Info about Dead Rising 4:

Official game description:
Out Now
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Tentang Game Ini
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Dead Rising 4 marks the return of photojournalist Frank West in an all-new chapter of one of the most popular zombie game franchises of all time. All of the classic hallmarks of the ground breaking series return, including a huge array of weapons and vehicles players can combine to combat the horde ranging from the practical – to the practically insane. Players will also enjoy ambitious new features including new zombie classes, EXO Suits, and 4-player co-op multiplayer. With intense action and an unmatched level of weapon and character customization, Dead Rising 4 delivers a heart-pounding experience as players explore, scavenge and fight to survive in an epic open world sandbox.

Release date: 14 Mar 2017

Categories: Cooperative Multiplayer, Weapon Customization, Open-World Exploration, Crafting, Sandbox Creation, Horde Combat, Single-player Story, Vehicle Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Generally Fun, Good Value (weight 0.37): Players find the game to be a generally fun and enjoyable experience, often noting its excellent value when purchased on sale. Despite some perceived flaws, the core gameplay and story elements are considered satisfying for its price.
- Diverse Zombie Slaying Fun (weight 0.28): The game excels in providing chaotic and satisfying zombie-slaying action. Players appreciate the vast numbers of zombies on screen and the multitude of creative and absurd ways to dispatch them, reinforcing the series' 'sandbox of madness' feel.
- Creative Weapon Crafting (weight 0.19): The weapon crafting system is a major highlight, allowing players to create a vast arsenal of creative, often hilarious, and destructive combo weapons on the fly. This, combined with fluid combat mechanics, keeps gameplay dynamic and engaging.
- Good Graphics & Aesthetics (weight 0.09): The game's graphics and overall visual aesthetic are generally well-regarded, with many players noting improvements over previous titles. Visuals are dynamic, include good gore, and hold up well even years after release.
- Unique Christmas Setting (weight 0.09): The game's unique Christmas and holiday setting is widely appreciated, mixing festive lights with grotesque zombie violence. This thematic twist provides a memorable, humorous, and charming atmosphere distinct from other zombie titles.
- Rich Open World Exploration (weight 0.08): The expansive and detailed open world map, featuring areas like the Willamette Mall and surrounding city, offers significant opportunities for exploration. Players enjoy discovering numerous collectibles, secrets, and various mission types, providing many hours of content.
- Fun Capcom Heroes Mode (weight 0.07): The 'Capcom Heroes' DLC is a popular addition, allowing players to utilize costumes and abilities of various classic Capcom characters. This mode is often described as highly enjoyable and a significant draw.
- Polished Controls & UI (weight 0.07): Players report significant improvements in the game's user interface, control system, and overall mechanics. Features like an optimized skill tree, a better inventory system, and fluid movement contribute to a more comfortable and accessible gameplay experience.
- Exosuit Adds Excitement (weight 0.05): The introduction of exosuits is a well-received feature, providing players with superhuman strength and unique powerful weapons. These moments are described as exhilarating, adding variety and spectacular action to encounters.
- Engaging Story & Humor (weight 0.04): The game's narrative elements, including engaging NPCs, voice acting, and overall 'trashy' humor, contribute positively to the experience. Players find the game's wackiness and amusing moments enhance the overall fun.

Common complaints:
- Game Lacks Series Identity (weight 0.99): Players widely feel the game abandons the core mechanics and spirit of previous Dead Rising titles. Key elements like the time limit, compelling psychopaths, and story co-op were removed, leading to a simplified, less tense, and ultimately generic zombie experience. This alienated long-time fans and failed to innovate for new players.
- Weak Story & Ruined Characters (weight 0.84): The game's story is consistently described as shallow, illogical, and unengaging, with an uninspired and often predictable plot. A major point of contention is the negative transformation of protagonist Frank West, whose new voice actor and 'jerky' personality alienated fans and diminished the overall experience.
- Subpar Multiplayer Experience (weight 0.83): The multiplayer component is widely considered weak, boring, and repetitive. It lacks a co-op story mode, offering only a separate, mission-based mode that feels disconnected from the main campaign. Players also report difficulty finding matches and encountering frequent crashes in this mode.
- Flawed Combat & Weapons (weight 0.69): The game's combat mechanics are seen as flawed, with issues such as low weapon durability, repetitive and often uninspired combo weapons, and restrictive item categories that prevent throwing melee weapons. Zombie combat is frequently described as unsatisfying, with poor hit detection and unchallenging enemy behavior, leading to a boring core gameplay loop.
- Persistent Technical Problems (weight 0.39): Players report widespread and persistent technical issues, including frequent crashes, game-breaking bugs, freezing, and poor optimization. These problems significantly disrupt gameplay, prevent progress, and make the game unplayable for many, often years after its initial release.
- Questionable DLC & Monetization (weight 0.24): Players express significant dissatisfaction with the 'true ending' being locked behind paid DLC, deeming it an unacceptable monetization practice. Additionally, various DLCs, such as 'Frank Rising' and 'Capcom Heroes,' are criticized for being buggy, repetitive, and failing to add substantial, engaging content.

