Info about Guns, Gore and Cannoli 2:

Official game description:
More Action
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About the Game
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Welcome to the 1940’s. Europe is being torn apart by the war, the USA is preparing for battle and the mob does business as usual. Only this time they went too far, even for Vinnie’s standards.
Prepare yourself to go to war after you make a shocking discovery about what actually happened during the end-stage of the Thugtown Massacre from Guns, Gore & Cannoli 1.
_"Just when you thought you were out, we’re pulling you back in!"_
**Story**
1944, the war in Europe is entering its final stage. 15 years have passed since Vinnie survived the Thugtown Massacre. But now, some loose ends start crawling out of the past, dragging Vinnie as far as the European battlefield of World War 2. Find out who is chasing Vinnie around like a dog, turning all his friends into foes.
**Key features:**
Guns, Gore & Cannoli 2 continues the rich, engaging gangster story of the first game and includes all the fast paced action you’ve come to love, we made the best even better, with:
**Upgraded character mobility**
Vinnie has received a massive upgrade in his mobility features. 360 aiming, double jumping, kicking, jump-kicking, dodge rolls, somersaults, dual guns and a weapon wheel.
**Campaign mode**
Guns, Gore & Cannoli 2 features a full single or multiplayer campaign mode, packed with action, humor and animated cutscenes.
**Rich environments**
We pushed our artists to the limits to produce the best immersive, atmospheric backgrounds, smoothest animations, and coolest special effects, setting a new benchmark for 2D games. Look for opportunities to bring down walls, explode barrels, drop crates on top of enemies, blow up cars and even kick your enemies through doors. Enjoy watching the corpses of your enemies fly through the air like ragdolls after you blast them away with your rocket launcher.
**Immersive world and period**
Walk around in the European battlefields of World War 2. Every level of Guns, Gore & Cannoli breathes the 1940’s. Every inch of the game is like a picture straight from the second World War era. The cars, the furniture, the speakeasy clubs, the music, the propaganda posters, the streets and the weaponry reflect the turbulent time that the 1940’s were.
**Humor**
‘War is hell’ unless you are Vinnie Cannoli and you turn every problem into a cynical joke, blurting out one-liners and snappy comments after a nice, juicy kill. Guns, Gore & Cannoli 2 will be a fun experience, not only to play but also to watch. Funny one-liners, screaming deaths, comical dialogs and hilarious enemies make you play this violent kill-simulator with a smirky grin on your face.

Release date: Mar 2, 2018

Categories: Side-scrolling Shooter, Cooperative Multiplayer, Run and Gun, Platformer, Local Co-op, Gore-focused Combat, Comedy

