Info about Warsim: The Realm of Aslona:

Official game description:
In '**Warsim: The Realm of Aslona**', your only goal is to keep the kingdom running, whether you thrive and become a mighty empire or fall to ruin. How you rule is entirely up to you, you may become a harsh dictator charging people a tax for breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions of enemy land, or perhaps a charismatic diplomat with vast trade networks and alliances.
Warsim's core focus is allowing the player to do whatever they want, with the relevant consequences of course (and perhaps we've gone too far in that aspect). Do you want to destroy the bank because you owe them a 1 gold loan? Sure! Want to imprison every musician who visits your court to disuade bards from visiting you? Done! Want to gamble and waste away all of your gold betting on scorpion fighting and dice games? Yes, yes and yes! (If you want to learn more read below)
**Some of Warsim's main or more interesting features include...**
**Explore the rich and vast world filled with over 100 locations to be visited/bought/plundered, you can shape the world how you see fit. Visit a giant Blackmarket filled to the brim with mystery and wonder, discover hidden cities (yep multiple of them!), A scorpion fighting pit, Strange villages, and cult like towns. There has been an excessive amount of time spent fleshing out the world. Exploration is well rewarded!**
(Update: As of the Lands Beyond update there is now also infinite proc gen exploration available via the explore menu, with 1000s of weird variant locations and random encounters)
**In the throne room you are tasked with talking to and dealing with the people of your realm, be you a small kingdom with a line of 10 visitors, or a mighty empire with lines of 1000s of people. You will encounter gamblers, bards, tricksters, mercenaries, common folk, beggars, and everything in between. Over 1000 different encounters with complex solutions and reactions. How will you manage your realm? Will you install trap doors and send those foolish enough to visit you plummeting to their deaths? Or will you hire a capable steward to deal with them in your stead? The choice is yours.**
**Warsim's unique and in-depth procedural race generation system has been developed for years and currently produces a total of 94,887,852 possible races, which pretty much means you'll never see the same race twice, in fact statistically the races you see will never have been seen by anyone before! You might find Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, Orange Ogretaurs, Inbred Trench Dwarves, and millions more races you couldn't imagine!**
**Each of these races has their own birth rate, a level of civility (or savageness), three unique units each with different battle scores, their own laws and societal standards (like xenophobia), and varying traits depending on their racial prefixes pulling from a large list of unique racial abilities sure to make each playthrough unique!**
**It's not just the races that are massively procedural in Warsim, it's also the faces! The total number of faces is somewhere in the range of 100+ Quadrillion, which let's** **_face_** **it (I'll show myself out), it's basically infinite. This means that all of those enemy rulers, all of those staff members, and everyone who appears in your throne room are all faces seen only in that moment by you, and never again by anyone else in the world! Pretty cool, huh?**
**Here are 10 of the 62,418,146,400,000 (62.4 Trillion) different orcish faces!**
**And another bunch of faces from various in game races!**
**The Arena is another important location within your kingdom. Here, heroes rise and fall while others are remembered for eternity, clever gamblers make their fortune, great and exalted tournaments are held, and the public sate their appetite for blood! You can find the Arena in a variety of shapes and can even take it for yourself, setting the cost of entry, changing the rules, and upgrading it as you wish!**
(Update: As part of Warsim's 10th Anniversary Edition there is also now an Arena mode playable right from the main menu)
**Games within games? You bet! Ruling a kingdom can be boring at times and you may wish entertainment to pass the time. Hire a Gamesmaster to fill your time when you're bored or play one of the many games littered throughout the taverns and locations of the world, games that include: Snail Racing, Bat Racing, Rat Racing, Rock paper scissors, 21 the dice game, Dragon wench knight, Sudden death (4 different types), Coin flipping, Guess the dice, Swampy cup game, Thralls finger, Animal pit fighting, Scorpion pit fighting, and loads more!**
**Are you a lover of the procedural arts? Why not listen to the procedurally generated songs of one of the many bards of the Warsim world, or make your way to the musicians guild or the Goblinwood school of drums and try your hand at playing music yourself. The world is filled with all manner of procedurally terrible musicians, from Orc grunters, Gnome whistlers, Goblin drummers, Clickers, Vampire luteplayers, and several others! Hire one as your own personal court bard and train them to play better and faster!**
**Ruling a kingdom isn't all warfare and conquest, kick back, relax, and gather your people together for a celebration of your design! Or travel around and visit the exclusive celebrations of the peoples of the world, Including: The Blackmarket Century Festival, a huge festival held in the gem of the north, or if you treat them right the great GOBLINWOOD JAMBOREE! A once a-decade experience in the goblin town of Goblinwood.**
Here's a goblin drinking competition! (it's pretty easy because goblins can't drink!)
