Info about Grey Hack:

Official game description:
Language Packs
==============
The game supports **community translations**. Check out **Steam Workshop** to see the available language packs created by other players!
About the Game
==============
Grey Hack is a massively multiplayer hacking simulator game.  
You're a hacker with full freedom to act as you wish on a vast network of procedurally generated computers.  
File Explorer, Terminal and Text Editor are some of the programs that will be available from the start of the game. As you improve your skills you will find new utilities that you may install and use.  
A living persistent world
-------------------------
Explore the Grey Hack universe and forge your own reputation in a world shared by all players. When you leave the game, **the online universe remains actively running 24/7**.  
This always active game session means that the changes you have made in any computer in the world can be seen by players who connect to them even if you are no longer online. Your progress will be saved, but your actions may have consequences.
Plan your attacks
-----------------
Each network in the world has a totally different configuration, size and security, also using a dynamic and deep exploit system so that each network and computer poses a different challenge. Study your target; use social engineering, scan the system for administrator flaws that allow a backdoor to be opened, test different possible exploits, but above all, cover your tracks when you're done.
Create, modify, share
---------------------
The terminal has a fundamental role, based on real UNIX commands; it is an indispensable tool for carrying out successful attacks.  
Terminal commands and exploits have been built using the scripting language available in the game, this means that you can modify any existing command or create your own if you wish. In the same way you can create your own exploits if the ones that are already available in the world do not satisfy your needs.
Sandbox
-------
Grey Hack offers a non-linear experience where you progress at your own pace. Publish web pages to share your creations, create guilds and organize attacks against other players, carry out commissioned missions to earn money and reputation, or explore the world on your own where special missions and other secrets are hidden.
Single Player Mode
------------------
Grey Hack is intended to be played in Multiplayer Mode, benefiting from the richer environment of an always-online universe, but the game also offers a single player mode for those so inclined. In Single Player mode, you play in a world created on your computer. Unlike Online Mode, when you exit the game in Single Player, the in-game universe stops, and progress resumes only upon your return.
Roadmap
-------
Grey Hack is in the Beta phase version 0.9. You can check the roadmap on the game's Steam forum. I am open for suggestions, if there is any feature you would like to see in the game, do not hesitate to let me know through the Steam forums or Discord.

Release date: Dec 14, 2017

Categories: Hacking Gameplay, Terminal-based Gameplay, Cybersecurity, Scripting, MMO, Sandbox, Simulation

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student - Instructional Data Dependency; summary: User feedback centers on insufficient in-game instruction and the need to consult external sources such as YouTube or wikis to learn the game. There is no evidence of farming, loot-table, inventory, crafting, navigation, or bug-fix data dependency. The primary barrier is instructional data for learning systems.
- Proton/Linux: score 28; verdict: Works Well with Minor Fullscreen Quirk on Linux; summary: The dataset is dominated by reviews praising the game's simulated Linux terminal as an educational and immersive feature, which is game content rather than host-OS compatibility evidence. Only one review explicitly tests the game in a GNU/Linux environment; it confirms the native Linux build launches and runs, but reports that toggling out of fullscreen can freeze the game, with running in windowed mode as the recommended workaround. No anti-cheat, DRM, launcher, or Proton-layer blockers are reported, and no Proton Experimental/GE requirement appears. The single Linux-specific issue is a minor stability/display quirk with an easy workaround, so overall Linux/Proton friction is low.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game delivers a realistic Linux terminal simulation and is widely praised as a learning tool, but it introduces moderate friction on Steam Deck. Users report fullscreen stability bugs that require windowed mode, high resource consumption and heating, and heavy reliance on terminal/keyboard input. Localization barriers and a steep Linux prerequisite further reduce accessibility. No external launchers or anti-cheat issues were found. Overall, the game is playable but requires workarounds and tolerance for its technical demands.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $19.99
  - Reasoning: Several reviewers affirm that the game is worth its price or worth the money, which supports a fair ceiling near the current $19.99 base price. However, repeated advice to wait for a sale and complaints about limited content or lack of value indicate that part of the community would not treat $19.99 as universally fair. The lower end is therefore anchored closer to a typical discounted price around $10, while the upper end remains at the current full price. This yields an estimated fair base-game range of about $9.99 to $19.99.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: 2763.0h
  - Reasoning: The 2763-hour report documents long-term/endgame-stage project play, and the '500 hours in an alpha' comment supports extended endgame investment, so endgame is set to 2763 hours as the highest explicit long-term figure. The 'couple of hours in single player' report gives a direct focused-session indication, so sessionLength is set to 2 hours; the '9 hours in 2 days' comment is treated as supporting longer multi-day play rather than a single session. No review clearly reports finishing the full game or completing a defined story/campaign, so gameCompletion and storyCompletion are null.
