Info about Far Cry® 5:

Official game description:
Gold Edition
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The Gold Edition includes the game, the Digital Deluxe Pack & the Season Pass.  
Expand your experience, with 3 other-worldly adventures.  
Includes Far Cry®3- access to the game will be granted on May 29th 2018
About the Game
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Welcome to Hope County, Montana, the land of the free and brave, but also the home of a fanatical doomsday cult. Stand up to cult leader Joseph Seed and his siblings, the Heralds, to spark the fires of resistance and liberate the besieged community.  
Play solo or two-player co-op in the vast open world of Hope County. Use a vast arsenal of weapons from rocket launchers to shovels, and take control of iconic muscle cars, ATVs, planes, and more to engage the cult forces in epic fights.  
DISCOVER ONE OF THE MOST ACCLAIMED FAR CRY GAMES  
Join the millions of players in the Far Cry® 5 community and discover what IGN describes as “fast-paced fun.”  
FIGHT AGAINST THE DEADLY CULT OF JOSEPH SEED  
Free Hope County from the Eden's Gate cult and the Seed family. Discover the first appearance of the charismatic antagonist Joseph Seed, before his return in Far Cry® New Dawn and his own dedicated DLC in Far Cry® 6, Collapse.  
EXPLORE THE HOPE COUNTY OPEN WORLD SOLO OR CO-OP AND MAKE YOUR OWN RULES  
Play solo or two-player co-op in the vast open world of Hope County. Use a vast arsenal of weapons from rocket launchers to shovels, and take control of iconic muscle cars, ATVs, planes, and more to engage the cult forces in epic fights. Ally with the Fangs for Hire group, including fan-favorite bear Cheeseburger and dog Boomer, and free Hope County from its oppressors.

Release date: 26 Mar, 2018

Categories: First-Person Shooter, Cooperative Multiplayer, Open-World Exploration, Single-player Story, Character Progression, AI Companion System, Mission-based Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable co-op mode (weight 0.8): The seamless and full co-op campaign is a major highlight, allowing players to experience the entire story and open world with a friend. This feature significantly amplifies the fun, chaos, and replayability, making it a standout aspect for many.
- Highly fun and replayable (weight 0.77): Players consistently praise the game for its immersive, fluid, and enjoyable gameplay experience, offering dozens of hours of fun both solo and with friends. Its high quality and engaging content make it difficult to get bored, encouraging repeated playthroughs.
- Beautiful, detailed open world (weight 0.46): The game is lauded for its gorgeous, photorealistic graphics and meticulously detailed open world, particularly the depiction of rural Montana. Players appreciate the vibrant landscapes, excellent lighting, and overall atmosphere, which contribute to a highly immersive experience that holds up well over time.
- Best in Far Cry series (weight 0.44): Many players consider this game the pinnacle of the Far Cry franchise, often citing improvements over Far Cry 3 and 4, and being superior to Far Cry 6. It refines classic Far Cry elements while introducing innovations, making it a definitive modern entry.
- Gripping narrative and strong characters (weight 0.22): The story is consistently described as captivating, well-written, and emotionally impactful, featuring interesting plot twists and a non-linear progression. Characters, both allies and antagonists, are praised for their depth and memorable presence.
- Expansive player freedom (weight 0.2): The game offers immense freedom in exploration, mission approach, and progression, allowing players to tackle objectives in any order and choose their playstyle (stealth or chaos). This sandbox design, coupled with dynamic events, ensures a non-linear and constantly engaging experience.
- Diverse weapons and tight gunplay (weight 0.18): Combat is described as dynamic, fluid, and highly satisfying, with realistic enemy reactions and a robust gunplay system. The game offers a wide array of customizable weapons, each feeling unique and effective, allowing for varied tactical approaches.
- Helpful companion system (weight 0.17): The "Guns for Hire" and "Fangs for Hire" companion system is praised for its strategic utility and added personality, making solo play feel less isolated and more dynamic. Companions offer unique skills and often provide entertaining interactions.
- Rich side quests and activities (weight 0.12): Players appreciate the vast amount of side content, including diverse missions, hunting, fishing, and treasure hunts, which contribute to world-building and replayability. These activities are often unique, well-written, and integrate seamlessly with the main narrative.
- Excellent soundtrack and audio (weight 0.11): The game's soundtrack, featuring a blend of country, gospel, and rock, is widely celebrated as a masterpiece that perfectly enhances the game's atmosphere and emotional impact. Overall sound design is also praised for its high quality and immersive qualities.
- Engaging progression system (weight 0.08): The non-linear progression system, where diverse activities advance the plot and a perk system offers constant character development, is well-received. Players feel a sense of continuous growth and appreciate the flexibility in unlocking skills and abilities.
- Diverse and fun vehicles (weight 0.07): The game's wide array of vehicles, especially the addition of helicopters and airplanes, adds a fresh layer of excitement, freedom, and tactical depth to both exploration and combat. Vehicular combat and movement are often highlighted as enjoyable aspects.
- Varied and engaging DLCs (weight 0.07): The downloadable content (DLCs), particularly "Hours of Darkness" (Vietnam) and "Mars," are praised for offering fresh settings, unique mechanics, and interesting storylines that differentiate them from the main game and exceed expectations.

