Info about Cooking Simulator:

Official game description:
Check out Cooking Simulator 2: Better Together!
===============================================
About the Game
==============
**Welcome to the ultimate kitchen playground for players who want skill, freedom, and a little bit of chaos.**
Cooking Simulator gives you full control of a pro-level kitchen packed with tools, ingredients, and physics-driven systems that make every action feel alive. Learn the craft, chase perfection, or set everything on fire just to see what happens. 
**YOUR KITCHEN, YOUR RULES**
----------------------------
This is your full chef arsenal: ovens, grills, gas burners, pots, pans, plates, knives, blenders, mixers, and more. Stock your pantry with over **140 ingredients** including meats, fish, veggies, fruits, dairy, oils, liquids, herbs, and spices. 
Everything reacts to your hands. **Heat it, cool it, slice it, spill it, burn it, break it.** If you can try it in a real kitchen, you can pull it off here. 
**REAL PHYSICS. REAL COOKING. REAL CHAOS.** 
--------------------------------------------
Every move matters. Pouring soup, flipping steaks, cutting vegetables, tossing ingredients, or knocking something off the counter all play out with real physics. 
Go for perfect execution or create the kind of disasters only a videogame kitchen can survive. 
**CHOOSE YOUR PLAYSTYLE**
-------------------------
Career Mode
-----------
Build your reputation from the ground up. Learn techniques, unlock **80+ recipes,** improve your timing, speed, and consistency, and grow your restaurant’s fame. Pick **perks and skills** that fit your cooking style and become a kitchen legend. 
Sandbox Mode 
-------------
**No pressure. No rules. Infinite freedom.** 
Mess around with every tool, recipe, and ingredient right away. Build dishes, run experiments, or push the physics engine to absolute chaos. 
Stack cutting boards like dominoes, throw knives, light the kitchen on fire, blow up the oven, then save the day with a fire extinguisher. It’s your playground. 
**KEY FEATURES**
----------------
*   **Career and Sandbox modes** for structured progression or full creative freedom
*   **80+ recipes** ranging from beginner-friendly to chef-tier 
*   **140+ realistic ingredients** with real-time reactions 
*   **Advanced cooking mechanics** based on temperature, timing, and precision 
*   **Perks and skills** to boost speed, stability, and control 
*   **A fully interactive kitchen** loaded with pro tools 
*   **Physics-driven fun** that rewards skill - and hilariously punishes chaos 
Master the craft, break the rules, or burn the whole place down. **It’s your kitchen. Your call.**

Release date: Jun 6, 2019

Categories: Cooking Game, Simulation, Physics Simulation, Sandbox, Restaurant Management, Career Mode

Feature scans:
- MTX: score 15; verdict: Fair with DLC fragmentation; summary: The game offers a base purchase plus multiple paid DLC packs that add new modes and content. User feedback highlights that many features are locked behind these DLCs, which some see as excessive fragmentation. However, the monetization model is traditional expansion-based and does not include microtransactions, gacha, or pay-to-win elements. Performance issues in one DLC and mixed value perceptions are noted.
- Steam Deck: score 10; verdict: Seamless; summary: User feedback focuses almost entirely on gameplay difficulty and control frustrations. No reviews mention Steam Deck-specific technical issues such as crashes, anti-cheat errors, launcher problems, or performance concerns. The game appears functionally stable on the platform but may present a steep learning curve due to controller input challenges.

