Info about Sort The Capybaras:

Official game description:
**Sort The Capybaras** is a cozy organizing game. You are in a messy capybara store with 4,800 cute capybara toys. Pick up a capybara and identify the type of the capybara and then place them on the correct shelves. You will earn money for every capybara you sort. Use your money to upgrade sorting abilities, then you can sort faster and faster.
Sort Capybaras to Earn Money
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Put a capybara onto the correct shelf will immediately give you money. Pick a capybara on the floor, look at it and look at the signboard on the shelf, you will easily find the shelf it belongs to.
From Chaos to Organized
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The store starts with compeletely chaos, you can fill the shelves one by one. Finally, the store will be tidy and perfectly organized.
*   Superpower for sorting
You can unlock superpower abilities for sorting by spending money. Highlight the same type of capybaras, carry
More capybaras at once, automatically highlight correct shelves, immediatelly collect all the same type of capybaras from the whole store to you hand, automatically collect same type of capybaras nearby.
Superpower for sorting
----------------------
You can unlock superpower abilities for sorting by spending money. Highlight the same type of capybaras, carry
More capybaras at once, automatically highlight correct shelves, immediatelly collect all the same type of capybaras from the whole store to you hand, automatically collect same type of capybaras nearby.
Multiplayer
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Support 4 players to join the game. You can create lobby and play with your friends on Steam.

Release date: Oct 8, 2026

Categories: Cozy Organizing Simulator, Sorting Game, Co-op Multiplayer, First-Person Exploration, Progression System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 6.0h
  - Endgame: N/A
  - Reasoning: The clearest playtime report is 6 hours spent playing on the big map, which supports a session length of about 6 hours. A separate review also describes a 2-hour play or attempt session, corroborating multi-hour sessions. The comment about finishing the whole game in one launch confirms completion can happen in a single session but gives no hour count, so gameCompletion remains null. No story or endgame durations are reported, so storyCompletion and endgame remain null.
- Time-to-fun:
  - Summary: Players present the sorting gameplay as fun, especially in co-op with friends or voice chat, with no reported wait before enjoyment. A multiplayer bug can frustrate progress after sorting many capybaras and prevent level/store completion.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Multiplayer bug after sorting many capybaras; Missing pieces preventing level/store completion; Frustration after time and effort
  - Unlock drivers: N/A
  - Conditions: Liking sorting madness; Having voice chat; Playing with another person; Co-op for 2 to 4 players; Playing with friends
- Player Archetypes:
  - Social Co-op Sorter (buy)
    - Motivation: Shared social fun and voice-chat chaos while sorting with friends.
    - Playstyle: Plays in 2-4 player co-op, choosing larger maps and coordinating over voice chat.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Achievement Completionist (buy)
    - Motivation: 100% completion and mastering optional no-skill challenges.
    - Playstyle: Chases achievements, including the no-skill All By Hand clear, often in co-op.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: achievement hunter
    - Reference games: N/A
  - Cozy Visual Casual (buy)
    - Motivation: Relaxing with cute visuals and simple enjoyable sorting.
    - Playstyle: Casual solo or light co-op sorting at a relaxed pace, focused on aesthetics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Quality-Conscious Skeptic (no buy)
    - Motivation: Finding a polished, non-janky game worth its price.
    - Playstyle: Tests multiplayer and end-game content, scrutinizes bugs and asset quality.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cute and Cozy Aesthetic (weight 0.97): The game's cute, colorful, and relaxing visuals are frequently praised, creating a cozy atmosphere. Reviewers often mention the charming capybara designs and pleasant music.
- Two Distinct Store Maps (weight 0.71): The game includes two maps with different collectible counts (2400 and 4800 toys) and unique store sizes. The small map takes a while to complete, providing good content, and the big map has even more cuteness.
- Unique Capybara Theme (weight 0.65): The capybara theme stands out, with unique toy designs and a variety of capybara types. It is delightful for capybara lovers and features many plushies across series.
- Good Performance and Optimization (weight 0.54): The game runs well with smooth performance and no stutters, even on Steam Deck. Controller support is also noted as good.
- Great Value for Money (weight 0.54): Many consider the game worth its cost, offering a relaxing and entertaining experience for a low price. It is seen as a productive and non-wasteful use of time.
- Relaxing and Stress-Free (weight 0.3): The game is a great way to relax and switch off, with pleasant and amusing gameplay. It is often described as cozy and suitable for evenings.
- Positive Developer Feedback (weight 0.24): Reviewers appreciate the developers' work, with comments like 'Nice work, devs'. The game has charm and stands out among recently released tidy-up games.
- Additional Features and Support (weight 0.24): The game includes features like Chinese language support, cloud saves, and an achievement for beating without skills. These add value for some players.
- Clear Guidance and Tutorial (weight 0.19): The game provides clear guidance that explains operations, making it easy to understand. Controls are also pretty intuitive.
- Bug Fixes and Issues (weight 0.17): A bug was fixed, and otherwise there are no problems reported. This indicates a stable experience after updates.
- Chat-Friendly Gameplay (weight 0.1): The game is good for chatting while playing, as it does not require intense focus. This makes it a social and casual experience.

