Info about Runner3:

Official game description:
**Get ready for the ultimate rhythm-music platformer experience with Runner3!**  
*   Voice of Mario Returns! - **Charles Martinet**, the iconic voice of Mario, is back as "The Narrator."  
*   Hero Quests! - Help quirky characters and get rewarded generously.  
*   Wild Vehicles! - Encounter bizarre vehicles like eggplant planes and celery cars.  
*   Item Shop! - Spend earned gold and gems on costumes, capes, and accessories.  
*   Retro Challenges! - Enjoy retro levels with free movement for a new experience.  
*   New Playable Characters! - Join CommanderVideo with new friends like Dave, Unkle Dill, Eddy Riggs and more.
**Unlock "The Narrator" played by Charles Martinet - and get his head to do this!**

Release date: May 22, 2018

Categories: Rhythm Game, Auto-runner, Platformer, 2.5D Platformer, Single-player Story, Collectathon

Feature scans:
- MTX: score 10; verdict: Fair / No Microtransaction Evidence; summary: The reviewed feedback contains no direct evidence of real-money microtransactions, paid gacha, loot boxes, battle passes, currency obfuscation, or paid power/convenience in this game. Monetary mentions are limited to an optional $2.50 soundtrack DLC, hopes for future DLC or expansion content, and general purchase-value commentary. Difficulty is discussed, but it is not linked to monetized solutions. Under the evidence threshold and one-time-purchase override, the game is assessed as fair.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Reviewers repeatedly criticize the base game as too short, with about a 3-hour campaign, and say the $30 price tag is not justified. One reviewer states that even half of AU$28.95, roughly US$9.50, is not worth paying, while another says the game is worth about $10 on sale or lower. The recurring advice to wait for a deep discount supports a fair base-game value below the current premium price, in the roughly $5-$10 USD range.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 3.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews for Runner3 independently state that the base campaign or main game takes about 3 hours. One review explicitly excludes challenges and collectables, and others report completing the regular campaign or hardest difficulty in roughly 3 hours. This supports storyCompletion = 3 hours. No review provides a target-specific hour count for full 100% completion, typical session length, or endgame/optional impossible-level content, so those metrics are left null.
- Time-to-fun:
  - Summary: The game does not reliably click for many players: reviews describe boredom, repetition, unfair difficulty, and giving up, with early frustration but no clear later fun threshold. A few conditional positive reports call it fun or addictive, but they lack a time-to-fun transition.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Faster reaction-time demands than previous games; Frustration during the first few hours; Unfair difficulty and less controlled progression; Readability and pacing issues; Repetitive music and flashy, poorly differentiated graphics; Tedious collectible tracking (gold counter and bars)
  - Unlock drivers: Dynamic camera makes each level feel less repetitive; More varied theming throughout each world makes levels feel less repetitive
  - Conditions: Enjoyment is conditional on the game working properly; Tolerance for hardcore difficulty and frequent death; Tolerance for repetitive and boring sections; Prior familiarity or returning to the game may lead to being hooked again
- Player Archetypes:
  - Hardcore Completionist Veteran (sale)
    - Motivation: Achieving full completion and mastering the hardest optional levels.
    - Playstyle: Perfect runs, collectible hunting, achievement-style completion, and difficult challenge runs.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: completionist
    - Reference games: N/A
  - Disappointed Series Purist (no buy)
    - Motivation: Recapturing the polished, readable, and accessible challenge of earlier Runner games.
    - Playstyle: Fair, readable rhythm-platforming with reliable controls rather than trial-and-error avoidance.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: BIT.TRIP Runner; Runner2
  - Casual Newcomer (sale)
    - Motivation: Accessible rhythm-platformer fun without prior series experience.
    - Playstyle: Relaxed level-by-level play, low commitment, and little interest in full completion.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Rhythm-Platformer Genre Seeker (buy)
    - Motivation: Enjoying the combination of rhythm, 2D visuals, and runner-platforming.
    - Playstyle: Genre-typical runner/platformer play that accepts both casual and hard levels.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent and catchy music (weight 0.34): The music is consistently described as great, phenomenal, and full of absolute bangers. The soundtrack is very good and amazingly catchy.
- Charles Martinet's charming narration (weight 0.22): Charles Martinet serves as both narrator and a playable character, delighting players with his voice in menus and throughout the game. His performance is widely praised as fantastic and charming.
