Info about Devilated:

Official game description:
Unleash your Inner Evil With Style, Speed, and Savagery.
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Enter Devilated, the bastard child of an Old-school shooter and Action RPGs after snorting a line of raw, uncut hyperviolence.
Shoot, ‘splode, slice, and strike your way through a mysterious labyrinth overflowing with bloodthirsty monsters out to tear you apart. Unleash your style and savagery with a combo meter keeping score. Use the bodies of your foes as shields then devour them for health, slow down time to land every shot or to simply appreciate gory poetry in motion, and equip a wide arsenal of everything from blades to rocket launchers to let the world know that subtlety is dead, and you're wearing its face for a mask.
**Devilated. There's no thrill like overkill.**
**Features:**
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*   30 labyrinthian levels and 30 insane bosses.
*   Unlock 100+ weapons, and abilities like bullet-time, gliding, dashing, dual-wielding, and sword abilities.
*   Huge playtime with 20 to 40 hours+ of gameplay with NG+.
*   Classic RPG inventory with rotatable items.  
*   New game + (Slaughter rank): The enemy count is increased and keeps on increasing – face the ultimate challenge and unlock your true potential as a master of carnage.
*   Headbang along to our incredible Metal soundtrack.
*   Equip various weapons and form your own playstyle.
*   Save your game with checkpoints throughout each level.
*   Find secret easter eggs that give a glimpse into the madman behind Devilated.
*   **Multiple Camera Tilting/ FOV options**, from heavy ones to none at all. Choose your own style!
*   Infinite possibilities: create your own maps/ Import anything in Unity and upload to/ download from Steam Workshop!  
**About the developer:**
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Devilated is made by **Trunka** \- a 3D artist - responsible for Devilated’s art, code, and design. Soundtrack by **Sigurd Jøhnk-Jensen**.

Release date: Oct 28, 2024

Categories: First-Person Shooter, Action RPG, Character Progression, Weapon Customization, Exploration, Multiple Endings, Mod Support, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence suggests that while the game has its merits, many users feel it is only worth purchasing at a discounted price. Several reviews mention buying the game on sale or suggest that it is only worth it at a lower price point. The general sentiment is that the game is not worth the full price of $24.99, indicating that a fair price range would be significantly lower.
- Playtime Metrics:
  - Game completion: 35.0h
  - Story completion: 15.0h
  - Session length: 0.8h
  - Endgame: 15.0h
  - Reasoning: The evidence provided gives a clear indication of the playtime metrics for the game. The first quote suggests that a playthrough consists of around 15 levels, with an additional 15 levels for a second round, indicating a substantial amount of content. The second and third quotes explicitly mention the total playtime, suggesting a range of 30 to 40 hours for a complete playthrough. The fourth quote provides insight into the session length, indicating that each level takes approximately 30-45 minutes to complete.
- Time-to-fun:
  - Summary: The game is fun immediately due to its unique atmosphere and lack of a tutorial, but the fun drops over time due to repetitive levels and lack of variety.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: 0h 0m
  - Friction: repetitive levels; lack of variety in gameplay mechanics
  - Unlock drivers: progression system; addictive gun collecting and grinding
  - Conditions: unique atmosphere; lack of tutorial
- Player Archetypes:
  - Atmosphere Explorer (sale)
    - Motivation: Exploring unique game atmospheres and mechanics.
    - Playstyle: Explores game mechanics and customizes settings for a personalized experience.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: explorer; customizer
    - Reference games: Doom; Ultrakill
  - Classic-Modern Hybrid Gamer (buy)
    - Motivation: Enjoying a mix of classic and modern gameplay elements.
    - Playstyle: Customizes playstyle with a variety of weapons and enjoys fast-paced, challenging gameplay.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hybrid gamer; veteran
    - Reference games: Doom; Ultrakill; Duke Nukem
  - Value-Conscious Critic (deep sale)
    - Motivation: Seeking value for money and critical of overwhelming visuals.
    - Playstyle: Critically evaluates games and seeks value for money.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: critic; value-conscious
    - Reference games: Ultrakill


