Info about Yu-Gi-Oh! Duel Links:

Official game description:
Take on Duelists around the world with "Yu-Gi-Oh! Duel Links"!  
\- Star-studded lineup includes: Yugi, Kaiba, Joey, Mai and more!  
\- Voices from the anime heighten the Dueling experience!  
\- Intuitive controls for beginners! The depth to satisfy "Yu-Gi-Oh!" veterans!  
\- Signature monsters with stunning 3D animations!  
\- Build your ultimate Deck and aim for the top!  
Step into a world that crosses dimensions and connects all Duelists. In Duel World, any location transforms into a Duel Field where heated Duels unfold!  
\* Japanese text can only be selected if you started the game in Japan.  
\[FEATURES\]  
\-Duels  
The "Yu-Gi-Oh!" TCG (Trading Card Game) can be played digitally with newly designed, intuitive controls optimized for your personal computer! Also, signature monsters like "Dark Magician" and "Blue-Eyes White Dragon" make their appearance with dynamic visuals!  
\-Single Campaign (Duel World)  
Duel as your favorite characters from the "Yu-Gi-Oh!" world and complete Stage Missions to earn various rewards!  
New cards can be obtained from the Shop!  
\-Duelists  
Challenge Yugi, Kaiba, Joey, Mai and other Legendary Duelists! Complete specific Missions to unlock and these characters!  
Earn Skills and rewards by leveling up your favorite characters!  
\-Online PvP  
With "Yu-Gi-Oh! Duel Links," engage in heated Duels anytime and anywhere against players around the world! Climb through the rankings and claim the title of King of Games!  
\-Decks  
Build your very own Deck with cards you collect in-game and take on opponents!  
Stay tuned for future card additions!  
\[ABOUT "Yu-Gi-Oh!"\]  
"Yu-Gi-Oh!" is a popular manga created by Kazuki Takahashi that was serialized in SHUEISHA Inc.'s "WEEKLY SHONEN JUMP" from 1996. Konami Digital Entertainment Co., Ltd. provides a Trading Card Game (TCG) and video games, based on the "Yu-Gi-Oh!" anime series created from the original manga, that are enjoyed around the world.

Release date: Nov 16, 2017

Categories: Card Collecting, Trading Card Game, Deckbuilding, Digital Board Game, Gacha System, Ranked PvP, Character Collection, Single-player Campaign

Feature scans:
- MTX: score 90; verdict: Predatory / Casino; summary: The audit finds strong and repeated evidence of predatory monetization: real-money gacha packs, premium-only crystals, paid competitive advantage in ranked play, and free progression widely described as insufficient. Some reviews note accessible modes or casual fun, but the dominant pattern is pay-to-win spending pressure. The score reflects direct evidence of paid randomized rewards and purchasable power.
- Steam Deck: score 75; verdict: Broken on Steam Deck; summary: The review set is sparse on technical detail, but one explicit Steam Deck warning and another report of critical playability errors indicate a broken experience on Deck. No evidence of Proton toggles, external launchers, small text, or battery drain was found; positive control feedback and balance complaints do not offset the direct Deck warning.

