Info about Please, Don't Touch Anything 3D:

Official game description:
  
**Please, Don’t Touch Anything** is a cryptic, brain-racking button-pushing puzzle game.  
Covering for a colleague taking a bathroom break, you find yourself in front of a mysterious console with a green screen monitor showing a pixelated live image of an unknown city. Also present is an ominous red button with the simple instruction to not touch anything!  
Push the red button once or press it many times. Your choices and actions will lead to outrageous consequences and over 30 unique puzzle endings.  
Scavenge the room for clues, tools, and buttons to solve riddles and trigger explosive events. This deceptively simple console has many mind-blowing surprises for you.  
This updated version of the classic game features all new high-quality visuals, new mechanics, updated classic endings with new solutions, and a slew of new endings.  
Go ahead, press the button. You know you want to.

Release date: Dec 7, 2016

Categories: Puzzle Solving, Environmental Puzzle, Escape Room Puzzle, Multiple Endings, Point-and-click Adventure, Virtual Reality, Achievement System


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews repeatedly anchor value around a half-price sale, with $5 cited as the discounted price and as the price of the 2D version. Some players consider the game worth it at full price, while others explicitly question whether $10 is worthwhile and advise waiting for a discount. This supports a community fair base-game range of roughly $5 to $10, with $5 seen as clearly fair and $10 acceptable but less consistently justified.
- Playtime Metrics:
  - Game completion: 3.5h
  - Story completion: 3.5h
  - Session length: N/A
  - Endgame: 5.0h
  - Reasoning: The 2-3 hour and 3-4 hour comments place a normal playthrough around 3-4 hours, while the German review's note that 1.5 hours still felt like the beginning supports a several-hour completion rather than a very short one. I treat the 3-4 hour pass time as both general game completion and story completion because the evidence describes finishing the game while pursuing different endings. The comment about spending many hours trying to find all the finals supports a multi-hour endgame for all endings. No review provides a reliable single-session duration, so sessionLength is null.
- Time-to-fun:
  - Summary: Players report an initial puzzle-solving barrier and hitbox frustration, but enjoyment picks up once the first puzzle is solved and they learn the layout; hunting multiple endings is a later draw.
  - Stance: Clicks after
  - Anchor: Solving the first puzzle
  - Time to anchor: N/A
  - Friction: Initial first-puzzle hurdle; Misaligned hitbox can press the wrong button; Wrong button presses can force a restart from the beginning
  - Unlock drivers: Solving the first puzzle; Learning where everything goes
  - Conditions: Willingness to actively use your mind; Tolerance for challenging riddles; Patience with hitbox-related restarts; Getting past the first puzzle; Learning where everything goes
- Player Archetypes:
  - Puzzle Experimenter (buy)
    - Motivation: Solving inventive riddles and discovering multiple creative endings through playful trial and error.
    - Playstyle: Experiments with buttons, objects, and hidden interactions while exploring alternate endings.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Stanley Parable
  - VR Immersion Seeker (sale)
    - Motivation: Experiencing the game's atmosphere and alternate endings through VR immersion and novelty.
    - Playstyle: Plays with a VR headset, seeking immersive atmosphere and spooky reimagined endings rather than a standard desktop run.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Achievement Completionist (no buy)
    - Motivation: Earning every achievement and fully completing all endings without blocked or bugged progress.
    - Playstyle: Chases all achievements and endings, often restarting or replaying to trigger completion conditions.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: Completionist; perfectionist
    - Reference games: N/A
  - Stability-First Desktop Player (no buy)
    - Motivation: A reliable, working desktop version of the puzzle game without VR-only requirements or unresolved bugs.
    - Playstyle: Plays in standard desktop mode and expects endings, progression, and achievements to function normally without restarts or VR hardware.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall positive player reception (weight 0.37): Reviewers consistently describe the game as good, great, and worth playing. This sentiment appears across multiple clusters and represents the dominant feedback theme.
- Thirty endings offer replay value (weight 0.28): Players frequently mention the game contains up to 30 endings, making it appealing for replayability. The variety of endings is a major selling point.
- Challenging and satisfying puzzles (weight 0.26): The puzzles are described as head scratchers that are hard yet fun and satisfying to solve. Puzzle enthusiasts particularly enjoy the experience.
- Fun and entertaining experience (weight 0.24): Many reviewers highlight the game as fun, funny, and enjoyable to play. Several mention having a great time with the experience.
- Good visual presentation (weight 0.19): Graphics are described as good and fitting for the game. The 3D version is noted as much more attractive visually than previous versions.
- 3D upgrade enhances presentation (weight 0.16): The fully 3D-modeled room is seen as an enhanced upgrade version with improved presentation. Reviewers find the 3D visuals great and full of possibilities.
- Great value for price (weight 0.16): Reviewers consider the game very worth it for the price and reasonably priced. Players express no regret about their purchase.
- Ending discovery is addicting (weight 0.14): Reviewers find discovering the various endings super fun and addicting. The new executions of endings are praised as a clear plus.
- Interesting and original concept (weight 0.14): The game's concept is described as neat, original, and well realized. Reviewers appreciate the originality of what is happening in the game.
- New and revamped puzzles included (weight 0.11): The game features many new puzzles alongside revamped old ones. This adds fresh content for returning and new players alike.
- Progressive difficulty boosts addictiveness (weight 0.08): The game becomes progressively harder, which reviewers find makes it more addictive. The increasing challenge keeps players engaged.
- Great soundtrack (weight 0.07): Reviewers praise the game's soundtrack as good. The audio adds to the overall experience.
- References to other games (weight 0.07): The game includes content referencing other games. This adds an extra layer of enjoyment for observant players.

