Info about Bio Inc. Redemption:

Official game description:
Just Updated
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About the Game
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Bio Inc.: Redemption is a complex biomedical simulator in which you make life or death decisions. Create the ultimate illness to infect and torment your victim or play as the head of a medical team and hopefully find a cure to save your patient. Will you be the plague or preserve humanity?  
Including over 600 actual diseases, virus, symptoms, diagnostic tests, treatments and other medical conditions, Bio Inc.: Redemption is frighteningly realistic. It will captivate you for hours, bringing you into a microscopic world of epic plague proportions!  
As the sequel to the worldwide mobile hit Bio Inc. (enjoyed by over 15 million players), Bio Inc.: Redemption was rebuilt from the ground up to make it the most realistic and visually stunning medical condition simulator available.  
**CHOOSE YOUR SIDE**  
Bio Inc.: Redemption includes two all-new campaigns!  
**Choose Death** and explore your dark side by wrathfully terminating victims using an agonizing combination of diseases and medical conditions. Be the Plague!  
**Choose Life** and you heroically play as a medical diagnostician to identify and cure diseases before it is too late for your patient. Save the human race one human at a time!  
Each campaign consists of nine cases with four different difficulty levels and the new adaptive AI system provides hours of gameplay with great replay value.  
**BUILDING DEEP STRATEGIES**  
The mechanics of Bio Inc.: Redemption are simple to grasp yet extremely deep. Casual players will appreciate a quick and exciting challenge. Advanced players will have to elaborate complex strategies to solve high difficulty cases. It's all about combos and timing!  
**18 DIVERSIFIED CHALLENGING CASES**  
Each unique scenarios comes with its unique twists and specific objectives, gradually building your skills and expanding your toolset to evermore demanding intricate cases.  
**UNFORGIVING, WICKED AND STRANGELY COMPELLING**  
Whether you wish to cure an innocent patient's sickness or torment a poor soul through an unlikely disease and infection combination, the Bio Inc. universe will not leave you cold. Deviously realistic, even educational, balanced with a good amount of humor, the Bio Inc.: Redemption experience will take you on one heck of a thrill ride.  
**BOOSTER AND REWARDS**  
Each win rewards you with XP points. Spend your hard-earned XP points wisely to place boosters that will help you solve cases at a higher difficulty and become a Bio Inc. master!  
**AND MUCH MORE...**  
*   Gender Selection with specific male/female diseases.  
*   Multiplayer: Pick a side, battle against other players online in real-time and build your way up the ladder.  
*   Sex Roulette: An all-new unprotected sex roulette unlocking exclusive diseases.  
*   Cheats and sandbox mode: Use CDC sandbox mode to experiment with new treatments and test theories at no risk to the patient.

Release date: Mar 8, 2018

Categories: Simulation, Strategy, Educational Simulation, Medical Simulation, Turn-based Strategy, Single-player, Multiplayer, Real-time with Pause


