Info about Death's Hangover:

Official game description:
Death's Hangover is a ball and bat game, featuring mature comedy and themes. (Mainly poop jokes)  
'Old grim has a hangover, and a really bad one.. after discovering bastard dracula has stolen souls, he summons two of the greatest dead warriors to have ever lived, or the first ones he could find...  
Only these two dead morons can get the souls back and defeat bastard Dracula once and for all. If they fail, Death will kill them again... So no pressure..'  
Game features  
\- A Ball,  
\- A Bat,  
\- Two dead idiots,  
\- 96+ levels,  
\- Massive boss fights,  
\- Unique Bonus stages,  
\- Sticky, Spike and ghost power-ups, plus many more,  
\- Powerups can be leveled up,  
\- Control the speed of the ball, with dash, and slowdown,  
\- Puzzle levels, as well as arcade style levels,  
\- Multiple routes, and secret areas,  
\- Wacky humor throughout,  
\- Unique 2ply mode,  
\- Includes OST + Bonus tracks,  
\- Level editor, make your own levels!

Release date: Jan 20, 2017

Categories: Brick Breaker Gameplay, Local Co-op, Level Editor, Power-up Gameplay, Arcade, Boss Fights, Puzzle Levels, Retro Aesthetics


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and varied gameplay (weight 0.99): Players consistently highlight the game's addictive and fun gameplay, praising its variety in levels, power-ups, enemies, and bosses. The blend of RPG elements, adjustable difficulty, and unique mechanics like ball speed control keeps the experience fresh and engaging. The game successfully balances challenge and leniency, making it enjoyable for a wide range of players.
- Well-executed retro aesthetics (weight 0.79): The pixel art, graphics, and sound design are consistently praised for their quality and nostalgic appeal. The retro-style visuals, MIDI soundtrack, and arcade-like sound effects enhance the game's atmosphere and fit its tone perfectly. The art style is described as charming, well-crafted, and visually appealing, evoking the feel of classic games from the SNES/Mega Drive era.
- High replayability and value (weight 0.77): The game offers significant replay value through multiple endings, difficulty modes, secret areas, power-ups, and local co-op. Players also appreciate the inclusion of achievements, trading cards, and a level editor. The low price point during sales is frequently cited as a major selling point, with many players feeling it offers great value for money.
- Strong humor and storytelling (weight 0.75): The game's writing, humor, and story are frequently mentioned as standout features. Players enjoy the dark, absurd, and satirical comedy, as well as the engaging narrative that ties the gameplay together. The humor is described as cringe-worthy, witty, and memorable, adding charm and personality to the experience.
- Local co-op and multiplayer (weight 0.64): The inclusion of local co-op and multiplayer modes is appreciated by players, as it adds a social and competitive element to the game. The two-player mode, which replaces the second paddle with a shooting figure, is noted as a fun and unique feature that enhances replayability.
- Unique twist on classic brick-breaker genre (weight 0.35): The game is widely praised for its innovative take on the Arkanoid/brick-breaker genre, incorporating humor, boss fights, pinball mechanics, and roguelike elements. Players appreciate the nostalgic yet fresh approach, with many calling it the most creative or strongest entry in the genre. The blend of genres (e.g., Arkanoid, Binding of Isaac, Undertale) adds depth and originality.
- Innovative mechanics and controls (weight 0.27): Players highlight the game's unique mechanics, such as ball speed control, power-up stacking, and soul collection, as key features that add depth and strategy. The controls are described as intuitive and responsive, with mechanics like left-click to slow the ball and right-click to speed it up being particularly well-received. These innovations elevate the gameplay beyond traditional brick-breaker experiences.

