Info about Lost Dimension:

Official game description:
Taking place In the near future with the world in ruin, a terrorist mastermind known only as ‘The End’ threatens humanity with nuclear armageddon. A special task force of eleven young psychics each with incredible superhuman abilities and a mysterious past, are the only ones who can stop him. Together, they must climb The End’s formidable tower one floor at a time and bring him to justice. Their psychic powers will be put to the test against the sinister occupants of each floor as they race against the clock – and the traitors hidden within their ranks – to save the planet.  
As team leader, Sho Kasugai, you’ll need to master a deep-but-intuitive combat system, build relationships with your squad and use logic to discern the traitor on each floor to progress. Only Sho has the skills necessary to weed out the traitors and defeat The End.  
· Deep turn-based tactical RPG combat system. Defer turns, assist your allies and combine your team’s incredible psychic powers to gain victory!  
· Find the traitors! Use your psychic powers to rifle through your teammates' minds and uncover their secrets. But beware, the list of traitors is different every time you play!  
· Unlock and level up a huge variety of skills. Create the ultimate tank or support builds for your characters and swap out eliminated members’ Materia to unlock new high-powered Gifts.  
· Uncover the truth! Multiple endings to discover. Who is ‘The End’? What are his real motives? Only by gaining the trust of all your team members can you find out!  
Developed by Lancarse, creators of many highly acclaimed JRPGs, and originally published by FURYU Corporation, Lost Dimension has an incredibly impressive pedigree. The game's intriguing storyline was written by Jun Kumagai, the Tower level designs were headed up by Takeshi Oga, while the character designs were provided by Yuu Yamashita and Makoto Tsuchibayashi.  
For the first time, you can now play the critically-acclaimed Lost Dimension on PC, featuring all the thrilling tactical RPG gameplay of the console original and a raft of PC-only improvements.  
The world is waiting...  
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What the reviewers had to say about the PS3 version:  
While the original console versions of Lost Dimension received highly-coveted Gold Awards from a very well renowned Japanese gaming magazine company, this is what other reviewers had to say:  
“Lost Dimension is an incredible title, with a constant sense of escalation and drama.” 4.5 Stars out of 5 - Digitally Downloaded  
“Lost Dimension is a unique title that tries to bring some originality to RPGs, as well as a new form of replayability. The core concept is fantastic and makes the story thought provoking.” 8.5/10 - PSU.com  
"Gripping character work complements deep combat." 8.4/10 - NZGamer  
“It's a genuinely satisfying and memorable tactical RPG that I won't soon forget.” 8/10 - Destructoid  
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Release date: Oct 30, 2017

Categories: Tactical RPG, Turn-based Tactical, Social Deduction, Visual Novel, Multiple Endings, Skill Tree Progression, JRPG, Dungeon Crawler

Feature scans:
- Proton/Linux: score 78; verdict: Barely Playable on Linux/Proton; summary: Linux and Steam Deck feedback is mixed but clearly rough. One user warns that the game's video format makes it unable to run under Proton on Linux, and multiple Steam Deck users report launch failures, black screens after the menu with Proton 9-15, or inability to play correctly. One reviewer says the game runs on Steam Deck only after community-linked tweaking, which shows some users can reach gameplay but only with workarounds. Overall, the game is not reliable out of the box on Linux/Proton and requires significant compatibility effort.
- Steam Deck: score 70; verdict: Broken for many Steam Deck users; summary: Steam Deck feedback is dominated by Proton/Linux compatibility problems. One user reports the game runs only after manual tweaking and community guidance, but others report it does not play correctly or goes black after the menu. The presence of hard launch blockers places the experience in the broken range despite some possibility of workarounds.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Reviewers treat the base game as a complete package but are strongly price-sensitive. The clearest anchor is an explicit ceiling of about $6, while other comments repeatedly frame the game as worth buying only on sale or at a discount. This supports a fair community base-game range of roughly $5 to $10, with $5-$6 viewed as good value and anything near full price considered too high.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews directly support a main completion window of roughly 15-20 hours, with one reviewer citing around twenty hours to complete while pursuing the true ending and another independently citing about 15 hours. Multiple playthroughs are required for the true ending, but no review provides a reliable separate hour count for post-game or replay content, a typical session length, or a distinct story-only completion time, so only gameCompletion is populated.
