Info about Remnant: From the Ashes:

Official game description:
NEW CONTENT
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About the Game
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_Remnant: From the Ashes_ is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.  
**A REMNANT OF MANKIND**  
The world has been thrown into chaos by an ancient evil from another dimension. Humanity is struggling to survive, but they possess the technology to open portals to other realms and alternate realities. They must travel through these portals to uncover the mystery of where the evil came from, scavenge resources to stay alive, and fight back to carve out a foothold for mankind to rebuild...  
**ENDLESS FANTASTIC REALMS AWAIT**  
Explore dynamically-generated worlds that change each time you play through them, creating new maps, enemy encounters, quest opportunities, and in-world events. Each of the game’s four unique worlds is filled with monstrous denizens and environments that will provide fresh challenges with each playthrough. Adapt and explore… or die trying.  
**SCAVENGE. UPGRADE. SPECIALIZE.**  
Overcome tough-as-nails enemies and epic bosses throughout hostile environments to earn experience, valuable loot and upgrade materials you can use to build a wicked arsenal of weapons, armor, and modifications to approach each encounter dozens of unique ways.  
**STRENGTH IN NUMBERS.**  
Invading other worlds to seek an end to the Root is dangerous and survival is far from guaranteed. Team up with up to two other players to increase your chances of survival. Teamwork is necessary to make it through the game’s toughest challenges… and unlock its greatest rewards.

Release date: Aug 19, 2019

Categories: Third-Person Shooter, Soulslike Combat, Cooperative Multiplayer, Procedural Generation, Character Progression, Action RPG, Survival

Feature scans:
- MTX: score 10; verdict: Standard Boxed Product with Fair Expansions; summary: User reviews focus on the base game's quality and the value of paid DLCs. No evidence of real-money microtransactions, pay-to-win mechanics, gacha, loot boxes, or other predatory monetization. Complaints about DLC-locked content are typical for expansion-based pricing and do not indicate greed.
- Wiki: score 50; verdict: Significant Wiki Dependency; summary: The user feedback indicates a strong dependency on the wiki and external guides for discovering hidden items, navigating maps, understanding quest objectives, and learning boss mechanics. While some users appreciate the depth, many express frustration with the lack of in-game guidance, leading to a significant 'wiki tax' for full game enjoyment.
- Proton/Linux: score 40; verdict: Works Offline, Online Unsupported on Linux; summary: The game exhibits excellent Proton compatibility for single-player offline mode, as evidenced by multiple positive Steam Deck reports of smooth performance. However, there is a clear and significant Linux-specific blocker preventing multiplayer access, limiting Linux users to solo play only.
- Steam Deck: score 75; verdict: Playable with Significant Caveats; summary: The game generally runs well on Steam Deck with smooth performance and good optimization, but stability is marred by occasional crashes and a critical anti-cheat restriction that blocks online multiplayer on Linux. Controls can be difficult for the fast-paced gameplay, though this is subjective.

- Hardware Profile:
  - Summary: Performance is inconsistent: lower VRAM and even top-tier hardware often suffer from frame drops and crashes, while mid-range VRAM (12-15GB) can achieve stable high settings.
  - Sample size: 287 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (negative, 85 reports): Frequent frame drops, stutters, and crashes, especially during boss fights, make the game nearly unplayable on lower-end systems.
  - Windows <8GB VRAM / 16-31GB RAM (positive, 62 reports): Most users report smooth 60+ fps on high settings with stable performance, though one noted significant input lag.
  - Windows 8-11GB VRAM (negative, 61 reports): Players experience freezes, bugs, fps drops to 0, and alt-tab glitches, making performance poor despite some positive notes.
  - Windows 12-15GB VRAM (positive, 54 reports): Clean 120 fps on 4K maxed and smooth high settings are common, with only occasional frame drops and input lag.
  - Windows 16GB+ VRAM (negative, 12 reports): Despite high-end hardware, many players encounter unstable framerates, drops below 60 fps, and crashes, especially in later biomes.
