Info about SAELIG:

Official game description:
**A Note From The Developer:**
First, we should address the elephant in the room - SAELIG has been in Early Access like 7 years. That's a long time. What's the deal with that then?
Well SAELIG is a hobby project I work on after work and on weekends, and there is no set ending or final design. SAELIG continues to evolve over time and is updated fairly often with fixes, tweaks, and new features. So while SAELIG is in Early Access, it's less because it's missing lots of content, and more because I see it as a living project. It's always evolving and changing, and I feel like the Early Access tag is a convenient way to indicate just how much aspects of the game can change between updates.
**The Game:**
**SAELIG** is a strategy game that blends simulation, RPG elements, trading, and business management, where your goal is to ensure the survival, wealth, and legacy of your family. Set in the Dark Ages of England, you’ll step into the Anglo-Saxon kingdom of Wessex during a time of turmoil. Engage in commerce, manage your enterprises, and make crucial decisions to carve your own path and leave a lasting mark on the world for generations to come.
You have the freedom to shape your destiny and play your way—become a trader, a business owner, a hardworking labourer, a landlord, a cunning criminal, a vigilant watchman, an influential abbot, a skilled hunter, or explore other roles. The choice is yours.
**SAELIG** features a dynamic, living world where every action counts, and each character leads a life of their own. You’re not here to save the world or play the hero—you’re here to live your life, make your choices, and do your best to thrive in a world full of possibilities.
**SAELIG** offers many possibilities for how you approach the game, giving you the freedom to shape your story in countless ways:
*   Begin your journey however you choose—from beggar to business owner and everything in between.
*   Forge your own path, regardless of your starting point.
*   Find love, start a family, and build a lasting dynasty.
*   Rise to power as an Abbot running the church, or take charge as a Town-Reeve, placing yourself above the law.
*   Take on a humble job and earn your keep with honest work.
*   Become a gravedigger, earning silver by tending to the dead, or care for the village children at the Learning Hall.
*   Forage for resources and sell your findings at the market.
*   Hunt wild animals and profit from processing their hides and meat.
*   Trade goods between markets and seize opportunities for wealth.
*   Establish towns and build them up alongside the other civilians.
*   Adopt orphans and send them to work in the mines.
*   Invest in properties and rent out homes for steady income.
*   Run a variety of businesses to supply towns with vital goods.
*   Buy land and develop it, helping the community grow.
*   Manipulate the economy, start fires, hoard resources, and create chaos if you wish.
*   Turn to a life of crime, stealing your way to riches.
*   Fight for survival against brutal Viking raids.
*   Win the favour of the King and rise to the rank of Thegn.
*   And so much more—your story is yours to create.
**SAELIG** has a living world that deepens your experience:
*   A living, breathing world where every character is striving to survive and thrive.
*   Every character has a full life, from birth to death, and the ability to influence the world just like you.
*   Experience multiple generations—when your character dies, continue the story as one of your children.
*   Dynamic seasons and weather that impact the environment and gameplay.
*   A variety of buildings to construct, purchase, and upgrade to suit your needs.
*   Fires and diseases that can devastate not only your home but entire towns and villages.
*   A living economy where every item is produced and consumed by the population—nothing exists without purpose.
*   A knowledge system that rewards practice and mastery, allowing you to improve skills through repeated actions.

