Info about GreedFall:

Official game description:
REVIEW SCORES
=============
About the Game
==============
Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.  
Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.  
*   Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth.  
*   Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.  
*   Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.

Release date: Sep 9, 2019

Categories: Action RPG, Character Customization, Choice-based Narrative, Diplomacy, Open-World Exploration, Third-Person Perspective, NPC Relationships & Romance, Character Progression

Feature scans:
- MTX: score 10; verdict: Fair Monetization; summary: The game is generally well-received in terms of its value for money, especially when purchased on sale. The DLC has mixed reviews, with some users finding it useful and others considering it just okay. Importantly, the game does not rely on predatory monetization practices such as microtransactions or day-one DLC, which is a significant positive point.
- Wiki: score 50; verdict: Needs Improvement in Instructional Data; summary: The primary user complaints revolve around the necessity of external guides to understand hidden mechanics, complex systems, and missable quests within the game. This dependency on external data significantly impacts the user experience, leading to frustration and a sense of incompleteness.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The analysis of user feedback for the Steam Deck experience reveals several significant issues. The most prominent problems include UI/UX issues, particularly with small text and poorly optimized interfaces, which severely impact usability. Technical issues, such as bugs and compatibility problems with Proton, also affect the game's stability and playability. Additionally, control and camera issues make navigation and gameplay challenging. While the game is praised for its story and atmosphere, these technical barriers and gameplay issues detract from the overall experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence indicates that the community generally finds the game worth purchasing when it is significantly discounted. Many reviews mention that the game is worth it when bought on sale, with specific mentions of prices around $5 to $15. The repeated emphasis on waiting for a sale suggests that the community does not perceive the game as being worth its full price, but rather a discounted price. The evidence also highlights that the game has good aspects such as story and world-building, which make it worthwhile at a lower price point.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 25.0h
  - Session length: 2.0h
  - Endgame: 5.0h
  - Reasoning: The evidence provided includes multiple references to playtime metrics. The first quote mentions a total playtime of 40 hours, with 10 hours spent on non-gameplay activities, suggesting a typical game completion time of around 30 hours. The second quote indicates a playthrough of 70 hours, which includes both a first attempt and a new playthrough, hinting at a longer session for a more comprehensive experience. The third quote suggests that the reviewer has spent considerable time on the game, although exact hours are not specified. The fourth quote describes a specific playstyle and implies a significant time investment in combat and gameplay mechanics.
- Time-to-fun:
  - Summary: The game initially struggles with repetitive mechanics and unclear tutorials, but its engaging story and immersive world design eventually become the primary sources of enjoyment for players.
  - Stance: Fun then drops
  - Anchor: Story progression and world exploration
  - Time to anchor: 1h 0m
  - Friction: Unclear mechanics and tutorials; Repetitive enemies; Walking simulator quests; Repetitive combat
  - Unlock drivers: Story progression; New environments; World exploration
  - Conditions: Immersive world design; Engaging narrative; Exploration
- Player Archetypes:
  - Story-First Explorer (buy)
    - Motivation: Engaging story and world-building
    - Playstyle: Exploration and immersion in the game's narrative and lore
    - Experience: mixed
    - Purchase stance: buy
    - Labels: RPG fan; Story-driven player
    - Reference games: The Witcher III; Dragon Age; Bloodborne; God of War
  - Combat Enthusiast (sale)
    - Motivation: Fun and engaging combat mechanics
    - Playstyle: Experimenting with different combat styles and character builds
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Combat-focused player; Character builder
    - Reference games: Dark Souls; Dragon Age: Origins
  - Supportive RPG Fan (sale)
    - Motivation: Supporting ambitious projects from smaller teams
    - Playstyle: Encouraging and supportive of developmental growth
    - Experience: veteran
    - Purchase stance: sale
    - Labels: RPG fan; Supporter of indie developers
    - Reference games: Mass Effect; Dragon Age
  - Open-World Story Seeker (buy)
    - Motivation: Immersive open-world experiences with rich stories
    - Playstyle: Exploring open worlds and engaging with quests
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Open-world enthusiast; Story seeker
    - Reference games: The Witcher III; Skyrim; Dragon Age