- Double jump and ground pound (weight 0.22): The new double-jump and ground-pound mechanics greatly expand gameplay, improve game feel, and give players more agency and control. They also diversify level design and add leniency.
- Fun, enjoyable, and great game (weight 0.18): Many players find the game quite fun, enjoyable, and amazing overall. It is often described as a very good or super solid game.
- Impressive graphics and scenery (weight 0.16): The graphics and scenery are nice and impressive, with pleasant vibrant colours. The visuals are generally seen as decent or great.
- Great controls (weight 0.14): The controls are well done and great, with many calling them the slickest and smoothest in the series. Jumping, sliding, and kicking feel perfect and tight.
- Challenging impossible levels (weight 0.14): The impossible levels are perfectly crafted to provide a real challenge that is mentally demanding but still doable. They offer maxed difficulty for players seeking a full challenge.
- Tons of unlockables and replay value (weight 0.14): The game is filled with content, unlockables, and good replay value. There are plenty of collectibles, even more than in previous games.
- Well-done visual and level design (weight 0.14): The visual and level design are well done, with some rating the level design a perfect 10/10. The dynamic camera adds life and energy, making levels feel less repetitive.
- Good challenge at high difficulty (weight 0.13): Some levels can be fairly challenging at 150% difficulty, and the difficult modes provide a good challenge. The difficulty is a bit harder than Runner 2, about the same as Runner 1.
- Improves on previous games (weight 0.12): The game improves the gameplay system of the two previous titles and offers more and better content. It is considered better in every critical way compared to its predecessors.
- Customizable difficulty options (weight 0.11): The game features a customizable difficulty system and challenge levels that are considered a nice touch. Players appreciate the flexibility to adjust the challenge.
- Signature platforming remains great (weight 0.08): The platforming is still great, with some good additions that make it feel different. The signature platforming is as good as it has ever been.
- New mechanics and enemies (weight 0.08): The game adds new mechanics and harder levels, as well as new enemies. These additions keep the gameplay fresh.
- Best looking in the franchise (weight 0.08): Many consider this the best looking and most dynamic game in the franchise. It is the best looking of all three games.
- Replayability through hero quests (weight 0.08): New hero quests that unlock characters give players reasons to replay the game. This adds significant replayability.
- Great comedy (weight 0.07): The comedy in the game is highly appreciated and considered great. Players love the humorous elements.

Common complaints:
- Weak soundtrack compared to predecessors (weight 0.33): The music is consistently criticized as lackluster and less memorable than in Runner 2 or the original. It lacks the serenity and quality of previous entries.
- Worse than Runner 2 overall (weight 0.27): Many players feel the game is inferior to Runner 2 and the original in almost every aspect, including music, difficulty balance, gameplay, length, and replayability. It is not close to the pristine quality of BIT.TRIP Runner 2.
- Camera angles cause frustration (weight 0.24): Horrific camera angle switching makes depth or height perception difficult, and dynamic camera effects can be distracting. Confusing angles force restarts and hinder gameplay.
- Game feels unfinished and unpolished (weight 0.24): Players feel the game is unfinished and not as polished or well thought-out as it should be. It falls short of the quality expected from the series.
- Inferior art style and visuals (weight 0.21): The art style and feel are considered worse than the second installment, and visuals are sometimes too noisy or busy. The retro levels have significantly worse production values and feel out of place.
- Retro levels poorly designed and punishing (weight 0.17): The retro levels are much too punishing and not well designed. They are criticized for being meh and out of place with worse production values.
- Too few and too short levels (weight 0.14): The game has far fewer levels than Runner 2 (27 main levels vs 95) and only three worlds with 10 levels each. Players expect more content.
- Level design is weak (weight 0.14): Level design is considered poor, with weak and common art. The double-jump mechanic destroys level design and makes the game imprecise.
- Boss fights are too easy (weight 0.11): Boss fights are described as extremely easy, pathetic, and painfully easy. They lack challenge and excitement.
- Obstacles obstruct view (weight 0.08): Objects frequently block the view, making it hard to see what is happening. This adds unnecessary challenge and reduces clarity.
- Impossible levels are cruel (weight 0.08): The three impossible levels per world are insane and difficult, described as cruel and not recommended for most players.