(Update: There are now also tons of random goblin drinking competitions that happen in the town of Goblinwood)
**Is being an honest and good natured ruler not for you? Would you prefer sending your loyal warriors to depths unseen to enslave beasts of the underworld for you to train and fight? If the answer is yes then you're in luck, build a monster pit in your kingdom and hold up to 3 of over 27,000 Procedurally generated monsters inside! Fight them and train them against any of 45 opponent trainers! Do you have what it takes?**
(Update: You can now bring your monsters to battle with you using monster harnesses... enemies beware)
**A tough day on the throne? Why not get drunk in one of the many different taverns around the world. Here you can find a myriad of different drinks with varying effects and tons of things to get up to in each tavern. Be warned though, drink too much and you may blackout and wake next to a sleeping ogress, or to a lighter coinpurse... And we won't even talk about the hangovers!**
**Much Much More**
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**For anyone reading down this far, I have returned after 7 years of updating this game on Steam and realised the store page is massively outdated and misses tons of stuff added over the years. It's been hard to keep track of it all, but go scrolling through Warsim's Steam hub and look at all the update posts to see all kinds of hidden features and random stuff added over the years.**
**One things for sure, there's always another thing to add to this beast... Always.**
**Community**
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**Warsim has an awesome community spread across a number of platforms. Primarily our Discord, Reddit,​ and Steam community​.**
**Here are many reasons why I love the Warsim Community**
**​I cannot describe how awesome and supportive the community has been towards me in my years developing this game and I can only hope to deliver a worthy finished product.**
**Thanks for reading all of this and if you do get Warsim, I hope you enjoy it!**

Release date: 20 Dec, 2022

Categories: Kingdom Management, Procedural Generation, Role-playing, Open-World Exploration, Strategic Combat, Character Customization, NPC Interaction, Mini-game Collection


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Engaging & Humorous Gameplay (weight 1): Players consistently praise the game for its fun, addictive, and humorous gameplay. The game offers a unique and quirky experience with a vast amount of weird and wonderful details, making it a delightful and engaging way to pass time. Many find it a refreshing change from typical indie games.
- Exceptional Depth & Replayability (weight 0.54): The game is lauded for its impressive depth, complexity, and extensive content, offering countless activities and customization options. Players appreciate the freedom and emergent storytelling, ensuring high replayability and many hours of engagement, often exceeding expectations for a text-based game.
- Dedicated & Responsive Developer (weight 0.31): The developer is highly praised for their passion, dedication, and active engagement with the community. They are consistently responsive to feedback, frequently update the game with new content, and are seen as a 'one-man band' who genuinely cares about their project.
- Immersive Kingdom Management (weight 0.24): The game excels as a kingdom management simulator, allowing players to deeply immerse themselves in the role of a ruler. It balances strategic management with emergent narratives, offering detailed exploration, diplomacy, war, and political intrigue, providing a rewarding challenge for strategy enthusiasts.
