Info about Do Not Feed the Monkeys:

Official game description:
check out do not feed the monkeys sequel
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About the Game
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_You are invited to join “The Primate Observation Club”, where you will observe the lives of caged monkeys and carefully analyze the information obtained._
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_GLOSSARY OF TERMS:_  
*   **THE PRIMATE OBSERVATION CLUB:** a shadowy group that observes other people through surveillance cameras and compromised webcams.  
*   **YOU:** the newest member of the CLUB, tired of your run-down apartment, dull existence and boring job.  
*   **MONKEYS:** dozens of strangers who have fallen prey to your voyeurism.  
*   **VOYEURISM:** Exactly what you think it is (and also the reason why we’re rated “MATURE”).  
*   **PRIVACY:** Something that the monkeys think they have.  
*   **PC (PERSONAL COMPUTER):** Yep, we put a PC in your game that’s on your PC so that you can work on a PC while you’re playing the game that’s on your PC!  
*   **FEEDING THE MONKEYS:** Interacting or interfering with the subjects in any way. Feeding the monkeys is strictly prohibited.  
*   **SHIT HITTING THE FAN:** What may (or may not) happen if you feed the monkeys.
Oddly enough, club members keep feeding the monkeys as though they just can’t abide by this very simple rule! How about you? Will you help those you’re spying on, extort them, expose them and sabotage their dreams, or will you follow your instructions and sit twiddling your thumbs while the world burns?

Release date: Oct 23, 2018

Categories: Surveillance Gameplay, Voyeurism, Moral Decision-Making, Resource Management, Time Management, Multiple Endings, Puzzle Solving

Feature scans:
- Wiki: score 50; verdict: Complex and Challenging Without External Guides; summary: The game presents significant challenges for players who do not use external guides. Key issues include complex mechanics that are difficult to understand without additional help, missable quests that can be easily overlooked, and hidden secrets that require detailed external data to uncover. These factors contribute to a high learning curve and potential frustration for players attempting to navigate the game without supplementary resources.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The Steam Deck experience for this game is marred by significant controller mapping and adaptation issues. Users frequently report the need for manual configuration of controls, leading to discomfort and a poor out-of-the-box experience. While the game runs smoothly, the requirement for a different controller layout adds an additional layer of complexity.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $10.00
  - Reasoning: The evidence consistently suggests that the game is considered a good value when purchased on sale, particularly at prices around $1 to $2. Several reviews mention that the game is worth picking up at these discounted prices, indicating that the community finds this range to be fair. Additionally, there is a mention of the game being worth $10 when on sale, suggesting that some users find a slightly higher price acceptable if discounted.
- Playtime Metrics:
  - Game completion: 10.3h
  - Story completion: 2.7h
  - Session length: N/A
  - Endgame: 20.0h
  - Reasoning: The evidence provides specific playtime metrics for different aspects of the game. The first two quotes indicate that the typical time to finish the main story/campaign is around 2.7 hours. The third quote suggests that completing the game multiple times and achieving 100% can take around 10.3 hours. The fourth quote mentions that exploring all endings and achieving completionist goals can take upwards of 20 hours, indicating a wide range of playtime depending on the player's engagement level.
- Time-to-fun:
  - Summary: The game has an initial learning curve and can feel repetitive early on, but once players understand the mechanics, it becomes highly addictive and fun.
  - Stance: Fun after initial learning curve
  - Anchor: Understanding the game mechanics and core loop
  - Time to anchor: 1h 0m
  - Friction: Steep learning curve; Repetitive tasks; Resource management
  - Unlock drivers: Understanding game mechanics; Getting past initial confusion
  - Conditions: Variety of stories; Effective resource management; Aiming for achievements
- Player Archetypes:
  - Innovation Seeker (buy)
    - Motivation: Seeking unique and innovative gameplay experiences.
    - Playstyle: Explores and appreciates unusual game mechanics and creative ideas.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: curious; innovative
    - Reference games: Papers, Please; Orwell: Keeping an Eye On You; Return of Obra Dinn
  - Casual Gamer (sale)
    - Motivation: Enjoying the game in short, relaxing sessions.
    - Playstyle: Plays in short bursts for a fun and chill experience.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: chill; casual
    - Reference games: N/A
  - Completionist (buy)
    - Motivation: Achieving 100% completion and uncovering all endings.
    - Playstyle: Invests significant time to complete all achievements and explore all content.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist; achievement hunter
    - Reference games: N/A
  - Budget-Conscious Gamer (sale)
    - Motivation: Getting the best value for money.
    - Playstyle: Enjoys the game but prefers to buy it at a discounted price.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: budget-conscious; value seeker
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.74): Players consistently describe the game as fun, enjoyable, and entertaining. The gameplay is engaging and often described as addictive, with a unique and interesting style.
- Engaging and intriguing plots (weight 0.68): The game offers interesting and engaging storylines with multiple endings. The plots are often described as intriguing, disturbing, and thought-provoking.
- Interesting and unique gameplay mechanics (weight 0.47): The game features intriguing and unique gameplay mechanics that are based on observation and investigation. These mechanics are engaging and thought-provoking.
- High replayability (weight 0.47): The game is highly replayable due to multiple endings, different cages, and randomized elements. Players are encouraged to try different scenarios for a better experience.
- Positive feedback in different languages (weight 0.21): The game receives positive feedback in various languages, indicating its broad appeal and enjoyment across different regions.
- Dark humor enhances experience (weight 0.2): The game incorporates dark and absurdist humor, which adds to the overall experience. Players appreciate the humor and find it interesting and realistic.
- Satisfies voyeuristic desires (weight 0.1): The game satisfies voyeuristic desires and is suitable for those interested in gossip and voyeurism. It simulates curiosity and voyeurism.

