Info about Police Stories:

Official game description:
Supporter Pack
==============
Supporter Pack is a collection of bonus content for those who wish to go the extra mile to support the developers of Police Stories. This content will not change your experience drastically, but it will make it a bit more varied.
Digital Content
---------------
*   The entire Police Stories soundtrack, which includes all 25 tracks from the game! Listen anytime and anywhere to imagine yourself a true upholder of justice.  
*   The official artbook. Take a look at the development of the visual part of Police Stories.
In-game Content
---------------
*   Trumpet — a piece of equipment capable of producing recognizable melodies, inspiring allies and demoralizing enemies in the right hands. Or the other way round.  
*   Donuts — a strategic set of nutrients. Restore vitality, improve your mood.
About the Game
==============
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting first is not an option!
Unforgiving and tense, each mission tells a story of two police operatives - John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations.
*   **The Surrender System** **allows** you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat - those are just some of the ways you can make them submit.
*   **Issue commands** to your fellow cop Rick Jones. Make sure to use him wisely - and who knows, he might save your life in return.
*   **Randomly placed criminals, hostages and evidence** make every level run unique. The placement changes every time you restart, leading to new interesting situations and opportunities.
*   As a law enforcement officer, you will have access to **end-of-the-line police equipment**, such as under-the-door cameras, door blast charges and many others.
*   **Various types of lawbreakers**, from small petty criminals to well organised gangs and terrorists. Each type has not only unique weapons, but different behaviour and shooting skill.
*   **Complex Tactical Gameplay:** Try not to get spotted, don't waste bullets, regularly check your surroundings and make sure to take criminals down quietly.
*   All your actions are **scored in real time**. Playing aggressively won't get you a high enough result to start the next mission - so keep that in mind!
*   **Co-op.** Complete mission together for better scores and more fun!

Release date: Sep 19, 2019

Categories: Top-Down Tactical Shooter, Tactical, Cooperative Multiplayer, Stealth Gameplay, AI Companion System, Level Editor, Mission-based Gameplay, Police Simulation

Feature scans:
- Steam Deck: score 80; verdict: Broken; summary: Multiple users across languages report frequent crashes mid-match and after level completion, making the Steam Deck experience unstable. Additionally, some users cannot use the Steam Deck gamepad and require the on-screen keyboard, indicating input barriers. While a few users report the game runs well, the frequent crashes dominate and push the experience into the Broken range.