- Hardware Profile:
  - Summary: The Windows 12-15GB VRAM cohort reports poor performance with severe frame rate issues even on the lowest settings.
  - Sample size: 37 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 12-15GB VRAM (negative, 6 reports): Users report terrible frame rates even on lowest settings.
  - Caveats: 37 of 1399 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: Multiple reviews indicate the game is only considered fairly priced when heavily discounted. Specific sale prices like £4 (~$5), 20 PLN (~$5), and 2050 yen (~$14) are mentioned as acceptable, while full prices such as £15 (~$19) are deemed too high. The community sentiment strongly suggests the base game is not worth its full retail price and is seen as fairly valued only in the $5–15 range.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: N/A
  - Session length: 0.7h
  - Endgame: N/A
  - Reasoning: gameCompletion: The Korean review explicitly states playing exactly 8 hours and seeing no reason or fun to continue, and the English review suggests 10 hours as the point where the game stops being entertaining. Both indicate a typical completion point for the game's content. I choose 8 as the more direct reported value. storyCompletion: No evidence specifically reports hours required to finish the story/career mode. sessionLength: The Portuguese review states giving up after 40 minutes, which represents a single session playtime. The '1 hour' review is ambiguous (could be total or session), but 40 minutes is clearer as a session. endgame: No player reports provide hours spent on endgame content (e.g., DLC, sandbox).
- Time-to-fun:
  - Summary: Cooking Simulator starts with a steep learning curve and unclear tutorial, but becomes deeply addictive and fun once players get past the initial frustration and learn the controls and mechanics.
  - Stance: Clicks after
  - Anchor: Overcoming the initial learning curve and tutorial frustration
  - Time to anchor: N/A
  - Friction: poor tutorial that is insufficient and sometimes breaks; fiddly and unintuitive controls; steep learning curve for cooking terminology and tools; repetitive early tasks with little variety; lack of clarity on mechanics like cleaning and using tools
  - Unlock drivers: learning the controls through practice; understanding core game mechanics via trial and error; unlocking new recipes and kitchen appliances; becoming comfortable with the physics and task loops
  - Conditions: patience to push through the initial learning phase; playing in sandbox mode for creative freedom; using online guides or prior knowledge to supplement the tutorial; preference for simulation and task-loop games
- Player Archetypes:
  - Authentic Chef Simulator (buy)
    - Motivation: To practice and enjoy realistic cooking simulation from the comfort of home.
    - Playstyle: Methodical and careful, follows recipes precisely, aims for perfect execution.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: former chef; cooking enthusiast; realistic simulation lover
    - Reference games: Overcooked; other cooking simulators
  - Chaos Comedian (sale)
    - Motivation: To have fun with silly physics and create funny scenarios.
    - Playstyle: Experimental and destructive, ignores recipes, embraces bugs and glitches for laughs.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Goat Simulator fan; bug enjoyer; casual funny player
    - Reference games: Goat Simulator; Overcooked
  - Frustrated Perfectionist (no buy)
    - Motivation: To enjoy a well-crafted simulation, but the current state prevents that enjoyment.
    - Playstyle: Tries to play properly but gets annoyed by jank, often quitting or struggling with broken mechanics.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: simulation enthusiast; perfectionist; bug-aware player
    - Reference games: Overcooked; other cooking simulators
  - Multiplayer Seeker (no buy)
    - Motivation: To play cooperatively with friends, similar to Overcooked.
    - Playstyle: Would coordinate with others, share tasks, and enjoy chaotic co-op banter.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: co-op lover; social gamer; Overcooked fan
    - Reference games: Overcooked; other co-op simulation games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly enjoyable (weight 0.35): Players frequently describe the game as great, wonderful, addictive, and excellent. The positive reception is widespread across feedback, indicating strong overall satisfaction.
- Cooking mechanics are rewarding (weight 0.2): The hands-on cooking mechanics are satisfying and make players feel like a real chef. Many reviews specifically praise the cooking simulation for being fun and engaging.
- Creative freedom in cooking (weight 0.17): Players love the ability to cook whatever they want, create their own recipes, and prepare a wide variety of dishes. This freedom is a major highlight.
- Helps learn real cooking (weight 0.13): Some players mention the game helped them learn to cook in real life, thanks to realistic ingredients and recipes. It also serves as a good learning tool for culinary skills.
- Realistic cooking simulation (weight 0.11): The game is praised for its realistic dynamics, physics, and preparation steps that mimic real-life cooking. It provides a deep and satisfying cooking experience.
- DLC enhances the experience (weight 0.1): DLCs are well-received for adding more content, unique challenges, and making the game more expansive and fun. Some reviews even find the DLC more fun than the base game.
- Chaotic and humorous gameplay (weight 0.09): The game allows creative freedom to make both good and horrible foods, including chaotic actions like burning the kitchen or serving expired soup. This humorous aspect is a fun feature.
- Sandbox mode is excellent (weight 0.09): The sandbox mode is described as a masterpiece, offering freedom to experiment with all content unlocked. It is a well-designed playground that players enjoy.
- Career mode is engaging (weight 0.08): The career mode provides exciting and fast-paced progression with challenging tasks. Players appreciate having both career and sandbox modes available.
- Graphics and presentation appreciated (weight 0.07): The graphics and music are described as pretty decent, very beautiful, and modernized. Visual quality contributes to the overall positive impression.
- Good value for money (weight 0.06): Reviews indicate the game is worth buying, especially when on sale. Players feel the price is justified by the content and experience offered.
- Relaxing freeplay mode (weight 0.05): The freeplay or relax mode is popular among players who prefer no time limit, offering a calming experience. It's a good option for casual play.

