Info about GORN:

Official game description:
GORN is a ludicrously violent VR gladiator simulator, made by Free Lives, the developers of Broforce and Genital Jousting. Featuring a unique, fully physics driven combat engine, GORN combatants will be able to creatively execute their most violent gladiatorial fantasies in virtual reality. Savagely strike down an infinite supply of poorly-animated opponents with all manner of weapons – from swords, maces, and bows to nunchuks, throwing knives, massive two-handed warhammers or even your blood-soaked bare hands. The only limits to the carnage are your imagination and decency, in the most brutal and savage VR face-smashing game ever produced by man.

Release date: Jul 18, 2019

Categories: Virtual Reality, Physics-driven Gameplay, First-Person Melee Combat, Dismemberment Mechanics, Wave-based Survival, Arena Combat, Boss Fights, Local Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $20.00
  - Reasoning: Positive reviews express strong willingness to pay full price and call the game worth it, supporting a higher base price near $20. Other reviews demand a steep discount because a sequel exists and one explicitly values it only around a $5 sale, anchoring the lower end. Together, these views suggest the community fair base-game range is roughly $5 to $20.
- Playtime Metrics:
  - Game completion: 4.1h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The playthrough stats table explicitly records a 4.1-hour finish with game completion marked, so gameCompletion = 4.1. Session reports vary: one reviewer removed the headset after 2 hours, another played 4 straight hours, and another describes sessions ranging from 10 minutes to 3 hours; 2.0 hours is a reasonable representative session length. No review gives a separate story-completion time, and the game is not described as having a story mode, so storyCompletion = null. No review provides a specific post-campaign/endgame hour count; comments about limited content after the main campaign or wanting more do not supply a number, so endgame = null.
- Time-to-fun:
  - Summary: Players consistently describe the game as immediately addictive and fun, especially in story mode, but several report it becomes repetitive and boring after progression or extended play. Early friction includes motion sickness, space constraints, and adjusting to mechanics, with no specific time-to-fun cue.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Motion sickness; High play-space requirement; Small play space; Adjusting to the mechanics
  - Unlock drivers: Getting used to the mechanics made playing in a small space much easier
  - Conditions: Sufficient play space; No motion sickness; Choosing story mode rather than endless/custom; Local multiplayer via party mode or hot-dropping; Completing tasks to unlock custom mode multiplayer
- Player Archetypes:
  - Local Multiplayer Party Brawler (buy)
    - Motivation: Social competition and shared VR mayhem with friends in the same room.
    - Playstyle: Hosts local party matches, hot-drops into ongoing games, and customizes rules for group play.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: GORN 2
  - VR Comfort-Sensitive Player (sale)
    - Motivation: Enjoying VR combat without triggering motion sickness or physical discomfort.
    - Playstyle: Uses snap turn or real turn, touchpad locomotion, short sessions, and checks headset compatibility before playing.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Physics-Driven Gladiator Combat Enthusiast (buy)
    - Motivation: Visceral, physics-based melee combat and creative violence.
    - Playstyle: Swings hard, uses environmental weapons like rocks, experiments with combat physics, and plays for chaotic fun.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - VR Newcomer Action Explorer (buy)
    - Motivation: Finding a standout first VR action game after getting a headset.
    - Playstyle: Explores recommended VR titles, learns combat basics, and is cautious about intense VR experiences.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and satisfying gameplay (weight 0.6): Gameplay is widely praised as smooth, pleasant, and highly enjoyable, with some reviewers rating it 9/10. The overall experience feels fun, challenging, and satisfying.
- Best VR game ever (weight 0.6): Many reviewers consider this one of the best VR games available, calling it immersive, stellar, and a must-have for VR owners. It is frequently described as their favorite VR experience.
- Creative enemy kill methods (weight 0.48): There are many ways to kill enemies, from one-punch vaporization to ripping off heads and beating others with them. The large amount of imaginative options keeps combat exciting.
- Excellent VR melee combat (weight 0.43): The melee combat is considered the pinnacle of VR brawling, offering brutal, hyperviolent slapstick action. It is often called the best melee combat game for VR right now.
- Wide variety of weapons (weight 0.33): The game constantly provides new weapons, with a large arsenal to choose from. Unique weapons like combat badgers, super fists, and crab claws add variety and distinct abilities.