Gameplay feedback:
- Emphasis on Open World Exploration (weight 0.15): The game prioritizes an open-world sandbox design, encouraging extensive exploration of the vast map. The removal of the series' traditional time limit liberates players to freely collect items, experiment with various weapons and vehicles, and discover content at their own pace.
- Separate Story and Co-op Modes (weight 0.12): The main story campaign is designed as a purely single-player experience, typically lasting 10-15 hours. Cooperative multiplayer is segregated into a separate 4-episode survival mode focused on completing various objectives, rather than an integrated co-op campaign, and has limitations like restricted multi-seat vehicle use.
- Robust Weapon & Vehicle Crafting (weight 0.09): Players extensively utilize a comprehensive crafting system to combine various items into creative and powerful combo weapons and vehicles. This feature allows for significant combat variety and humor, building upon the series' established tradition of inventive weapon synthesis.
- New Exo Suit Mechanic (weight 0.07): A significant new gameplay addition is the Exo Suit, providing players with powerful temporary armor and access to exclusive, devastating weapons. This mech-like feature adds a fresh dynamic to combat, allowing for impressive zombie clearing capabilities.
- Categorized Inventory System (weight 0.05): The game employs a structured inventory system that organizes items into distinct categories for melee weapons, ranged weapons, throwable items, and healing supplies. This design, often mapped to directional pad inputs, aims to streamline access and management of equipment during gameplay.
- Frank West's Return to Willamette (weight 0.04): The game features the return of fan-favorite protagonist Frank West to the iconic Willamette setting, 16 years after the original outbreak, during the Christmas season. Players engage in a new investigation as Frank, dealing with personal conflicts and uncovering the truth behind a fresh zombie threat.
- Core Zombie Hack-and-Slash (weight 0.04): The game fundamentally delivers a zombie hack-and-slash experience, featuring constant encounters with endless hordes of the undead. Gameplay revolves around continuous combat, exploration, and objectives related to a widespread zombie outbreak.
- Interactive Camera & Photo Mode (weight 0.04): The camera returns as a versatile tool, essential for detective investigation scenes and locating hidden items. It also allows players to earn experience points by capturing photos of specific scenes and provides a first-person view useful for precise item interaction and taking selfies.
- Less Realistic Than Dying Light (weight 0.02): Some players perceive the game as less realistic and complete when compared to titles like Dying Light. Dying Light is noted for its more involved story, fewer but faster zombies, human enemies, and a greater focus on firearms, highlighting different design philosophies within the zombie genre.
- Underdeveloped Stealth Mechanics (weight 0.02): While a stealth mode is present, it is noted as feeling incomplete and is primarily limited to a few specific military base segments within the main story. It is largely ineffective for regular zombie encounters, suggesting it's not a core or polished gameplay pillar.

Performance notes:
- Unexpectedly stable performance for some. (weight 0.05): Despite widespread reports of technical issues, a subset of players found the game to be well-optimized, maintaining stable frame rates (often 40-60 FPS or higher) even on lower-end systems or during intense zombie action. This suggests a varied performance experience depending on hardware or configuration.
- Graphics quality is inconsistent. (weight 0.02): Player feedback on the game's graphical fidelity is mixed. Some describe the graphics as 'okay' or a 'good port', while others believe the quality doesn't justify the system requirements. The fact that it's a console port is also noted, which might affect expectations.
- Variable Steam Deck performance. (weight 0.02): The game exhibits inconsistent performance on the Steam Deck. While some users report it runs flawlessly at max settings despite being 'unsupported', others experience frame limit problems, indicating an unpredictable experience on the handheld.
- Accessible system requirements. (weight 0.01): The game is noted for having relatively low or 'potato-level' PC system requirements, making it accessible to a broad audience with less powerful hardware. This is generally seen as a positive for broader compatibility.
- Priority setting helps stuttering. (weight 0.01): One specific tip from a player suggests that setting the game's process priority to high can help reduce stuttering. However, this fix does not completely resolve all performance issues, as 1% low frame rates can still remain problematic.
- Frequent autosave points. (weight 0.01): The game implements a system of constant autosaving for progress such as skills, clothing, and collectibles. This ensures player progress is frequently recorded, though it could potentially contribute to minor hitches.

