Info about Moon Sweepers:

Official game description:
The Moon is covered in dust. The Lunar Surface Department (LSD) has sent you and your crew to clean it up. Unfortunately, the budget only covered a toothbrush.
Collect lunar dust, sell and use the earnings to buy better tools and upgrade your equipment. Turn an underfunded cleanup mission into a growing operation, one painfully small brushstroke at a time.
Team up in online co-op lobbies of up to 16 players. Spread out to cover more ground or tackle the same area together. There’s enough dust to keep everyone busy. Whether everyone actually works is another matter.
Fill your storage with lunar dust, deliver it to a depot and launch shipments to get paid. Spend your earnings on new cleaning tools and increased carrying capacity so you can take on bigger jobs between deliveries.
Watch dusty terrain turn clean with every pass. Track your progress across the lunar surface, place depots near your work and put cleaning vehicles to use as your operation grows.
Stop being lazy, you’ve got whole Moon to clean. Better get started.

Release date: Oct 23, 2026

Categories: Cleaning Simulation, Resource Management, Upgrade System, Automation, Cooperative Multiplayer, Relaxing and Cozy Gameplay, Incremental Game

Feature scans:
- Proton/Linux: score 15; verdict: Works Well; summary: Limited Linux/Proton evidence. One Steam Deck user reports playable performance at stable 40 FPS with FSR and mid settings, supporting basic Linux compatibility. Another Linux user requests native Linux support but does not describe a Proton failure. A blackscreen report lacks any Linux/Proton attribution and is not counted as Linux-specific. Overall, available evidence indicates the game works acceptably on Linux/Steam Deck with no confirmed Proton blockers.
- Steam Deck: score 80; verdict: Broken - launch-blocking issue; summary: Feedback includes one clear Steam Deck success at 40 FPS with FSR 1.0 and medium settings, plus a request for native Linux support. However, another user reports persistent black screens after an upscaling-related freeze, leaving the game unlaunchable on subsequent attempts. The launch-blocking stability issue is the dominant friction point.

- Hardware Profile:
  - Summary: Both Windows VRAM cohorts report severe instability, including unplayable sessions and frequent crashes.
  - Sample size: 31 (16% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 10 reports): The game is reported as unplayable and caused repeated GPU crashes.
  - Windows 12-15GB VRAM (negative, 5 reports): The game reportedly crashes every 5-10 minutes, making play frustrating.
  - Caveats: 31 of 196 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.99 - $9.99
  - Reasoning: The positive reviews directly praise the game's value at the current $8.99 base price, calling it fair-priced, worth every penny, a must-buy for the price, and giving value for money a 10/10. This anchors the community's fair price near the current price, with room for a slightly lower sale-oriented floor and a ceiling around $10. The single negative quote says the game is not worth it for now, but it is tied to requested updates/fixes rather than a specific objection to the base price, so it has limited weight in the pricing estimate.
- Playtime Metrics:
  - Game completion: 200.0h
  - Story completion: N/A
  - Session length: 7.0h
  - Endgame: 10.0h
  - Reasoning: The completion estimates are supported by two direct statements: clearing the moon would take '100s of hours' and completing it would require 'hundreds of tedious hours,' so gameCompletion is set to 200 hours as a practical mid-range value for that hundreds-of-hours estimate. No review evidence describes a story or narrative completion point, so storyCompletion is null. Session length is supported by a player reporting continuous play for around 7 hours, so sessionLength is set to 7 hours. Endgame timing is supported by the report of unlocking everything buyable at 10 hours while still covering only about 0.05% of the moon, so endgame is set to 10 hours.
- Time-to-fun:
  - Summary: Players often enjoy the first hour or two, especially as a relaxing incremental game, but fun drops once automation becomes necessary and progression, performance, and multiplayer upgrade sharing break down.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Multiplayer upgrades are not shared and must be bought individually; Automation, splitter, merger, and dust-selling glitches make intended automation tedious; Buildings cannot be moved after placement; Ramp-up and progression stall after the first 1-2 hours; Expensive upgrades feel unrewarding and progression is grindy; Performance and stability degrade when automation becomes necessary
  - Unlock drivers: Shared upgrades for co-op players; Fixing splitter, merger, and dust-selling bugs; Performance and stability improvements for automation; More power sources, materials, vehicles, and a better ramp-up system; More variety, progression, and team-based features
  - Conditions: Playing in single player versus multiplayer; Whether co-op upgrades are shared; Tolerance for grindy incremental games; Reaching the automation stage; Playing with friends who coordinate as a team; Updates adding variety and progression
- Player Archetypes:
  - Chill Solo Relaxation Seeker (buy)
    - Motivation: Unwind in a peaceful, low-stakes cleaning sandbox.
    - Playstyle: Plays solo with music or a second screen, clearing sectors slowly without rushing.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: solo
    - Reference games: N/A
  - Co-op Friend Group Cleaner (no buy)
    - Motivation: Share a chill team-cleaning activity with friends.
    - Playstyle: Plays in multiplayer, coordinating chat and cleaning sectors as a group.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Factory Automation Optimizer (no buy)
    - Motivation: Build and scale automation systems to clean sectors efficiently.
    - Playstyle: Uses automation, splitters, mergers, and upgrade loops to expand sector coverage.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Factorio; Satisfactory


