Info about The Wolf's Bite:

Official game description:
The Wolf’s Bite is a one-versus-one choose-your-own-adventure game with an entrepreneur fairy tale twist. Inspired by stories such as “The Three Little Pigs” and “The Stinky Cheeseman and Other Fairly Stupid Tales”, the game revolves around thwarting the other player while advancing your agenda. Be a professional restaurateur or a vengeful saboteur, the competition is on!  
After failing to thrive in the highly competitive residential demolition industry, mostly due to difficulties dealing with brick construction, The Big Bad Wolf decided it was time for a career change. Unable to resist the lure of entrepreneurship, he decided to enter the restaurant business.  
The Three Little Pigs, dissatisfied with their free sample demolitions, are conspiring against The Big Bad Wolf and his new restaurant, The Wolf’s Bite. The grand opening is next week. Will The Big Bad Wolf finally launch a successful enterprise or will the Three Little Pigs throw up a metaphorical brick wall and stop him?
Features
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*   A competitive choose-your-own-adventure game for one or two players.  
*   Over 375 unique paths through the game for each player, almost every playthrough can be completely different.  
*   Over twenty unique endings, all of which are decided by the decisions you and your opponent make...or don’t make.  
*   Beautiful hand-drawn illustrations by Karen “bitmOO” Teixeira.  
*   Playful soundtrack and sound design by Fat Bard.  
*   Set in a unique fairy tale world, inspired by many of the classics.

Release date: Aug 28, 2017

Categories: Interactive Fiction, Choice-based Narrative, Board Game, Local Multiplayer, Tabletop RPG, Multiple Endings, Dice-based Gameplay, Asymmetrical Co-op


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews are mixed but lean toward a budget-friendly fair price. Several users warn that the game is not worth full price and recommend waiting for a sale or gift because of short one-playthrough content. Others say the humor and casual fun justify the cost, and one explicitly calls it cheap with a launch discount. This supports a community fair base-game range in the lower indie bracket, roughly $5 to $15, with strongest acceptance around the lower half of that range.
- Playtime Metrics:
  - Game completion: 3.0h
  - Story completion: 0.3h
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: The first two quotes show a single playthrough or story run lasts about 10-20 minutes, so storyCompletion and sessionLength are set to 0.25 hours (15 minutes). The third and fourth quotes indicate that seeing all outcomes/endings or most content takes a few hours, so gameCompletion is set to about 3 hours. No separate endgame or post-story content is described, so endgame is null.
- Time-to-fun:
  - Summary: Early play is slow, confusing, and tutorial-free, but players report it becomes addicting once they learn the choices and mechanics. Enjoyment is strongest in local multiplayer and can fade when playing alone or after repetition.
  - Stance: Clicks after
  - Anchor: Getting the hang of the game's mechanics and choices
  - Time to anchor: N/A
  - Friction: No tutorial or How to Play explanation; Early trial and error to learn the best course of action; First few play-throughs feel slow and confusing; Single-player AI chooses randomly, making outcomes RNG-based; No online multiplayer; Text-heavy game has many grammatical errors and typos
  - Unlock drivers: Getting the hang of the game's mechanics; Figuring out the correct option for a given outcome; Learning enough choices that the game does not get boring; Playing with friends or family in local multiplayer
  - Conditions: Playing with a friend or family member in local multiplayer; Playing with kids who enjoy figuring out correct outcomes; Tolerance for repeated content and AI randomness; Playing alone tends to feel boring; Knowing all the correct choices can make it boring; For some players, enjoyment fades after a few hours
- Player Archetypes:
  - Family Storytime Player (buy)
    - Motivation: Sharing a short, cute, family-friendly interactive story with children or relatives
    - Playstyle: Relaxed local co-op or passing a controller, reading the story aloud and choosing options together
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: Parents with Kids; Casual players; families
    - Reference games: Monster Loves You
  - Competitive Local Duelist (buy)
    - Motivation: Beating a human opponent in a back-and-forth head-to-head match
    - Playstyle: Turn-based 1v1 local multiplayer duel, optimizing choices to outplay the rival
    - Experience: familiar
    - Purchase stance: buy
    - Labels: competitive person
    - Reference games: N/A
  - Branching-Narrative Ending Collector (sale)
    - Motivation: Uncovering branching storylines and multiple endings to craft a unique tale
    - Playstyle: Replaying short choose-your-own-adventure sessions to explore different paths and endings
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: The Yawhg; Monster Prom; Monster Loves You
  - Single-Player Skeptic (no buy)
    - Motivation: Wanting a deep, replayable single-player experience rather than a party game
    - Playstyle: Solo runs against the AI, comparing outcomes and dropping the game once repetition sets in
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: solo
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Adorable art style (weight 0.61): The hand-drawn illustrations and overall visual design are frequently praised as lovely, charming, and super cute. This aesthetic appeal is a major draw for players.
- Great for couch co-op (weight 0.41): Multiple reviewers highlight that the game is best experienced with friends, either in local multiplayer or against the computer. It consistently creates a fun and competitive social atmosphere.
- Charming and cute aesthetic (weight 0.35): The overall vibe of the game is described as charming, delightful, and adorable, contributing to a light-hearted experience. This charm extends to the characters and presentation.
- Quirky Three Little Pigs story (weight 0.28): The game puts a fun and funny spin on the classic Big Bad Wolf and Three Little Pigs fable, with players able to take on either role. This unique narrative twist is widely appreciated.
- Fun and entertaining gameplay (weight 0.27): The core gameplay loop is generally regarded as fun and engaging, though some describe it as simply 'sort of fun'. It provides an enjoyable experience for players.
- Excellent writing quality (weight 0.23): The writing is frequently praised as top-notch, charming, and beloved by players. It significantly enhances the overall experience.
- Family-friendly entertainment (weight 0.22): The game is suitable for all ages, making it a great choice for family gaming sessions. It can be enjoyed by kids and adults alike.
- Cute and lovable wolf (weight 0.13): The wolf character is specifically called out as cute and a sweetheart, adding to the game's endearing qualities. This character appeal resonates with players.
- Dynamic adventure format (weight 0.13): Reviewers compare the game to an adventure game but with a more dynamic format, providing a fresh and engaging experience. This unique approach is well-received.