Feature scans:
- Steam Deck: score 65; verdict: Playable with Inconsistencies; summary: The game generally performs exceptionally well on Steam Deck with smooth controls and excellent battery life, but a subset of Spanish-speaking users report critical control issues that render the game unplayable. This suggests potential configuration or compatibility problems that may require tinkering.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.00 - $10.00
  - Reasoning: The majority of reviews indicate that the base price of $12.99 is too high given the short playtime of 2-4 hours, with many recommending buying only on sale. One review explicitly states the game should cost one tenth ($1.30), and another considers $13 too steep for a 3-hour game. However, a minority finds the full price acceptable. The community sentiment suggests a fair price range between $4 and $10, where a sale price in that range is widely recommended.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: Game completion estimates from multiple reviews range from 2 to 6 hours, with a central tendency around 4 hours. Evidence: 'I finished everything in 2 hours' indicates short completion on normal, but many other reviews indicate 3-5 hours, e.g., 'a good 4 hours of killing spree'. Session length of about 0.5 hours is supported by a German review suggesting it is a good game for short sessions ('halbe Stunde'). No dedicated endgame content exists; one review explicitly states there is nothing new to do after the campaign, so endgame is set to 0.
- Time-to-fun:
  - Summary: Guns, Gore and Cannoli 2 delivers immediate fun in single-player or local co-op with its engaging action and humor, but online co-op is broken due to server shutdowns, causing significant frustration for players seeking that experience.
  - Stance: Fun immediately
  - Anchor: Starting the game
  - Time to anchor: N/A
  - Friction: broken online servers; non-functional Remote Play Together; false advertising of co-op features; no matchmaking available
  - Unlock drivers: using Parsec as a third-party workaround; playing local co-op with multiple controllers; accepting single-player mode
  - Conditions: solo gameplay; local co-op with friends physically present; using third-party software like Parsec; appreciation for arcade-style side-scrolling shooters
- Player Archetypes:
  - Online Co-op Seeker (Disappointed) (no buy)
    - Motivation: Playing online co-op with friends
    - Playstyle: Seeks online multiplayer sessions to enjoy chaotic run & gun action with remote friends
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: online co-op enthusiast; frustrated buyer; multiplayer seeker; co-op fan
    - Reference games: Metal Slug; Contra; Broforce
  - Local Couch Co-op Party Gamer (buy)
    - Motivation: Local multiplayer fun and bonding with friends/family
    - Playstyle: Plays with 2-4 players locally using controllers, enjoying the chaotic action and humor together
    - Experience: familiar
    - Purchase stance: buy
    - Labels: couch co-op enthusiast; party gamer; local multiplayer fan
    - Reference games: Castle Crashers; The Binding of Isaac (co-op); Metal Slug (arcade coop)
  - Casual Run & Gun Soloist (sale)
    - Motivation: Quick, easy arcade-style fun and nostalgia
    - Playstyle: Plays alone, focusing on fast-paced shooting and exploration, often aiming for easy achievements or short sessions
    - Experience: familiar
    - Purchase stance: sale
    - Labels: run & gun fan; casual gamer; achievement hunter (casual); nostalgia player
    - Reference games: Metal Slug; Contra; Flash games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent co-op support (weight 0.64): The game offers robust co-op modes including 4-player local and online play, which is highly praised for enhancing the fun and replayability.
- Improved over predecessor (weight 0.55): Players widely agree that this sequel surpasses the first game in multiple aspects including controls, graphics, enemy variety, and overall fun factor.
- Highly enjoyable gameplay (weight 0.43): The core gameplay is consistently described as fun, dynamic, and entertaining from start to finish.
- Enhanced mobility mechanics (weight 0.36): New movement options like double jumps, rolls, and 360-degree aiming significantly improve control and gameplay dynamism compared to the first game.
- Large weapon variety (weight 0.33): The game offers a wide arsenal of weapons with distinct characteristics, providing players with many strategic options in combat.
- Unique hand-drawn art style (weight 0.24): The hand-drawn visuals are praised for their personality and beautiful aesthetic, reminiscent of a cartoon or artwork.
- Improved aiming system (weight 0.24): 360-degree aiming and free aim with auto-snap make controls smoother and more intuitive, a notable improvement over the predecessor.
- Fun platforming action (weight 0.16): The game is described as a stylish, frenetic platformer that is both fun and relaxing to play.
- Challenging boss fights (weight 0.14): Boss battles and arena fights are tough but rewarding, providing a satisfying challenge for players.

Common complaints:
- Multiplayer and co-op servers down (weight 0.59): Online multiplayer and co-op servers have been shut down, making it impossible to play with friends online. Players report that the game only supports single-player or local multiplayer.
- Campaign is very short (weight 0.37): The campaign is extremely short, ranging from 2 to 5 hours depending on difficulty. Many players feel the game is not worth the price due to its brevity.
- Remote Play Together broken (weight 0.34): Steam Remote Play Together does not work despite developer claims, and workarounds also fail. This forces players to buy separate copies for co-op or prevents co-op entirely.
- Gamepad controls are poor (weight 0.3): Gamepad controls are uncomfortable, especially for aiming and turning, and are worse than the first game. Some players find them unusable or requiring extra setup.
- Game feels worse than predecessor (weight 0.26): The game lacks the impact and surprise of the first title, with reused graphics, soundtrack, and mechanics. Many players feel it is a step backward.
- Missing throwables from first game (weight 0.2): The ability to throw grenades and Molotov cocktails from the first game has been removed. Players consider this a downgrade that reduces gameplay variety.
- Low replayability and linearity (weight 0.17): The game is very linear with low replay value. Enemies and dialogue become repetitive after a while.
- Weapon wheel is imprecise on PC (weight 0.12): The weapon selection wheel is cluttered, imprecise, and annoying to use, especially during combat. It is not well optimized for keyboard and mouse.
- Story is absurd and uninteresting (weight 0.11): The plot is considered absurd, not new, and not a masterpiece. It fails to engage players.
- Game is very hard on easy mode (weight 0.1): Even on easy mode, the game is excessively difficult, especially the final boss. The highest difficulty feels unfair.
- No cloud save support (weight 0.07): The game does not support cloud saves, which is inconvenient for players who switch devices.
- No achievements for difficulty levels (weight 0.07): There are no achievements for completing the game on higher difficulties, such as Impossible mode.
- Weapons not as distinctive as Metal Slug (weight 0.07): Weapons lack the distinctiveness and fun factor compared to classic run-and-gun games like Metal Slug.
- No sequel planned (weight 0.06): There are no plans for a sequel, which disappoints fans of the series.
- Direction is unclear at times (weight 0.06): Players often find the game's direction confusing, not knowing where to go next.