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive overall reception (weight 0.5): Multiple clusters reflect that players find the game fun, engaging, and enjoyable, with many calling it great or addictive.
- Relaxing and chill experience (weight 0.33): Many reviewers describe the game as calming, stress-relieving, and perfect for unwinding, often while watching something on a second screen.
- Addictive and hard to put down (weight 0.32): Many players find the game addictive, with some abandoning other plans to keep playing.
- Satisfying cleaning and progression (weight 0.31): The core loop of cleaning the moon and upgrading tools is repeatedly called satisfying, rewarding, and engaging, with a strong sense of constant progression.
- Automation and factory systems (weight 0.31): Players enjoy the conveyor belts, processing dust into higher-tier materials, and automation features that add depth to the game.
- Strong cooperative multiplayer appeal (weight 0.29): Players highlight that the game is especially fun with friends, supporting up to 16 players, and enjoy activities like racing and dividing cleaning areas.
- Pleasant soundtrack and visuals (weight 0.27): Reviewers praise the peaceful music, clean graphics, and convincing animations that enhance the relaxing atmosphere.
- Potential for future updates (weight 0.21): Some players see great potential and are excited for updates, especially more buildings and refinement stages.
- Well-made and polished (weight 0.18): Reviewers describe the game as well-made, carefully crafted, and a solid experience that feels complete.
- Engaging incremental depth (weight 0.16): The game offers a deeper incremental experience than expected, with upgrade tiers and automation that keep players hooked.
- Charming details and ambiance (weight 0.14): Small touches like placing J.O.O.N.A.S. on the moon, making coffee, and playing air hockey add to the game's charm.
- Minor performance and stability issues (weight 0.11): A few reports mention crashes, memory issues, and brief stuttering, though overall performance is often praised.
- Family-friendly and cozy (weight 0.11): The game is described as family-friendly and cozy, with happy vibes suitable for all ages.
- Good value and fair pricing (weight 0.1): Several reviewers mention the game is fairly priced and offers good value for money.
- Fun with a friend (weight 0.1): Players enjoy specific multiplayer moments like crashing vehicles and doing barrel rolls together.
- Balanced progression and upgrades (weight 0.07): The upgrade system is well-balanced, and players can max out upgrades after clearing less than 1% of the moon.
- Immersive low-gravity exploration (weight 0.04): Players enjoy jumping around in low gravity from huge mountains, adding to the fun.