Common complaints:
- Repetitive gameplay mechanics (weight 0.46): Many players find the gameplay becomes repetitive and tedious over time, particularly with tasks and actions that require repetition. This repetitiveness can make the game feel monotonous and boring, especially in later stages or subsequent playthroughs.
- Missed events and time pressure (weight 0.25): Players often miss events due to multiple simultaneous actions, and the constant time pressure can detract from enjoyment. The difficulty in managing time and tasks can be overwhelming.
- Initial difficulty and confusion (weight 0.22): Players often find the game difficult and confusing at the beginning. The initial learning curve can be steep, making it hard to understand the game mechanics and objectives.
- High cost and management of cages (weight 0.18): The cost of new monkey cages is perceived as high, and the random assignment and lack of interaction with some cages add to the frustration. Managing cages can be difficult and stressful.
- Limited and repetitive camera use (weight 0.15): Many cameras are considered useless or repetitive, with almost half of them being for show. This repetition extends to the scenarios involving cameras, making the gameplay feel limited.
- Lack of game modes and content (weight 0.15): The absence of different game modes such as hard mode, endless mode, and creative mode is noted. Additionally, the game content is seen as limited, leading to poor replayability.
- Short gameplay duration (weight 0.12): The game is considered too short with relatively little story content. This short playtime per session contributes to the perception of limited content.
- Translation and language issues (weight 0.1): There are bugs in the translation, and the game requires a good understanding of English. This can be a barrier for non-English speaking players and adds to the difficulty.
- Inadequate new player guidance (weight 0.06): The guidance provided to new players is considered average or inadequate. This can lead to initial confusion about game objectives and mechanics.
- Luck-based mechanics (weight 0.06): The game depends on luck for required cameras, which can be frustrating for players. This luck-based aspect can make the gameplay feel unfair and unpredictable.
- Abrupt ending (weight 0.05): The game ends abruptly, which can be disappointing for players. The sudden conclusion on day 16 can feel unsatisfying.

Gameplay feedback:
- Resource and time management (weight 0.47): Players need to manage various resources such as money and health, along with time management for different tasks and activities.
- Surveillance and voyeuristic gameplay (weight 0.46): The game heavily involves watching and monitoring subjects through CCTV and hidden cameras, emphasizing a voyeuristic style of gameplay.
- Information gathering and puzzles (weight 0.41): Players collect and integrate information through various methods, including observing cameras and solving puzzles.
- Moral choices and consequences (weight 0.39): The game includes moral decision-making that affects story development and endings, adding depth to the gameplay.
- Cage mechanics and variety (weight 0.34): The game features different cages that players can unlock and purchase, each requiring unique management and intervention strategies.
- Storyline depth and exploration (weight 0.32): Players can explore and uncover multiple storylines, adding depth and variety to the gameplay experience.
- Multiple endings and achievements (weight 0.27): The game offers multiple endings based on player decisions and actions, encouraging multiple playthroughs for full completion.
- Survival and daily routine mechanics (weight 0.21): The game includes survival mechanics such as managing eating, sleeping, and other daily life activities.
- Monkey interaction and management (weight 0.18): A significant part of the gameplay involves observing and interacting with 'monkeys' in cages, managing their lives and activities.
- Unique gameplay style (weight 0.09): Each playthrough offers a unique experience with different stories, decisions, and consequences, making the game highly replayable.

Performance notes:
- Steam Deck compatibility issues (weight 0.15): The game has several issues related to the Steam Deck, including adaptation problems, screen size bugs, and pad usability issues. However, some players report that it runs smoothly on the device.
- Cloud save and software bugs (weight 0.13): There are reports of issues with cloud saves and bugs related to the software and mail interface. Some bugs are described as game-breaking.
- Good optimization and low requirements (weight 0.07): The game is noted for its good optimization and low PC requirements, making it accessible to a wide range of systems.
- Mouse and keyboard required (weight 0.04): Players indicate that the game is best played with a mouse and keyboard, suggesting that controller support may be lacking or suboptimal.