  - Caveats: 287 of 4427 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The community sentiment is divided on the base game's value. Many players express that the game is not worth its full retail price of $40, preferring to purchase it on sale for prices around $4-$10. However, there is a notable minority who believe the game is worth full price. The majority of reviews advise waiting for a sale, with several explicitly stating that $40 is too high. Sale prices mentioned include $4, $10 (70 RMB), and 80% off from a $40 price. Therefore, the fair price range as perceived by the community lies between $10 and $20, where the game is considered reasonably priced for its content.
- Playtime Metrics:
  - Game completion: 28.0h
  - Story completion: 14.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Story completion is directly supported by multiple quotes: one states the campaign takes 12-14 hours (most precise), another '15 hours or so', and a third 'less than 20 hours'. The 12-14 hour range is taken as the primary estimate, resulting in 14 hours. Game completion (including full exploration and DLC content) is indicated by the 28-hour quote. The 77.3-hour quote is for 100% achievement completion, which exceeds typical game completion and is not used for gameCompletion. No explicit data exists for average session length or standalone endgame time, so those are set to null.
- Time-to-fun:
  - Summary: Remnant: From the Ashes has a slow start with confusing mechanics and unappealing early areas, but becomes highly engaging after the first 2-3 hours once players understand the systems and progress past the initial stages.
  - Stance: Clicks after
  - Anchor: After the initial learning period
  - Time to anchor: 2h 30m
  - Friction: confusing mechanics; unappealing early environments; steep learning curve
  - Unlock drivers: learning game mechanics; progression past early areas
  - Conditions: playing solo; first playthrough; unfamiliarity with game mechanics
- Player Archetypes:
  - Co-op Social Gamer (buy)
    - Motivation: Social bonding and chaotic fun with friends.
    - Playstyle: Cooperative, strategic with friends, relying on communication and shared roles.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Hardcore Challenger (buy)
    - Motivation: Personal mastery and overcoming challenge.
    - Playstyle: Methodical, analytical, optimizing builds and mastering boss patterns through solo play.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: soulslike fan
    - Reference games: N/A
  - Achievement Completionist (no buy)
    - Motivation: Completionism and achievement hunting.
    - Playstyle: Grindy, RNG-dependent, often rerolling worlds or using external tools to obtain achievements.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: completionist
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun co-op experience (weight 0.38): Cooperative play is a standout feature, enhancing enjoyment and making the game memorable when played with friends. It supports up to three players and adds a layer of fun and teamwork.
- High replayability from random generation (weight 0.22): Random world generation, boss rerolls, and procedural layouts make each playthrough unique, significantly boosting replay value. Players appreciate the freshness and variety across multiple runs.
- Enjoyable with friends (weight 0.2): Playing with friends significantly increases the fun factor, whether in solo or co-op mode. The game is enjoyable alone but becomes even more entertaining and chaotic with a group.
- Varied and unique weapons (weight 0.19): Players consistently praise the diverse weapon selection, including exotic models, modifications, and melee options. The arsenal supports multiple builds and playstyles, making each weapon feel distinct and fun to use.
- Excellent gameplay and gunplay (weight 0.19): The core shooting mechanics are widely praised for being well-balanced, polished, and satisfying. Players highlight the precise movement and fluid combat as major strengths.
- Challenging and engaging bosses (weight 0.18): Boss fights are highlighted as a major positive, offering variety, requiring specific tactics, and providing a rewarding challenge. Players enjoy learning attack patterns and overcoming tough encounters.
- Visually appealing graphics (weight 0.11): The game's visuals, including graphics, locations, and effects, are frequently praised for being beautiful and pleasant. Aesthetic appeal contributes to the overall enjoyment.
- Overall fun and addictive (weight 0.11): Players describe the game as incredibly fun, addictive, and a delight to play. The gameplay loop is engaging and provides consistent enjoyment.
- Unique genre combination (weight 0.11): The blend of soulslike mechanics with third-person shooter gameplay is considered refreshing and compelling. This unique mix appeals to fans of both genres and provides a novel experience.
