Info about Rise of Industry:

Official game description:
UPCOMING SEQUEL
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About the Game
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Rise of Industry is a strategic tycoon game where you build and manage your growing industrial empire in a living, breathing, and procedurally generated world set in the 1930s that is constantly evolving and adapting to your playstyle.  
As a budding entrepreneur, you will build factories, construct efficient production lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.  
However, it won’t always be a smooth ride to magnate status. Random business events and stock auctions will keep you on your toes, all while A.I. rivals compete for market share and look for ways to grow and exploit enemy weaknesses - beware of the hostile takeover.  
Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.  
*   Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.  
*   Bid for contracts to get the upper-hand over your rivals.  
*   Produce over 150 individual products, managing every step along the way from raw material to end product. Only the highly skilled entrepreneur will complete the complex production chains and take items such as cars, computers and other luxury products to market.  
*   Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.  
*   Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.  
*   Town personalities – adapt a suitable approach for every town or face their economic backlash.  
*   Huge, procedurally generated maps mean that you’ll always have room to expand your empire, whether in testing scenarios or sandbox mode where imagination is your only limit.  
*   Be quick to adapt to the current business climate with contracts and random events keeping you on your toes and cash flowing in.  
*   Balance environmental impact with productivity. Churn out the products at the expense of nature, or be a conscientious industrialist, balancing the delicate lay of the land with your hunger for profit.

Release date: 2 May, 2019

Categories: Business Simulation, Economic Simulation, Logistics Management, Factory Building, Automation Game, Resource Management, Sandbox Creation, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Responsive Developer Support (weight 0.78): The developers are highly praised for their active engagement with the community, providing fast and detailed responses to questions and quickly addressing bugs. This demonstrates a clear passion for the game and its players.
- Clean & Charming Visuals (weight 0.78): Reviewers consistently praise the game's clean, minimalist, and low-poly art style, finding it aesthetically pleasing and easy on the eyes. This visual approach contributes to a modern and polished feel, and also aids performance.
- Highly Addictive & Replayable (weight 0.75): Many reviewers find the game highly addictive, often losing track of time while playing. Its engaging gameplay loop and strategic depth contribute to high replayability, keeping players coming back for more.
- Overall Positive Experience (weight 0.7): The game is widely praised as a well-made, fun, and engaging title that offers significant value for its price. It provides many hours of enjoyable gameplay, is easy to get into, and has strong potential for future development.
- Authentic Tycoon/Logistics Sim (weight 0.21): The game is highly regarded as a robust and deep economic, logistics, and industrial management simulation. It successfully scratches the itch for fans of classic tycoon games, offering a compelling mix of planning and strategy.
- Rewarding Production & Logistics (weight 0.18): Players find immense satisfaction in building, optimizing, and watching their intricate production chains and logistics networks operate autonomously and profitably. The process of growing a simple chain into a sprawling industrial empire is a core rewarding experience.
- Rewarding Learning Curve (weight 0.14): The game presents a significant but rewarding challenge, requiring players to learn intricate mechanics and adapt to complex systems. Players appreciate the opportunities for creative problem-solving and the satisfaction of overcoming initial difficulties.
- Diverse Technology Tree (weight 0.07): The game features a diverse and challenging technology tree that sets it apart from other tycoon games. Players enjoy exploring the many product trees and the intricate interactions between different research branches.
- Extensive Product Variety (weight 0.05): The wide spectrum and large variety of different items and products available in the game contribute significantly to player engagement and entertainment. This variety adds depth and longevity to the gameplay.
- Pleasant Soundtrack (weight 0.04): Reviewers note that the game's music is appropriate and on point, contributing to a coherent and enjoyable audio experience. The soundtrack complements the gameplay well.