Common complaints:
- Game-breaking missing capybaras bug (weight 0.51): Multiple reports indicate the final capybara is missing or bugged, preventing game completion. This occurs in both single-player and multiplayer near the end, blocking level and store completion.
- Graphical settings have no effect (weight 0.32): Graphical settings do not change quality or stutter, and toggling VSync appears ineffective. Turning TAA off causes a fatal crash.
- Audio settings and loud sound effects (weight 0.32): Settings menus are broken, with crashes, not saving, and inconsistent behavior. The shelf completion sound effect is very loud, and volume controls only affect music, not sound effects.
- Unfinished map and asset flip jank (weight 0.31): Some maps are not fully set up, with empty gray planes and default sky visible outside windows, unlike trailers or screenshots. The game is described as a cheap, amateurish Unreal Engine asset flip.
- Achievements require painful grinding (weight 0.31): Achievements like completing all toys without using skills are torturous for achievement hunters, feeling like a bait to grind. Achievement unlocks also have bugs.
- Sorting and repetition become boring (weight 0.3): Sorting thousands of items is troublesome, and repeating the same task becomes boring. Some categories are not varied enough despite room for thousands of shelves.
- Controller and interface navigation issues (weight 0.28): Controller operation in the settings interface has adaptation issues, and returning from some interfaces causes problems. A few other controller issues exist.
- Saving fails and resets progress (weight 0.25): The saving feature is buggy: progress is not saved and rejoining resets to an earlier point, forcing players to redo parts. This also affects achievement attempts like 'All By Hand'.
- Asset streaming causes stutters (weight 0.24): Texture streaming is heavy and bad, causing stutters when viewing piles of capybaras or full shelves. Loading into a map from a co-op invite shows a gray blockout level for seconds due to heavy asset loading and no proper loading screen.
- Chinese text and missing names (weight 0.23): Unfinished parts contain Chinese text in random places, and in co-op, non-host players see a wall of Chinese text instead of capybara names on the right side.
- Overpowered abilities trivialize gameplay (weight 0.22): Abilities are overpowered, making manual searching for needed capybaras almost unnecessary. Ability balance is questionable.
- Performance issues: fan noise and dizziness (weight 0.21): Computer fan noise becomes loud after the game starts running. Playing for a long time causes dizziness.
- Unnecessary unlock costs for movement (weight 0.13): Basic actions like jump and run must be unlocked with cash, which is frustrating for players.
- Doors open despite unfinished state (weight 0.11): Doors open at the end despite the unfinished state, when the final completion screen was enough.
- Font misalignment and visual polish (weight 0.11): Font is misaligned in places, detracting from visual polish.
- Fewer legendary footballers than desired (weight 0.1): There are fewer legendary capybara football players than desired, such as only 9 from Brazil instead of 10.
- Not the best tidy up game (weight 0.1): Overall, the game is considered not the best tidy up game.
- Puzzling optimization issues (weight 0.1): Optimization is somewhat puzzling, with unclear performance problems.