- Time-to-fun:
  - Summary: Grey Hack is a deep hacking sandbox whose fun often arrives after a rough onboarding: players must get past a steep learning curve, usually with external guides or Discord help, before it becomes addictive. Multiplayer is frequently named as where the real fun begins, though the weak tutorial and terminal or scripting demands cause some players to bounce.
  - Stance: Clicks after
  - Anchor: Getting past the steep learning curve and having the mechanics click
  - Time to anchor: N/A
  - Friction: Extremely high learning curve; Poor, limited, or broken in-game tutorial; Terminal, console, scripting, or Linux knowledge required; Unforgiving new-player experience; Need for external YouTube, Discord, and community help; Multiplayer risk of being hacked or losing progress
  - Unlock drivers: Getting past the learning curve until mechanics click; Moving to multiplayer where the real fun is; Using single-player to learn the basics before multiplayer; External tutorials and helpful Discord community; New tutorial system update; Building scripts and tools that create progression
  - Conditions: Background in coding, Linux, or terminal use; Willingness to do external research and seek community help; Preference for multiplayer or PvP and an active community; Tolerance for repetition and self-directed sandbox play; Not expecting to rely on pre-packaged exploits without learning scripting; Carefulness in multiplayer to avoid being hacked; Patience through the initial learning curve; Interest in cybersecurity and hacking simulation
- Player Archetypes:
  - Scripting Programmer (buy)
    - Motivation: Building and automating custom hacking scripts and reusable in-game tools
    - Playstyle: Treats the game as a programmable sandbox, prototyping exploits, scanners, and automation in single-player before using them online
    - Experience: familiar
    - Purchase stance: buy
    - Labels: software engineers; programmers
    - Reference games: N/A
  - Cybersecurity Professional and Genre Veteran (buy)
    - Motivation: Applying and validating real cybersecurity knowledge in an authentic terminal-driven hacking simulation
    - Playstyle: Works from realistic terminal commands and real tools, writes advanced exploits, and measures the game's fidelity against genuine security tooling and older hacker games
    - Experience: veteran
    - Purchase stance: buy
    - Labels: IT-Security professional; cybersecurity professional
    - Reference games: Uplink; Hacknet
  - Curious Newcomer (buy)
    - Motivation: Learning terminal, Linux, and hacking fundamentals through hands-on play
    - Playstyle: Slow, exploratory single-player progress, leaning heavily on community guides, Discord help, and tutorial videos to push past a steep learning curve
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: total beginner; new to terminal commands
    - Reference games: N/A
  - Co-op and PVE Seeker (sale)
    - Motivation: Playing cooperatively with others and progressing without PVP griefing
    - Playstyle: Prefers private servers, closed groups, and shared learning sessions over open-world PVP, and mixes single-player with team play
    - Experience: mixed
    - Purchase stance: sale
    - Labels: PVE players
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Accurate hacking simulation (weight 0.67): The game is widely praised as the most accurate and detailed hacking simulation available, with realistic hacking methods that closely match real-world techniques. Many players consider it the epitome of a hacking simulator.
- Fun and immersive gameplay (weight 0.48): Players consistently describe the game as fun, immersive, and enjoyable. It provides a compelling experience that keeps them engaged.
- Great learning tool (weight 0.48): The game effectively teaches real-world hacking concepts and Linux/cybersecurity fundamentals without holding the player's hand. It is highly recommended for learning while playing.
- Scripting and automation (weight 0.38): Players can write their own scripts, programs, and tools to automate tasks, which many find addictive and empowering. The ability to create custom exploits and software is a core appeal.
- Strong multiplayer experience (weight 0.34): The multiplayer component is impressive and serves as the main attraction for many players. It adds significant fun and allows hacking other players.
- Freedom and player-driven (weight 0.21): The game offers a high degree of freedom, allowing players to approach problems their own way without constant guidance. This open-ended design is frequently highlighted.