Recommendations:
- Best enjoyed on sale (weight 0.41): The game is widely considered not worth its full price, with many reviews recommending purchase only during steep discounts or as part of a cheap bundle. While some find it fun, its perceived value is low, making a sale price crucial for recommendation.
- Weakest series installment (weight 0.35): Many long-time fans view this as a significant downgrade from previous Dead Rising games, citing simplified gameplay, loss of hardcore elements, and a lack of the series' signature charm. It often disappoints those expecting the traditional Dead Rising experience, leading to recommendations to play older titles instead.
- Good for casual zombie fun (weight 0.12): The game primarily appeals to players seeking a light-hearted, stress-free experience focused on massacring hordes of zombies with absurd weapons. It's recommended for those who enjoy open-world zombie games and prioritize simple, over-the-top action over deep mechanics or narrative.
- Avoid poor quality DLC (weight 0.04): Player feedback strongly advises against purchasing the game's downloadable content, particularly the mutated content and Frank Rising. These expansions are generally considered not worth the money, even if part of a season pass, and do not enhance the overall experience.
- Limited replayability/niche appeal (weight 0.03): Some players report only engaging with the game long enough to complete the story or for specific achievements, indicating limited long-term appeal. There are conflicting recommendations regarding difficulty, suggesting varied experiences with the game's challenge and technical stability.
- Disappointment in Capcom's direction (weight 0.02): Many players express significant dissatisfaction with Capcom's handling of this installment, feeling that the developer 'blew it' with the franchise. There's a sentiment that Capcom should not produce another Dead Rising game, reflecting a loss of trust in their vision for the series.

Other player notes:
- Divisive Fan Reception (weight 0.24): Dead Rising 4 is highly controversial among long-time fans who criticize its departure from core series mechanics, like time limits and challenging psychopath bosses, and a perceived 'dumbing down' of gameplay. While some newcomers or casual players found enjoyment, many veterans consider it the worst in the series and non-canon, leading to concerns about the franchise's future.
- Troubled Development & Studio Closure (weight 0.13): Dead Rising 4 reportedly had a rushed development cycle of approximately one year, handled by a different core team than previous games. Its poor critical and commercial reception is believed to have contributed significantly to the closure of Capcom Vancouver, raising uncertainties about the future of the Dead Rising series.
- Simplified Core Gameplay (weight 0.13): Critics noted the removal of signature Dead Rising mechanics such as time limits, challenging psychopath bosses, and a deemphasis on co-op. This led to a more casual, less strategic, and less engaging zombie-killing experience compared to earlier, fan-favorite installments.
- Often Purchased Discounted; Short Campaign (weight 0.12): Many players acquired Dead Rising 4 through sales or bundles, often driven by nostalgia or a low price point. While some dedicated players logged many hours seeking collectibles, the main campaign was generally considered short (around 8-10 hours), making it suitable for those with limited play time.

