Info about Everything:

Official game description:
**Everything** is an interactive experience where every object in the Universe is a playable character - from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.   
Learn to transform yourself to create worlds within worlds within worlds, or let go any time to allow Everything to take over and produce a never ending documentary about the world you live in. Narrated by the inspiring philosophy of Alan Watts, and featuring a rich score from composer Ben Lukas Boysen, Everything will give you a new perspective on life.

Release date: Apr 21, 2017

Categories: Simulation, Exploration, Philosophical Exploration, Transformation Mechanics, Relaxation, Educational Simulation, Interactive Environments

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game has significant issues on the Steam Deck, including performance problems, UI/UX issues, and compatibility concerns. While it is playable, it requires additional steps and adjustments, which detract from the overall user experience.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Philosophical content by Alan Watts (weight 0.97): The game features extensive philosophical narration and lectures by Alan Watts, providing a deeply insightful and thought-provoking experience. Players appreciate the calming voice and profound questions raised by Watts, adding a unique dimension to the gameplay.
- Ability to become anything (weight 0.56): The game allows players to become various entities, from atoms to galaxies, animals, bacteria, trees, and more. This ability to transform into different objects and creatures is a standout feature.
- Perspective-altering experience (weight 0.41): The game encourages players to think about life from different perspectives and offers a variety of interactions. It helps with understanding and reflecting on life and the universe, providing a relaxing and perspective-altering experience.
- Positive overall experience (weight 0.4): Players generally have a positive experience with the game, describing it as good, enjoyable, and underappreciated. It is particularly noted for making players think and offering a calm atmosphere.
- Unique gameplay experience (weight 0.39): The game offers a unique and enjoyable gameplay experience with innovative mechanics. Players find the gameplay concept distinct and engaging, setting it apart from other games.
- Worth the price (weight 0.18): Many players find the game worth the purchase price, describing it as a fun and interesting experience. The value for the price is highlighted as a positive aspect.
- Variety of environments and interactions (weight 0.15): The game offers a good variety of environments and objects to interact with, providing diverse experiences and interactions for players.
- Beautiful visuals (weight 0.12): The game is praised for its beautiful aesthetics and visuals, contributing to an overall pleasing and immersive experience.
- Humorous elements (weight 0.11): The game includes humor that players find enjoyable and well-integrated, adding a light-hearted touch to the experience.

Common complaints:
- Shallow and boring gameplay (weight 0.42): The game offers very little in terms of engaging activities, resulting in a dull and tiresome experience. The philosophy lessons are not integrated in an interesting way, making the overall gameplay shallow and unentertaining.
- Limited content and activities (weight 0.29): There is not much to do in the game beyond the initial tutorial. Players find the game lacking in content and variety, leading to a repetitive and monotonous experience.
- Not suitable for everyone (weight 0.26): The game might not be suitable for everyone due to its unique gameplay and philosophical content. Some players may find it confusing or not engaging.
- Poor animations (weight 0.22): The animations in the game are often criticized as goofy and unrealistic. Animals and other elements do not animate well, leading to a lack of immersion and visual appeal.
- Confusing game mechanics (weight 0.21): The game mechanics can be difficult to understand initially, leading to confusion and disorientation for players. This can make the game challenging to get into.
- Poor controls (weight 0.19): The controls are often criticized as awkward, tricky, and frustrating. They do not adhere to standard conventions and cannot be remapped, leading to a poor user experience.
- Lack of meaningful interactions (weight 0.18): Various objects and creatures in the game do not interact with each other in any meaningful way, leading to a lack of depth and engagement in the game world.
- Intrusive game design (weight 0.15): The game constantly nags players to perform certain actions and can autoplay, taking control away from the player. This can be seen as arrogant and a negative example of game design.
- Unclear achievements (weight 0.14): The achievement system is unclear, with achievement names and descriptions not providing enough information on what needs to be done. The triggers for achievements are often arbitrary or unknown.
- Navigation issues (weight 0.09): The game has frustrating navigation issues, including the lack of a map or pointers, making it difficult for players to know where to go or what to do.
- Performance issues (weight 0.08): The game can run a lethal fever on the computer, requiring players to deliberately overload their systems to experience certain aspects of the game, such as the destruction of the world.
- Limited language support (weight 0.08): The game is only available in English, which may limit its accessibility and appeal to non-English speaking players.
- Occasional crashes (weight 0.08): The game can experience occasional crashes, which can disrupt the gameplay experience and lead to frustration.