- Time-to-fun:
  - Summary: The tactical combat and progression loop are repeatedly described as fun and addictive, making the core appeal immediate for many players. The main friction is a confusing tutorial, a money/EXP grind wall, and mixed reports that the combat can feel boring or repetitive.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Confusing, under-explained tutorial; Money and EXP wall forcing mission grinding; Repetitive vision mode; Repetitive dialogue and uneven pacing; Dull, low-budget visuals; Repetitive tactical battles in longer sessions
  - Unlock drivers: Traitor decisions and branching narrative consequences counterbalance repetition by maintaining tension
  - Conditions: Tolerance for repetitive combat and dialogue; Willingness to grind previous missions for money and EXP; Interest in the traitor mystery and branching consequences; Preference for tactical combat over presentation and story; Forgiving low-budget PSP-port visuals; Patience with an unclear tutorial
- Player Archetypes:
  - Tactical SRPG Tactician (buy)
    - Motivation: Tactical positioning and turn-based combat.
    - Playstyle: Manually controls party members, studies positioning, and evaluates systems against other SRPGs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: SRPG fans
    - Reference games: Valkyria Chronicles; XCOM; Massive Chalice
  - Social Deduction Story Seeker (buy)
    - Motivation: Uncovering the random traitor through social deduction and visual novel storytelling.
    - Playstyle: Reads dialogue for suspicion cues, deduces suspects, and seeks single-player social deduction.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Danganronpa
  - Replay-Driven Achievement Perfectionist (buy)
    - Motivation: Completing achievements and seeing the true ending across multiple runs.
    - Playstyle: Replays the campaign, restarts saves, and follows guides to reach achievements and true endings.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: perfectionists; achievement hunters
    - Reference games: N/A
  - Patient Hardcore JRPG Grinder (buy)
    - Motivation: Mastering a demanding JRPG through grinding, optimization, and guide use.
    - Playstyle: Grinds earlier missions, optimizes skills, and consults guides to overcome difficulty spikes.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: diehard JRPG fans; extremely patient
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Interesting story and premise (weight 0.34): The story and premise are considered interesting, with twists and turns that keep players engaged.
- Solid turn-based tactical combat (weight 0.31): The turn-based combat system is intricate and satisfying, requiring careful planning and offering fluid tactical gameplay.
- Randomized traitor mechanic adds replayability (weight 0.3): The randomized traitor system makes each playthrough different, forcing players to learn all characters and encouraging multiple playthroughs.
- Enjoyable skill tree system (weight 0.27): Players find the skill tree system enjoyable and deep, with unique trees per character that encourage different playstyles.
- Overall fun and enjoyable game (weight 0.23): Players find the game very fun and enjoyable, with addictive gameplay and satisfying mechanics.
- Good soundtrack and music (weight 0.22): The soundtrack is surprisingly good, with different tracks for different sections that enhance the experience.
- Creative and amazing ideas (weight 0.19): The game is praised for its amazing and creative ideas, with a phenomenal premise executed well.
- Decent voice acting (weight 0.16): Voice acting, including English voiceovers, is surprisingly decent to great, adding to the overall experience.
- Tough but exciting battles (weight 0.08): Battles are challenging yet exciting and fun, keeping players engaged.
- Colourful and diverse characters (weight 0.08): Characters are colourful with diverse personalities and designs, adding to the game's appeal.
- Beautiful anime graphics (weight 0.08): The game features beautiful anime-style graphics that enhance the visual experience.
- Hidden gem (weight 0.08): The game is considered a hidden gem and a little marvel, often overlooked but highly enjoyable.
- Skill transfer from erased allies (weight 0.08): Skills of erased allies can be equipped on others, allowing customization and avoiding ability shortages.