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $20.00
  - Reasoning: The evidence shows a mix of opinions on the game's value. Some users find the game worth the full price, indicating that the full price is considered fair. Others suggest that the game is a good purchase even at a significant discount, implying that the full price might be higher than what some consider fair. The mention of buying the game at a very low price (like £1) suggests that some users find the game's value to be quite low. Balancing these perspectives, the fair price range seems to be between a very low sale price and the full price, indicating a wide range of perceived value.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect indications of playtime. The first quote mentions a short playtime of 37 minutes, which is an outlier and likely not representative of typical playtime. The second and third quotes suggest that completing the game or reaching mid-game can take around 25+ hours. The fourth quote indicates that the user spent significant time completing all levels on high difficulty, implying a substantial playtime investment.
- Time-to-fun:
  - Summary: The game is initially fun but becomes repetitive and boring quickly, with a steep learning curve and overwhelming interface for newcomers.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: 0h 30m
  - Friction: Steep learning curve; Dense and overwhelming interface; Repetitive gameplay
  - Unlock drivers: Multiplayer mode
  - Conditions: Playing with friends; Familiarity with simulation-heavy games
- Player Archetypes:
  - Strategy Enthusiast (sale)
    - Motivation: Enjoyment of strategic gameplay and competition.
    - Playstyle: Strategic and competitive, focusing on optimizing outcomes and enjoying the challenge.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Strategy gamer; Competitive player
    - Reference games: Plague Inc
  - Medical Enthusiast (buy)
    - Motivation: Interest in medical themes and educational content.
    - Playstyle: Engaged and educational, focusing on the medical simulation aspects of the game.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Medical enthusiast; Educational gamer
    - Reference games: N/A
  - Multiplayer Competitor (buy)
    - Motivation: Enjoyment of competitive multiplayer gameplay.
    - Playstyle: Competitive and social, focusing on multiplayer interactions and challenges.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Multiplayer enthusiast; Competitive gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Detailed disease mechanics (weight 0.49): The game offers a detailed and realistic approach to diseases, including their progression, effects, and treatments. It provides an educational experience with a variety of diseases and medical conditions.
- Educational about medical themes (weight 0.48): The game provides educational content about diseases, medical conditions, and the human body. It is a great way to introduce medical concepts to gamers and those interested in medicine.
- Engaging and enjoyable gameplay (weight 0.46): Players find the gameplay mechanics interesting, fun, and challenging. The game offers a unique blend of strategy and simulation that keeps players engaged.
- Unique and innovative concept (weight 0.38): The game introduces unique mechanics and concepts, such as playing as death and different modes (life and death). This uniqueness makes the game stand out and adds to its appeal.
- Challenging and strategic (weight 0.26): The game requires strategic thinking and offers a range of challenges. It is particularly challenging for those in the medical field, providing a thought-provoking experience.
- Positive overall impression (weight 0.21): Players generally have a positive impression of the game, describing it as good, amazing, and enjoyable. The game is well-received for its age and offers a great experience.
- Variety in difficulty levels (weight 0.16): The game features well-balanced and adjustable difficulty levels, catering to both casual and hardcore gamers. This variety ensures that players of all skill levels can enjoy the game.
- Good graphics and design (weight 0.12): The game features pleasant and aesthetically pleasing graphics. The visual design is well-received by players.

Common complaints:
- Unrealistic disease mechanics (weight 0.38): The game's portrayal of diseases and their progression is often inaccurate and lacks realism. This includes unrealistic resuscitation procedures and symptoms that do not match the diseases they are supposed to represent.
- Gameplay and interface issues (weight 0.32): Players report various bugs and interface problems, including minor bugs that are not game-breaking but can be annoying. The interface is often described as uncomfortable and overloaded.
- Repetitive gameplay (weight 0.23): The game becomes monotonous quickly, with the main gameplay loop feeling repetitive over time. This repetitiveness can lead to boredom after a few attempts.
- Auto-collection system issues (weight 0.12): The auto-collect tool does not work properly, often failing to collect all viruses or points. This can be frustrating and impact the gameplay experience.
- Lack of consequences for treatments (weight 0.12): There are no negative consequences or side effects for treatments, including antibiotics, chemotherapy, and corticosteroids. This lack of realism can lead to misuse of treatments without any repercussions.
- Performance and technical issues (weight 0.12): The game suffers from various technical issues, including freezing, performance problems, and matchmaking issues. These problems can significantly impact the gameplay experience.
- Localization problems (weight 0.1): There are issues with localization, including missing or non-functional localizations for certain languages. This can make the game inaccessible or difficult to understand for some players.
- High dependency on luck (weight 0.1): The game is heavily reliant on RNG (Random Number Generation), making it massively luck-driven. This can lead to frustration as outcomes are often determined by chance rather than skill.
- Unbalanced multiplayer (weight 0.07): The multiplayer mode is reported to have terrible balance, leading to unbalanced matches and a frustrating experience for players.
- No rewards for failed attempts (weight 0.07): Players do not receive any XP or experience points for failed attempts, which can be demotivating and reduce the incentive to keep playing.
- Stressful and difficult gameplay (weight 0.07): The game is somewhat difficult and can be stressful to play. However, it is also noted that the game is not very complex, which can be a mixed experience for players.
- Unrealistic patient survival (weight 0.07): Patients often survive despite severe conditions that should logically lead to death, such as cardiovascular arrest. This lack of realism can be frustrating for players.