Release date: Jun 30, 2017

Categories: Simulation, Strategy, Life Simulation, Economic Simulation, City Building, Historical Simulation, Medieval Setting, Open-World Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence shows that users frequently mention $15 as a fair price point for the game, indicating that this is a commonly accepted value for the base game. Additionally, mentions of good value at lower prices like $5 suggest that the lower end of the price range should be below $15. The positive sentiment around the game's value at these price points supports a fair price range with a minimum below $15 and a maximum around $15.
- Playtime Metrics:
  - Game completion: 38.0h
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: 100.0h
  - Reasoning: The evidence provides direct statements about the playtime for Saelig. The first quote mentions 38 hours of gameplay, indicating a significant investment of time. The second quote highlights 30 hours of playtime within a week, suggesting a high level of engagement. The third quote mentions 150 hours and an expectation of 100 more hours, indicating a very high total playtime. The fourth quote states a total of 1k hours, which is an extreme outlier but still relevant. These quotes help to estimate the typical playtime metrics for the game.
- Time-to-fun:
  - Summary: The game becomes fun and addictive after players complete the tutorial and understand the mechanics, which helps overcome the initial learning curve.
  - Stance: Clicks after
  - Anchor: Completing the tutorial
  - Time to anchor: 0h 30m
  - Friction: Learning curve; Control scheme
  - Unlock drivers: Tutorial; Understanding mechanics
  - Conditions: Understanding game mechanics; Multiplayer capability
- Player Archetypes:
  - Sandbox Roleplayer (buy)
    - Motivation: Creative freedom and roleplaying opportunities.
    - Playstyle: Open-ended, creative, and immersive roleplaying.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: RPG fan; Sandbox lover
    - Reference games: Kenshi; The Guild; Mount & Blade
  - Life Simulation Enthusiast (buy)
    - Motivation: Enjoyment of life simulation and business management.
    - Playstyle: Strategic and immersive life simulation.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Life sim fan; Simulation gamer
    - Reference games: The Sims; The Guild 2; Runescape
  - Challenge Seeker (sale)
    - Motivation: Customizable challenge and gameplay experience.
    - Playstyle: Adaptive and customizable, seeking tailored challenges.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Hardcore gamer; Customization enthusiast
    - Reference games: Kenshi; Mount & Blade
  - Cautious Supporter (deep sale)
    - Motivation: Support for the game's potential but cautious due to current issues.
    - Playstyle: Supportive but cautious, awaiting improvements.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: Early Access supporter; Cautious gamer
    - Reference games: The Guild; Kenshi


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Responsive and active developer (weight 0.97): The developer is highly responsive to community feedback, bug reports, and suggestions. They are actively involved in the community and provide quick responses to concerns.
- Addictive and enjoyable gameplay (weight 0.63): Players find the gameplay addictive, fun, and relaxing. The game mechanics are praised for being engaging and entertaining.
- Plenty of content and customization (weight 0.38): The game offers a wide variety of activities, customization options, and content, ensuring there is always something to do.
- Complex economic system (weight 0.33): The game features a dynamic and complex economic system, allowing for detailed business management and expansion.
- Detailed and engaging gameplay mechanics (weight 0.31): The gameplay mechanics are detailed and engaging, providing a captivating and enjoyable experience with various in-game actions.
- Positive overall impression (weight 0.27): Players express enjoyment and satisfaction with the game, highlighting its potential and solid gameplay.
- Complex life simulation in medieval England (weight 0.25): The game focuses on simulating life in Anglo-Saxon England, providing a detailed and complex experience of survival and prosperity in a medieval environment.
- Good value for money (weight 0.23): Players feel the game is worth the price point, offering good value for the investment.
- Social and family interactions (weight 0.21): The game includes detailed social interactions, family life, and relationships, adding depth to the gameplay experience.

Common complaints:
- Frequent minor bugs reported (weight 0.27): Many players have reported encountering minor bugs and occasional graphical issues. These bugs, while not game-breaking, are noticeable and affect the overall experience.
- Game-breaking bugs and crashes (weight 0.25): Some players have experienced severe issues such as game-breaking bugs, crashes, and game balance issues, which significantly impact gameplay.
- Graphics quality concerns (weight 0.23): Several reviews mention that the graphics are not up to par, with complaints ranging from lack of detail to the graphics looking janky or poor.
- Game feels incomplete (weight 0.18): Reviews indicate that the game feels incomplete and needs more work. Players find it not engaging and slow, suggesting it might still be in an early development phase.
- Lacks translations (weight 0.16): The game is reported to lack translations for certain languages, such as Portuguese and Italian, which limits accessibility for non-English speaking players.
- Unintuitive controls (weight 0.1): The controls are reported to be difficult to get used to and unintuitive, which can hinder the gameplay experience.
- Mechanics need polishing (weight 0.1): Certain game mechanics are reported to need polishing and further development to enhance the overall gameplay experience.
- Steep learning curve (weight 0.09): The game has a noticeable learning curve, which some players find challenging and may affect the initial gameplay experience.
- Character customization needs improvement (weight 0.09): Players feel that the character customization options are limited and need significant improvements to offer more variety and depth.
- Limited family interactions (weight 0.09): Players have noted that there are limited options and interactions available for family members within the game.
- Game feels outdated (weight 0.09): Some reviews describe the game as feeling old and dated, which may affect its appeal to modern players.
- UI elements too small (weight 0.09): Players have noted that some UI elements, such as icons, are too small, and hitboxes are difficult to click, affecting usability.