Common complaints:
- Lacks depth and choices (weight 0.48): The game offers limited choices and depth, with each decision often being one of three options. This makes it feel shallow and more like an interactive story.
- Short and limited gameplay hours (weight 0.45): Multiple reviewers note the game is very short, offering only a few hours of entertainment before becoming stale. This limits its overall value and replayability.
- Repetitive and lacking variety (weight 0.37): Many find the game repetitive with little randomization or variation between playthroughs. Events and outcomes repeat frequently, reducing replay value.
- Lack of transparency and unclear mechanics (weight 0.32): The game fails to explain key mechanics, such as the effect of 'quality' or how to increase reputation. Options often have hidden consequences, leading to confusion.
- Not engaging or fun (weight 0.31): Reviewers describe the game as boring, dull, and not engaging beyond a few minutes. It fails to hold interest even with adorable visuals.
- High randomness and luck-based (weight 0.27): The game relies heavily on random events and dice rolls rather than strategy. This can lead to unfair outcomes and a lack of control.
- Limited replay value (weight 0.27): Once the choices and outcomes are known, there is little motivation to replay. The ending is the same regardless of performance, further reducing replay incentive.
- Lack of online multiplayer (weight 0.24): The absence of online multiplayer is a significant drawback, as only local multiplayer is supported. This limits the social experience and long-term engagement.
- Too easy once learned (weight 0.24): After a few playthroughs, players learn the correct choices and the game becomes trivial and boring. The AI does not adapt, making single-player unchallenging.
- Poor AI and single-player issues (weight 0.23): The AI opponent acts randomly and does not respond to player actions, making single-player dull. Events are not skipped, and the experience feels like playing against a computer rather than a person.
- No tutorial or guidance (weight 0.19): There is no tutorial or 'How to Play' section, leaving players to figure out the goal through trial and error. This makes the initial experience frustrating.
- Slow pace and flow issues (weight 0.17): The game is described as slow, with events taking multiple pages to resolve. There is no fast-forward option, and the pace can feel tedious.
- Mediocre and plain experience (weight 0.17): The game is considered mediocre and unadorned, lacking standout features. It feels plain and not particularly outstanding.
- Technical problems and crashes (weight 0.16): Some players experienced crashing and a lack of auto-save, which can lead to lost progress. This detracts from the overall experience.
- Grammar and language issues (weight 0.16): The English version contains numerous typos and grammatical errors. The use of archaic terms from classical literature can be confusing for non-native speakers.
- Expensive for amount of content (weight 0.13): The game is considered too expensive relative to the hours of gameplay provided. The short length and low replay value make it hard to justify the price.
- Not a true game (weight 0.12): Some reviewers feel it is more of an interactive story with branching options than a game, lacking sufficient gameplay elements.
- Visual and UI issues (weight 0.11): Criticisms include lack of anti-aliasing on art assets and an inconsistent cursor design (player cursor is plain while opponent is animated). These minor issues affect polish.
- Too casual for some (weight 0.11): The game is very casual and may not appeal to those seeking a more confrontational or strategic experience. The confrontational aspect is insufficient.
- Misleading expectations (weight 0.07): At least one reviewer expected a kitchen or restaurant simulation but found the game did not match that expectation. This led to regret over the purchase.