Common complaints:
- Unable to hang posters (weight 0.35): Players cannot place posters on the wall, which prevents them from completing endings and softlocks progress. This bug is frequently mentioned and forces players to relaunch the game.
- Achievements bugged (weight 0.3): Several achievements fail to unlock, notably the Completionist achievement for obtaining all other achievements. Players report that it cannot be obtained even with all achievements unlocked.
- Developers abandoned game (weight 0.28): Many reviews state that the developers have abandoned the game and are not fixing its numerous bugs. This sentiment is widespread among players.
- Black screen after reset (weight 0.27): Players encounter a black screen when using the reset or restart button, leaving the game unresponsive. This issue is reported in multiple clusters and often requires closing and reopening the game.
- Game-breaking bugs everywhere (weight 0.24): The game is plagued with severe bugs that make it unplayable, and developers seem uninterested in fixing them. This includes softlocks and progression blockers.
- Restart required to finish (weight 0.21): The only way to complete the game is to restart it after reaching an ending, as the screen goes black and progress is not saved. This workaround is annoying but necessary.
- Game unplayable on desktop (weight 0.21): Players report that the game does not work on desktop, often resulting in a black screen or complete unplayability. This issue appears in both VR and non-VR contexts.
- Obscure puzzle design (weight 0.2): Many puzzles are convoluted and require random actions or outside help to solve. Players find some endings and puzzles extremely difficult to figure out.
- VR mode black screen (weight 0.16): Launching the game in VR results in a black screen, making it unplayable. This is specifically reported for Oculus Rift S and other VR headsets.
- Ending picture placement bug (weight 0.13): At the ending, players cannot hang the picture on the wall, which blocks progression. This is a specific manifestation of the poster placement bug.
- VR-only functionality issues (weight 0.13): The game only works in VR for some, but others report it is unplayable in VR, creating a confusing and broken experience. Achievement Completionist requires VR, making 100% impossible without a headset.
- Poor graphics quality (weight 0.12): The graphics are considered lacking or very bad by several reviewers. This is a common complaint about the visual presentation.
- Softlock after using reset (weight 0.08): Using the reset button after an ending causes a severe softlock, forcing players to quit out. This is a major game-breaking issue.
- Long-standing broken state (weight 0.08): The game has been broken for over 8 years, with issues persisting since at least 2020. This indicates a chronic lack of maintenance.
- Must reopen game after ending (weight 0.08): After completing an ending, players must close and reopen the game to reset to a neutral state. This is a tedious workaround for the black screen bug.
- Buggy and laggy performance (weight 0.08): The game is described as buggy and laggy to the point of being unplayable. This overall poor performance contributes to negative experiences.
- Lack of gameplay and story (weight 0.07): Some players criticize the game for lacking substantive gameplay and having no story. This contributes to negative reviews.
- 3D version less charming (weight 0.07): The 3D version of the game is seen as uglier and less charming than the original. This is a subjective criticism from some players.