- Hardware Profile:
  - Summary: The Windows 8-11GB VRAM cohort reports the game as playable overall, with one included user mentioning high CPU usage and elevated temperatures.
  - Sample size: 51 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 8-11GB VRAM (positive, 10 reports): The game is reported as working, though one user notes high CPU usage and temperatures reaching 70+ degrees.
  - Caveats: 51 of 1497 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $5.00
  - Reasoning: The review set frames value around free access and time investment rather than a paid base-game purchase. One reviewer marks the price as free/perfect, another explicitly says real-money spending is not justified, and another advises waiting for a sale. Positive comments praise learning value or long-term play, not a specific paid price. This supports a fair base-game range anchored at $0, with only a small tolerance for a heavily discounted low price; I cap the range at $5 because no review endorses full-price payment.
- Playtime Metrics:
  - Game completion: 135.0h
  - Story completion: N/A
  - Session length: 0.2h
  - Endgame: N/A
  - Reasoning: The completion quote directly reports 135 hours to complete the game/achievements for Duel Links, so gameCompletion is set to 135; the 500-hour parenthetical is a combined-platform total, not a separate completion estimate. The short-session quote and the translated 10-minute login-day quote support a practical session length of about 0.17 hours. No review provides a specific story-completion duration, and the endgame quote says there is no traditional endgame without giving a numeric endgame time, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: Duel Links is often described as fun and addictive at first, especially for deck building and card collection, but many players report that repetition, grinding, and a stale meta make it less enjoyable over time.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Slow tutorial pacing and frequent pop-ups; Steep learning curve and overwhelming information for newcomers; Early grind for gems and slow progression without spending; Monetization pressure and random card acquisition; Repetitive ranked meta with repeated powerful decks; Limited deck variety over time
  - Unlock drivers: In-game tutorials that soften the learning curve; Advancing to stronger opponents and more powerful cards; Regular events, card releases, and themed challenges; Deck building and card collection progression
  - Conditions: Playing with friends or focusing on non-PvP content; Prior Yu-Gi-Oh knowledge versus newcomer learning curve; Tolerance for repetition and grinding; Willingness to spend money or accept slower progression; Interest in collecting and experimenting with decks rather than high-level competition; Giving the game time to advance through its mechanics; Sticking to single-player or PvE rather than ranked PvP
- Player Archetypes:
  - Ranked Meta Climber (no buy)
    - Motivation: Climbing ranked and proving skill in optimized PvP duels.
    - Playstyle: Tracks top meta decks and skills, plays the ranked ladder, and judges the game by match balance and pay-to-win pressure.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Anime Nostalgia Casual (buy)
    - Motivation: Reliving the anime and childhood nostalgia through character decks and quick duels.
    - Playstyle: Builds character-themed decks, plays PvE and casual matches, and values presentation, voice lines, and accessible duels.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cozy F2P Collector (sale)
    - Motivation: Collecting cards, completing events and achievements, and building creative or rogue decks over time.
    - Playstyle: Manages gems, grinds PvE and events, logs in for dailies, and avoids top-level PvP while optimizing resource use.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: F2P player; achievement hunter
    - Reference games: N/A
  - Old-School Purist (no buy)
    - Motivation: Recapturing classic Yu-Gi-Oh! rules and avoiding modern combo and skill-driven play.
    - Playstyle: Uses old-school or signature decks, avoids the current meta, and is sensitive to power creep and modern card design.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: OG Yu-Gi-Oh player
    - Reference games: Master Duel


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Universally praised as fun (weight 0.27): The majority of feedback is overwhelmingly positive, describing the game as good, fun, cool, and excellent overall. This broad appreciation forms the base sentiment across many clusters.
- Speed Duel format is a highlight (weight 0.14): Many players enjoy the faster, streamlined Speed Duel format, finding it easier to follow and more fluid than classic Yu-Gi-Oh. It is repeatedly called fun and practical.
- Strong Yu-Gi-Oh fan appeal (weight 0.14): Players who love Yu-Gi-Oh are highly satisfied, often preferring Duel Links over other titles like Master Duel due to its nostalgic feel and accessibility. The game resonates strongly with franchise fans.
- Accessible alternative to classic Yu-Gi-Oh (weight 0.12): Duel Links is seen as a lighter, more casual version of Yu-Gi-Oh with a lower entry barrier, making it a reasonable alternative to the full card game. It offers a faster and more approachable experience.
- Fun in short bursts (weight 0.1): The fast-paced, intense duels make the game perfect for quick sessions, such as on the bus or train. Players appreciate that matches are short and dynamic.
- Rich anime content and characters (weight 0.09): The game features a huge amount of anime content, including many familiar characters with original voice lines and signature phrases. This adds significant value for fans of the anime.
- Deck building and customization praised (weight 0.09): Players enjoy building personal decks, collecting iconic cards, and using character decks that offer variety and anime-inspired strategies. The ability to create anime-accurate decks is particularly appreciated.
- Rush Duel mode is enjoyable (weight 0.08): The Rush Duel mode is well-received, described as engaging, cool, and a lot of fun. It provides an additional layer of enjoyment alongside Speed Duels.
- Initial fun may fade (weight 0.04): Some players find the game entertaining at first but suggest it may become less engaging over time. This indicates a potential drop in long-term appeal for some users.