Gameplay feedback:
- Dual gameplay modes: Life and Death (weight 0.36): The game features two main modes: Life mode, where players save patients by diagnosing and treating diseases, and Death mode, where players strategically destroy patient systems.
- Educational disease diagnosis and treatment (weight 0.34): The game offers extensive educational content about various diseases, their symptoms, diagnoses, and treatments. Players engage in diagnosing and treating over 100 different diseases, learning about real medical conditions and their management.
- Strategic medical gameplay (weight 0.24): The game combines medical themes with strategic gameplay, where players choose to heal or kill patients. It involves tactical decisions and strategic thinking.
- Medical simulation and role-playing (weight 0.22): Players role-play as doctors, diagnosing and treating diseases in a medical simulation environment. The game includes educational aspects and solitary patient management.
- Multiplayer competition (weight 0.2): The game offers a multiplayer mode where players can compete against each other. This mode includes various gameplay options and allows playing with friends.
- Disease and treatment mechanics (weight 0.16): The game includes detailed mechanics for disease diagnosis, symptom treatment, and disease progression. Players must understand and manage various disease and treatment interactions.
- Bio points and resource management (weight 0.11): Players collect and manage Bio Points, which are used as a resource within the game. This system adds a layer of strategy and resource management.
- XP and progression system (weight 0.11): The game features an XP leveling system where players can level up and achieve various milestones. This adds a progression element to the gameplay.
- Patient management and reactions (weight 0.11): Players manage virtual patients, including naming, treating, and observing their reactions. The goal is to save patients through effective treatment.
- Detailed human body systems (weight 0.09): The game includes detailed simulations of various human body systems and organs, which players must manage and treat.
- AI adversary and difficulty (weight 0.08): Players compete against an AI system with varying difficulty levels. The AI's behavior and mechanics add a challenge to the gameplay.

Performance notes:
- Frequent game crashes (weight 0.13): The game crashes often, affecting the overall gameplay experience and stability.
- General bugginess (weight 0.13): The game is perceived as buggy, with various bugs affecting gameplay and overall experience.
- Screen and loading issues (weight 0.13): Players experience various problems with full-screen mode, loading screens, and menu navigation.
- High GPU usage (weight 0.08): The game uses more GPU resources than expected, even on minimal settings, leading to performance issues.
- Download and loading problems (weight 0.08): Issues with downloading the game and loading screens have been reported by multiple users.
- Display and UI issues (weight 0.08): Problems with borderless and windowed settings, display screen selection, and laggy UI click effects have been noted.
- Server connection problems (weight 0.03): Players have reported difficulties with connecting to game servers.
- Graphical glitches (weight 0.03): Players have encountered graphical glitches, particularly during pop-up windows.
- Game does not exit properly (weight 0.03): There are issues with the game not exiting correctly when intended.
- Bugginess resolved post-release (weight 0.03): Some players report that bugs present during early access have been resolved post-release.