Gameplay feedback:
- Multiple endings to discover (weight 0.52): The game features numerous endings, with sources citing at least 10, dozens, or specifically 30 endings. Players must experiment and make specific choices, often requiring resets, to unlock them all.
- Puzzle gameplay core (weight 0.43): The core gameplay revolves around solving puzzles, often with the goal of unlocking all possible endings. Players must deduce solutions and interact with various elements to progress.
- 3D version of original (weight 0.37): The game is a 3D remake or version of the original 2D puzzle game Please, Don't Touch Anything. It features 3D visuals, a soundtrack, and voice acting, with increased difficulty and new content.
- VR and non-VR support (weight 0.28): The game can be played both in VR and without VR, offering desktop mode with mouse and keyboard or VR mode. This provides flexibility for players without VR devices.
- Achievement system (weight 0.25): The game includes an achievement system with various tasks, such as a perfectionist achievement, an all-achievements achievement, and a completionist achievement. Some achievements require completing tasks without mistakes.
- Exploration and experimentation (weight 0.17): Players must explore and experiment with different actions and clues to find new endings. The game encourages interacting with everything and calculating outcomes to unlock all endings.
- Point-and-click interface (weight 0.14): The game is a point-and-click puzzle game set in a small bunker room with a single button. The main interaction is pressing buttons using a crosshair, and players can zoom in.
- Multiple solutions and endings (weight 0.08): The game offers multiple solutions to puzzles and multiple endings to find, encouraging replayability and exploration.
- New puzzles added (weight 0.08): The game features new puzzles compared to the original, providing fresh challenges for returning players.
- Reset button available (weight 0.07): There is a reset button or switch in the game, allowing players to restart and try different choices to unlock endings.
- Seated stationary player (weight 0.07): The player remains seated in a chair and does not move from that spot for the entire game, emphasizing puzzle-solving from a fixed perspective.

Performance notes:
- Black screen in VR (weight 0.11): Multiple users report the game launching to a black screen in VR mode, including on Oculus Rift S. VR mode may also fail to load entirely.
- Crashes on launch and interactions (weight 0.11): Players experience frequent crashes at launch and when interacting with objects. The instability makes the game unplayable for some.
- Performance issues and frame drops (weight 0.11): Reports include freezing glitches, insane frame drops, and lag spikes during loading of dust or triggered endings. These issues severely impact playability.
- Low PC requirements (weight 0.09): The game is noted to have very low PC requirements, and comments mention it runs perfectly on a GTX 970 or even an Intel Atom with shadows disabled.
- Black screen after ending (weight 0.08): Completing an ending can cause a black screen that forces a restart, and progress may not be saved for the next ending.
- Missing VR sound (weight 0.04): Sound is missing in VR unless the Dashboard is opened, affecting the VR experience.