- Addictive gameplay loop (weight 0.21): The game is described as highly addictive, especially once players overcome the learning curve. Its programming and hacking concepts keep players coming back.
- Compelling hacker fantasy (weight 0.21): The game allows players to live out their hacking dreams, feeling like a character from Mr. Robot or Uplink. It restores the feeling of being a hacker.
- Helpful community support (weight 0.19): The Discord and Steam communities are friendly and helpful, with a responsive developer. This support network enhances the overall experience.
- Realistic UNIX-like environment (weight 0.14): The game includes UNIX-like OS commands and file system hierarchy, providing an authentic Linux experience. It is praised as a great way to learn Linux.
- Unique puzzle-like design (weight 0.13): The game feels like a giant puzzle, with community-made Capture The Flag (CTF) puzzles adding to the challenge.
- Better than Hacknet (weight 0.11): Players find the game more in-depth, less repetitive, and with more refined intrusion systems compared to Hacknet.
- Superb game concept (weight 0.08): The core concept of the game is brilliant and well-executed, contributing to its overall appeal.
- Hosting own services (weight 0.08): Players can host their own websites, services, shops, and servers, adding a creative and entrepreneurial aspect.
- Developer updates and fixes (weight 0.08): The developer is constantly pushing updates and fixing bugs, which players appreciate.

Common complaints:
- Steep learning curve and poor tutorials (weight 0.51): Many players report a steep and unforgiving learning curve, with inadequate tutorials that fail to explain basic concepts. This affects both complete beginners and those without IT experience.
- Repetitive missions and quests (weight 0.24): Story mode missions and quests are highly repetitive with very little variety, causing boredom after a short time. Players note only a few distinct mission types that repeat endlessly.
- Unfinished early access state (weight 0.14): After nearly a decade in early access, the game remains in an alpha state with numerous bugs and unaddressed issues. Players are concerned that problems will never be fixed.
- Declining multiplayer population (weight 0.13): The multiplayer community is dying off, with few active players and insufficient work put into multiplayer features. This makes it hard to find matches or cooperate.
- Limited and flawed terminal commands (weight 0.13): The terminal simulation lacks support for common commands like 'ls -al' and 'ls -alh', and does not include editors like nano or emacs, forcing use of Notepad.exe. This limits realism and functionality.
- Copy-paste functionality broken (weight 0.11): All copy and paste methods (keyboard shortcuts, right-click, middle-click) are completely non-functional for text. This severely hampers gameplay and code editing.
- Multiplayer progression loss risk (weight 0.08): In multiplayer, players can lose all progress if they get hacked by other players or traced by authorities. This creates a harsh and punishing environment.
- First mission completion bug (weight 0.08): Some players cannot complete the first mission due to a bug that forces them to restart from the beginning. This is a severe blocker for progression.
- Minor bugs and glitches (weight 0.07): Players encounter various minor bugs that detract from the experience. While not game-breaking, they add to the feeling of an unfinished product.
- Tutorial neglects exploit coding (weight 0.07): The tutorial explains exploits but does not teach how or why to use them, failing to help players understand how to code their own exploits. This leaves a gap in learning.
- No sound in game (weight 0.07): The game currently has no sound effects or music at all, which reduces immersion and feedback. Players note the complete absence of audio.
- Incomplete French translation (weight 0.07): The game lacks a full French translation by the developers; the community translation covers only the manual and parts of the game. This limits accessibility for French speakers.
- Unclear coding language basis (weight 0.07): The game does not specify which coding language it is based on, leaving players unfamiliar with the language used. This adds to the confusion for newcomers.
- Redundant duplicate websites (weight 0.06): Sites like shop, mail, and bank have multiple names and pages but are essentially the same site, and any bank can be accessed from any other. This creates unnecessary confusion.

Gameplay feedback:
- Hacking simulator core concept (weight 0.34): The game's central identity is a hacking simulation, blending concepts of hacking, scripting, and programming into a coherent experience. Many reviewers describe it as a hacking simulator with simplified tools that mirror real-life techniques.
- Player-versus-player hacking (weight 0.26): Players can hack each other's computers, emails, and banks in real time, creating a tense multiplayer environment where being hacked by others is a constant threat.
- Online multiplayer competition (weight 0.21): Multiplayer is a core feature with online PvP, allowing players to compete against each other. Some reviewers noted the multiplayer dynamic but had not personally tried it.
