Info about SYNTHETIK: Legion Rising:

Official game description:
SYNTHETIK 2 in Early Access!
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SYNTHETIK 2 is in Early Access!  
About the Game
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Fight against relentless opponents and unforgiving bosses encased in ever-changing environments. Master the uniquely deep and satisfying weapon mechanics and the unprecedented amount of customization. Discover a seemingly unending amount of weapons, items, perks and character upgrades. Join the fight alone or through 2-player online co-op, but be careful, death is permanent!  
**THE NEXT LEVEL IN GUNPLAY**
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\> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!  
\> Weapons can jam and overheat, check yourself before you burn yourself!  
\> Tame the movement based recoil, discard and switch between varied ammo types.  
\> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!  
\> We even brought headshots to the top-down perspective for the first time!  
What makes Synthetik so special?
**FREEDOM & EXPERIMENTATION**
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There are many ways to play and an endless number of gear combinations. Everything can work!  
Play stealthy and tactical? Let turrets do the work? Heavy weapon madness? Slice and dice with your plasma blade?  
The Gadgets you find enable new play-styles and each can be greatly multiplied in their power!  
From Laser Mines to Turrets, Mind-Control, Psy Fields, Orbital Lasers, Pets and weird potions,  
each of the 140+ Items can make your day if you let them... and you can have up to 9 at the same time! Experiment and adapt!  
**CUSTOMIZE**
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Level up all 8 unique and highly customizable class specializations!  
Play as a Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer or Demolisher,  
each with their own weapon specialisations, loadouts, benefits and perks. Research & Class unlocks persist through death!
**MODULAR DIFFICULTY**
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Choose from 11 difficulty modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.
**2P ONLINE COOP**
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Online co-op allows you to bring reinforcements to the fight.  
Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.

Release date: Mar 15, 2018

Categories: Top-Down Tactical Shooter, Roguelike, Cooperative Multiplayer, Character Progression, Weapon Customization, Procedural Generation, Permadeath, Tactical Combat

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Wiki: score 50; verdict: Needs Improvement; summary: The game has significant issues with complex mechanics that are poorly explained, leading to frequent reliance on external resources like wikis. There are also notable technical issues, particularly with display settings. Despite these shortcomings, some users appreciate the game's fast pace and deep mechanics.
- Proton/Linux: score 10; verdict: Works Well; summary: The game generally runs well on Linux using Proton, with users reporting flawless performance and good compatibility. There is a desire for a native Linux port, but the current Proton support is highly praised.
- Steam Deck: score 20; verdict: Good with Minor Issues; summary: The game generally receives positive feedback for its compatibility and user experience on the Steam Deck. However, there are some stability issues reported that could affect gameplay.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence suggests that the community generally finds the game worth its base price but often recommends waiting for a discount. One user explicitly mentions that the game is worth $5 on sale, while another suggests that a discount deeper than 30% makes it worth purchasing. Additionally, multiple users state that the game is worth the full price, indicating that the base price is considered fair but that discounts are appreciated.
- Playtime Metrics:
  - Game completion: 120.0h
  - Story completion: 24.0h
  - Session length: 8.0h
  - Endgame: 100.0h
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The first quote suggests a typical playtime to beat the main game, which can be used for both game completion and story completion. The second and third quotes indicate longer playtimes associated with mastering the game and completing it, which can be used to infer endgame content and session lengths. The fourth quote highlights extensive playtime, suggesting high replayability and potential endgame content.
- Time-to-fun:
  - Summary: The game has a steep learning curve and can be punishing at first, but once players overcome these initial challenges, it becomes extremely fun and satisfying, especially in co-op mode.
  - Stance: Clicks after
  - Anchor: Becoming competent enough to handle the game's challenges
  - Time to anchor: 2h 0m
  - Friction: steep learning curve; punishing gameplay
  - Unlock drivers: becoming competent; satisfying gameplay mechanics
  - Conditions: playing co-op with friends; enjoying the game's progression and variety
- Player Archetypes:
  - Co-op Enthusiast (sale)
    - Motivation: Social interaction and shared gameplay experiences.
    - Playstyle: Collaborative and strategic, focusing on teamwork and coordination.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: co-op player; multiplayer fan
    - Reference games: Enter the Gungeon; Shadow Warrior
  - Roguelite Fan (buy)
    - Motivation: Challenge and progression.
    - Playstyle: Strategic and adaptive, focusing on optimizing runs and discovering new strategies.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: roguelite fan; challenge seeker
    - Reference games: Enter the Gungeon; Binding of Isaac
  - Tactical Coordinator (buy)
    - Motivation: Tactical depth and strategic gameplay.
    - Playstyle: Tactical and coordinated, focusing on class synergies and team strategies.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: tactical player; strategy fan
    - Reference games: XCOM; Divinity: Original Sin