Gameplay feedback:
- Supports one or two players (weight 0.95): The game can be played solo or with another person, either cooperatively or competitively. Local multiplayer is supported.
- Choose-your-own-adventure style (weight 0.86): The gameplay is narrative-driven with choices that affect the story and outcomes. It resembles a choose-your-own-adventure book or interactive story.
- Play as Wolf or Pigs (weight 0.56): Players can choose to play as the Big Bad Wolf or the Three Little Pigs, with each side having distinct goals. This choice affects the entire gameplay experience.
- Short play sessions (weight 0.51): Each game is very short, typically lasting about 10-20 minutes. A full playthrough can be completed in a short time.
- Multiple endings based on stats (weight 0.41): The game has 20 different endings determined by the player's final restaurant level, reputation, and money after seven days. Each playthrough can lead to a different outcome.
- Random events add unpredictability (weight 0.41): Random events occur each turn, affecting the outcome in unpredictable ways. These events can help or hinder players.
- Seven-day turn-based structure (weight 0.35): The game is played over seven days, with each player taking one action per day. After seven days, the game ends and an ending is determined.
- Stats: reputation, wealth, quality (weight 0.34): Players manage stats such as reputation, wealth, and quality (for the wolf's restaurant). These stats influence the ending.
- Board game feel (weight 0.31): The game has a board game-like structure with locations, turns, and choices. It feels like playing a tabletop game.
- Pigs sabotage wolf's restaurant (weight 0.3): As the pigs, the goal is to sabotage the wolf's restaurant by decreasing its stats. The wolf tries to make the restaurant successful.
- Text-based with choices (weight 0.25): Gameplay involves reading text and making choices from options. It is primarily text-based with some visuals.
- Competitive twist (weight 0.25): The game adds a competitive element to the choose-your-own-adventure formula, especially when playing against another player.
- Locations with two options (weight 0.25): Each location on the board offers two options to choose from. Visiting a location triggers an event.
- Story building over winning (weight 0.2): The game focuses on creating a unique story rather than strictly winning. Outcomes have positive and negative effects.
- Choices have static outcomes (weight 0.2): The outcomes of choices never change, and after a few playthroughs, players can memorize the answers.
- Limited variety (weight 0.11): There is a limited number of buildings and choices, and intro text for locations can be repetitive.
- Achievements list (weight 0.06): There is a massive list of achievements to unlock, adding replay value.
- Stats do not influence events (weight 0.06): Stats do not influence which events occur or which option is beneficial, reducing strategic depth.
- Potential insensitivity (weight 0.05): Serving Steak and Eggs to Humpty Dumpty is considered insensitive by some players.

