Info about RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION:

Official game description:
A tale of guns and emotional bonds woven in a world about to meet its end.  
The fate of the world is changed in a flurry of bullets.  
The curtain opens once again on this symphonic gunplay RPG in a new 4K/HD EDITION package.  
RESONANCE OF FATE, first released in 2010, has been remastered in 4K/HD.  
Enjoy blazing gun battles as you fly through the air in this story that plays out in a ruined world with high quality graphics.  
Play the game on a 4K compatible system and experience the fateful story in incredibly high resolution.  
The rich story based around the theme of fate as the end of humanity plays out.  
A battle system unlike any you've ever experienced, that combines strategy with fast-paced thrills.  
With many magnificent music pieces composed by Motoi Sakuraba and Kohei Tanaka.
RESONANCE OF FATE.
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In the distant future, the earth is polluted and ruined. Humankind, realizing it's on the brink of extinction, creates a massive environmental conservation device known as Basel, entrusting the very cycle of life and death to a machine.  
The perpetual-motion machine, the ruling class standing over humanity, and the protagonists working as mercenaries...  
Let the story of their intersecting fates begin.

Release date: 17 Oct, 2018

Categories: RPG, Strategic Combat, Single-player Story, Weapon Customization, Exploration, Puzzle Solving, Endgame Content


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Innovative Strategic Combat System (weight 0.99): Players consistently praise the game's highly unique and complex combat system, blending turn-based strategy with real-time action elements. Mastering this challenging system offers a deeply satisfying, addictive, and visually dynamic experience.
- Memorable Characters & Engaging Story (weight 0.63): The game features charismatic protagonists (Vashyron, Zephyr, Leanne) whose humorous interactions and compelling individual stories resonate strongly with players. The overarching narrative, set in a fascinating world, is generally considered interesting and keeps players invested despite occasional complexity.
- Deep Customization Systems (weight 0.39): The game offers extensive and creative customization, particularly with its unique, puzzle-like gun modification system that allows for absurd yet powerful weapon designs. Players also appreciate the wide array of stylish and humorous character outfit options available without additional cost.
- Excellent Remaster & PC Port (weight 0.3): The PC remaster is highly regarded for its technical quality, delivering stable 4K/60fps performance even on moderate hardware. It effectively updates an overlooked classic, providing a smooth, enhanced, and nostalgic experience for its player base.
- Distinctive Visuals & Audio (weight 0.22): The game's aesthetic is praised for its originality, blending steampunk and futuristic elements into a stylish, often dark, world. This unique visual identity is further enhanced by an incredible, atmospheric soundtrack and high-quality cinematic animations.
- Robust Endgame Content (weight 0.1): The game provides substantial post-story content, including a comprehensive New Game Plus mode with unlocked difficulties and challenging Arena battles. These features, along with hidden dungeons and further customization, offer significant replayability and extended immersion.
- Quality Voice Acting (weight 0.07): The game is noted for its high-quality voice acting, with both English and Japanese dubs receiving praise. Many players who typically prefer original audio were pleasantly surprised by the strength and expressiveness of the English performances.
- Weapon-Based Progression (weight 0.06): The progression system is highlighted as unique and interesting, tying character leveling and ability growth directly to weapon usage. This offers an inventive alternative to traditional experience point systems and contributes to strategic depth.

