Info about ECHO:

Official game description:
ECHO is a Third-Person Science Fiction Adventure.  
_After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could prepare her for what she’ll face in the ancient halls below._  
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. The Palace studies everything you do, everything you are, to use it against you. Gameplay revolves around stealth, action and manipulation, as you face off against the ultimate enemy: _Yourself._  
**THE WAY YOU PLAY SHAPES THE GAME**  
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It creates “Echoes” – exact copies of you in every way – that behave like you and only do the things you do. So the way you play the game shapes your enemy. If you sprint, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will learn to shoot back. The game constantly reacts to your every choice and input.  
**LEARNING MECHANICS**  
The Palace "reboots" every so often, resulting in a blackout. This blackout-cycle is the rhythm at which the Echoes get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.  
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. So no matter if you prefer to go stealth or action one thing is certain, you need to keep your wits about you if you want to survive the Palace.  
**RICH STORY AND ATMOSPHERE**  
At the heart of ECHO is the story. The game starts as a narrative experience, focused on En and her journey into the Palace and her past. Who is she and what is her connection to the Palace? Who is this man that she needs to revive, and what was the circumstances surrounding his death? Slowly these things are uncovered as she descends into the dark halls below.

Release date: Sep 19, 2017

Categories: Third-Person Stealth Adventure, Action Horror, Puzzle Solving, Adaptive Enemy AI, Cycle-based Gameplay, Sci-fi Thriller, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: Multiple reviews indicate that the current full price is too high, citing short length, lack of diversity, and recommendations to purchase during sales. A minority claim it is worth full price, but the overall sentiment suggests a lower base price is fair. The range of $9.99–$14.99 reflects the typical sale discount from a likely $20 price point and aligns with community expectations for a short, niche title.
- Playtime Metrics:
  - Game completion: 11.5h
  - Story completion: 8.0h
  - Session length: 2.5h
  - Endgame: N/A
  - Reasoning: Multiple sources indicate story completion requires roughly 8 hours (6-8 hours for first playthrough, French count of 8-10 hours). Game completion including full unlocks is documented at 11.5 hours from a specific player's total. Session length is approximated at a few hours per session from the same user's 'bursts of a few hours max' claim. No reliable endgame metric apart from completionist time is provided, so endgame is left null.
- Time-to-fun:
  - Summary: The game has a slow, walking-simulator-like first hour, but once the core stealth mechanics and story progression begin after the introductory chapters, the gameplay becomes engaging. Later repetition and frustration cause enjoyment to wane for many players.
  - Stance: Clicks after
  - Anchor: After the first two chapters (once you see water)
  - Time to anchor: N/A
  - Friction: slow start with walking simulator pacing; boring first hour lacking gameplay; tedious dialogue and lack of player agency; no map and limited save points; repetitive early environments; lack of variety in early actions
  - Unlock drivers: introduction of core stealth mechanics; beginning of main gameplay loop after first two chapters; increased complexity and echo interactions; story progression picks up; player agency in teaching echoes
  - Conditions: player patience required for slow start; first hour is necessary for world-building; game becomes repetitive after several hours; stealth and puzzle elements engage after tutorial; difficulty increases dramatically after tutorial levels; no map and limited save points increase frustration; later levels become a slog for some players; core mechanic learning curve affects initial engagement
- Player Archetypes:
  - Stealth Strategist (sale)
    - Motivation: Master the adaptive enemy AI and experience a unique, challenging stealth system.
    - Playstyle: Methodical and strategic; uses environmental tricks and limited resources; adapts to enemy learning.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: MGSV; Metal Gear
  - Frustrated Quitter (no buy)
    - Motivation: Initially intrigued by the concept but overwhelmed by clunky controls, arbitrary puzzles, and slow pacing.
    - Playstyle: Attempted careful planning but found gameplay clunky, frustrating, and tedious; eventually gave up.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Atmospheric Lore Seeker (sale)
    - Motivation: Uncover the rich narrative and world-building hidden within the game’s setting and dialogue.
    - Playstyle: Patient and exploratory; focuses on environmental storytelling, lore, and atmosphere over combat efficiency.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Hellblade
  - Confused Newcomer (no buy)
    - Motivation: Curiosity about the unique concept, but quickly becomes lost and frustrated by lack of direction.