- Effective ASCII Art Style (weight 0.21): The game's ASCII art style is surprisingly effective, conveying depth and atmosphere while leaving room for player imagination. This unique visual approach is appreciated for its charm and for allowing the developer to easily add extensive interactions without needing complex graphics.
- Addictive Text-Based Experience (weight 0.18): The game is celebrated as a masterclass in text-based gaming, offering an immersive and addictive experience that appeals to both veterans and newcomers to the genre. Its simple controls and engaging loop make it easy to get hooked and lose track of time.
- Dynamic Procedural Generation (weight 0.15): The procedurally generated world and emergent storytelling ensure that every playthrough is fresh and unpredictable. Players enjoy the unique and often bizarre world elements, diverse races, and the sheer scale and variability that keep the game engaging and full of mysteries to uncover.
- Excellent Value for Money (weight 0.12): Players consistently state that the game offers exceptional value for its price, often feeling it's worth more than its full cost. Many consider it a 'steal,' especially when on sale, highlighting the significant amount of enjoyable content provided for a low investment.
- Extensive Race Customization (weight 0.11): A standout feature is the ability to create and interact with millions of unique, procedurally generated races. Players enjoy the freedom to create absurdly powerful custom races, invade nations, and even use in-built dev tools to set up desired scenarios.
- Warsim: A Unique Gem (weight 0.1): The game, specifically referred to as 'Warsim,' is recognized as a unique and underrated gem. It's praised for its surprising depth, dedication in development, and ability to create a rich, engaging world that keeps players coming back.
- Nostalgic Old-School Charm (weight 0.09): The game evokes a strong sense of nostalgia for early PC gaming and old-school text adventures. Comparisons to classics like Dwarf Fortress, Hammurabi, and MUDs highlight its ability to capture the essence of beloved retro titles while offering a modernized experience.
- Engaging Arena Betting System (weight 0.09): The arena betting system is a popular and profitable activity within the game. Players enjoy betting on gladiatorial fights, often using it as a primary source of gold, and find humor in the changing fighter names and the strategic element of save scumming.

Common complaints:
- Poor Writing and Accessibility (weight 0.38): A significant number of reviews highlighted issues with the game's text, including excessive text, poor grammar, and confusing descriptions. Additionally, accessibility concerns were raised, such as fast-flashing text and eye strain from the color scheme.
- Technical Issues and Bugs (weight 0.37): Players reported frequent crashes, freezing, and save file corruption, making the game difficult or impossible to play at times. Some updates have also introduced new bugs, indicating a lack of polish.
- Repetitive and Shallow Gameplay (weight 0.35): Many players found the core gameplay loop to be repetitive, lacking depth, and ultimately boring. There's a perception of minimal player agency and a feeling that the game becomes mechanical with little to explore or do after a certain point.
- Unappealing Aesthetics and Humor (weight 0.33): The game's graphics and audio were criticized as awful or unappealing. Additionally, the humor, including fart jokes and passive-aggressive trials, was not well-received and broke immersion for some players.
- Randomness and Lack of Player Agency (weight 0.15): The game's reliance on randomness (RNG) in combat and other mechanics was a point of frustration, with players feeling they had little influence over outcomes. This contributes to a sense of reduced player agency.
- Unclear Game Identity and Purpose (weight 0.11): Some players struggled to understand the game's core identity or what they were supposed to be interacting with. There's a sense that the game tries to do many things but struggles to find a cohesive direction, leading to a simple and sometimes confusing experience.
- Lack of Late-Game Engagement (weight 0.11): The late game was described as falling apart, with players quickly affording everything and a lack of new content or challenges. It often devolves into a 'numbers go up' scenario, losing its appeal and becoming repetitive.
- Lack of Key Features and Quality of Life (weight 0.08): Players noted the absence of important features such as autosave, Russian language support, Steam Workshop integration, and the ability to rebuild destroyed structures. These omissions detract from the overall experience.