Common complaints:
- Weak and unengaging story (weight 0.46): The story and dialogue are widely criticized as dull, immature, and disruptive to gameplay. Players find the humor inconsistent, the plot underdeveloped, and the characters unappealing. The story mode is seen as redundant compared to arcade mode, offering little new content.
- Poor game design and mechanics (weight 0.39): Numerous design flaws are highlighted, including clunky mechanics, repetitive gameplay, and poorly balanced power-ups. Issues like soft-locking, unfair hitboxes, and unpredictable ball physics further detract from the experience. These problems undermine the game's core mechanics and replayability.
- Frustrating and unfair difficulty (weight 0.36): Players frequently mention unfair difficulty spikes, poorly designed boss fights, and mechanics like instant death or fluctuating boss difficulty. The reliance on luck over skill in later levels and the loss of progress due to cheap deaths contribute to frustration. This is a core gameplay issue affecting player enjoyment.
- Technical and visual shortcomings (weight 0.33): The game suffers from technical issues like bugs, crashes, and poor collision detection. Visuals are described as outdated, unpolished, and aesthetically weak, particularly in cutscenes. Resolution changes during gameplay are also noted as unintuitive and frustrating.
- Repetitive and grindy gameplay (weight 0.31): The game is criticized for being grindy and repetitive, with limited incentives to play on higher difficulties due to RNG elements. Achievements and collectibles are seen as tedious, and the lack of replayability beyond exploring paths and endings is noted.
- Limited accessibility and localization (weight 0.18): The game lacks support for multiple languages, including Spanish and Korean, which limits its accessibility. Some players also report issues with audio in cutscenes and the lack of D-pad functionality for movement.
- Unpolished controls and UI (weight 0.13): Controls are described as slippery, unintuitive, and requiring significant adjustment. Issues like mandatory mouse-wheel use for power-ups in keyboard mode and awkward screens after failed attempts further detract from the experience. The UI is criticized for being unpolished and poorly structured.
- Overpriced for content and quality (weight 0.07): The game is perceived as not worth its full price due to its short length, limited scope, and lack of long-term engagement. Players suggest it may only be worth a fraction of the asking price, citing repetitive gameplay and weak execution as key reasons.
- Niche humor and themes (weight 0.05): The game's humor and themes are described as very specific and may not appeal to everyone. Some players find the humor juvenile or off-putting, while others appreciate its silliness. Themes like gender-bender content are also noted as polarizing.
- Poor co-op and multiplayer design (weight 0.03): Co-op mode is poorly received, with one player having a significantly less enjoyable experience. The second player's role is limited to a one-time meat shield per level, which feels unbalanced and unsatisfying.
- Low-quality feedback on game value (weight 0.01): Some feedback is purely emotional or hyperbolic, such as calling the game 'idiotic' or 'imbecilic.' While these points reflect dissatisfaction, they lack constructive detail and are likely part of a broader frustration with the game's flaws. Importance is low due to lack of specificity.

Gameplay feedback:
- Core Arkanoid-style gameplay loop (weight 0.39): The game revolves around a classic brick-breaker/Arkanoid mechanic, where players use a paddle and ball to break blocks, defeat enemies, and progress through levels. Progression is tied to breaking doors or defeating enemies to advance, with boss fights at the end of each section. This core loop is consistent and well-defined, forming the backbone of the experience.
- Soul collection and progression system (weight 0.19): Souls serve as a key resource, used for unlocking secrets, gaining power-ups, or continuing after death. Players collect souls by breaking specific boxes or defeating enemies, and they can be spent in a mini-game (e.g., roulette) for rewards. This system adds a layer of risk-reward and progression to the gameplay.
- Diverse power-ups and abilities (weight 0.17): The game offers a wide variety of power-ups, including multi-ball, bombs, fireballs, and sticky balls, which enhance gameplay variety and player agency. Players can hold and switch between two power-ups, allowing for strategic customization. This feature is highly praised for adding depth to the core mechanics.
- Dark theme and narrative context (weight 0.14): The game adopts a dark, supernatural theme centered around Dracula's castle, with pixel art graphics and a humorous narrative involving two warriors resurrected in women's bodies to retrieve stolen souls. The story and setting provide a cohesive backdrop for the gameplay, though it is not the primary focus.
- Lack of genre innovation (weight 0.1): The game is praised for incorporating the best elements of the Arkanoid genre but does not introduce significant new mechanics. Players who enjoy classic brick-breaker games will find it familiar, though those seeking innovation may be disappointed. This is noted as a limitation rather than a flaw.
- Ball speed control mechanics (weight 0.09): Players can dynamically adjust the ball's speed using mouse buttons or controller inputs, adding a layer of strategy to gameplay. This feature allows for better control during challenging sections, such as dodging enemy projectiles or aiming precisely at targets. The mechanic is frequently mentioned, indicating its significance to the player experience.
- Minor technical and usability issues (weight 0.03): Some players noted cumbersome processes, such as manually editing configuration files to adjust window size or the lack of persistent control reminders on the title screen. These issues are minor but could impact accessibility and user experience for some players.

Performance notes:
- Shallow audio design (weight 0.02): Players frequently mention that the sound effects and soundtrack lack depth, variety, or emotional impact. This feedback suggests the audio experience feels underdeveloped or generic, failing to enhance immersion or gameplay.

Recommendations:
- Highly recommended on sale (weight 0.35): The majority of reviewers emphasize that the game is worth purchasing, but primarily during sales or at a significantly reduced price (e.g., under $1 or £1). Many highlight its short completion time and value as a casual, time-passing experience. This feedback is constructive and specific, focusing on pricing and replayability.
- Mixed reception on humor (weight 0.24): A few reviewers mention the game's humor as a polarizing factor—some enjoy it for lighthearted fun, while others criticize it as immature. This feedback is less frequent but notable for its impact on player enjoyment. Importance is lowered due to subjectivity.
- Ideal for brick-breaker fans (weight 0.15): Reviewers consistently recommend the game to fans of the brick-breaker/Arkanoid genre, praising its unique style, modern twists, and nostalgic appeal. The feedback is specific to gameplay preferences and genre enthusiasts, making it highly actionable for targeted marketing or development.
- Strong value at full price (weight 0.06): A subset of reviewers argue the game is worth its full price (e.g., $4.99), citing its quality, fun factor, and unique experience. While less frequent than sale recommendations, this feedback highlights the game's perceived value among satisfied players.