Common complaints:
- Unhelpful Tutorial & Guidance (weight 1): The in-game tutorial is widely criticized for being unhelpful, unclear, and often outdated, failing to adequately explain core mechanics or provide necessary information. Players frequently resort to external resources to understand basic gameplay.
- Frequent Bugs & Crashes (weight 0.97): The game is plagued with numerous bugs, ranging from minor display issues to game-breaking vehicle breakdowns and frequent crashes, making it unstable and unpolished. Many players report the game feeling unfinished and unoptimized.
- Confusing & Unintuitive UI (weight 0.97): The user interface is frequently described as clunky, unintuitive, and lacking essential information or tooltips. This makes navigation difficult and hinders effective management of in-game systems.
- Overpriced & Poor Value (weight 0.93): Many reviewers feel the game is overpriced for the content and quality it offers, especially when compared to similar or superior titles in the genre. It fails to justify its cost given its perceived lack of depth and polish.
- Repetitive & Shallow Gameplay (weight 0.92): The core gameplay loop quickly becomes repetitive and lacks depth, leading to boredom after only a few hours. Players report a lack of meaningful progression, replayability, and interesting challenges beyond initial setup.
- Tedious Micromanagement (weight 0.92): The game demands excessive micromanagement, particularly for larger operations, which many players find tedious and frustrating. This contributes to a steep learning curve and an unforgiving experience.
- Non-Existent AI Competition (weight 0.2): AI opponents are consistently reported as being ineffective, unintelligent, and failing to provide any meaningful challenge or sense of competition. This leads to a lack of achievement and makes the game feel empty.
- Limited Economic Depth (weight 0.17): The game lacks the detailed economic simulation, accounting, and statistical data expected in a management game, feeling more like a simplified combinatorics puzzle. It falls short compared to other titles in the genre regarding economic complexity and player tools.
- Buggy Train System (weight 0.16): The train and rail system is a core feature that is frequently reported as broken, clunky, and difficult to manage. Players experience issues with trains randomly stopping, pathfinding errors, and general unreliability.
- Inefficient Warehouse System (weight 0.1): The warehouse system is widely criticized for being counter-intuitive and inefficient, often causing more problems than it solves. Issues include refusal to send deliveries, single-item truck dispatches, and contributing to traffic congestion.
- Flawed Game Logic (weight 0.1): The game exhibits questionable design choices and logical inconsistencies in its simulation, such as unrealistic resource consumption, lack of resident simulation, and tedious manual management of basic city needs.
- Poor Traffic Management (weight 0.09): The traffic system is poorly programmed, leading to significant issues with pathfinding, bottlenecks, and tedious management. Players find it difficult and unsatisfying to resolve traffic problems.
- Glitched Achievements (weight 0.09): Several in-game achievements are reported as broken, glitched, or having inaccurate descriptions, preventing players from unlocking them correctly or consistently. In-game events are also bugged.
- Platform Compatibility Issues (weight 0.06): The game is reported to have significant compatibility issues, particularly for Mac users (especially M1 Macs), where it frequently freezes or fails to run correctly. There are also mentions of it not being recommended for non-English speakers.

Gameplay feedback:
- Complex Production Chains (weight 0.46): The game is a deep industrial and economic simulation focused on building and optimizing complex production chains from raw materials to high-end products. Players manage logistics, supply chains, and pollution to create a vast industrial empire.
- City Demand & Growth (weight 0.25): City growth is dynamically driven by player-supplied goods to shops, which in turn unlocks more advanced products and demands. Players must plan production and transport to meet these evolving city needs and expand their operations.
- Tech Tree & Varied Transport (weight 0.25): The game features a crucial technology tree that unlocks new buildings, products, and various transportation methods like trains, planes, airships, and trucks. This system is central to progression and offers diverse logistical solutions, blending elements from Transport Tycoon, Anno, Factorio, and Cities Skylines.
- Centralized Warehouse Logistics (weight 0.21): Warehouses are a central logistical building, acting as intermediary buffers and distribution hubs for materials to factories and farms. They feature automation options like 'wait until full' and wide areas of effect for managing supply.
- Dynamic Business Economy (weight 0.16): The game is a business simulation requiring players to manage finances, avoid negative cash flow, and adapt to a dynamic market. It features demand-driven prices, auctions, and detailed cost calculations for ingredients and products.
- Simple Road System (weight 0.09): The game features a basic road system lacking advanced features like roundabouts or traffic lights, with limited customization. Traffic management is simplified, as trucks can pass through each other, reducing congestion issues.
- Extensive Planning & Pausing (weight 0.09): The game allows players to pause gameplay to plan, build, or demolish, which becomes increasingly necessary for problem-solving in later stages. It requires significant attention and calculation due to the potential for domino effects from small mistakes.
- Flexible Game Settings (weight 0.08): The game offers a high degree of flexibility through various settings, including difficulty, map size, terrain, and pollution. It also provides different game modes like campaign, sandbox career, and a scenario editor, enhancing replayability.
- Manual Water Logistics (weight 0.08): Farms require water supplied by water pumps, which must be manually connected via trucks. This system involves specific mechanics like truck slots and road accessibility for water delivery, adding a layer of micromanagement.
- Mixed Tutorial Feedback (weight 0.06): Feedback on the tutorial is mixed; some find it excellent and helpful for new players, while others criticize it for being too brief, ending abruptly, or locking fundamental gameplay features in campaign mode.