Common complaints:
- Pay-to-win monetization (weight 0.24): Many players describe the game as pay-to-win, with spending required to build meta decks and progress at higher levels. Monetization is seen as excessive and designed to push purchases.
- Slow and grindy progression (weight 0.18): Progression without spending money is slow, and card acquisition requires heavy grinding. Players report it takes months to build a single competitive deck.
- Overpowered skills hurt balance (weight 0.1): Skills are described as increasingly overpowered and rule-breaking, with Konami refusing to nerf or rebalance them. Some skills make the game feel unfair and unbalanced.
- Meta decks dominate play (weight 0.08): Meta decks are seen as nearly unbeatable without luck, making non-meta and creative builds non-viable. Players who pay for meta decks consistently win.
- Broken Konami account linking (weight 0.08): Konami ID and Steam account linking has been broken for years, with errors claiming the ID is already linked. Konami support reportedly offered no helpful response.
- First-turn advantage decides games (weight 0.08): Going second is described as miserable due to first-turn summoning advantage, with opponents able to summon massive boards immediately. Players can lose before their first turn.
- Unfriendly to new players (weight 0.08): New players find the game hard to understand and unwelcoming, while matchmaking places strong players and smurfs in bronze tier. The experience feels unfair for beginners.
- Game has changed for the worse (weight 0.07): Long-time players feel the game no longer resembles what it used to be, with changes since release making it less enjoyable. Some describe the game as broken or in a terrible state.
- Power creep ruins enjoyment (weight 0.06): Power creep has significantly worsened the game experience, with absurd card strength and skills degrading overall fun. Players feel the game has become worse over time.
- Repetitive matches and stale meta (weight 0.06): Players repeatedly face the same decks and characters, leading to repetitive and boring matches. Deck variety is seen as limited over time.
- Missing card crafting system (weight 0.06): The game lacks a dust or crafting exchange system similar to Master Duel, and not every card is craftable. This makes deck building harder and more expensive.
- Generic negative game sentiment (weight 0.05): Some players simply describe the game as bad, trash, or not good without specific reasons. This reflects broad dissatisfaction with the current state.
- Limited cards restrict purchases (weight 0.03): Cards obtained or bought can later be restricted by limited card lists, sometimes shortly after pack release. This undermines player investment in new cards.
- Overwhelming gameplay complexity (weight 0.03): Too much happens at once during matches, making it hard for players to keep up. The density of effects and summons overwhelms newcomers.
- Red-Eyes Dark Dragoon overpowered (weight 0.03): Red-Eyes Dark Dragoon is extremely powerful even at one copy and can carry otherwise weak decks. It is hard to counter or swing over when supported.
- Long opponent summoning turns (weight 0.03): Opponents take an absurd amount of time to finish summoning monsters, dragging out matches. This adds to the frustration of playing against combo decks.
- Repeated data re-downloads (weight 0.03): The game re-downloads all data every time it is started, even after a full download and login. This wastes time and storage for players.
- Hand traps annoy players (weight 0.03): Hand traps are disliked and increasingly seen as annoying during matches. They add frustration to gameplay interactions.
- Boring and repetitive events (weight 0.03): Routine events follow similar and boring logic, making them feel repetitive. Players find event content unengaging over time.
- Weak NPC duel challenge (weight 0.03): NPC duels provide no real challenge and are not competitive enough for testing decks. Players seeking practice find them insufficient.

