Info about Sunless Skies: Sovereign Edition:

Official game description:
  
Captain a spacefaring steam locomotive as a new Victorian empire takes to the stars! Lead your hapless crew into trouble – and out of their minds. Smuggle souls. Barter for barrels of time. Stop for cricket (and a nice cup of tea).  
Sunless Skies: Sovereign Edition is the complete and definitive version of Sunless Skies. It incorporates the many additions made since launch – including new officers, enemies, engines, stories, and mascots, as well as a completely reworked region, a full steam mode for long journeys and desperate escapes, and the much-requested horn – as well as dozens of quality of life improvements.
Create your past
----------------
Choose who you were before you became a skyfarer. An urchin? A priest? A revolutionary? What brought you here, and what are you hiding?  
Each time your character advances, choose another facet of their history. Were they the Black Sheep of the family? Do they have a Lost Love?  
The skies are cruel. Most of your captains will die. But each will leave their mark on the world, and an inheritance for those who follow – for better or worse.
Explore a beautiful, hostile universe
-------------------------------------
Discover more of the deep, dark, marvellous Fallen London Universe, as seen in our previous game, Sunless Sea. (But you don’t have to play that first! This is a totally new story, not a sequel.)
Improve your locomotive
-----------------------
Your locomotive is all that stands between you and the many dangers of the Heavens. Maintain and upgrade it with exotic weaponry and equipment, like a Pneumatic Mining Array, or the rapid-fire Brassraven. Learn how to craft exotic weapons like the Wrath of Heaven from your defeated enemies. And when you have enough funds, buy an entirely new one! Perhaps you would enjoy the capacity of the Pellinore-class Trader? Or the sleek malevolence of a Medea-class Destroyer?
Fight marauders, Her Majesty’s agents, and abominations of the skies
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Face rival locomotives – anything from scrappy pirates to experimental warships of the imperial navy. Battle monsters like the nightmarish Undeparted, or swarms of irate Chorister-bees. Play different factions against each other, and learn the unique behaviours of each foe. Use Full Steam mode to evade trouble or chase down your quarry.
Survive starvation, madness and terror
--------------------------------------
Manage your crew’s morale and your captain’s own nightmares. Balance your fuel and supplies against your desire to explore new horizons, or pursue knowledge, or seize riches.  
Beware: we are all changed by the dark.
Recruit variously helpful officers
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Populate your ship with upgradeable officers, each with their own quest to fulfill: a repentant devil, an incognito princess, an entire brigade of rats, and – dear god! – your own Aunt?! How did she get out here?
The World
---------
Unfettered by gravity, the Victorian Empire begins to reach across the skies. It has built a new sun. The Empress reigns from the Throne of Hours, which gives her control over time. Its ambition is vast; its mercy slim.  
The High Wilderness is a wondrous, horrifying vision of space where the rules are not as we imagined. Winds howl through shattered celestial ruins. Fogs coil amidst stellar jungles. Industrial sprawl chokes the heavens with smog.  
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty.  
Your captain must make their way in this impossible world as they trade, explore, fight and survive. Pick your side carefully, for you might be the thing that tips the balance of power – will you support Her Majesty's new empire, or the rebels who mean to throw off London's rule? Or perhaps you spurn such concerns, and intend to chart the narrow course between the two? Will you retire triumphant, or be lost to the dark?
Features
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*   800,000+ words of intertwining stories with a depth and richness unlike anything else in games, inspired by CS Lewis, Jules Verne, HP Lovecraft and HG Wells  
*   Lush, hand-drawn 2d art  
*   Four regions to explore: celestial wilderness, impossible industrial empire, pagan midnight expanse, and the domain of the dead  
*   Real time combat against horrifying celestial foes and merciless pirates  
*   Upgrade your engine with bizarre equipment and powerful weaponry  
*   Battle starvation, mutiny, terror and nightmares – or give in to them  
*   A choice of play styles: build a lineage of captains as each dies, or reload your most recent captain and continue  
*   Narrative levelling: discover your captain’s past as you traverse the skies  
*   Earn your fortune in a unique, story-rich trading system, or risk it all to become a smuggler  
*   Collect pets: the Inadvisably Big Dog, Useless Cat, Perfect Pangolin and more  
*   Key remapping for keyboard and mouse, and full controller support
Who are Failbetter Games?