Performance notes:
- Late-game performance degradation (weight 0.07): Players report significant performance issues, including CPU intensity, slowdowns, freezes, and stuttering, especially in later game stages or with large infrastructures. This negatively impacts the user experience.
- Stable performance reported (weight 0.05): Many users experience stable and smooth performance, with some noting excellent results on high-end hardware even at 4K. Reports indicate an absence of stuttering or significant FPS drops.

Recommendations:
- Not for All Players (weight 0.3): Many reviewers state the game is not for everyone, especially those who dislike detailed control, high learning curves, or spreadsheet-like gameplay. It may not provide deep immersion or a satisfying finish for all players.
- Recommended on Sale (weight 0.29): Many reviewers recommend the game, but primarily when it's on sale, indicating it might not be worth the full price. Some even suggest avoiding it at full price, advising potential buyers to wait for a discount.
- Ideal for Sim Fans (weight 0.19): The game is highly recommended for players who enjoy specific genres like business simulation, logistics, tycoon, industrial, or complex strategy games. It caters to those who like building and managing industrial empires and resource chains.
- Overall Positive Reception (weight 0.09): Despite various caveats, many reviewers express an overall positive sentiment towards the game, recommending it and believing it deserves support, especially considering its early access stage.
- Alternatives Recommended (weight 0.05): Some reviewers suggest that players might find more polished or suitable experiences in other similar games like Capitalism 2, City Skylines, Factorio, or The Colonists. This is particularly noted for those new to the genre.
- Suitable for Casual Play (weight 0.04): Reviewers mention the game's potential for casual, background play, indicating it's something they can return to for short sessions or when bored with other games. This suggests a less demanding experience once learned.
- Chinese Language Support Needed (weight 0.03): The game is not recommended for Chinese players due to a lack of sufficient Chinese language resources, highlighting a specific need for localization to improve accessibility.
- Avoid DLC (weight 0.02): A specific point advises players to steer clear of the game's DLC, suggesting it may not add sufficient value or quality.
- Play Without AI (weight 0.02): A specific recommendation is to play the game without AI competitors, suggesting that the experience is better in a sandbox-like mode, potentially due to issues with AI.
- Limited Initial Engagement (weight 0.02): The game may offer a good gaming experience for an initial 3-10 hours, suggesting it might not have extensive long-term engagement or replayability for all players.
- Try Demo First (weight 0.01): A practical suggestion for potential buyers is to try the game's demo before purchasing the full version. This allows players to assess if the game suits their preferences.

Other player notes:
- Active development, future potential (weight 0.18): Reviewers consistently praise the developers' responsiveness, transparency, and active engagement with the community, including fast updates and a clear roadmap. There's a strong sense of anticipation for future improvements and content, indicating confidence in ongoing development.
- More depth, industries, economy (weight 0.14): Players frequently request more game depth, including additional industries (e.g., pharmaceuticals, chemicals), expanded tech trees, and more complex economic systems like a dynamic market or stock exchange. There's also a desire for challenges and external pressures like worker strikes.
- Specific QoL improvements needed (weight 0.14): Reviewers provided numerous specific suggestions for quality-of-life improvements, such as better alerts for material shortages, adjustable font size, building grouping, and clearer distance indicators for terminals. These aim to enhance usability and streamline gameplay.
- Expanding language support (weight 0.06): There's interest in broader language support, with specific requests for Traditional Chinese text and city names. Japanese localization is planned, and Spanish language support is already available.
- Stable sandbox gameplay (weight 0.05): The game is noted for being very stable and playable in its current state, offering a vast sandbox experience. Developers aim for it to be deep enough for veterans yet accessible for newcomers.
- Mixed sound design feedback (weight 0.03): Opinions on the sound design are mixed; some find it immersive and fitting for the industrial atmosphere, while others describe it as dull, unremarkable, or simply too basic.
- Mod support planned (weight 0.03): The developers have confirmed plans for mod support, with implementation expected in the near future. This is a highly anticipated feature for community content creation and game longevity.
- Mixed AI behavior (weight 0.03): Feedback on AI behavior is mixed; some appreciate how AI businesses use existing roads to make towns look believable, while others criticize their rampant spread, leading to road congestion and building spam that blocks off map areas.
- Paid game has banner ad (weight 0.02): A significant negative point is the presence of a banner ad in a paid game, which also overlaps menu keys on the title screen, creating a poor user experience.
- No random destruction (weight 0.02): A positive aspect noted is that the game does not feature random destruction of roads, buildings, or vehicles during disasters, which can be a relief for players who prefer stable infrastructure.
- Suitable for background play (weight 0.02): The game's nature allows it to be played passively in the background, making it suitable for users who want to multitask or watch other media while managing their industries.
- Not an OpenTTD clone (weight 0.02): The game is explicitly stated not to be a clone or remake of OpenTTD, differentiating its identity and gameplay style from a well-known title in the genre.
- Good map design (weight 0.02): The game's maps are generally considered well-designed and functional for gameplay, providing a good foundation for industrial expansion.
- Requires player patience (weight 0.02): The game's pace or complexity means it requires a certain level of patience from the player, suggesting it might not be for those seeking fast-paced action.