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and well-written story (weight 0.57): The story is frequently praised for being engaging, well-written, and emotionally evocative. Players highlight its depth, twists, and the overall captivating narrative.
- Beautiful and appealing graphics (weight 0.5): The graphics are consistently described as nice, beautiful, and visually appealing. Players appreciate the detailed environments and attractive visuals.
- Meaningful choices and consequences (weight 0.37): Choices in the game have significant impacts on the story and relationships. Players appreciate the choice-driven gameplay and the reputation system.
- Fun and enjoyable combat (weight 0.32): The combat system is described as fun, challenging, and satisfying. Players enjoy the responsive and realistic combat mechanics.
- Excellent voice acting (weight 0.28): The voice acting is noted for its high quality and impressive delivery. Players enjoy the British-English voice acting and familiar voice actors.
- Interesting and original game (weight 0.26): The game is described as interesting and original, with a good-looking world and intriguing narrative. Players find it charming and promising.
- Enjoyable gameplay experience (weight 0.21): Players find the game enjoyable overall, with engaging gameplay and a good RPG experience. They appreciate the story, world, and decision-making.
- Deep character development (weight 0.14): The game features significant and captivating character development. Players appreciate the well-developed characters and their interactions.
- Engaging side quests (weight 0.14): Side quests are engaging and weave into the main story. Players enjoy the interconnected quests and the compelling main quest.
- Well-developed world and story (weight 0.14): The game features a well-developed world and story with interesting world-building. Players appreciate the well-crafted characters and story.

Common complaints:
- Combat mechanics are clunky (weight 0.43): Players frequently report that the combat system feels unresponsive, janky, and poorly designed. The mechanics are described as repetitive, unbalanced, and lacking in variety, making combat unenjoyable and boring.
- Repetitive monsters and quests (weight 0.35): Players find the variety of monsters and quests lacking, leading to a repetitive and monotonous experience. The side quests, in particular, are criticized for being uninteresting and involving excessive backtracking.
- Controls and gameplay feel poor (weight 0.29): The controls are often described as clumsy and difficult to use, contributing to a negative gameplay experience. Additionally, the overall gameplay is criticized for being boring, repetitive, and unengaging.
- Uninteresting story and dialogue (weight 0.21): The story is often described as meh, uninteresting, and poorly presented. Dialogues are criticized for being robotic, emotionless, and nonsensical, detracting from the overall narrative experience.
- Fast travel issues (weight 0.16): The placement of fast travel points is criticized for being too far apart, sometimes feeling intentionally inconvenient. This leads to excessive running and backtracking, which players find tedious.
- NPC interactions are poor (weight 0.11): NPCs are criticized for their lack of interactivity, slow movement, and buggy behavior. The AI of NPCs is often described as horrible, making interactions with them frustrating and unenjoyable.
- Companions are forgettable (weight 0.09): Companions in the game are often described as uninteresting, insignificant, and two-dimensional. They do not interact meaningfully with the world or each other, making them forgettable and unengaging.

Gameplay feedback:
- Engaging combat system (weight 0.27): The combat mechanics are action-based and diverse, involving hitting, parrying, and counterattacking. It features real-time combat and tactical pauses.
- Diverse gameplay mechanics (weight 0.19): The game combines elements of strategy, adventure, and stealth mechanics. It also features a reputation system and a variety of mission resolutions.
- Open-world design (weight 0.16): The game offers an open-world feel with large areas and a picturesque environment. It includes quest-based gameplay and a semi-open world design.
- Diplomatic gameplay (weight 0.14): The game includes diplomatic elements, focusing on diplomacy and political intrigue.
- Character customization (weight 0.14): The game offers detailed character customization with flexible class mixing, skill progression, and equipment options.
- RPG elements (weight 0.12): The game includes classic RPG elements with a focus on storyline and combat. It features third-person gameplay and action combat.
- Unique setting (weight 0.1): The game is set in a unique colonial-fantasy era with an interesting historical and fantasy backdrop.
- Choices with consequences (weight 0.1): Player choices matter and affect the narrative, influencing the story and relationships.
- Investigation and companion quests (weight 0.1): The game includes investigation quests and companion quests, with mechanics focused on quests and dialogue.
- Progression and leveling system (weight 0.09): The game features a linear progression system with a skill tree and leveling mechanics.
- Multiple mission approaches (weight 0.09): The game offers freedom in approaching missions with various routes to achieve objectives.
- High-quality graphics (weight 0.09): The game has nice graphics with beautiful environments and varied areas.
- Varied quest types (weight 0.09): Quests involve fetching items, running around, talking to people, and MMO-style fetch quests with multiple steps and locations.
- Non-linear quest solutions (weight 0.08): Quests can be solved non-linearly with multiple routes of completion for all quests.
- Movement and camera limitations (weight 0.07): The game has physics-based movement and some camera movement limitations.
- Repetitive combat (weight 0.07): Combat in the game can be repetitive and unbalanced, leading to repetitive tasks.
- Combat system with magic and gunpowder (weight 0.06): The combat system includes armor, health, magic, dodge, blocking, and gunpowder mechanics.
- Skill tree system (weight 0.06): The game includes skill trees for character attributes, abilities, and crafting, allowing for detailed character progression.
- Open-world exploration (weight 0.06): The game offers open-world exploration with quests and fast travel options.
- Character development (weight 0.06): The game features character development with a flexible talent tree, skills, characteristics, and talents.
- Rich lore and storyline (weight 0.06): The game features a rich lore and storyline, with various storyline elements to explore.
- Character and NPC interactions (weight 0.06): The game includes character interactions and NPC interactions, enhancing the storyline.
- Blended combat styles (weight 0.06): The game allows players to combine magic, firearms, and melee combat during battles.
- Unique boss fights (weight 0.06): The game features unique and different boss fights, adding variety to combat scenarios.
- Fast travel system (weight 0.05): The game features a fast travel system with various fast travel points.
- Classic role-playing focus (weight 0.05): The game combines classic role-playing elements with a focus on storyline and combat.
- Weapon and armor upgrades (weight 0.05): Players can upgrade weapons and armor, enhancing their combat capabilities.
- Romance options (weight 0.05): The game includes romance options with NPCs and companions, adding depth to character interactions.
- Dialogue sections (weight 0.05): The game features dialogue sections that are integral to quests and interactions.
- Difficulty settings (weight 0.05): The game offers different difficulty settings to cater to various player preferences.
- Limited dialogue choices (weight 0.05): Dialogue in the game feels safe and limited, with minimal consequences for player choices.
- Running between points (weight 0.05): Gameplay involves running between points for dialogues and scenarios, which can become repetitive.
- Enemy respawns (weight 0.05): Enemies in the game respawn in the same places, which can affect gameplay.
- Hotkey binding (weight 0.05): Players can bind items and actions to hotkeys for easier access during gameplay.
- Clumsy controls (weight 0.05): The controls in the game can be clumsy and janky, affecting the overall gameplay experience.
- No jumping mechanic (weight 0.04): The character in the game cannot jump, which may limit movement options.

