Info about Safari-TV:

Official game description:
Run your own safari agency with friends in 2–4 player co-op.
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Drive a physics-based safari truck.
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Take care of your tourists and survive unexpected wildlife encounters.
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Film your adventures and post videos to gain in-game views and subscribers.
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Watch your videos with friends.
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Enjoy the chaos and share your funniest moments!
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Release date: Nov 9, 2026

Categories: Cooperative Multiplayer, Physics Simulation, Open-World Exploration, Wildlife Simulation, Photography Gameplay, Video Recording Gameplay, Driving Simulation, Casual Game


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 0.8h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The French review explicitly describes the game as lasting about 30 to 60 minutes, so gameCompletion is set to the midpoint of that range, 0.75 hours. The 'day 7 ... 2 hours' quote mentions a playtime figure but frames it around the refund threshold and an end boss, so it is not reliable enough for a separate completion or endgame duration. 'Spent the evening' supports a multi-hour session estimate of about 4 hours, but no exact session length is given. No concrete story-only or endgame duration is reported, so those metrics remain null.
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and promising concept (weight 0.97): Many players find the core gameplay loop fun, silly, and enjoyable, with repeated praise for the game's concept and potential. The game is described as very much playable and worth trying.
- Better with friends (weight 0.42): Players consistently highlight that the game is more fun with friends, great for chilling and laughing together. It is a good way to spend an evening with friends.
- Funny end-of-day videos (weight 0.19): The end-of-day videos and watching TV provide funny and enjoyable moments for several players.
- Good value for low price (weight 0.13): Players consider the game worth its low price, offering good value for the cost.
- Impressive open world and graphics (weight 0.13): The open world is described as very impressive, and the graphics are praised as heavenly.
- Entertaining animal encounters (weight 0.07): Animal encounters provide entertaining moments according to one player.
- Co-op experimentation format (weight 0.07): The co-op format where everyone gets something to experiment with and figure out together is appreciated.
- Runs well overall (weight 0.07): The game runs pretty well overall, indicating decent performance.
- Funny friend-slop chaos (weight 0.07): The chaotic friend-slop experience is enjoyable for some players.
- Potential with active devs (weight 0.07): The game has potential to become great if developers stay active.
- Funny for about an hour (weight 0.06): One player finds the game funny for about an hour, suggesting limited long-term appeal.

Common complaints:
- Severe performance and optimization issues (weight 0.82): Many players report poor optimization, low FPS, and stuttering even on high-end hardware like RTX cards. Graphics settings reportedly have little to no effect on performance, making the game difficult to play.
- Frequent bugs and crashes (weight 0.61): The game is described as buggy and janky, with crashes occurring regularly, including when playing with friends. Tourists and other elements behave erratically, and bug reporting itself fails when analytics are disabled.
- Launch and connectivity failures (weight 0.48): Some players cannot launch the game at all, with issues like Steam update loops, malicious flagging, and failed fixes. Others cannot connect to lobbies or other players, and voice chat often does not work.
- Unfinished and rushed early access release (weight 0.38): Players feel the game should not have been released in its current state, even for early access, and that it needed more development time. The overall execution falls short and feels rushed.
- Poor value and not fun (weight 0.32): The game is considered not good and not worth the price, with gameplay becoming boring after only a few rounds. The current experience is not particularly enjoyable.
- Broken or unbalanced game mechanics (weight 0.31): Shop items seem useless, the medkit is unnecessary because downed players revive automatically, and the money income system feels impossible to earn from. There is no real difficulty, as random actions still award a maximum score.
- Unplayable due to lag and performance (weight 0.28): Multiple reports state the game is nearly or completely unplayable because of lag and poor performance. This makes basic gameplay impossible for some users.
- Linear and repetitive gameplay (weight 0.27): The game feels linear with little to explore, and the last day is a copy-paste of the first day. An unnecessary boss fight is added at the end, and encounters are underwhelming.
- Needs fine-tuning and polish (weight 0.2): Several players note the game could use some fine-tuning and a little work. It suffers from jank and a lack of polish overall.
- Visual and language problems (weight 0.19): The game looks bad, including in-game visuals, and Arabic language support is broken. Visuals are also described as very aggressive.
- Poor AI and control responsiveness (weight 0.15): AI works poorly, and controls take time to react, adding to the janky feel. These issues compound the overall lack of polish.
- Day completion and task issues (weight 0.08): Completing the day is problematic when not all tasks are fulfilled, which can block progress. This adds to the frustration with the game's unfinished state.
- Microphone connection problems (weight 0.08): Microphone connection problems caused a friend to drop from the session, disrupting multiplayer. This is part of broader connectivity issues.
- Accusation of AI-generated content (weight 0.07): One reviewer claims the game is AI-generated garbage, reflecting a strong negative perception of its quality. This is a niche but vocal criticism.