- Hardware Profile:
  - Summary: Across the returned Windows 8-11GB VRAM cohort, the available evidence is limited but points to a positive experience, with the only included review recommending the game and mentioning no performance problems.
  - Sample size: 49 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 8-11GB VRAM (positive, 5 reports): Only one review snippet is included; it is recommended and reports no technical performance issues, though its hardware tag lists 12GB VRAM.
  - Caveats: 49 of 801 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Reviewers repeatedly reject a $20 price as excessive and anchor the game's value near $10 when its co-op and Workshop features are used. Sale-oriented comments cluster around $4-$10 and describe $5-$10 as sale pricing, not full-price value. However, some reviewers say the game is completely worth buying even at full price, which supports a higher acceptable ceiling. Overall, the community's fair base-game range is roughly $10-$15, with lower figures mainly reflecting discount pricing rather than the standard base price.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: 5.0h
  - Session length: 3.0h
  - Endgame: 30.0h
  - Reasoning: The 18-mission campaign completion report supports storyCompletion at about 5 hours. A separate report that the game and all side content were completed within 7 hours supports gameCompletion around 7 hours for fuller completion. The explicit 3-hour session supports sessionLength at roughly 3 hours. A completionist report of almost 30 hours to reach 100% supports endgame around 30 hours for post-story and achievement-focused play. Other reports range from 3-4 hours for a fast campaign to 12-34.5 hours for platinum or all-A+ runs, so these are representative values.
- Time-to-fun:
  - Summary: Police Stories is best in human co-op, but many players report a punishing, repetitive early phase before unlocking gear and mastering the tactical loop.
  - Stance: Clicks after
  - Anchor: Unlocking gear and gaining more tactical options
  - Time to anchor: N/A
  - Friction: Steep learning curve and repeated trial-and-error failures; Early-game lack of gadgets makes encounters punishing; Incompetent AI partner in single-player; Co-op crashes, disconnects, and lobby bugs; Repetitive missions and random enemy placement; Controller aiming and local co-op without split screen
  - Unlock drivers: Unlocking gear and gaining more tactical options; Playing with a human co-op partner instead of the AI; Coordinating and communicating with a partner; Planning equipment loadouts before missions
  - Conditions: Playing in co-op with a friend or human partner; Avoiding single-player, where the AI partner is weak; Effective communication and role coordination; Tolerance for early repetition and trial-and-error; Tolerance for co-op crashes, disconnects, and lobby recreation; Preference for tactical, slow-paced play over run-and-gun; Using online co-op when available; local co-op has limitations; Making use of Workshop and equipment setups
- Player Archetypes:
  - Co-op Tactical Communicator (buy)
    - Motivation: Shared tactical coordination and communication with a friend.
    - Playstyle: Slow, methodical room clearing while covering angles and planning together.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Tactical Shooter Veteran (sale)
    - Motivation: Challenging tactical authenticity and mastering difficult missions.
    - Playstyle: Slow, methodical, restart-heavy play that emphasizes non-lethal force and score optimization.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: SWAT 4; Door Kickers; Ready or Not; Hotline Miami
  - Solo Player Frustrated by AI Partner (no buy)
    - Motivation: To enjoy tactical gameplay solo without needing a co-op partner.
    - Playstyle: Solo play, often ignoring or micromanaging the AI partner and handling objectives alone.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: PC player
    - Reference games: N/A
  - Budget-Conscious Casual Co-op Player (sale)
    - Motivation: Affordable, short co-op fun to pass the time with friends.
    - Playstyle: Casual one-time campaign playthrough with a friend, without aiming for high scores or deep tactics.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Co-op Experience (weight 0.56): Many reviewers emphasize that playing in co-op, especially with a friend, is highly enjoyable and strongly recommended. The cooperative mode significantly enhances the fun and engagement of the game.
- Engaging Core Gameplay (weight 0.27): The core gameplay is frequently described as fun, addictive, and satisfying. Players appreciate the enjoyable mechanics and overall playability.
- Great Overall Game (weight 0.24): General sentiment is highly positive, with many calling it a great, fantastic, and entertaining game. The base game is considered very good and worth playing.
- Tension-Building Music (weight 0.12): The music effectively conveys tension and is considered fantastic, captivating, and not over the top. It enhances the game's atmosphere.
- Solid Graphics and Atmosphere (weight 0.11): Graphics are praised for being beautiful, stylish, and fitting the game perfectly. The visual atmosphere contributes positively to the experience.
- Good Story and Writing (weight 0.11): The story is described as interesting, engaging, and well-written. Players enjoy the storytelling aspect of the game.
- Co-op Deepens Tactics (weight 0.09): Co-op gameplay encourages communication, coordination, and division of responsibilities. It adds depth by allowing different tactics and covering angles.
- Fun Solo or With Friend (weight 0.08): The game is enjoyable both solo and with a friend, whether locally or online. The campaign remains fun even without a co-op partner.
- Police Theme Praised (weight 0.08): Reviewers appreciate the police theme, describing it as a great police game with enjoyable mechanics. It is seen as a well-made tactical police simulator.
- Hotline Miami Comparison (weight 0.08): Several reviewers note a strong stylistic and gameplay resemblance to Hotline Miami, though with a non-lethal restriction. This comparison sets expectations for the game's top-down action style.
- Challenging Yet Fair (weight 0.07): The game is described as challenging, especially on higher difficulties, but generally fair. Players find it rewarding to overcome the difficulty.
- Easy Achievements (weight 0.06): Achievements are noted to be relatively easy to obtain, with many stating that full completion is not too difficult.

