Info about Tannenberg:

Official game description:
A New Front
===========
On May 21, the fight continues in Gallipoli, introducing the Ottoman Front to the WW1 Game Series.
About the Game
==============
Tannenberg brings the massive battles of the Eastern Front in WW1 to life with 64 players fighting for control of key sectors of the battlefield, each one offering a distinct strategic advantage. Warfare between the Russian Empire, Germany, and their allies offers a fresh experience for first person shooter players and history enthusiasts alike.
There are seven squads, 50+ weapons, eight large maps that give players tactical freedom, and a 64 player game mode with full AI bot support so you can experience epic battles at any time! Everything has been recreated with the same attention to detail seen in Verdun, the first entry in the WW1 Game Series.
This historical game takes place across the lakes, forests, mountains and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914, one of the most iconic encirclement battles in history. Players will be able to master a range of authentically modelled equipment brought to the field by Russian Frontovik and Cossack squads, the renowned Latvian Riflemen, or the Roumanian infantry squad. Alternatively they can join the Central Powers to serve in an Austro-Hungarian K.u.K. unit, with the German Infanterie, or in the Bulgarian rifle section.
Tannenberg offers several game modes - including the exciting Maneuver game mode reflecting the nature of war on the Eastern Front, as 64 players battle across large maps where the objectives and battle lines are always shifting. Survive the deadly battles by working together with your four man squad and utilizing your distinctive skills. There is a wealth of historical detail including realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields.
Tannenberg key features include:
--------------------------------
*   **Authentic WW1 atmosphere;** accuracy in everything from maps and weaponry to uniforms
*   **Tactical squad-based FPS;** play as Russian, Roumanian, Latvian, Austro-Hungarian, German and Bulgarian troops
*   **Wide-ranging landscapes;** large maps each with weather variants from snow to summer sun
*   **64 player Maneuver game mode;** capture strategic sectors in grand battles of movement
*   **Never fight alone;** squad gameplay and AI bots for Maneuver so you can join epic battles at any time
**WW1 on the Eastern Front**
----------------------------
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly heavy machine gun and hard-hitting rifle, there are many weapons to master. The battlefield is a dangerous place – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Tannenberg’s Maneuver game mode captures the essence of warfare on the Eastern Front, with 64 players, large open maps, and the freedom to choose which sectors you will attack and defend. Just make sure you don’t get outflanked and encircled before you can do the same to your enemies!
**Authentic World War 1 Setting**
---------------------------------
The WW1 Game Series currently includes _Gallipoli_, _Isonzo, Tannenberg and_ _Verdun._ Engage in expeditionary warfare through the Middle Eastern Front in _Gallipoli_, scale the mountains of the Alpine Front in _Isonzo,_ maneuver for control of key sectors in _Tannenberg_ on the Eastern Front or dive into the trenches along the Western Front in _Verdun_. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
We recreate the atmosphere of the Eastern Front with the same level of accuracy as seen in all our games. Extensive research has been conducted, with uniforms recreated to the tiniest detail and weapons modelled to exact references. The maps use realistic props and terrain layouts based on locations from the hilly forests of Galicia to Polish villages subjected to scorched earth tactics and more!

Release date: Nov 16, 2017

Categories: First-Person Shooter, Squad-based Tactical Gameplay, Historical Setting, Multiplayer, Bot Support, Single-player, Realistic Weapon Mechanics

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence shows mixed opinions. One reviewer accepts the €16.79 (~$18) base price as fair for the content, but many others emphasize that the game is only worth it when heavily discounted (e.g., 'just a few bucks' or 'on sale'). The frequent calls to buy on sale and criticism of the full price indicate that the community perceives a fair base price significantly lower than the current €16.79. The 'few bucks' suggestion and the 'discount price' request point to a range of $5–$10 USD as what most consider reasonable.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 'few hours' quote indicates minimal time to experience all content but lacks a precise number, so gameCompletion is set to null. The '40 minutes later' quote directly supports a typical 40-minute match duration, yielding sessionLength of 0.67 hours (rounded to 0 due to schema? Actually need non-negative number, 0.67 is correct, but I wrote 0 in the JSON? Wait, I wrote 0. Should be 0.67. Let's fix.) No quotes address story or endgame, so those are null.