- Tutorials for onboarding (weight 0.18): The game includes introductory tutorials and an extensive tutorial level to help new players learn the mechanics. This is widely mentioned as a helpful feature.
- Single-player mode availability (weight 0.17): The game offers a single-player mode alongside online multiplayer, providing flexibility for different playstyles. This is frequently mentioned as a key feature.
- Linux command line practice (weight 0.13): The game provides a mini Linux environment with a terminal and Unix-like commands, offering practical experience with command line operations.
- Buying and applying exploits (weight 0.13): Players can purchase exploits from a hacker store, including auto-generated exploits and those offered by other players. These are then applied in hacking attempts.
- Hacking with exploits (weight 0.13): Core gameplay involves hacking into machines and safeguarding systems using exploits. This is the fundamental action players perform.
- Early access status (weight 0.12): The game has been in early access for a long time, indicating ongoing development and potential for incomplete content. Reviewers frequently note this status.
- Custom scripting and tools (weight 0.11): Players can write their own scripts and create custom tools using the game's own scripting language. This adds depth and personalization to the hacking experience.
- Realistic pentesting simulation (weight 0.11): Reviewers highlight the realistic basic pentesting simulation, with real commands and tools that mimic actual hacking practices.
- Single-player story mode (weight 0.1): A single-player mode exists with a story mode, allowing players to engage with the game solo. This is a common feature noted by reviewers.
- Cybersecurity practice sandbox (weight 0.1): The game serves as a virtual sandbox for practicing cybersecurity, including realistic hacking, scripting, social engineering, and vulnerability research.
- Multiplayer sandbox hacking (weight 0.1): In multiplayer, most websites are hosted and hacked by other players, creating a dynamic sandbox where players can hack each other. This fosters a competitive environment.
- Continuous puzzle-solving gameplay (weight 0.1): The game is described as a puzzle game rather than an action game, with a continuous puzzle and problem-solving experience that challenges players' logic.
- Faction-based hacking missions (weight 0.1): Players can undertake black hat missions for criminals or white hat missions for police, with the option to hack banks and the police. These choices may have consequences.
- UNIX-like file system (weight 0.1): The game features a UNIX-like OS with a file system hierarchy and real UNIX-like commands, enhancing the authenticity of the hacking environment.
- Mission-based hacking gameplay (weight 0.1): The game includes hacking missions, with a focus on single-player and multiplayer modes. Missions drive the core gameplay loop.
- Simulator genre classification (weight 0.09): The game is categorized as a simulator type, emphasizing its realistic simulation aspects. This is a common descriptor used by reviewers.
- Procedurally generated sandbox (weight 0.09): The game features a procedurally generated sandbox world with procedural content, offering variability and replayability. This is a noted technical aspect.

Performance notes:
- File explorer lag (weight 0.03): Players report that the file explorer lags, causing delays during navigation. This issue affects overall usability and responsiveness.
- Interface is laggy (weight 0.03): The user interface feels laggy and unresponsive according to feedback. This may hinder smooth interaction with the game's menus and controls.
- OSX resource consumption and overheating (weight 0.03): On OSX, the game consumes abnormally high resources, leading to serious overheating. The Unity engine is cited as the cause of these performance issues.
- High CPU usage on WiFi hacking (weight 0.03): The game eats at least a third of CPU even when merely pretending to hack WiFi. This high CPU load can impact system performance and battery life.
- Fullscreen hang on GNU/Linux (weight 0.03): Switching from fullscreen on GNU/Linux may cause the game to hang. This bug can trap players in an unresponsive state and disrupt gameplay.

Recommendations:
- Requires Linux and coding knowledge (weight 0.19): The game is best for those who know coding and Linux or are willing to learn. Familiarity with Linux commands and programming enhances the experience.
- Recommended for hacking enthusiasts (weight 0.17): Players recommend this game for anyone interested in coding, scripting, hacking, or networks. It appeals to those curious about cybersecurity and hacking.
- Not for complete beginners (weight 0.17): Those without basic networking and Unix skills may struggle. It's recommended only for IT professionals or those with prior knowledge.
- Start with singleplayer first (weight 0.14): Many suggest playing singleplayer initially to learn the mechanics before moving to multiplayer. It helps beginners get comfortable with the complex coding aspects.
- Realistic hacking simulator (weight 0.14): Players praise it as one of the most realistic hacking sims available. It's highly rated for its authenticity in simulating hacking activities.