Common complaints:
- AI partner behavior is poor (weight 0.51): Many reviewers report that the AI partner is dumb, inconsistent, and often ruins missions. It can stand still, block shots, or act unpredictably.
- Story is bland and forgettable (weight 0.17): The story is described as average, clichéd, and unmemorable. Some find it generic and chaotically told.
- Co-op is unplayable due to crashes (weight 0.12): Co-op mode frequently crashes and is buggy, requiring lobby recreation. Online co-op is laggy and unstable.
- Game is buggy (weight 0.11): The game has many bugs, including critical ones. It is also described as slightly buggy and laggy.
- Awful controls (weight 0.1): Controls are terrible, especially with a controller. Aiming is slow and difficult without aim assist.
- Player dies too easily (weight 0.07): Players are very fragile, dying from one or two shots. Enemies can kill with a single bullet.
- AI teammates are useless (weight 0.06): AI teammates are stupid, nearly useless, and hard to rely on. Fighting them is the worst feeling.
- Enemy AI is inhumanly accurate (weight 0.06): Enemy bots have super accuracy and zero-frame reaction times. Their accuracy is higher than in other games' expert bots.
- Lack of challenge (weight 0.05): The game lacks difficulty and real challenge. It is considered rather easy.
- Gameplay initially frustrating (weight 0.05): The game is really hard at first and may seem frustrating initially.
- Not worth full price (weight 0.05): Reviewers feel the game is not worth the money or full price.

Gameplay feedback:
- Co-op and solo play (weight 0.7): The game supports both solo and cooperative play, with options for online or local co-op with a friend, or solo with an AI partner. Many players highlight the flexibility of playing alone or with another person.
- Top-down tactical police shooter (weight 0.39): The game is a top-down tactical shooter where players control police officers in tactical operations. It features a pixel art style and focuses on methodical, planning-based gameplay.
- AI companion with commands (weight 0.3): Players can command an AI partner to perform actions such as breaching doors, throwing flashbangs, and covering angles. The AI has passive and active modes, and can be directed during missions.
- Tactical decision-making and planning (weight 0.19): The game emphasizes tactical planning, proper equipment use, and split-second decisions on whether to shoot or capture suspects. It is a tactical shooter that requires thought and caution.
- Police officer role-play (weight 0.18): Players take on the role of a police officer, not a SWAT operator, and must avoid immediate violence. The game simulates police work with tactical decision-making.
- Unlockable weapons and equipment (weight 0.16): Players can unlock a variety of weapons, gadgets, and equipment through progression and efficient mission completion. Equipment can be selected before missions.
- Non-lethal and stealth options (weight 0.15): Players are encouraged to use non-lethal force, stealth, and follow strict rules of engagement to avoid penalties. The game supports completing levels without killing anyone.
- Level editor and Steam Workshop (weight 0.11): The game includes a built-in level editor and supports Steam Workshop, allowing players to create and share custom maps. User-created maps can be downloaded and played.
- Varied mission types (weight 0.1): Missions include hostage situations, bomb threats, raids, and rescuing hostages. Players must adapt to different scenarios and objectives.
- Randomized enemy placements and events (weight 0.09): Enemy and hostage positions are randomized each time, along with random events that change placements. This adds replayability and unpredictability to missions.
- Similar to Hotline Miami (weight 0.07): The game is often compared to Hotline Miami in its top-down dispatching of enemies, but with a more tactical approach. The style and gameplay are reminiscent of Hotline Miami.
- Short gameplay duration (weight 0.05): The game offers around 5 to 6 hours of gameplay for completion, though some players report up to 20-50 hours. The length is relatively short.
- Steep learning curve (weight 0.05): The game has many mechanics that take time to understand and learn. Players need to invest time to grasp the systems.