Recommendations:
- Good for puzzle fans (weight 0.3): The game is highly recommended for fans of puzzle games, especially those who enjoy trial-and-error and escape room challenges. It offers a satisfying experience for puzzle enthusiasts.
- Worth playing despite flaws (weight 0.28): Many reviewers find the game worth playing overall, even with its issues, and some consider it a must-play. It is described as good, great, or wonderful by several players.
- Wait for discount (weight 0.26): Many players suggest waiting for a sale before purchasing, as the game is often considered not worth the full price. Buying on sale is a common recommendation.
- Not recommended overall (weight 0.25): A portion of reviewers do not recommend the game, often due to it being unplayable, broken, or not worth the money. They advise saving your money or spending it elsewhere.
- Avoid due to bugs (weight 0.17): The game is reported to have significant bugs that make it broken or unplayable, and players are advised to avoid it until fixes are released. Some specific issues include problems with Oculus Rift.
- Not recommended without VR (weight 0.14): Several reviewers advise against buying the game if you do not have VR, as the experience is significantly inferior or problematic without it. Non-VR players are warned to be cautious.
- Price consideration (weight 0.14): The game's price is a common concern, with many stating it is only worth buying on sale or with a discount. Some feel it is not worth the full price.
- Good for original players (weight 0.13): Those who played the original game may still find this version worthwhile, though some suggest buying it on sale. It offers new content or improvements for returning players.
- Refund requested (weight 0.12): Some players were dissatisfied enough to request a refund, citing issues such as unplayability or lack of value. The best solution for them was to get their money back.
- Original 2D version preferred (weight 0.11): Some reviewers recommend getting the original 2D version instead, citing simpler controls and a more cohesive art style. It is also a cheaper alternative for those unsure about the price.
- Multiple endings enhance value (weight 0.1): The game features multiple endings, which adds replay value for some players who enjoy discovering all outcomes. It is recommended for fans of games with multiple endings.
- VR version is a novelty (weight 0.08): The VR mode is seen as a novelty rather than a core experience, and it is not recommended for a first playthrough aiming for all endings. However, some find it a fun short experience.
- Desktop version recommended (weight 0.08): The desktop version is highly recommended, with some suggesting it is better than the VR version for certain players. Non-VR players are advised to consider it.
- Lack of replayability (weight 0.07): Some players note that the game has little replay value, especially for those who have already experienced it. This reduces long-term appeal and makes it less worthwhile for returning players.
- Avoid if seeking achievements (weight 0.07): Completionists hunting for 100% achievements are advised to skip this game, as it may be frustrating or not worth the effort. Players suggest not trying to complete all achievements.
- Alternative for low-end PCs (weight 0.07): The game is recommended for people with low-quality PCs, as it can run on less powerful hardware. This makes it accessible to a wider audience.
- Good for casual play (weight 0.07): The game is suitable for casual play or for gradually working toward all solutions. It offers a relaxed experience for players who enjoy taking their time.
- Use hints sparingly (weight 0.07): Players advise not to rely too heavily on guides, but looking up hints occasionally can help. It is best to try solving puzzles independently first.
- Teen and adult appropriate (weight 0.04): The game's content is considered suitable for teens and adults, with no major concerns about appropriateness. This makes it a safe choice for older audiences.

Other player notes:
- 3D remake of original (weight 0.33): The game is a 3D remaster or remake of the original 2D puzzle game Please, Don't Touch Anything. It features reworked endings and VR support, and some reviewers note it has added endings and voices.
- Short game length (weight 0.31): The game is very short, with completion times ranging from 2 to 5 hours. Reviewers note limited replayability after finishing all endings.
- VR support and requirements (weight 0.26): The game supports VR, with some content requiring VR to function. It is available on both VR and non-VR devices, and VR versions were previously distributed on Oculus and are now on Steam.
- Favorable comparison to original (weight 0.21): Compared to the original 2D version, this 3D version is considered more fun and interactive. Some reviewers prefer it, while others recommend the original due to simpler controls and cohesive art style.
- Long-standing unfixed bugs (weight 0.19): Players report a long-standing bug that has been present for years, with some saying the game has been broken since at least 2020. The issue has been widely reported in community forums without a solution.
- Low price worth it (weight 0.19): The game is sold at a low price that reviewers consider worth it. However, some find it pricy relative to play duration.
- Many pop culture references (weight 0.13): The game contains many references to other works such as The Stanley Parable, Back to the Future, and Papers Please. One reviewer noted 8 out of 10 references are to Papers Please.
- Comparisons to The Stanley Parable (weight 0.12): The game is compared to The Stanley Parable for its choice-driven gameplay and multiple endings. However, some find it shorter and more basic.
- Contains 30 endings (weight 0.11): The game contains 30 endings, which players can discover through exploration. Guides for all endings are available in the Steam community.
- Missing Russian language support (weight 0.09): The Steam page claims Russian language support, but the game lacks it. Japanese subtitles are supported.
- No bugs encountered (weight 0.09): Some reviewers did not encounter any bugs, including in VR play. However, others reported issues.
- No updates for years (weight 0.08): The game has not received updates for a few years, consistent with the developers abandoning it.
- Limited extra content (weight 0.07): Compared to the first game, the 3D version has almost the same endings and little extra content. It is described as uglier and bugged by some.
- Achievements bugged in VR (weight 0.07): Achievements are reported as bugged when using both VR and desktop versions, though some can be unlocked in normal mode.
- Outdated VR implementation (weight 0.07): The VR implementation is considered very outdated, though it worked on specific setups like Windows 10 with HTC Vive Cosmos.
- Coupon distribution (weight 0.07): Reviewers received a 50% off coupon for the game, which may have influenced purchases.
- Poster placement issue discussed (weight 0.04): Multiple Steam community pages discuss a poster placement issue, indicating a specific problem.
- Small game size (weight 0.04): The game's size is considered old-fashioned or small by one reviewer.
- Positive review score (weight 0.04): One reviewer rated the game 7.5/10.