- Physically demanding and workout (weight 0.24): The game makes you move around and provides a good workout while fighting enemies. It is great for physical activity and suitable for both kids and adults.
- Gorgeous cartoonish graphics (weight 0.21): Graphics are described as beautiful, pleasant, and good, with an appealing cartoonish style. The visual presentation is well-received.
- Overall incredible and legendary (weight 0.19): The game is absolutely incredible, legendary, and top quality. It is amazing and so satisfying to play.
- Satisfying impact and gore (weight 0.19): Hitting enemies feels great and beating them up is immensely satisfying. The gore is gorgeous and extremely fun, enhancing the overall experience.
- Unique physics-based interactions (weight 0.19): Wobbly weapons create interesting fighting styles and can rip through foes if hit hard enough. You can pick up stunned enemies and throw them at others.
- High replayability and endless mode (weight 0.18): Plenty of replayability comes from multiple settings and an endless mode. The game length feels endless, encouraging players to return.
- Smooth performance across platforms (weight 0.17): The game runs as smooth as butter and performs very well on both Quest 2 and Quest 3 via PCVR. Performance is trouble-free.
- Gladiator-style combat fun (weight 0.13): One of the better gladiator-style VR games, offering ultra satisfying gladiator melee combat. It is cool for those not seeking realism.
- Addictive and keeps players coming (weight 0.11): The gameplay is incredibly addicting and keeps players coming back for more. It is described as way too much fun.
- Surprising number of combat options (weight 0.11): There is a surprising number of combat options, always something new to do in combat. Many ways to approach battles keep it exciting.
- Unlockables and progression (weight 0.11): Challenges and unlocking new weapons and powerful champions provide a sense of progression. Many unlockables keep players engaged.
- Motivated VR purchase (weight 0.1): The game alone motivated some reviewers to buy a VR system. It is seen as a system seller for VR.
- Accessible difficulty for all (weight 0.1): Difficulty is easy to learn but hard to master, and also considered easy overall. This makes the game accessible to a wide range of players.

Common complaints:
- Dangerous in small spaces (weight 0.91): Many players report hitting walls, furniture, ceilings, and even injuring themselves or others due to physical flailing and limited room awareness. This safety concern ranges from broken controllers to serious injuries like cut hands and a blood blister.
- Repetitive and shallow content (weight 0.67): Many players find the game repetitive, shallow, and lacking replayability, with little to do after completing the campaign. It gets old quickly, feeling like a monotonous collection game with few levels and limited variety.
- Movement system problematic (weight 0.5): The default movement method is confusing, horrible, or nauseating for many players, with some experiencing severe motion sickness. Complaints include rowing-style locomotion, lack of smooth turning, and brain-confusing backward movement.
- Physics and hit detection (weight 0.36): Weapons feel rubbery and unrealistic, not obeying physics, and hit detection is inconsistent, sometimes allowing a light slash to kill while a heavy two-handed sword only stuns. Rough hitboxes and unreliable stabbing further ruin precise hits.
- Final boss poorly designed (weight 0.29): The final boss, especially its third phase, is criticized for being confusing, unfun, and terribly implemented, with no indication of what to do. The flying heads battle is also considered horrible in design.
- Two-handed weapons broken (weight 0.27): Two-handed weapons are widely criticized as unpredictable, frustrating, and almost unusable due to incorrect weight, inconsistent range, and poor physics. Specific issues include the tomahawk getting stuck and a patched-out fun mace.
- Bugs and technical issues (weight 0.25): The game suffers from bugs, crashes, and softlocks, including getting stuck between checkpoints, black screens forcing restarts, and controller connection loss. There are also periodic micro-stutters due to an old engine.
- Missing features and options (weight 0.23): The game lacks a health display, smooth turning with sticks, and an option for real turning. It also lacks a Spanish translation and Chinese language support.
- Lack of story and depth (weight 0.21): The game has no story, no depth, and feels like a shallow collection game. It is considered not more than a first VR experience, with no meaningful narrative or progression.
- Combat too easy or boring (weight 0.19): Combat is often described as very easy, not challenging, and boring or slow after playing the sequel. Classic battle mode becomes trivial once dodging and counterattacking are learned.