- Time-to-fun:
  - Summary: Tannenberg offers an initially engaging historical WW1 multiplayer experience, but the novelty fades due to repetitive gameplay, limited content, and low player counts, leading to a drop in enjoyment over time.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Low player count; Repetitive gameplay; Limited content
  - Unlock drivers: N/A
  - Conditions: Playing with friends; Interest in historical authenticity; Tolerance for repetition
- Player Archetypes:
  - History Realism Devotee (buy)
    - Motivation: Historical authenticity and immersive WW1 atmosphere
    - Playstyle: Tactical, squad-based, methodical gameplay
    - Experience: familiar
    - Purchase stance: buy
    - Labels: history enthusiast
    - Reference games: Verdun
  - Casual Action Seeker (sale)
    - Motivation: Fast-paced fun and large-scale multiplayer action
    - Playstyle: Run-and-gun, capture points, quick respawn
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: CS:GO; Battlefield; Halo; Call of Duty
  - Disappointed Skeptic (no buy)
    - Motivation: Frustration with low population, technical issues, and lack of depth
    - Playstyle: N/A
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Verdun
  - Bot Battle Enjoyer (sale)
    - Motivation: Atmospheric immersion and relaxed gameplay without requiring full multiplayer lobbies
    - Playstyle: Solo or co-op with bots, exploration of atmosphere
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and enjoyable (weight 0.41): Players consistently describe the game as fun, entertaining, and enjoyable, often highlighting its appeal both solo and with friends. This feedback indicates a strong positive reception of the core gameplay.
- Historic and realistic gameplay (weight 0.37): Reviewers value the game's historical accuracy and realism, from its representation of World War 1 to its weaponry and uniforms. This authenticity is a major draw for players interested in the era.
- Graphics receive mixed praise (weight 0.23): Opinions on graphics vary, with some calling them beautiful or amazing while others find them just okay. Overall, the visuals are generally well-regarded, especially at maximum settings.
- Best WW1 game available (weight 0.22): Reviewers frequently compare the game favorably against other World War 1 titles, calling it the best or one of the best in the genre. The game is praised for its historical knowledge and tactical shooter elements.
- Bots enhance gameplay experience (weight 0.21): Players appreciate the presence of bots for casual play, noting they provide a fun and structured experience even without human players. Bots are seen as a positive feature that extends the game's longevity.
- Superior to Verdun (weight 0.2): Several players mention that the game is more fun, dynamic, and open compared to Verdun, another WW1 game. This comparison suggests the game improves upon its predecessor in notable ways.
- Large and diverse maps (weight 0.16): Players appreciate the massive, diverse, and beautifully designed maps. The large scale of the maps adds to the immersive battle experience.
- Squad-based tactical gameplay (weight 0.16): The game's squad-oriented mechanics and teamwork elements are highlighted, offering a semi-tactical experience. This approach appeals to players who enjoy coordinated play.
- Battles are immersive (weight 0.14): The battles are described as gritty, immersive, and grand, drawing players into the conflict. The sense of scale and atmosphere contributes to the overall experience.
- Game considered a masterpiece (weight 0.13): A subset of players use strong superlatives like 'masterpiece', 'perfect', and 'legend' to describe the game. This indicates a very high level of satisfaction among some reviewers.
- Wide variety of weapons (weight 0.11): Reviewers note the extensive range of weapons and classes available, providing great variety. This diversity allows for different playstyles and keeps gameplay engaging.
- Easy to learn and play (weight 0.1): The game is described as easy to learn and pick up, making it accessible to new players. This ease of entry is a positive point for those looking for a quick start.
- Eastern Front setting appreciated (weight 0.08): Players find the Eastern Front more interesting than the Western Front, with detailed representation. This setting is a notable highlight for history enthusiasts.
- Weapons feel realistic (weight 0.08): Players appreciate the realistic feel of the weapons and their handling, which adds to the authenticity. Well-made firearms enhance the tactical shooter experience.
- Overall solid game (weight 0.08): Some reviewers simply call the game 'lovely', 'very good', or 'decent overall', indicating a positive but not outstanding impression. This suggests the game meets expectations for most players.

Common complaints:
- Low player base overall (weight 0.53): Many reviews note a very small online player population, often with only a handful of real players on servers at any time. This results in sparse matches and a generally dead feel.
- Matches filled with bots (weight 0.31): Due to low player counts, many matches are filled with bots, sometimes up to 80% or more. Real players are often outnumbered, which diminishes the multiplayer experience.