- Unclear Mercenary Mechanics (weight 0.03): There is confusion regarding the implications of mercenary army strength relative to the player's, specifically whether powerful mercs could become a threat or demand higher pay.
- Basic Invasion Storyline (weight 0.02): The invasion storyline was described as basic and uninteresting, involving repetitive fights and a lack of depth, contributing to the overall feeling of shallow content.
- Negative Public Opinion Mechanics (weight 0.02): Players noted that certain actions, such as raising the dead or having goblins in the army, consistently led to negative public opinion, which felt like a predictable and somewhat restrictive mechanic.

Gameplay feedback:
- Deep Kingdom Management Simulator (weight 0.35): The game is a comprehensive text-based kingdom management simulator, allowing players to rule, expand, and manage their realm through various actions like building infrastructure, collecting taxes, conquering nations, and interacting with citizens. It features ASCII art and a text-based interface, offering a detailed simulation experience.
- Open-Ended Sandbox & RPG (weight 0.25): Players experience an open-ended sandbox with strong RPG elements, allowing them to shape their kingdom and story through choices and consequences. The game utilizes procedural generation for characters, events, and world elements, providing high replayability and a personalized experience akin to a text-based D&D or colony sim.
- Diverse Military & Mercenary Options (weight 0.22): The game offers extensive military management, including hiring various types of soldiers, mercenaries, and advisors. Players can raise armies, engage in skirmishes, wage war, and utilize mercenary groups for conquest, adding a strategic layer to kingdom expansion.
- Throne Room Interactions (weight 0.2): A significant aspect of gameplay involves managing the throne room, where players receive visitors, make decisions, and can even engage in humorous or cruel interactions like throwing visitors down a trap door. These interactions contribute to the feeling of being a ruler and influence the kingdom's narrative.
- Humorous & Quirky Tone (weight 0.14): The game incorporates a lighthearted and often absurd sense of humor, featuring bad jokes, silly goblins, and unexpected, comical events. This contributes to a unique and less serious atmosphere, with various references and weird encounters.
- Exploration & External Threats (weight 0.13): Players can explore new lands, discover points of interest, and interact with various factions. The game also features external threats like undead armies, nomads, and rebel forces, requiring players to manage their defenses and engage in conquest or diplomacy.
- Arena Gambling & Management (weight 0.1): Players can manage an arena, participate in tournaments, and engage in betting, which can be a source of wealth or a risky gamble for the kingdom's treasury. This feature adds a unique element of risk and reward to the gameplay.
- Customization & Race Management (weight 0.1): Players have options for customization, including creating custom races and holidays. The game features various fantasy races like goblins, orcs, and trolls, each with unique characteristics and interactions, allowing for diverse kingdom compositions.
- Learning Curve & Scalable Difficulty (weight 0.07): The game is described as easy to learn but hard to master, with a tutorial option and adjustable difficulty settings. Players need time to understand its mechanics, but once mastered, it offers extensive possibilities.

Performance notes:
- Runs well on low-end hardware (weight 0.07): Multiple players noted the game's excellent performance on older or less powerful computers, including integrated graphics setups. This makes the game accessible to a wider audience, even those with 'potato PCs' or work laptops.
- Good compatibility with Linux/Steam Deck (weight 0.05): Players reported positive experiences running the game on Linux-based systems via Steam Proton and specifically on the Steam Deck. This indicates strong platform compatibility beyond standard Windows environments.
- Passable sound effects (weight 0.01): One player mentioned that the sound effects are acceptable, especially considering it's a one-person development project. This suggests the audio quality meets basic expectations without being a standout feature.

Recommendations:
- Highly Recommended Game (weight 0.48): A significant number of players enthusiastically recommend this game, often giving it high ratings (8/10 to 10/10). Many consider it a masterpiece and a must-buy, especially for its price point and genre.
