Info about RAGE 2:

Official game description:
Digital Deluxe Edition
======================
The RAGE 2: Deluxe Edition gives you:  
*   Rise of the Ghosts Expansion. Available by 09.26.2019  
*   Doom BFG  
*   Wasteland Wizard Cheat Codes  
*   Battle Standard  
*   Progress Booster
Terrormania Expansion Available Now
===================================
In the second expansion you’ll explore the twisted and cursed alternate reality of the wasteland, the Deadlands. Reverse the curse before the skeletal forces of darkness can break free and take over the land of the living. Sounds easy enough, right?. Arm yourself with a brand-new weapon – a powerful sword that’s also the key to unlocking the gates between realities – and face off against a legion of skeletal enemies.  
TerrorMania introduces:  
*   New Weapon: Sword of Transitus – An ancient relic of unspeakable power.  
*   New Location: The Deadlands – Explore an alternate reality version of the wasteland. Once you complete the DLC story, you’ll be able to return to each location in the Deadlands and experience them again.  
*   New Enemy: Army of the Dead – Face off against the undead versions of familiar factions like the Goon Squad, Immortal Shrouded, River Hogs and Abadon Muties.
Rise of The Ghosts Expansion Available Now
==========================================
The Ghosts may have just been a wasteland folktale, but not anymore. They’re real and so are their plans for domination. Armed with nanotrite abilities and led by the fearsome Iris, the Ghosts are dangerous enemies. Navigate the Overgrown City, a huge new area, and put a stop to their uprising.  
*   New Story and Enemy Faction  
*   New Weapon- Feltrite Laser Launcher  
*   New Ability- Void  
*   Huge New Region to Explore
About the Game
==============
Dive headfirst into a dystopian world devoid of society, law, and order. RAGE 2 brings together two studio powerhouses–Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter –to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.  
An asteroid has annihilated 80% of the earth’s population, and humanity’s numbers are dwindling. Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. As Walker, the last Ranger of the wasteland and a threat to their power, you have been robbed of your home and left for dead. Now you’ll have to rage for justice and freedom. With ludicrous vehicle combat, super-powered first-person mayhem, and an open world full of emergent madness, you will tear across an unforgiving wasteland battling sadistic gangs to find the tools and tech needed to crush the oppressive rule of The Authority once and for all.
Key Features:
-------------
*   **WELCOME TO THE SHOOTERVERSE**  
    id Software’s shooter pedigree and Avalanche Studios’ open world prowess is dream-team-made-real for RAGE 2. It’s more than a shooter, more than an open world game – it’s a shooterverse.  
*   **THE WASTELAND AWAITS**  
    Seamlessly traverse a vast and varied landscape, from lush jungles and treacherous swamps to sun-scorched deserts in your pursuit of The Authority. The wasteland is massive, and you’ve got the arsenal to fight for every inch.  
*   **PEDAL TO THE METAL**  
    From monster trucks to gyrocopters, use an assortment of rugged and wasteland-ready vehicles to speed across the badlands. If you see it, you can drive it.  
*   **THE LAST RANGER**  
    Bring the pain using a collection of upgradable weapons, devastating Nanotrite powers, and Overdrive, the ability to push your guns beyond their mechanical limits.  
*   **FACTIONS & FOES**  
    Fight against ferocious factions for control of the wasteland, each featuring a rogue’s gallery of madmen, mutants, and monsters hungry for blood.