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fast-paced and fun gameplay (weight 0.8): The gameplay is frequently described as intense, adrenaline-pumping, and satisfying. Players enjoy the fast-paced and unique nature of the gameplay, which makes it addicting and enjoyable.
- Unique mechanics and design (weight 0.65): The game features unique mechanics, such as using enemies as meat shields, which adds a refreshing and enjoyable experience. The game design is ambitious and stands out in the genre.
- Variety of weapons and enemies (weight 0.56): Players appreciate the cool assortment and variety of guns available in the game. The diverse enemy types and unique characteristics add to the gameplay experience.
- Multi-layered and well-designed levels (weight 0.48): The game has multi-layered levels with a variety of custom assets. The level design is complex, well-developed, and visually appealing.
- Visually appealing and atmospheric (weight 0.47): The game's graphics are visually appealing and pleasing, with a spooky and atmospheric environment. The art and level design contribute to the overall visual appeal.
- Frequent save spots (weight 0.25): The game offers plenty of save spots, allowing players to save often. This feature is appreciated by players for its convenience.
- Great soundtrack and theme (weight 0.2): The game features a great theme and music, with an awesome soundtrack that enhances the overall gaming experience.
- Multiple difficulty levels (weight 0.19): The game offers different difficulty levels, including 8 distinct levels, catering to a wide range of player skills and preferences.

Common complaints:
- Overwhelming visual effects (weight 0.58): The game's visual effects, including particle effects and post-processing, can be overwhelming and obscure enemy positions, making it difficult to differentiate enemies and see clearly during chaotic moments.
- Repetitive gameplay (weight 0.53): The gameplay can become repetitive quickly, leading to fatigue. This repetitiveness is also reflected in the level design, which tends to be similar across different levels.
- Enemy difficulty and balance (weight 0.51): Some enemies are too difficult and imbalanced, with high health and accuracy, making combat frustrating. The game also has difficulty spikes and can feel unfair with cheap one-hit kills.
- Game length and burnout (weight 0.39): The game feels too long, leading to burnout due to excessive content and repetitive levels. This can make the game feel draining and exhausting to play.
- Frustrating boss design (weight 0.31): Bosses are poorly designed and frustrating, lacking variety and often feeling similar to each other, which makes the boss fights boring and unengaging.
- Janky and frustrating gameplay (weight 0.25): The gameplay can feel janky and frustrating, which is exacerbated by the game's high difficulty and lack of beginner-friendly features.
- Visual style issues (weight 0.14): The game's visual style is lacking and can be described as a mess, which detracts from the overall experience.
- Endless mode needs improvement (weight 0.13): The endless mode in the game is lacking and needs improvement to provide a better experience for players.
- Tedious key hunting (weight 0.12): Searching for keys in the game can feel boring and tedious, detracting from the overall enjoyment.

Gameplay feedback:
- Variety in weapons and enemies (weight 0.62): The game offers a wide range of creative weapons and diverse enemies, including unique bosses, enhancing the gameplay experience.
- Unique mechanics and features (weight 0.58): The game includes unique mechanics such as bullet time, using enemies as meat shields, and corpse consumption for health and shields.
- Fast-paced and chaotic combat (weight 0.58): Combat is fast, frantic, and chaotic, providing a high-speed and intense gaming experience similar to arena-like combat.
- Boomer-shooter mechanics (weight 0.4): The game follows a boomer-shooter format with mechanics and weapons typical of this genre, appealing to fans of classic shooters.
- Retro-style and campy gameplay (weight 0.39): The game embraces a retro-style with campy and goofy gameplay, appealing to fans of classic shooters.
- Inventory and save systems (weight 0.37): Features a grid inventory system for managing items and weapons, along with a manual save system allowing frequent and unlimited saves.
- Difficulty and level design (weight 0.32): Offers different difficulty levels and features linear, multi-layered levels, though some players find the levels too long.
- Ammo and enemy health balance (weight 0.3): Some players report issues with scarce ammo and enemies having too much health, making combat challenging.
- Boss fights and mechanics (weight 0.23): Boss fights have specific mechanics and unique strategies, though opinions vary on their execution.
- Level design and art (weight 0.15): Features fantastic level design and art, improving the overall visual and gameplay experience.
- Comparisons to classic shooters (weight 0.14): The game is often compared to classic shooters like Doom and Painkiller, both in gameplay and soundtrack.
- Secret areas and Easter eggs (weight 0.13): The game includes secret areas and Easter eggs, adding to the exploration and replay value.
- Expensive upgrades (weight 0.12): Upgrades for the player character are seen as expensive, which can impact progression and customization.