Performance notes:
- Game Crashes Frequently (weight 0.08): Players report that the game crashes, which affects the overall experience. This issue needs to be addressed to improve stability.

Recommendations:
- Worth buying on sale (weight 0.4): Multiple reviewers state the game is only worth it at a low price, recommending a discount or gift purchase. Full price is often considered too high for the amount of content.
- Best with friends (weight 0.33): Many reviewers highlight that the game is more enjoyable when played with a friend or in groups. The local multiplayer aspect is frequently praised as the main draw.
- Great for families with children (weight 0.29): Reviewers recommend it for parents playing with their kids, noting it suits children under 8 and works well as a family game. It is also suggested for those who enjoy cute, light-hearted stories.
- Recommended for casual players (weight 0.23): It appeals to casual players looking for light-hearted entertainment and a unique story-building experience. It is a good fit for short, relaxed play sessions.
- Better alternatives exist (weight 0.18): Some reviewers suggest there are better games available, specifically mentioning replaying The Yawhg instead. Others advise checking Let's Plays before purchasing.
- Good for two-player budget (weight 0.18): As a budget two-player game, it is considered fine and fun for a little story with someone else. It works well for couch co-op.
- Mixed overall recommendation (weight 0.17): Some reviewers are unsure if they can recommend it to the average player, while others strongly recommend it. The game is seen as worth a look if you don't mind shorter stories or want to play with a child.
- Not for single-player depth (weight 0.14): Those seeking a substantial single-player experience or deeper story are advised to look elsewhere. The game is not recommended for players expecting a fuller experience.
- Price worth depends on factors (weight 0.11): Whether the game is worth the price tag depends on various factors, and spending money for a couple of hours of fun is up to the individual. This reflects a subjective value proposition.
- Worth a look for unique stories (weight 0.07): The game is recommended for those who enjoy building unique stories over winning. It offers a different experience for players interested in narrative creation.
- Not worth the money (weight 0.07): Some reviewers felt the game was not worth the money spent. This aligns with the sentiment that it is only worth it at a low price.
- Would suit mobile better (weight 0.07): One reviewer felt the game would have been better as a mobile game for kids rather than a PC title. This suggests a mismatch with the platform.
- Future DLC might add value (weight 0.07): A reviewer noted that future downloadable content could make the game more worthwhile. Currently, it may feel lacking without additional content.
- Recommended to play single-player (weight 0.07): Despite the multiplayer focus, one reviewer recommends it for single-player. This indicates it can be enjoyed alone.
- Worth the time (weight 0.07): One reviewer states it is worth the time. This suggests the game provides a satisfying experience for its duration.

Other player notes:
- High Replay Value (weight 0.41): The game offers over 350 choices, more than 20 endings, and encourages multiple playthroughs to encounter new paths and different options. Some players have played for 7 hours and still haven't seen all endings.
- Comparison to Similar Games (weight 0.22): The game is often compared to 'Monster Loves You', 'The Yawhg', and 'Monster Prom' in terms of graphical and writing style. It is described as a competitive choose your own adventure.
- Limited Content Variety (weight 0.22): Some players feel the amount of gameplay content is short and lacks variety, with a limited number of buildings and choices. More buildings and variety in choices are desired.
- Positive Art and Audio (weight 0.22): The game features a great art style with cute and simple drawings, enjoyable music, and fun writing. These elements add charm to the experience.
- Local Multiplayer Support (weight 0.19): Players can enjoy local two-player mode on the same screen, and the game can be played solo against AI or with friends. This adds a social element to the experience.
- Low Price Point (weight 0.17): The game is inexpensive and often sold at a low sale price, offering good value for the cost. However, one player noted that the price per hour is rather high compared to some other game purchases.
- Casual Indie Game (weight 0.17): It is a casual indie game that is easy to pick up. It is playable by anyone who can read and could serve as an educational tool for young children.
- No Voice Acting (weight 0.07): The game does not feature voice acting. This is noted as a minor point by some players.
- Simple Visuals (weight 0.07): The visuals are described as very simple. While some appreciate the art style, others find it basic.
- Achievement Hunting Challenge (weight 0.07): Achievement hunting adds an extra layer of challenge for players who enjoy completionist goals.
- Based on Classic Fable (weight 0.07): The game is based on the old Big Bad Wolf and the Three Little Pigs fable. This provides a familiar narrative backdrop.
- English Language Level (weight 0.06): The English language used in the game is at CET-4/6 level, making it accessible to non-native speakers with intermediate proficiency.
- Compared to Edgy Games (weight 0.06): Compared to most narrative-based games today, which the reviewer says try to be edgy or flashy, this game takes a different approach.