Performance notes:
- Poor game optimization (weight 0.24): Many players report that the game is not well optimized, leading to various performance issues such as bad running, stutters, and frame drops.
- Game freezing issues (weight 0.12): Several reviews mention that the game freezes completely, causing significant disruptions in gameplay.
- Outdated graphics (weight 0.08): Players have noted that the graphics appear outdated and lack visual clarity, with some comparing it to older generation games.
- Crashes during gameplay (weight 0.07): Players have experienced crashes during gameplay, particularly when moving to story locations or during crafting.
- Visual and camera bugs (weight 0.05): There are reports of visual bugs and issues with camera motion, affecting the overall visual experience of the game.
- Memory leaks and GPU spikes (weight 0.05): The game has been reported to have major memory leak issues and GPU usage spikes, impacting performance.
- Sound issues (weight 0.05): There are reports of sound issues in the game, affecting the audio experience.
- Laggy combat mechanics (weight 0.05): The combat mechanics are described as laggy, clunky, and janky, impacting the overall combat experience.
- Unstable frame rate (weight 0.03): The frame rate becomes more unstable during longer gaming sessions, affecting the overall smoothness of gameplay.
- Quest completion bug (weight 0.03): There is a specific bug in a task that prevents a quest from being completed, impacting game progression.
- Character falling through landscape (weight 0.03): A bug causes the main character to drop out of the landscape and fall into the sea, disrupting gameplay.
- Difficulty running up stairs (weight 0.03): Players report that it takes multiple attempts to successfully run up stairs, indicating a potential bug or gameplay issue.
- Irritating bugs (weight 0.03): The game still has some irritating bugs that affect the overall gameplay experience.

Recommendations:
- Recommended for RPG fans (weight 0.18): The game is highly recommended for fans of narrative-driven RPGs, those who enjoy atmospheric RPGs with strong stories, and players who appreciate complex stories and diplomatic challenges.
- Worth buying on sale (weight 0.14): Many reviewers suggest that the game is worth buying, especially when it is on sale, due to its rich story and engaging gameplay.
- Not recommended by some (weight 0.11): Some reviewers do not recommend the game due to various reasons, including gameplay issues and the cons outweighing the pros.
- Not worth full price (weight 0.06): Several reviews indicate that the game is not recommended for purchase at full price, suggesting that it is better to wait for a discount.
- Buy only if invested (weight 0.03): The game is recommended only for those deeply invested in the setting and willing to tolerate certain flaws.
- Worth every penny (weight 0.03): Despite some negative reviews, there are also opinions that the game is worth every penny, indicating a high value for the price.
- Highly recommended despite flaws (weight 0.03): The game is highly recommended despite some writing flaws, suggesting that its strengths outweigh its weaknesses.
- Recommended for genre fans (weight 0.03): For fans of the genre, the game is considered satisfactory and worth playing.
- Refund requests (weight 0.03): Some players have requested refunds, indicating dissatisfaction with the game.
- Avoid the game (weight 0.03): Some reviews strongly advise avoiding the game altogether.
- Will not buy sequel (weight 0.03): Some players have stated that they will not purchase the sequel, indicating significant dissatisfaction with the current game.
- Play alternative games (weight 0.02): Some reviewers recommend playing alternative games like 'Dragon Age: Origins' instead.