    - Playstyle: Wandering and disoriented; lacks understanding of core mechanics and objectives, leading to aimless play.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful visuals and graphics (weight 0.53): Players consistently praise the game's visual presentation, describing it as beautiful, breathtaking, and stunning across clusters on graphics, visuals, and art direction.
- Enemy learning mechanic praised (weight 0.34): The unique mechanic where enemies learn from and adapt to player actions is highlighted as innovative and brilliantly implemented, with multiple clusters emphasizing its originality and effectiveness.
- Level design exceptional (weight 0.3): The level design is frequently lauded as finely crafted, spectacular, and breathtaking, with specific praise for the palace's majestic and visually logical architecture.
- Engaging story and narrative (weight 0.29): The story is described as intriguing, compelling, and well-acted, with several clusters highlighting its quality and ability to pull players through the game.
- Excellent voice acting (weight 0.29): Voice acting, particularly by Rose Leslie and Nicholas Boulton, is consistently praised as top-notch, contributing significantly to character portrayal and storytelling.
- Outstanding music and sound (weight 0.22): The soundtrack and sound design are consistently praised as great, captivating, and excellent, enhancing the game's atmosphere and emotional impact.
- Stealth gameplay excels (weight 0.2): The stealth mechanics are highlighted as exceptional, offering real tension and a unique experience that avoids typical pitfalls, making players feel clever.
- Core mechanic interesting (weight 0.18): The core gameplay mechanic is frequently noted as interesting and unique, with players appreciating the dynamic and innovative approach to game design.
- Atmosphere and art design (weight 0.14): The art direction and atmosphere are praised as breathtaking and mesmerizing, contributing to the game's immersive and visually striking world.
- Unique and creative game (weight 0.08): Players emphasize the game's uniqueness and creativity, noting that it offers a novel experience with its special mechanics and story integration.

Common complaints:
- Repetitive gameplay and environments (weight 0.47): Players consistently find the gameplay and environments repetitive, with low enemy variety and slow pacing making the experience tiring. This is the most common complaint, affecting multiple clusters.
- Weak story and narrative (weight 0.22): The story is described as forgettable, non-existent, and convoluted, leaving many questions unanswered. This reduces player engagement and overall enjoyment.
- Gameplay feels tedious and frustrating (weight 0.22): The core gameplay becomes a chore and frustrating over time, with bare bones mechanics and lacking polish. This leads to an overall underdeveloped and annoying experience.
- Difficulty balancing issues (weight 0.19): Feedback indicates difficulty is poorly balanced: the game is either too hard or, on HARD, too easy. Changing difficulty settings has no noticeable effect, frustrating players.
- Slow start and pacing (weight 0.17): The game starts very slowly, nearly a walking simulator for up to 40 minutes, and the overall pace can be deliberate to a fault. This may discourage players early on.
- Disappointing and abrupt ending (weight 0.14): The ending is widely criticized for being underwhelming, unsatisfying, and leaving many story elements unexplained. Players expected a more epic and conclusive finale.
- Crashes prevent play (weight 0.13): Frequent crashes, including immediate crashes after launch, prevent players from enjoying the game. This technical issue is severe and widespread in the feedback.
- Stealth mechanics are lacking (weight 0.11): Stealth is rudimentary, primitive, and not always viable, with players sometimes forced to shoot despite a stealthy approach. This limits gameplay options and enjoyment.
- Repetitive enemy respawning (weight 0.1): Enemies respawn indefinitely and sometimes right next to the player, which is a major flaw and frustrating for players. This undermines progression and combat satisfaction.
- Lack of variety in gameplay (weight 0.09): The gameplay stays largely the same until the end, with minimal change or variety. This contributes to monotony and reduces replay value.
- Visual and animation issues (weight 0.09): Animations and character movement need improvement, and there is not much visual variety between locations. These issues affect immersion and the overall presentation.
- Tedious orb collection (weight 0.05): The objective of collecting blue orbs is tedious and frustrating, detracting from the gameplay experience. This specific mechanic is highlighted as a pain point.
- Rare save points (weight 0.05): Save points are too rare, causing players to lose progress and increasing frustration. This is a quality-of-life issue that affects gameplay flow.

Gameplay feedback:
- Enemies copy player actions (weight 0.48): The core mechanic involves enemy AI mimicking the player's actions and strategies, forcing constant adaptation. This is described across multiple clusters as a central and unique feature.