Common complaints:
- Splitters and mergers fail (weight 0.42): In multiplayer, splitters and mergers do not work unless placed by the host, and even then they often fail to function. Conveyor belts glitch, preventing dust from passing through and causing money loss.
- Upgrades not shared in co-op (weight 0.42): Each player must purchase upgrades individually, including tools, vehicles, and economy upgrades, despite sharing a money pool. This makes co-op grindy and unfair.
- Frequent crashes ruin gameplay (weight 0.36): Players report the game crashes every 5-15 minutes, when idling, during basic gameplay, and when opening the upgrade matrix. Some crashes also affect the GPU and consume excessive memory.
- Multiplayer bugs are widespread (weight 0.34): Numerous issues plague multiplayer, including lag, disconnections, players falling under the map, and synchronization problems. Many players find the mode unplayable due to these bugs.
- Physics and motion sickness issues (weight 0.28): Physics collisions launch players into the air, vehicles flip on small bumps, and cleaning causes motion sickness. Controls and camera movement lead to dizziness and eye strain.
- Single player is long and grindy (weight 0.27): Solo play is extremely long and arduous, with progress feeling like starting over at each station. The game does not scale well, and cleaning the entire moon feels impossible.
- Automation fails at scale (weight 0.26): Performance and stability collapse when automation becomes viable, with automation tools not working properly on a larger scale. The automation loop is not viable, making solo play difficult as automation is essential for progress.
- Auto-sell and belts bugged (weight 0.23): Auto-selling does not yield money, and conveyor belts often glitch, preventing dust deposit and causing lost profits. A bug where dust left in the depot blocks conveyors from sending money also exists.
- Progress plateaus quickly (weight 0.23): Progression hits a hard plateau where no more upgrades can be acquired, even after unlocking final tech. The goal of cleaning 1% takes many hours, and completion is unrealistic.
- Harsh demolition refund policy (weight 0.22): Demolishing buildings refunds only 75% (or sometimes half) of the cost, punishing mistakes heavily. There is no confirmation, and no explanation of losses.
- Buildings cannot be moved (weight 0.21): Players cannot reposition buildings after placement, forcing them to sell and rebuild at a loss. This is especially frustrating when reorganizing factories.
- Upgrades expire too quickly (weight 0.2): Upgrades and equipment are expensive but remain useful for only a short time, discouraging purchases. Early tools and machines are quickly skipped in favor of final ones.
- Limited building options (weight 0.18): Only a handful of operational constructions exist, with only two upgrading dust and one generator (solar panel). This limits base-building creativity and progression.
- JOONAS is useless (weight 0.17): JOONAS vehicles are slow, ineffective, and sometimes don't work at all. Players find them unsatisfying and not worth buying.
- Roombas stop when far (weight 0.13): Roombas and robots randomly stop working when the player is not nearby, standing still even when adjacent. This undermines automation reliability.
- Selling garage loses upgrades (weight 0.13): Selling a garage destroys all vehicles and upgrades stored within, requiring repurchase. Vehicle upgrades are also garage-specific and must be repurchased for the same vehicle in another garage.
- Night cycle halts production (weight 0.13): Nights are long and production stops because solar panels don't work, forcing players to wait. There is no way to sleep through the night, and dust becomes hard to see.
- Game feels unfinished (weight 0.11): The game advertises itself as finished but is not, with minimal content, bugs, and missing features. Store screenshots represent the entirety of the content.
- Selling materials is tedious (weight 0.1): Players must sell each material individually because there is no way to leave everything automatically in the machine. This makes expected automation tedious and time-consuming.
- No key rebinding support (weight 0.1): Controls are hardcoded and unclear, with no option to rebind keys. This leads to a poor user experience.