- Enemy AI and variety poor (weight 0.19): Enemies are extremely stupid, regularly tripping or falling into traps themselves, and lack variety, often rushing in numbers rather than using intelligence. They are essentially clones, making combat repetitive.
- Game over mechanic flawed (weight 0.18): The game over implementation is problematic: the screen darkens too quickly, sometimes continuing to darken after killing an enemy, and players can be wounded with no enemy left to kill. Sometimes an arrow hits and it's impossible to reach the enemy in time.
- Poor boss variety and design (weight 0.18): There are no proper bosses, only a super-strong enemy type that later appears as a regular enemy, and too few boss rooms. Bosses are rated 5/10, with the Badgermancer being the worst.
- Gore and humor not for everyone (weight 0.17): The game is not gory enough for some, while gore is not a selling point for others. The slapstick comedy is only funny to some, and the periodic long speeches from the king are annoying.
- Post-campaign lack of payoff (weight 0.17): After completing the main campaign, defeating bosses, and spending time in sandbox, there's not much left to keep playing. The last boss fight did not change anything, and there is no completion sign on the door like other levels.
- Difficulty scaling unbalanced (weight 0.15): Difficulty scaling can be really bad near the end, jumping from half a dozen opponents to armoured giants in just six levels. This makes the final levels frustratingly hard.
- Short game, little content (weight 0.14): The game is short, with only 9 levels in part 2 and very little content overall. It lacks enough variety beyond the combat physics and enemy visuals, making it feel rushed.
- Audiovisual and atmosphere lacking (weight 0.14): Compared to its more elaborate sequel, the game lacks more pronounced audiovisual backdrops and a deeper fictional world. There is no music in the game, and the general vibe was creepy at first.
- Comfort and usability issues (weight 0.13): Players report discomfort such as the little eye view when moving being annoying, player height being too short to reach enemies, and difficulty recapturing the feeling of first discovery after playing for a long time.
- Hardware and performance demands (weight 0.09): On PSVR 2 the GPU only handles it with a 3080, indicating high performance demands. Some players experienced crashes and controller connection loss requiring restart.

Gameplay feedback:
- VR gladiator melee combat (weight 0.99): The core experience is first-person VR melee combat in a gladiator arena, with 1:1 weapon fighting, waves of enemies, and boss fights. Players use physical motion to punch, swing, and fight through coliseum-style battles.
- Motion-based physical combat (weight 0.64): Combat relies on real physical movement, making it immersive but physically demanding and potentially dangerous in small spaces. Players risk hitting real objects or breaking controllers if they are not careful.
- Wide weapon variety (weight 0.5): Players can use a broad arsenal including hammers, maces, swords, axes, spears, halberds, bows, throwing knives, and bare hands. Weapons each have unique abilities and drawbacks, and can be picked up from fallen enemies.
- Dismemberment and gore mechanics (weight 0.48): A major feature is brutal dismemberment, decapitation, and sending body pieces flying. Players can also physically tear limbs off enemies with their hands, with an option to replace blood via a piñata mode.
- Physics-driven combat interactions (weight 0.19): The game features physics-based combat where swing strength and physical stamina affect damage dealt. This makes fights feel dynamic and responsive to player movement.
- Boss fights and progression (weight 0.19): The game includes boss fights and a progression system where players complete challenges to unlock content. This provides goals and a sense of advancement.
- Custom and endless modes (weight 0.19): There is an Endless Mode with kill-based unlocks and a custom game mode that becomes available after 15 kills. These modes add replayability and variety.
- Local multiplayer option (weight 0.18): Local multiplayer allows a controller player to drop in and take over an AI gladiator. However, multiplayer remains untested and local-only.
- Simple arena fighting focus (weight 0.18): The plot is minimal, centered on simple arena fighting and hand-to-hand combat. The core activity is beating people up, with little narrative depth.
- Armored and varied enemies (weight 0.15): Enemies can wear armor that makes them harder to defeat, and they have varying equipment. This adds challenge, especially when using weaker weapons.
- General VR requirements (weight 0.14): As a VR game, it requires physical movement and a suitable play area to be played safely. Some players also note the need for space to avoid injury.