Gameplay feedback:
- Meditative Sorting Gameplay (weight 0.72): The core gameplay involves organizing capybara plushies by placing them on correct shelves in a calming, meditative manner. Many reviewers find this loop satisfying and relaxing.
- Co-op Multiplayer Sorting (weight 0.58): Players can team up with friends in four-player cooperative multiplayer to sort capybara plushies together. This social element adds fun and is a key feature highlighted in feedback.
- Progression and Upgrades (weight 0.56): Players can earn cash by placing toys to purchase skill upgrades such as highlighting same toys, a bigger backpack, batch placing, and auto pickup. Store expansion and equipment upgrades are also available.
- Category Tags Sorting (weight 0.23): Toys must be placed under corresponding category tags, adding an organizational challenge. This mechanic is central to the sorting experience.
- Achievements Available (weight 0.22): The game includes achievements, such as 'All By Hand' for completing without using skills. Achievements provide additional goals for players.
- Varied Capybara Designs (weight 0.22): Capybara designs vary, and a big shop offers new models to collect. This adds visual appeal and collection incentives.
- 12 Plush Series (weight 0.14): The game features 12 distinct series of capybara plushies, including themes like ocean, animal, insect, dinosaur, anime, music, food, fruit, vegetable, vehicle, country, and profession. This variety keeps sorting engaging.
- Easy Item Finding (weight 0.12): The area is not large, making items very easy to find and sorting proceed smoothly. This reduces frustration and enhances the relaxing experience.
- Library Sorting Inspiration (weight 0.11): Some players note that this is a multiplayer version of a library book sorting game. It draws inspiration from similar sorting titles.
- Customization Options (weight 0.11): Categories and costumes are available for customization. This allows players to personalize their experience.
- Casual Puzzle Genre (weight 0.11): The game is a casual puzzle game focused on sorting and storage. It fits well within the casual puzzle genre.

Performance notes:
- TAA Off Crash (weight 0.15): Disabling TAA causes a fatal crash. This is a critical bug that prevents players from customizing anti-aliasing settings.
- Stutters with Capybaras (weight 0.15): The game stutters when looking towards piles of capybaras or when all are on shelves. This indicates a rendering or physics load issue with many entities.
- Particle Effect FPS Drop (weight 0.15): FPS drops due to particle effects from shelf completion spawning at once. The sudden burst of particles causes a performance spike.
- High System Requirements (weight 0.14): System requirements seem high for a simple sorting game. Players expect lower demands given the game's genre.
- Stable Performance on RTX 5070 Ti (weight 0.13): On an RTX 5070 Ti the game ran at a stable 70 FPS. This indicates that high-end hardware can achieve smooth performance.
- Dizziness from Long Play (weight 0.13): Playing for a long time causes dizziness. This may be due to camera movement or visual effects.
- Runs Well (weight 0.12): The game runs well according to some players. This positive feedback contrasts with performance complaints.

Recommendations:
- Strong positive recommendations (weight 0.34): Multiple reviewers highly recommend the game, with Cluster 1 containing three separate positive recommendations. The overall sentiment from these clusters is very favorable.
- Ideal for sorting game fans (weight 0.31): Reviewers note it stands out among tidy-up games and is worth buying for fans of sorting or cute object organization. Clusters 4, 5, and 12 express this niche appeal.
- Enjoyable with co-op and voice (weight 0.22): Cluster 10 finds it great for co-op players, and Cluster 14 highly recommends it for sorting madness with voice chat. The social aspect enhances the experience.
- Good for passing time (weight 0.12): Cluster 6 suggests it suits players with free time who need to pass the time. It is seen as a casual time-filler.
- Motion sickness warning (weight 0.12): Cluster 9 cautions that those prone to 3D motion sickness should be careful. This is a specific accessibility concern.
- Not recommended currently (weight 0.11): Cluster 2 states they would not recommend the game in its current state. This is a negative outlier among otherwise positive feedback.
- Refund threat if unfixed (weight 0.11): Cluster 11 mentions they will consider a refund if an issue is not fixed within three days. This indicates a specific bug or problem needing attention.
- Would sort again (weight 0.1): Cluster 3 simply says they would sort again, indicating replayability or continued enjoyment. This is a brief but positive remark.