- Replayability across modes (weight 0.09): The game offers substantial replayability through multiple modes, difficulties, and content variations. Players find themselves engaged for many hours due to the variety and challenge.
- Diverse enemy design (weight 0.08): Enemies are varied and competent, requiring different strategies to defeat. Players appreciate the distinct enemy types and the challenge they bring to combat.
- Fun and challenging gameplay (weight 0.08): The game strikes a balance between fun and challenge, keeping players engaged and entertained. Dynamic combat and rewarding difficulty are commonly noted.
- Co-op enhances boss battles (weight 0.08): Cooperative play makes boss fights more balanced and manageable, allowing players to tackle challenges together. This enhances the overall experience and provides memorable team moments.
- Solid solo and co-op options (weight 0.07): The game works well both solo and in co-op, offering distinct experiences. Solo play is satisfying, while co-op adds a different dynamic that many players enjoy.
- Survival mode standout feature (weight 0.07): Survival Mode is highlighted as a particularly fun and addictive addition, offering a fresh and challenging experience. It adds significant replay value and is seen as a high point of the game.
- Co-op adds fun chaos (weight 0.07): Playing in co-op with friends often leads to chaotic and funny moments, making the experience more enjoyable. The social aspect is a key reason for the game's appeal.

Common complaints:
- Boss fights are excessively difficult (weight 0.23): Many reviews highlight boss fights as too hard, frustrating, or poorly balanced, especially for solo players. This includes normal difficulty, final bosses, and DLC content, with complaints about adds and hitboxes.
- Story is bland and underwhelming (weight 0.22): Multiple clusters indicate the story lacks depth, engagement, and originality, with many reviewers describing it as uninspired, generic, or poorly executed. This is a common criticism across many reviews.
- Gameplay becomes repetitive over time (weight 0.19): Several clusters point out that the game gets dull and predictable after a few hours or playthroughs, due to repeated enemies, environments, and mechanics. This impacts replay value significantly.
- Procedural generation leads to repetition (weight 0.14): Reviewers frequently mention that procedurally generated maps and world design become repetitive, confusing, and generic after initial playthroughs. This negatively affects exploration and long-term engagement.
- Solo play is not recommended (weight 0.12): A strong consensus across multiple clusters is that the game is poorly designed for solo players, with extreme difficulty, lack of support, and co-op-oriented mechanics making solo play frustrating or nearly impossible.
- Difficulty balance is problematic (weight 0.1): Difficulty scaling is criticized as unbalanced, especially on higher settings, where enemies become bullet sponges and co-op scaling makes fights harder. This reduces fun and fairness.
- Limited weapon and armor variety (weight 0.08): Reviews note a scarce selection of weapons and armor, with few options that feel distinct, limiting build variety and replayability. This is a common disappointment.
- Co-op features are poorly implemented (weight 0.07): Joining friends is awkward and requires going to the main menu, and the inability to select specific modes or players is frustrating. Lack of text chat also hampers communication.
- Story is confusing and nonsensical (weight 0.06): Some reviews describe the story as confusing, poorly explained, or outright nonsensical, making it hard to follow or invest in. This adds to the overall narrative dissatisfaction.
- Map layouts are confusing and maze-like (weight 0.05): Certain maps are criticized for being maze-like, leading to frustration and difficulty navigating or exiting areas. This is particularly noted in procedurally generated segments.
- Upgrades feel pointless due to scaling (weight 0.04): Gear score scaling undermines the value of upgrading weapons and armor, as enemies scale with the player, making progression feel meaningless.
- Game length is disappointingly short (weight 0.04): Even with DLC and extra content, reviewers feel the game is too short, especially if not playing on high difficulty, reducing overall value.
- Graphics are mediocre (weight 0.04): Graphics are considered decent but not up to modern standards, failing to impress and sometimes feeling dated.
- DLC integration is confusing (weight 0.04): Some players find it unclear how to access or identify DLC content, leading to confusion about what is included.

Gameplay feedback:
- Soulslike shooter hybrid (weight 0.45): The game is frequently described as a Souls-like third-person shooter, blending elements from Dark Souls with firearm-based combat. Players mention it combines the atmosphere and difficulty of Souls games with shooting mechanics.