Common complaints:
- Controls are clunky (weight 0.28): Players frequently complain about cumbersome, unintuitive, and awkward controls that make the game frustrating to play. Issues include chopping, cutting, flipping, and general movement being difficult to master.
- Bugs and glitches persist (weight 0.28): The game contains numerous bugs, including game-breaking issues, physics glitches, crashes, and freezing, which severely impact playability and enjoyment. Some bugs remain unfixed for long periods.
- Repetitive and monotonous gameplay (weight 0.13): Many players find the game becomes boring after a short time due to repetitive tasks and lack of variety. The single-player mode especially suffers from monotony.
- Recipes are confusing (weight 0.12): Recipe descriptions are often incorrect or unclear, requiring illogical steps to complete dishes. This leads to confusion and low scores even when following instructions.
- Dishes break too easily (weight 0.11): Plates and dishes are overly fragile, shattering even when handled gently. Broken pieces can end up in food, ruining meals and frustrating players.
- Physics simulation is excessive (weight 0.1): Over-reliance on physics simulation makes simple tasks unnecessarily difficult, and physics can be unpredictable, causing items to fly or break unexpectedly.
- Poor tutorial guidance (weight 0.09): The tutorial is insufficient, fails to explain tool usage clearly, and auto-advances without player input, leaving them unprepared for the full game.
- Frustrating and not worth it (weight 0.07): The combination of poor controls, bugs, and repetitive gameplay leads to overall frustration, with many feeling the game is not worth the money or time.
- Pouring liquids is difficult (weight 0.04): Pouring liquids is cumbersome and lacks depth perception, making it hard to execute accurately.
- Cannot eat prepared food (weight 0.04): Players are unable to eat the dishes they create, which feels incomplete and disappointing for a cooking simulator.
- Requires long adjustment period (weight 0.04): It takes several hours to get used to the controls and mechanics, which deters some players from continuing.
- Customers are overly picky (weight 0.04): Customer expectations are unreasonably high, making it difficult to achieve high scores even with correct recipes.
- Missing multiplayer mode (weight 0.04): There is no multiplayer or cooperative mode, which many players feel would greatly improve the experience.
- Item pickup is slow (weight 0.04): Players can only pick up items one at a time, which is time-consuming and slows down gameplay.
- Unrealistic compared to real cooking (weight 0.04): Cooking in the game is harder and less realistic than real cooking, making it impossible to learn practical skills.
- Career mode becomes chaotic (weight 0.04): After reaching 3 or 4 stars, the career mode becomes too chaotic and difficult to manage effectively.
- No refund provided (weight 0.04): Some players report that refund requests were denied despite the game being unplayable.

Gameplay feedback:
- Core cooking simulation experience (weight 0.41): Players praise the game as a realistic cooking simulation featuring physics-based interactions, chopping, multitasking, cleaning, and fire hazards. It simulates real chef work and kitchen operations with order-based shifts.
- Realistic simulation of chef work (weight 0.31): The game simulates real-life cooking with attention to timing, mess management, and kitchen workflow, making it feel like a hyper-realistic kitchen simulator.
- Diverse cuisine and techniques (weight 0.26): The simulation covers numerous cooking techniques including chopping, seasoning, frying, boiling, baking, blending, and pouring, with recipes ranging from simple dishes to complex ones like lobster and shrimp.
- Multiple game modes available (weight 0.2): The game offers career mode with progression, earnings, and restaurant development, along with sandbox mode for free creativity and experimentation. Relax mode with time-limited orders is also noted.
- Star rating and recipe progression (weight 0.13): Dishes are evaluated with a star rating system, and players unlock recipes as they progress. This adds a layer of challenge and feedback to the cooking process.
- Chaotic physics and destruction (weight 0.12): The physics-based gameplay leads to humorous chaos, including the ability to blow up propane tanks and cause mayhem in the kitchen. This destructive element is a highlight.
- Extensive DLC expansions (weight 0.09): Multiple DLCs are available, including Pizza, Sushi, Bakery, Cakes & Cookies, and BBQ themes, expanding the variety of cuisines and recipes in the game.
- Custom recipe creation freedom (weight 0.07): Players can create their own recipes without stress and enjoy creative freedom in food preparation, allowing for personalized culinary experiments.
- Minigames add variety (weight 0.04): Mini-games such as darts with knives provide additional fun and break up the main cooking gameplay, offering lighthearted distractions.
- Gordon Ramsay association noted (weight 0.04): Some references describe it as a hardcore cooking simulation similar to a Gordon Ramsay cooking simulator, emphasizing its challenging and realistic nature.