Gameplay feedback:
- Co-op with friends emphasized (weight 0.27): Reviews stress that the co-op experience is best suited to playing with friends. Playing with one friend or a larger group of multiple people is a recurring theme.
- Bus-driving loop with encounters (weight 0.26): Core gameplay revolves around a bus-driving loop with stops and encounters along the route. Driving controls are described as simple, and the vehicle is rebuilt each day.
- Recording and capturing clips (weight 0.25): A major activity involves recording videos and capturing clips of in-game events. Footage is played back at the end of the day via the in-game TV.
- Four-player round-based play (weight 0.24): Sessions are played in rounds with a group of four players joining lobbies. The experience is built around this small-team structure.
- Microphone-based voice chat (weight 0.21): Players highlight that multiplayer sessions rely on microphone communication. Voice chat is a core part of coordinating with others during play.
- Day cycle with tasks (weight 0.2): The game uses a day-based progression structure where players complete tasks each day. The cycle culminates in events like an end-of-day TV viewing.
- Open world with AI systems (weight 0.17): An open world is generated with its own map generation and AI systems. These underpin the encounters and animal behavior.
- Followers goal in seven days (weight 0.15): Progression centers on gaining a million followers within seven days. A scoring system awards points for in-game activities toward this goal.
- Wildlife viewing and interaction (weight 0.15): Players drive around and observe animals such as monkeys, rhinos, and giraffes. These animals can interact with players during the tour.
- Downed players revive after wait (weight 0.14): Knocked-out players can revive after a waiting period rather than staying out permanently. Tourists can also be knocked out during play.
- Shop and medkit items (weight 0.13): An in-game shop sells items including a medkit. A money income system supports purchasing these supplies.
- Phone and body-throwing interactions (weight 0.13): Players can pull out a phone during gameplay and throw bodies around. These interactions add to the chaotic sandbox feel.
- Tools and abilities for each player (weight 0.08): Cooperative gameplay gives each player distinct tools or abilities to experiment with. This encourages role division within the group.
- More players increase enjoyment (weight 0.08): Enjoyment reportedly increases as more players join. The game is positioned as a social multiplayer experience.
- Final-day boss fight (weight 0.08): The progression culminates in a boss fight at the end of the final day. This gives the day-based structure a clear climax.
- Silly humor and tone (weight 0.08): Reviewers describe the gameplay as silly and lighthearted. The chaotic scenarios contribute to the fun.
- Leader dynamic among players (weight 0.08): Feedback notes that each player needs to feel like the leader. This suggests tension over group direction during sessions.
- Early access status noted (weight 0.08): The game is currently in early access. Reviewers acknowledge its unfinished state when assessing the experience.
- Settings can reduce lag (weight 0.07): Lowering settings is suggested to reduce lag. Performance concerns are mentioned alongside this workaround.
- Cult scene terrorist filming (weight 0.07): One feedback item references a cult scene involving terrorist filming. This niche content stands out as an unusual set piece.

Performance notes:
- Severe optimization problems (weight 0.59): Many reviewers report that the game is poorly optimized, with frequent lag, stuttering, and low frame rates even on capable hardware.
- General lag and stuttering (weight 0.43): Reviewers frequently mention lag, stuttering, and FPS drops as common issues affecting gameplay.
- Performance drops during specific actions (weight 0.22): Frame rate drops occur when throwing bodies, using the phone, and at the start of each new day.
- Low FPS on high-end hardware (weight 0.17): Players with RTX and GTX 1080 GPUs report frame rates as low as 5-30 FPS, indicating serious performance scaling issues.
- Lag during map generation (weight 0.16): The game stutters and lags noticeably when a new map is being generated.
- Crashes and launch failures (weight 0.15): Some users experience repeated crashes, and one report indicates the game failed to launch due to being flagged as malicious.
- Mixed performance experiences (weight 0.14): While some report clunkiness, others note smooth performance on powerful machines, indicating inconsistent optimization across systems.
- Graphics settings have no effect (weight 0.09): Changing graphics settings does not improve FPS, suggesting the game is CPU-bound or poorly configured.
- Performance issues when recording (weight 0.08): Lag occurs specifically when recording gameplay, which may affect content creators.
- Current performance is subpar (weight 0.07): A reviewer states that the current performance is not good, aligning with widespread optimization complaints.
- Low FPS around 40 (weight 0.07): One report mentions the game runs at around 40 FPS, which is below expected smoothness.
- 50 FPS due to poor optimization (weight 0.07): Another reviewer notes 50 FPS as a result of poor optimization, further confirming performance issues.