Release date: 13 May, 2019

Categories: First-Person Shooter, Open-World Exploration, Vehicular Combat, Character Progression, Resource Management, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and fun gameplay (weight 0.97): Players overwhelmingly found the game to be fun, enjoyable, and addictive, often highlighting its core gameplay, combat, and overall entertainment value. Many also noted it as a significant improvement over its predecessor, Rage 1, and praised its unique blend of elements.
- Exceptional and satisfying combat (weight 0.68): The combat system, particularly the gunplay, received immense praise for being satisfying, fluid, dynamic, and impactful. Players frequently compared it favorably to DOOM, emphasizing the feeling of power, variety of weapons, and excellent feedback from hits and dismemberment.
- Impressive graphics and visuals (weight 0.28): The game's graphics and visuals were consistently praised for being beautiful, striking, and holding up well over time. Players highlighted the vibrant color palette, environmental detail, and overall production quality.
- Diverse and powerful abilities (weight 0.2): The variety and impact of weapons and special abilities were a major highlight. Players enjoyed unlocking and upgrading these tools, noting how they enhanced combat, provided diverse options for destruction, and made them feel powerful.
- Unique and fun weapon arsenal (weight 0.1): Specific weapons like the Grav-Dart Launcher and Wingstick were singled out for their unique mechanics and fun factor. The overall arsenal was considered useful, varied, and rewarding to use, with the shotgun being a particular favorite.
- Engaging side missions (weight 0.09): Side missions and open-world activities were generally found to be fun and provided additional content. While some were simple, they served as enjoyable excuses for more combat and exploration, adding variety to the experience.
- Favorable comparisons to other games (weight 0.07): Players frequently compared the game to other popular titles like Mad Max, Borderlands, Doom, and even Cyberpunk 2077, often stating it delivered a better experience in certain aspects or successfully blended elements from these games.

Common complaints:
- Weak and Forgettable Story (weight 0.77): Players consistently found the game's narrative to be weak, underdeveloped, and unengaging. The story is often described as short, generic, and forgettable, with bland characters and predictable plot points. Many felt it was a significant downgrade from the first game's narrative quality.
- Major Technical Issues and Crashes (weight 0.69): A significant number of players reported severe technical issues, including frequent crashes, game-breaking bugs that prevent progress, and performance problems. These issues often render the game unplayable or severely detract from the experience, even years after release.
- Repetitive and Unchallenging Gameplay (weight 0.66): The gameplay loop, including missions and open-world activities, is widely criticized for being highly repetitive and monotonous. Players found the difficulty inconsistent and the overall experience lacking challenge, leading to boredom once core mechanics are mastered.
- Empty and Generic Open World (weight 0.42): The open world is frequently described as empty, lifeless, and generic, with little incentive for exploration beyond clearing map icons. Many players felt the open-world design was poorly implemented and added little value to the game, often feeling like filler.
- Disappointing Sequel to Rage 1 (weight 0.29): Many fans of the original Rage expressed disappointment with the sequel, feeling it deviated too much from the first game's charm, tone, and core elements. They perceived it as a significant downgrade in various aspects, including story, AI, and overall soul.
- Poor Vehicle Controls and Combat (weight 0.25): Vehicle combat and driving mechanics are widely criticized as clunky, poorly implemented, and a chore. Players found the controls terrible and the overall vehicle experience a significant downgrade compared to games like Mad Max.
- Lack of Visual Polish (weight 0.24): Players noted a lack of polish in the game's visuals, including stiff facial animations, inconsistent texture quality, and graphical glitches. The UI and art style were also criticized for feeling outdated or visually cluttered.
- Unrewarding Progression Systems (weight 0.2): The game's progression, loot, and upgrade systems were found to be uninspired, convoluted, and lacking meaningful impact. Players felt there was little incentive to engage with these systems, as upgrades often felt incremental and weapons/abilities generic.
- Problematic DLC and Microtransactions (weight 0.2): The DLC content and its purchasing scheme received strong negative feedback. Players found the DLC to be overpriced, uninteresting, and often inaccessible, requiring separate in-game currency purchases and sometimes preventing 100% completion without them.
- Clunky User Interface and Menus (weight 0.13): The user interface and menus are frequently described as sluggish, complicated, and poorly designed. Players found them difficult to navigate, often lagging, and not optimized for mouse and keyboard, leading to frustration.
- Tedious Bullet-Sponge Enemies (weight 0.11): Boss fights and enemy encounters are criticized for featuring 'bullet-sponge' enemies that require excessive amounts of damage to defeat, leading to tedious and unchallenging combat. Boss designs are also noted for being uninspired and repetitive.
- Bland and Undeveloped Characters (weight 0.11): The game's characters, including the protagonist and main antagonist, are consistently described as dull, bland, and lacking charisma or development. Dialogues are often found to be tedious and unengaging.
- Unmemorable Sound and Music (weight 0.09): Players noted a significant lack of memorable or even present background music, contributing to a feeling of emptiness. The overall sound design was also criticized for being subpar, and the game was seen as lacking originality in its core flavor.