Performance notes:
- Frequent crashes and startup failures (weight 0.16): The game frequently crashes during play or on startup, and some users report hard crashes that affect the entire computer or result in an infinite loading loop.
- Poor optimization makes game unplayable (weight 0.14): Critics describe the game as poorly optimized and unplayable due to performance issues, stuttering, and instability, even on systems meeting recommended specs.
- Severe performance issues and low FPS (weight 0.1): Many players report terrible frame rates even on the lowest graphics settings with decent hardware, with some specific examples of single-digit FPS (2 FPS) and under 20 FPS.
- Poor performance on laptops (weight 0.07): The game suffers from heavy lag and crashes on laptop hardware, including crashes on startup and overheating issues.
- Long loading times and slow startup (weight 0.07): Loading times are excessively long, with one player reporting 244 hours of playtime mostly spent waiting; startup is also slow.
- Frame rate drops during specific actions (weight 0.06): Actions like pouring contents from a pot, using the thyme herb, or lifting a spatula cause significant frame rate drops or freezing.
- Game fails to load or launch (weight 0.06): Some players encounter infinite loading loops, the game does not load, or it gets stuck on the logo page, making it impossible to start playing.
- Hardware overheating and high GPU usage (weight 0.06): The game causes graphics cards and laptops to overheat, with the GPU working so hard it shuts down in some cases.
- Game freezes during loading screen or save (weight 0.04): The game freezes on the loading screen or during manual saving, indicating stability issues beyond just frame rate.
- System requirements higher than listed minimum (weight 0.04): Players find that the game demands stronger hardware than the official minimum specifications suggest, and requires a strong gaming PC.
- Performance worse than other demanding titles (weight 0.04): Comparisons to Cyberpunk 2077 and Doom 2016 show this game runs worse on the same hardware, highlighting poor optimization.
- Most feedback negative despite rare positive reports (weight 0.03): A few players report solid or nice performance, but these are outliers compared to the overwhelming volume of negative reports about crashes, low FPS, and loading problems.
- Wide resolutions break UI (weight 0.02): Using wide or ultra-wide resolutions breaks the user interface, preventing the game from starting or becoming unplayable.
- Frame rate drops progressively over time (weight 0.02): One player observed that frame rate gradually declines as in-game days progress, suggesting a memory leak or resource accumulation issue.
- File corruption when moving between drives (weight 0.02): Moving the game installation between drives causes file corruption, preventing the game from launching.
- Frame rate drops with on-screen orders (weight 0.02): The frame rate drops noticeably when an order appears on screen, suggesting UI-related performance issues.
- Game flickers and crashes even on minimum settings (weight 0.02): Even after setting all graphics options to minimum, the game flickers and crashes, indicating deep optimization flaws.
- Shelter mode has stuttering (weight 0.02): A specific game mode (shelter mode) introduces stuttering, affecting gameplay consistency.

Recommendations:
- Great for cooking/simulation fans (weight 0.17): Players strongly recommend the game to fans of simulation games, cooking enthusiasts, and beginners interested in cooking simulation.
- Best for real-life cooks (weight 0.13): Reviewers highlight the game as an excellent choice for people who enjoy cooking in real life or consider themselves aspiring chefs.
- Buy only on sale (weight 0.11): Multiple reviews suggest waiting for a sale before purchasing, as the game is not considered worth the full price.
- Not worth full price (weight 0.1): A significant number of players feel the game is only worth buying when discounted, and not at its regular price.
- Fun and humorous gameplay (weight 0.08): Reviewers appreciate the game for its fun, lighthearted, and chaotic kitchen experience that delivers entertainment.
- DLC strongly recommended (weight 0.07): The Pizza DLC is especially praised, and some players recommend buying DLC over the base game or getting multiple DLCs.
- Worth the price (weight 0.07): Several players found the game to be good value for money and worth its price point.
- Technical issues and bugs (weight 0.06): Some players report frequent crashes, excessive ads, and numerous bugs that negatively impact the experience.
- Avoid this game entirely (weight 0.06): A few reviews strongly advise against purchasing the game, even on sale, urging players to stay away.
- General recommendation (weight 0.05): Some reviewers warmly recommend the game without specific caveats, simply stating they would advise buying it.
- Chaos and creativity (weight 0.05): Players who enjoy chaotic gameplay and want to feel like a chef without real stress will find the game appealing.
- Highly rated (10/10) (weight 0.04): A small group of players gave the game a perfect 10/10 score, indicating strong satisfaction.
- Not for motion sickness (weight 0.04): Players prone to motion sickness should avoid this game due to the 3D camera movement causing discomfort.
- Avoid for perfectionists (weight 0.04): The game is not recommended for perfectionists, likely due to its chaotic and imprecise nature.
- Request for sequel (weight 0.03): One reviewer explicitly recommends the game and eagerly requests a sequel, Cooking Simulator 2.

