Info about Streets of Rogue:

Official game description:
**Streets of Rogue** is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like **Binding of Isaac** and **Nuclear Throne**, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like **Deus Ex**.
Rather than taking place in a dungeon, the game is set in a functioning, **procedurally generated city**, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
*   Will you play as a soldier who shoots first and asks questions later?
*   A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?
*   A genial bartender who can talk his way past the most intimidating of guards?
*   Or how about a **hyper-intelligent gorilla**, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
*   **Play the game YOUR way!** Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
*   Random world generation and TOTALLY EXTREME gameplay variety means you can play for **600 hours** and not get bored! Seriously though, go outside!!!
*   **Super-advanced artificial intelligence** that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
*   Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
*   Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, **bear traps**, food processors.. Oh, and guns too.
*   **4-Player online and local cooperative modes** lets you brutalize goons AND loneliness!
*   Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

Release date: Jul 12, 2019

Categories: Roguelike, Procedural Generation, Character Customization, Cooperative Multiplayer, Local Co-op, Sandbox, Top-Down Perspective, Action

Feature scans:
- Proton/Linux: score 90; verdict: Broken / Unsupported; summary: The game has significant compatibility issues with the Steam Deck, making it unplayable on this platform.
- Steam Deck: score 100; verdict: Broken; summary: The game faces significant issues on the Steam Deck, primarily related to controller support and overall compatibility. Users have reported that the game does not recognize inputs from the Steam Deck's native controls or other connected controllers, making it unplayable. Additionally, there are explicit statements about the game's incompatibility with the Steam Deck, further highlighting the severity of the issues.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $11.00 - $30.00
  - Reasoning: The evidence suggests that the game is frequently purchased on sale, with users finding significant value even at discounted prices. One user mentions the game is worth double its current price of $14.99, indicating a perceived value of around $30. Additionally, multiple reviews state that the game is worth it even at full price, suggesting that the base price is considered fair. The frequent mentions of sales and the willingness to pay more than the sale price but still finding value at the base price help to establish a fair price range.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: 80.0h
  - Reasoning: The evidence provided gives a range of playtime metrics. The first quote suggests that a decent player can complete nearly everything within five hours, which could be interpreted as a single session or a full game completion. The second quote indicates that it took the player about two months to complete their first run, suggesting a longer playtime for game completion. The third quote mentions 80+ hours, which likely refers to extensive playtime including endgame content. The fourth quote mentions 100% achievement completion and ongoing playtime, indicating significant endgame involvement.
- Time-to-fun:
  - Summary: The game becomes significantly more fun and engaging when played in multiplayer mode, with friends enhancing the overall experience and replayability.
  - Stance: Fun then drops
  - Anchor: Multiplayer mode
  - Time to anchor: 0h 20m
  - Friction: steep learning curve; repetitiveness in single-player
  - Unlock drivers: multiplayer interactions; variety of characters and mechanics
  - Conditions: playing with friends; multiplayer mode; varied character builds; sandbox freedom
- Player Archetypes:
  - Completionist Veteran (buy)
    - Motivation: Achieving all in-game goals and exploring all content.
    - Playstyle: Thorough and methodical, aiming to complete all achievements and quests.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist; veteran player
    - Reference games: Streets of Rogue
  - Social Multiplayer Enthusiast (buy)
    - Motivation: Enjoying the game with friends and experiencing the chaos and humor of multiplayer.
    - Playstyle: Cooperative and social, focusing on multiplayer interactions and shared experiences.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: multiplayer fan; social gamer
    - Reference games: Streets of Rogue; Hotline Miami
  - Value-Conscious Gamer (sale)
    - Motivation: Getting the best value for their money and enjoying the game's content without overspending.
    - Playstyle: Casual and varied, focusing on getting the most enjoyment out of the game at the best price.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: budget gamer; sale hunter
    - Reference games: Streets of Rogue