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Wide variety of weapons and classes (weight 0.5): Players appreciate the diverse range of weapons and classes, each with distinct playstyles and customizable loadouts. This variety adds depth and replayability to the game.
- Satisfying and immersive gunplay (weight 0.45): The game features solid and satisfying gunplay mechanics, with weapons that feel weighty and sound great. Players appreciate the high-octane action and intricate gunplay, which contribute to an enjoyable and engaging gameplay experience.
- Highly engaging and enjoyable game (weight 0.34): The game is praised for its engaging and enjoyable nature, with a great soundtrack and unique gameplay. It is considered one of the best games ever made by some players, offering a fantastic experience for its price.
- Excellent sound and audio design (weight 0.29): The game's sound design is highlighted as excellent, with realistic sound effects and immersive audio. The music and sound effects are praised for their quality, contributing to the overall enjoyable experience.
- Smooth and fast-paced gameplay (weight 0.24): The game offers smooth and fast-paced gameplay, with snappy controls and engaging pacing. This contributes to the overall enjoyable and addictive experience.
- Unique top-down shooter experience (weight 0.22): The game is praised for its unique blend of top-down shooter and roguelite elements. It is considered one of the best in its genre, offering tactical and engaging gameplay.
- Enjoyable cooperative gameplay (weight 0.21): The game features a fun and enjoyable co-op mode, supporting both local and online multiplayer. This cooperative gameplay is well-implemented and adds to the game's appeal.
- Visually impressive and stylish (weight 0.19): The game is visually impressive with a stylish design that functions well on PC. The graphics and overall look and feel are praised by players.

Common complaints:
- Clunky user interface (weight 0.15): The interface is widely criticized for being clunky, dated, and difficult to navigate.
- Poor multiplayer netcode (weight 0.15): Multiplayer mode is criticized for having terrible netcode, with some calling it the worst ever written, and general bugginess.
- Gameplay issues (weight 0.14): Players report a mix of experiences with gameplay, ranging from boring and unplayable to addictive, with some mentioning it is too slow or imbalanced.
- Steep initial learning curve (weight 0.14): The game is initially confusing due to an overload of mechanics and concepts, leading to a steep learning curve.
- Overly complex mechanics (weight 0.12): The game is criticized for having overly complicated mechanics, especially for a co-op game.
- Outstanding bugs (weight 0.12): The game has several outstanding bugs and crashes that need to be addressed.
- Features locked behind referrals (weight 0.11): Some features and loadout unlocks are gated behind friend referral codes, which is criticized by players.
- Awful aiming system (weight 0.1): The aiming system is widely disliked for being awful, negating skill, and adding frustration and boredom.
- Complicated reload mechanics (weight 0.09): The reloading mechanics are seen as complicated and unnecessary, requiring adaptation from players.
- Cheating disputes (weight 0.08): There are reports of disputes among friends regarding the use of cheats.
- Poorly explained mechanics (weight 0.07): Many in-game mechanics are poorly explained, leading to confusion and frustration.
- Co-op mode issues (weight 0.07): The co-op mode is reported to be buggy and have various issues.
- Developers abandoned the game (weight 0.07): Players feel that the developers have abandoned the game for new projects.
- Unclear cover mechanics (weight 0.07): The cover mechanics are unclear, leading to player deaths and frustration.
- Unfair RNG elements (weight 0.07): The game includes unfair RNG elements, which can lead to frustrating failures, especially in roguelike design.
- Feels unfinished (weight 0.07): The game is criticized for feeling unfinished and having uninspired design.
- Weapons malfunction during combat (weight 0.07): Weapons can malfunction or jam during combat, causing frustration.
- Inadequate tooltips (weight 0.07): The game needs better tooltips, as many are missing crucial information or are completely wrong.
- Repetitive gameplay loop (weight 0.07): The gameplay loop is criticized for being repetitive, along with repetitive enemy AI.
- Instant one-shot deaths (weight 0.07): Players report instant one-shot deaths with no indication, leading to frustration.
- Buggy conveyor boss (weight 0.06): The conveyor boss is particularly disliked and noted for being buggy.
- Limited multiplayer support (weight 0.06): The multiplayer mode is limited, supporting only 2 players.
- Inconsistent item balancing (weight 0.06): Item balancing is inconsistent and criticized for being poorly implemented.
- Weird item interactions (weight 0.06): There are reports of weird and unexpected item interactions and mechanic interactions.
- Offensive global chat (weight 0.06): The global chat can be offensive, leading to a negative player experience.