-------------------------
We’re a small British games studio based in London. We’ve been making indie games since 2009. Come with us into the dark.

Release date: Jan 31, 2019

Categories: Exploration, Resource Management, Interactive Fiction, Real-time Combat, Permadeath Variants, Steampunk, Trading Simulation

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student (Instructional Data); summary: The reviews show a dominant external-data dependency for understanding story, secrets, and opaque check mechanics, with secondary friction from constant chart or map tabbing and forum use for bugfixes. Because Tier 3 evidence is present and no Tier 1 or Tier 2 keywords appear, the strict scoring priority yields Score 50.
- Proton/Linux: score 0; verdict: No Linux/Proton Compatibility Evidence; summary: The provided reviews discuss only in-game heat management and overheating mechanics. They contain no mention of Linux, Proton, SteamOS, Wine, native Linux builds, launch reliability, anti-cheat, DRM, performance, or any Linux-specific compatibility issue. Therefore, no Linux/Proton compatibility evidence is available to support an audit point or friction score.
- Steam Deck: score 40; verdict: Playable with Caveats; summary: The audit finds limited but clear Steam Deck feedback. Controls and base gameplay are reported as functional, but suspend/resume behavior is unstable: the game is hit-or-miss, and waking from sleep can require restarting the game. There is no evidence of external launchers, anti-cheat errors, unreadable text, or battery drain. General gameplay feedback also highlights overheating mechanics as a recurring friction point, while story, pacing, and audio receive mixed criticism. Final friction score: 40, indicating playable with caveats rather than seamless or broken.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews show mixed sentiment: players praise the story, writing, and art as worthwhile, but criticize slow pacing, repetitive trade and combat, and one reviewer directly says the game is not worth its price in its current state. The repeated conditional 'worth it' comments suggest the community values the game but does not see it as justifying a premium full price. This points to a fair base-game range in the mid-tier indie bracket rather than full premium pricing.
- Playtime Metrics:
  - Game completion: 70.0h
  - Story completion: 70.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews report multiple completed runs: one latest playthrough took about 60 hours, another finished run added almost 70 hours, and one player beat the game with a simpler main objective after over 100 hours. These completed-playthrough reports cluster around roughly 70 hours for a typical completion, which also represents story completion in this narrative-driven game. No review provides a typical session length or a distinct endgame duration, so those metrics remain null.
- Time-to-fun:
  - Summary: Reports conflict: some players are drawn in from the tutorial, while others find the game a slog. The strongest direct evidence indicates a slow start that opens up after the first few hours, making 'clicks after' the best fit.
  - Stance: Clicks after
  - Anchor: After the first few hours
  - Time to anchor: 3h 0m
  - Friction: slow start; steep learning curve; tedious travel; repetitive gameplay; slow pacing; weak combat and UI
  - Unlock drivers: bearing the first few hours; getting into the game; overcoming the learning curve; discovering new map regions
  - Conditions: tolerance for slow pacing; enjoyment of lots of reading; preference for exploration over action; patience with repetitive travel
- Player Archetypes:
  - Fallen London Lore Devotee (buy)
    - Motivation: To deepen their knowledge of the Fallen London universe and experience new stories in a familiar dark setting.
    - Playstyle: Reads lore extensively, pursues story chains, roleplays captains, and tolerates slow exploration for narrative payoff.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Fallen London subscriber; massive fan of the Fallenlondon setting
    - Reference games: Fallen London; Sunless Sea
  - Patient Atmospheric Hauler (buy)
    - Motivation: To relax in a slow, atmospheric world while listening to podcasts and making long trade or exploration runs.
    - Playstyle: Long, low-combat voyages, trade routes, resource grinding, reading between stops, often with external audio.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Eurotruck Simulator
  - Story-First Literary Reader (buy)
    - Motivation: To experience well-crafted prose, characters, and worldbuilding, with mechanics as a delivery vehicle for story.
    - Playstyle: Reads extensively, chooses story-rich ambitions, tolerates fetch quests and slow pacing, treats the game like an interactive novel.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Accessibility-Seeking Sea Skeptic (buy)
    - Motivation: To finally enjoy the Sunless world without the harsh friction and impenetrability of the predecessor.