Common complaints:
- Repetitive & Shallow Gameplay (weight 0.97): Many players found the core gameplay loop, mission structure, and open-world activities to be highly repetitive and lacking depth. This included endless fetch quests, generic tasks, and a general absence of innovation compared to previous entries, leading to boredom and a feeling of grind.
- Weak Characters & Narrative (weight 0.94): Players widely criticized the story for being confusing, illogical, and ultimately unengaging, often failing to live up to its potential. The silent protagonist lacked personality, making it hard to connect with the character, while antagonists were frequently described as poorly written, uncharismatic, and unmemorable, unlike previous series villains. The endings were also broadly considered disappointing and unsatisfying.
- Intrusive Story Progression (weight 0.85): A significant number of players were frustrated by the game's system of forced story progression, particularly the frequent and unavoidable kidnappings by antagonists. These events often interrupted gameplay, broke immersion, and took away player agency, regardless of their current activities.
- Significant Technical Instability (weight 0.8): The game is plagued by frequent crashes, long loading times, and persistent stuttering across various PC configurations, often making it difficult or impossible to play. Additionally, the mandatory Ubisoft Connect launcher introduced further issues, hindering game launches and overall user experience.
- Poor AI & Excessive Spawns (weight 0.78): The enemy AI was consistently criticized for being inconsistent, often too simplistic or bugged, leading to a lack of challenge and broken immersion. Frequent, random, and often instant enemy spawns, sometimes directly behind the player, created constant, tiresome encounters that hindered exploration and tactical gameplay.
- Subpar Multiplayer Modes (weight 0.72): Both the co-op and Arcade modes suffered from significant limitations and issues. Co-op progress was often restricted to the host, with guest players not saving achievements or unlocks, compounded by bugs like de-syncs and distance limits. Arcade mode was largely described as dead, buggy, and unplayable due to lack of players and broken maps.
- Removed Immersive Features (weight 0.14): Many players noted a regression in immersive gameplay elements compared to previous titles, specifically the removal of detailed animations for skinning animals, looting bodies, and healing. This, coupled with a simplified or absent crafting system, made activities like hunting feel pointless and less rewarding.

