Info about Super Meat Boy Forever:

Official game description:
The challenge of Super Meat Boy returns in Super Meat Boy Forever! This time around Meat Boy is always running, like **literally...it's an auto-runner**. He can't stop and he won't stop. Levels are brutal, death is inevitable, and players will get that sweet feeling of accomplishment after beating a level. Players will run, jump, punch and kick their way through familiar settings and totally new worlds.  
What’s better than playing through Super Meat Boy Forever once? The answer is simple: Playing through Super Meat Boy Forever several times and having new levels to play each time. **We created over 6000 level chunks** and smash them together to create new unique levels and each time the game is completed the option to replay the game appears and generates a whole new experience by presenting different levels with their own unique secret locations. We’ve handcrafted literally thousands of levels for players to enjoy and conquer. You can replay Super Meat Boy Forever from start to finish several times before ever seeing a duplicate level. It is truly a remarkable feat of engineering and a monumental example of ignoring the limits of rational game design and production.  
Super Meat Boy Forever takes place a few years after the events of Super Meat Boy. Meat Boy and Bandage Girl have been living a happy life free of Dr. Fetus for several years and they now have a wonderful little baby named Nugget. Nugget is joy personified and she is everything to Meat Boy and Bandage Girl. One day while our heroes were on a picnic, Dr. Fetus snuck up on them, beat Meat Boy and Bandage Girl unconscious with a shovel and kidnapped Nugget! When our heroes came to and found that Nugget was missing, they knew who to go after. They cracked their knuckles and decided to never stop until they got Nugget back and taught Dr. Fetus a very important lesson. A lesson that can only be taught with punches and kicks.

Release date: Jan 10, 2022

Categories: Precision Platformer, Auto-runner, Procedural Generation, Boss Fights, Speedrunning, Action Platformer


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $10.00
  - Reasoning: The evidence suggests that the community generally finds the game overpriced at its full price and recommends purchasing it only when it is significantly discounted. Many reviews mention that the game is worth buying at a steep discount, with specific mentions of it being a $10 game at best and worth purchasing at around $2. This indicates that the community perceives the fair price range to be much lower than the original price of $19.99.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 3.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several direct statements about the playtime required to complete the game. The first quote suggests a range of 1 to 4 hours to beat the game, depending on skill level. The second quote mentions beating the main game in under an hour. The third quote indicates that a single playthrough focusing on the main game takes around 3 to 4 hours. The fourth quote mentions spending about five hours to complete the 'light world'. These quotes collectively suggest that the typical time to finish the main story or campaign ranges from 1 to 5 hours, depending on the player's skill and focus. There is no strong evidence provided for session length or endgame playtime.
- Time-to-fun:
  - Summary: The game can be fun after overcoming initial frustrations with controls and repetitive mechanics, but the auto-runner aspect and steep learning curve are significant barriers.
  - Stance: Fun after initial friction
  - Anchor: Mastering the controls and mechanics
  - Time to anchor: 1h 0m
  - Friction: Stiff controls; Repetitive mechanics; Auto-runner aspect; Steep learning curve; Repetitive tutorial
  - Unlock drivers: Great level design; New visual themes; Creative boss fights
  - Conditions: Patience to learn controls; Tolerance for repetitive mechanics; Appreciation for visual variety; Enjoyment of challenging boss fights
- Player Archetypes:
  - Critical Veteran (no buy)
    - Motivation: Seeking a game that lives up to the original.
    - Playstyle: Prefers traditional platforming over auto-running.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: OG Meat Boy player; Hardcore gamer
    - Reference games: Super Meat Boy; Geometry Dash
  - Open-Minded Fan (sale)
    - Motivation: Enjoying the game for its unique qualities.
    - Playstyle: Adapts to new mechanics and enjoys the game for what it is.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: SMB fan; Platformer fan
    - Reference games: Super Meat Boy; Never Give Up
  - Hardcore Gamer (buy)
    - Motivation: Seeking a challenging and rewarding gaming experience.
    - Playstyle: Enjoys difficult games and aims for achievements.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Hardcore gamer; Achievement hunter
    - Reference games: Super Meat Boy; Geometry Dash


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visuals and art (weight 0.38): The game features beautiful graphics, animations, and a visually appealing art style. Players appreciate the vibrant and consistent visuals, as well as the aesthetically pleasing design.
- Engaging and diverse gameplay mechanics (weight 0.24): The game offers engaging level design and diverse mechanics, including interesting gameplay elements like air dashes and crouch slides. Players find the gameplay addictive and challenging.
- Enjoyable and fun gameplay (weight 0.23): The game is described as enjoyable, fun, and challenging. Players find it addictive and worth playing.
- Creative and challenging boss fights (weight 0.21): The game includes many bosses that are fun, creative, and challenging. Players appreciate the memorable and enjoyable boss fights.
- Great soundtrack and audio (weight 0.17): The game features an incredible soundtrack that accompanies the intensity well. Players appreciate the excellent audio design.
- Creative and well-designed levels (weight 0.15): The levels are creative, well-designed, and include several checkpoints. Players appreciate the handcrafted level segments.
- Charming and well-done cutscenes (weight 0.14): The game includes charming and well-animated cutscenes that enhance the overall experience.
- Precise and responsive controls (weight 0.12): The controls are precise and feel good to use. Players appreciate the responsive control system.
- Improved warp zones (weight 0.11): The game features better warp zones with new concepts and mini-games, adding to the overall enjoyment.
- Replayability through various modes (weight 0.09): The game offers several modes that add replayability, making it a good choice for challenges and self-improvement.
- Appealing to fans of the original (weight 0.05): The game is worth playing for fans of the original, offering a fun experience that builds on the beloved aspects of the first game.