    - Playstyle: Starts on easier difficulties, explores at own pace, uses reloads and quality-of-life improvements, focuses on accessible story and economy.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: wanted to like Sunless Sea
    - Reference games: Sunless Sea


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Major Upgrade Over Sunless Sea (weight 0.45): Players widely agree that Sunless Skies improves on Sunless Sea in nearly every area, including gameplay, writing, artwork, and overall experience. It is seen as a worthy successor that refines and polishes the formula.
- Exceptional Writing Quality (weight 0.43): Writing is a standout feature, praised as incredible, beautiful, sharp, funny, and devastating when needed. It is considered some of the best writing in video games.
- Stunning Visuals and Art (weight 0.42): The visuals, background art, and art direction are consistently praised as gorgeous, beautiful, and superb. The game is often described as visually improved over its predecessor.
- Rich Worldbuilding and Lore (weight 0.31): The game's lore is deep, original, and top-tier, with an expansive world that feels alive and interesting. Worldbuilding and story are frequently highlighted as major strengths.
- Improved Combat System (weight 0.29): The combat in Sunless Skies is consistently described as better, more engaging, and more streamlined than in the previous game. Many players find it challenging yet fun and fluid.
- Engaging Atmosphere and Music (weight 0.27): The atmosphere is top-notch and engaging, with a soundtrack that is unbelievable and great. Music and art together create a highly immersive experience.
- Improved UI and Interface (weight 0.24): The user interface is much better looking, more comfortable for reading, and generally improved. This enhances the overall user-friendliness compared to the predecessor.
- Fun and Enjoyable Game (weight 0.18): Overall, the game is described as really fun, very good, and brilliant. Many players find it enjoyable and a great experience in general.
- Compelling Officer Stories (weight 0.13): Officer stories and crew management with personal quests are highly compelling. Officers are interesting, memorable, and add depth to the game.
- Refined Levelling System (weight 0.1): The levelling system is noted as nice, more sensible than the original, and refined. It contributes to a smoother progression experience.
- Expansive and Enjoyable Content (weight 0.08): There is a lot of enjoyable content, with more to do than in the previous game. Players appreciate the amount and quality of content available.
- Exhilarating Exploration (weight 0.08): Exploration is described as exhilarating, fun, and exciting. The game offers a beautifully drawn world with plenty to explore.
- Cool Character Creation (weight 0.07): The character creation concept, especially from fragments, is considered cool and great. It adds a unique and enjoyable element to the game.

Common complaints:
- Less interesting than Sunless Sea (weight 0.38): The game lacks the intrigue, mystery, and dread of its predecessor, Sunless Sea. Players find it less engaging.
- Travel time excessively long (weight 0.32): Travel between locations or ports takes too long and feels tedious. This is a frequent and major complaint.
- Pacing and progression feel slow (weight 0.3): Many players find overall pacing and progression to be sluggish and tedious. This affects enjoyment from early to late game.
- Combat is clunky and unfun (weight 0.25): Combat is described as clunky, irritating, and not enjoyable. It is a common source of frustration.
- No minimap or fast travel (weight 0.1): The absence of a minimap, fast travel, and markers hampers exploration and breaks flow. This is a notable usability issue.
- World feels empty (weight 0.1): The game world feels hollow and empty, with few interesting points of interest. This reduces immersion.
- Roguelike mechanics poorly implemented (weight 0.1): Roguelike elements feel unnecessary and don't work well. They detract from the experience.
- Randomness causes frustrating progress loss (weight 0.07): Random events can cause significant loss of progress, such as experience points or time. This feels unfair and frustrating.
- No Chinese language support (weight 0.07): The game lacks Chinese language support, limiting accessibility for Chinese-speaking players.
- Travel speed cannot be upgraded (weight 0.07): There is no way to improve travel speed, removing a potential remedy for tedious travel. This exacerbates the issue.
- Infuriating gameplay and mechanics (weight 0.07): Some players find the overall gameplay and mechanics to be infuriating and horrendous. This indicates a severe negative reaction.

Gameplay feedback:
- Space locomotive travel (weight 0.25): Players command a steampunk locomotive that travels through space from port to port. This unique setting blends fantastical sky/space exploration with train mechanics.