Gameplay feedback:
- Transform and control various entities (weight 0.68): The game allows players to transform into and control a wide variety of objects, creatures, and even celestial bodies. This includes everything from animals and plants to atoms and galaxies, providing a unique gameplay experience.
- Explore micro and macro worlds (weight 0.44): Players can explore different scales, from the microscopic world of atoms to the macroscopic world of galaxies. This exploration spans various environments and magnification levels, offering a vast range of experiences.
- Philosophical and narrative elements (weight 0.41): The game includes philosophical lectures and narration by Alan Watts, providing a metaphysical and scientific context. Players can collect audio tapes and listen to monologues, adding a narrative layer to the gameplay.
- Simulation and exploration-driven gameplay (weight 0.36): The game features a simulation-driven environment with procedural and AI-driven elements. Players engage in open-world exploration and discovery, with gameplay focused on exploring different forms, objects, and perspectives.
- No specific objectives or goals (weight 0.33): The game lacks traditional objectives, conflicts, or specific goals. Players are free to explore and interact with the universe without any set achievements or final goals.
- Frequent perspective shifts (weight 0.12): A core mechanic involves frequently shifting perspectives and scales, allowing players to experience the game from various viewpoints and sizes.

Performance notes:
- Performance issues (weight 0.28): The game has performance issues across different platforms and hardware, including frame rate drops, overload of game resources, and poor performance on certain machines.
- Steam Deck compatibility issues (weight 0.16): The game is marked as compatible with Steam Deck but has various issues, including broken functionality and the need to use Proton Experimental for it to run properly.
- Frequent crashes (weight 0.16): Players experience crashes in various scenarios, such as ascending or descending from objects, entering microscopic areas, and general occasional crashes.
- High hardware demands (weight 0.09): The game can be demanding on high-end hardware, potentially causing softlocks and requiring decent PC specifications to run smoothly.
- Visual and graphical feedback (weight 0.09): Players have noted that the game has basic graphics and can cause visual discomfort, such as dizziness in 3D environments.
- Occasional bugs (weight 0.05): Players encounter occasional bugs that cause the screen to go black.
- Relaxing soundtrack (weight 0.04): The game features a soundtrack that players find relaxing.

Recommendations:
- Unique and innovative gameplay (weight 0.54): The game offers a unique and innovative experience, allowing players to explore the universe and interact with various elements in a non-traditional way.
- Philosophical and existential exploration (weight 0.54): The game is highly recommended for those interested in philosophy, spirituality, and existential experiences. It offers a unique and profound journey that encourages deep thinking and introspection.
- Relaxing and stress-free experience (weight 0.33): Suitable for players looking for a relaxing and feel-good game. It is highly recommended for anyone looking to unwind and have a stress-free experience.
- Visually appealing and artistic (weight 0.24): Recommended for those looking for an interactive work of art. The game is visually appealing and offers a relaxing and educational experience.
- Not for traditional gamers (weight 0.2): The game is not recommended for those who prefer traditional gameplay experiences. It requires an open and non-rigid mind to fully appreciate.
- Educational and thought-provoking (weight 0.19): The game provides an educational experience, especially for those interested in philosophy, quantum physics, and unique realities. It encourages players to think and explore new ideas.
- Exploration of quantum physics (weight 0.13): The game allows players to explore quantum physics and unique realities, providing an educational and thought-provoking experience.
- Suitable for kids and curious players (weight 0.08): The game is suitable for kids and curious players who enjoy exploring and non-traditional gameplay.
- Best enjoyed in short sessions (weight 0.05): The game is best enjoyed in short sessions, making it suitable for casual play and relaxation.
- Technical and platform suggestions (weight 0.04): Recommendations include opting in for GeForce Now for a better gaming experience.
- Mixed reviews on gameplay (weight 0.04): Some players find the game enjoyable until they get bored, while others appreciate its unique and innovative aspects.
- Support for creators (weight 0.04): Full support is encouraged for the game creators, highlighting the unique and innovative nature of the game.

