Info about Total Tank Simulator:

Official game description:
CHECK OUT "THE BLOODLINE" FROM OUR FRIENDS AT HOOK!
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About the Game
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New Content Available! Play as Japan in this latest update with added maps, units, and brand-new campaign missions!
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This free update includes:  
\- Japan as a playable faction!  
\- A new faction with 20 additional units including tanks, infantry, planes, and support units.  
\- A new Act with 4 battle missions.  
\- New maps available.  
\- General improvements and bugfixes.  
**DEPLOY YOUR FORCES AND GET PERSONAL**  
Play as a commander deciding your army configuration and tactical deployment on the field on massive battles. But also experience first line action instantly by taking control of individual units on the fly, from tanks or planes to snipers and more.  
**EVERY BATTLE IS UNIQUE.**  
From infantry to aircraft, super-secret projects or tanks, LOTS of tanks… there are over 200 different units at your disposal, seriously - check them out!  
You won’t run out of maps either. With more than 50 unique maps you will never know if your next battle is going to be deep in the Sahara Desert, in the green fields of Europe or in the snowy plains of Russian Taiga.  
**DESTROY EVERYTHING.**  
Large maps carefully crafted to fit infantry, motorized and airborne action that include deformable terrain and gradual destruction of buildings and landmarks. Shape your battlefield with never ending artillery fire! Blow up vehicles, bring down buildings, flatten forests… It’s total physics-driven destruction.  
**CAMPAIGN MODE**  
Change WWII history! Choose a faction and take part in countless battles to decide the fate of Europe! You will engage in different missions through your campaign:  
*   Deathmatch. Fight to the last man standing.  
*   Kill VIP. Kill all the specified enemy units within a limited time  
*   Protect VIP. Protect a specified group of ally units for a certain time.  
*   Wave defense. Defend a map against waves of incoming enemies.
**SANDBOX MODE**  
Do whatever you want, think of most ridiculous scenarios and recreate them in sandbox mode. The only thing limiting you here is your imagination… and CPU :)  
**SHADOW MODE**  
Face your worst enemy, the one that knows you best… yourself! A survival mode where you face your victorious armies from previous battles. How far you can get?  
**SECRET WEAPONS & SPECIAL TACTICS UNITS**  
We are not even sure you should be reading this… Do we have trained animals, nuclear bombs, paratrooper commandos, flying bombs, gliding tanks, time portals and more… don’t be ridiculous! But check our wishlist campaign section...**

Release date: 20 May, 2020

Categories: Strategy, Tactical Combat, Sandbox Creation, Mission-based Gameplay, Real-time Combat, Unit Management, Environmental Destruction, Battle Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Recommended, Fun Experience (weight 0.76): Players overwhelmingly praise the game as fun, engaging, and a good value for its price. It's considered a well-made strategy simulator with high replayability and significant potential, offering a rewarding experience despite minor flaws.
- Authentic & Creative WWII Battles (weight 0.44): The game successfully blends large-scale World War II strategy with accessible, physics-driven sandbox gameplay. It allows players to recreate historical battles or invent humorous scenarios, appealing strongly to history buffs and those who enjoy organized chaos. The ability to role-play specific nations adds to its unique appeal.
- Satisfying Vehicular & Infantry Combat (weight 0.22): Players enjoy the detailed and chaotic large-scale battles, particularly vehicular combat involving tanks, air, and artillery. The ability to control various units directly, including tanks with all their weapons and surprisingly effective infantry, adds depth and fun. The inclusion of rare super-heavy tanks is a significant draw.
- Extensive & Creative Sandbox Mode (weight 0.21): The sandbox mode is a major highlight, granting players immense freedom to craft their own battle scenarios with a wide variety of units, equipment, and destructible environments. It fosters creativity, experimentation, and allows players to deploy and even personally operate units, offering limitless possibilities for engagement.
- Robust & Engaging Campaigns (weight 0.11): The game features multiple multi-hour campaigns that are generally found to be interesting, challenging, and rewarding. Players appreciate the variety and longevity provided by these campaigns, which offer a structured way to unlock technology and progress through the game.
- Smooth Performance, Appealing Graphics (weight 0.1): Players appreciate the game's good optimization, ensuring smooth gameplay even during large-scale battles on older hardware, with few lags. The low-poly, cartoonish art style is generally found appealing and contributes to the game's charm, complemented by excellent destructible environments and visual effects.
- Tactical Depth with Smart AI (weight 0.09): The game rewards strategic thinking, requiring players to consider unit placement, counter-units, and the use of diverse terrain for cover and tactical advantage. The AI is noted for surprising logic, such as flanking maneuvers and infantry taking cover, making battles dynamically challenging.
- Diverse Units with Direct Control (weight 0.09): The game offers a vast and diverse roster of units, exceeding 200, from infantry to super-heavy tanks, across distinct nations. A major attraction is the ability to directly control any individual unit, allowing for varied gameplay experiences and strategic experimentation.
- Improved Alternative for TABS Fans (weight 0.06): Many players consider the game a superior and more modern alternative to Totally Accurate Battle Simulator (TABS), especially for its World War II theme. It's praised for handling many more units without lagging and for offering a more complete and strategic experience than TABS.
- Enhanced by Steam Workshop Mods (weight 0.05): The game greatly benefits from strong Steam Workshop support, offering a rich variety of mods and add-ons. This active community significantly enhances the gaming experience, adding to the game's longevity and customization options.