- Easy to understand mechanics (weight 0.07): The game is easy to handle once mechanics are understood, and is not too difficult to grasp.
- Reasonable playtime (weight 0.07): The game takes around twenty hours to complete and doesn't overstay its welcome, providing a satisfying length.
- Visual upgrade from PS3 (weight 0.07): The game is a visual upgrade from the PS3 version, featuring 1080p resolution and 60fps.

Common complaints:
- Story lacks depth and interest (weight 0.33): The narrative is widely described as basic, bland, and predictable, with weak storytelling and poor explanation during the first playthrough.
- Underdeveloped characters disappoint players (weight 0.2): Players consistently feel characters are underdeveloped and one-dimensional, lacking the depth and personality they expected.
- Game feels unfinished and unpolished (weight 0.14): Several players describe the game as severely undercooked or half-baked, lacking polish in enemy and weapon design.
- Crashes disrupt progress (weight 0.14): Players report crashes after completing missions, forcing chapter restarts, and general instability.
- Repetitive enemy designs (weight 0.13): Enemy designs are repetitive and lack variety, making battles feel samey halfway through.
- Game is too short (weight 0.13): Multiple players note the game is rather short and not that long.
- Unplayable due to bugs (weight 0.08): The game is described as buggy and unplayable, preventing any enjoyment.
- Framerate issues on modern hardware (weight 0.08): Rampant framerate issues occur even on modern hardware, and performance tanks on older laptops.
- Overpowered skills break balance (weight 0.07): Some easily accessible skills completely break the game, undermining challenge and balance.
- Traitor system luck-based (weight 0.07): The traitor system is entirely up to luck and can randomly kill favorite characters, ruining the experience.
- Game falls short of potential (weight 0.07): Players feel the game is not brilliant and does not live up to its potential.
- Traitor system poorly integrated (weight 0.07): The traitor system is not written well into the story and is less memorable than expected.
- Traitor hunting becomes tedious (weight 0.07): The traitor search mechanic can become irritating and tedious, and is easy to game.
- Low difficulty lacks challenge (weight 0.07): The game is not overly challenging and not very difficult, reducing engagement.
- Poor translation harms dialogue (weight 0.07): Dialogue is very literal and disjointed due to a cheap translation, hurting immersion.

Gameplay feedback:
- Randomized traitor each playthrough (weight 0.51): Traitors are randomly determined in each playthrough, adding replayability. The first traitor is fixed on the first playthrough, but subsequent runs randomize suspects and traitors.
- Turn-based tactical JRPG (weight 0.49): The game is a tactical turn-based JRPG with an intricate combat system. Combat includes movement and positioning on a grid or field.
- Skill trees per character (weight 0.32): Each character has three big skill trees or categories to specialize in. Unique abilities like pyromancy or telekinesis are unlocked through these trees.
- Valkyria Chronicles-like combat (weight 0.25): The battle system is similar to Valkyria Chronicles, featuring turn-based tactics with free movement within range.
- Visual novel style dialogue (weight 0.19): The game features visual novel style dialogue scenes and detective elements. Dialogue occurs in a hub between missions.
- New Game+ with skill points (weight 0.16): New Game+ mode restarts from level 1 but grants 20 skill points, allowing players to breeze through easily. Progress is not carried over.
- Unique character abilities and weapons (weight 0.16): Characters have different powers, weapons, and skills with unique uses. Each character has a special ability with its own skill tree.
- Traitor investigation and voting (weight 0.15): Players must investigate and vote to eliminate a suspected traitor at the end of each chapter or floor. The traitor is then permanently removed from the party.
- Assist attacks from allies (weight 0.13): Assists allow characters to attack in tandem outside their turn, and enemies can also use assist attacks. Nearby allies follow up with normal attacks.
- Limited vision for traitor detection (weight 0.11): A vision points system helps determine traitors, with red phrases after missions indicating a traitor's presence. Vision mode is used for traitor detection.
