Info about Long Gone Days:

Official game description:
Long Gone Days is a JRPG set in the real world about human connection during war, focusing on civilians, language barriers, and borders.  
Follow **Rourke**, young man trained from birth to be a sniper for **The Core**— a subterranean paramilitary state.  
On his first mission, he is sent to the surface under orders of great significance. Motivated to finally be able to show the fruits of his training, he carries out his first orders to perfection only to find out that **The Core was far from being the noble organization he thought he knew**.  
*   **A Nuanced Look at War:** Experience the clash of modern conflict against civilian life through the contrast of intense RPG combat and slower, slice-of-life gameplay.  
*   **Communication is Key:** As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others and forge bonds beyond borders.  
*   **Strength in Others:** Meet a colorful cast of potential comrades. Grow relationships through your words and actions as you live and fight together.  
*   **Keep Morale High:** Choose dialogue options wisely to boost morale in battle. Every character has distinct personality traits and motivations.  
*   **Strategic RPG Combat:** Spot and take down targets from afar in Sniper Mode, or engage up-close in front-view, turn-based combat. Target specific parts of an enemy’s body for a tactical advantage.  
*   **No Random Encounters:** Every battle is hand-crafted and directly related to the plot. Your choices in battle will shape your party's lives, and the world around them.

Release date: 10 Oct, 2023

Categories: Turn-based RPG, Single-player Story, Strategic Combat, Character Progression, Resource Management, NPC Relationships & Romance, Linear Progression, Language Barrier Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Captivating & Immersive Story (weight 1): The game's plot is consistently praised for being intriguing, deep, and emotionally impactful. Its compelling narrative and realistic script effectively immerse players, keeping them hooked from beginning to end.
- Realistic War Depiction (weight 1): The game is praised for its mature narrative that realistically depicts the atmosphere and impact of war. It skillfully balances warm moments with the crushing realities and brutality of conflict, making players reflect.
- Stunning Visuals & Art Style (weight 0.97): Reviewers consistently praise the game's beautiful pixel art, detailed character portraits, exquisite CGs, and overall visually appealing aesthetic, highlighting it as a major strength.
- Enjoyable Combat System (weight 0.9): The combat system is described as fluid, dynamic, and easy to understand, providing an engaging experience without being cumbersome. It offers a good balance, being neither too difficult nor too easy.
- Accessible RPG Mechanics (weight 0.9): The game offers simple yet engaging RPG elements that are easy to learn and not intrusive, allowing players to focus on the story. Its unique concept as a modern military tactical RPG is also highlighted.
- Unique Language Mechanic (weight 0.89): A standout feature is the realistic language barrier, where players need specific party members to understand NPCs. This mechanic is praised for adding immersion and a fresh, engaging layer to exploration and character interaction.
- Atmospheric Sound & Music (weight 0.88): Reviewers consistently highlight the game's excellent sound design and soundtrack. The music is praised for being atmospheric, stunning, and perfectly complementing the game's themes and important moments.
- Well-Developed Characters (weight 0.42): The game features deeply developed, unique, and relatable characters with compelling backstories and evolution arcs. Their expressive portraits and engaging dialogue choices further enhance player connection and immersion.

Common complaints:
- Slow, Simple, Tedious Combat (weight 0.63): Combat is widely criticized for its slow pace, repetitive nature, and lack of strategic depth, often feeling like a chore. This tedium is exacerbated by slow UI notifications for buffs/debuffs and overall low difficulty, rendering many mechanics like body part targeting pointless.
- Weak Story & Characters (weight 0.56): The narrative is criticized for being rushed, predictable, and inconsistent, failing to deliver on its premise or themes. Characters are often underdeveloped, unnatural, or lack complexity, leading to a lack of emotional investment, compounded by poor, padded, and unskippable dialogue.
- Confusing Morale System (weight 0.13): The morale system is unclear in its effects and feedback, making it difficult for players to understand how to raise it or what its impact is. Its mechanics, such as skill usage reducing morale, are perceived as contradictory and half-baked.
- Missing Combat UI Info (weight 0.12): Players desire more in-game information during combat, such as enemy HP, detailed buff/debuff effects, hit chances, and clear stat explanations. The current UI lacks these crucial details, hindering strategic decision-making and overall player understanding.
- Unintuitive Controls & UI (weight 0.11): The game's controls are described as uncomfortable and clunky, making character movement difficult and leading to finger cramps. The menu interface is tedious to navigate, and there's a notable lack of full controller support.
- Underutilized Sniper Mode (weight 0.11): Despite playing as a sniper, the dedicated 'sniper mode' is rarely featured and feels like an underutilized gimmick. Players express disappointment that sniping is not integrated more broadly into gameplay, questioning its limited and misleading use.
- Unmemorable Soundtrack (weight 0.07): While fitting, the game's soundtrack is generally described as not particularly memorable, iconic, or enjoyable over longer play sessions. It can become tedious and monotonous, failing to leave a lasting impression.
- Missing Quit Button (weight 0.07): A basic quality-of-life feature, the ability to easily quit the game, is notably absent. This minor oversight causes inconvenience for players who expect standard game menu options.
- Scarce SP Recovery (weight 0.06): SP (Skill Points) are difficult to replenish, primarily relying on rare pick-up items, making them feel overly precious. This scarcity contrasts with HP recovery and discourages skill usage, impacting combat strategy.
- Unintuitive Side Quests (weight 0.06): Side missions are criticized for being unintuitive to start or finish, easily missable, and often repetitive. This leads to player frustration and unintentional skipping of content due to poor design.
- Frustrating Maze Design (weight 0.05): The game features frustrating maze-like level designs that often require excessive backtracking, leading to player annoyance. Map navigation is also problematic due to the map not remembering player position or being difficult to use.
- Technical & Localization Issues (weight 0.05): The game suffers from technical problems such as a lack of high-resolution support, settings not being remembered, and unfulfilled promises regarding Mac compatibility. There's also a notable absence of localization for certain languages.
- Mediocre RPG Mechanics (weight 0.05): The game is generally perceived as a mediocre RPG, with its equipment system specifically noted for lacking rewarding progression. It fails to provide the strategic depth expected from a turn-based military RPG.