Gameplay feedback:
- Side-scrolling run and gun (weight 0.56): The game is described as a side-scrolling shooter reminiscent of Metal Slug, featuring run and gun gameplay with platforming elements and diverse weapon options.
- Cooperative multiplayer modes (weight 0.49): Multiple review clusters highlight robust co-op support, including both local and online modes for up to 4 players, with features like split-screen and Remote Play Together.
- Diverse enemy types (weight 0.32): Enemies include a mix of zombies, Nazis, gangsters, and other factions, adding variety and thematic depth to combat encounters.
- Movement and dodge mechanics (weight 0.2): Players frequently mention the inclusion of a double jump and roll mechanic, which enhances mobility and dodging during combat.
- 360-degree aiming system (weight 0.17): The game features a free 360-degree aiming system, allowing precise omnidirectional shooting, which is noted as a key gameplay element.
- Sequel with improved mechanics (weight 0.15): Described as a sequel that continues the story from the first game, with enhanced mechanics and new features like double jumping and 360-degree aiming.
- Multiple difficulty levels (weight 0.15): The game includes several difficulty settings from Easy to Impossible, with higher difficulties providing a hardcore challenge for experienced players.
- Enemy faction conflict (weight 0.09): The game features multiple enemy factions including police vs mafia and Nazis vs zombies, creating varied faction-based combat scenarios.
- Inspired by classic series (weight 0.07): Reviewers compare the game to Metal Slug, Contra, and Shank, indicating a strong influence from classic run and gun shooters.
- Gore and dismemberment effects (weight 0.07): The game includes graphic dismemberment and gore effects, adding a visceral feel to combat.
- Short playthrough duration (weight 0.07): The game is relatively short, with a campaign length of approximately 3 hours, which may affect replay value.
- Ammo management required (weight 0.07): Players must manage ammunition across multiple weapon types, requiring strategic switching and conservation during combat.
- Combined new moves set (weight 0.07): New mechanics include double jump, kick, jump kick, dodge roll, and 360-degree aiming, expanding the player's combat options.
- Platformer with shooting elements (weight 0.07): The game blends classic platforming with shooting mechanics, requiring both precise jumping and combat against crowds of enemies.
- Shooting gallery sections (weight 0.06): Some levels adopt a casual shooting gallery style, offering a change of pace from standard run and gun gameplay.
- Weapon wheel interface (weight 0.06): A weapon wheel allows quick selection among the 13 available weapons, streamlining the swapping process during action.

Performance notes:
- Runs well on low-end hardware (weight 0.19): Multiple users report the game runs smoothly on weak PCs, laptops with integrated graphics, and older computers. Performance is generally acceptable even on low-end hardware.
- Few bugs encountered (weight 0.12): Some players report no bugs or crashes during their playthrough. However, a single crash and minor slowdown on a specific stage were mentioned by a few users.
- Good on Steam Deck (weight 0.07): The game runs perfectly on Steam Deck and is lightweight enough for a full 5-hour run on a single charge.
- Crashed once, no progress lost (weight 0.03): One user experienced a crash but lost no progress, suggesting stable autosave or checkpoint system.
- Minor slowdown on specific stage (weight 0.03): A single user reported minor slowdown on a particular stage, but it was not a widespread issue.