Gameplay feedback:
- Robust open-world co-op. (weight 0.2): The game is an open-world first-person shooter featuring a significant co-op component, allowing players to complete the entire campaign and side content with a friend. It offers freedom of exploration across diverse environments using various vehicles like cars, planes, helicopters, and boats. Gameplay supports both stealth and direct combat approaches, alongside activities such as clearing outposts and main/side quests.
- Engage the Seed family cult. (weight 0.17): Players assume the role of a deputy sheriff sent to arrest Joseph Seed, the charismatic leader of the apocalyptic 'Eden's Gate' cult in Hope County, Montana. The core conflict involves confronting Joseph and his three lieutenants (John, Faith, Jacob Seed), who control different regions and terrorize the population. The story explores themes of religious fanaticism, brainwashing, and resistance.
- Region liberation progression. (weight 0.13): Game progression is driven by accumulating 'resistance points' within three distinct regions, each controlled by a cult lieutenant. Players earn points by completing various tasks like liberating outposts, freeing hostages, destroying cult property, and side missions. Reaching specific resistance thresholds triggers main story missions, including forced abductions and boss encounters, eventually leading to the regional boss fight.
- Variable story, moderate difficulty. (weight 0.11): The game's story and characters are generally considered average but coherent, with some players finding the story less emphasized than gameplay. Playtime varies from 10-50 hours for the main story, extending with side content. Difficulty is customizable and widely perceived as easy to learn but potentially hard to master, depending on player settings and approach.
- Diverse "Guns for Hire" allies. (weight 0.07): The game features a "Guns for Hire" system, allowing players to recruit both human and animal companions, each with unique abilities. Notable allies include animal companions like Boomer (dog), Cheeseburger (bear), and Peaches (puma), as well as human specialists such as snipers, pilots, and pyromaniacs, providing tactical support in combat and exploration.
- Challenge-based perk system. (weight 0.06): The traditional XP and crafting systems have been replaced by a perk-based progression. Players earn 'skill points' by completing specific in-game challenges, main missions, and finding hidden stashes. These points are then used to unlock various perks and abilities, which include character improvements, weapon slots, and utility items like the wingsuit, rather than a conventional skill tree.
- Hunting and fishing activities. (weight 0.06): The game incorporates hunting and fishing as significant open-world activities. Players can hunt various wildlife like deer, bears, and pumas, and engage in fishing using different rods. These activities serve not only as leisurely distractions but also as a primary method for earning in-game money by selling pelts and fish.
- Adheres to Far Cry formula. (weight 0.04): The game largely follows the established Far Cry formula of open-world exploration, combat, and mission structure, though it notably removes the traditional tower system. It's a modern-day first-person shooter set in the USA, and its ending directly leads into the sequel, Far Cry: New Dawn. This installment also allows players to choose the protagonist's gender, a first for the series.
- Distinct Montana setting. (weight 0.04): The game is set in the fictional Hope County, rural Montana, USA. This unique setting provides a backdrop of natural beauty, including green areas, forests, rivers, and mountains, which serves as a playground for missions, wildlife exploration, and encounters with the cult and locals.

Performance notes:
- Good Overall Performance, Minor Bugs (weight 0.09): Many players report the game is well-optimized, runs stably across various hardware (even budget systems), and maintains consistent framerates. While minor, specific bugs (like flying NPCs or cursor issues) are occasionally noted, they generally do not significantly detract from the experience.
- Variable PC Hardware Requirements (weight 0.07): There is divided feedback regarding the game's PC hardware demands; some users find it requires a powerful "gaming PC" for optimal settings, while others successfully run it on average or even low-spec machines. This suggests performance can vary widely depending on the desired graphical fidelity and specific system configuration.
- Platform-Specific Performance Challenges (weight 0.03): Performance varies significantly by platform and settings; the game requires optimization for Steam Deck and can struggle on low-end machines even at minimal settings. The level editor also exhibits notably worse performance than the base game, although users can adjust FOV to potentially improve framerates.

Recommendations:
- Highly recommended game (weight 0.45): A vast majority of players enthusiastically recommend the game, praising its engaging action, chaotic open-world environment, and immersive atmosphere. Many consider it a strong, memorable, and often a favorite entry in the Far Cry series, appealing to both franchise veterans and newcomers.
- Best value on sale (weight 0.41): While widely recommended, a significant portion of the player base strongly advises purchasing the game during a sale or at a substantial discount. Many feel it offers excellent value at a reduced price, but may not be worth the full retail cost.
- Co-op enhances experience (weight 0.37): Numerous players emphasize that the game shines when played in co-op mode, stating it significantly boosts enjoyment and chaos. It is widely recommended for those looking for a more dynamic and fun experience with friends.
- Mixed series standing (weight 0.15): Far Cry 5 is seen as a solid open-world shooter, appealing to many as a typical or even best-in-series entry for its freedom and chaos. However, some players compare it unfavorably to older titles like Far Cry 3 or 4, indicating a divisive opinion on its place within the franchise.
- Story and AI are weak (weight 0.07): A notable segment of feedback points to the game's story as a significant weakness, describing it as underdeveloped, inconsistent, or frequently interrupting gameplay. Additionally, some players criticized the AI behavior as unrealistic and the overall open-world design as formulaic or repetitive.
- Technical and achievement bugs (weight 0.05): Several players reported significant technical issues, particularly on PC, impacting playability. There are also mentions of bugged achievements, especially when playing in co-op, which deters achievement hunters.
- DLC and Arcade mode mixed (weight 0.03): Player opinions on the DLCs are mixed; some recommend them for extended play or achievements (like the Season Pass), while others suggest skipping specific ones (e.g., 'Hours of Darkness', 'Living Dead Zombies') due to perceived low value. Arcade mode is largely considered skippable unless specifically pursuing achievements.
- Typical Ubisoft formula (weight 0.03): Some reviewers feel the game adheres too closely to Ubisoft's established open-world formula, which might lead to a sense of familiarity or lack of innovation for veteran players. This can influence expectations for future titles from the publisher.