- Co-op multiplayer up to three players (weight 0.39): Many players highlight the game supports cooperative play for up to three players, including joining random lobbies and playing with friends. Co-op is a core feature, with some noting friendly fire is enabled.
- Procedurally generated worlds and bosses (weight 0.36): The game features extensive procedural generation, affecting maps, dungeons, bosses, and NPC encounters. This randomness ensures each playthrough is unique, with locations and bosses changing.
- Multiple difficulty modes available (weight 0.23): The game offers a range of difficulty settings, from easy to hard, nightmare, and apocalypse. Players appreciate the variety, which allows them to tailor the challenge to their preference.
- Boss fights with summons (weight 0.2): Boss fights are a major element, with bosses often summoning minions or appearing with waves of enemies. Players find these encounters challenging, set in arena-style maps.
- Melee and ranged combat mix (weight 0.13): Combat incorporates both melee and ranged weapons, allowing for hybrid playstyles. Players note that while guns are central, melee combat is also viable and upgradeable.
- Story and hardcore modes (weight 0.11): The game includes a main story campaign and additional modes like hardcore with permadeath and adventure mode. These offer varied ways to play and increase replayability.
- Solo play supported (weight 0.1): The game can be played solo or with friends in co-op, offering flexibility for different player preferences. Solo mode is fully playable, though co-op may make it easier.
- Third-person shooter perspective (weight 0.09): The game is primarily a third-person action shooter, with a focus on firearms and third-person perspective. It includes RPG and survival elements, blending melee and ranged combat.

Performance notes:
- Crashes and bugs frequent (weight 0.09): Multiple users report crashes during tutorials, boss fights, and cutscenes, with one save corruption and many bug reports. This indicates stability issues affecting gameplay progression.
- Optimization praised on mid-range (weight 0.09): Reviewers with RTX 2070, 2060 Super, and GTX 1660 report stable 60+ FPS on high settings, calling optimization good on moderate hardware.
- High-end PCs stutter (weight 0.06): Even on powerful systems, users experience stutters during location loads and frame drops to zero, suggesting optimization problems on high-end hardware.
- Netcode generally stable (weight 0.05): Multiplayer connections are mostly good, with one user noting good netcode that keeps sessions on brief loss, but others report ping issues and teleporting.
- Steam Deck runs well (weight 0.04): Users confirm the game runs smoothly on Steam Deck and Legion Go S, making it a positive handheld experience.
- Hitbox and collision bugs (weight 0.04): Boss weapon models clip through walls, and hitboxes are reported bugged, affecting combat fairness.
- Boss fights lag spike (weight 0.03): Frame rate drops to 20 FPS during boss battles, contradicting claims of good optimization in combat scenarios.
- No DLSS or frame gen (weight 0.03): Lack of modern upscaling like DLSS and frame generation is noted, potentially limiting performance on higher resolutions.
- Heavy on low-end hardware (weight 0.03): Users with GTX 1060 struggle, and the game requires decent specs, indicating high system requirements.
- Performance on older GPUs (weight 0.03): The game runs smoothly on older video cards and low-end hardware, contrary to other reports, suggesting inconsistent optimization.
- Mouse issues in borderless (weight 0.03): Mouse cursor centering issue occurs in Borderless Windowed mode, and mouse acceleration feels tied to FPS, impacting control.
- Occasional freezes rare (weight 0.03): Some users report rare freezes and rare serious bugs, while others experience none, showing variability in stability.
- Decent but not great (weight 0.03): Optimization is described as decent but not great, with mixed reports on stability and performance.
- FPS drops during effects (weight 0.02): Heavy attack effects cause occasional frame drops, but rarely noticeable, indicating minor performance dips in combat.
- Low settings no FPS boost (weight 0.02): Lowering graphics settings does not increase FPS, indicating a CPU bottleneck or optimization issue.
- Stutter on item pickup (weight 0.01): A specific stutter when picking up items in the swamp area is reported, possibly a location-based bug.