- Server population issues (weight 0.2): Players report that servers are often empty or poorly populated, with some regional servers having no players at all. The EU server appears to have the most activity, but even that is limited.
- Clunky animations and movement (weight 0.13): Animations and player movement are described as clunky, stiff, and slow compared to other games. This makes the gameplay feel awkward and less fluid.
- Enemies hard to spot (weight 0.12): Players find it difficult to see enemies in bushes or across the map, leading to frustrating deaths. The camouflage and map design contribute to visibility issues.
- High latency on regional servers (weight 0.1): Players on Asian, Korean, and US servers experience high ping, often 200-300ms, making gameplay laggy. This is especially problematic when servers are located far from the player's region.
- Bots act unintelligently (weight 0.1): Bot AI is often described as stupid or useless, with behaviors that don't mimic human players effectively. This can lead to unbalanced or unsatisfying matches.
- No single-player campaign (weight 0.1): There is no single-player campaign, only bots to play against, which disappoints players seeking a solo experience. The game is purely multiplayer, so it's unplayable without online connection.
- Cheaters present in game (weight 0.06): Some players have encountered cheaters, which negatively impacts the multiplayer experience. This is a recurring concern among those who play online.
- Bots have unfair abilities (weight 0.06): Players report that bots can see through fog and shoot through obstacles, giving them an unfair advantage. This adds to the frustration of playing against bots.
- Friendly fire incidents (weight 0.05): Players frequently die from their own artillery or friendly grenades, which is frustrating. Team coordination and communication are needed to avoid such incidents.
- Repetitive gameplay (weight 0.05): The gameplay is considered monotonous and repetitive, lacking variety in objectives and actions. This can lead to boredom after short play sessions.
- Poor match balance (weight 0.05): Teams are sometimes unbalanced, with skilled players stacking on one side, leading to one-sided matches. This reduces the competitiveness and fun of the game.

Gameplay feedback:
- WW1 FPS with realistic setting (weight 0.71): The game is a WWI-set first-person shooter with a realistic historical approach, featuring period-appropriate classes and weapons. It is part of the WW1 Game Series and focuses on the Eastern Front.
- Multiplayer with bot support (weight 0.53): The game is primarily a multiplayer shooter that includes bot teammates and opponents, allowing for solo play or filling empty server slots. Bots help maintain match dynamics when player counts are low.
- Bolt-action rifles one-shot kills (weight 0.19): Weapons are predominantly bolt-action and breach-load rifles that often kill in one shot, along with pistols, revolvers, and melee weapons. This realistic damage model demands strategic thinking and precise aim.
- Large maps and 64-player battles (weight 0.14): The game supports up to 64 players on large, diverse maps that are spacious but not empty. This scale facilitates intense battles and strategic movement across the battlefield.
- Gas attacks require masks (weight 0.13): The game includes gas attacks that force players to wear gas masks, which restrict visibility. This mechanic adds a tactical layer to combat and is a notable historical element of WWI.
- Fixed machine gun positions (weight 0.13): Machine guns are stationary and placed at fixed locations rather than being carried, serving as the only automatic weapons. Players can use them to control areas and defend capture points.
- Sector capture gameplay (weight 0.11): The game features sector capture and defense mechanics, where players capture and hold tactical control points. This capture-and-defend loop is central to the multiplayer experience.
- Squad-based semi-tactical combat (weight 0.09): Gameplay is squad-based with distinct roles like rifleman, gunner, and grenadier, encouraging teamwork and coordination. It is a semi-tactical FPS that balances realism with accessibility.
- Sequel evolving Verdun gameplay (weight 0.08): The game is a sequel to Verdun, retaining the core gameplay essence while evolving its premises. It builds on the previous title's mechanics and setting within the WW1 Game Series.
- Arcade and realistic blend (weight 0.08): The game mixes arcade and realistic elements, making it simpler and more arcade-like than other entries in the series. This approach may appeal to players seeking a less hardcore experience.

Performance notes:
- Optimization praised on low-end hardware (weight 0.17): Multiple reviewers report smooth performance on low-end hardware, with one noting 100 FPS on ultra settings with an RTX 2060 and i7-7700K. This feedback indicates positive optimization and accessibility for a wide range of systems.
- Optimization varies, sometimes poor (weight 0.11): Some content lags and could be more optimized, with one reviewer noting poor optimization requiring lowered graphics for stable frame rates. Frame rate drops are common but not always game-breaking.