Other player notes:
- Varied series perception (weight 0.13): Far Cry 5 draws strong comparisons to previous titles, especially Far Cry 3 and 4, which are often seen as series benchmarks. Player opinion is divided, with some praising FC5 as a highlight and others criticizing its formulaic nature or perceived lack of innovation within the franchise. This indicates a strong desire for evolution and distinctiveness within the series.
- FC6 series comparison (weight 0.1): Far Cry 6 is frequently mentioned as a comparative title, highlighting its distinct Latin American setting, appreciated music, unique characters, and combat flexibility that allows for stealth. These comparisons provide context on how the series evolves and diverges, influencing expectations for future installments.
- Diverse player engagement (weight 0.09): Far Cry 5 sees varied player engagement, from short playthroughs to extensive 100% completions across multiple difficulties and replays, often for achievements. Co-op and DLC interest is mixed, with DLC frequently valued primarily for extending achievement hunting rather than its core content. This highlights a flexible but often completionist player base.
- Criticized Ubisoft formula (weight 0.05): Ubisoft faces significant criticism for its perceived 'formulaic' open-world design, concerns about microtransactions, and alleged incompetence in development and customer care. While some appreciate sales, many express a strong desire for Ubisoft to innovate and care more deeply for its games and players, rather than replicating past successes.
- Dark cult narrative (weight 0.05): The game's narrative centers on dark themes of religious extremism and cults, set against a plausible rural American backdrop in Montana. It engages with socio-political tropes, though some reviewers feel the story is carelessly constructed or that player choices have minimal impact on the outcome. This aspect is central to the game's identity and appeal.
- Mature content, adult audience (weight 0.04): Far Cry 5 is consistently identified as suitable for teenagers and adults due to its mature themes, frequent strong language, and chaotic, action-packed gameplay. It is generally not recommended for children or casual players who might be put off by its intensity and content. This clearly defines its target demographic.
- Minor but critical bugs (weight 0.03): While generally stable with mostly minor bugs, some players report critical issues like save corruption that can severely hinder or end their experience. There is frustration that these persistent problems are not addressed by developers, impacting overall player satisfaction. Addressing these crucial bugs could significantly improve the game experience.
- Russian localization available (weight 0.01): The game provides Russian localization, including voice acting and interface, which is a positive for Russian-speaking players. However, one specific instance of unusual translation (antagonist names in Portuguese) was noted. This suggests general support but with a minor inconsistency.