- Auto-ping character bug (weight 0.01): Character auto-pings randomly due to a bug, which can be annoying but not game-breaking.
- Occasional technical issues (weight 0.01): Users report occasional technical issues without specifics, suggesting general instability that may not be widespread.
- Drops to 40-50 occasionally (weight 0.01): Frame rate drops to 40-50 in a few instances, which is acceptable for most but noticeable for sensitive players.
- Texture glitches observed (weight 0.01): Texture glitches are reported, potentially impacting visual experience but not performance.

Recommendations:
- Best enjoyed with friends (weight 0.33): Many reviewers emphasize that the game shines in co-op, with some stating it is almost mandatory to play with friends for the best experience. Solo play is often described as boring or less enjoyable.
- Buy on sale (weight 0.2): A significant number of reviewers recommend waiting for a sale or discount before purchasing, as the game is often considered not worth full price. Some suggest specific price points like under 10€.
- Positive co-op shooter (weight 0.17): The game is praised as a satisfying co-op shooter and adventure, with reviewers recommending it for fans of the genre. It is often described as a fun and engaging experience when played with others.
- Highly recommended overall (weight 0.16): Many reviewers give a strong, unconditional recommendation, stating the game is worth every penny and a must-play. These positive endorsements come without caveats about difficulty or co-op.
- Great for Souls-like fans (weight 0.16): Fans of Souls-like games, especially those who enjoy challenging gameplay and boss fights, are frequently recommended to try this game. It is often praised for its hybrid of shooter and Souls elements.
- Overwhelmingly positive (weight 0.16): The overall sentiment from many reviewers is strongly positive, with multiple calling it a must-play or highly recommended. This indicates a generally favorable reception of the game.
- Mixed solo experience (weight 0.1): Opinions on solo play are divided: some find it suitable with caveats, while others strongly advise against it, describing it as meaningless or frustrating without co-op. Co-op is consistently recommended to enhance the experience.
- DLC enhances experience (weight 0.06): The DLCs are generally recommended, with Subject 2923 being considered the stronger of the two. They are seen as adding significant content and are especially valuable during sales.
- Not recommended at all (weight 0.05): A minority of reviewers explicitly do not recommend the game, with some citing crashes or feeling it is a waste of money. These negative opinions are present but less common than positive ones.
- Prefer Remnant 2 (weight 0.04): Several reviewers suggest playing Remnant 2 instead of this game, either as a better experience or as a starting point for the series. However, this game is still considered worth playing.
- Challenging without hand-holding (weight 0.04): The game is recommended for players who enjoy challenges and games that don't hold your hand. It is seen as rewarding for those who are motivated by failure and perseverance.
- Adjust difficulty for groups (weight 0.04): When playing with friends, reviewers suggest increasing the difficulty, as normal mode can be too easy for a group. Playing on higher difficulties like Hard or Nightmare is recommended for a balanced challenge.
- Recommended for ARPG fans (weight 0.04): Fans of action RPGs with shooting and looting mechanics will likely enjoy this game. It is recommended for those who like hybrid gameplay and role-playing elements.
- Downloadable content optional (weight 0.03): One reviewer notes that the DLC is not necessary unless you want to complete everything, while another advises getting it for a full experience. Opinions vary on whether DLC is essential.
- Play on easier difficulty (weight 0.03): Some reviewers specifically recommend playing on the easiest difficulty to avoid frustration, especially for newcomers or those not used to the game's challenge. This is seen as a way to enjoy the game without undue stress.
- Good for beginners (weight 0.03): This game is recommended as a suitable first entry into the Souls-like genre, particularly for those with little experience. It is seen as accessible enough for newcomers while still offering challenge.
- Not for easy-game fans (weight 0.03): The game is explicitly not recommended for players who prefer easy games or play mainly for casual fun. It is more suited to those who enjoy hardcore, challenging boss fights.
- Replay campaign before DLC (weight 0.02): One reviewer suggests replaying the main campaign on subsequent playthroughs before venturing into the DLC content. This is a specific recommendation for maximizing the experience.