- Controls cannot be rebound (weight 0.08): Non-rebindable controls are unacceptable to many players. This lack of customization is a significant issue.
- Gameplay changes are radical and weird (weight 0.08): The gameplay mode changes radically and feels weird compared to previous titles. This shift is jarring for fans of the series.
- Levels feel too long (weight 0.08): Levels are much longer than before, which some players find excessive. This can make the game feel dragged out.
- Vehicles are frustrating to drive (weight 0.08): Vehicle sections are very frustrating and poorly implemented. Players find them more annoying than enjoyable.
- Timing on beat feels unfair (weight 0.08): Pressing a button exactly on the beat never works in the player's favor. Players usually screw up because they pressed on the beat instead of slightly before it.

Gameplay feedback:
- Collect gold bars and gems (weight 0.3): Players collect gold bars and gems, with 100 gold bars and 25 gems per level. Collecting all gold bars forms a melody.
- Impossible levels with crafted difficulty (weight 0.27): The game includes so-called impossible levels that are perfectly crafted in difficulty. There are three impossible levels per world, adding significant challenge.
- Varied difficulty options (weight 0.26): The game offers multiple difficulty settings, including normal, hard, and impossible modes, with difficulty up to 150%. Challenges also vary in difficulty.
- Retro platforming levels included (weight 0.24): The game features retro levels that are traditional platformer segments with a classic animation aesthetic. These levels are described as normal platforming levels and a mini-game.
- Dynamic camera angle changes (weight 0.21): The camera angle switches during levels, with perspectives changing and zooming in and out. This adds variety to the gameplay experience.
- Timing-based platforming gameplay (weight 0.21): The core gameplay involves platforming and running with timing-based mechanics. It is an auto-runner platformer with rhythm elements.
- Double-jump mechanic available (weight 0.19): A double-jump mechanic is present, allowing players to perform a second jump in mid-air. This is one of the new mechanics introduced.
- Three distinct worlds (weight 0.16): The game contains three worlds, each with multiple levels. There are three impossible levels per world.
- Unlock characters via missions (weight 0.16): Players can unlock new characters by completing mini-quests or fetch quests given by NPCs encountered in levels.
- Vehicle segments included (weight 0.13): The game features vehicle sections, including cars, bikes, planes, and mine carts. These add variety to the gameplay.
- Collectibles and unlockables present (weight 0.13): There are collectibles to obtain, including filler items and gems that are held back for completion. These serve as unlockables.
- Rhythm-based gameplay with beat (weight 0.13): The game is rhythm-based, requiring players to press buttons in time with the beat. It features a strong connection between beat and rhythm.
- Checkpoints and save points (weight 0.13): Levels contain checkpoints, and there are many save points, especially in boss battles. This helps players progress without losing too much progress.
- Rodeo attack and ground pound (weight 0.13): New mechanics include a rodeo attack (pressing down in air to fall faster) and a ground pound. These add to the move set.
- Level count and bosses (weight 0.13): The game has 27 levels, 4 bosses, and 3 retro worlds, plus 30 classic levels and 30 retro levels. There are three worlds with 10 levels each.
- Levels are longer (weight 0.08): Levels in this installment are longer compared to Runner 2. This increases the duration of each stage.
- Kick or evade obstacles (weight 0.08): Players can evade or kick obstacles that come their way. This is part of the running and jumping gameplay.
- 2.5D visual style (weight 0.08): The game features a mix of 2.5D and 3D visuals, combining classic and modern aesthetics.
- Third Runner series installment (weight 0.08): This is the third installment in the Runner series, continuing the franchise's rhythm-based platforming.
- Alternate paths and completion (weight 0.08): Alternate paths and collectibles are available, with alternate routes unlocked after beating the main route. This adds replay value.

Performance notes:
- Uncapped FPS benefits high refresh (weight 0.1): The frame rate is uncapped, allowing the game to run great on high refresh rate monitors like 144Hz with G-Sync. Players with such hardware enjoy a smooth and responsive experience.
- Lag disrupts timing (weight 0.05): Lag and latency issues ruin the precise timing required for gameplay. Players experience delayed responses and missed cues, making the game feel unfair.
- Later stage causes framerate drop (weight 0.05): One later stage features a hugely taxing visual trail mix that causes a drastic framerate drop during a rhythmic section. This sudden performance hit can ruin the experience at a critical moment.