Gameplay feedback:
- Deck building core feature (weight 0.34): Deck building is a fundamental mechanic, allowing players to construct unique decks from a large card collection. Players can build around specific combos and strategies.
- Card packs and gem economy (weight 0.34): Cards are obtained by opening packs purchased with gems or through boxes and Selection Packs. This gacha-style system drives card collection and deck building.
- Online PvP with matchmaking (weight 0.31): Players can engage in competitive PvP duels against others through a matchmaking system. Ranked tiers and competitive modes are central to the online experience.
- Digital Yu-Gi-Oh card dueling (weight 0.29): The core experience is a digital card game where players build decks and duel using Yu-Gi-Oh cards. It includes deck building, card collecting, character decks, and both PvE and PvP modes.
- Speed Duel format included (weight 0.22): Speed Duel is a streamlined, faster format with simplified rules and quick matches suited for mobile play. It is the primary format and is frequently compared favorably to Master Duel and the TCG for pace.
- Rush Duel separate mode (weight 0.19): Rush Duel is included as a distinct mode with its own simplified rules, using 6k LP and 30-40 card decks. It features graveyard-based draws, no searching, and only trap cards can interrupt on the opponent's turn.
- Character Skills affect gameplay (weight 0.17): Each character has unique Skills that provide searches, consistency, and powerful effects that can decide games. Skills are a central mechanic that shapes deck building and strategy.
- Fast-paced short duels (weight 0.17): Matches are designed to be quick, short, and dynamic, making the game well-suited for on-the-go play. The fast pace is a key differentiator from traditional Yu-Gi-Oh.
- Simplified ruleset for duels (weight 0.16): The game uses a simplified version of the card game's rules, making it more accessible and faster than the full TCG. This streamlining is a defining characteristic of the experience.
- Meta decks dominate PvP (weight 0.15): Ranked play and competitive success are heavily defined by meta decks and character skills. Viability often depends on using established meta strategies rather than off-meta builds.
- Competitive meta game evolves (weight 0.13): The game has a fast-moving competitive meta with many mechanics and decks that outperform others. The meta is a significant factor in ranked play.
- Modern summoning mechanics present (weight 0.09): The game includes Xyz, Pendulum, Synchro, and Link summoning mechanics, covering eras up to modern Yu-Gi-Oh. These mechanics expand strategic depth and deck-building options.
- Complex card effects and negation (weight 0.08): Cards can negate summons, spells, traps, and monster effects, and can destroy or return monsters to hand. Advanced plays include controlling the opponent's turn and wiping boards with a single summon.
- Character unlocking system (weight 0.06): Players can unlock characters using tickets and complete character unlock missions. Each unlocked character brings their own deck and skills to the game.
- Play with friends supported (weight 0.06): The game supports playing with friends in addition to solo and online modes. This allows for casual duels and social interaction.

Performance notes:
- Connection and server failures (weight 0.06): Players frequently report connection drops and connectivity issues during matches, even with good internet, affecting Steam and mobile. This makes online play unreliable.
- High CPU usage and thermal throttling (weight 0.05): The game idles using an entire CPU thread, drives high CPU usage, and causes loud fans and temperatures above 70 degrees. This leads to thermal throttling on affected PCs.
- Windows 11 launch and compatibility issues (weight 0.04): The game fails to launch on Windows 11 due to Smart App Control blocking it, and users see an error about a missing source publisher. Some resolve it by verifying game files.
- Account and data transfer failures (weight 0.03): The Data Transfer option does not work and KONAMI ID linking fails. Players cannot move or link their accounts as expected.
- Frequent crashes during duels (weight 0.02): The game repeatedly crashes during duel matches, disrupting gameplay. This is a stability issue separate from connection problems.
- Poor PC optimization versus mobile (weight 0.02): Players say PC optimization is poor and the PC version does not look or work as well as the mobile version. Performance and visual quality are disappointing.
- Server-dependent UI causes delays (weight 0.02): The app acts as a graphics and sound delivery system where every click triggers a server request and delay. This makes the interface feel sluggish.
- Linux support is poor (weight 0.02): Support on Linux is described as garbage. Linux users face a poor experience with the game.
- PC version runs lightweight (weight 0.02): Some players report the PC version runs well and is lightweight. This positive feedback contrasts with optimization complaints but is less common.