Gameplay feedback:
- Post-apocalyptic open-world shooter (weight 0.55): The game is consistently described as a post-apocalyptic open-world first-person shooter, heavily influenced by titles like Doom (2016), Mad Max, and Borderlands. It blends fast-paced combat with vehicle exploration and outpost clearing in a dystopian setting.
- Short main story campaign (weight 0.38): A significant point of contention is the game's short main story, often cited as being completable in 5-10 hours. While side content and full completion extend playtime, the core narrative is perceived as brief, rushed, and lacking depth.
- Integral vehicle combat and driving (weight 0.2): Vehicle combat and driving are integral to the open-world experience, with players using cars for travel, ambushing convoys, and participating in races. While some find the driving stiff, the overall vehicle gameplay is considered fun and a notable aspect.
- Underutilized weapon variety (weight 0.13): Despite a variety of weapons and abilities, some players found themselves relying on a limited set of weapons, suggesting that not all arsenal options feel equally impactful or necessary. The overall weapon variety is good, but practical usage might be narrow.
- Exploration and stronghold clearing (weight 0.13): Exploration and clearing strongholds are core activities, involving eliminating enemies and collecting loot. The world offers diverse biomes and numerous locations, encouraging players to explore and become stronger through combat.
- Extensive upgrade systems (weight 0.09): The game features extensive upgrade systems for weapons, skills, and vehicles, requiring players to collect resources. This progression system is noted for keeping combat fresh and allowing players to feel a noticeable increase in power.
- Bugs and missing voice lines (weight 0.07): Players report various technical issues, particularly with missing or buggy voice lines in dialogue and cutscenes. Some also encountered game-breaking bugs requiring restarts, indicating a lack of polish.

Performance notes:
- Excellent overall performance (weight 0.24): Many players report excellent and stable performance across a wide range of hardware, including Steam Deck and older PCs. The game generally maintains high frame rates and smooth gameplay, with quick loading times.
- Minor visual and animation bugs (weight 0.04): Players occasionally encounter various visual bugs, including texture issues, general visual glitches, and minor animation problems, such as incorrect gun-holding animations.
- Outdated facial animations (weight 0.02): The quality of facial animations is noted as being subpar, appearing outdated compared to current industry standards.
- Fast loading times (weight 0.02): Loading times are consistently reported as minimal and fast, which contributes positively to the game's overall pace.
- FPS cap with Nvidia settings (weight 0.01): Blocking FPS in the Nvidia control panel can unexpectedly limit the game's frame rate to 45 FPS, which is not ideal for smooth gameplay.
- Occasional audio cutting (weight 0.01): Some players have reported instances of audio cutting out during gameplay.

Recommendations:
- Buy on deep discount (weight 0.51): The overwhelming sentiment is that the game offers good value, but only when purchased at a significant discount. Many players feel the full price is not justified, but it becomes a worthwhile experience at a lower cost.
- Great for FPS fans (weight 0.43): The game is highly recommended for fans of fast-paced, arcade-style first-person shooters, especially those who enjoy games like Doom or Far Cry. Its core strength lies in its satisfying combat and open-world mayhem.
- Compared to other games (weight 0.13): Many players compare the game to its predecessor, Rage, and other open-world titles like Mad Max. Some prefer the original Rage, while others suggest playing Mad Max for a better experience.
- DLCs are overpriced (weight 0.04): The general consensus is that the DLCs, particularly DLC2, are overpriced for the content they offer. Players are advised to skip them unless they are completionists or find them heavily discounted.
- Edition purchase advice (weight 0.03): There's mixed advice regarding which edition to purchase. Some recommend the base game, others the deluxe for all content, and some advise against the deluxe.
- Playable despite issues (weight 0.02): Some players suggest trying the game despite potential issues like crashes, indicating a mixed reception regarding its playability.
- High potential, unfulfilled (weight 0.02): A few players believe the game has strong potential and could have been a much higher-rated title with improvements.
- Hope for Rage 3 (weight 0.01): Players express a desire for a third installment of the game, with some hoping for new features like co-op.