- Danganronpa-like deduction elements (weight 0.08): The game includes investigative and death game elements similar to Danganronpa. Deduction systems are used to identify traitors.
- Social deduction between battles (weight 0.08): Randomized traitor social deduction occurs between combat scenarios. Players engage in detective-like deduction to find a traitor in the group.
- Only one healer available (weight 0.08): There is only one healer in the entire game's roster, making healing a limited resource.
- Precog mechanic for traitor finding (weight 0.07): A precog mechanic involves traitors and requires players to find a traitor in their party.
- Tower climbing to final boss (weight 0.07): Players climb a mysterious tower to confront 'The End', the final boss.
- Back attacks and critical hits (weight 0.07): Back attacks and critical hits provide bonus damage in combat.

Performance notes:
- Poor performance and low FPS (weight 0.27): Players experience rampant framerate issues, stuttering, freezes, and sub-20 FPS during battles and movement, even on high-end hardware. Performance is inconsistent across systems.
- Models fail to load (weight 0.17): Multiple reports describe character and 3D models being invisible or refusing to load, making combat and gameplay unplayable. This is a severe rendering bug.
- Frequent general crashes (weight 0.17): The game crashes often on PC, with some errors and instant crashes on startup. Stability is a widespread concern.
- Steam Deck compatibility problems (weight 0.14): The game does not run properly on Steam Deck, often requiring tweaking or failing to launch. Some users report black screens or complete incompatibility.
- Crashes on mission completion (weight 0.12): Players report the game crashing consistently after completing missions, including black screens. This affects progress and is a major stability issue.
- Screen tearing issues (weight 0.11): Screen tearing occurs frequently, requiring manual Nvidia settings adjustments. The lack of in-game V-sync exacerbates the problem.
- Audio and visual glitches (weight 0.11): Players encounter periodic audio glitches that cut music for a minute, along with visual glitches. These are annoying but not game-breaking.
- AMD driver version dependency (weight 0.08): The game only works with AMD Radeon Software 24.5.1 or older; newer drivers cause black screens or failure to work. This forces users to downgrade drivers.
- Runs well on older hardware (weight 0.07): Some users report the game runs well on older laptops, achieving 1080p at 50-60fps, and note low hardware requirements. This contrasts with other performance complaints.
- Linux Proton video issue (weight 0.04): The .wmv video format causes the game to be unplayable on Linux with Proton. This is a niche but specific compatibility problem.
- PS3 version more stable (weight 0.04): One player notes the PS3 version is more stable than the PC version in terms of performance, highlighting PC optimization issues.

Recommendations:
- General positive recommendation (weight 0.38): Many reviewers give a straightforward recommendation, often citing enjoyment and replayability.
- Buy only on sale (weight 0.34): Many reviewers recommend waiting for a discount, stating the game is not worth full price but good value at sale prices.
- Recommended for tactical RPG fans (weight 0.24): Fans of turn-based tactics and SRPGs, especially those with positioning and manual control, will enjoy the game.
- For diehard JRPG fans (weight 0.17): The game is primarily recommended to hardcore JRPG enthusiasts, with other players finding it less appealing.
- Technical issues make game unplayable (weight 0.17): Multiple reviews cite bugs such as invisible models and poor performance, leading to refunds.
- Negative or mixed reviews (weight 0.15): Some reviewers cannot recommend the game due to lack of polish, execution issues, or changed content.
- Skip the DLC (weight 0.14): Reviewers advise against purchasing most DLCs, though some mention specific mission packs may be worthwhile.
- Unique appeal for specific tastes (weight 0.13): The game stands out for its originality, attracting fans of death games, social deduction, and unconventional RPGs.
- Not for everyone (weight 0.12): Several reviews indicate the game is niche, with some finding it hard to get into or requiring low expectations.
- Avoid PC port, play console version (weight 0.11): Reviewers warn against the PC version, suggesting playing the undub PS3 or Vita version instead.
- Good for visual novel fans (weight 0.11): Players who enjoy visual novels and investigative stories like Danganronpa or Phoenix Wright are likely to appreciate it.