- Camera frustrates depth perception (weight 0.05): The camera design causes poor depth perception, making it difficult to judge distances in a game that relies on precise timing. This leads to frustrating gameplay and missed inputs.
- MacBook Pro performance struggles (weight 0.05): On MacBook Pro, the game requires all settings to be reduced to minimum, including resolution, to reach a playable state. This suggests poor optimization for that platform.
- Xbox 360 controller unsupported (weight 0.05): Some players report that the Xbox 360 controller does not function properly with the game. This lack of support can prevent players from using their preferred input method.
- Missing ground-hit feedback causes confusion (weight 0.05): When landing on the ground, there is no clear feedback, so players may inadvertently trigger air jumps. This makes the controls feel unresponsive and unpredictable.
- Demanding on Windows (weight 0.05): The game is quite demanding on Windows systems as well, requiring powerful hardware to run smoothly. Players may need to upgrade their PCs to avoid performance issues.
- Low resolution textures (weight 0.04): The game uses low-resolution textures, resulting in blurry and dated visuals. This detracts from the overall graphical quality and immersion.
- Graphically inferior engine (weight 0.04): The game engine is criticized for being graphically inferior compared to modern standards. This leads to visuals that look outdated and less impressive.
- Display settings require menu return (weight 0.04): Changing display settings forces the player to return to the main menu, which is inconvenient. This design choice adds unnecessary steps and interrupts gameplay flow.
- No framerate issues on max (weight 0.04): Some players report that the game runs smoothly at maximum settings without framerate problems. This indicates that performance can be excellent on capable hardware.

Recommendations:
- Play previous Runner games instead (weight 0.46): A common suggestion is to play earlier entries such as BIT.TRIP RUNNER or Runner2 instead of this game. Many consider the older titles more fun, more accessible, and better value.
- Mixed overall recommendation sentiment (weight 0.42): Players are split on whether to recommend the game, with many saying they cannot recommend it while others still recommend it with reservations. The overall reception is polarized and often conditional on expectations and price.
- Wait for a sale or discount (weight 0.38): Numerous reviewers say the game is only worth buying on sale or at a deep discount. Many set specific price thresholds such as $5-$10 or 10 euros for it to feel fair.
- Fans of series will enjoy (weight 0.27): Long-time fans of the BIT.TRIP Runner series often still find enjoyment in this entry. Some recommend it specifically for series veterans who want more of the same.
- Frustrating trial-and-error difficulty (weight 0.22): Many players are put off by the game's heavy reliance on trial and error, which can feel punishing. The challenge is seen as missing a defining quality or being overly frustrating for some.
- Recommended with reservations (weight 0.18): Some players give a positive recommendation but with clear caveats. They suggest the game may appeal depending on expectations and tolerance for its flaws.
- Music and gameplay praised (weight 0.17): Reviewers frequently highlight the game's music and core gameplay as strong points. Even mixed reviews often acknowledge the audio and rhythm-based mechanics as enjoyable.
- Mixed value for money (weight 0.17): Opinions vary on whether the game is worth its asking price. Some say it is worth the money outright, while others strongly disagree or regret purchasing at full price.
- Enjoyable for newcomers to genre (weight 0.13): Several reviewers recommend the game to players new to auto-runners or rhythm platformers. It is described as welcoming and a good starting point for the genre.
- Regret purchase and refunds (weight 0.11): A number of reviewers express regret over buying the game, with some requesting refunds. The dissatisfaction is strong enough to warrant these actions.
- High difficulty and challenge (weight 0.1): The game offers high difficulty and challenging levels for those seeking a real test. Some recommend maxing out difficulty for the ultimate challenge.
- Best entry for some fans (weight 0.08): A minority consider this the best game in the series overall. They praise it as a perfect sequel and highly recommend it.
- DLC and soundtrack interest (weight 0.07): There is some interest in additional content such as DLC levels and the soundtrack. Players who enjoy the music may find the DLC soundtrack a fair purchase.
- Encouragement for series completionists (weight 0.07): Dedicated fans who want to own all Runner games are encouraged to get this one. It is seen as a must-have for completionists at least on sale.
- Positive overall but sequel inferior (weight 0.07): Some find the game good overall but still consider the previous entry superior. They see it as a step down from Runner2.