Common complaints:
- Severe Performance & Stability Issues (weight 0.99): Players report abysmal frame rates, constant lagging, and frequent game crashes across various hardware configurations, including high-end PCs. The game suffers from poor optimization, leading to unplayable experiences, extended loading screens, and issues with saving progress.
- Flawed AI & Limited Strategic Control (weight 0.64): The game's artificial intelligence is widely criticized for being 'dumb,' leading to reckless unit behavior, poor pathfinding, and ineffective tactical decisions. Players express frustration over the extremely limited command system, which offers almost no in-battle control or strategic depth beyond initial deployment.
- Inconsistent Unit Balance & Misleading Title (weight 0.61): Reviewers note severe unit balancing issues, with artillery often being overpowered and many tank types feeling useless or easily destroyed by cheaper units. The 'Total Tank Simulator' title is deemed misleading, as tank combat is often sidelined, and the damage system is criticized for lacking realism and depth. Friendly fire and problematic unit interactions further complicate battles.
- General Monotony & Lack of Depth (weight 0.36): The game is described as generally chaotic and unpolished, with a steep learning curve that ultimately leads to monotony. Many players found the gameplay repetitive after a short period, lacking the strategic depth expected from a simulation or RTS title.
- Unfinished & Abandoned Development (weight 0.24): Players widely report that the game has been abandoned by its developers, lacking significant updates or patches for years. This perceived neglect has left the game feeling raw, unfinished, and riddled with unaddressed bugs and optimization issues, contributing to a sense of a 'dead game' whose quality has declined.
- Awkward Camera & Aiming Controls (weight 0.15): Beyond broader performance issues, players specifically point out frustrating camera glitches, awkward movement controls, and a poorly implemented aiming system, particularly for infantry. The lack of basic options, like Y-axis inversion for first-person views, further detracts from the user experience.

Gameplay feedback:
- Dynamic WWII Unit Control (weight 0.29): The game offers a dynamic World War II experience where players can control any individual unit (tanks, infantry, planes) in a first-person mode, leading to large, chaotic 'slugfest' battles. It's often compared to TABS (Totally Accurate Battle Simulator) mixed with other war games, emphasizing direct unit engagement over traditional RTS command. Players appreciate the freedom to create scenarios and engage in varied roleplay experiences, including historically sensitive ones.
- Deep Unit-Specific Tactics (weight 0.26): The game features detailed unit-specific tactics for effectively using and countering various units like artillery, tanks, snipers, flamethrowers, and anti-air turrets. Players have developed strategies for unit placement, countering enemy compositions, and utilizing units for multiple roles, highlighting a complex tactical layer.
- Varied Campaign Missions (weight 0.11): The game features campaign modes with diverse missions, including defensive waves, VIP protection, and limited unit challenges across different nations. While the overall story and lore are considered average, the campaign offers various objectives and acts for players to progress through, providing structured gameplay alongside the sandbox.
- Strategic Deployment & Limited Control (weight 0.1): Players manage unit deployment, costs, and research via a tech tree and officers before battles. However, traditional RTS unit control is limited once a battle starts, with units moving to predefined points, and crucial features like line-of-sight and distance indicators are missing.
- Robust Sandbox for Scenarios (weight 0.1): The sandbox mode is a major highlight, allowing players extensive freedom to create custom battle scenarios. Players can choose factions, unit compositions, and terrain, making it the most frequently played mode and a key driver of replayability despite unit limits.
- Challenging but Enjoyable Gameplay (weight 0.09): The game is described as difficult and hard to master, requiring significant strategic thinking, yet it offers an engaging and fun experience if players accept its less realistic approach. Players find the game offers an average grind and long playtime for those who delve into its complexities.
- Unique Faction Units (weight 0.08): Different factions offer unique unit rosters, such as the USSR's Katyushas and experimental super-heavy tanks, Poland's strong infantry, and the USA's impactful nuclear bomb base. These distinct units contribute to varied strategic approaches and player choices.
- Battle-Driven Progression System (weight 0.03): Winning battles awards funds and research points, which are used to purchase commanders, unlock new units via a research tree, and upgrade skills. This system allows players to gradually expand their available forces, constrained by budget and maximum unit counts per game.