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable single and multiplayer (weight 0.65): The game offers a great experience in both single-player and multiplayer modes, making it fun to play alone or with friends.
- Variety of characters and playstyles (weight 0.62): The game features a wide range of characters, each with unique playstyles, abilities, and traits, offering diverse gameplay experiences.
- Chaotic and fun gameplay (weight 0.38): The gameplay is described as chaotic, unpredictable, and fun, providing an engaging and imaginative experience.
- Sandbox gameplay (weight 0.37): The game offers a sandbox experience with a lot of freedom and interactions with the environment, allowing players to approach tasks in various ways.
- Character customization and unlockables (weight 0.29): Players can unlock and customize characters, adding to the game's depth and variety.
- One of the best roguelike games (weight 0.13): The game is praised as one of the best and most interesting roguelike games, highlighting its quality and appeal within the genre.
- Good value for money (weight 0.13): The game is considered to offer good value for its price, making it a worthwhile purchase.
- Pixel art style (weight 0.13): The game features a pixel art style that is simple, clear, and reminiscent of old-school graphics.

Common complaints:
- Repetitive gameplay (weight 0.35): The gameplay can become monotonous and repetitive, especially after unlocking all characters and completing the main objectives. This repetitiveness reduces the game's long-term appeal.
- Limited content and replayability (weight 0.29): The game lacks an open world, side objectives, and a complex story, leading to limited replay value. Players feel there isn't enough depth or variety to keep them engaged over time.
- Multiplayer connectivity issues (weight 0.26): Players experience significant problems with multiplayer connectivity, including difficulties in joining friends' games, high latency, and frequent disconnections. These issues persist despite various networking solutions.
- Technical and localization issues (weight 0.13): Players report technical issues such as lag, crashes, and localization problems, including text display errors and garbled text when playing for extended periods.
- Clunky combat mechanics (weight 0.09): The combat mechanics, particularly melee combat, are described as clunky and unresponsive, detracting from the overall gameplay experience.
- Lack of mod support (weight 0.06): The game has slow mod updates and limited mod support, which frustrates players looking for additional content and customization options.
- High learning curve (weight 0.06): New players find the game difficult to understand with a steep learning curve, requiring significant time and effort to master.
- Disappointing game completion experience (weight 0.06): Players express disappointment upon finishing the game, feeling that the overall experience did not meet their expectations.
- Character-specific issues (weight 0.05): Certain characters, such as the assassin, have specific issues like low health and melee damage, making them less effective and more challenging to play.
- Frustration and anger (weight 0.05): Some players report extreme frustration and anger while playing the game, which can detract from the overall enjoyment.
- Difficulty with specific missions (weight 0.05): Some missions, particularly those associated with certain characters, are reported to be difficult to complete, adding to player frustration.
- Criticism of sequel (weight 0.04): Players express dissatisfaction with the sequel, indicating that it did not meet their expectations or was poorly executed.

Gameplay feedback:
- Variety of characters (weight 0.42): Players can choose from a large variety of characters, each with unique traits, playstyles, and abilities, adding depth and customization to the gameplay.
- Diverse missions (weight 0.29): The game offers a range of different missions, including objectives like acquiring documents, stealing items, and releasing prisoners, providing varied gameplay experiences.
- Roguelike elements (weight 0.27): The game incorporates roguelike elements, including procedural generation, high replayability, and chaotic gameplay, especially in later stages.
- Co-op and multiplayer modes (weight 0.26): The game offers a variety of multiplayer experiences, including online multiplayer, couch splitscreen co-op, and both solo and cooperative play modes.
- Procedurally generated levels (weight 0.2): The game features procedurally generated environments and levels, providing a unique experience with each playthrough and enhancing replayability.
- Environmental interactions (weight 0.18): Players can interact with the environment and NPCs, adding a layer of depth and immersion to the gameplay.
- Balanced character customization (weight 0.15): The game includes a balanced character class system with customization options, ensuring that each character is well-developed and balanced in terms of difficulty.
- Gameplay mutators (weight 0.15): Mutators and modifiers are available to adjust gameplay dynamics and difficulty, offering players the ability to customize their gaming experience.
- Freedom of choice (weight 0.15): Players have the freedom to choose their activities and approaches to missions, enhancing the overall gameplay experience.
- Strategic and varied gameplay (weight 0.13): The game supports different playstyles and strategic approaches, making the gameplay interesting and challenging.
- Level modification and editor (weight 0.1): The game features a complex level editor and randomized levels, allowing for extensive customization and variety in gameplay.
- Smart NPC behavior (weight 0.08): NPCs in the game exhibit smart behavior and react to player actions, making the game world feel more dynamic and responsive.
- Combat and destruction mechanics (weight 0.08): The game includes mechanics for combat and destruction, adding to the variety of gameplay strategies and interactions.