- Genre-Specific Appeal (weight 0.24): The game is strongly recommended for players who enjoy specific genres such as text-based games, kingdom management, roguelites, D&D, strategy, and simulation with procedural generation. It caters to those with an active imagination who can overlook a lack of traditional graphics.
- Value at Sale Price (weight 0.09): While generally considered worth its full price, the game is especially recommended for purchase when on sale, offering even greater value.
- Developer Support (weight 0.09): Some players recommend buying the game to support the developer, even suggesting it could lead to future graphical overhauls.
- Potential for Improvement (weight 0.07): Players suggest specific features like controller support, marriage/heir systems, and Steam Workshop integration would significantly enhance the game, particularly for Steam Deck users.
- Long-Term Engagement (weight 0.07): Many players anticipate spending significant time with the game, returning to it for years to come. It's seen as a game that offers lasting enjoyment and replayability.
- Specific Gameplay Advice (weight 0.03): Players offer practical tips such as being careful with custom races, getting an advisor, and using 'save scum' tactics for victory.
- English Language Requirement (weight 0.02): The game is recommended for players with a good command of English, suggesting that language proficiency is important for full enjoyment and understanding.
- Ideal for Portable Play (weight 0.01): The game is described as perfect for playing in bed, suggesting it's well-suited for casual, relaxed gaming sessions, possibly on portable devices.
- Refund if Not Working (weight 0.01): One piece of feedback suggests refunding the game immediately if it doesn't work, indicating a low tolerance for initial technical issues.

Other player notes:
- Classic Text-Based Experience (weight 0.18): The game utilizes a minimalist ASCII art style and is fundamentally text-based, reminiscent of old BBS door games, 80s/90s text adventures, and MUDs. This design choice appeals to players who enjoy classic, imagination-driven gameplay.
- Dedicated Solo Developer & Updates (weight 0.17): The game is consistently updated by a single, passionate developer who actively engages with the community. This dedication has led to continuous new content and features over many years, fostering a devoted player base.
- Niche Audience & Expectations (weight 0.1): The game is recognized as a niche title, best suited for players who enjoy kingdom management, reading, humor, and don't prioritize modern graphics. It draws comparisons to games like Dwarf Fortress and RimWorld but is distinct in its execution.
- Suggestions for Late-Game Content (weight 0.09): Players are looking for more depth in the late game, specifically suggesting additional purchases, investments, exploration content, and expanded systems for laws, money-making, loyalty, and religion.
- Affordable & Accessible (weight 0.04): The game is noted for its low price point and frequent availability on sale, making it accessible to a wider audience.
- Quality of Life Improvements (weight 0.04): Players have suggested specific quality-of-life features, such as 'buy all' buttons for troops, single actions to upgrade units, and more color highlighting for events.
- Irrelevant AI/LLM Discussion (weight 0.02): A small portion of feedback discusses the nature of large language models and procedural generation, which is not directly relevant to the game's current state or gameplay.
- Minor Details & Humor (weight 0.02): The game contains numerous small details, nods, and references, and some players find the garbled text amusing, contributing to its unique charm.

Emotions:
- Satisfaction (weight 0.29): Players are highly satisfied with the game's quality, depth, and unique blend of genres, particularly its engaging kingdom management and role-playing freedom. The emergent storytelling, replayability, and perceived value for money, often enhanced by frequent updates and lack of bugs, contribute significantly to this positive sentiment.
- Excitement (weight 0.11): Excitement stems from discovering the game's immense depth, replayability, and unique features, leading to a desire for more gameplay. The anticipation of future content, varied gameplay scenarios, and the thrill of uncovering mysteries in its chaotic fantasy world also contribute to this emotion.
- Amusement (weight 0.1): Amusement is frequently caused by the game's quirky, absurd, and darkly humorous emergent events and player choices. The unique characters, morally ambiguous actions, and unexpected scenarios, often involving goblins or other bizarre elements, consistently evoke laughter and enjoyment.