Performance notes:
- Minor bugs and glitches (weight 0.29): While some players report minimal bugs, others have encountered minor collision issues with objects and bugs with difficulty settings.
- Long load times reported (weight 0.21): Several players have reported experiencing long load times and loading screens, which can disrupt the gaming experience.
- FPS and performance issues (weight 0.21): There are mixed reports about frame rate drops and overall performance. Some players experience FPS drops while others report good optimization.
- Visual obstructions during gameplay (weight 0.15): Players have noted that the screen can become too white during shooting, and particle effects can obscure vision, affecting gameplay.
- Crashes and stability issues (weight 0.15): There are reports of crashes, particularly with Screen Space Reflection causing PC crashes and crashing on new game launch without Vsync.
- Graphical and visual effects issues (weight 0.14): Some players have reported issues with graphical effects such as the fisheye lens effect and light pollution.
- Sound and camera issues (weight 0.14): Players have reported stereo sound issues and a desire for an option to disable tilt camera movement.
- Field of View (FOV) adjustments (weight 0.08): Some players have requested an increase in the Field of View to better see tiny spiders, indicating a need for better customization options.
- Initial freezing issue fixed (weight 0.07): An initial freezing issue has been reported, but it can be fixed by switching to the beta build.

Recommendations:
- Highly recommended (weight 0.36): The game comes with strong recommendations from players who enjoy the genre. It is considered a hidden gem with challenging gameplay.
- Recommended for FPS fans (weight 0.32): The game is highly recommended for fans of high-speed, fast-paced FPS games, particularly those who enjoy titles like Ultrakill or Doom. It offers a unique experience within the genre.
- Worth buying on sale (weight 0.21): Many players suggest that the game is worth purchasing, especially when it is on sale. This makes it more accessible and provides good value for money.
- Level design and key hunting (weight 0.21): There are calls for improvements in level design and key hunting mechanics to make the game more engaging and less frustrating.
- Health potion system adjustments (weight 0.2): Players have requested adjustments and improvements to the health potion system to better balance healing and potion costs.
- Combat mechanics need improvement (weight 0.15): Players have suggested various improvements to the combat mechanics, including balancing and enhancements to make the gameplay more enjoyable.
- Improvements to amulet and upgrades (weight 0.14): Suggestions have been made for improvements to the amulet and upgrade system to enhance character progression.
- Balancing enemy difficulty (weight 0.14): Balancing enemy difficulty and teleportation mechanics have been suggested to improve the overall gameplay experience.
- Variety in combat and levels (weight 0.08): Players have asked for more variety in combat and level design to keep the gameplay fresh and engaging.
- Easy recommend with caveats (weight 0.08): The game is easily recommended but comes with a caveat that it might be too intense or challenging for some players.
- More ammo drops (weight 0.08): Players have requested more ammo drops from enemies to balance combat and resource management.
- Corpse consumption mechanics (weight 0.08): Enhancements to the corpse consumption mechanics have been suggested to improve gameplay.
- Better beginner guidance (weight 0.08): There is a need for better guidance for beginners to help them get accustomed to the game mechanics more easily.
- Boss mechanics improvements (weight 0.08): Continued improvements to boss mechanics have been requested to make boss fights more enjoyable and balanced.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.21): Players are thrilled by the game's chaotic and fast-paced combat, unique mechanics, and the variety of weapons and enemies. The blend of old and new elements, along with the developer's passion and improvements, contributes to an addictive and enjoyable experience.
- Frustration (weight 0.19): Players struggle with high difficulty, repetitive gameplay, and overwhelming enemy spawns. Technical issues, poor visibility, and artificial stretching of gameplay through checkpoint systems also contribute to frustration.
- Excited (weight 0.09): The game's fast-paced action, unique mechanics, and variety of guns, enemies, and bosses create an intense and fun experience. Comparisons to other popular games like Borderlands and ULTRAKILL enhance this excitement.
- Satisfaction (weight 0.09): Players appreciate the game's unique style, well-structured levels, and variety of weapons. The controls, performance, and visuals, along with fun powers and over-the-top ragdolls, contribute to a satisfying experience.
- Disappointment (weight 0.08): Players feel let down by repetitive level design, poor boss design, and difficulty spikes. The game's high price tag and feeling of incompleteness also contribute to disappointment.
- Nostalgia (weight 0.05): The game evokes nostalgia through its retro-style gameplay and mechanics reminiscent of classic shooters like Doom and Unreal Tournament. This old-school feel scratches the 'boomer shooter' itch for many players.
- Disappointed (weight 0.03): Players are let down by the lack of variety in guns and the quality of graphics and UI. The skill system and backpack mechanics also do not meet expectations, leading to disappointment.
- Frustrated (weight 0.02): The repetitive gameplay and overwhelming visual effects contribute to a sense of frustration among players.
- Fatigued (weight 0.01): The game's repetitive nature and excessive content lead to a sense of fatigue among players.
- Burnout (weight 0.01): The game's length and repetition contribute to a sense of burnout among players.}