- Worth full price (weight 0.02): Some reviewers feel the game offers good value for its price, recommending it without needing a sale. This contrasts with the larger group advising to wait for discounts.
- Tactical shooter elements (weight 0.02): The game is recommended for fans of tactical shooters and third-person shooters with RPG elements. It combines careful combat with strategic gameplay, appealing to a specific audience.

Other player notes:
- Dark Souls with guns (weight 0.15): Many reviews describe the game as 'Dark Souls with guns', but some note it has its own identity. The comparison highlights challenging combat and similar tension.
- DLCs expand content (weight 0.15): The game has multiple DLCs that add new worlds, bosses, items, and game modes. Some DLCs, like Subject 2923, continue the story and provide resolution.
- Remnant 2 comparison mixed (weight 0.11): Reviewers frequently compare the game to Remnant 2, with some preferring this game while others find Remnant 2 superior. Differences in polish and charm influence these opinions.
- Difficulty similar to Dark Souls (weight 0.11): The game's high difficulty is often compared to Dark Souls, but many reviewers note it is manageable for fans of the genre. The challenge is a core aspect of the experience.
- Frequent discount availability (weight 0.1): The game is often sold at a significant discount, making it more accessible. Many reviewers purchased it during sales or acquired it for free.
- Random generation increases replayability (weight 0.1): The game features procedurally generated layouts, events, enemies, and bosses, leading to high replayability. Reviewers highlight that each playthrough can differ significantly.
- Game length varies (weight 0.07): Completion time varies widely, ranging from about 8-9 hours with friends to 48 hours for full completion. DLCs and extra modes extend the playtime significantly.
- Co-op multiplayer mode (weight 0.05): The game supports online co-op with p2p connection, and it is primarily intended for cooperative play. Reviewers appreciate playing with friends, which enhances the experience.
- Multiple game modes included (weight 0.04): Beyond the main campaign, the game offers Adventure Mode, Survival Mode, and Hardcore Modecars. These modes provide additional content and replayability for players.
- Full Russian localization (weight 0.04): The game features complete Russian localization with full voice acting, which is positively noted by reviewers. This ensures a seamless experience for Russian-speaking players.
- Excellent Steam Deck support (weight 0.04): The game is fully adapted for Steam Deck and runs flawlessly on the platform. Reviewers praise the smooth performance and compatibility.
- DLC continues main campaign (weight 0.04): The DLCs are not just add-ons but extend the main storyline, offering additional worlds and narrative closure. This is seen as valuable content expansion.
- Value for money debated (weight 0.04): Reviewers generally consider the game a good value, especially with discountsrale. Some note it is somewhat expensive at full price, but content justifies the cost for many.
- Ages well despite age (weight 0.04): Although the game is considered old, it holds up well in terms of gameplay and visuals. Reviewers note it may appear dated at first glance but still delivers a quality experience.
- Encourages playing sequel (weight 0.04): The experience of this game has prompted several reviewers to play its sequel. A positive impression has increased interest in future titles.

Emotions:
- Frustration (weight 0.21): Player frustration stems from multiple core issues: poor map design and navigation, overwhelming procedural generation that blocks progress, and unfair difficulty spikes, especially in solo boss fights with excessive adds. Technical problems like bugs, performance drops, and unresponsive controls compound the frustration, making the game feel punishing rather than challenging.
- Enjoyment (weight 0.12): The primary source of enjoyment is the satisfying gunplay and combat mechanics, which feel fluid and rewarding. Co-op play with friends significantly enhances the experience, and the variety of weapons, builds, and random world generation keeps gameplay fresh and engaging.
- Satisfaction (weight 0.1): Players experience satisfaction from overcoming challenging bosses and completing difficult sections, with rewards that feel meaningful. The sense of progression, character customization, and exploration contribute to a fulfilling gameplay loop that respects the player's time.
- Disappointment (weight 0.09): Disappointment arises from weak storytelling and unengaging narrative elements, which fail to create a memorable world. Additionally, repetitive level design, lack of content variety, and technical issues prevent the game from reaching its full potential.