- Locomotive combat with guns (weight 0.25): Combat involves controlling a flying locomotive equipped with guns to fight enemy locomotives and monsters. Players must maneuver and shoot cannons in real-time battles.
- Resource management challenges (weight 0.21): Players must manage fuel, supplies, crew health, and terror while navigating the High Wilderness. These resources are constantly depleted by the world, requiring careful planning.
- Choice-driven branching narratives (weight 0.2): The game features choose-your-own-adventure style storytelling where player decisions influence and evolve the storylines. This narrative-driven approach creates a personalized experience that reacts to player choices.
- Cargo trading and trade routes (weight 0.2): Players engage in cargo trading by planning trade routes between ports for safer travel and higher profits. Trading encourages visiting different ports and managing supplies effectively.
- Exploration-centric gameplay (weight 0.2): The game is focused on exploration, with players traversing an unknown map and discovering new regions. The narrative-driven exploration encourages venturing into the vast emptiness.
- Permadeath and legacy system (weight 0.2): The game features permadeath as a core design element, with an optional merciful mode. When a captain dies, their assets, items, and map are inherited by the next captain, creating a legacy campaign.
- Real-time combat with aiming (weight 0.18): Combat is real-time and challenging, requiring manual aiming and dodging. Players must strafe-dodge incoming attacks while lining up shots.
- Roguelike mechanics and progression (weight 0.15): Roguelike mechanics are present, where death resets progress but unlocks new content. This creates a cycle of risk and reward as players attempt to progress further.
- Locomotive upgrading and customization (weight 0.13): Players can upgrade and customize their locomotive with weapons, equipment, and modules. Different locomotives can be acquired throughout the game, allowing for varied playstyles.
- Sequel to Sunless Sea (weight 0.13): The game is mechanically an upgrade over Sunless Sea, building upon its setting with evolved mechanics. It retains the core trade, fight, and exploration elements while adding new features.
- Text-heavy writing-driven experience (weight 0.13): The game is novel-like with a lot of reading, driven by its writing and narrative. Players who enjoy rich storytelling will find a deep world to explore.
- Character creation and progression (weight 0.13): Players create a captain with four stats and develop them through leveling and perks. The facet system adds depth to character customization.
- Smuggling and trade system (weight 0.12): There is a smuggling system alongside regular trade, allowing players to engage in illicit activities. Ports have specific buying and selling mechanics that affect trade strategies.
- Random encounters and quests (weight 0.12): Frequent random encounters occur in the vast emptiness, and prospects are quests to deliver resources for premium pay. These add variety to the journey.
- Officer recruitment and quests (weight 0.1): Players can recruit officers who have personal quests that add depth to the game. These quests provide additional narrative and character development.
- Terror and sanity mechanics (weight 0.07): A terror mechanic represents the psychological toll of exploration, with stars making you crazy. Managing terror is crucial to survival.
- Limited cargo capacity (weight 0.07): Cargo capacity is intentionally low, forcing players to make strategic decisions about what to carry. This adds challenge to trade and resource management.
- Ambitions and New Game+ (weight 0.07): The game can be finished by completing ambitions, which unlocks a new game+ mode. This provides replayability and a sense of progression.
- Death by celestial phenomena (weight 0.07): Players can fly into a sun and be vaporized or turned into glass. These environmental hazards add danger to exploration.

Performance notes:
- Performance and Stuttering (weight 0.13): Performance is described as meh, with occasional stuttering and specific issues on GTX1070-based laptops. Optimization may not be up to par.
- Crashes and Stability Issues (weight 0.11): Players report crashes to desktop after short play sessions and occasional random events that break the game. Stability problems affect both high-end PCs and portable devices.
- UI Glitches and Interact Lag (weight 0.07): Players encounter UI glitches and odd lag or delays when interacting with certain objects. These issues detract from smooth gameplay.
- Steam Deck Sleep Issues (weight 0.05): On Steam Deck, going to sleep and waking up frequently requires restarting the game. This disrupts handheld play sessions.
- General Bugs and Gamebreaking (weight 0.05): Encounter bugs, some even gamebreaking. Players may face significant disruptions during play.
- Loading Bug: Port Missing (weight 0.05): A loading bug occurs where arriving on the chart does not show the port, forcing quits. This prevents progress.