Recommendations:
- Excellent value for money (weight 0.46): The game is frequently praised as being worth the price, often described as a good buy especially when on sale. Players feel they get a lot of content for the cost.
- Better to buy on sale (weight 0.35): While the game is considered good value, many reviewers specifically advise waiting for a sale due to the short playtime. Purchasing at a discount maximizes the perceived value.
- High overall recommendation rate (weight 0.3): A large number of reviews give high scores (8/10, 9/10, 10/10) and offer strong, enthusiastic recommendations, indicating broad satisfaction.
- Best played in co-op (weight 0.3): Many reviews strongly recommend the game for co-op play, both local and online, stating it is far more enjoyable with friends or a partner. Solo play is often considered less recommendable.
- Recommended for series fans (weight 0.22): Fans of the first game are consistently told they will enjoy this entry as well. The similarity in style and quality is a major selling point for returning players.
- Enjoyable for action fans (weight 0.22): The game is recommended for those who enjoy dynamic, action-packed gameplay, including fast-paced shooting mechanics. Action game enthusiasts will likely find it satisfying.
- Do not buy for online multiplayer (weight 0.08): A critical warning: the game no longer supports online co-op, so players expecting that feature should avoid purchasing. This is a strong dealbreaker for some.
- Some negative reviews recommend avoiding (weight 0.07): A small number of reviews simply say 'Do not buy' without further clarification, indicating strong dissatisfaction among a minority.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.15): The primary causes of frustration are the high and unfair difficulty, especially the final boss and impossible mode, combined with poor controls on gamepad and broken or missing online co-op features. Players also report issues with servers being shut down, lack of remote play, and clunky weapon switching during combat.
- Enjoyment (weight 0.14): Enjoyment stems from the fun and humorous gameplay, satisfying weapons and combat, improved mechanics like air kick and dodge roll, and the entertaining co-op mode. Players appreciate the charismatic setting, great soundtrack, and the game's overall action-packed and humorous style.
- Satisfaction (weight 0.13): Satisfaction is driven by the game being a clear improvement over its predecessor with smoother controls, better graphics, and more content. Players value the balanced difficulty, rewarding boss fights, satisfying weapon feel, and good performance even on low-end hardware.
- Disappointment (weight 0.12): Disappointment is mainly due to the short campaign length and the removal of features from the first game such as grenades, Molotovs, and online co-op. Players also feel the game lacks the original's atmosphere, has simplified boss fights, and ended the series without a sequel.
- Excitement (weight 0.1): Excitement comes from the fast-paced, explosive action, improved mobility mechanics like double jump and roll, and the satisfying combat system. The game is praised for being bigger and more intense than the first, with a great art style, co-op fun, and a desire for a third installment.
- Joy (weight 0.02): Joy is derived from the fun and satisfying gameplay, co-op fun, and the funny story. Players express pure enjoyment reminiscent of childhood games and appreciate the game's improvements and new content.
- Amusement (weight 0.02): Amusement comes from the game's absurd and humorous story, funny enemy designs, and witty cutscenes. Players find humor in the Italian stereotypes, zombie-nazi themes, and amusing bugs or idle animations.
- Sadness (weight 0.02): Sadness results from the closure of co-op servers, the inability to play with friends, and the knowledge that no sequel is planned. Players feel the game may become unplayable and miss the online multiplayer experience.
- Nostalgia (weight 0.02): Nostalgia is evoked by the game's retro style reminiscent of Metal Slug and childhood flash games. Players recall playing the first game as a child and appreciate the return of Vinnie Cannoli and classic co-op side-scrolling gameplay.
- Annoyance (weight 0.02): Annoyance is caused by repetitive sounds, clunky reload mechanics for dual pistols, and camera issues in co-op. Players are also bothered by the weapon wheel mapping, lack of online multiplayer options, and some unbalanced enemy types.
- Anger (weight 0.02): Anger is directed at false advertising regarding online multiplayer and Remote Play Together, which no longer work. Players feel cheated when features that were the main reason for purchase are removed or broken after payment.
- Fun (weight 0.01): Fun is attributed to playing with friends in co-op, the addictive gameplay, wiseguy comments, and the wide selection of weapons. Players enjoy the destruction, unlimited ammo, and the overall entertaining shooter experience.
- Enthusiasm (weight 0.01): Enthusiasm comes from the game's improvements over the first, satisfying combat, and presence of Nazi enemies. Players rate the game highly and express excitement about the fantastic gameplay and overall quality.
- Impressed (weight 0.01): Impression is based on the unique boss fights, good story that ties into real history, and the overall high quality of maps, sounds, and gameplay. Players find the game one of a kind and clever in its historical references.
- Admiration (weight 0.01): Admiration stems from the excellent graphics, satisfying combat, and polished mechanics that improve upon the original without breaking it. Players appreciate that the game has its own identity despite being inspired by Metal Slug.
- Anticipation (weight 0.01): Anticipation is driven by the desire for a third game, as the story teases new locations and conspiracies. Players express strong hope for a sequel and are eager to see more of the series.
- Boredom (weight 0.01): Boredom is caused by repetitive gameplay loops, especially when playing solo, such as clearing arenas repeatedly. Players find the game feels like a dull shooting gallery with repetitive enemies and dialogues.
- Slight disappointment (weight 0.01): Slight disappointment results from the removal of grenades and Molotovs from the prequel, a shorter than expected campaign, and the loss of the unique mafia atmosphere. The story is also considered cliché.
- Engagement (weight 0.01): Engagement comes from a well-balanced difficulty that challenges without frustrating, and gameplay that reminds players of Metal Slug. This keeps players invested in the action.
- Desire (weight 0.01): Desire is expressed for more weapons and torture mechanics, as well as deeper in-level growth and items. Players wish for additional depth and content beyond the current offering.}