Recommendations:
- Strong recommendation for franchise fans (weight 0.17): Many reviewers recommend the game specifically to Yu-Gi-Oh! fans who know the TCG, anime, or TAG FORCE series. It is repeatedly framed as a must-try for players with nostalgia or prior attachment to the franchise.
- Good entry point for beginners (weight 0.15): Reviewers frequently describe the game as a solid starting place for newcomers who want a simpler Yu-Gi-Oh! experience before moving to other products. Some suggest Master Duel instead as a first step, but the overall sentiment favors it as an accessible introduction.
- Outright rejection from some players (weight 0.14): A notable share of feedback bluntly advises against downloading, playing, or spending money on the game. These reviewers give no nuanced conditions and simply say to avoid it.
- Anime fans are the target audience (weight 0.13): Multiple reviewers recommend the game mainly or exclusively to fans of the anime and manga. They note that viewers who enjoyed the show will get the most out of it.
- Frequent comparisons to Master Duel (weight 0.11): Reviewers repeatedly compare this game with Master Duel, with some preferring its story and fast battles and others recommending Master Duel instead. The split shows Master Duel is the main benchmark for players choosing a Yu-Gi-Oh! digital game.
- Lighter, nostalgic Yu-Gi-Oh! experience (weight 0.04): Reviewers recommend it to players who want a lighter version of Yu-Gi-Oh! duels, lack time to learn the modern game, or are chasing childhood nostalgia. It is positioned as a casual, memory-driven alternative to the full competitive experience.
- Appeals to card collectors (weight 0.04): Some reviewers highlight card collecting as a core draw and call the game a must-have for people who enjoy collecting cards. This is a smaller but distinct audience within the feedback.
- Not friendly to casual players (weight 0.03): Feedback states that casual players will struggle to get into the game and should not bother if they intend to play casually. The learning curve and time demands are cited as barriers.
- Suited to patient card-game fans (weight 0.03): Reviewers recommend it to players who enjoy complex card games and have patience for deck building, reading card effects, and learning rules. Skill improvement is framed as a gradual process for dedicated players.
- Best for experienced players (weight 0.03): A subset of reviewers recommends the game chiefly to players who already have prior experience with Yu-Gi-Oh!. This contrasts with the beginner-friendly framing but appears consistently in the feedback.
- Weak for competitive and achievement play (weight 0.03): Some reviewers advise against the game for competitive play, serious strategists, or achievement hunters. It is described as unsuitable for players seeking a rigorous competitive scene.
- General positive recommendations (weight 0.03): A few reviewers give unqualified praise and simply say they highly recommend the game. These comments are positive but lack specific reasoning.
- Better with friends (weight 0.03): Some reviewers say the experience is much more enjoyable when played with friends. They recommend the game specifically for group or social play.

Other player notes:
- Favorable comparison to Master Duel (weight 0.15): Several reviewers compare the game favorably to Master Duel, citing gained exclusive cards and overall preference. Some call it 'Master Duel lite' while still preferring it.
- Simpler, less complex than standard Yu-Gi-Oh (weight 0.13): Compared to the full Yu-Gi-Oh experience, the game offers reduced depth and less complicated duels. Duels are shorter and easier than regular Yu-Gi-Oh and Master Duel.
- Gacha monetization with card packs (weight 0.1): Monetization relies on gacha card packs opened with gems. Paying to build decks can cost a large amount, requiring grinding or spending.
- Available on PC and mobile (weight 0.09): The game is playable on Steam for Windows, mobile, and via emulator. Multiple platforms are supported.
- Comparison to real-life Yu-Gi-Oh (weight 0.09): Reviewers compare the game to the physical card game, noting different outcomes with the same deck. Some prefer Legacy of the Duelist or tabletop versions.
- Free-to-play is viable (weight 0.07): Reviewers note the game is free and can be played free-to-play with patience, though microtransactions exist. Donations are optional.
- Continued content updates and events (weight 0.06): The game has received new cards, characters, and events for years. Frequent events and new decks are added regularly.
- Nostalgic feel versus Master Duel (weight 0.06): The game provides a better feeling of old Yu-Gi-Oh with anime announcers and nostalgic elements. Some prefer classic Yu-Gi-Oh over Duel Links.
- Alternative format to traditional Yu-Gi-Oh (weight 0.06): Duel Links is seen as an alternative to the traditional game, with faster pacing and lighter mechanics. Some prefer Speed and Rush duels over the standard format.
- Anime presentation and voice lines (weight 0.05): The game features anime characters, music, and voice lines from the series. Character reactions add to the anime-based presentation.
- Anime-oriented experience, not purely TCG (weight 0.03): The game is designed for anime fans across all Yu-Gi-Oh! shows, differing from the TCG experience. The experience differs from the Yu-Gi-Oh anime.
- Shares problems with Master Duel (weight 0.03): Reviewer says the game has the exact same problem as Master Duel, which they consider a worse state of Yu-Gi-Oh.