- Requires patience and guide use (weight 0.11): Reviewers warn that the game can be frustrating and may require reading guides to avoid wasting time.
- Heavily flawed but enjoyable (weight 0.11): Despite significant flaws, some reviewers still recommend the game for its unique take on the genre.
- Short and cheap experience (weight 0.1): Some reviewers appreciate that the game is not too long or expensive, making it a fun, low-investment play.
- Try before buying (weight 0.04): Reviewers suggest watching trailers or trying the game first to see if it matches personal preferences.
- Publisher warning (weight 0.04): One reviewer strongly advises against buying games published by Ghostlight.

Other player notes:
- Comparisons to Danganronpa and Valkyria Chronicles (weight 0.41): Reviewers frequently compare the game to Danganronpa for its traitor and death game mechanics, and to Valkyria Chronicles for its strategy combat. Other comparisons include Persona, XCOM, and Among Us.
- Port of PS3 and Vita game (weight 0.4): The PC version is a port of the original PS3 and PS Vita release, with the original versions delisted. The PC port offers visual improvements like 1080p and 60fps.
- DLC adds missions and costumes (weight 0.28): DLC includes additional mission packs, costumes, and items that can aid grinding and provide extra lore. However, some consider the base game complete without DLC.
- True ending requires two playthroughs (weight 0.25): The game mandates a second playthrough, often using New Game Plus, to achieve the true ending. Subsequent runs are shorter due to carried-over levels and are supported for multiple playthroughs and achievement hunting.
- English dub only, no Japanese audio (weight 0.24): The Western release lacks Japanese voice acting due to licensing issues, though fan-made undubs exist for other platforms. A Steam guide allows installing a Japanese voice pack on PC.
- Short game length around 15-20 hours (weight 0.22): The game is relatively short for an RPG, taking about 15-20 hours for the first playthrough. Subsequent runs are faster, and full completion may take 19 hours.
- PC port technical performance (weight 0.19): The PC port is well-optimized with 21:9 support, 60fps, and 4K options, though it lacks extensive graphical customization. It is considered serviceable but low-effort by some.
- Visuals limited by original hardware (weight 0.14): Graphics are comparable to PS2-level, with plain models and sparse cutscenes, reflecting the game's origins on PS Vita. The PC port offers only modest visual upgrades.
- Small budget and team (weight 0.12): Developed by FURYU Corporation with a small team and modest budget, the game reflects its limited resources in presentation and scope.
- Sequel teased and potential for greatness (weight 0.12): The true ending lightly teases a sequel, and reviewers see potential for a great JRPG despite flaws. The game is often on sale and worth trying.
- Technical issues reported by some (weight 0.11): Some players experienced visual tearing, models not loading, and crashes, though others did not. A specific invisible models bug discovered in 2022 remains unaddressed by developers.
- Autosave system and other mechanics (weight 0.11): The game uses an autosave system and supports joystick input. It has five floors with 6-7 missions each, totaling about 30-35 missions.
- Multiple endings based on traitor choices (weight 0.11): The game features multiple endings depending on whether the player catches all traitors or allies with them. A surprise double vote on floor 4 and a fixed first-chapter death add twists.
- Niche hidden gem with addictive loop (weight 0.11): Reviewers describe the game as an obscure tactics title that is a hidden gem. The loop of identifying traitors and becoming attached to characters is highly engaging.
- Localization and translation issues (weight 0.1): The game was localized by NISA, but the translation quality is criticized as low. No official Chinese localization is available.
- Available on Steam, often discounted (weight 0.1): The PC port is available on Steam and frequently discounted by 75%, making it an affordable option. The Chinese store page is filled with curator reviews.
- Soundtrack praised, composer unknown (weight 0.06): The soundtrack is surprisingly good, though the composer is not credited. Japanese musical vocals were withheld due to licensing.
- Collectible lore files add depth (weight 0.04): Tip files scattered throughout the game provide additional lore, enriching the story for players who seek them out.