Gameplay feedback:
- Medieval Anglo-Saxon setting (weight 0.38): The game is set in a historical medieval environment, specifically focusing on late 9th century Briton and Anglo-Saxon England during the Dark Ages and Viking era.
- Open-ended sandbox gameplay (weight 0.37): The game offers free-form, open-ended exploration and sandbox-like mechanics, allowing players to engage in a unique and casual gameplay experience.
- Town building mechanics (weight 0.23): Players can build and manage towns, with elements of city-building and settlement development.
- Life simulation with strategy (weight 0.21): The game combines life simulation with social and business management mechanics, including strategy elements.
- Resource and relationship management (weight 0.17): Players manage resources, trade, and relationships, including social status and business interactions.
- Dynamic world with seasons (weight 0.14): The game features a dynamic world influenced by seasonal changes and various events, creating a living and evolving environment.
- Economic supply and demand (weight 0.14): An economic system with supply and demand mechanics, featuring dynamic prices and social systems.
- Logistics and supply chain (weight 0.13): The game features logistics and supply chain management, allowing players to handle resource distribution and management.
- Crime and legal system (weight 0.13): A crime and punishment system is included, with mechanics for legal interactions and consequences.
- Marriage and family dynamics (weight 0.13): Players can experience marriage and family life, including having children and managing descendants.
- Skill progression system (weight 0.13): A progression system is in place for upgrading skills and advancing through the game.
- Defending against Viking raids (weight 0.13): Players must defend against Viking invaders and realistic historical events like raids.
- Dynamic NPC interactions (weight 0.13): NPCs in the game are dynamic and reactive, offering engaging conversations and interactions.
- Dynasty management and survival (weight 0.13): Players can manage dynasties and focus on survival, including economic and social management aspects.
- Item-based mechanics (weight 0.13): The game includes item-based mechanics that are engaging and addictive, focusing on the movement and management of items.
- Adjustable difficulty settings (weight 0.13): Players can customize gameplay settings, including adjustable difficulty options to tailor the gaming experience.
- Pickpocketing and theft (weight 0.12): The game includes mechanics for pickpocketing and stealing, allowing players to engage in thievery.

Performance notes:
- Performance and stability issues (weight 0.39): The game has performance issues, including poor optimization, graphics card overuse, and occasional freezes. Some players report stable gameplay, but others experience various bugs and crashes.
- Loading and saving problems (weight 0.19): Players experience difficulties with loading new sessions and saving the game. The loading and saving processes are also reported to be long.
- Game speed and behavior (weight 0.1): Players have noted issues with game speed changes and wacky behavior, which can affect the overall gaming experience.
- Compatibility with Linux (weight 0.05): The game works well on Linux, indicating good compatibility with this operating system.
- Game overlay during crashes (weight 0.05): Some players have reported experiencing a game overlay during crashes, which could be related to the overall stability issues.

Recommendations:
- Recommended for RPG and simulation fans (weight 0.41): The game is highly recommended for fans of RPG and economic simulations, as well as those who enjoy life sims and business sims. It is particularly appealing to players who enjoy open-ended sandbox games like Kenshi or The Guild but prefer a more relaxed experience.
- Support the developer (weight 0.13): Players are encouraged to buy the game on platforms like itch.io to better support the developer. This is seen as a way to show appreciation and ensure continued development and updates.
- Highly recommended game (weight 0.11): Many reviews wholeheartedly recommend the game, indicating a high level of satisfaction and enjoyment. This suggests that the game is well-received and worth trying out.
- Looking forward to future updates (weight 0.1): Many players are looking forward to future development and updates, indicating excitement for the game's potential and continued improvement.
- Continue updating the original (weight 0.06): Players suggest that the developer should continue updating the original game while also working on a sequel. This indicates a desire for ongoing support and improvement of the current game.
- Enjoy watching game growth (weight 0.06): The game is recommended for those who enjoy watching a game grow and evolve over time. This suggests that the game has a strong community following its development.
- Worth trying in Early Access (weight 0.06): The game is considered worth trying even in its Early Access stage, indicating that it offers a satisfying experience despite not being fully complete.
- Building structures for Thane class (weight 0.06): The game includes features like building castles or forts specifically for the Thane social class. This adds a unique element to the gameplay that appeals to certain players.
- For casual gamers (weight 0.06): The game is recommended for those who enjoy casual games, indicating that it is accessible and enjoyable for a wide range of players.
- Check out related content (weight 0.05): Some reviews recommend checking out related content, such as videos by Splattercat. This suggests that there is additional content that can enhance the gaming experience.
- Mark game as finished (weight 0.05): There is a suggestion to mark the game as finished and start working on a sequel, Saelig 2. This indicates that some players feel the current game has reached a satisfactory conclusion.
- Appeals to history buffs (weight 0.05): The game appeals to history buffs, suggesting that it includes historical elements or themes that are enjoyable for those interested in history.