Emotions:
- Frustration (weight 0.29): Players experience frustration primarily due to pervasive technical issues like bugs, crashes, and poor performance. This is compounded by an unintuitive user interface and a lack of clear in-game information, making it difficult to understand game mechanics, economics, and logistics. The complex and often tedious micromanagement of transportation networks, coupled with unreliable AI and game balance issues, further contributes to a challenging and often unrewarding experience.
- Disappointment (weight 0.23): Disappointment stems from the game's perceived lack of depth, content, and long-term engagement, leading to repetitive and shallow gameplay. Players feel the game falls short of its potential and expectations, often due to unfulfilled promises and a lack of continued developer support, including unaddressed bugs and a perceived "abandonware" status. Additionally, issues with weak AI, unrealistic economic systems, and general clunkiness contribute to an unrewarding experience.
- Satisfaction (weight 0.22): Players feel satisfied by the game's strategic depth, complex mechanics, and challenging logistics, particularly the engaging process of optimizing production lines and building an empire. The overall high quality, replayability, and often relaxing nature of the gameplay contribute to a rewarding experience, further enhanced by responsive and active developer support.
- Excitement (weight 0.04): Excitement is driven by the game's strong foundational mechanics, which offer a compelling blend of strategy and creativity, leading to immersive and addictive gameplay. Players are also excited by the game's significant potential for future development, supported by active and passionate developers who promise updates and improvements.
- Boredom (weight 0.04): Boredom arises from the game's repetitive and tedious mechanics, particularly in the late game, where a lack of meaningful challenge, weak AI, and insufficient goals or incentives lead to a monotonous experience. Players find themselves waiting or performing redundant tasks without a clear sense of progression or achievement.
- Joy (weight 0.03): Players experience joy from the game's overall fun factor and immersive atmosphere, often finding the empire-building aspect relaxing. This positive emotion is also linked to the game's perceived maturity and ongoing improvements.
- Confusion (weight 0.02): Confusion arises from the game's inherent complexity combined with a lack of clear information, an unintuitive user interface, and misleading financial data. Players struggle to understand illogical or incoherent game mechanics and systems, such as a nonsensical tech tree, leading to a general sense of disorientation.
- Challenge (weight 0.02): Players perceive the game as challenging due to its steep learning curve and initial difficulty, often leading to bankruptcy. Specific challenges include managing complex traffic, dealing with resource saturation, and mastering the deep economic aspects and optimization required for success.
- Enjoyment (weight 0.01): Enjoyment is derived from the core gameplay loop, specifically the satisfaction of managing virtual supply chains, planning intricate factories, and observing the progression and development of cities.
- Annoyance (weight 0.01): Annoyance stems from illogical design choices, such as requiring a tech tree for basic infrastructure like bridges and the presence of random, illogical in-game events. Additionally, issues with traffic and warehouse management contribute to player frustration.
- Engagement (weight 0.01): Engagement is driven by the game's strategic depth and the demanding challenge presented by its highest difficulty settings. Players are also engaged by the game's potential for future expansion and content.
- Anger (weight 0.01): Anger is primarily directed at the developers due to perceived inaction on the current game and the decision to announce a sequel before the first game is considered finished. A specific game mechanic flaw, such as low consequences for pollution, also contributes to this negative emotion.
- Suggestion (weight 0.01): Players express suggestions for general improvements to the game and proposals for new features to enhance gameplay.
- Interest (weight 0.01): Interest in the game is primarily sparked by its engaging gameplay experience.
- Sadness (weight 0.01): Sadness is caused by the inability to play the game due to specific technical limitations, such as a lack of M1 Mac support, and is also influenced by the developer's narrative or circumstances.
- Neutrality (weight 0.01): Neutrality arises when the game does not align with a player's personal preferences or when they feel a sense of completion after a single playthrough, indicating a lack of strong positive or negative feelings.
- Addiction (weight 0): Addiction is attributed to the highly rewarding and profitable nature of the game's core gameplay loop.
- Warning (weight 0): Players issue warnings primarily due to significant compatibility issues, specifically on macOS.
- Amusement (weight 0): Amusement is derived from unexpected or chaotic moments that occur during gameplay.
- Concern (weight 0): Concern is raised regarding the game's high CPU usage, indicating potential performance or optimization issues.}