- New mechanics require learning (weight 0.04): The game introduces new mechanics like air-to-ground moves that some players need to learn properly. Mastery of these can improve enjoyment.
- Visual and audio issues reported (weight 0.04): Some players report visual overload and slight audio delays that can detract from the experience. These issues may affect enjoyment for sensitive players.
- Pirating suggested by some (weight 0.04): A small number of reviewers go as far as suggesting piracy instead of purchase. This reflects strong dissatisfaction with the game's value.

Other player notes:
- Unfavorable comparison to Runner 2 (weight 0.68): Many reviewers compare Runner3 unfavorably to Runner 2 and other BIT.TRIP Runner entries, citing weaker visual polish, fewer levels, poor audio balance, and reused jingles. It is often described as a pale shadow of the original and predecessor.
- Part of BIT.TRIP Runner series (weight 0.4): The game is widely recognized as the third installment in the BIT.TRIP RUNNER franchise, following Runner and Runner 2. It is a sequel that continues the series.
- Very short campaign and few levels (weight 0.29): The game has only 3 worlds (27 main levels) and can be completed in about 3 hours, which is significantly less than expected and far fewer than Runner 2's 95 levels. This makes the content feel falsely important and not worth the price.
- Charles Martinet features prominently (weight 0.25): Charles Martinet appears as the narrator and an unlockable playable character, with a performance that is considered decent and improved over the previous game.
- Character roster and costumes (weight 0.23): Commander Video and CommandGirl Video return, along with other characters like Unkle Dill, Radbot, and Jr. Melchkin. However, some characters like CaptainVideo and Pitazo are downgraded to costumes, and most costumes from Runner2 do not return.
- Difficulty and accessibility updates (weight 0.17): The game received a difficulty update to make things more accessible, and later added options for more difficulty settings all separately adjustable. However, completing on hardest difficulty still takes about 3 hours, and collecting requires memorization and hand-eye coordination.
- Visual style shift to 2.5D (weight 0.14): Runner3 introduces a 2.5D view, a departure from the plain 2D visuals of Runner and Runner2. While some find it the best looking and most dynamic in the franchise, others feel it differs greatly and unfavorably from earlier entries.
- Reviewer bias and external links (weight 0.14): Some reviewers are BIT.TRIP fans or had never played the first two games, and some reviews include external website and curator page links. A review copy was provided to a curator.
- Niche appeal and unique genre (weight 0.13): The game is described as a niche game with cool elements, and there's no other game that fills this niche. It is a Runner game that requires physical skill and repetition.
- Availability and double-dipping (weight 0.12): The game is available on Switch and Steam, with some players buying it on both platforms. It was discovered via YouTube by some.
- Retro levels and bonus content (weight 0.11): The game includes a bonus retro platformer with levels compared to a poor man's Mario or Super Meat Boy, reminiscent of Mario Maker's death pipes. Three bonus worlds can be unlocked by finding VHS tapes.
- Additional replay reasons and content (weight 0.11): New hero quests are included as reasons to replay, and there are unlockable characters, cutscenes, shop cosmetics, and a bonus retro platformer. The game has lots of contents according to some.
- Soundtrack familiar and DLC available (weight 0.1): The soundtrack is familiar with the original two games, and a DLC soundtrack is available that can be played outside the game. Some sound effects are over dramatic with 'Ultra' and 'extra' effects.
- Settings and worlds variety (weight 0.1): The game features a variety of worlds including Foodland, Spookyland, and Machineland, each with different themes. This adds visual variety.
- Controls and keybinding issues (weight 0.08): Players cannot change default keybinds through the game, and developers recommend using Steam Big Picture for controls. This makes the game less accessible for some.
- Developed and published by Choice Provisions (weight 0.07): The game is developed and published by Choice Provisions, previously known as Gaijin Games. This is consistent with the series' history.
- Villain Timbletot in story (weight 0.07): The story involves the villain Timbletot, an evil robot. This adds a narrative element to the game.
- Comparison to OlliOlli World and Dirt Rally (weight 0.07): Some reviewers compare the game to OlliOlli World as a similar recent game combining horizontal scrolling, scoring, and skill, and to Dirt Rally on keyboard for its control difficulty.
- Lack of aggregate leaderboards (weight 0.04): There are no aggregate leaderboard scores for each world or full campaign, which reduces replayability for score-chasers.