- Excitement (weight 0.06): The excitement comes from the adrenaline-pumping combat, intense boss encounters, and the thrill of discovering new weapons and items. Procedural generation ensures that every playthrough feels unique and offers new challenges, keeping players engaged and eager for more.
- Annoyance (weight 0.03): Annoyance is triggered by various design and quality-of-life shortcomings, such as repetitive boss patterns and the inability to play with friends due to a three-player limit. Buggy mechanics, like inconsistent hitboxes or unresponsive controls, also contribute to feelings of irritation.
- Love (weight 0.03): This emotion reflects a deep fondness for the game's unique blend of souls-like mechanics with shooting and procedural generation. Players appreciate the engaging combat, atmospheric world-building, and the vast array of build options that allow for personalization and replayability.
- Boredom (weight 0.02): Boredom sets in when the gameplay loop becomes repetitive, as the procedural generation eventually leads to similar enemy encounters and map layouts. The lack of significant variation in later playthroughs and a weak story make prolonged sessions feel monotonous.
- Fun (weight 0.02): The fun factor is largely derived from co-op play, where facing challenges with friends transforms the experience into a highly enjoyable and cooperative adventure. The core shooting mechanics and the thrill of collecting loot further contribute to the game's entertainment value.
- Anger (weight 0.02): Anger is fueled by design choices that feel unfair, such as excessive enemy spawns and frustrating boss mechanics. Persistent technical issues, including crashes and data loss, exacerbate the negative experience, making players feel their time has been wasted.
- Appreciation (weight 0.02): Players appreciate the game's innovation in combining shooter mechanics with souls-like gameplay, creating a fresh and engaging experience. The fluid gunplay, strategic depth, and atmospheric presentation are highlighted as commendable qualities that set it apart.
- Frustrated (weight 0.02): Frustration is compounded by specific bugs and quality-of-life issues, such as a lack of clear progression indicators and poor online performance. The need to grind excessively and the feeling that upgrades are pointless due to scaling also contribute to this negative sentiment.
- Admiration (weight 0.02): This emotion is rooted in the game's ambitious design that successfully merges different genres, resulting in a unique and polished experience. The well-crafted world, atmospheric visuals, and rewarding exploration have earned the game high praise and admiration.
- Surprise (weight 0.01): Players are pleasantly surprised by how the game exceeds initial expectations, offering more depth than a typical shooter. The unexpected blends of mechanics and procedural elements create engaging gameplay that captures attention beyond the first playthrough.
- Confusion (weight 0.01): Confusion stems from obscure mission objectives and a lack of proper guidance, making it difficult to know where to go or what to do. The story is conveyed in a fragmented manner, and the basic map system fails to provide clarity, leading to player disorientation.
- Joy (weight 0.01): Joy is experienced when successfully overcoming difficult encounters)Skip this emotion if causes are empty or generic.
      as it provides a deep sense of achievement. Playing cooperatively with friends also generates positive emotions, turning challenges into shared victories that strengthen bonds and enhance enjoyment.
- Amusement (weight 0.01): The game's absurd situations and quirky humor, such as being chased by hordes of enemies, provide comic relief. Players also find amusement in reflecting on past difficulties when simpler solutions were available, highlighting the game's capacity for lighthearted moments.
- Addiction (weight 0.01): The addictive nature of the game comes from its satisfying progression system and rewarding gameplay loop. The constant desire to acquire better gear and the excitement of discovering new builds keep players engaged for extended periods, often leading to more playthroughs.
- Interest (weight 0.01): Interest is piqued by the unique combination of souls-like mechanics with looter-shooter elements, creating a novel gameplay experience. The intriguing lore and the complexity of boss fights further captivate players, encouraging deeper exploration and engagement.
- Enthusiasm (weight 0.01): Players express strong enthusiasm for the game's design, praising its challenging yet rewarding gameplay. The variety of playstyles and the impressive boss encounters generate excitement)Skip this emotion if causes are empty or generic.
      leading to positive recommendations and a desire to engage with the game further.}