Performance notes:
- Runs well on low-end hardware (weight 0.14): The game is noted for its ability to run smoothly on low-end PCs and devices not typically used for gaming, making it accessible to a wide range of users.
- Multiplayer performance issues (weight 0.12): Players have reported various problems with multiplayer, including disconnections and performance issues, though some have noted improvements in lag reduction.
- Graphical and performance issues (weight 0.11): Various graphical issues such as visual artifacts, particle instability, and FPS drops have been reported, along with general poor performance during crucial moments.
- Text corruption and console errors (weight 0.06): Players have encountered text corruption and console errors, which can affect the overall gaming experience.
- Poor performance on MacBook (weight 0.04): There are reports of compatibility issues and poor performance specifically on MacBook devices.
- Compatibility with Linux (weight 0.04): The game works well on Linux without requiring additional configuration, indicating good compatibility with this operating system.
- Low FPS in docked mode (weight 0.04): Players have experienced sub-20 FPS when playing in docked mode, indicating performance issues in this configuration.
- Freezing during transitions (weight 0.04): The game has been reported to freeze during transitions between floors, which can disrupt gameplay.
- Controller connection issues (weight 0.03): There are bugs related to connecting controllers, which can affect the gaming experience for those using controllers.
- Black screen on launch (weight 0.03): Some players have experienced a black screen when launching the game, preventing them from playing.
- Performance issues over time (weight 0.03): The game tends to start lagging after playing for an extended period, which can be frustrating for players.