- No Chinese language support (weight 0.04): The game does not support Chinese language, limiting accessibility for Chinese-speaking players.

Emotions:
- Disappointment (weight 0.26): Players are disappointed because the game falls short of its predecessors, Runner2 and the original, with a weaker soundtrack, less memorable levels, and a loss of the rhythmic challenge that defined the series. Many feel it lacks the charm, polish, and content of earlier installments, and see it as a step in the wrong direction.
- Frustration (weight 0.25): Frustration stems from unfair difficulty, poor camera angles that obscure obstacles, imprecise controls, and trial-and-error level design that forces memorization. Long levels with sparse checkpoints, bugs causing unavoidable deaths, and non-rebindable controls further exacerbate the irritation.
- Enjoyment (weight 0.1): Players enjoy the core runner gameplay, the upbeat and catchy soundtrack, and the new mechanics and modes that become fun once approached as a fresh experience. The retro worlds and challenging levels provide a breath of fresh air and satisfying gameplay.
- Satisfaction (weight 0.06): Satisfaction comes from solid controls, well-designed levels, and a wealth of content including multiple worlds, characters, and replayability. Many consider it a perfect sequel that meets expectations and provides good value for money.
- Annoyance (weight 0.03): Annoyance is caused by loud menu sound effects, an intrusive narrator, and off-beat placement of gold pieces that create uncertainty. Some also find the game feels unfinished and contains scummy design elements.
- Disgust (weight 0.02): Disgust is directed at the game's art style, which some find grotesque, including gross 3D visuals and crude humor like fart noises. The overall quality compared to past titles in the series also provokes strong negative reactions.
- Excitement (weight 0.02): Excitement is fueled by the game's intense challenge, high replay value, and a wealth of cool mechanics, customization, and retro levels. A mini-game reminiscent of Cuphead and the feeling that it goes one step beyond Runner2 also generate enthusiasm.
- Appreciation (weight 0.02): Appreciation arises from the double jump mechanic that diversifies gameplay, the enhanced 3D visuals, and the dedication required to complete impossible levels. These elements are seen as positive additions that enrich the experience.
- Dislike (weight 0.02): Dislike is expressed for the retro levels that shift the game into a platformer with poor visuals, and for an overall grosser experience due to an unpleasant art style. These aspects detract from the core runner gameplay.
- Love (weight 0.02): Love is inspired by the game's comedy, animation, and music, as well as its well-crafted design that aligns with past games. It is seen as a unique platformer with good music and fun gameplay.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from the auto-runner genre's restriction of free roaming, the short game length, and inferior graphics compared to previous titles. New flying sections are also seen as adding nothing of value.
- Sadness (weight 0.02): Sadness is felt by fans who have to give a thumbs down or not recommend the game despite loving the first two, because it is not worth its price tag. This breaks their heart as they wanted to support the series.
- Relief (weight 0.02): Relief comes from checkpoints that make hard challenge levels slightly easier and from updates that allow players to complete impossible levels without throwing their controller. The credits rolling after a frustrating boss fight also provides a sense of relief.
- Admiration (weight 0.01): Admiration is felt for the game's evolution of the Runner genre with a focus on quality over quantity, as well as its great graphics, design, and superb music. These aspects are highly praised.
- Challenge (weight 0.01): Challenge is derived from the legitimately hard last challenge level and impossible levels with maxed difficulty that make your thumb hurt. These provide a tough but engaging experience.
- Nostalgia (weight 0.01): Nostalgia is evoked by missing the small sounds from the second game when evading or kicking obstacles, and by Charles Martinet's voice greeting you after launch. These elements remind players of previous entries.
- Anger (weight 0.01): Anger is caused by background clutter and long levels, as well as vehicle sections and pixel-precise collectibles that feel unfair. These design choices provoke strong frustration.
- Rage (weight 0.01): Rage is induced by camera angles that make action hard to read and absurdly difficult optional sections, combined with the hardcore runner gameplay. These elements lead to intense anger.
- Irritation (weight 0.01): Irritation arises from obstacles appearing last second, awkward timing platforms, and back-view segments that disrupt the flow. These minor but persistent issues annoy players.
- Regret (weight 0.01): Regret is felt by players who didn't refund when they had the chance, and by those who found the game obscured the visual field instead of adding difficulty, prompting a refund request. This leads to a sense of wasted money.}