- Stealth-puzzle gameplay (weight 0.48): The game emphasizes stealth and puzzle-solving with strategic planning, often blending action elements. Reviews consistently describe it as a stealth-puzzle or stealth-action hybrid.
- Learning AI adapts to player (weight 0.31): Enemies learn from player actions over cycles, unlocking new abilities and adjusting behavior. The AI evolves with the player's habits, making each playthrough unique.
- Third-person stealth adventure (weight 0.24): The game is presented as a third-person stealth adventure with horror and puzzle elements. It features a stage-clear structure with diverse strategic layers.
- Cycle-based day-night mechanic (weight 0.19): The game uses a cycle system where actions during light phases are recorded and used by enemies in subsequent dark phases. Blackouts reset the cycle but retain learned behaviors.
- Set in vast mysterious palace (weight 0.08): The game takes place in a planet-sized structure called the Palace, offering a huge and mysterious environment for exploration and stealth.
- Stealth and collectible hunting (weight 0.07): Gameplay involves stealth-based hide-and-seek to collect spheres and unlock doors. Reviews mention searching for collectibles as a key activity.
- Adjustable difficulty settings (weight 0.07): The game offers adjustable difficulty levels, allowing players to lower the challenge if it becomes too hard. This feature improves accessibility.
- Sci-fi and shooter elements (weight 0.06): The game combines stealth with sci-fi and shooter elements, creating a story-driven experience. Reviews note a blend of stealth and ranged combat.

Performance notes:
- Frequent crashes reported (weight 0.25): Many users report the game crashing repeatedly, often within minutes of launch or during loading screens. This appears to be a widespread issue affecting various hardware configurations.
- Poor optimization prevalent (weight 0.13): Several users describe the game as poorly optimized, with high resource usage and frame rate drops even on capable systems. This is a common complaint impacting overall experience.
- Specific technical glitches (weight 0.1): Users encounter various bugs including sound issues, misplaced assets, and cutscenes not working. These glitches disrupt gameplay and immersion.
- Good performance on low-end hardware (weight 0.09): A few users report the game runs well on older or lower-end GPUs like GTX 750Ti, with high FPS and no slowdowns. This suggests performance may be hardware-dependent.
- Loading and initialization problems (weight 0.08): Some users report loading hangs, crashes during loading, and initialization failures on new hardware. A workaround involving launch options is sometimes needed.
- Optimization needs work (weight 0.03): The game's optimization is often criticized, with users noting it may require more development effort.
- No crashes in normal playthrough (weight 0.03): A minority of users report no bugs or crashes during a standard playthrough, indicating stability for some configurations.
- High resource usage (weight 0.03): The game's resource consumption is considered high relative to the experience it provides, indicating inefficiency.
- Frequent crashes in a row (weight 0.03): One user experienced about seven crashes in a row, highlighting the severity for some players.
- No autosave except in new rooms (weight 0.03): The game only autosaves in new rooms and lacks manual save points, which may frustrate players given the crashes.
- Lag on large configurations (weight 0.03): The game may experience significant lag on large system configurations, though specifics are not detailed.
- Slow on GT 630 (weight 0.03): The game chugs on an Nvidia GT 630 even on lowest settings, indicating poor performance on very low-end hardware.
- Minor FPS issues (weight 0.03): A user reports small frame-rate issues occurring 2-3 times, indicating minor performance hiccups.
- Blurry anti-aliasing (weight 0.03): The default anti-aliasing acts as a blur filter even on ultra settings, affecting visual clarity.
- Workaround for launch options (weight 0.03): A launch option workaround is provided for initialization issues on new hardware, suggesting a known fix.

Recommendations:
- Recommended for stealth fans (weight 0.25): The majority of recommendations highlight that the game is ideal for fans of stealth and puzzle mechanics, with praise for its unique challenges and atmosphere. Several clusters emphasize that patient players who enjoy stealth-action puzzle games will find it highly rewarding.
- Recommended for sci-fi enthusiasts (weight 0.24): The game is repeatedly recommended to fans of science fiction, especially those who appreciate story-driven narratives and atmospheric settings. Its sci-fi elements and unique world are highlighted as major draws.