Other player notes:
- Unclear blame attribution (weight 0.02): A single user suggests that the issue might not be the game's fault, indicating potential user error or system incompatibility. This feedback is isolated and lacks specific details.

Emotions:
- Frustration (weight 0.34): The primary cause is pervasive technical issues such as extremely low FPS, constant crashes, freezes, and long loading times that render the game nearly unplayable even on low settings. Game-breaking bugs (e.g., stuck steaks, progress loss, broken controller input, corrupt saves) and poorly optimized controls (unresponsive, misclick-prone) compound the frustration. Additionally, unclear tutorials, unrealistic physics (objects falling, plates shattering, items clipping), missing essential tools, and restrictive mechanics (unchangeable settings, repetitive tasks) prevent players from enjoying the cooking simulation.
- Satisfaction (weight 0.12): Players feel satisfied by mastering the detailed and realistic cooking mechanics, such as successfully completing dishes, achieving five-star ratings, and executing complex recipes despite the inherent chaos. The game's complete package (comprehensive tutorials, diverse DLC, well-crafted physics, and both relaxing free-play and challenging career modes) provides a strong sense of value and accomplishment. Positive reinforcement from seeing customers return, unlocking achievements, and sharing strategies for efficiency deepens the feeling of a rewarding kitchen simulation.
- Disappointment (weight 0.12): The primary source is that a promising concept with solid potential is undermined by an abundance of unresolved bugs (e.g., T-bone cooking issues, rating inconsistencies, functionality breaks) and performance regressions (optimization decay, poor UI/UX). Players feel let down by the lack of developer care, particularly when updates and DLC focus on new content instead of fixing existing problems, making the game feel unplayable or tedious over time. Discrepancies between expectations and reality (limited content, shallow management, missing features, monotony) also contribute to a sense of unfulfilled promise.
- Amusement (weight 0.11): Players derive amusement from the game's chaotic physics and absurd possibilities, such as launching tomatoes across the room, blowing up the kitchen with propane tanks, creating 'culinary abominations' with extreme ingredients, and watching souffles collapse in slow motion. The game's self-deprecating humor and ability to simulate cooking disasters (burning the kitchen, serving spoiled food to critics) are seen as entertaining and hilarious rather than frustrating. Unexpected details like retro FM music and humorous touches further enhance the playful, destructive fun.
- Enjoyment (weight 0.1): Players report enjoying the game for its immersive, addictive, and authentic cooking simulation, with detailed processes, varied recipes across DLCs, and a humorous tone. The freedom to experiment (blowing up gas cans, creative mode, making pizza and burgers) and the rewarding feeling of overcoming initial difficulty to create successful dishes provide long-lasting fun. Despite some bugs, the overall engaging sandbox and career modes keep players coming back for hours.
- Excitement (weight 0.08): Excitement stems from realistic physics that allow destructive fun (blowing up propane tanks, launching oven doors) and the ability to create any dish or disaster in sandbox mode. Players are thrilled by deep career mode challenges, fast-paced orders, and the anticipation of trying DLCs (especially pizza and pastry), which expand creative possibilities. The feeling of finally fulfilling a long-time desire to play the game, learning real cooking from it, and experiencing 'the best cooking simulator' generates high enthusiasm.
- Anger (weight 0.06): Anger arises from game-breaking bugs (e.g., crashes on launch, corrupted saves, broken recipes) and poor performance that prevent any meaningful gameplay, often compounded by a lack of developer support (ignored issues, untested updates). Specific frustrating mechanics like unrealistic cutting (invisible guide lines, seasoning slammed instead of placed) and design choices that feel punitive (forced purchase of sequel, refund refusal, ad spam) evoke strong negative reactions. The feeling of wasted money and time, along with bugs that ruin immersion (translation errors, contamination logic), intensifies anger.