Common complaints:
- Steep Learning Curve & Poor Tutorials (weight 0.69): Players found the game's unique combat and overall mechanics extremely difficult to learn due to poor in-game guidance, vague tutorials, and a high entry barrier for newcomers. This often led to frustration, especially early on, with abrupt difficulty spikes and the need to consult external guides.
- Confusing & Underdeveloped Story (weight 0.52): The game's story was frequently criticized for being incomprehensible, poorly paced, and lacking coherent explanation, leaving many players confused even after completion. Side quests often felt disconnected or tedious, and the grand world-building was underutilized, making the narrative feel disjointed and rushed.
- Numerous PC Port Issues (weight 0.34): The PC port suffers from a range of technical problems including graphical glitches, FPS drops, performance optimization issues, and awkward fullscreen implementation. Additionally, the supposedly high-resolution textures were criticized for being low-quality AI upscales that unnecessarily bloated the game size, further impacting performance and visual fidelity.
- Monotonous & Repetitive Gameplay (weight 0.26): Players expressed frustration with the game becoming monotonous due to repetitive combat encounters, lack of varied mechanics, and a significant amount of grinding required, particularly in the arena and for certain missions. The RPG progression was also noted as lacking depth, contributing to the repetitive feel over time.
- Archaic Save System (weight 0.13): The game's save system was widely criticized for being tedious and archaic, lacking auto-save or accessible quick travel. Players reported losing significant progress due to infrequent save points and limitations on when and where they could save, often requiring replaying long sections.
- Frustrating Combat Targeting (weight 0.07): The in-combat targeting system was criticized for randomly selecting targets, not pausing the turn timer, and making it difficult to switch targets efficiently. This led to wasted turns and frustration, especially when enemies ganged up on one character or during crucial 'Hero Action' moments.
- Lacking Chinese Localization (weight 0.07): Players, particularly Chinese speakers, were frustrated by the absence of Chinese language support in the PC version, despite its availability on other platforms. This limitation made it difficult to understand the complex story and character dialogues, significantly hindering their experience.
- Awkward UI & Controls (weight 0.06): The game's menus, particularly for weapon customization, were found tedious and poorly designed, often resetting position. Keyboard and mouse controls were also criticized for being awkward and requiring extensive remapping, suggesting a lack of proper PC optimization for these input methods.
- Tedious Mission Design (weight 0.06): Side quests were often described as repetitive fetch or kill tasks that felt like 'padding' and lacked engaging narrative. Players were also frustrated by missions disappearing after a chapter, forcing them to complete them immediately or lose them, adding to the feeling of busywork.
- Tedious World Map (weight 0.05): Players found traversing the world map to be tedious and a 'pain to navigate.' The hex-based exploration grid was described as busy work rather than an engaging or rewarding mechanic, contributing to overall monotony and frustration with exploration.

Gameplay feedback:
- Strategic Damage Types & Weapons (weight 0.21): Combat revolves around two damage types: 'scratch damage' (primarily from machine guns) that weakens enemies but can't kill, and 'direct damage' (from handguns and grenades) that converts scratch damage and delivers fatal blows. Understanding each weapon's specific role, as well as exploiting enemy destructible parts and stun mechanics, is fundamental to success.
- Challenging & Lengthy Experience (weight 0.15): The game presents a high difficulty, especially in early stages, with an optional post-game featuring a massive difficulty spike. Players should anticipate a substantial time commitment (30-60+ hours for the main story, 100+ for 100% completion) and a slow overall pace with some repetitive operations.
- World Map Hex Puzzle (weight 0.14): Game progression incorporates a unique world map system where players place Tetris-like hexagonal pieces to unlock paths to new towns and dungeons. These hexes are primarily obtained by defeating enemies or as mission rewards, often requiring players to engage in grinding for materials.
- Weapon-Based Leveling System (weight 0.14): Character progression is non-traditional, with overall character level being a cumulative sum of proficiency gained by using each weapon type (Machine Guns, Handguns, Grenades). This system replaces conventional skill trees and encourages players to strategically switch weapons to level up and gain passive skills, as raw levels are less critical than effective action.
- Deep Weapon Customization (weight 0.13): The game features an incredibly deep and intricate weapon customization system, often described as 'Tarkov on ultra settings', where players attach puzzle-like parts to a blueprint grid. This extensive system replaces traditional skill trees and becomes a significant highlight, especially in the late game, allowing for powerful and visually chaotic creations.
- Crucial Tutorials for Mechanics (weight 0.1): Due to the game's innovative and complex systems, completing the optional in-game tutorials, particularly those found in the Arena, is highly recommended. The game largely avoids hand-holding, making self-initiated learning essential for grasping combat and other mechanics.
- New Game Plus Features (weight 0.06): New Game Plus is available after completing the game, allowing players to increase difficulty settings and pursue any missed side quests. However, map tiles, which act as a key progression gate, reset in NG+, meaning subsequent playthroughs will largely re-engage with map expansion.
- Manual Saving Required (weight 0.06): The game utilizes a manual save system, with save points available only at the player's base in Ebel City or by crafting energy stations on the world map. Players are strongly advised to save frequently, particularly before embarking on story missions or facing boss encounters.