- Hardware demanding at high settings (weight 0.11): High graphics settings are demanding, consuming huge GPU performance and requiring strong CPUs. One reviewer notes the game may run at half the frame rate of Verdun on identical settings on some hardware.
- Network errors cause crashes (weight 0.09): Frequent crashes due to network errors, along with connection losses and timeouts, disrupt gameplay. Players report these issues as common, indicating a need for improved network stability.
- Performance acceptable but improvable (weight 0.08): Some reviewers find performance acceptable but believe it could be improved, while others note optimization has been improved through patches. Moderate FPS on low-end laptops remains fluid without hitches.
- High latency on Asian servers (weight 0.07): Asian and Korean server players experience high latency, with one forced to play at 364 ms despite proximity to Australian servers. This suggests regional server infrastructure issues or routing problems affecting player experience.
- Server instability and disconnects (weight 0.07): Occasional server instability and frequent disconnects are reported, with one suggesting a launch option to reduce transmission errors. This points to persistent server reliability issues.
- Graphics requirements reasonable (weight 0.07): Minimum to medium system requirements are considered reasonable, and the game runs well on low-end computers. This aligns with positive optimization feedback.
- Bots cause teleporting issues (weight 0.06): Network pressure from bots can lead to character teleportation across the map, a common issue in multiplayer. This suggests a need for better bot AI or bandwidth management.
- Bugs cause getting stuck (weight 0.04): A game bug causes players to get stuck in a position, hindering progression and enjoyment. This is a specific issue that developers should address in patches.

Recommendations:
- Recommended for WW1 enthusiasts (weight 0.44): The game is repeatedly recommended to fans of World War I and historical shooters. Many reviewers highlight its historical accuracy and authentic atmosphere as key strengths.
- Positive overall recommendation (weight 0.38): A large number of reviews provide a straightforward positive recommendation, often without specific details. This suggests general satisfaction with the game.
- Low player count problem (weight 0.23): A recurring criticism is the lack of online players, leading to matches against bots or empty servers. Some reviewers find this unacceptable, while others tolerate it.
- Buy on sale (weight 0.21): Several reviewers advise purchasing the game during a Steam sale or discount. They feel the game offers better value when bought at a reduced price.
- Alternative to Battlefield 1 (weight 0.14): The game is seen as a more realistic and historically accurate alternative to Battlefield 1. Reviewers appreciate it for players disappointed by BF1's arcade style.
- Atmosphere and historical feel (weight 0.13): The game's atmosphere and historical immersion are frequently praised. Some recommend it specifically for the experience of WWI combat, even if gameplay has flaws.
- Server issues in regions (weight 0.1): Players in Asia, China, Russia, and Europe report high ping or blocked servers, making the game unplayable in some regions. This is a specific technical concern for certain audiences.
- Technical and optimization issues (weight 0.1): There are reports of optimization problems and disconnects. Some suggest launch options or custom matches to work around bugs, but these remain a drawback.
- Not for casual players (weight 0.1): The game's difficulty and slower, more tactical pace are not suitable for casual players. Reviewers note that it requires patience and a tolerance for bolt-action rifles.
- Support developer by buying (weight 0.08): A few reviewers recommend buying the game to support the developers, even if they do not play it much. This is a niche reason but shows community support.
- Niche recommendation only (weight 0.07): Some reviews limit their recommendation to niche audiences, such as history buffs or fans of specific YouTube channels. This indicates the game is not mainstream.
- Recommend only for series fans (weight 0.07): A few reviews recommend the game only if you are already a fan of the series (like Verdun) or the specific historical setting. This is a niche recommendation.
- Play with friends (weight 0.06): Recommendations for playing with friends mention that it's more enjoyable as a squad FPS. This is a positive social aspect.
- Not for fast-paced players (weight 0.06): Players who prefer fast-paced, automatic weapon gameplay are advised against this game. The slow, bolt-action style is a key differentiator.
- Request for new content (weight 0.05): Some reviewers express hope for additional content, like new fronts (e.g., Gallipoli) and regular updates. This shows ongoing interest in the game's potential.
- Worth price compared to others (weight 0.05): A couple of reviews state the game is worth its price compared to other FPS titles, especially on sale. This is a value-for-money argument.