Gameplay feedback:
- Roguelike shooter gameplay (weight 0.43): The game combines elements of a hard-hitting roguelike shooter with tactical and isometric perspectives, blending top-down shooter mechanics with roguelite features.
- Procedural generation and roguelite elements (weight 0.32): The game features procedurally generated levels and incorporates roguelite mechanics such as permadeath, random events, and permanent progression.
- Challenging and hardcore gameplay (weight 0.32): The game is known for its high difficulty, requiring strategic thinking and precise aiming. It includes permadeath mechanics and a steep learning curve.
- Realistic and unique mechanics (weight 0.25): The game includes realistic shooting mechanics and a unique two-step reloading system, adding depth to the gameplay experience.
- Multiplayer and co-op modes (weight 0.2): The game offers both single-player and cooperative multiplayer modes, allowing players to team up in co-op mode for a shared gaming experience.
- Adjustable difficulty and progression (weight 0.15): The game features adjustable difficulty levels and character progression systems, allowing players to tailor the experience to their skill level and see their characters evolve.
- Unique roguelite mechanics (weight 0.09): The game stands out with its unique mechanics within the roguelite genre, including great sound design and varied gameplay elements.

Performance notes:
- Performance issues on Steam Deck (weight 0.1): The game generally plays well on the Steam Deck, with some users reporting it runs like a dream. However, there are occasional performance issues and bugs.
- Good performance on low-end PCs (weight 0.1): The game runs well on low-end PCs and entry-level setups. Users have reported that it runs like a dream on semi-potato setups.
- Buggy hotkeys and controls (weight 0.09): There are issues with hotkeys and mouse cursor bugs. Some users have reported problems with the game not remaining in full-screen mode.
- Connection and latency issues (weight 0.07): Players experience connection issues and latency problems, particularly in online co-op mode. This includes stuttering and performance drops.
- Stuttering and frame rate drops (weight 0.07): The game suffers from stuttering and frame rate drops, especially in later levels. This affects the overall gameplay experience.
- Game freezes and performance bugs (weight 0.07): There are instances where the game freezes, including a rare moment where it hard froze a computer. Some bugs cause performance issues.
- Compatibility with Linux (weight 0.04): The game works well on Linux with Proton, indicating good compatibility and performance on this platform.
- Memory leak issues (weight 0.04): There are reports of memory leak issues affecting the game's performance and stability.
- Music and item pickup bugs (weight 0.03): Some users have reported bugs related to music and item pickup. These issues are less frequent but still notable.
- General bug reports (weight 0.03): Some users have reported the presence of various bugs, though these reports are less specific and less frequent.