Recommendations:
- Highly recommended purchase (weight 0.26): Many players highly recommend purchasing the game due to its engaging gameplay, depth, and overall value.
- Buy during discounts (weight 0.19): Several reviews suggest that the game is worth buying, especially during sales or discounts.
- Desire for more content (weight 0.14): There is a notable desire among players for additional content, including workshops, endless modes, and potential sequels or DLCs.
- Recommended for management fans (weight 0.12): The game is highly recommended for fans of management-type games and those who enjoy surveillance and management mechanics.
- Suggested gameplay strategies (weight 0.12): Players suggest specific strategies such as marking the timing of events in cages and looking for schedules and patterns in later stages.
- Recommended for specific audiences (weight 0.11): The game is recommended for achievement hunters, casual gamers who like puzzles, and fans of specific games like Beholder.
- Worth replaying (weight 0.07): Many players find the game worth playing multiple times and plan to revisit it in the future.
- Positive feedback on BGM (weight 0.04): The game is recommended for its interesting background music, adding to the overall experience.
- Korean language feedback (weight 0.03): Feedback in Korean indicates players returning for achievements, showing engagement and replay value.
- Try if you are a Redditor (weight 0.03): The game is suggested for Redditors, possibly indicating a community interest or specific appeal.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.17): Players enjoy the game's engaging and complex gameplay mechanics, interesting story elements, and unique puzzles. The variety in gameplay, including resource management and voyeuristic elements, along with the dark humor and multiple endings, contribute to a highly replayable and enjoyable experience.
- Frustration (weight 0.15): The primary causes of frustration include the game's high difficulty and complexity, particularly in managing resources and time pressure. Players also struggle with repetitive gameplay, lack of translation, bugs, and the fast progression of time, which can lead to small mistakes snowballing into larger issues.
- Excitement (weight 0.12): Players are excited by the game's unique and engaging mechanics, interesting stories, and high replayability. The variety of situations, different endings based on choices, and the challenge of connecting clues and solving puzzles contribute to this excitement.
- Amusement (weight 0.05): The game's dark humor, unique and humorous characters, and absurd storyline provide a source of amusement for players. The voyeuristic elements and meta commentary also add to the game's humorous and engaging nature.
- Satisfaction (weight 0.05): Players feel satisfied with the game's engaging mechanics, interesting storyline, and the sense of achievement from solving puzzles and making impactful moral choices. The game's uniqueness and good value for money also contribute to this satisfaction.
- Engagement (weight 0.04): The game's interesting storyline, engaging themes, and unique gameplay mechanics keep players engaged. The immersive storytelling, decision-making mechanics, and character interactions add to the overall engagement.
- Disappointment (weight 0.04): Players express disappointment due to the game's lack of depth, limited variety, and high repetitiveness. The game's execution falling short of its premise and the lack of certain features like endless mode also contribute to this disappointment.
- Curiosity (weight 0.04): The game's bizarre scenarios, variety of events, and multiple endings spark curiosity among players. The intriguing plots, interesting mechanics, and the desire to discover truths and different outcomes drive this curiosity.
- Joy (weight 0.03): Players experience joy from the enjoyable gameplay, fun stories, and the emotional impact of achieving goals within the game. The overall positive experience and the addictive nature of the game contribute to this joy.
- Positive (weight 0.02): Players have a positive experience with the game due to its innovative and enjoyable concept, engaging gameplay, and different experiences in subsequent playthroughs. The game's mechanics and variety are also appreciated.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's interesting plot design, thought-provoking endings, and the similarity to other engaging games. The love for the game's different routes and lore also fuels this enthusiasm.
- Excited (weight 0.01): Players are excited about the game's humor, value for money, and the challenge of achieving 100% completion. The fun gameplay and the planning of multiple playthroughs add to this excitement.
- Nostalgia (weight 0.01): Players feel nostalgic due to childhood memories associated with the game, replaying it, and reflecting on its storyline. Meeting the game developer also evokes this nostalgia.
- Boredom (weight 0.01): Repetitive content and monotonous tasks lead to boredom among players. The repetitiveness of gameplay over time contributes to this feeling.
- Interest (weight 0.01): The game's engaging premise, moral choices, and the process of finding clues and details spark interest among players. The unique mechanics and content keep them interested.
- Engaged (weight 0.01): Players are engaged by the game's interesting mechanics, fun and challenging gameplay loop, and the exploration of different endings based on choices. The interactive nature and multiple mini-stories add to this engagement.
- Stress (weight 0.01): The constant pressure and need to manage time effectively, along with managing multiple tasks and interactions, cause stress among players. The overwhelming nature of the gameplay contributes to this stress.
- Addiction (weight 0.01): The game's engaging stories and addictive nature lead to players feeling addicted. The desire to replay and the overall addictive gameplay mechanics contribute to this addiction.
- Fatigue (weight 0.01): Intensive gameplay mechanics and the tiring nature of resource accumulation in the later stages lead to fatigue among players. The demanding gameplay can be exhausting.}