Recommendations:
- Recommended for strategy and simulation fans (weight 0.18): The game is highly recommended for those who enjoy strategy and simulation games, particularly fans of Plague Inc. and medical simulators.
- Worth buying, especially on sale (weight 0.14): Many players suggest that the game is worth purchasing, particularly when it is on sale, offering good value for money.
- Recommended for specific interests (weight 0.14): The game is recommended for those with specific interests in medicine and biology, as well as for hardcore players and those interested in complex and challenging games.
- Highly recommended game (weight 0.06): The game comes with high recommendations from players, indicating a positive reception and satisfaction among those who have played it.
- Mixed reviews from non-English speakers (weight 0.05): There are mixed reviews from non-English speaking players, with some finding the game acceptable on sale and others suggesting to try the demo first.
- Positive reception despite issues (weight 0.04): Despite some issues, the game is still recommended by players, indicating that its positive aspects outweigh the negatives.
- Support for developers (weight 0.03): Buying the game on PC is seen as a way to support the developers, suggesting a positive view of the development team.
- Worth a shot in Early Access (weight 0.03): The game is considered worth trying even in its Early Access stage, indicating potential and promise for future development.
- Feels complete and finished (weight 0.03): Players feel that the game is complete and finished, suggesting a polished and well-developed product.
- Wish for additional features (weight 0.03): There is a desire among players for additional features such as workshop support, indicating a wish for expanded content and community involvement.
- Should be Deck Verified (weight 0.03): Players suggest that the game should be Deck Verified, indicating a desire for official recognition and support on gaming platforms.
- Can teach about oneself (weight 0.03): The game is noted for its potential to teach players about themselves, suggesting a reflective or introspective aspect to the gameplay.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.25): Players are frustrated due to a variety of gameplay issues, including unbalanced and illogical mechanics, frequent crashes, and performance problems. The game's difficulty progression, grinding mechanics, and lack of strategic depth in disease progression also contribute to this frustration. Additionally, unrealistic medical content and poor optimization exacerbate the overall negative experience.
- Enjoyment (weight 0.17): Players enjoy the game for its fun and engaging gameplay, challenging mechanics, and unique concept. The educational aspects and realistic medical simulation add to the enjoyment. The variety of gameplay modes and scenarios, along with the detailed disease simulation, make the game entertaining and thought-provoking.
- Satisfaction (weight 0.1): Players feel satisfied with the game due to its unique and engaging gameplay, educational value, and realistic medical scenarios. The detailed gameplay mechanics and accurate representation of medical conditions contribute to this satisfaction. Additionally, the game's polished experience and active improvements by developers enhance the overall positive experience.
- Amusement (weight 0.07): Players find amusement in the game's humorous content and funny in-game scenarios. The creative use of game mechanics and unexpected patient behaviors, such as contracting STDs on their deathbed or smoking after getting cancer, add to the amusement. Personal anecdotes and humorous interactions within the game also contribute to this emotion.
- Disappointment (weight 0.05): Players feel disappointed due to the lack of realism, repetitive gameplay, and lack of game content. The game's mechanics feel shallow, and the scenarios are weakly differentiated, leading to a monotonous experience. Additionally, the lack of support, optimization, and misleading multiplayer features contribute to this disappointment.
- Excitement (weight 0.05): Players are excited by the game's unique and interesting gameplay mechanics, engaging gameplay, and detailed medical simulation. The tense and exciting gameplay, along with the unique game mechanics and engaging systems, contribute to this excitement. The game's educational aspects and strategic depth also add to the overall positive experience.
- Positive (weight 0.03): Players have a positive experience with the game due to its quality and simulation aspects, enjoyable gameplay, and educational value. The unique choice and medical theme, along with the game's coolness and discount offer, contribute to this positivity. The game's high completion level and enjoyable gameplay mechanics also enhance the overall positive experience.
- Frustrated (weight 0.02): Players are frustrated with the early game grinding and punishing difficulty, unbalanced multiplayer matches, and lack of logical connection between diseases and symptoms. Poor immersion and gameplay mechanics, along with unrealistic in-game scenarios, contribute to this frustration. The overwhelming number of symptoms and losing despite the patient being nearly dead also add to the negative experience.
- Joy (weight 0.01): Players experience joy from playing the game with friends and enjoying the game's features. The fun gameplay and enjoyable mechanics contribute to this joy. The overall positive experience and enjoyment of the game's unique aspects enhance this emotion.
- Appreciation (weight 0.01): Players appreciate the game's unique and interesting concept, educational value, and the experience of being a doctor. The game's worth the price and the developer's efforts are recognized. The educational value and strategy layer also contribute to this appreciation.
- Nostalgia (weight 0.01): Players feel nostalgic as the game reminds them of playing similar games in their childhood or past. The game's similarities to Plague Inc. and mobile games from the past evoke this emotion. Revisiting a game played in the past also contributes to this nostalgia.
- Boredom (weight 0.01): Players feel bored due to the repetitive nature of the game, with the same diseases appearing repeatedly. AI matches becoming boring over time and the game becoming monotonous after a few attempts contribute to this boredom. The lack of variety and shallow mechanics also add to this negative experience.
- Surprise (weight 0.01): Players are surprised by unexpected in-game events, such as finding multiple positive conditions in a brain MRI or a patient recovering despite severe conditions. These unexpected events and outcomes contribute to the sense of surprise and unpredictability in the game.
- Confused (weight 0.01): Players are confused by illogical in-game scenarios, such as male characters experiencing menstrual disorders or heart transplant success despite low heart health. These unrealistic and confusing mechanics contribute to the overall sense of confusion and disbelief.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's unique gameplay mechanics and educational value. The enjoyment of the game and its engaging systems contribute to this enthusiasm. The game's strategic depth and interesting mechanics also enhance this positive emotion.
- Anger (weight 0.01): Players feel anger due to game freezes and poor quality, which disrupt the gaming experience. The game's frustrating mechanics and lack of relaxation contribute to this anger. The overall poor performance and quality issues exacerbate this negative emotion.
- Approval (weight 0.01): Players approve of the game's medical accuracy and educational value. The realistic representation of medical conditions and the game's educational aspects contribute to this approval. The game's accurate simulation and detailed mechanics enhance this positive emotion.
- Helplessness (weight 0.01): Players feel helpless due to the game's life-and-death decision-making as a doctor. The feeling of being unable to effectively help patients contributes to this helplessness. The game's challenging mechanics and the pressure of making critical decisions enhance this emotion.
- Happiness (weight 0.01): Players feel happiness from the enjoyable experience of playing the game and the fun gameplay mechanics. The overall positive experience and enjoyment of the game's unique aspects contribute to this happiness. The game's entertaining content and enjoyable features enhance this emotion.}