- Unity Media Foundation Error (weight 0.04): A permanent Unity error 'Initializing Microsoft Media Foundation failed' occurs on Windows 10 IoT LTSC. This prevents the game from launching.
- Tutorial Block on ROG Ally X (weight 0.04): Players cannot get past the tutorial on ROG Ally X. This device-specific issue stops progress early.
- Controller Buggy (weight 0.04): Using a controller can lead to buggy behavior. Players may encounter input problems or unexpected responses.
- Regular Hard-Save Advice (weight 0.04): Players advise making hard-saves regularly from the save folder. This helps mitigate progress loss from crashes or bugs.

Recommendations:
- Requires patience and reading (weight 0.62): Reviewers consistently highlight that the game demands patience and a love for reading, with slow-paced exploration and heavy text. Players not interested in these aspects are advised to avoid it.
- Strong for Sunless Sea fans (weight 0.53): Many reviewers recommend this game to those who enjoyed Sunless Sea, often calling it a worthy sequel. It delivers a similar experience with quality-of-life improvements but is also recommended to those who wanted to like Sunless Sea but couldn't get into it.
- Approachable for newcomers (weight 0.41): The game is often described as an accessible entry point to the Fallen London universe, suitable for players with no prior experience. Some even recommend skipping Sunless Sea and starting here due to streamlined combat and easier economy.
- Unique atmosphere and writing (weight 0.34): The game's distinctive Victorian steampunk and cosmic horror atmosphere, along with its beautiful writing, is frequently praised as its strongest asset. Even mixed reviews acknowledge the quality of the worldbuilding and narrative.
- Mixed recommendation with caveats (weight 0.33): Many reviewers give a cautious recommendation, acknowledging the game's flaws but still finding it worthwhile for the right audience. Some specifically note it may not satisfy those expecting a direct Sunless Sea successor.
- Strong positive overall (weight 0.32): A number of reviews give the game perfect scores or wholehearted recommendations without significant caveats, praising it as a must-play or one of the best indie games of the year.
- Negative reviews and not recommended (weight 0.28): Some reviewers explicitly do not recommend the game, citing boring gameplay, excessive filler, or major flaws. A few negative reviews stem from expecting a direct Sunless Sea sequel and being disappointed.
- Not for action-oriented players (weight 0.26): Those seeking fast-paced action, thoughtful combat, or steady progression are warned away, as the game is more of a narrative exploration experience. Combat is often considered weak or poorly implemented.
- Tedious travel and pacing issues (weight 0.24): A common complaint is that travel is slow and tedious, with some players quitting due to boredom. Suggestions include using cheat engine speedhacks or focusing on the journey rather than the destination.
- Wait for full release or updates (weight 0.19): Some reviewers feel the game is incomplete or buggy and recommend waiting for further development or a sale before purchasing, especially those with lower-end systems.
- Great for narrative and reading fans (weight 0.18): Players who enjoy narrative-driven games, visual novels, or literary experiences are likely to appreciate the game, even if its mechanics are lacking.
- Use Merciful difficulty first (weight 0.18): Many suggest starting on the easiest difficulty setting (Merciful mode) to avoid frustration, as difficulty cannot be changed later. Only veterans should attempt harder modes.
- For Fallen London enthusiasts (weight 0.16): Fans of the broader Fallen London universe are particularly encouraged to play, as the game expands on the lore and rewards familiarity with the setting.
- Language and translation issues (weight 0.15): Requests for Chinese and Russian translations appear, along with tips for non-native English speakers such as using on-screen word lookup, reading only blue-font summaries, and consulting the official wiki.
- Not for everyone (weight 0.15): Multiple reviewers stress that the game's niche appeal means it will not resonate with all players, especially those who dislike slow pacing or reading.
- New player tips and strategies (weight 0.14): Experienced players offer advice such as heading to Albion early, avoiding combat, and saving money to develop the economy. Specific warnings include not visiting Bluekingdom without a good ship and being cautious of increased enemy power.
- Specific gameplay advice (weight 0.08): Tips include doing the Truth ambition after a Fame or Wealth ambition, avoiding Secondment with redundant officer upgrades, and not trusting the wiki about partial success chances.