Other player notes:
- Compared to Verdun (weight 0.44): The game is often compared to its predecessor Verdun, with players noting it features larger, more open maps and a different focus on maneuver warfare rather than trench combat. Some find Tannenberg more strategic and enjoyable, while others see it as a lighter alternative.
- Compared to Battlefield 1 (weight 0.32): Players frequently compare Tannenberg to Battlefield 1, noting its superior historical accuracy and more realistic, deliberate gameplay. Many fans of historical shooters prefer Tannenberg's authenticity over Battlefield 1's arcade-style action.
- Small player population (weight 0.25): Many reviews highlight the game's small and often inactive online player base, which can lead to matches filled with bots. This is a major concern for players seeking competitive multiplayer experiences.
- Bots fill matches (weight 0.22): Due to low player counts, matches are often filled with bots to allow gameplay. While this enables matches, it reduces the competitive multiplayer experience.
- Part of game series (weight 0.21): The game is recognized as a standalone follow-up to Verdun and part of a series that also includes Isonzo. Players often discuss how these titles relate to each other and the series' overall direction.
- Player base split (weight 0.17): Players argue that releasing similar games as separate titles (Verdun, Tannenberg, Isonzo) splits the community across multiple games, harming the player population. Some suggest the games should be combined into one title.
- Gameplay evolution from Verdun (weight 0.14): Tannenberg is seen as an evolution from Verdun, with improved gameplay mechanics and more mobile battlefields. However, some feel it shares many core similarities with its predecessor.
- Historical weapon accuracy (weight 0.13): The game is praised for its historically accurate firearms and realistic depiction of World War I weaponry. This attention to detail appeals to history enthusiasts and sets it apart from more casual shooters.
- Eastern Front setting (weight 0.13): The game is set on the Eastern Front of World War I, a less-covered theater compared to the Western Front. This unique setting is appreciated by history buffs and differentiates it from other WWI games.
- Comparison to Isonzo (weight 0.11): Players mention Isonzo, the third game in the series, noting that all three should perhaps be one combined title rather than separate releases to avoid splitting the community.
- Early Access status (weight 0.1): Several reviewers note that the game is still in Early Access, receiving regular updates and patches. This suggests ongoing development and potential for improvement, but also indicates incomplete features.
- Compared to other shooters (weight 0.1): Some reviews compare Tannenberg to other shooters like Red Orchestra 2 and Call of Duty, noting its fast-paced action and distinct features such as death screams. It is positioned as a non-arcade, realistic shooter alternative.
- Overshadowed by AAA titles (weight 0.1): The game and its series are often overshadowed by larger franchises like Battlefield and Call of Duty, making it a niche choice. This affects its visibility and player base.
- No campaign mode (weight 0.08): Reviewers frequently point out that Tannenberg lacks a single-player campaign or story mode, focusing entirely on multiplayer. This is a drawback for players who prefer solo experiences.
- Regional server locations (weight 0.08): The game has dedicated servers in regions such as Asia, Australia, Europe, and the US East Coast. However, players note that main battles may be hosted in Asia or US, affecting latency for other regions.
- No monetization (weight 0.06): Players appreciate that the game has no donations, lootboxes, or pay-to-win mechanics. This is a positive point for those tired of monetization in other games.
- Vehicle and feature variety (weight 0.06): Compared to Battlefield 1, Tannenberg lacks the variety of vehicles, weapons, and mechanics because it covers only the Eastern Front. This limits its appeal relative to more comprehensive shooters.
- Romanian language support (weight 0.05): The game includes Romanian localization, but players report translation issues. This suggests potential localization quality problems.

Emotions:
- Disappointment (weight 0.18): The game suffers from a very low and fragmented player base, with many servers empty or filled with bots, and the community is split across multiple titles. It also lacks promised features like a single-player campaign, wave-based mode, and automatic weapons, while technical issues like crashes and server blocks exacerbate the feeling that the game never reached its potential.
- Frustration (weight 0.15): Players are frustrated by bots that can see through fog and shoot through obstacles, leading to unfair deaths, alongside frequent connection issues and high ping in certain regions. The low population and unbalanced matches with cheaters and exploits, as well as clunky mechanics and overpowered artillery, further diminish the experience.
- Enjoyment (weight 0.12): The game is praised for its authentic World War I atmosphere, realistic gunplay, and immersive battles, especially when played with friends or against bots. It is considered more fun and strategic than its predecessor, with satisfying melee moments and a well-executed Eastern Front setting.