Performance notes:
- General crashes reported (weight 0.13): Numerous reports describe crashes occurring in various situations, including after missions, during matches, and at specific points. The game is generally unstable.
- Co-op crashes rampant (weight 0.11): The game crashes frequently in both local and online co-op, with reports of up to 15 crashes per match. This makes cooperative play nearly unplayable.
- Various bugs and glitches (weight 0.1): Players encounter many bugs and glitches, ranging from minor to critical, including glitching and per-level issues. These detract from the overall experience.
- Frequent crashes during missions (weight 0.08): Players report the game crashes very often during and between missions, including multiple crashes on the first mission. This is a widespread and disruptive issue.
- Multiplayer performance unplayable (weight 0.06): Multiplayer suffers from jank, lag, and frequent crashes, making the mode effectively unplayable. Connection and performance issues are common.
- High latency in co-op (weight 0.06): Players experience extreme latency in online co-op, with ping reaching thousands and connections being unstable. This severely hampers online multiplayer.
- Connection problems and dropouts (weight 0.06): Persistent connection problems, dropouts, and connection loss occur constantly, especially in online modes. This disrupts multiplayer sessions.
- Low performance on average hardware (weight 0.04): Some players experience low frame rates, feeling like 25 FPS, and report performance issues possibly related to recent Nvidia GPU drivers. Optimization is needed.
- Hitbox and AI problems (weight 0.04): Destroyed hitboxes and unpredictable AI are reported, affecting gameplay fairness and consistency. These issues can lead to frustrating encounters.
- Runs well on Steam Deck (weight 0.04): The game runs good on Steam Deck, though some prefer mouse and keyboard due to difficulty. This is a positive note for handheld players.
- Stability issues cause shutdowns (weight 0.03): Major stability problems cause the game to shut down unexpectedly multiple times in a session. This occurs even outside of multiplayer.
- Optimization update needed (weight 0.03): Players call for an optimization update to address performance and stability issues. The game currently requires improvements to run smoothly.
- Invite friend crashes game (weight 0.03): Clicking the invite friend option in multiplayer crashes the game, preventing players from inviting others. This is a critical multiplayer bug.
- High self-hosting ping (weight 0.02): When hosting, players experience high ping, leading to lag and poor online performance. This affects the quality of online matches.
- Severe lag when friend hosts (weight 0.02): Severe lag occurs when a friend hosts the game, making online co-op difficult. This suggests network code issues.
- Alt-tabbing crashes game (weight 0.02): Alt-tabbing out of the game causes it to crash, which is a frustrating technical issue. This limits multitasking during play.
- Sudden dead buttons (weight 0.02): During matches, buttons sometimes become unresponsive or 'dead', impairing control. This can lead to unfair gameplay moments.
- Game minimizes to desktop (weight 0.02): The game unexpectedly minimizes to the desktop during play, interrupting the experience. This issue can cause loss of progress or immersion.
- Fatal error with array_get (weight 0.02): A fatal error occurs with an array_get index out of range for obj_door, causing crashes. This specific bug needs fixing.
- Level editor unstable (weight 0.02): The level editor becomes unstable and starts failing, hindering user-generated content creation. This affects the game's creative tools.

Recommendations:
- Best Played With Friend (weight 0.44): Many players strongly recommend playing this game with a friend or in co-op, noting that solo play is less enjoyable. The experience is described as more fun and immersive when shared with another person.
- Worth It On Sale Only (weight 0.21): Many reviewers suggest waiting for a discount before buying, stating the game is only worth it at a reduced price. Common advice includes waiting for a sale or buying at 50% off or more.
- Not Worth Buying At All (weight 0.1): A number of players explicitly warn against purchasing the game at any price, calling it not worth the money. They recommend saving your money instead.
- Generally Recommended (weight 0.1): Many players highly recommend the game without specific caveats. It is definitely worth playing according to these positive reviews.
- Worth Full Price (weight 0.09): Some players find the game definitely worth the money, even at full price. They consider it a good purchase despite the cost.
- For Hotline Miami Fans (weight 0.07): Players who enjoy Hotline Miami or similar games are likely to appreciate this title. It is often recommended for fans of that style.
- For Door Kickers Fans (weight 0.07): Fans of Door Kickers may find this game reminiscent of it. It is recommended for those who enjoy that type of tactical gameplay.
- Avoid If No Co-op Partner (weight 0.06): Some reviewers advise against buying the game if you do not have a friend to play with, as the co-op experience is considered essential. Without a partner, the game may not be worth it.
- Deep Atmospheric Co-op Experience (weight 0.04): The game offers a deep, atmospheric, and genuinely challenging co-op experience. It is recommended for those seeking such a demanding cooperative gameplay.
- For Tactical Shooter Enthusiasts (weight 0.04): The game appeals to players who like hardcore tactical shooters and challenging gameplay. It is recommended for those seeking a tough tactical experience.
- For Pixel Art Strategy Fans (weight 0.04): Those who enjoy pixel-style strategy action or pixel art with tactics are likely to enjoy this game. It is recommended for fans of that aesthetic and genre.
- For Top-Down Game Lovers (weight 0.04): Players who like top-down games of this type may find it appealing. It is recommended for those who enjoy that perspective.
- Casual Small Co-op Game (weight 0.04): Some players see it as a casual small game suitable for both co-op and solo play. It is recommended for short, hassle-free co-op sessions.
- Fair Price Point (weight 0.04): A few reviewers consider the game fairly priced. They find the cost reasonable for what it offers.