Other player notes:
- Influence on popular media (weight 0.09): The game has been noted for its influence on the movie 'Everything Everywhere All At Once' and is mentioned in a critical context regarding its philosophy.
- Potential seizure triggers (weight 0.06): Some reviews warn about potential seizure triggers due to the game's use of flashing lights and rapid changes in color and brightness.

Emotions:
- Disappointment (weight 0.13): Players feel disappointed due to the game's lack of meaningful goals and repetitive gameplay. Technical issues such as crashes and poor optimization further contribute to this sentiment, along with a perceived lack of depth in both gameplay and philosophical themes.
- Awe (weight 0.11): Players experience awe from the game's beautiful aesthetics and profound narrative. The unique gameplay mechanics, such as transforming into different entities and exploring various perspectives, contribute to this sense of wonder.
- Frustration (weight 0.1): Frustration stems from the game's frustrating controls, tedious achievements, and compatibility issues, particularly on Steam Deck. Bugs, performance issues, and repetitive gameplay also add to the frustration.
- Joy (weight 0.09): Players find joy in the game's relaxing and meditative gameplay experience. The calming voice of Alan Watts, unique interactions, and the emotional depth of the game contribute to this positive emotion.
- Relaxation (weight 0.09): The game's meditative and relaxing nature, combined with its calming soundtrack and visually appealing design, creates a soothing experience. The autopilot mode and passive gameplay further enhance this sense of relaxation.
- Enjoyment (weight 0.08): Players enjoy the game's unique mechanics and the blend of serious and goofy elements. Exploring different environments and perspectives, along with listening to Alan Watts, adds to the enjoyment.
- Confusion (weight 0.06): Confusion arises from the game's unclear mechanics and initial difficulty in understanding its unique interactions and philosophical concepts. The achievement requirements and guides also contribute to this confusion.
- Appreciation (weight 0.05): Players appreciate the game's unique gameplay and philosophical depth. The visuals, philosophical narration, and the game's ability to convey complex theories in an accessible way are highly valued.
- Admiration (weight 0.05): Admiration comes from the game's unique approach to philosophical themes and its innovative gameplay mechanics. The game's ability to explain complex theories in an accessible way is particularly admired.
- Curiosity (weight 0.04): Curiosity is sparked by the game's unique movement mechanics and the diversity of experiences and exploration it offers. The philosophical content and interaction with various objects and creatures also piques interest.
- Interest (weight 0.03): The game's interesting thoughts and ideas, along with its unique interactive art style, generate interest. The game is seen as an encouraging and intriguing experience.
- Wonder (weight 0.03): Wonder is evoked by the game's exploration of different scales and perspectives. The experience of drifting through existence itself contributes to this sense of wonder.
- Amusement (weight 0.02): Players find amusement in the game's achievement challenges and some of the humor present. These elements add a light-hearted touch to the overall experience.
- Nostalgia (weight 0.02): Nostalgia is felt by players who rediscover the game as adults after playing it as children. The game's ability to evoke memories and reflections contributes to this sentiment.
- Love (weight 0.02): Players express love for the game's unique experience of playing as 'The Force' and exploring different entities. The feeling of being part of a complex process enhances this emotional connection.
- Engagement (weight 0.02): Engagement comes from the game's interesting audio logs and metaphysical diatribes. The unique gameplay mechanics and existential questions keep players engaged.
- Boredom (weight 0.02): Boredom sets in due to the repetitive nature of finding the last few items in the game. The gameplay becomes monotonous after a short period, leading to this feeling.
- Engrossment (weight 0.02): Players become engrossed in the game's existential questions and unique gameplay mechanics. The profound and philosophical narrative deeply immerses players.
- Annoyance (weight 0.01): Annoyance is caused by the game's constant nagging to dance and transform. This repetitive prompting disrupts the gameplay experience.}