Other player notes:
- Misunderstood potential and value (weight 0.2): Many players feel the game is unfairly criticized, often due to high expectations or comparisons to other titles. Despite some initial enjoyment, the game's potential was not fully realized, leading to mixed reviews and a sense that it could have benefited from more development time. Some players found it to be a good value, especially on sale, while others regretted their purchase.
- Genre blend and influences (weight 0.19): The game is frequently described as a blend of other popular titles, primarily Mad Max and Doom, with elements of Borderlands and Far Cry. This mix creates a unique, over-the-top, and colorful post-apocalyptic experience that appeals to fans of fast-paced shooters and open-world exploration.
- Development team collaboration (weight 0.04): Avalanche Studios was the primary developer, responsible for the open-world aspects, with id Software collaborating on the game's development. This partnership aimed to combine id Software's signature gunplay with Avalanche's open-world expertise.
- Sequel continuity and future hopes (weight 0.04): The game's story continues years after the first installment, and players who enjoyed the original Rage game are likely to appreciate this sequel. There is also a desire among players for a third installment, ideally developed by both Avalanche and id Software.
- Mixed value of extra content (weight 0.04): The value of additional content, such as DLCs and Rage coins, is mixed. While some found the deluxe edition acceptable, others felt that specific DLCs offered poor value, despite some players purchasing extra content.
- Accessible FPS experience (weight 0.03): The game is suitable for players who enjoy traditional first-person shooters but might find games like Doom Eternal too intense. It offers a more accessible FPS experience.
- Outstanding original soundtrack (weight 0.01): The game's original soundtrack is highlighted as a significant positive aspect, contributing to the overall player experience.
- Launch issue resolution (weight 0.01): A common technical issue, specifically a launch problem, was resolved by reinstalling the game and restarting the PC. This suggests a relatively simple fix for a potentially frustrating bug.
- No further game patches (weight 0.01): The game is considered old and is unlikely to receive further patches, indicating that any existing bugs or issues will remain unaddressed.
- Accessible PC requirements (weight 0.01): The game does not require a high-end gaming rig, indicating that it can run on a 'normal' PC, making it accessible to a wider range of players.
- Unpopular retro interface (weight 0.01): The game's interface is perceived as somewhat retro and is not well-liked by players, suggesting a need for modernization or improvement.
- Overpowered Deluxe BFG-9000 (weight 0.01): The BFG-9000 weapon, included in the Deluxe edition, is highly effective, capable of defeating most bosses in one or two hits, suggesting it might be overpowered.
- Average environmental ambiance (weight 0.01): The game's ambiance is described as normal, lacking exceptional natural beauty, which suggests a functional but not visually stunning environment.
- Memorable government towers (weight 0.01): The 'government towers' within the game left a lasting impression on the reviewer, indicating a memorable or significant environmental feature.
- Unique Bob Marley biome (weight 0.01): The game features a unique 'Bob Marley biome,' suggesting a distinct and perhaps unexpected environmental design.
- Voice acting talent noted (weight 0.01): Sam Riegel's voice acting role is noted, with the implication that his talent might be underutilized or 'overqualified' for the game's content.
- Goofy NPC names (weight 0.01): The names of friendly NPCs are described as 'goofy,' which could contribute to the game's lighthearted tone or be a point of minor criticism.