Performance notes:
- Poor Performance & Optimization (weight 0.19): Players report severe performance issues including extremely low frame rates (3-10 FPS), high CPU usage (up to 90% even on high-end CPUs), frequent lagging, and crashes. The game appears unoptimized, struggling with resource utilization (low GPU/CPU usage reported despite bad performance) and especially when many units are present.
- Unclear PC Requirements (weight 0.06): Feedback on PC requirements is contradictory; some claim the game has 'low' or 'decent' requirements and can run on 'potato' PCs, while others explicitly warn it's not suitable for low-spec systems. This indicates inconsistent performance across lower-end hardware or a disconnect between perceived and actual requirements.
- Installation Path Bug (weight 0.01): A specific technical bug causes the game to get stuck on loading screens if the installation directory path contains Chinese characters. This is a clear, actionable issue affecting a subset of players.
- Minimum Graphics Workaround (weight 0.01): Players found that setting graphics to minimum significantly improves FPS without a noticeable drop in visual quality. This suggests that the higher graphic settings might be disproportionately demanding for the visual fidelity they offer, or that scaling is not optimized.

Recommendations:
- Mixed recommendations, buy on sale (weight 0.5): Player sentiment is highly divided, with many recommending purchase only during significant sales due to perceived low value at full price or existing issues. Some reviewers do not recommend the game at all, citing concerns like poor optimization or lack of updates, while others strongly endorse it, especially if purchased at a discount. Refunds were also mentioned by some users.
- Appeals to niche strategy players (weight 0.11): The game is recommended for fans of arcade strategies, TABS-like games, Ravenfield, War Thunder, or Company of Heroes. It particularly appeals to military history enthusiasts and those who enjoy sandbox-style, physics-driven battlefield simulators, suitable for teens and adults. However, some explicitly suggest TABS as a better alternative.
- Demand for more content & features (weight 0.09): Players frequently request new content such as multiplayer modes (PvP, Total War Simulator style), additional factions, and more campaign acts, especially for France. Specific feedback includes suggestions for artillery changes, options to turn off bloom, and eagerness for new DLCs and Workshop support.
- Significant performance and bugs (weight 0.08): A substantial portion of feedback indicates severe performance issues, including lag, and various bugs. Players report needing high-specification computers to run the game smoothly, leading to calls for immediate developer intervention to address optimization and stability problems.
- Compares unfavorably to alternatives (weight 0.03): Some reviewers explicitly advise players to consider other games like HOI4 or 'Rising Front' instead, suggesting these alternatives offer a more complete or superior experience within a similar genre.

Other player notes:
- Urgent Optimization Needed (weight 0.27): Optimization is a critical and frequently cited issue, impacting game performance even on high-end PCs and Steam Deck. Players believe improved optimization is crucial for increasing sales and enhancing the overall experience, especially for loading times and sandbox mode. Some acknowledge this is a common indie dev challenge but still expect improvements.
- Refine Core Gameplay Mechanics (weight 0.22): Players suggest numerous specific gameplay enhancements and quality-of-life features. These include better camera controls, AI commands, resupply systems, a map function key, distance indicators, target lock-on, a button to disable AI shooting, and more realistic damage models (e.g., broken tracks). Suggestions also cover better tutorial voice acting and easier configuration file access for modding.
- Demand for New Content (weight 0.22): Players consistently request significant content expansions, including more vehicles (air, ground, naval), additional nations (e.g., Italy, Japan, China, Czech), new game modes like online multiplayer and naval battles, and historical themes (WWI, Cold War DLCs). There's also a strong desire for community modding support, a map editor, and unit customization.
- Game Shows Untapped Potential (weight 0.14): Reviewers often describe the game as having 'decent' elements (graphics, audio) and significant potential for greatness, but it currently falls short due to existing issues. While some enjoyed it in the past or gave high scores, others find it requires patience or cannot recommend it, seeing it as a 'recipe for a great game' needing further development.
- Various Minor Observations (weight 0.09): Players noted the game is developed by Noobz from Poland, its relatively small file size, and occasional discounts. There were also comments on its broad appeal across age groups, discovery through YouTubers, and the presence of a small active player base. Some found specific missions challenging despite a lighthearted appearance.
- Unique but Compared Gameplay (weight 0.05): The game is frequently compared to titles like TABS and Ravenfield, highlighting its distinctive blend of strategy and physics-based combat. Some reviewers also perceive it as a 'military-flavored educational toy,' differentiating it from more traditional simulators.