Emotions:
- Disappointment (weight 0.27): Players felt disappointed by the game's overall low quality, including persistent bugs, poor optimization, and a weak, unoriginal story. A major cause was the game's departure from core Dead Rising series mechanics like the time limit, psychopaths, and co-op story, alongside significant changes to Frank West's character. Monetization practices, such as locking the true ending behind DLC, also contributed to this negative sentiment.
- Frustration (weight 0.22): Frustration stemmed primarily from the game's pervasive technical issues, including frequent crashes, severe performance problems, and numerous game-breaking bugs that hindered progression. Additional causes included unresponsive controls, a clunky inventory, lack of manual saving, repetitive missions, and the removal of beloved Dead Rising mechanics like the co-op campaign and time limit, which many found poorly designed.
- Satisfaction (weight 0.13): Players found satisfaction in the game's core loop of chaotic zombie killing, a wide variety of weapons, and expansive crafting options, alongside the freedom of exploration in an open-world setting. Many appreciated the game's improved graphics, smooth performance, and its suitability for casual, stress-relieving gameplay, especially when purchased at a discounted price. The festive Christmas theme and multiplayer experience also contributed to positive sentiment.
- Anger (weight 0.06): Anger primarily arose from the game's perceived low quality and its negative impact on the Dead Rising franchise, with many feeling it 'ruined' the series. Key triggers included severe, game-breaking technical issues, controversial monetization practices like locking the true ending behind paid DLC, and highly disliked design decisions such as drastic changes to Frank West's character and the removal of core series mechanics.
- Enjoyment (weight 0.06): Players found enjoyment in the game's core loop of casual, mindless zombie killing, facilitated by a wide variety of weapons, crafting options, and the freedom of open-world exploration without a time limit. The festive Christmas atmosphere, Frank West's return (for some), and the game's absurd humor and chaotic nature contributed to a fun and often cathartic experience, especially when playing at a discounted price or with friends.
- Excitement (weight 0.04): Excitement was generated by the game's core promise of chaotic, sandbox-style zombie slaughter, featuring extensive weapon combinations, creative combat options, and a vast arsenal. Players also expressed excitement for the continuation of Frank West's story (for some), the addition of new modes like Capcom Heroes, and the potential for a future Dead Rising 5, often coupled with a strong recommendation for the game's thrilling action.
- Joy (weight 0.03): Joy in the game stemmed from its ability to provide a 'super fun and super chill' experience, characterized by mindless zombie slaughter, engaging weapon crafting, and the freedom to explore and goof off without time constraints. The game's humor, 'Christmas vibes,' and overall sense of mischief and absurdity also contributed to a very enjoyable and often engrossing campaign.
- Boredom (weight 0.02): Boredom was primarily caused by the game's repetitive and unengaging gameplay loop, which included monotonous zombie encounters, a lack of mission variety, and bland, uninteresting story and characters. Players also found the game's lack of challenge and the repetitive nature of modes like Capcom Heroes contributed to a quickly dull experience.
- Nostalgia (weight 0.01): Nostalgia arose from players' deep affection for the Dead Rising series' core concept and zombie setting, often leading to comparisons with earlier titles like Dead Rising 1, 2, and 3. This emotion was frequently tied to a longing for the unique mechanics, atmosphere, and character depth present in previous games, which many felt was missing or diminished in the current title.
- Confusion (weight 0.01): Confusion primarily arose from the stark contrast between a player's positive personal experience and the game's widespread negative reception and low review scores from other players. Additionally, inconsistent story elements, particularly the changes to Frank West's personality, and the illogical auto-save system contributed to a sense of bewilderment.
- Annoyance (weight 0.01): Annoyance was frequently triggered by the game's various technical and design flaws, including an unintuitive interface, clumsy and stiff controls, and an unhelpful automatic weapon switching system. Other irritations stemmed from the lack of a manual save feature, unpolished animations, minor bugs, and problematic elements like the frustrating story, camera issues, and collapsed side quest systems.
- Contentment (weight 0.01): Contentment was primarily driven by the game's affordability, especially when purchased at a low or promotional price, along with its solid technical performance. Players expressed satisfaction when the game ran perfectly, featuring good graphics and high frame rates, even years after release.
- Amusement (weight 0.01): Amusement in the game was derived from its absurd and unrealistic scenarios, such as its B-movie quality and unrealistic stealth mechanics. The humorous voice acting, Frank West's funny alias, and the game's generally lighthearted, fun nature, often in ironic contrast to its flaws, contributed to players' enjoyment.
- Contrarianism (weight 0.01): This emotion arose when players expressed enjoyment and positive opinions about the game despite widespread negative reviews and popular criticism, believing the game was unfairly judged or misunderstood.
- Neutrality (weight 0.01): Neutrality was a result of players providing an objective and balanced assessment of the game, focusing on functional aspects such as its playability, smooth performance, and simple story quality, rather than expressing strong positive or negative feelings.
- Regret (weight 0.01): Regret was experienced by players who felt they wasted money on a dysfunctional game, often wishing they hadn't purchased it or paid too much. This emotion also extended to anticipating a similarly negative experience for future players or making the decision not to play the game again.
- Relaxation (weight 0.01): Relaxation stemmed from the game's casual and stress-relieving gameplay, particularly the enjoyable and mindless zombie-killing aspect. Players found the overall experience to be a nice way to unwind.
- Sadness (weight 0.01): Sadness was expressed due to the game's perceived numerous problems and its status as the 'worst in the series,' leading players to feel that it erased previous advantages and failed to innovate. This often resulted in a bleak outlook on the future of the Dead Rising franchise.
- Mixed (weight 0.01): The 'Mixed' emotion arose from players acknowledging the game's significant flaws and perceived shortcomings (such as missing the series' essence or being bland compared to predecessors) while still finding some enjoyment or value in certain aspects of the gameplay.
- Appreciation (weight 0): Appreciation was shown for specific positive aspects of the game, including Frank West's character (for some players), the creative combat system, and the game's shift towards a more casual and fun experience by removing previously frustrating mechanics.}