Emotions:
- Frustration (weight 0.26): Players are frustrated by a meta dominated by pay-to-win decks and overpowered skills that decide matches, leaving little room for skill or creative deckbuilding. Long opponent combo turns, connection issues, and heavy grinding for cards compound the feeling of being unable to progress or play fair duels.
- Disappointment (weight 0.14): Disappointment stems from the game drifting away from its classic Yu-Gi-Oh identity, with excessive power creep and monetization replacing the fun, skill-based experience players remember. Poor reward rates, limited card pools, and the dominance of meta decks make the game feel unrewarding and no longer enjoyable.
- Enjoyment (weight 0.08): Players enjoy the core card game, fast duels, and the variety of strategies, especially in Speed Duel and Rush Duel formats. Building decks, unlocking anime characters, and playing with friends provide consistent fun, even if the game has flaws.
- Nostalgia (weight 0.06): Nostalgia is triggered by anime music, character voice lines, iconic monsters like Dark Magician and Blue-Eyes White Dragon, and summoning animations that evoke childhood memories of the physical card game and the original series.
- Satisfaction (weight 0.04): Satisfaction comes from mastering combos with a newly built deck, the game being a good entry point for newcomers, and fairer going-second compensation compared to Master Duel. Players also appreciate the lightweight PC version and the ability to enjoy the game free-to-play.
- Annoyance (weight 0.04): Annoyance is caused by repetitive meta decks, long opponent turns, and technical issues like re-downloading data on startup and bugged support systems. Unskippable EULAs, bot accounts, and excessive monetization prompts also irritate players.
- Anger (weight 0.03): Anger is directed at overpowered skills that automate combos, unfair meta decks, and Konami's perceived greed and poor balance decisions. Account recovery failures, connection drops during wins, and the addition of unwanted summoning mechanics further fuel frustration.
- Excitement (weight 0.03): Excitement comes from fast, intense duels, dynamic card animations, and the ability to play on PC. New character abilities, frequent events, and the promise of future worlds and mechanics keep players engaged.
- Boredom (weight 0.02): Boredom arises from repetitive events, facing identical template decks, and slow, summon-heavy turns. The grind for achievements and a stale meta with little deck diversity make duels feel tedious.
- Appreciation (weight 0.02): Players appreciate the faithful anime representation, full voice acting, and the inclusion of all Yu-Gi-Oh series. The shorter duel format, character-specific skills, and beautiful card animations are also valued.
- Enthusiasm (weight 0.02): Enthusiasm is driven by frequent events, three permanent ranked modes, and the anime-style presentation with holographic monsters. The game is seen as an excellent tutorial and a spiritual successor to TAG FORCE, offering fun gameplay with characters from all series.
- Confusion (weight 0.02): Confusion arises from missing cards, unclear event mechanics, and not understanding how to progress or why the game differs from Master Duel. Excessive pop-ups and complex currencies add to the bewilderment.
- Love (weight 0.02): Love for the game stems from its enduring quality as the best Yu-Gi-Oh game, the enjoyable Rush Duel format, and the anime-based feel with character reactions. Players also love the alternative formats and the ability to play and learn the card game.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by duelist skills making duels feel random, unfair skills and infinite resources ruining the game, and the game being unfriendly to new players and expensive. Power creep and a pay-to-win structure worsen the experience.
- Amusement (weight 0.01): Amusement comes from fast online duels, absurdly long first-turn combos, and winning after realizing you went second. Konami's banlist management and the chaos of non-PvP content also provide lighthearted moments.
- Disgust (weight 0.01): Disgust is felt toward the game scraping player data, the dominance of Red-Eyes Dark Dragoon, and card artwork deemed inappropriate for children. Fans and the game itself also elicit disgust in some reviewers.
- Fun (weight 0.01): Fun is found in learning the game, messing around with cards against AI, and enjoying fast, intense gameplay once the rules are grasped. Even when somewhat lost, players still have fun.
- Caution (weight 0.01): Caution is advised because the game demands heavy time and money, and new players will keep losing until they learn. Power creep and a fast-moving meta devalue expensive decks, making commitment risky.
- Stress (weight 0.01): Stress comes from opponents activating many effects and clearing the field in one turn, managing zones and time carefully, and the pressure of obtaining cards and playing matches. Logging in after a break brings only stress.}