Other player notes:
- Desire for varied gameplay mechanics (weight 0.03): Players are expressing a preference for different or additional game mechanics, suggesting they seek more variety or changes in the current gameplay.
- Purchased during deep discount (weight 0.03): Several players mentioned buying the game at a significant discount, which could imply that the price point was a major factor in their purchase decision.

Emotions:
- Disappointment (weight 0.33): Players expressed disappointment due to the game's lack of depth, repetitive and boring gameplay, and unfulfilled potential. Specific issues included poor combat mechanics, camera problems, lack of meaningful choices, and overall mediocre quality. Many felt the game did not meet their expectations in terms of story, character development, and value for money.
- Frustration (weight 0.26): Frustration stemmed from poor quest design, repetitive gameplay, and various technical issues such as bugs, glitches, and performance problems. Players also struggled with combat mechanics, camera issues, and lack of meaningful choices, leading to a unsatisfying gaming experience.
- Enjoyment (weight 0.1): Players enjoyed the game's engaging storyline, interesting characters, and unique setting. Despite some flaws, the rich world, intense politics, and enjoyable combat mechanics contributed to a fun and immersive experience.
- Satisfaction (weight 0.07): Satisfaction came from the game's well-crafted story, engaging combat, and deep narrative. Players appreciated the tactical combat, RPG elements, and the overall positive experience provided by the game's content and world-building.
- Boredom (weight 0.04): Boredom was primarily caused by repetitive gameplay, lack of engaging content, and excessive running without interesting events. Players found the game's dialogue and tasks uninteresting, leading to a monotonous experience.
- Appreciation (weight 0.04): Players appreciated the game's depth, unique atmosphere, and meaningful choices. The combat system, story, and replayability were also highlighted as positive aspects that contributed to an enjoyable experience.
- Anger (weight 0.03): Anger was directed at the game's poor design, technical issues, and buggy systems. Players felt the game was a poor copy of better games, with many flaws and wasted potential.
- Excitement (weight 0.02): Excitement was generated by the game's atmospheric world, engaging storyline, and well-directed scenes. Players were eager to recommend the game due to its rich and immersive RPG experience.
- Love (weight 0.01): Players loved the game's visuals, aesthetics, main storyline, and combat mechanics. The overall game experience, including the story and companions, contributed to a deeply enjoyable and immersive experience.
- Enthusiasm (weight 0.01): Enthusiasm was driven by the game's compelling world, detailed environment, and emotional impact. Players were eager to recommend the game based on its engaging story and immersive setting.
- Mixed feelings (weight 0.01): Players had mixed feelings due to the game's combination of positive aspects like good graphics and story, alongside negative elements such as monotonous and repetitive gameplay. This duality led to a conflicted overall impression.
- Regret (weight 0.01): Regret was expressed over the time and money spent on the game, with players feeling that the experience was not worthwhile. The game's flaws and lack of engaging content contributed to this sentiment.
- Surprise (weight 0.01): Players were surprised by significant story twists and improvements over previous games by the same developers. These unexpected elements added a layer of intrigue and enjoyment to the game.
- Curiosity (weight 0.01): Curiosity was piqued by the interest in trying other projects by the developers, despite past experiences. Players were intrigued by the potential for new and interesting games from the same studio.
- Exhaustion (weight 0): Exhaustion stemmed from the game's relentless time-wasting activities that did not contribute meaningfully to the overall experience. Players felt drained by the repetitive and unproductive tasks.
- Disbelief (weight 0): Disbelief was caused by the game's unbelievable world and certain quest details that seemed far-fetched or poorly executed. These elements detracted from the game's immersion and credibility.
- Hope (weight 0): Hope was inspired by the potential for future interesting games from the developers. Players looked forward to future projects that might improve upon the current game's flaws and deliver a more engaging experience.
- Heartbreak (weight 0): Heartbreak was felt due to the emotional roller-coaster experienced while playing the game. The story and character arcs evoked strong emotional responses that left players feeling deeply affected.
- Disgust (weight 0): Disgust was directed at the game's values and certain quest details that players found distasteful or offensive. These elements detracted from the overall enjoyment and immersion in the game.
- Confusion (weight 0): Confusion arose from bad side quests and an unclear target audience, making it difficult for players to understand the game's direction and purpose. This lack of clarity led to a disjointed and confusing experience.}