Emotions:
- Disappointment (weight 0.29): Disappointment primarily stems from the game failing to meet player expectations, often due to a weak, generic, or short story, uncharismatic characters, and a bland, repetitive open world. Technical issues like bugs, crashes, and poor vehicle controls also significantly contribute to this emotion, leading to a perception of wasted money and unfulfilled potential, especially when compared to its predecessor.
- Satisfaction (weight 0.28): Satisfaction is largely driven by the game's core combat experience, including fluid gunplay, satisfying weapon variety, and effective abilities. Players also appreciate good graphics, sound design, and overall performance, especially when the game is purchased at a discounted price, leading to a positive value perception and enjoyable gameplay loop.
- Frustration (weight 0.21): Frustration is predominantly caused by persistent technical issues such as frequent game crashes, unplayable bugs, and poor optimization, which hinder progress and make the game unplayable. Other significant factors include repetitive activities, unengaging open-world design, clunky vehicle controls, and frustrating UI/menu navigation, leading to a negative overall experience.
- Excitement (weight 0.07): Excitement is generated by the game's fast-paced, action-packed gameplay, particularly its amazing combat and gunplay, which provide a sense of simple, bloody fun. Players enjoy the dynamic shooting, engaging skill mechanics, and the overall chaotic, over-the-top action, often finding the game surprisingly enjoyable despite initial reservations.
- Anger (weight 0.03): Anger arises from severe game design flaws, including unfixed game-breaking bugs that render the game unplayable, and perceived developer laziness or scummy monetization practices. Players express anger when the game fails to live up to the franchise's legacy, feeling that it is a waste of money or a 'scam' due to its poor quality and unfinished state.
- Enjoyment (weight 0.03): Enjoyment is derived from the game's overall fun factor, particularly its engaging combat experience, the chaotic mayhem it offers, and the immersive wasteland setting. Players appreciate the fluid gameplay, seamless transitions, and the general entertainment value, often finding it a good game for casual, silly fun.
- Boredom (weight 0.03): Boredom is a result of the game's repetitive content, including monotonous missions, unengaging side activities, and a bland, lifeless open world. The lack of meaningful endgame content and a trivial main story also contribute to players losing interest after the initial hours of gameplay.
- Joy (weight 0.02): Joy is experienced through the game's fun gameplay, particularly the satisfying combat and the ability to 'turn your brain off and play.' Players also find joy in the game's humor, funny dialogues, and the overall sense of lighthearted fun it provides.
- Regret (weight 0.01): Regret is primarily associated with the purchase of the game, especially when it fails to meet expectations or deliver originality, leading to a feeling of wasted money and time. This emotion is intensified when players are unable to refund the game due to persistent bugs or high price for limited content.
- Confusion (weight 0.01): Confusion stems from players not understanding the widespread negative reception or 'hate' for the game, especially when their personal experience has been positive. This indicates a disconnect between individual enjoyment and broader critical or community sentiment.
- Surprise (weight 0.01): Surprise occurs when the game exceeds initial expectations or negative rumors, proving to be better than anticipated. This often happens when players find unexpected enjoyment or discover qualities that differentiate it positively from its predecessor.
- Hope (weight 0.01): Hope is expressed for the future of the game or franchise, specifically for a potential sequel, especially one that might include co-op. This indicates a desire for the series to continue and improve upon its foundation.
- Love (weight 0.01): Love for the game is driven by a deep appreciation for its overall experience, including its engaging gameplay, unique setting, and specific elements like the Icarus flying craft. Players express strong affection for the fun and beautiful post-apocalyptic world it presents.
- Appreciation (weight 0): Appreciation is shown for specific technical aspects like optimization, physics, and voice acting, as well as a general sentiment that the game is underrated. This highlights recognition of the game's positive qualities despite potential criticisms.
- Relief (weight 0): Relief is felt when game issues are resolved, particularly when finding collectibles becomes easier with the use of skills. This indicates a positive emotional response to overcoming previous frustrations or difficulties.
- Amusement (weight 0): Amusement is derived from the game's cheerful and fun atmosphere, as well as specific humorous elements like bot deaths. This points to the game's ability to evoke lighthearted laughter and entertainment.
- Engagement (weight 0): Engagement signifies a player's initial captivation with the game and a desire to continue playing. This suggests that the game successfully hooks players, at least in its early stages.
- Anticipation (weight 0): Anticipation is felt by genre enthusiasts and those looking forward to a potential future installment, specifically 'Rage 3.' This indicates a forward-looking excitement for the franchise's continuation.
- Preference (weight 0): Preference highlights a desire for a darker aesthetic or a stronger inclination towards the original 'Rage' game. This indicates a specific taste or a comparative judgment against the sequel.
- Admiration (weight 0): Admiration is expressed for the game's visual design, particularly its diverse and beautiful environments. This points to a strong appreciation for the artistic and graphical quality of the world.}