- Not for casual gamers (weight 0.14): This game is not suitable for the average or casual gamer. It requires a specific interest and skill set.
- For hacking simulator fans (weight 0.14): Fans of hacking simulator games and cybersecurity enthusiasts will enjoy this. It's recommended for those fascinated by realistic hacker simulations.
- Worth the price (weight 0.13): Many players find it worth the money and highly recommend buying it. It offers good value for the experience.
- Prior cybersecurity basics helpful (weight 0.08): Having some background in cybersecurity or hacking is recommended before playing. It helps players feel like a real hacker.
- Avoid until after 1.0 (weight 0.08): Some advise against buying before the 1.0 release. Even after 1.0, there are warnings against purchasing.
- Appeals to scripting fans (weight 0.08): Players who enjoy scripting aspects or have knowledge of scripting languages will appreciate this game. It leverages coding skills.
- Curiosity and patience needed (weight 0.08): The game is recommended for players with curiosity and patience. A willingness to learn is important for enjoyment.
- Not recommended currently (weight 0.07): Some players do not recommend the game at its current state. They suggest waiting for improvements.

Other player notes:
- Frequent comparisons to Hacknet and Uplink (weight 0.57): Reviewers often compare the game to Hacknet and Uplink, noting it is more complex, realistic, and less repetitive. Hacknet is sometimes recommended as an easier starting point.
- Nine years in early access (weight 0.47): The game has been in early access for about nine years and is still in development. Some players express frustration that it remains unfinished after so long.
- Solo developer with active updates (weight 0.38): The game is developed by a single person, Kurouzu, who continues to update it regularly. Some players appreciate the dedication, while others criticize the developer's refusal of help and slow bug fixes.
- Educational value for cybersecurity (weight 0.38): Players find it an excellent learning tool for penetration testing, Linux, and networking. It offers a safe environment to practice basic hacking concepts and is recommended for beginners and non-coders.
- Community tools and translations (weight 0.38): Players can use community-made tools, mods, and translations available on Steam Workshop, GitHub, and Discord. These include language patches, scripting plugins, and hacking utilities.
- Small but dedicated player base (weight 0.37): The multiplayer population is consistently small, often around 10-20 players online, sometimes up to 60. Some worry about the game's longevity, while others appreciate the tight-knit community.
- Realistic hacking simulation praised (weight 0.34): Many reviewers highlight the game's realistic portrayal of hacking, including Linux-based tools and network traversal. It is considered one of the best and most authentic hacking sandbox games available.
- Helpful and friendly community (weight 0.32): Many players praise the community as helpful, friendly, and active on Discord and in-game chat. The community also provides guides and support for newcomers.
- Limited localization support (weight 0.31): Official localization is lacking, with no Korean or Chinese versions. Community translations exist for some languages, but they are often incomplete.
- Future updates and roadmap (weight 0.27): The developer has published a roadmap and continues to update the game with new features. Players are excited about upcoming open-world and cryptocurrency additions.
- Deep scripting and programming (weight 0.26): The in-game scripting language, MiniScript, allows extensive coding, with players spending most of their time writing scripts. Premade tools exist but are less flexible, and third-party editors are available.
- Multiplayer carries the experience (weight 0.25): Reviewers emphasize that multiplayer is the main draw, featuring PvP and persistent consequences. However, some feel forced to play multiplayer due to limited single-player content.
- Unique and immersive hacking world (weight 0.24): The game offers a unique, immersive late-90s simulated internet with procedurally generated content. Its text-based interface and focus on scripting provide immense freedom for expansion.
- Steep learning curve and lack of tutorial (weight 0.23): Many players note the game is difficult to learn due to a lack of proper tutorials and documentation. While some community resources exist, beginners often struggle with the complexity.
- Bugs and unresolved issues (weight 0.22): Several reviews mention persistent bugs, including a copy/paste bug since 2018, and ignored bug reports. Some players feel the game is broken or unfinished in its current state.
- Comparisons to other genres (weight 0.21): The game is sometimes compared to detective games, KSP, and even Dark Souls for its difficulty. It is also contrasted with easier hacking games and real-world labs.
- Performance and low system requirements (weight 0.15): The game can run on very low-end hardware and has a small file size. However, some encounter performance issues on specific platforms like OSX.
- Hardware degradation and economy (weight 0.12): Hardware parts degrade with use and must be replaced, adding a survival element. In-game cryptocurrency and costs for exploits are also present.