Recommendations:
- Bugs And Jank Hurt Experience (weight 0.21): Reviewers cite poor optimization, bugs, lag, and general jank as major drawbacks preventing recommendation. The game is seen as a good purchase only once these issues are fixed.
- Not Recommended Currently (weight 0.2): A recurring sentiment is that the game cannot be recommended in its present state. Some reviewers explicitly advise saving money and avoiding the game for now.
- Price Determines Value (weight 0.2): Opinions on value are split, with some reviewers calling the game worth buying at a low price and others saying it is not worth the asking price relative to the gameplay on offer.
- Wait For Updates (weight 0.16): Several reviewers recommend holding off until the game receives patches addressing its current issues. Some suggest returning after a few updates, while others say to wait before trying it again.
- Worth Trying (weight 0.08): Some feedback indicates the game is worth trying out despite its shortcomings. This reflects a more forgiving stance toward the current experience.

Other player notes:
- Short Early Access Experience (weight 0.21): Feedback notes the game is sold as an early access title and only lasts around 30 to 60 minutes, making for a very brief experience. This combination raises concerns about value even at a low price.
- Broken Arabic Localization (weight 0.1): While the game supports Arabic, the localization is broken and unplayable for Arabic speakers. This makes the advertised language support misleading.
- Limited Replayability (weight 0.09): Reviewers report the game is fun for only one playthrough, with little incentive to return after completion. This lack of replay value is a common criticism.
- Bug Reporting Requires Analytics (weight 0.09): Players discovered that bug reporting is tied to the analytics setting, meaning users must enable data collection to report issues. This is seen as an unnecessary barrier to providing feedback.
- Low Price Point Appeal (weight 0.08): The game is sold at a low price, which some players see as a positive given its short length. However, the brief runtime still limits its perceived value.
- Refunds Due to Shortness (weight 0.08): At least one reviewer refunded the game, likely due to its very short length and limited content. This reflects dissatisfaction with the overall value proposition.

Emotions:
- Frustration (weight 0.32): Players are frustrated by severe technical problems including poor optimization, constant lag, crashes, and connection failures that prevent them from playing. Many also complain about bugs, broken voice chat, unresponsive controls, and an unfinished early access state that makes basic tasks impossible.
- Amusement (weight 0.19): The game's silly concept and chaotic animal encounters, such as friends being whacked by monkeys or drop-kicked by giraffes, provide genuine laughs. End-of-day videos and co-op moments with friends add to the humor and fun.
- Disappointment (weight 0.13): Players feel let down because a promising concept was ruined by an unoptimized, rushed release with short content and poor performance. The price feels unjustified given the limited gameplay and lack of difficulty or meaningful progression.
- Enjoyment (weight 0.11): The co-op gameplay loop and shared item experimentation create enjoyable evenings with friends. Watching the in-game TV and laughing together are highlights that make the experience fun despite other issues.
- Anger (weight 0.09): Players are angry that the developer released an unoptimized product so poorly performing that it is impossible to play, with low frame rates and constant technical issues.
- Hopeful (weight 0.06): Some players believe the game has huge potential and could become one of the greats if the developers continue updating and polishing it.
- Hope (weight 0.06): Reviewers see potential in the game's concept and plan to check back after future updates, hoping the issues will be resolved.
- Mild disappointment (weight 0.04): Current performance is lacking, with poor AI behavior and optimization problems that detract from the experience.
- Mild frustration (weight 0.04): Players experience lag during map generation and recording, along with buggy tourists. These issues are attributed to the game's early access state.
- Boredom (weight 0.02): The game becomes boring after only one or two rounds, lacking enough variety or depth to hold attention.
- Dissatisfaction (weight 0.02): Players are dissatisfied because the game is not good and suffers from severe lag.
- Fun (weight 0.02): Playing with friends is the main source of fun, as the social experience makes the game enjoyable.
- Impressed (weight 0.02): The open world and graphics are the standout features that leave a positive impression.
- Satisfaction (weight 0.02): Players feel satisfied after enjoying a good time with a friend as an evening activity, appreciating what the game offered.
- Regret (weight 0.02): Regret stems from spending money on a game that does not work properly.
- Underwhelmed (weight 0.02): Encounters feel underwhelming because there is not much going on, lacking excitement or depth.
- Appreciation (weight 0.02): The game concept is excellent and deserves appreciation for its creative idea.
- Contempt (weight 0.02): The game's visuals look bad both in and out of gameplay, leading to feelings of contempt.
- Disgust (weight 0.02): Players describe the game as AI-generated garbage that is extremely poorly optimized, provoking disgust.}