Emotions:
- Frustration (weight 0.27): Players are frustrated by pervasive bugs that cause softlocks and prevent progression, especially after endings or resets. Achievements are often broken or require external fixes, and the PC version is frequently unplayable due to crashes and non-functional interactions. Obscure puzzles and finicky controls add to the frustration.
- Disappointment (weight 0.15): Many players are disappointed that a game with an exciting concept is left broken and abandoned by developers for years. Persistent bugs prevent completion, and the lack of fixes despite reports is a major letdown. Some also find the 3D version lacks new content and has poor graphics.
- Enjoyment (weight 0.08): Players enjoy the game's original concept, varied endings, and the fun of exploration and puzzle-solving. The humor, surprises, and fresh puzzle design provide a genuinely entertaining experience despite technical issues.
- Satisfaction (weight 0.05): Satisfaction comes from solving challenging puzzles and decoding cryptic clues to discover secret endings. The 3D version with improved execution and added endings also contributes to a rewarding experience.
- Amusement (weight 0.04): Players find amusement in the game's funny and chaotic outcomes, such as triggering nukes or gas attacks by pressing buttons. The premise of not touching anything while surrounded by buttons is inherently humorous, and the surprising endings are fun to watch.
- Annoyance (weight 0.03): Annoyance arises from frequent misclicks and hitbox issues in VR, as well as missing snap turning that causes collisions with walls. Having to restart after each ending and achievements requiring flawless runs add to the irritation.
- Interest (weight 0.02): Interest is sparked by the various mysteries in the game and the concept of discovering more by interacting while seated. The 3D remake with reworked puzzles and the goal of finding all 30 endings keep players engaged.
- Enthusiasm (weight 0.02): Enthusiasm stems from the irresistible urge to touch things despite instructions, leading to fun and explosive outcomes. The game is seen as a must-play puzzle experience with many hours of content, praised for its atmosphere and Easter eggs.
- Confusion (weight 0.02): Some players are confused by the game not working on desktop or by buttons that seem to do nothing, such as the Panic button. Reset functionality failing after certain endings also causes confusion.
- Surprise (weight 0.02): Surprise comes from the game exceeding low expectations, being unexpectedly engaging and fun. Old content was changed beyond just graphics, adding to the surprise.
- Anger (weight 0.02): Anger is fueled by game-breaking bugs that require constant restarts and the lack of a save file to completely restart progress. The game's buggy state after resets is a major source of rage.
- Curiosity (weight 0.02): Curiosity is driven by the game turning experimentation into a science experiment with many buttons and endings. The single-panel setup constantly invites players to test what happens when they touch things.
- Fun (weight 0.02): Players have fun solving puzzles on their own and discovering creative solutions. Experimenting with different paths provides a rewarding and enjoyable experience.
- Immersion (weight 0.02): Immersion is achieved through adequate graphics and seated room exploration, as well as the atmospheric VR presentation. The lifelike endings and environment enhance the sense of presence.
- Nostalgia (weight 0.01): Nostalgia arises from the game being a childhood favorite or from having watched playthroughs in childhood. These memories create a strong emotional connection.
- Distrust (weight 0.01): Players distrust the developers for keeping a broken game listed for sale without fixing it. The game's abandonment without fixes erodes confidence in the creators.
- Mild frustration (weight 0.01): Mild frustration occurs when some things require internet searches to discover, and when graphics glitches or crosshair issues interfere with button pushing.
- Appreciation (weight 0.01): Appreciation is felt for the soundtrack and high interactivity, as well as the well-judged difficulty. These elements enhance the overall experience.
- Relief (weight 0.01): Relief comes from discovering that normal mode unlocks achievements, and from the game starting to work after re-downloading it. These moments alleviate prior concerns.
- Admiration (weight 0.01): Admiration is expressed for the great soundtrack, visuals, and voice acting in an indie game. Well-designed endings and music also contribute to this feeling.}