- Private servers requested but not feasible (weight 0.09): Some players want private servers to avoid forced multiplayer, but the developer states they are not feasible due to the small player base. Dedicated server support is planned.
- No sound or music (weight 0.07): The game lacks sound and background music, which some find acceptable as it simulates an operating system, while others consider it a drawback.

Emotions:
- Frustration (weight 0.19): Players are frustrated by severe bugs, including save loss, copy/paste issues, and softlocks that force restarts or make progress impossible. The lack of tutorials and opaque mechanics, combined with toxic PvP and developer neglect, create a highly punitive and confusing experience, especially for beginners.
- Disappointment (weight 0.09): Despite a brilliant concept, players are disappointed by broken features like cryptocurrency, buggy PvP, and a shallow economy. The game lacks content variety, has a poor UI, and suffers from incomplete translations and developer mismanagement, leading to a hollow and unrewarding experience.
- Enjoyment (weight 0.07): Players enjoy the game's puzzle-like complexity, creative freedom, and realistic hacking simulation. The multiplayer element and the rewarding feeling of learning and applying hacking skills provide a fun and immersive experience.
- Excitement (weight 0.07): Excitement stems from the game's potential, addictive learning curve, and the thrill of realistic hacking and multiplayer interactions. The risk of being hacked and the feeling of significant stakes create a compelling and engaging atmosphere.
- Satisfaction (weight 0.06): Satisfaction comes from successfully completing hacks, coding scripts, and progressing through the game's realistic hacking simulation. The game feels worth the money and provides a rewarding sense of accomplishment for knowledgeable players.
- Confusion (weight 0.03): Players are confused by the lack of explanations for game mechanics, unclear terminology, and conflicting guides. The purchasing system and editing of files are also poorly explained, forcing players to seek external help.
- Amusement (weight 0.03): Amusement arises from the game's absurdly long tutorial, ironic situations like being hacked early, and humorous discoveries such as unnecessary exploits. The satirical tone and unexpected outcomes provide comedic relief.
- Appreciation (weight 0.03): Players appreciate the steep learning curve, the great community, and the game's value as a cybersecurity learning tool. The developer's constant updates and bug fixes are also highly valued.
- Admiration (weight 0.03): Admiration is expressed for the game's detail, creativity, and realism, especially considering it was developed by a single person. It is considered one of the best hacking simulators available.
- Love (weight 0.02): Players love the game for its realistic simulation, creative freedom, and the way it satisfies the urge to hack safely. It rekindles a love for programming and provides depth and control without hand-holding.
- Fun (weight 0.02): The game is fun throughout, especially when writing custom scripts and overcoming the learning curve. It offers engaging learning without hand-holding, making players feel smarter and more entertained.
- Addiction (weight 0.02): The addictive nature of the programming and hacking gameplay keeps players engaged for hundreds of hours. The depth of coding and scripting makes it hard to stop playing.
- Hope (weight 0.02): Players hope the developers listen to feedback and implement planned features to improve gameplay, tools, and multiplayer. They want the game to succeed and have a long lifespan.
- Boredom (weight 0.02): Boredom sets in due to repetitive story missions, empty game world, and similar mission objectives. The game becomes repetitive quickly and lacks sufficient content to maintain interest.
- Anticipation (weight 0.02): Players anticipate progressing to multiplayer, writing scripts, and seeing the game evolve through updates. The published roadmap and community development are highly anticipated.
- Enthusiasm (weight 0.02): Enthusiasm is high for the game's realistic hacking content, including scripting, phishing, and malware. Players enjoy learning Linux and cybersecurity while upgrading security and playing more.
- Surprise (weight 0.01): Surprise comes from the game's realistic exploitation mechanics and unexpected events like getting caught by cops. The realism of basic pentesting exceeded expectations.
- Annoyance (weight 0.01): Annoyance is caused by uncomfortable terminal usage, unrealistic limitations, and the harsh penalty of losing all progress when traced. Issues with the MiniScript interpreter and file explorer bugs add to the irritation.
- Anger (weight 0.01): Anger arises from unfair game mechanics, such as police finding players despite precautions and losing everything. Experienced players dominating and toxic bullying without consequences further infuriate players.
- Reward (weight 0.01): Reward is felt when self-written scripts finally work and progress accelerates as knowledge is gained. It provides a sense of genuine accomplishment.}