- Disappointment (weight 0.07): Disappointment arises from the game's text-heavy nature, perceived lack of depth or content in comparison to other games, and issues like poor graphics or excessive grind. Some players also express disappointment when the game fails to meet initial expectations, becomes repetitive, or falls apart in the late game.
- Frustration (weight 0.05): Frustration is primarily caused by technical issues such as game freezing, crashes, and the lack of an autosave feature. Other sources include a steep learning curve, repetitive late-game content, cumbersome UI, and perceived lack of agency or meaningful impact from gameplay features.
- Appreciation (weight 0.05): Players deeply appreciate the developer's evident passion, dedication, and responsiveness to community feedback, often noting the frequent and quality updates. The craftsmanship, unique use of simple graphics, and the overall care put into the game are highly valued.
- Surprise (weight 0.04): Surprise is consistently linked to the unexpected depth and quality of the game, especially given its text-based nature. Players are often surprised by how engaging and fun the game is, the sheer amount of content, and how quickly time passes while playing.
- Joy (weight 0.04): Joy is experienced through the game's humor, charming personality, and the sheer fun of playing. The creative freedom, unique gameplay experiences, and the ability to laugh at the game's quirky elements contribute to a sense of delight and overall positive emotional experience.
- Enjoyment (weight 0.03): Enjoyment comes from the game's addictive gameplay, the freedom to explore unique scenarios, and the overall engaging experience. Players find pleasure in the depth, humor, and the ability to lose themselves in the game's world, often leading to a desire for continued play.
- Engagement (weight 0.03): Engagement is driven by the game's addictive quality and its ability to create a 'one more turn' loop, causing players to lose track of time. The rich, interactive, and emergent storytelling aspects also contribute to a deep immersion in the game's world.
- Nostalgia (weight 0.02): Nostalgia is triggered by the game's old-school text-based style, which reminds players of classic MUDs, BBS door games, and early PC text adventures from the 80s and 90s. The ASCII graphics further enhance this retro feeling.
- Admiration (weight 0.02): Admiration is directed towards the game's overall quality, ingenious design, and the impressive depth achieved by a single developer. Players are particularly impressed by the creative use of procedural generation and the developer's commitment to the project.
- Awe (weight 0.01): Awe is inspired by the game's immense depth, staggering amount of content, and the vastness of its procedurally generated world. Players are amazed by the creative possibilities and detailed imagination achieved without traditional graphics.
- Curiosity (weight 0.01): Curiosity is sparked by the game's weirdness, intriguing blend of genres, and the desire to explore its possibilities and lore. Players are often driven to discover more about the game's events and the outcomes of their choices.
- Gratitude (weight 0.01): Gratitude is expressed towards the developer for creating the game, their community engagement, and their responsiveness in fixing bugs. Some players also feel grateful for finding an accessible game, particularly after experiencing personal challenges like vision loss.
- Desire (weight 0.01): Desire manifests as a longing for more content, greater depth in specific game mechanics, or the addition of features like multiplayer or leaderboards. Players want the game to expand further and offer new challenges.
- Confusion (weight 0.01): Confusion arises from the game's initial overwhelming complexity, inconsistent tone between dark themes and goofy elements, and vague information regarding mechanics. The clashing tone and developer's humor can also contribute to this feeling.
- Mild frustration (weight 0.01): Mild frustration is caused by minor usability issues such as the input method for choices, slow ASCII animations, and specific control difficulties (e.g., on Steam Deck). Repetitive content and small grammatical errors also contribute to this sentiment.
- Addiction (weight 0.01): Addiction is a strong feeling driven by the game's engaging experience, particularly its focus on risk, reward, and player choices. Players find themselves constantly returning to the text-based game, unable to stop playing.
- Anticipation (weight 0.01): Anticipation is generated by the expectation of future updates and new content from the solo developer. Players look forward to spending more time in the game and hope for potential enhancements like Steam Deck optimization or even a graphical version.}