- Easy to learn, hard to master (weight 0.11): The difficulty is easy to learn but offers depth for mastery. This makes it accessible to newcomers while still providing a challenge.

Performance notes:
- Strong VR performance (weight 0.19): The game performs well on Quest 2 and Quest 3 via PCVR, and runs smoothly on older hardware like the RTX 3060 Ti. It is also noted to run very smoothly overall.
- Moderate PC requirements (weight 0.11): Feedback indicates the game requires a solid medium PC, and a high-end GPU such as a 3080 is needed for PSVR 2. This suggests moderate to high system demands for smooth VR performance.
- Micro-stutters on new PCs (weight 0.06): Micro-stutters occur on new PCs due to an old engine, which can detract from the experience. This issue is specific to newer hardware configurations.
- Crashes reported (weight 0.06): The game crashed twice for one user, indicating potential stability issues. These crashes may affect gameplay sessions.
- Controller connection issues (weight 0.06): A user experienced controller connection loss that required a restart. This issue can interrupt gameplay and requires troubleshooting.

Recommendations:
- Essential VR must-buy (weight 0.55): Many reviewers describe this as one of the best and most essential VR experiences available, repeatedly calling it a must-buy for headset owners. It is strongly recommended for anyone interested in VR.
- Highly recommended overall (weight 0.5): Many reviewers give strong recommendations, including 10/10 scores and calling it the best game on VR headsets. Some say they cannot recommend it enough.
- Clear play space needed (weight 0.48): Numerous reviewers emphasize the need for a large, clear play area to avoid injury or property damage, with some advising against playing without a dedicated VR room. Warnings include being mindful of surroundings and warning others to stay away.
- Wait for discount (weight 0.41): A recurring theme is that the game is only worth buying at a low price or during a sale, with several reviewers advising against full price. Some suggest a specific price range around $5 to 15-20 €.
- Recommend with caveats (weight 0.32): Many reviewers recommend the game but with conditions such as ensuring a safe play area, being careful with controllers, and warning others. Some recommend it to anyone, while others specify teens and adults, not kids.
- Great for casual players (weight 0.25): The game is recommended for casual players, those with limited playtime, and players who enjoy simple, quick fun. It is not recommended for hardcore players or those expecting long playtime.
- Fun for anger release (weight 0.22): Several reviewers note the game is great for releasing anger, punching things as hard as possible, and smashing skulls. It is recommended for players who want a violent, cathartic experience.
- Compare with sequel first (weight 0.21): Several reviewers advise checking comparisons with GORN 2 before buying, and some suggest just getting Blade and Sorcery instead. Others recommend playing the second part or buying the first only for origins.
- Worth it on sale (weight 0.2): A few reviewers consider the game worth buying, especially on sale or as part of a bundle, though some note limited content. Others say it is worth its price despite limited content.
- Buy both GORN games (weight 0.18): One reviewer recommends getting both GORN 1 and GORN 2, noting both are very fun and deliver what GORN is supposed to be. Another suggests buying the second part if your PC allows.
- Good for VR newcomers (weight 0.17): Some reviewers see it as a good first VR experience, while others do not recommend it beyond that. It is also suggested as a must-try for new VR players.
- Not for everyone (weight 0.16): Some reviewers explicitly do not recommend the game for kids or everyone, and one would not even give it as a demo. Another says it is not worth buying without a bundle and discount.
- Fans of Free Lives (weight 0.13): The game is recommended for fans of Free Lives games and for those who enjoy hack-and-slash and Spartan or gladiator culture. It is also recommended for fans of Spartacus.
- Limited content warning (weight 0.13): Some reviewers note there isn't much to do and that it is not for those expecting long playtime. However, others still find it worth the price despite limited content.
- Unique VR fighting experience (weight 0.1): The game is recommended to anyone wanting a unique VR fighting experience, and it is praised for delivering fun and satisfying combat.
- Exercise through VR violence (weight 0.09): One reviewer humorously notes that this is how the game gets them to exercise, and another wishes they could play all day. It is seen as a fun way to get moving.
- Full price justified (weight 0.09): A couple of reviewers indicate the game is worth full price, with one saying do not hesitate to pay full price if interested in VR melee combat. Another simply says 'Full price'.