Performance notes:
- Moderate system resource usage (weight 0.11): The game generally demands low CPU and GPU resources, with some players achieving 4K/60fps on modest hardware. However, it can utilize substantial swap memory (up to 20GB with the 30GB 4K HD texture pack DLC), requiring users to manage pagefile settings carefully to avoid issues.
- Unstable PC port performance (weight 0.11): Players report inconsistent performance on PC, including unstable frame rates, stuttering during loading and map transitions, and occasional lag. Some users experience smooth 60 FPS, while others encounter significant dips and technical issues that detract from the gameplay experience, including long boot times or failed boots.
- Persistent character visual glitches (weight 0.07): A significant number of players report persistent and severe visual glitches involving character models, such as warping, stretching, and rapid teleporting during combat animations. This issue has been noted since 2019 and remains unfixed, significantly impacting the game's visual fidelity.

Recommendations:
- Unique, challenging JRPG experience (weight 0.5): The game offers a highly distinctive and challenging JRPG experience, particularly known for its innovative combat system, steampunk aesthetic, and emphasis on grinding and build experimentation. While many find it deeply rewarding and a 'hidden gem,' its unique quirks mean it's not universally appealing and requires players to embrace its unconventional nature.
- Recommended to buy on sale (weight 0.27): While some passionate fans might recommend purchasing at full price for its content length, the general consensus is to wait for a sale. Many reviewers suggest the game offers good value for money, especially when acquired at a discount, or that its full price is comparable to AAA titles on sale.
- Master the combat tutorial (weight 0.07): The game's unique and complex combat system necessitates completing the tutorial arena before engaging in the main game. Players are strongly advised to dedicate time to understanding the mechanics, with some even suggesting external guides for full comprehension, to avoid frustration.
- Support Tri-Ace for remasters (weight 0.05): A segment of the player base expresses strong support for developer Tri-Ace, hoping that the success of this release will encourage more PC ports or HD remasters of their older titles. Specifically, players mention a desire for games like Valkyrie Profile and Eternal Sonata, and potentially a sequel.

Other player notes:
- Niche and polarizing experience (weight 0.16): The game is widely recognized as having a niche appeal, often evoking strong 'love it or hate it' reactions. Despite being described as rough around the edges and imperfect, many players value its unique vision and character, considering it a worthwhile, if flawed, experience.
- Strong console nostalgia (weight 0.1): A significant portion of the player base comprises returning fans who played the game extensively on Xbox 360 and PS3. The PC remaster successfully taps into this nostalgia, providing a new platform for long-time enthusiasts to revisit the title.
- Complex story, unique lore (weight 0.08): The game is praised for its deeply unique setting within a vast clockwork world and its melancholic atmosphere. However, the narrative is often found to be complex and difficult to fully grasp, leading many players to seek online explanations and discussions for deeper understanding.
- Some technical issues resolved (weight 0.07): While the game initially lacked an 'Exit game' option, this has since been fixed. Audio stuttering reported in previous versions was also addressed in a February 2019 patch. However, a patch to fix offline play issues is still desired by some players.
- Desire for Tri-Ace sequels (weight 0.07): There's a strong sentiment of loyalty and appreciation for developer Tri-Ace, with players expressing a desire for more of their games to be released on PC. Specifically, there are hopes for a sequel to this game and a remaster of Radiata Stories.
- Controller highly recommended (weight 0.06): While keyboard prompts exist, a controller is strongly recommended for an optimal PC experience. Players advise specific connection methods for certain controllers (e.g., Xbox One after launch) and appreciate Steam's fine-tuned button layout adjustments. Fixed camera angles in town areas are noted.
- Unique aesthetic and atmosphere (weight 0.05): Players praise the game's unique visual design, described as a blend of various styles (e.g., Final Fantasy 7, Matrix). The opening CG is noted as deeply attractive, and the overall atmosphere is often characterized as melancholic.
- Steam Cloud supported (weight 0.01): Players appreciate that Steam Cloud functionality is supported for save data, despite not being explicitly listed on the game's store page.