- Recommended for patient players (weight 0.2): Patience is a common theme in recommendations, with several clusters specifically targeting gamers who are willing to invest time in mastering the mechanics. This is essential as the game's slow start and steep learning curve are noted.
- Strong recommendation overall (weight 0.19): A number of clusters convey an unqualified, strong endorsement, with phrases like 'wholeheartedly recommend' and 'must play'. This suggests that for the right audience, the game is a standout experience.
- Not for everyone (weight 0.13): Many reviewers caution that the game is not universally appealing, with several recommending it only for patient players or those who enjoy stealth and puzzles. Some specifically advise against purchasing for those seeking fast-paced action or fair difficulty.
- Buy on sale (weight 0.12): Several reviewers suggest acquiring the game at a discounted price, either on sale or as a wishlist item, indicating that while it has value, full price may not be justified. This is especially true for those uncertain about their interest.
- Unique game design praised (weight 0.12): The game is lauded for its originality, innovative mechanics, and unusual approach to stealth and puzzles. Reviewers often mention it as a hidden gem or a breath of fresh air compared to mainstream titles.
- Not for casual gamers (weight 0.12): The game is described as difficult and unforgiving, with some reviewers suggesting it may frustrate those not committed to the genre. This is reflected in warnings about its challenge and the need for persistence.
- Avoid for stealth purists (weight 0.08): A few reviewers specifically advise against the game for those seeking a traditional stealth action experience, as the gameplay may not meet expectations. This contrasts with the many recommendations for stealth fans, indicating a divergence in what 'stealth' means here.
- Avoid if expecting action (weight 0.08): Reviewers caution that the game is not an action-oriented title, and those expecting a more dynamic experience may be disappointed. The emphasis is on stealth, puzzles, and strategy rather than combat.
- Worth the price (weight 0.08): Some reviewers feel the game is worth its full price, citing its quality and unique experience. This is a minority view but indicates that for certain players the cost is justified.
- Recommended for exploration (weight 0.08): The game is praised for its atmosphere, world-building, and sense of discovery, with some recommending it for players who enjoy immersive exploration and rich narratives. This is a key selling point.
- Support unique games (weight 0.07): Some reviews encourage players to support the game as a unique and original product, suggesting that its existence is valuable for the industry. This aligns with praise for its innovative mechanics.
- Positive but hesitant (weight 0.07): Some reviewers express a positive view but with hesitation, noting the game's niche nature and potential to not click with all players. This balanced perspective is common.
- Technical issues (weight 0.06): A few reviewers mention technical problems, including crashes and the need for launch options to improve performance. This could affect the overall experience and is a point of caution for potential buyers.
- Mixed feelings on replay (weight 0.05): Some reviewers indicate that while the game is worth a single playthrough, it may not have enough replay value. The experience is designed for a one-time journey rather than extensive replayability.
- Tips for gameplay (weight 0.05): Several clusters offer gameplay advice, such as avoiding running to prevent enemies from doing the same and using certain phases for movement. These tips enhance the player experience and reduce frustration.
- Do not believe hype (weight 0.05): A few review points caution against overhyped expectations, suggesting that the game may not live up to its reputation for some players. This is a counterpoint to the strong positive recommendations.
- Language barrier note (weight 0.03): One reviewer points out that the game requires English knowledge as there is no Russian localization, which could be a barrier for some players. This is a practical consideration.

Other player notes:
- Studio closed after release (weight 0.41): The developer ULTRA ULTRA disbanded following the game's release, which is frequently mentioned across several clusters. This is noted as the studio's first and only game, and many reviewers express regret that no sequel is possible.
- Game length varies (weight 0.27): Playtime estimates range from about 5 to 12 hours, depending on difficulty and completion style. The average seems to be around 8-10 hours on normal difficulty, while some finish in 5-6 hours on hard or when focusing on story.
- Unique visual and atmospheric style (weight 0.22): The game's aesthetic is praised for its innovative blend of French Rococo, art-deco, gothic, and H.R. Giger elements, evoking comparisons to Stanley Kubrick's 2001: A Space Odyssey and the manga BLAME!. The setting is described as sterile, claustrophobic, and ominous, contributing to a strong sense of atmosphere.
- Comparisons to Alien Isolation and stealth games (weight 0.17): Many reviewers draw parallels to Alien: Isolation for its tense atmosphere and advanced AI, as well as to stealth-focused titles like Dishonored, Metal Gear Solid, and Styx. The game's sneaking mechanics and claustrophobic environments are repeatedly highlighted.
