitive integrity of the game. The changes are seen as benefiting the developers rather than the players.
- Fondness (weight 0.01): The game brings back fond memories for players, evoking positive feelings about their past experiences. This fondness is tied to the game's nostalgic value and the good times spent playing. It contributes to a lasting attachment to the game despite its current state.
- Hurt (weight 0.01): Players feel hurt by the customer service's attitude, which destroyed their last bit of enthusiasm for the game. The negative interaction with support has left a lasting emotional impact, overshadowing any positive aspects. This hurt reflects the importance of customer service in maintaining player loyalty.
- Reward (weight 0.01): Mastering the manual aiming and plane management is rewarding, providing a sense of accomplishment for players. The skill-based gameplay offers a satisfying challenge that is worth the effort. This reward is a key positive aspect of the game that keeps players engaged.
- Shame (weight 0.01): Players feel shame that the game, which is from the year 2000, still cannot be fixed 20 years later. This reflects poorly on the developers and the game's maintenance, highlighting a lack of progress. The shame is tied to the game's inability to overcome long-standing issues.}