- Roguelike mechanics criticized (weight 0.06): Some players find the roguelike elements poorly implemented or frustrating, detracting from the overall experience.
- Music DLC recommended (weight 0.03): At least one reviewer suggests supporting the developers by purchasing the music DLC as well.
- Accessibility story-only mode requested (weight 0.03): A reviewer wishes for an accessibility option that allows playing only the story, skipping gameplay, to make the game recommendable.

Other player notes:
- Set in Fallen London Universe (weight 0.4): The game is part of the Fallen London shared universe, sharing a setting with Sunless Sea and the browser game Fallen London. It continues the dystopian themes and expands the narrative into space.
- Ports Feel Barren and Less Engaging (weight 0.28): Compared to Sunless Sea, several reviewers note that ports have less activity and the map feels emptier. This makes exploration feel less rewarding and slower-paced.
- Developed by Failbetter Games (weight 0.25): Failbetter Games, a small UK indie studio, developed and published the game. They are also known for Sunless Sea and Fallen London.
- Prequel in Chronological Order (weight 0.2): Sunless Skies serves as a prequel to Sunless Sea, which itself precedes the Fallen London browser game. It is the third game in the shared universe.
- Early Access and Content Status (weight 0.19): The game was in early access with less content than its predecessor, and some reviews note it left early access later. There are mentions of pre-release versions lacking final audio.
- Writing and Story Continuation (weight 0.15): The game continues the storytelling and vibes of Sunless Sea, with many references and returning characters. The writing quality is often praised as equal or superior.
- Accessible Without Prior Series Knowledge (weight 0.12): The game can be enjoyed without playing previous titles in the Fallen London universe. Reviewers recommend it even to those unfamiliar with Sunless Sea.
- Smaller Map with Fewer Ports (weight 0.12): The map is smaller than in Sunless Sea and lacks frequent ports, making it feel barren. This reduces the sense of discovery and maritime activity.
- No Official Chinese Localization (weight 0.1): As of the reviews, the game lacks official Chinese language support, forcing some players to rely on AI translation. This limits accessibility for Chinese-speaking audiences.
- Slow Pacing and Monotonous Music (weight 0.1): Some players find the game slower and less engaging than Sunless Sea, with music that feels repetitive. This affects overall enjoyment for those expecting faster action.
- Combat and Management Systems Improved (weight 0.08): Reviewers note that combat and item management are more refined than in Sunless Sea, with fairer death penalties and easier item discovery. However, some pacing and combat issues persist.
- Trailer Misrepresents Gameplay Focus (weight 0.07): The trailer emphasizes exploration and combat, but the actual game involves extensive reading at ports and fetch quests. This mismatch disappointed some players.
- Hand-Drawn 2D Art Style (weight 0.07): The game features hand-drawn 2D art, which contributes to its distinctive visual identity. This artistic choice is frequently praised.
- Spiritual Successor to Sunless Sea (weight 0.07): Some describe it as a spiritual successor rather than a direct sequel, drawing comparisons to Space Rangers. It builds on the formula while exploring new territory.
- Larger and Potentially Better for Some (weight 0.07): The game is far bigger than its predecessor and may be even better for certain players. This expansion appeals to those seeking more content.
- Comparisons to Cultist Simulator (weight 0.07): The game is compared to Cultist Simulator for its unconventional storytelling and top-notch writing, despite different gameplay. Both share a similar atmospheric depth.
- Appeal to Disco Elysium Fans (weight 0.07): Reviewers compare it to Disco Elysium and Pathologic, suggesting it appeals to fans of narrative-heavy, niche RPGs. The writing and atmosphere are highlighted.
- Use of Cheat Engine for Speed (weight 0.06): A player used Cheat Engine to speed up the game to 3x, indicating that the default pace may be too slow for some. Others are reluctant to use such tools.

Emotions:
- Frustration (weight 0.15): Players experience frustration due to frequent crashes, technical errors, and poor optimization. Slow pacing, tedious travel, punishing permadeath, and resource scarcity compound the issue. Combat is clunky, controls are poor, and quests are confusing, leading to soft-locks and lost progress.