Gameplay feedback:
- Multiplayer features co-op play (weight 0.4): The game supports co-op multiplayer where players join each other's sessions, with modes for both single player and multiplayer.
- Per-player upgrades needed (weight 0.36): Upgrades must be purchased individually for each player in co-op, even though money from a shared pool is collected together.
- Cleaning core gameplay (weight 0.3): The game revolves around cleaning, with repetitive motion involved, and players clean sectors of a moon using tools.
- Upgrade progression system (weight 0.29): The game features incremental upgrades with a progression system, including vehicle upgrades and equipment.
- Conveyor belts and automation (weight 0.27): Players can build conveyor belts and automation systems, including splitters and mergers for belts.
- Toothbrush cleaning tool (weight 0.21): Players use a toothbrush to clean moon dust, and can upgrade to better tools like a sweeper.
- Moon cleaning goal (weight 0.13): The goal involves cleaning a percentage of a realistically sized moon, specifically cleaning sectors.
- Building and vehicle systems (weight 0.13): The game includes buildings, garages, vehicles, and vehicle upgrades as part of its systems.
- Supports up to 16 players (weight 0.11): Multiplayer sessions can include up to 16 players in co-op.
- Roombas with limited range (weight 0.08): Roombas clean automatically but stop working when the player is far away.
- Merger and foundations features (weight 0.08): The game includes merger and foundations features as part of building mechanics.
- Day/night cycle (weight 0.08): The game has an hour-long day/night cycle.

Performance notes:
- Memory leak causes crashes (weight 0.14): The game consumes excessive RAM, leading to out-of-memory errors and random crashes. Players note high memory usage and the need to restart frequently.
- High GPU usage and heat (weight 0.13): The game pegs GPUs at 100% usage and causes high temperatures and loud fan noise, even on high-end cards and at lowest settings.
- Crashes tied to specific actions (weight 0.1): Crashes occur when opening the upgrade matrix, using conveyor belts, or changing upscaling settings. These point to specific bugs that need fixing.
- Stability issues with automation (weight 0.08): Performance and stability collapse when automation becomes viable and necessary, indicating a critical late-game problem.
- Potential AMD-specific crashes (weight 0.08): Some players suspect crashes are related to AMD hardware, based on other reviews and discussions. This suggests a possible driver or compatibility issue.
- Multiplayer lag for Linux players (weight 0.07): Linux players experience severe lag when joining other players' games, but not when hosting. This affects cross-platform multiplayer sessions.
- Crashes on game close and idle (weight 0.07): The game crashes every time it is closed and when idling too long. This adds to the overall instability.
- Initial launch failures (weight 0.06): The game initially would not launch and black screens on every relaunch, preventing players from starting the game.
- General lag and stuttering (weight 0.06): Players report mild lag and occasional stuttering, but these are less severe than the crashing issues.
- Crash impacts GPU (weight 0.04): One report mentions that crashes also impacted the GPU, suggesting potential hardware risk.
- Disconnects in multiplayer (weight 0.04): Players experience disconnections every 1-2 minutes during multiplayer sessions, making online play unreliable.
- Occasional crashes and restarts (weight 0.04): Some players experience occasional crashes that require restarting the game, though less frequent than the severe cases.
- Positive performance on Steam Deck (weight 0.03): One player reports the game is playable on Steam Deck with FSR 1.0 and mid settings at a stable 40 FPS, showing it can run well on some hardware.
- High performance rating (weight 0.03): A reviewer rated performance and optimization 10/10, indicating that some players have a smooth experience.