- Story involves En and AI London (weight 0.16): The narrative centers on genetically engineered protagonist En and her AI companion London, as they explore a mysterious palace. The story is told almost entirely through dialogue between the two characters, and is compared to works like 2001: A Space Odyssey and Solaris.
- Crash issues remain unfixed (weight 0.15): Crashes are reported by players, and since the studio disbanded, these issues have never been patched. Some users share workarounds like setting the OPENSSL_ia32cap environment variable or using mods to resolve the problem.
- Developed by former Hitman team (weight 0.15): The game is created by a small Danish indie studio composed of veterans from the Hitman franchise. This pedigree is often cited as a reason for the game's quality and design choices, with comparisons to HITMAN and Prince of Persia.
- Short and lacking value at full price (weight 0.15): Many find the game to be short, with playtime around 5-8 hours, and some feel it is not worth the full €20 price. The repetitiveness and lack of progression systems contribute to the perception of poor value, leading to recommendations to buy on sale.
- Localization issues (weight 0.15): The game lacks official Russian, Korean, and Japanese localization, and French voice acting is mentioned as either full or subtitled with English voices. Some players use mods for Chinese localization, and the need for English knowledge is highlighted as a barrier.
- Stealth and AI mechanics (weight 0.13): The stealth gameplay involves using harps and pianos to lure enemies, drawing comparisons to Dishonored and Metal Gear Solid. However, some reviewers find the AI less advanced than in Alien: Isolation, and note that the difficulty setting may not have a noticeable effect.
- Voice acting by known actors (weight 0.12): The game features voice acting by Rose Leslie and Nicholas Boulton, adding to its appeal. Rose Leslie voices the protagonist En, and while the performances are generally well-received, some note that British accents can be hard to understand for non-native speakers.
- Niche appeal and obscurity (weight 0.11): The game is described as an underground title with a small player base, yet it has received multiple awards. It is considered a game for a niche audience, with only 16% of players achieving the completion achievement.
- Collectibles and unlockables (weight 0.09): The game features many collectible objects scattered throughout levels, which contribute to unlocking extras and cheat codes. Collecting all items can extend playtime significantly to around 30 hours, but some find this repetitive over time.
- Story and atmosphere over gameplay (weight 0.09): Reviewers emphasize that the game focuses more on narrative, visual, and atmospheric elements than on mechanical depth. The plot is conveyed through dialogue and introspection, and is considered more of an experimental piece than a traditional game.
- Main menu and interface issues (weight 0.07): The main menu is artistically designed as the heroine's eye, but it is noted as impeding understanding and there is no 'Exit Game' button. This design choice, while atmospheric, is considered a usability flaw.
- Film adaptation in progress (weight 0.07): There are indications that the story is being adapted into a film, with Derek Kolstad (John Wick writer) attached. Reviewers express curiosity and regret that the studio is gone, but hope the film may bring more attention to the game.
- Technical performance and system requirements (weight 0.06): Performance varies depending on the system, with some players suggesting running the game with DLDSR for better visuals. The game size is 9.5 GB, and while some experience crashes, others run it without issues.
- No multiplayer or microtransactions (weight 0.06): The game is single-player only and lacks multiplayer, side quests, and microtransactions. It is appreciated for being a pure, narrative-driven experience without monetization, though some may see the lack of content as a drawback.
- Won awards but financial failure (weight 0.06): The game won multiple awards but was commercially unsuccessful, leading to the studio's closure. This paradox is often mentioned as a tragic outcome, with reviewers praising the game's quality while noting its lack of visibility.
- Repeated enemy models (weight 0.04): The game recycles the protagonist's model for enemies, and at the end there are golden statues of the protagonist as a new enemy type. This practice is noted as a limitation of the small team and budget.

Emotions:
- Frustration (weight 0.21): Players frequently cite persistent crashes and performance issues that remain unfixed, which disrupt gameplay and lead to lost progress. Additionally, the high difficulty, repetitive objectives, and punishing mechanics (such as rare save points and unfair enemy spawns) contribute to a sense of frustration. The game's forced pacing and tedious stealth sections further compound the annoyance.