Other player notes:
- Frequent Hotline Miami comparisons (weight 0.29): Many reviewers compare the game to Hotline Miami, often noting slower tactical pace. Common in Clusters 1, 4, 5, and 13.
- Compared to Ready or Not (weight 0.17): Reviewers compare the game to Ready or Not, often as a 2D or simplified version. See Clusters 5, 7, 14, and 25.
- DLC available (weight 0.17): The game has DLC content separate from the main game. Clusters 3 and 2 both mention DLC.
- Short campaign length (weight 0.17): Reviewers frequently mention the campaign is short, typically around 4-6 hours. See Clusters 8, 18, 19, 22, and 30.
- Sequel in development (weight 0.12): A sequel titled Police Stories 2 is in development, and a second part is anticipated. Clusters 16, 17, 21, and 31 indicate this.
- SWAT series comparisons (weight 0.1): Several reviews compare the game to SWAT 4 or older tactical shooters. Clusters 6 and 33 highlight this.
- Budget-priced indie title (weight 0.1): The game is considered a budget title and an indie game, often bought on sale. Clusters 20, 32, and 15 reflect this.
- Zombie DLC available (weight 0.1): There is a zombie-themed DLC. Cluster 2 indicates this is a notable addition.
- 100% completion time varies (weight 0.08): Completion times range from about 8 to 30 hours for 100% achievements. Clusters 10 and 26 show this variance.
- Over a dozen levels (weight 0.05): The game is divided into levels, with over a dozen available. Cluster 12 provides this detail.
- Free key for review (weight 0.05): Some reviewers received the game for free, such as from a Fanatical giveaway. Cluster 9 notes this.
- Good optimization (weight 0.04): Optimization is listed as excellent by some reviewers. Cluster 23 highlights this.
- Co-op multiplayer not ready (weight 0.04): At the time of some reviews, co-op multiplayer was not yet available online. Cluster 34 notes this issue.
- No Steam Workshop support (weight 0.04): There is no Steam Workshop support for custom maps or modes. Cluster 35 mentions this limitation.
- Story with a villain (weight 0.04): The game has a story mode with a narrative featuring a villain. Cluster 24 mentions this.
- Refunded by some (weight 0.04): Some reviewers refunded the game. Cluster 28 reports this.