- Great for family (weight 0.08): A single reviewer mentions it is great for the whole family, though others say it is not recommended for kids. This indicates mixed opinions on family suitability.
- Adjustable movement options (weight 0.05): One reviewer advises not to be discouraged by the default movement, as it can be changed. This suggests that players can customize their experience.
- Supports development team (weight 0.05): One reviewer suggests supporting the development team, implying the game is worth buying to support further development.

Other player notes:
- Sequel GORN 2 often mentioned (weight 0.44): Many reviewers reference GORN 2, either recommending it, noting it is better, or mentioning its announcement. Some compare level counts and content between the two games.
- Large play space required (weight 0.34): Multiple reviewers stress that the game requires a large physical play area to avoid hitting real-world objects or people. Some mention needing about 3m by 3m, and one notes that playing in a smaller area increases the risk of damaging controllers.
- Compatible with various VR headsets (weight 0.33): The game is compatible with any VR headset, including Windows Mixed Reality. Reviewers played on PS4, Oculus Quest 2, Quest 3, PCVR, Oculus Rift, and HTC Vive Pro.
- Limited content and short game length (weight 0.26): Several reviewers point out that the game is short with limited content, lasting around 4 to 12 hours. Some mention it can be finished in one evening and that areas are small.
- Active developer and frequent updates (weight 0.26): The developer is active in Discord, open to feedback, and releases frequent updates with fixes and content. Bugs reported on the experimental branch were fixed within hours.
- Comparisons to mainstream games (weight 0.25): Reviewers compare it to PUBG, Tarkov, Minecraft bed wars, Wii game 10 packs, Mega Man, Hypedome, Superhot, and Spartacus. Some comparisons highlight frustration with other games.
- Frequent comparisons to Blade and Sorcery (weight 0.22): Reviewers often compare this game to Blade and Sorcery, with some recommending Blade and Sorcery over it. Comparisons also mention Boneworks and note that this game lacks the physics and gameplay depth of those titles.
- Full price considered too high (weight 0.21): Reviewers mention the game is sold at full price and that the price is too high for the base game without a discount. Some note it is available individually or in a bundle.
- Classic VR title, bar raiser (weight 0.18): Reviewers call it one of the first VR games playable and a classic from when VR had few games. It is considered a bar raiser among VR games and advanced for its age.
- Positive graphics and audio feedback (weight 0.17): Graphics are described as good or beautiful. Sound design and menu music receive positive remarks, including seagull sounds reminiscent of Anger Foot.
- Gory content and humor (weight 0.17): The game features gory content and a scene with naked men in brown underwear. It offers an option to remove blood and replace people with piñatas, and a piñata mode lets kids play.
- Controls and singleplayer praised (weight 0.17): Controls are rated 9/10 and singleplayer 10/10. Variety is rated 7/10 and sound 6/10.
- High replayability and modes (weight 0.15): Endless mode and custom mode provide replay value. The game is easy to play in short sessions and has plenty of replayability.
- Developed by Free Lives (weight 0.13): The game is developed by South African studio Free Lives, known for Anger Foot and Broforce.
- Local multiplayer only (weight 0.13): Multiplayer is local only, and the game lacks online multiplayer. A sequel may have multiplayer, according to some reviewers.
- Story and difficulty average (weight 0.12): The story is average and the difficulty is medium. The game has no story according to one reviewer.
- Suitable for all VR experience levels (weight 0.1): The game is suitable for any level of experienced VR players. It is playable with a smaller area than the store page says, but with higher risk of smashing controllers.
- Steam version superior (weight 0.1): The Steam version is better than the Oculus Quest 2 version, with much higher resolution and better detail than the standalone headset version.
- Default movement adjustable (weight 0.1): Default movement might not suit everyone but can be adjusted in settings. There are options to tweak things.
- No Chinese or Spanish localization (weight 0.09): The game does not include Chinese language support or Spanish localization, limiting accessibility for some players.

Emotions:
- Satisfaction (weight 0.11): Players derive deep satisfaction from the visceral, physical VR combat, particularly ripping off heads, dismembering enemies with swords and axes, and using severed limbs as weapons. The game also provides a stress-relieving outlet and a good workout, with smooth performance and intuitive controls that make brutal kills feel rewarding.