Recommendations:
- Not recommended in current state (weight 0.29): Multiple reviewers advise against buying or playing now due to bugs, performance problems, and multiplayer progression issues. Some would reconsider after fixes.
- Price provides good value (weight 0.19): Several reviewers consider the game worth its price, calling it fair-priced, a steal, or a solid buy. This positive price perception is a recurring theme.
- Better with friends (weight 0.18): Several reviews highlight co-op as the main fun, recommending it for playing with friends. Solo play is sometimes discouraged or seen as less enjoyable.
- General positive recommendations (weight 0.14): Several short reviews give a thumbs up, call it a hit, or highly recommend it. These express broad satisfaction without specific details.
- Great for relaxed play (weight 0.13): Reviewers recommend the game for chilling, leaning back, or playing while watching something on a second screen. It suits laid-back sessions.
- Appeals to cleaning game fans (weight 0.13): Reviewers recommend it for fans of cleaning and automation games, including those who enjoy PowerWash Simulator and quiet work. It also appeals to OCD tendencies.
- Mixed solo play opinions (weight 0.07): One reviewer rates solo play 10/10, while another says it is fun both solo and with friends. This contrasts with those who say friends are required.
- High score praise (weight 0.07): A few reviews give very high scores, such as 10/10 GOTY or 9 out of 10. These express strong enthusiasm.
- Trainer source warnings (weight 0.06): Two reviews advise using specific trainer sources and warn against others like GitHub or flingtrainer.io. This is niche modding advice.
- Joke recommendations present (weight 0.05): A couple of reviews contain humorous or nonsensical recommendations, such as buying robots instead or not buying 'JOONAS'. These are not substantive feedback.
- Enjoyable incremental progression (weight 0.04): The game is recommended for players who like mindless upgrades and incremental progression. This is a specific niche appeal.
- Expectations compared to Satisfactory (weight 0.04): One reviewer warns that players expecting a Satisfactory-like experience for the price may dislike it. This suggests differing genre expectations.
- Family-friendly appeal (weight 0.04): One reviewer recommends the game as family-friendly, indicating it is suitable for younger audiences.
- Map key causes issues (weight 0.04): One reviewer advises avoiding the map key entirely while playing, implying it triggers a problem. This is a specific usability warning.
- Slow start then okay (weight 0.04): One reviewer says enduring the first 30 minutes makes the game okay. This suggests a slow onboarding experience.

Other player notes:
- Extremely long playtime (weight 0.16): Players note the game is very long and tasks are almost endless, requiring many hours. Clearing with the broom alone takes about ten hours before automation.
- Massive map with many sectors (weight 0.13): The game features a lunar map containing 163,830 sectors to clean, which is much closer to real size than expected. This creates a vast, long-lasting experience.
- Compared to PowerWash Simulator (weight 0.13): Reviewers compare the game to PowerWash Simulator, noting it scratches a similar itch. However, one notes PowerWash is chill and straightforward while this game is the opposite.
- Room for growth in content (weight 0.1): Reviewers see a ton of room to grow with more tools, vehicles, buildings, and new planets. Upgrades could be stitched on top of existing content.
- Not early access, V1 release (weight 0.09): The game was released as a full V1, not as early access. It just released today.
- Compared to Satisfactory and Factorio (weight 0.09): Some reviewers compare the game to Satisfactory and Factorio, warning that people expecting those will be disappointed. Others note its pull resembles starting a new build in POE2.
- Set on the moon (weight 0.07): The game takes place on the lunar surface, which is central to its premise.
- Delivery feels inconvenient (weight 0.06): The delivery system is compared unfavorably to Monster Hunter, where the delivery box is conveniently placed and eggs are delivered directly. The reviewer suggests the game feels more like a delivery game than a cleaning game.
- Grid-clearing akin to graph paper (weight 0.04): The game's grid-clearing concept resembles drawing and clearing squares on graph paper, but on a much larger scale.
- Shared money and individual purchases (weight 0.04): The in-game manual states the game supports shared money and individual purchases.
- Small development team (weight 0.03): The game is made by a small development team.
- Content and variety rated 8/10 (weight 0.03): One reviewer rates the content and variety as 8/10.
- Humorous contract at start (weight 0.03): The game features a humorous contract at the beginning.
- Japanese translation available (weight 0.03): The game includes a Japanese translation.
- Music compared to Death Stranding (weight 0.03): The reviewer compares the music to Death Stranding vibes and hopes for a similar soundtrack.
- Linux and Windows cross-play (weight 0.03): The reviewer plays on Linux Arch (CachyOS) while friends play on Windows, indicating cross-platform play.
- Trainers available via WeMod (weight 0.03): Trainers for the game are available through WeMod and flingtrainer.com.