Emotions:
- Satisfaction (weight 0.69): Players felt satisfied by the game's overall quality, including its enjoyable Far Cry gameplay, engaging open-world design, and beautiful graphics. Many found the story, characters, and co-op experience highly positive, often considering it one of the best installments in the series.
- Frustration (weight 0.41): Frustration stemmed from frequent game crashes, persistent Ubisoft Connect launcher issues, and various bugs that disrupted gameplay. Players also disliked repetitive missions, forced story progression (like kidnappings), and poor AI or vehicle controls.
- Disappointment (weight 0.37): Players were disappointed by the game's perceived lack of innovation, repetitive gameplay mechanics, and unfulfilling story or character development, particularly the silent protagonist and weak endings. Many felt it failed to live up to the high standards of earlier Far Cry titles or its initial potential.
- Enjoyment (weight 0.22): Players found enjoyment in the game's fun, chaotic open-world mechanics, engaging gunplay, and diverse activities like hunting and fishing. The co-op mode, well-written antagonists, and immersive atmosphere also contributed significantly to a positive overall experience.
- Excitement (weight 0.21): Excitement was generated by the game's dynamic and chaotic gameplay, immersive open world, and engaging story. Players appreciated the freedom of action, memorable characters, and the thrill of discovery and combat encounters, often leading to a strong recommendation.
- Joy (weight 0.13): Players experienced joy from the game's casual fun, immersive world, and entertaining co-op experiences with friends. Specific delightful elements like charismatic companions, satisfying combat, and a general feeling of positive engagement frequently contributed to this emotion.
- Appreciation (weight 0.09): Appreciation arose from the game's improvements over predecessors, accessible performance on varied hardware, and high-quality storytelling and world-building. Players valued the environmental details, sound design, engaging antagonists, and innovative gameplay elements like the companion system.
- Admiration (weight 0.06): Players expressed admiration for the game's impeccable open-world design, strong narrative, and the compelling portrayal of Joseph Seed as an antagonist. Many considered it a masterpiece or the best in the Far Cry series, highlighting its cinematic quality and soundtrack.
- Amusement (weight 0.06): Amusement came from humorous elements within the game, including eccentric characters like Hurk, absurd situations, and chaotic or unexpected events. Some players also found humor in bugs, illogical AI behavior, and the game's dark humor or satirical observations.
- Anger (weight 0.05): Anger was directed at persistent technical issues, particularly with the Ubisoft Connect launcher, which often prevented gameplay or caused crashes. Players also felt anger towards perceived narrative flaws, monetization practices, and overall poor design choices that detracted from the experience.
- Surprise (weight 0.02): Players were surprised by the unexpected high quality of the game, especially if they had initial hesitations or were not typically fans of Ubisoft. Positive surprises included good optimization, effective plot progression, and unforeseen twists in the narrative.
- Annoyance (weight 0.02): Annoyance stemmed from repetitive mechanics, such as being constantly drugged or forced kidnappings, and minor bugs that created inconveniences. Players also disliked mandatory third-party launchers, unskippable cutscenes, and the overly crude humor of some characters.
- Love (weight 0.02): Players expressed deep love for Far Cry 5, often describing it as their favorite in the series or an exceptional gaming experience despite its flaws. This affection was driven by its immersive world, engaging story, memorable characters, and overall replayability.
- Boredom (weight 0.02): Boredom resulted from repetitive missions, monotonous tasks, and a perceived lack of challenge after the initial stages of the game. Players found the grind for resistance points and some DLCs unengaging, leading to disinterest over extended play sessions.
- Engagement (weight 0.02): Players felt engaged by the game's addictive gameplay loop, immersive open world, and captivating narrative. The compelling antagonists, unique atmosphere, and dynamic combat mechanics consistently kept players hooked and eager to continue their journey.
- Nostalgia (weight 0.02): Nostalgia was evoked by revisiting the game after a long time or recalling childhood memories of playing it. Comparisons to earlier Far Cry titles, particularly Far Cry 3, and an appreciation for the game's accurate depiction of Montana contributed to this feeling.
- Confusion (weight 0.02): Confusion arose from plot holes, absurd scenarios (like the cult's unchecked power), and technical issues that were difficult to resolve. Players also expressed bewilderment regarding others' negative opinions or specific game mechanics and narrative choices.
- Enthusiasm (weight 0.01): Players demonstrated enthusiasm through strong recommendations and robust positive opinions about the game's overall quality, immersive story, and well-developed characters. The game's replayability and the belief that it was the best in the series further fueled this excitement.
- Immersion (weight 0.01): Immersion was fostered by the game's incredibly detailed world scenery, high-quality textures, and realistic environmental design. The silent protagonist, captivating soundtrack, and a strong sense of being present in the Western USA mountains further drew players into the game's world.
- Interest (weight 0.01): Interest was sparked by the game's unique themes, compelling antagonists, and intriguing initial story about fanaticism and manipulation. The satirical presentation of freedom, choice, and madness also captivated players' curiosity and attention.}