Other player notes:
- Similar to Sort Them Ducks (weight 0.4): Multiple reviewers note the game is similar to Sort Them Ducks, but with its own personality, categories, and costumes. It improves upon Sort Them Ducks in several unique ways, and the comparison is not viewed negatively.
- Obvious cheap asset flip (weight 0.13): A reviewer describes the game as an obvious cheap asset flip, though they note nothing else suspicious about it. This suggests the game may rely heavily on pre-made assets without significant original work.
- Runs well on Steam Deck (weight 0.13): A reviewer confirms that the game runs well on Steam Deck. This is positive for players using portable hardware.
- Amateurish design from dev video (weight 0.12): Developers posted a video of the shelf completion sound effect and VFX on social media asking if people like it, which one reviewer found amateurish. This indicates a potential lack of professional polish in the game's design.
- Inconsistent developer naming across platforms (weight 0.12): One reviewer points out that Steam lists the developer as CapybaraKoala, while social media uses RedPandaStudio and RedPandaGamesStudio, and Discord uses ThanatosGames. This inconsistency raises questions about the developer's identity.
- Different from usual sorting games (weight 0.12): One reviewer notes that the game stands out from typical store items in other sorting games. This indicates some unique elements that distinguish it from the genre norm.
- Many similar sorting games recently (weight 0.12): One reviewer observes that there are increasingly many sorting and storage games recently, all with similar core mechanics. This highlights a saturated market for this type of game.
- Two maps with different collectibles (weight 0.12): The game features two maps with different collectible counts: 2400 and 4800 toys. This provides varying levels of challenge and content for players.
- 12 series and thousands of plushies (weight 0.12): The game includes 12 series and thousands of plushies, indicating a large amount of content. This could appeal to collectors and completionists.
- Good performance compared to Witcher 3 (weight 0.12): One reviewer compares the game's performance to The Witcher 3 on ultra settings, which runs around 120 FPS on the same system. This suggests the game is well-optimized.
- Runs well compared to other organizers (weight 0.12): Compared to other organizing games, this one runs well according to a reviewer. Performance is a standout feature.
- Community helped shape game (weight 0.12): The community helped the developer shape the game. This suggests a collaborative development process and responsiveness to player feedback.
- Capybara theme from internet popularity (weight 0.11): The game's theme is based on capybara characters that have become popular on the internet. This leverages a trending topic to attract players.
- Launch discount available (weight 0.11): The game is priced with a launch discount available. This may encourage early purchases.
- Had a pre-release playtest (weight 0.11): The game had a playtest before release. This indicates some level of testing and community involvement prior to launch.

Emotions:
- Enjoyment (weight 0.16): Players enjoy the cute and relaxing gameplay with satisfying sorting mechanics, often playing for long sessions. The fun capybara design and well-paced maps enhance the overall positive experience.
- Frustration (weight 0.13): Frustration arises from technical issues like stutters, bad texture streaming, and bugs that prevent game completion, such as missing capybaras near the end. Controller and menu navigation problems also contribute.
- Annoyance (weight 0.09): Annoyance is caused by loud sound effects, FPS drops, and fan noise, as well as achievement requirements that force replay without skills. Saving issues leading to lost progress also annoy players.
- Satisfaction (weight 0.09): Satisfaction comes from feeling productive after playing, with the game helping pass time and distract from unpleasant thoughts. The colorful, cute presentation and improved item variety on bigger maps add to this feeling.
- Affection (weight 0.07): Affection is driven by the cute and cozy presentation, especially the uniquely designed capybaras. The game's overall cuteness and small capybaras make players feel fondness.
- Disappointment (weight 0.05): Disappointment stems from the game feeling unfinished, with missing content and visual issues. A lack of variety in some categories and missing legendary capybara football players also contribute.
- Relaxation (weight 0.05): Relaxation is induced by the meditative sorting of cute capybaras and the overall relaxing nature of the game. The calming gameplay helps players unwind.
- Excitement (weight 0.04): Excitement is fueled by hope for future expansions and anticipation for what the larger map has in store. Players look forward to new content.
- Appreciation (weight 0.04): Appreciation arises from the unique items compared to other sorting games and the colorful presentation that stands out among recently released tidy-up games.
- Delight (weight 0.04): Delight is caused by the thousands of cute capybara plushies across 12 series, which are healing to look at, as well as the cute capybara models and new shop content.
- Enthusiasm (weight 0.04): Enthusiasm is driven by the game improving upon Sort Them Ducks in many ways, and the simple appeal of capybaras being a selling point.
- Amusement (weight 0.02): Amusement comes from the funny gameplay of shelving capybaras, which provides a lighthearted and entertaining experience.
- Coziness (weight 0.02): Coziness is felt during relaxing evening gameplay with friends, creating a warm and comfortable atmosphere.
- Productivity (weight 0.02): Productivity is experienced when sorting capybaras gives a sense of accomplishment, making players feel efficient and useful.
- Sadness (weight 0.02): Sadness occurs when players cannot complete the game due to a missing last capybara, leading to a sense of loss and incompletion.
- Curiosity (weight 0.02): Curiosity is sparked by wondering if new gameplay will be updated, keeping players interested in future developments.
- Boredom (weight 0.02): Boredom sets in from repeatedly sorting thousands of items, which becomes monotonous over time.
- Surprise (weight 0.02): Surprise is caused by the high system requirements for a simple sorting game, which players find unexpected.
- Hope (weight 0.02): Hope arises from the possibility that developers may fix the issues in the future, giving players optimism for improvements.
- Joy (weight 0.02): Joy is felt because the capybara theme appeals to capybara lovers, bringing happiness through the charming subject matter.}