Recommendations:
- Highly recommended game (weight 0.22): The game is frequently praised and recommended by players, especially for those who enjoy the genre.
- Recommended for high difficulty fans (weight 0.1): Players who enjoy high difficulty games and are willing to put in the time and effort to master the game are likely to appreciate it.
- Worth buying for specific fans (weight 0.1): The game is recommended for fans of challenging games, co-op play, and specific genres like Risk of Rain and roguelikes.
- Great for social play (weight 0.09): Playing with family, friends, or in a group of 3-4 players is highly recommended for an enhanced experience.
- Worth the money (weight 0.07): Many reviews indicate that the game is worth its current price.
- Sequel considerations (weight 0.07): Opinions on the sequel are mixed; some advise against buying it, while others suggest considering it if you enjoyed the first game.
- Similar to Hades (weight 0.04): Fans of Hades or similar games, particularly those who enjoy sci-fi shooters, are likely to enjoy this game.
- Recommended for high octane rogue fans (weight 0.04): The game is highly recommended for fans of high octane rogue-like games.
- Recommended for hardcore players (weight 0.04): The game is suggested for those who enjoy hardcore gameplay and have friends who share that interest.
- Try Arena for free (weight 0.03): Players suggest trying Arena mode for free to get a taste of the game.
- Enhanced with eurobeat (weight 0.03): Playing the game with high-energy eurobeat music is recommended for an enhanced experience.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.25): Players experience frustration due to a variety of issues including high difficulty, unfair gameplay mechanics, and technical problems. The game's steep learning curve, lack of tutorials, and unclear mechanics contribute to this frustration. Additionally, bugs, crashes, and poor design choices create significant friction and disrupt the gaming experience.
- Excitement (weight 0.16): The game's challenging and rewarding nature, along with its addictive gameplay and variety in builds, generates excitement. Players enjoy the intense and engaging combat, as well as the satisfying gunplay and diverse weapon types.
- Enjoyment (weight 0.15): Players find enjoyment in the game's fast-paced and varied gameplay, including the fun combat, diverse weapons, and character-building aspects. The smooth mechanics, high difficulty, and engaging gameplay loop contribute to a positive experience.
- Satisfaction (weight 0.11): Satisfaction comes from mastering the game's mechanics, overcoming challenges, and enjoying the rewarding progression. The variety of classes, weapons, and tactical gameplay, along with realistic gunplay, contribute to a sense of accomplishment.
- Excited (weight 0.06): The game's fast-paced, engaging, and deep gameplay, along with its variety of classes and playstyles, excites players. The hectic and fun nature of the game, combined with its extensive customization options, keeps players on the edge of their seats.
- Appreciation (weight 0.03): Players appreciate the game's tactical gunplay, customization options, and the balance of chaos and tactical gameplay. The co-op play and well-made rogue-like elements are also highly valued.
- Disappointment (weight 0.02): Disappointment stems from uninspired game design, limited multiplayer support, and lack of developer support. Bugs, crashes, and poor design choices also contribute to a sense of letdown.
- Satisfied (weight 0.02): Players feel satisfied with the game's performance on lower-end setups, the variety of weapons and items, and the satisfying sound design. These elements combine to create a fulfilling gaming experience.
- Joy (weight 0.01): The game's intensity, fun gameplay, and great soundtrack bring joy to players. The exciting and challenging nature of the game contributes to a positive and enjoyable experience.
- Anger (weight 0.01): Anger is caused by loadout unlocks gated behind friend referral codes and developers ignoring bugs for extended periods. Arguments over cheats and unfair gameplay mechanics also contribute to this emotion.
- Addiction (weight 0.01): The game's engaging gameplay loop, sound design, and overall addictive nature keep players hooked. The challenging and rewarding mechanics make it hard to put down.
- Positive (weight 0.01): Players have a positive experience with the game's mechanics, community, and visuals. Despite minor inconveniences, the enjoyable gameplay and shooting mechanics create a favorable impression.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the game's detailed mechanics, classes, and community. The positive experiences and deep engagement with the game's features foster a strong sense of enthusiasm.
- Fear (weight 0.01): The game's high difficulty and intense gameplay can evoke fear in players. The challenging and sometimes terrifying nature of the game contributes to this emotion.
- Praise (weight 0.01): Players praise the game's impact, design, and mechanics. The well-crafted gameplay and unique features are highly regarded and appreciated.
- Amusement (weight 0.01): The game's unique co-op experience with friendly fire and personal enjoyment bring amusement. The fun and sometimes humorous aspects of the game create a lighthearted and entertaining experience.
- Nostalgic (weight 0.01): The game evokes nostalgia through its similarities to classic top-down shooters. Personal anecdotes and memories of childhood gaming experiences contribute to this feeling.
- Disappointed (weight 0.01): Disappointment arises from the perception that developers have abandoned the game and the lack of new content. Players feel let down by the stagnation and lack of updates.
- Euphoria (weight 0): Mastering the game and overcoming its challenges brings a sense of euphoria. The rewarding and intense gameplay creates a thrilling and exhilarating experience.}