- Satisfaction (weight 0.08): Players derive satisfaction from the game's historical accuracy, beautiful graphics, and solid mechanics, including realistic weapons and offline bot progression. The ability to play as their own country and the rewarding combat experience contribute to an overall positive feeling despite occasional challenges.
- Appreciation (weight 0.06): The developers' attention to historical detail, from weaponry to uniforms, is highly appreciated, as is the tactical gameplay that encourages strategic thinking. The inclusion of bots helps maintain the experience with low player counts, and the lack of microtransactions and fair progression are valued.
- Admiration (weight 0.04): The game is admired for its superb attention to detail in uniforms, weapons, and landscapes, as well as its historical fidelity and immersive atmosphere. Reviewers regard the developers' dedication to authenticity and the quality of the Eastern Front representation as outstanding, making it a standout title in the series.
- Excitement (weight 0.04): The game delivers exciting moments through bayonet charges, Cossack saber attacks, and intense trench combat, providing adrenaline-fueled gameplay. The realistic atmosphere and rewarding skill-based shooting contribute to a thrilling experience, along with anticipation for future content like the Gallipoli expansion.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's accurate Eastern Front setting, detailed maps, and varied tactical gameplay that rewards careful aiming and maneuvering. The combination of good graphics, sound, and engaging combat, along with replayability offered by bots, generates strong positive energy.
- Love (weight 0.02): Fans express love for the game's authentic World War I FPS gameplay, unique maps, and the satisfying mechanics inherited from Verdun while adding new elements. The open fields of Tannenberg and the ability to play as various factions create a beloved, memorable experience.
- Annoyance (weight 0.02): Annoyance stems from technical issues like connection problems and stiff animations that cause gameplay bugs, as well as unmoderated chat with offensive content. The AI teamwork behavior and frequent deadly artillery or grenades also frustrate players, alongside a perception of insufficient research by developers.
- Amusement (weight 0.02): The game provides amusement through absurd deaths, such as being killed by bushes, and watching bots get stuck on fences. Players also find humor in the satirical tone about the Russian soldier's lack of supplies, the sarcastic comments about chlorine gas, and laughable incorrect unit names, making for a lighthearted take on the grim setting.
- Approval (weight 0.02): Players approve of the game as one of the few good World War I shooters, appreciating how it builds on Verdun's mechanics and delivers immersive sound and gameplay. The inclusion of Hungarian-language troops adds authenticity, and the game successfully proves that realism and historical accuracy can be fun.
- Sadness (weight 0.02): Sadness arises from the game's decline due to a fragmented and dwindling player base, leading to empty battlefields and bot-filled matches. Losing comrades in battle and the game feeling dead despite being crafted with care evoke an emotional response, as does the repetitive gameplay for new players.
- Boredom (weight 0.02): The game induces boredom due to a lack of gameplay variety, with repetitive rifle mechanics and maps leading to monotony. The limited actions beyond shooting and grenades, along with a small player base, contribute to a dull experience compared to other entries in the series.
- Surprise (weight 0.01): Players are surprised that the multiplayer remains active and that the game exceeded their expectations, being more dynamic than Verdun. The positive surprises include a different, enjoyable experience from what was anticipated, making the game stand out positively.
- Fun (weight 0.01): The game is simply fun to play, whether alone or with friends, and remains engaging even when populated mostly by bots. The ability to create custom bot matches adds replayability, and the core gameplay loop delivers enjoyment that keeps players returning.
- Nostalgia (weight 0.01): For some, the game evokes nostalgia by recalling a long-awaited World War I Half-Life 2 mod that never materialized, and the game fills that gap for the setting. It provides a reason to return to the genre, making it an irreplaceable experience for its time and place.
- Regret (weight 0.01): Players regret not having played the game when its online population was higher, now facing a dead online mode. Those who purchased it late feel the money was spent on a game without a functioning multiplayer, wishing they had experienced it earlier.
- Concern (weight 0.01): The primary concern is the very small online player count, with servers often filling slots with bots. Players worry that the game might become completely empty if the population continues to decline, threatening the longevity of the experience.
- Impressed (weight 0.01): The game impresses with its super fun and simple gameplay, as well as gritty and immersive battle scenes that capture the historical atmosphere. The huge potential and overall great experience leave players impressed, despite minor issues.}