Emotions:
- Satisfaction (weight 0.19): Players found satisfaction primarily in mastering the game's unique and often complex combat system, along with enjoying its strategic depth and engaging mechanics. Positive experiences were also driven by the game's strong characters, compelling story, memorable music, stylish visuals, and overall quality of the PC port, which included good performance and useful fixes.
- Frustration (weight 0.14): Frustration stemmed from the game's steep learning curve, particularly regarding its complex combat system, coupled with poor tutorials and unclear guidance. Players also experienced frustration due to technical issues with the PC port, such as glitches, unstable frame rates, and missing features like localization, alongside frustrating design choices like an unforgiving save system and excessive grinding.
- Enjoyment (weight 0.11): Enjoyment was derived from the game's unique and addictive combat system, often paired with extensive weapon customization and strategic depth. Players also found the charismatic characters, their interactions, the game's humor, and its overall charm to be significant sources of enjoyment, alongside an engaging story and memorable music.
- Disappointment (weight 0.1): Disappointment largely centered on persistent issues with the PC port, including critical bugs, poor optimization, and a significant lack of Chinese localization. Players also expressed disappointment with the game's underwritten, confusing, or repetitive story, along with certain design flaws that undermined otherwise unique gameplay elements.
- Appreciation (weight 0.09): Appreciation was focused on the game's distinct uniqueness, innovation, and originality, particularly regarding its combat system and overall artistic style. Players valued its status as an overlooked classic and appreciated the efforts to bring a quality PC port of the game to new audiences.
- Excitement (weight 0.06): Excitement was driven by the game's unique, addictive, and thrilling combat system, often highlighted as a standout feature, along with rich weapon customization. Players also expressed excitement for the game's overall quality, its status as a masterpiece, and the opportunity for new players to experience it, especially with its release on PC and Steam.
- Admiration (weight 0.04): Admiration primarily stemmed from the game's overall status as a phenomenal and high-quality masterpiece, often cited as one of the best JRPGs. Specific elements drawing admiration included its revolutionary and addictive combat system, its originality, and the high quality of the remastering work.
- Confusion (weight 0.03): Confusion frequently arose from the game's incomprehensible, jumbled, and convoluted story, which many found difficult to follow without external research. Players also experienced confusion early on with the game's systems, particularly its combat, due to a steep learning curve and inadequate in-game guidance.
- Joy (weight 0.02): Joy was associated with the game's unique system, its perfect and fun combat, and the sheer delight of its replayability. The enduring love for the game, often stemming from previous console generations, was rekindled by its availability and remastering on Steam.
- Nostalgia (weight 0.02): Nostalgia was a significant emotion, driven by players reminiscing about playing the game on previous consoles like PlayStation or Xbox during their childhood or earlier years. The re-release offered a cherished opportunity to revisit a beloved title after a long time.
- Caution (weight 0.02): Caution was advised to potential buyers due to the game's jankiness, high price point, and the demanding nature of its gameplay, which includes a potentially steep learning curve and significant grind for some players.
- Enthusiasm (weight 0.01): Enthusiasm manifested as a strong recommendation for the game, driven by its unique and incredible qualities, especially once players overcame the initial learning curve. Many expressed a keen desire to replay the game.
- Curiosity (weight 0.01): Curiosity was piqued by the game's mysterious and unique qualities, including its obscure story and intriguing, sometimes weird, overall sensibility. The unique hexagonal map design also contributed to a desire for exploration.
- Surprise (weight 0.01): Players expressed surprise, often pleasantly, when the game exceeded their expectations, especially if they came in with low knowledge or if the game's relative lack of commercial success seemed unexpected given its quality.
- Engagement (weight 0.01): Engagement stemmed from the game's intriguing narrative, relatable and introspective characters, and impressive visuals. Players found themselves deeply immersed and addicted to the gameplay loop, often dedicating many hours to finishing the game.
- Interest (weight 0.01): Interest was primarily drawn by the game's overall uniqueness and its distinctive mechanics, which offered a less restrictive and more inventive experience compared to other titles.
- Mild frustration (weight 0.01): Mild frustration arose from specific challenging fights, repetitive missions, and issues with target selection during combat. Poor tutorials and aspects of the story pacing also contributed to this feeling.
- Anticipation (weight 0.01): Anticipation centered on the game's availability on PC and the hope for an improved experience, particularly with better localization. There was also a forward-looking desire for new players to discover and enjoy the game once they mastered its unique systems.
- Dislike (weight 0.01): Dislike was directed towards the game's visual appearance and its often incomprehensible story, which failed to resonate with some players.
- Amusement (weight 0.01): Amusement was found in lighthearted elements such as the idea of influencing social media followers to wishlist the game, and the comedic effect of characters trembling during battle.}