Recommendations:
- Great for cooperative play (weight 0.21): The game is highly recommended for playing with friends and family, offering enjoyable cooperative sessions.
- Highly recommended for fun gameplay (weight 0.2): The game is frequently praised for its engaging and enjoyable gameplay, making it a strong recommendation for players seeking fun experiences.
- Worth buying on sale (weight 0.2): Many reviews suggest purchasing the game when it is on sale, indicating good value for money at a discounted price.
- Suggested game improvements (weight 0.1): Players have suggested various improvements such as introducing mutators for skill customization, redesigning architecture and locations, expanding the list of playable roles, and fixing technical issues.
- Try different characters and builds (weight 0.07): New players are advised to start with specific characters like the Thief and to experiment with different builds and abilities for a better experience.
- Recommended for roguelike fans (weight 0.06): The game is highly recommended for fans of roguelike games, suggesting it fits well within this genre.
- Buy sequel on release (weight 0.04): Players are encouraged to buy the sequel as soon as it releases, indicating high anticipation and satisfaction with the series.
- Positive overall rating (weight 0.04): The game is recommended for its overall high rating and good gameplay experience, indicating general satisfaction among players.
- Language settings recommendation (weight 0.03): Some players recommend changing the language to English for a more natural text experience, though the game is fully available in Spanish.
- Recommended despite poor localization (weight 0.03): The game is recommended even though it has poor localization, indicating that the gameplay experience outweighs this issue.
- Buy at your own risk (weight 0.03): Some reviews caution potential buyers to purchase the game at their own risk, suggesting mixed experiences.
- Alternative game suggestion (weight 0.03): Some players recommend trying 'Gungeon' instead, indicating it might offer a better or different experience.
- Use full health for riots (weight 0.03): A specific gameplay tip suggesting that using full health can cause riots, adding a strategic element to the game.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.2): Players are excited about the variety and freedom in gameplay, including the depth and addictive nature of the game. The unique and strategic gameplay scenarios, along with the anticipation for the sequel, contribute to this excitement.
- Enjoyment (weight 0.17): The enjoyment comes from the varied gameplay options, character customization, and the chaotic yet engaging gameplay mechanics. Players also appreciate the high freedom, diverse gameplay, and the ability to play with friends.
- Frustration (weight 0.12): Frustration is primarily caused by technical issues such as compatibility problems, server issues, and control difficulties. Additionally, gameplay mechanics like low weapon durability, repetitive missions, and difficulty in understanding the game contribute to this emotion.
- Satisfaction (weight 0.08): Players feel satisfied with the enjoyable and rewarding gameplay experience, high freedom, and humor in the game. The variety in gameplay, replayability, and the well-polished multiplayer experience also contribute to this satisfaction.
- Excited (weight 0.07): The excitement is driven by the anticipation for the sequel and the high freedom in gameplay. Players also enjoy the variety of possible actions, roles, and the unique gameplay mechanics.
- Disappointment (weight 0.05): Disappointment stems from the lack of complexity, repetitive gameplay, and the feeling that the game is not worth the full price. Issues with multiplayer features and the lack of mod support also contribute to this emotion.
- Amusement (weight 0.04): The amusement comes from the unique and chaotic gameplay, humorous and unexpected in-game events, and the absurd dialogue and actions. Players find it amusing to use friends as projectiles and enjoy the comedic elements.
- Happy (weight 0.04): Happiness is derived from the fun multiplayer experience, high replayability, and the sense of achievement from completing major tasks. Players also appreciate the addictive gameplay and the ability to play alone or with friends.
- Joy (weight 0.04): Joy comes from the funniest game experiences, high freedom, and playing with friends. The hilarious and fun action, along with the silly fun and mayhem, contribute to this emotion.
- Appreciation (weight 0.02): Players appreciate the game's charm and humor, the variety of gameplay options, and the unique setting. The complex level editor and high customization of gameplay are also valued.
- Nostalgia (weight 0.02): Nostalgia is evoked by comparisons to classic games like Hotline Miami and childhood memories with gaming consoles like C64 and Amiga. The game reminds players of positive memories from the past.
- Frustrated (weight 0.02): Frustration is caused by technical issues, repetitive gameplay, and comparisons to other games. Long waits for sequels and difficulties in tutorials also contribute to this emotion.
- Surprise (weight 0.02): Surprise comes from the enjoyment of sandbox gameplay and the unique gameplay experience. Players are surprised by the game's complexity and depth despite its simple appearance.
- Anticipation (weight 0.02): Anticipation is driven by the goal of obtaining specific in-game items and the upcoming sequel. Players are looking forward to more content and new experiences.
- Disappointed (weight 0.01): Disappointment is due to the lack of direction and depth, as well as the lack of levels. Issues with the beta version of the sequel and negative experiences with demos also contribute to this emotion.
- Enthusiasm (weight 0.01): Enthusiasm comes from the enjoyment of the game's unique genre combination and multiplayer support. Players are enthusiastic about the game's various features and mechanics.
- Boredom (weight 0.01): Boredom sets in due to repetitive gameplay and playing the game too often. The game becomes boring after completion, leading to this emotion.
- Anger (weight 0.01): Anger is caused by data deletion issues and the game ruining successful attempts. Technical problems and gameplay issues contribute to this emotion.
- Hopeful (weight 0.01): Hopefulness is driven by discussions about the sequel and suggestions for improvements. Players are hopeful for future updates and enhancements.
- Gratitude (weight 0.01): Gratitude comes from the positive impact the game had on players' lives and the compensation provided by developers. Players are grateful for the enjoyable experiences and support.}