Emotions:
- Disappointment (weight 0.16): Players find the game mediocre, very short, and easy to figure out, with limited replayability and lack of randomization. Many are disappointed that it is a turn-based board game rather than a kitchen or restaurant simulation, and that it lacks online multiplayer, making it not worth the price for the hours played.
- Enjoyment (weight 0.16): Players enjoy the fun and entertaining premise, charming writing, art style, and music, especially when playing with another person or children. The light-hearted, silly nature and competitive elements with different endings contribute to the enjoyment.
- Frustration (weight 0.07): Frustration arises from the game being slow with no fast-forward, lack of auto-save and crashing, and unfair random events that rely on pure chance. The absence of a tutorial and poor AI that acts randomly also lead to trial-and-error and annoyance.
- Amusement (weight 0.05): Players are amused by the creative and humorous premise of the wolf's restaurant, quirky dialogue, numerous jokes, and the silly visual of watching the opponent's paw or claw slowly select options.
- Charm (weight 0.05): The game charms players with its light-hearted two-player competition, wonderful choose-your-own-adventure style, and cute little story that exudes a unique charm.
- Appreciation (weight 0.04): Players appreciate the beautiful art, good art style, fun gameplay, and smooth performance.
- Delight (weight 0.04): The charming and adorable presentation, super adorable style, and overall cuteness of the game bring delight to players.
- Satisfaction (weight 0.04): Satisfaction comes from the simple idea working well, the strategic side functioning properly, and the game being worth the time despite its short length, with a nice concept and no bugs.
- Engagement (weight 0.02): Players are engaged by rooting for the Big Bad Wolf's redemption arc and finding the choices interesting with surprising results that require thought.
- Confusion (weight 0.02): Confusion stems from the lack of a tutorial or explanation of the main goal, slow and confusing first playthroughs, and a feeling of repetitiveness despite the reviewer noting it is not actually repetitive.
- Love (weight 0.02): Players love the art and characters, especially the Big Bad Wolf, and appreciate the fairy tale setting.
- Fondness (weight 0.02): Fondness is felt for the cute wolf character and the experience of playing a very cute game with a friend.
- Mild disappointment (weight 0.02): Mild disappointment arises because the game itself may not be outstanding, and story segments become familiar quickly as the game repeats itself.
- Boredom (weight 0.02): Boredom sets in due to very little to do, the game feeling repetitive, and it getting dull after a few hours for some players.
- Joy (weight 0.02): The game brings joy through its fun, charming nature, wit, and top-notch writing that always makes players smile.
- Fun (weight 0.02): Players have fun playing with kids, friends, or by themselves, finding it very fun and replayable, especially with a friend.
- Enthusiasm (weight 0.02): Enthusiasm is high for this great small-scale game suited to playing with friends, as it is fantastic for making a fun little story with someone else.
- Entertainment (weight 0.02): The game entertains by generating story and allowing players to play as the wolf or piglets, with boardgame-esque gameplay and cutesy art.
- Comfort (weight 0.01): The game provides comfort with its cute, simple, and funny feel that is like a warm blanket.
- Mild interest (weight 0.01): Mild interest is expressed as the game is fun to play with someone for a round or two.}