Emotions:
- Frustration (weight 0.23): Players frequently experience frustration due to severe technical issues such as poor optimization, constant game crashes, and unplayable performance even on high-end hardware. Additional causes include unfair difficulty, poor AI behavior, unresponsive controls, game-breaking bugs, and a perceived lack of developer support or updates.
- Disappointment (weight 0.2): Disappointment stems from the game not meeting expectations, often attributed to a lack of updates, developer abandonment, or an unfinished/unpolished state. Players also express disappointment over poor optimization, missing content (like multiplayer or historical campaigns), and overall low quality compared to its potential or similar games.
- Satisfaction (weight 0.2): Satisfaction is primarily driven by engaging gameplay, particularly in sandbox mode, and the variety of units and equipment. Players enjoy the game's historical accuracy, strategic depth, and overall fun factor, especially when purchased at a good value, highlighting its appeal for its target audience.
- Excitement (weight 0.06): Excitement arises from the game's unique concept, its comparison to TABS, and the ability to create custom, large-scale battles with mods. Players enjoy the immersive experience of piloting tanks, engaging in chaotic scenarios, and the potential for strategic experimentation and destruction.
- Joy (weight 0.06): Joy is experienced through fun and engaging gameplay, particularly the creative freedom offered in sandbox mode and campaign success. Players enjoy the diverse combat experiences, vehicle models, and the game's ability to fulfill childhood dreams of tank warfare or strategic battles.
- Anger (weight 0.04): Anger is primarily caused by game-breaking technical issues like constant crashes, poor optimization, and unplayable bugs, leading to a sense of wasted money and time. Players also express anger at perceived developer incompetence, neglect, lack of support, and misleading marketing for a game they consider broken or a 'scam'.
- Enjoyment (weight 0.03): Players find enjoyment in the core gameplay experience, including strategic depth, diverse unit variety, and the sandbox possibilities. The game's fun factor and amusing unit behavior contribute to an entertaining experience, often despite existing flaws.
- Hope (weight 0.02): Hope is expressed for future improvements, primarily focusing on developer fixes for optimization issues, bugs, and balance problems. Players also hope for new updates, additional content, and a renewal of the game's popularity or status.
- Desire (weight 0.02): Players desire more content, such as additional E-series tanks, new factions, naval battles, and specific campaigns. There is also a strong desire for updates, multiplayer modes, and overall improvements to optimization and game features.
- Amusement (weight 0.02): Amusement stems from the game's sandbox nature and its capacity for chaotic and unpredictable fun, including humorous unit behaviors and unexpected combat outcomes. Players enjoy creative freedom to engage in silly or 'war crime' actions, often leading to entertaining anecdotes.
- Nostalgia (weight 0.01): Nostalgia is evoked by childhood memories of playing similar games or toy soldiers, and by returning to older versions of the game. Players recall times when the game was perceived as better, creating a sentimental connection.
- Boredom (weight 0.01): Boredom results from repetitive gameplay loops, a lack of longevity, and monotonous campaign design. Players report the game becoming unengaging after a short playtime due to insufficient variety or strategic depth.
- Caution (weight 0.01): Players express caution regarding the game's demanding system requirements and potential performance issues on weaker PCs. This warning extends to the game's pricing and value proposition, advising others to consider these factors before purchase.
- Warning (weight 0.01): Warnings are issued to potential buyers about the game's high system requirements and significant performance issues, including severe FPS drops. These advise against purchasing the game at full price due to its unoptimized state.
- Appreciation (weight 0.01): Players appreciate the game's detailed visuals, immersive sound, and historical accuracy. The chaotic, large-scale nature of battles, unit variety, tactical depth, and aesthetic appeal are also sources of appreciation.
- Concern (weight 0): Concern is raised regarding the game's high system requirements and poor performance on lower-spec machines, impacting accessibility for many players. There is also concern about low player counts and the game's perceived unfinished state or misadvertised focus.
- Challenge (weight 0): Challenge is experienced through the game's difficult campaigns and missions, requiring strategic thinking to overcome. Players find satisfaction in tackling and solving these demanding scenarios.
- Confusion (weight 0): Confusion arises from unclear game mechanics, unexpected campaign designs, and odd unit interactions. Players also express confusion about the game's identity, questioning its classification as a 'simulator' given its arcade-like elements.
- Enthusiasm (weight 0): Enthusiasm is shown through strong recommendations of the game to specific audiences and the wider community. This positive sentiment is fueled by the game's role-playing aspects and an active modding scene.
- Annoyance (weight 0): Annoyance is caused by recurring bugs, technical instability leading to crashes, and a persistent camera bug. Players also express annoyance at minor, infrequent lag and the perceived abandonment of the game by its developers, exacerbating existing issues.}