Other player notes:
- Language support requests (weight 0.11): Players are requesting additional language support, specifically mentioning Ukrainian and Portuguese. This indicates a desire for greater accessibility and localization.
- Disappointment with game content (weight 0.1): Some players express disappointment, stating that the game is not what they expected. Comparisons to other games like The Sims are made, suggesting unmet expectations.
- Early Access status (weight 0.06): The game is noted to be in Early Access, which might be contributing to some of the criticisms and unmet expectations.
- Negative purchase recommendation (weight 0.05): A few players are advising others not to buy the game. This feedback is quite negative but lacks specific details.

Emotions:
- Enjoyment (weight 0.14): Players enjoy the relaxing and accessible gameplay, which offers various roles and a detailed life simulation. The ease of immersion into the game world, along with the developer's active involvement and constant updates, contributes to a positive and addictive gaming experience.
- Excitement (weight 0.13): The game's addictive nature and dynamic economy, along with the developer's responsiveness and the potential for future content, generate excitement. Players look forward to new updates, modding support, and the unique gameplay elements that keep them engaged.
- Frustration (weight 0.08): Players experience frustration due to bugs, saving issues, and game crashes that result in significant progress loss. Additionally, pathing issues, limited interactions, and UI problems contribute to a challenging and sometimes confusing gameplay experience.
- Satisfaction (weight 0.08): Players are satisfied with the game's development activity, content, and price. The freedom to choose skills and professions, along with the developer's responsiveness and frequent updates, creates a fun and engaging sandbox-like experience.
- Appreciation (weight 0.06): Players appreciate the developer's efforts, responsiveness, and long-term commitment to the game. The ongoing updates and the game's similarity to The Guild series are particularly valued.
- Excited (weight 0.04): Players are excited about the game's unique mechanics, dynamic interactions, and adjustable settings. The depth of gameplay and the developer's responsiveness add to the enthusiasm.
- Joy (weight 0.04): Players find joy in the game's mechanics, complexity, and potential. The intricate beauty and immersion, along with positive interactions with characters and animals, contribute to an enjoyable experience.
- Disappointment (weight 0.04): Players feel disappointed due to the game's slow pace, lack of excitement, and game-breaking issues. The incomplete experience and game-ending bugs also contribute to this sentiment.
- Hopeful (weight 0.03): Players are hopeful about the game's potential and the developer's future refinements. They believe in the game's potential to become great and a long-term success.
- Hope (weight 0.03): Players have hope for the game's future improvements and new content. The developer's activity and updates, along with the game's potential, foster this optimism.
- Admiration (weight 0.03): Players admire the game's depth, complexity, and the developer's dedication. The regular updates and the game's respect for the player's intelligence are highly regarded.
- Love (weight 0.03): Players love the game's comprehensive features, uniqueness, and enjoyment. The overall love for the game and its potential is evident in their feedback.
- Frustrated (weight 0.02): Players are frustrated with the UI and various gameplay mechanics. Issues with time progression, camera, icons, hitboxes, and profession clarity add to this frustration.
- Amusement (weight 0.02): Players find amusement in the detailed and humorous step-by-step guides and cunning gameplay strategies. The humorous storytelling of gameplay experiences also contributes to this emotion.
- Nostalgia (weight 0.02): Players feel nostalgic as the game reminds them of playing 'The Guild 2' and the Guild series. The comparison to these classic games evokes a sense of nostalgia.
- Approval (weight 0.02): Players approve of the game's settings, graphics, quality, and potential. The developer's activity and updates are also positively received.
- Anticipation (weight 0.02): Players are looking forward to the 1.0 release and the future of the game. The anticipation for the game's progress and future developments is high.
- Satisfied (weight 0.01): Players are satisfied with the gameplay mechanics and the potential for future refinements. The game's current state and its improvement over time contribute to this satisfaction.
- Happy (weight 0.01): Players are happy with the fun they have playing the game. The enjoyment and preference over other similar games contribute to this happiness.
- Disappointed (weight 0.01): Players are disappointed with the game's performance and art style. The game's shortcomings and lack of depth also contribute to this disappointment.}