Emotions:
- Frustration (weight 0.27): Players are frustrated by frequent crashes, performance issues, and severe bugs that break core gameplay. Multiplayer is especially problematic with progression not shared, upgrades needing individual purchases, and splitters/mergers failing for non-hosts. The building system is punitive due to inability to move buildings and costly demolition, while progression is slow and unrewarding.
- Disappointment (weight 0.12): The game feels unfinished and fails to deliver on its premise, with limited content and poor scaling beyond early stages. Progression plateaus quickly, and the final automation loop is inefficient, leaving players with little sense of achievement. Multiplayer issues and lack of quality-of-life features further diminish the experience.
- Enjoyment (weight 0.08): Players find the core cleaning and upgrade loop fun and satisfying, especially when playing with friends. The chill, relaxing gameplay and happy vibes make it an enjoyable experience for many.
- Annoyance (weight 0.05): Annoyances stem from multiplayer-specific issues like splitters and mergers not working unless the host places them, and upgrades counting separately per player. Bugs such as roombas stopping when the player is far away and physics glitches add to the irritation. Occasional crashes and a confusing map interface also contribute.
- Satisfaction (weight 0.05): Satisfaction comes from the game scratching a similar itch to PowerWash Simulator and A Game About Digging a Hole, with smooth cleaning gameplay and soothing sounds. The progression from a toothbrush to a full lunar operation and the bug-free single-player experience provide a relaxing and rewarding feel.
- Excitement (weight 0.04): Excitement is driven by the game's impressive graphics, the fun of clearing sectors solo or co-op, and the anticipation of future updates and advanced tools. Discovering mechanics like auto-selling and seeing where the game goes with improvements adds to the excitement.
- Amusement (weight 0.04): Amusement arises from the absurd idea of cleaning the moon with a toothbrush and the extremely slow progress compared to the scale of the task, often joked about as taking a lifetime. Co-op mishaps and family drama over crude artwork also provide humorous moments.
- Relaxation (weight 0.03): The game offers a chill, calming experience with relaxing art, music, and ambiance, allowing players to progress at their own pace. Its hangout style makes it perfect for unwinding, even while watching videos simultaneously.
- Boredom (weight 0.03): Boredom sets in due to monotonous gameplay elements like the long day/night cycle and stretched equipment replacement intervals. The immense scale of clearing the moon feels tedious rather than exciting, and upgrades make little difference, putting some players to sleep.
- Enthusiasm (weight 0.03): Enthusiasm is fueled by the grand scale of cleaning an entire moon and the many activities available. Placing J.O.O.N.A.S on the moon and hoping for future updates with new content keeps players excited, with some calling it their game of the year.
- Hope (weight 0.02): Players see potential in the game and believe it could be greatly improved with quality-of-life changes and shared upgrades. They want to enjoy it and hope for additions like new machines.
- Surprise (weight 0.02): Surprise comes from the unexpected depth of the game, the very slow completion progress, and physics quirks like forced jumps upon collision and objects traveling far due to the space setting.
- Concern (weight 0.02): Concerns include the potential tedium of clearing numerous plots without updates, high PC temperatures during gameplay, and motion sickness from shaking to clean.
- Desire (weight 0.01): Players desire more content, such as cleaning Mars next or a more varied soundtrack with Death Stranding-style vibes.
- Delight (weight 0.01): Delight is found in the game's beauty and family-friendly nature, as well as the novel fun of cleaning the moon with a toothbrush.
- Amazement (weight 0.01): Amazement stems from the moon being close to real size, the massive scale of the map, and the huge number of sectors to clean.
- Dizziness (weight 0.01): Dizziness is caused by using the toothbrush, leading to eye strain and dizziness during cleaning.
- Love (weight 0.01): Love for the game comes from relaxed cleaning with constant progression and personal moments like a son laughing and calling it the best.
- Discomfort (weight 0.01): Discomfort arises from camera movement causing motion sickness when moving the toothbrush, with some reporting slight motion sickness.
- Anticipation (weight 0.01): Anticipation is felt by players wondering when the moon will be fully cleaned.}