Other player notes:
- Accessible without localization (weight 0.1): The game lacks Japanese localization but uses simple English, making it accessible to most players. Cut-scenes explain the story through text, though no audio is included, which may limit immersion for some.
- Mixed reception on quality (weight 0.06): While some players describe the game as enjoyable and well-made for its genre, others dismiss it as poorly constructed. This polarization suggests the game may appeal strongly to niche audiences but fail to impress broader audiences.
- Bizarre and adult-themed story (weight 0.05): The narrative involves two male characters sent to hell and reincarnated as females, with a blood-themed horror aesthetic. The story is described as bizarre and may cater to a specific adult-oriented audience, which could polarize players.
- Unique retro aesthetic and humor (weight 0.05): The game is recognized for its retro style, artistic design, and humorous tone, which aligns with the developer's signature approach. However, the humor may not appeal to everyone, as some players suggest watching let's plays to gauge interest.
- Fun but niche distraction (weight 0.03): The game is described as a fun little distraction, particularly for fans of retro-style games or specific genres. However, its appeal may be limited to a niche audience, as suggested by the mixed feedback.
- Level editor included (weight 0.02): The game features an in-game level editor, though its functionality and quality were not tested by reviewers. This could add replayability for players interested in creating custom content.
- Minimal technical features (weight 0.01): The game supports up to three trading cards, a minor feature that may appeal to collectors or completionists. This does not significantly impact gameplay but adds a small layer of engagement.

Emotions:
- Satisfaction (weight 0.22): Players consistently express satisfaction due to the game's well-balanced design, which combines leniency with solid mechanics. Key contributors include enjoyable boss battles, classic yet refined gameplay, and a strong sense of value for the price. The game's responsive controls, well-crafted atmosphere, and developer support (e.g., updates and community engagement) further enhance this emotion.
- Excitement (weight 0.2): Excitement stems from the game's innovative and varied gameplay mechanics, such as unique power-ups, genre-blending elements, and dynamic level design. Players highlight the addictive retro arcade feel, nostalgic aesthetics, and engaging challenges like boss fights and multiplayer modes. The freshness of the mechanics and the depth of the gameplay experience are frequently cited as drivers of this emotion.
- Joy (weight 0.18): Joy is primarily derived from the game's humor, lighthearted tone, and nostalgic appeal. Players appreciate the pixel art style, funny dialogues, and absurd or creative concepts, which contribute to a fun and engaging experience. The combination of satisfying gameplay with humorous or quirky elements amplifies this positive emotion.
- Frustration (weight 0.15): Frustration arises from technical and design shortcomings, such as unfair difficulty spikes, poor hit detection, and unpolished controls. Players also express annoyance with disruptive mechanics like unpredictable ball physics, cumbersome power-up systems, and poorly designed final levels. These issues often overshadow the game's strengths and create a negative experience.
- Amusement (weight 0.08): Amusement is driven by the game's quirky and humorous elements, such as absurd story premises, creative boss designs, and lighthearted comedy. Players enjoy the chaotic and fun nature of the gameplay, especially in multiplayer modes, as well as the nostalgic or retro-inspired aesthetics that add to the game's charm.
- Disappointment (weight 0.08): Disappointment results from unmet expectations, including poor execution of interesting concepts, short length, and lack of post-game content. Players criticize repetitive or grindy gameplay, weak aesthetics, and design choices like poorly integrated story modes or uncomfortable co-op mechanics. These factors detract from the overall experience and value.
- Confusion (weight 0.04): Confusion is caused by unclear or convoluted storytelling, language barriers, and unintuitive mechanics. Players report difficulty understanding achievements, adjusting to controls, or navigating unexpected behaviors like resolution changes. Cluttered screens and unclear visual cues further contribute to this emotion.
- Boredom (weight 0.02): Boredom stems from repetitive gameplay loops, such as monotonous achievement hunting or soul collection. Players describe certain parts of the game as bland or lacking variety, which diminishes engagement and replayability over time.
- Nostalgia (weight 0.01): Nostalgia is evoked by the game's pixel art, classic arcade-style gameplay, and retro aesthetics. Players appreciate how the game captures the feel of old-school titles, particularly in genres like Arkanoid, creating a sense of familiarity and fondness for the past.
- Anger (weight 0.01): Anger is triggered by frustrating and unfair gameplay mechanics, such as poorly balanced difficulty, unfair hitboxes, or technical issues. These problems create a sense of helplessness and irritation, particularly when they disrupt otherwise enjoyable aspects of the game.
- Hope (weight 0.01): Hope is expressed in anticipation of future improvements, such as better promotions or updates. While limited in scope, this emotion reflects player optimism about the game's potential or the developer's ability to address current shortcomings.
- Curiosity (weight 0.01): Curiosity is sparked by the game's depth, such as the challenge of unlocking all 18 endings. This emotion reflects players' interest in exploring the game's content and uncovering its secrets, though it is based on limited feedback.
- Appreciation (weight 0.01): Appreciation is directed toward the developer's unique style and commitment to retro gaming. Players value the effort put into creating a high-quality experience that aligns with classic genres, though this emotion is less frequently mentioned compared to others.}