- Annoyance (weight 0.03): Annoyance is caused by persistent minor bugs (recurring cabinet door, crooked recipes, clipping, liquid physics) and odd gameplay design decisions (forcing too many ingredients, inaccurate cultural depictions, delivery part issues). These issues, while not game-breaking, interrupt the flow and realism, making players feel the game is janky or incomplete. Specific problems like incorrect Spring Festival decoration or illogical heat logic (hot fish on trays) add to a sense of low-quality polish.
- Fun (weight 0.02): Players describe the game as fun due to its silly, semi-realistic nature and the freedom to create chaos (explosions, darts with knives, cooking whatever they want). The wide range of modes and options, combined with crazy physics, provide entertaining and worth-the-price gameplay. The overall enjoyment stems from the balance between silly antics and engaging mechanics.
- Confusion (weight 0.02): Confusion stems from a lack of adequate tutorials and in-game guidance, leaving players unsure what to do next, especially with special orders or specific recipes. Inconsistent rating systems, unclear mechanics (salt distribution, red border meaning), and misleading recipe descriptions prevent players from understanding why they fail even when following instructions. Technical issues like being stuck on the logo screen or not finding ingredient shops add to the disorientation.
- Joy (weight 0.02): Joy is expressed through celebrating achievements like earning a five-star rating on a food critic dish and the ability to cook dishes impossible in real life. The fun, realistic physics, engaging career and sandbox modes, and learning real cooking from the game create a super-positive, uplifting experience. The humorous explosions and mood-boosting gameplay contribute to an overall feeling of delight.
- Relaxation (weight 0.02): Players find relaxation in the game's calm and cozy atmosphere, especially through free-play and sandbox modes that remove time pressure and stress. The cooking simulation, once mastered, is described as 'the ultimate digital stress-relief toy' where one can sit back, cook, and enjoy the process without pressure. This peaceful experience makes it a great tool for unwinding.
- Love (weight 0.01): Loving the game is driven by a strong overall enjoyment of both the base game and its DLC add-ons, which provide amazing gameplay and realistic cooking mechanics that make players appreciate cooking. The holistic experience—engaging, well-crafted, and immersive—fosters a genuine affection for the title.
- Boredom (weight 0.01): Boredom sets in due to repetitive cooking tasks—having to make the same dishes repeatedly in single-player mode—which becomes tedious over time. The lack of a multiplayer mode to share the experience exacerbates the monotony, making the game feel stale after initial fun passes.
- Desire (weight 0.01): Players desire additional features such as cooperative multiplayer (like Overcooked), VR support, and more plates or bowls for sauces to improve the cooking experience. Specific wishes include allowing rolling blobs in pizza DLC and releasing the game for Mac, indicating a strong want for expanded accessibility and functionality.
- Addiction (weight 0.01): Addiction arises from sandbox and career modes that are so engaging and fun that players lose track of time, driven by the addictive progression of career mode and the sheer joy of playing. The game's high quality and fun factor create a compelling loop that keeps players hooked for hours.
- Stress (weight 0.01): Stress is triggered by time-limited orders even in relax mode, multiple simultaneous orders, and having to cook 3-4 recipes under pressure, which feels harder than real cooking. This intense challenge raises blood pressure but is often described as 'fun stress,' balancing tension with engagement.
- Enthusiasm (weight 0.01): Enthusiasm comes from loving the game as a comprehensive cooking simulation with excellent DLC, coupled with a genuine passion for cooking and the learning experience it provides. Players are excited to share their strong positive feelings about the value and depth of the title.
- Nostalgia (weight 0.01): Nostalgia is felt by players who prefer the gameplay of the first game over the new direction, or who have wanted to play the title since childhood. Fulfilling a long-time dream of playing the game brings a sentimental appreciation, even as the series evolves.
- Regret (weight 0.01): Regret results from the game becoming unplayable due to bugs while being unable to refund after 2 hours, leading to a feeling of wasted money and disappointment. A price drop soon after purchase intensifies the sense of poor value and buyer's remorse.}