Common complaints:
- Auto-runner mechanics criticized (weight 0.39): The shift to auto-runner mechanics is widely criticized for being frustrating, limiting, and not well-designed.
- Disappointing sequel to Super Meat Boy (weight 0.34): The game is seen as a disappointing sequel to Super Meat Boy, not living up to the original in terms of quality, charm, and gameplay.
- Lack of control and freedom (weight 0.33): Players report a lack of control over character movement, which affects the gameplay experience negatively.
- Generic level design issues (weight 0.31): The level design is criticized for being generic and flawed, often due to procedural generation, leading to repetitive and uninspired levels.
- Game is boring and not worth buying (weight 0.15): The game is criticized for being boring and not worth the price, with some considering it the least interesting in the series.

Gameplay feedback:
- Auto-runner mechanics dominate (weight 0.34): The game heavily features auto-runner mechanics, similar to Geometry Dash, where the character continuously runs forward, and the player focuses on timing jumps and other actions.
- Procedurally generated levels (weight 0.24): Levels are procedurally generated using handcrafted segments, creating a variety of random levels for players to navigate through.
- Two-button control scheme (weight 0.21): The game uses a simplified control scheme with two buttons, typically for jumping and crouching, which includes additional actions like sliding and punching.
- Frequent checkpoints in levels (weight 0.11): Levels are designed with several checkpoints, allowing players to restart from specific points rather than the beginning, which helps in managing the game's difficulty.
- Variety and repetition in gameplay (weight 0.11): While the gameplay can be repetitive due to the auto-runner mechanics, the procedural generation and different level types, including dark worlds, add variety.
- Includes warp zones and dark worlds (weight 0.09): The game features special areas like warp zones and dark worlds, adding unique challenges and variety to the gameplay.
- Speedrunning potential (weight 0.07): The game's design, with its auto-runner mechanics and procedural levels, lends itself well to speedrunning challenges.
- Precision platforming with traps (weight 0.06): The game emphasizes precise jumps and navigating through traps, which is a core part of its platforming mechanics.
- Limited movement controls (weight 0.05): Players have limited control over movement, primarily restricted to jumping, crouching, and other basic actions, which can affect gameplay dynamics.

Performance notes:
- Performance and optimization issues (weight 0.23): Many players report various performance issues, including FPS drops, lag in fullscreen mode, and poor framerate in certain parts of the game. These issues suggest a need for better optimization.
- Framerate limiting and fluctuations (weight 0.12): Players have noted that the framerate seems low and experiences fluctuations. This includes struggles to maintain a smooth 60 FPS, especially at higher resolutions.
- Frequent crashes (weight 0.06): Several reviews mention that the game crashes frequently, which significantly impacts the gaming experience and suggests stability issues.
- Resolution settings issues (weight 0.06): There are reports of issues with resolution settings, including the lack of support for ultrawide resolutions, which affects the visual experience for some players.

Recommendations:
- Buy during sales or discounts (weight 0.14): Many players recommend purchasing the game during big discounts or sales to get better value.
- Avoid purchasing the game (weight 0.12): Some players advise against buying this game, suggesting to buy the original instead.
- Recommended for challenge seekers (weight 0.08): This game is highly recommended for players who enjoy challenging and pressure-filled gameplay.
- Consider other games (weight 0.07): Players suggest trying other games like 'The End is Nigh' or 'Mario Autorunner' instead.
- Worth playing for fans (weight 0.06): The game is recommended for fans of the original Super Meat Boy and platformer enthusiasts.
- Wait for future releases (weight 0.03): Some players recommend waiting for upcoming games like 'Super Meat Boy 3D'.
- Play on mobile (weight 0.03): Players suggest trying the game on mobile devices.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.42): Players feel disappointed due to the game's deviation from the original Super Meat Boy mechanics, particularly the shift to an auto-runner style, which reduces player control and emphasizes luck over skill. The final boss and level design are also criticized for being poorly designed, and the game is seen as not living up to the expectations set by its predecessor.
- Frustration (weight 0.24): Frustration stems from the game's performance issues, difficult boss fights, and the autorunner mechanic, which limits player control. Additionally, level design and lack of precision in gameplay contribute to a challenging and often frustrating experience.
- Satisfaction (weight 0.07): Players find satisfaction in the game's graphics, quality, and the sense of achievement from completing challenging levels. The main campaign and additional content are also enjoyed, providing a rewarding experience.
- Joy (weight 0.05): Joy comes from the overall gameplay experience, including mastering bosses, enjoying level design and art, and appreciating improvements in characters, story, animation, music, and references.
- Anger (weight 0.04): Anger is primarily caused by the change in gameplay style to an auto-runner, poor game design and controls, and the transition from mobile to PC and consoles. The final boss fight and general gameplay mechanics also contribute to this emotion.
- Positive (weight 0.04): Positive feelings arise from enjoying the game's challenge, difficulty, story, and the increased number of characters and levels. Despite some flaws, the game is seen as enjoyable and recommended.
- Enjoyment (weight 0.03): Enjoyment is derived from the overall game experience, including gameplay, humor, boss fights, and cutscenes. Players appreciate the positive aspects of the game and find it good for challenges and self-improvement.
- Excitement (weight 0.02): Excitement is generated by the intense gameplay experience and the unique, fresh experience with each playthrough. The gameplay style contributes to this feeling of excitement.
- Love (weight 0.01): Love for the game comes from its mechanics and the overall experience, which players find highly enjoyable and engaging.
- Appreciation (weight 0.01): Appreciation is felt towards the game's graphics and creative mechanics, which players find visually appealing and innovative.}