Emotions:
- Frustration (weight 0.41): Players are frustrated by incompetent AI partners and enemies, constant crashes in co-op, and unresponsive controls. The strict rules of engagement and scoring system heavily penalize players for shooting armed suspects, leading to unfair deaths and blocked progression. High difficulty, one-shot enemy kills, and technical issues like aim assist absence further compound the frustration.
- Disappointment (weight 0.24): Disappointment stems from a short, clichéd story, limited content, and poor execution of a promising concept. The game fails to capture the tactical depth of SWAT4, with dumb AI teammates, repetitive missions, and broken online co-op. Many feel it's not worth the price due to lack of replayability and unmet expectations.
- Enjoyment (weight 0.23): Players enjoy the fun, addictive gameplay, especially in co-op with a friend, where coordination and strategy create memorable moments. The challenging tactical combat, retro art style, and engaging story contribute to a positive experience. The ability to replay missions and use various gadgets adds to the enjoyment.
- Satisfaction (weight 0.06): Satisfaction comes from successfully completing missions cleanly, mastering tactical mechanics, and earning achievements. The game offers a rewarding challenge that balances haste and efficiency, making players feel like real police officers. Cooperative play and the sense of accomplishment from non-lethal arrests are particularly gratifying.
- Fun (weight 0.06): The game is fun primarily due to its cooperative mode, whether local or online, where playing with a friend enhances the tactical gameplay. Commanding an NPC partner and achieving smooth teamwork adds to the enjoyment. The methodical, slow-paced approach can be highly entertaining.
- Annoyance (weight 0.05): Annoyance arises from inconsistent AI behavior, such as civilians disobeying orders and teammates not reacting to threats. The scoring system penalizes minor mistakes, forcing level replays, and weapon imbalance makes combat unreliable. Technical issues like co-op bugs and awkward controls further irritate players.
- Anger (weight 0.04): Anger is fueled by unfair balance where enemies one-shot the player while shooting NPCs is penalized, and a stupid AI partner that sabotages missions. Connection problems, crashes, and forced replays due to perfection demands create intense frustration. The game's events page advertising unrelated content also angers players.
- Amusement (weight 0.04): Amusement comes from hilarious co-op moments, such as friendly fire incidents and trolling teammates, as well as absurd situations like enemies drawing guns like cowboys. The game's chaotic and sometimes unrealistic AI behavior provides comic relief. Sarcastic laughter at excessive force rules adds to the humor.
- Excitement (weight 0.04): Excitement is generated by tense co-op moments, such as defusing bombs while a friend covers you, and the adrenaline of quick decision-making. Unlocking new weapons and gadgets, beating high scores, and the blend of Hotline Miami and SWAT elements create thrilling gameplay. The announcement of a sequel also builds excitement.
- Tension (weight 0.04): Tension is constant due to unpredictable AI, limited field of view, and the high stakes where one mistake can fail a mission. The need to think before shooting with no time to do so, and enemies that can instantly kill you, keeps players on edge. Random enemy placement and face-to-face reaction tests heighten the suspense.
- Boredom (weight 0.03): Boredom results from repetitive levels, predictable enemy patrols, and a lack of variety in gameplay and music. The story is uninteresting and the game becomes tedious after completing the campaign. Endless replaying of the same missions with little variation leads to disengagement.
- Love (weight 0.02): Players love the retro art style, realistic rules of engagement, and the freedom to build their own playstyle with a variety of items. The game's vibe and engaging gameplay, once comfortable with controls, create a strong attachment. Discovering it in a family library and the satisfying black Uzi also contribute.
- Appreciation (weight 0.02): Appreciation is felt for the game's authentic tactical gameplay that punishes easy trigger-pulling and encourages thinking about different routes. The excellent soundtrack, art style, and dedicated scenario design are praised. The developers' attempt to capture the old-school tactical shooter spirit is valued.
- Anticipation (weight 0.02): Anticipation is high for the announced sequel, with players looking forward to the second part and planning to buy it. The expected release in 2026 and the upcoming Academy篇 add to the excitement. Many are eager to continue the story and gameplay.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from a campaign that is too short for the price, with little replay value, and a noticeable lack of weapon and tool variety. Uneven AI and awkward machine-translated Chinese localization detract from the experience. Playing alone also reduces enjoyment.
- Surprise (weight 0.02): Surprise comes from innovative item mechanics, such as using the AR-15 for instant headshots, and the excellent surprise behind a modest appearance. Each level offers surprising gameplay through different builds, and enemies being unreasonable sharpshooters is unexpected. Time flying by while playing also surprises players.
- Nostalgia (weight 0.01): Nostalgia is evoked by Easter eggs and references to 80s and 90s action and police movies, as well as the game's 90s vibe and resemblance to old SWAT games. The scoring system reminiscent of older games and the classic police action film atmosphere bring back childhood memories.
- Liking (weight 0.01): Players like the storytelling, fun characters, and the mods system that adds replayability. The game encourages non-violent approaches through its scoring system, which is appreciated. The overall difference from other games and the engaging narrative contribute to liking it.
- Mild frustration (weight 0.01): Mild frustration occurs due to the game being difficult before unlocking tools, and dying several times on the first level due to unfamiliarity. A dumb AI partner and the buddy sometimes behaving unexpectedly add to the annoyance. These issues are minor but noticeable.
- Engagement (weight 0.01): Engagement is driven by a story that keeps attention and encourages completing missions, along with immersive gameplay and co-op experience. The game becomes more hooking as you progress, with mechanics that draw players in. The combination of narrative and cooperative play sustains interest.}