- Character quests locked until floor 4 (weight 0.04): Character quests required for the true ending cannot be accessed until floor 4, forcing players to plan their playthrough accordingly.

Emotions:
- Disappointment (weight 0.24): Players are disappointed by a disjointed story, shallow characters, and an unsatisfying ending that leaves questions unanswered. Technical issues, including model loading failures and crashes, make the game unplayable for many, and the traitor mechanic often feels poorly implemented and punishing.
- Frustration (weight 0.17): Frustration stems from frequent crashes, lost progress, and poor PC optimization, including screen tearing and missing Japanese voices. The traitor system's randomness and permadeath of characters, combined with tedious mechanics like deep visions and lack of a skip button, exacerbate the irritation.
- Enjoyment (weight 0.1): Players enjoy the fun and addictive tactical combat, the traitor deduction system, and the replayability offered by randomized teams and traitors. The deep skill trees and assist-based battles keep the gameplay engaging despite some flaws.
- Satisfaction (weight 0.09): Satisfaction comes from the intricate combat system, unique ability trees, and a complete package that offers good value. Improved graphics, solid port quality, and a fluid combat experience contribute to a fulfilling overall experience.
- Appreciation (weight 0.04): Appreciation is expressed for the care put into small details like traitor dialogue, the well-paced story, and the enjoyable combat similar to Valkyria Chronicles. Good music, beautiful anime graphics, and the game's underrated hidden gem status are also highlighted.
- Amusement (weight 0.02): Amusement arises from cheesy battle animations, unique visual flair, and humorous character moments, particularly involving Himeno. The fun combat and unique characters add to the lighthearted entertainment.
- Annoyance (weight 0.02): Annoyance is caused by visual elements like character poses resembling concept art, awkward camera movement on enemy turns, and bad voice acting. Repetitive and garbage dialogue further detracts from the experience.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the unique blend of tactical combat and social deduction, with the traitor system being a standout feature. The game's depth and replay value with randomized teams and traitors keep players excited.
- Boredom (weight 0.02): Boredom results from long unskippable enemy turns, one-note characters, and repetitive gameplay. The random elimination of traitors can make the rest of the game feel dull, and combat is described as super boring.
- Admiration (weight 0.02): Admiration is felt for the phenomenal premise executed well with strong characters, and the random traitor mechanic that keeps the game fresh. The game's heart, passion, and vision despite limitations, and its unique crossover appeal, are highly praised.
- Excitement (weight 0.02): Excitement comes from the combo skills and nuclear set-ups possible with the defer system, and the unique traitor mechanic that leads to cool gameplay evolution. The strategic assist-based combat adds to the thrill.
- Surprise (weight 0.02): Surprise is elicited by the game continuing even if the traitor is not found, placing players in unexpected situations, and exceeding low expectations with a strong recommendation after 40 hours.
- Addiction (weight 0.02): Addiction is fueled by the traitor-finding loop that causes panicking over attachments to characters, surprisingly good gameplay, and the engaging cycle of combat, deduction, and upgrading.
- Anger (weight 0.02): Anger is triggered by crashes forcing chapter restarts, buggy unplayable releases with no fixes, and autosave limitations that lock players into killing an innocent person after a double vote twist.
- Gratitude (weight 0.02): Gratitude is expressed for a friend's recommendation, customer support helping fix a graphics card issue, and developers fixing an older release bug.
- Affection (weight 0.01): Affection is felt for the cast characterized in an interesting and fun way, and for specific character moments like Nagi's individuality and her shooting the villain while monologuing.
- Interest (weight 0.01): Interest is sparked by the many systems and concepts presented that are very interesting, and the game being an interesting JRPG.
- Mild frustration (weight 0.01): Mild frustration is caused by a few crashes and the traitor system being a little bit complicated.
- Love (weight 0.01): Love is expressed as deep affection for the game, with the reviewer losing hours of sleep and considering it a favorite of all time.
- Mild disappointment (weight 0.01): Mild disappointment arises because the game has potential it doesn't always deliver on, and the narrative delivery feels off with a mediocre plot.}