- Disappointment (weight 0.14): Many reviewers express disappointment because the game fails to meet its potential, with repetitive gameplay and an underwhelming story that doesn't capitalize on its interesting premise. Technical issues like crashes and bugs, along with a lack of variety and shallow AI, underscore the sense of letdown.
- Admiration (weight 0.12): Reviewers admire the game's stunning visual design, atmospheric art direction, and innovative gameplay mechanics. The unique AI learning system that forces players to stay unpredictable is particularly praised, along with the beautiful level design and impressive voice acting, which elevate the experience despite its flaws.
- Enjoyment (weight 0.07): Players enjoy the unique stealth mechanics and the challenge of outwitting the AI enemies that learn from their actions. The beautiful visuals, atmospheric sound design, and engaging story contribute to a fun and immersive experience, even if some find it repetitive after extended play.
- Appreciation (weight 0.07): Reviewers appreciate the original concept and innovative AI mechanic, which adds strategic depth. The well-crafted atmosphere, soundtrack, and level design are also highly valued, making the game a unique and memorable experience despite its flaws.
- Excitement (weight 0.04): The game generates excitement through its tense and engaging stealth gameplay, which keeps players on edge. The innovative AI learning mechanic and intriguing story, potentially setting up for a sequel, contribute to the anticipation and enthusiasm among reviewers.
- Satisfaction (weight 0.04): Players feel satisfaction from the well-designed gameplay loop that encourages tactical planning and clever use of the enemy-learning mechanic. The pacing and story progression are considered well-balanced, offering a rewarding experience without overstaying its welcome.
- Boredom (weight 0.03): Reviewers find the game monotonous and repetitive, especially after the first hour which is dominated by walking and listening to dialogue. The core mechanic, though unique, is not enough to sustain engagement over the game's length, leading to boredom.
- Fascination (weight 0.03): The game's mysterious story, atmospheric world-building, and innovative concept of enemies learning from the player evoke fascination. The terrifying implications of facing one's own echoes and the visually stunning scenes contribute to a deeply engaging experience.
- Awe (weight 0.03): Reviewers express awe at the majestic palace design, breathtaking visuals, and the profound sense of scale. The concept of the enemy being the player's reflection is seen as both fascinating and terrifying, enhancing the game's atmospheric impact.
- Tension (weight 0.02): The game maintains constant tension through the adaptive enemy AI and the pressure of being caught. Strategic planning and the ever-present threat of discovery create a survival-horror-like experience that keeps players on edge.
- Annoyance (weight 0.02): Annoyance stems from the AI companion's hostile attitude and the repetitive gameplay that involves collecting checkpoints and keys. The blackout feature and unfair enemy speed are additional irritants that detract from the experience.
- Sadness (weight 0.01): Sadness arises from the knowledge that the development studio disbanded, preventing any sequel or further development. The game's quality makes the studio's closure feel like a loss, leaving players melancholic after finishing the journey.
- Curiosity (weight 0.01): The story leaves many questions unanswered, particularly regarding the lore and origin of the palace, sparking curiosity. The intriguing narrative and novel gameplay mechanics keep players interested in exploring the world further.
- Love (weight 0.01): Some reviewers express deep love for the game, citing its exceptional art direction, engaging story, and atmospheric sound design. The innovative mechanics and immersive world resonate strongly, making it one of their favorite games.
- Interest (weight 0.01): The unique enemy learning mechanic and intriguing story spark interest among reviewers. The way lore unfolds through conversations allows players to piece together the world's backstory, maintaining engagement.
- Relief (weight 0.01): Players feel relief when they realize the game is not as unforgiving as initially thought, and when they finally complete it. The absence of enemies in certain areas provides a welcome respite from the core mechanic's tension.
- Impressed (weight 0.01): Reviewers are impressed by the innovative game system and the reveal of the palace's massive scale. Voice acting and graphics also exceed expectations, contributing to a memorable and impressive experience.
- Regret (weight 0.01): Regret arises from purchasing the game at full price instead of waiting for a sale, especially for those who found it repetitive. The developers' closure also brings regret, as they will no longer create games, and some regret having bought the game at all.
- Concern (weight 0.01): Concern is expressed about the game's suitability for players without patience or those who dislike stealth action puzzles. Repetitive textures, linearity, and technical issues like audio and cutscene problems are mentioned as potential deterrents.}