- Enjoyment (weight 0.1): Enjoyment stems from the game's fun, varied combat, large arsenal, and ridiculous ragdoll physics that make even simple actions like punching enemies exhilarating. The physical workout combined with cartoonish hyper-violence keeps players engaged and entertained for hours.
- Amusement (weight 0.1): Amusement comes from the absurd and cartoonish violence, hilarious ragdoll physics, and exaggerated enemy animations that lead to uncontrollable laughter. Players also find humor in accidental real-world mishaps, like punching ceilings or breaking controllers, and in creative violent combos.
- Frustration (weight 0.09): Frustration arises from technical issues such as micro-stutters, unreliable two-handed weapon controls, and inconsistent hit detection, as well as gameplay problems like softlocks, poor final boss design, and harsh difficulty scaling. Physical mishaps like breaking controllers or cables and limited space requirements further aggravate players.
- Excitement (weight 0.07): Excitement is driven by the immersive, chaotic gladiator combat, detailed dismemberment, and the power fantasy of brutal melee fights in VR. The anticipation for future updates and sequels like GORN 2 also fuels enthusiasm.
- Enthusiasm (weight 0.05): Enthusiasm stems from the game's top-quality physics, polished fighting mechanics, and the feeling of a power fantasy that makes players consider it a must-have VR title. Many are so impressed they call it the best VR game and even buy a VR system just to play it.
- Disappointment (weight 0.05): Disappointment arises from a lack of replayability after the main campaign, few levels and bosses, repetitive arena design, and a dated feel compared to the sequel. The absence of music and enemy variety further diminishes the experience.
- Fun (weight 0.05): Fun comes from the wickedly savage gladiator combat, dynamic movement-based mechanics, and exaggerated gore that never gets old. Players enjoy cutting enemies up, watching them struggle, and returning to the arena for more violent entertainment.
- Anger (weight 0.03): Anger is caused by frustrating game elements like broken weapon physics, bugs, and awkward final boss design that led to real-world property damage. Some also express anger from unrelated games like PUBG or Tarkov, but in the context of GORN, it's primarily due to these game flaws.
- Exhaustion (weight 0.03): Exhaustion results from the intense physical effort required by the VR melee combat, including swinging weapons, throwing punches, and fighting waves of enemies. Players report sweating profusely, muscle aches, and being knocked out after short sessions.
- Boredom (weight 0.03): Boredom sets in when the game becomes repetitive after unlocking everything, and endless/custom modes feel too slow. Compared to its sequel, the original can feel dull and monotonous over time.
- Caution (weight 0.03): Caution is advised due to the risk of breaking belongings or injuring hands when playing in a small space without adequate room. The game's physical nature can lead to accidental punches to walls, furniture, or pets, and many warn about needing sufficient space.
- Joy (weight 0.02): Joy is experienced from the sheer fun of beating people without legal consequences, sending enemies to the shadow realm, and the incredibly enjoyable combat. Listening to the DOOM OST while playing endless mode enhances the joy.
- Relief (weight 0.02): Relief comes from the game serving as a stress reliever, allowing players to take out anger and frustration on virtual enemies. Settings options like changing default movement and comfort mode also alleviate motion sickness.
- Pain (weight 0.02): Pain is caused by physical injuries sustained during play, such as breaking hands, punching walls, getting blood blisters, smashing controllers, and experiencing back pain from overly active gameplay.
- Annoyance (weight 0.01): Annoyance stems from mechanics like sharp weapons requiring precise edge alignment to deal damage, the little eye view when moving, and periodic long speeches from the king that interrupt the action.
- Love (weight 0.01): Love for the game is expressed through appreciation of its perfect fit for VR lenses and the chaotic, destructive gameplay that the reviewer adores.
- Immersion (weight 0.01): Immersion is achieved through the game's deep engagement despite simple graphics, causing players to lose track of their real-world position. The intense, visceral fights make it easy to forget the playspace.
- Dislike (weight 0.01): Dislike is directed at specific elements like the Badgermancer boss being the worst and the second game being very bad.
- Confusion (weight 0.01): Confusion arises when the game fails to explain mechanics, such as needing to hit flying heads into a rock, and from the unusual movement system that takes time to adjust to.}