- Disappointment (weight 0.13): Disappointment stems from the game failing to live up to its predecessor, Sunless Sea, in atmosphere, mystery, and storytelling. Many find the world less interesting, the combat weak, and the game unfinished with underdeveloped mechanics. It lacks the dread and charm that made the original special.
- Boredom (weight 0.1): Boredom is caused by slow travel, repetitive gameplay, and long periods of reading with little engagement. Fetch quests, empty voids, and stale combat contribute to a lack of excitement. The game fails to hold attention due to monotonous progression and limited exploration.
- Appreciation (weight 0.07): Appreciation arises from the game's exceptional writing, atmospheric world, and beautiful art and music. Players praise the Lovecraftian lore, improved systems, and immersive setting. The unique steampunk universe and literary quality stand out.
- Enjoyment (weight 0.07): Enjoyment comes from the game's engaging story, exploration, and combination of genres. Players find the combat fun, the world immersive, and the progression rewarding. The quirky setting and memorable characters add to the experience.
- Satisfaction (weight 0.04): Satisfaction is derived from the game's balanced economy, steady progression, and the successful blend of steampunk and horror. Managing resources and planning expeditions provides a satisfying loop. The improved structure and pacing over previous titles contribute to this feeling.
- Admiration (weight 0.04): Admiration is felt for the game's masterful storytelling, stunning visuals, and cohesive world-building. Players consider it a masterpiece with phenomenal atmosphere and design. The quality of writing and art direction earns high praise.
- Love (weight 0.03): Love for the game is driven by its rich world, compelling stories, and the Fallen London setting. The characters, mysteries, and immersive lore create a deep emotional connection. Players cherish the unique universe and its imaginative concepts.
- Excitement (weight 0.03): Excitement stems from exploring new biomes, uncovering secrets, and engaging with the game's mystery. The improved mechanics, fluid combat, and promising story generate enthusiasm. Players look forward to future content and adventures.
- Immersion (weight 0.02): Immersion is achieved through the game's atmospheric music, detailed world, and well-developed officer stories. Managing supplies and routes as a captain deepens the experience. The setting and writing draw players fully into the universe.
- Delight (weight 0.02): Delight is found in the game's maddening yet fun atmosphere, beautiful world, and engaging storyline. The art, physics, and exploration provide a joyful experience. Watching the train move and discovering new locations is a pleasure.
- Annoyance (weight 0.02): Annoyance is caused by grinding, long travel times without fast-travel, and a dense quest log lacking map markers. Tedious resource management and repetitive tasks add to the irritation. The lack of convenience features frustrates players.
- Tedium (weight 0.01): Tedium results from glacial pacing, uneventful travel, and repetitive resource gathering. Long expeditions and frequent backtracking through mapped areas become monotonous. The lack of fast travel exacerbates the slow pace.
- Sadness (weight 0.01): Sadness is felt because a great story game is hindered by unnecessary gameplay and fails to reach the heights of its predecessors. Players wanted to like the game but are disappointed by forgettable writing and wasted potential.
- Amusement (weight 0.01): Amusement comes from the humorous descriptions, absurd situations, and varied activities in the game. The quirky writing and bizarre encounters provide comedic relief. The dire circumstances with eccentric characters are entertaining.
- Fascination (weight 0.01): Fascination is sparked by the deep lore of the alternative universe London and the nightmarish expanse of skies. The strange, unsettling world that appears normal on the surface intrigues players. Dreaming about dying stars and formless horrors captivates the imagination.
- Confusion (weight 0.01): Confusion arises from the often confusing lore and being thrown into the deep end without clear guidance. Unusual speech patterns and vocabulary make the English text hard to comprehend. Players spend most of their time feeling lost.
- Caution (weight 0.01): Caution is advised due to buggy controller support and Steam Deck issues requiring restarts. The game is not recommended for impatient players or those who dislike reading. The confusing map redesign can drive off new players.
- Awe (weight 0.01): Awe is inspired by the amazing graphics, Dark Souls-like atmosphere, and beautiful hand-drawn art. The unmatched atmosphere and unique setting of each new port in the Reach impress players. The quality of writing and world-building is stunning.
- Relief (weight 0.01): Relief is felt when using speedhacks to make the game more bearable, or when tense moments are survived. The fixing of many complaints from Sunless Sea and the presence of valuable cargo despite dangers provide comfort.}