Gameplay feedback:
- Turn-based JRPG Combat (weight 0.28): The game features a standard turn-based combat system, often described as JRPG-style. While some players find it straightforward and simple, others note it can be tedious or lack tactical depth.
- Protagonist & Core Lore (weight 0.22): The narrative centers on Rourke, a sniper from 'The Core,' a secret underground military organization that manipulates global conflicts. The plot follows Rourke's journey as he uncovers the truth about The Core and seeks to stop them, recruiting allies along the way.
- Game Length & Side Quests (weight 0.17): The game offers a decent length, typically 10-13 hours, with additional content provided by numerous side quests. While some side quests are noted for being confusing or having convenience issues, they often expand the game's lore and provide rewards.
- Unique Language Barrier (weight 0.15): The game features an innovative language barrier mechanic where characters speak their native languages (Russian, German, Polish). Players need a translator character to understand conversations, enhancing immersion and reflecting the game's real-world settings.
- Morale System Mechanics (weight 0.14): The game incorporates a 'Morale' system, which functions similarly to magic points in JRPGs, used to activate special abilities. Morale can be gained through combat rewards, side quests, and dialogue choices, impacting combat efficiency and character cohesion.
- Equipment-Based Progression (weight 0.12): Character progression is primarily driven by equipment, which determines attributes and abilities, rather than traditional leveling or XP systems. The game notably lacks shops, meaning equipment is acquired through other means like quest rewards or exploration.
- Sniper Minigame Mode (weight 0.07): The game features a distinct 'Sniper Mode' minigame that occurs at specific points. This mode involves aiming with a shaking crosshair under time and bullet constraints, and reviewers suggest it could be utilized more often.
- Story-Driven Encounters (weight 0.06): Combat encounters are primarily story-driven and placed at specific locations, with many being avoidable. The game emphasizes narrative progression over grinding, as there are no random encounters or traditional leveling systems.
- Combat Visuals & UI (weight 0.05): The game features improved graphics and interface for its combat system, including fluid pixel animations for special techniques. Character portraits and enemy designs are also noted during battles.

Performance notes:
- Minimal bugs, high stability (weight 0.05): Players reported experiencing very few or no significant bugs or crashes, indicating a high level of game stability and polish.
- Strong performance, low requirements (weight 0.04): Reviewers consistently praised the game's smooth and solid performance, noting that it runs well even without requiring a high-end computer, which enhances its accessibility.

Recommendations:
- Engaging Story & Characters (weight 0.29): The game is highly recommended for its compelling narrative, well-developed characters, and unique art style, which often compensate for other aspects. It particularly appeals to fans of story-driven RPGs with themes of war and social commentary.
- Best on Sale (weight 0.23): While generally recommended, many reviewers suggest purchasing the game during a sale. This is often due to its perceived short playtime or basic gameplay, offering better value for money.
- Desire for Sequel (weight 0.06): Players expressed a strong desire for a continuation of the story or a new series from the developers. This indicates high satisfaction with the game's world and characters, encouraging future development.
- Gameplay Strategy Tips (weight 0.06): Reviewers provided specific advice for new players, including thoroughly exploring the map, finding weapon upgrades, and completing all subquests. They also suggested using paralysis items in boss fights and avoiding the "Buff STR/DEF/AGI" skill.
- High Review Scores (weight 0.05): Several reviewers assigned very high numerical scores, such as 9/10 or 10/10. This indicates strong overall satisfaction with the game.
- Combat Speed & UI Options (weight 0.03): Reviewers specifically requested quality-of-life improvements such as options for faster combat (x2/x3 speed) and the ability to view all notifications at once. These suggestions indicate areas for enhanced player experience.
- Localization Needed (weight 0.03): There is a clear demand for additional language support, specifically Korean and Chinese. Reviewers believe this would significantly enhance the game's accessibility and appeal to a wider audience.
- Wait for Full Release (weight 0.03): Some reviewers advised waiting for the game to exit early access or for a complete experience. This suggests that the current state might not be fully polished or comprehensive for all players.
- Unique Setting & Details (weight 0.02): The game features unique elements like wandering among barricades and collecting kittens in modern Kaliningrad. These details highlight its distinctive setting and quirky appeal.
- Not a Traditional RPG (weight 0.02): One reviewer noted that the game might not be worth it for players expecting a traditional RPG experience. This suggests it deviates from common genre conventions.
- Cozy Gaming Experience (weight 0.01): The game is described as providing several "cozy evenings." This suggests a relaxing and enjoyable experience over a moderate playtime.

Other player notes:
- Well-Developed Characters (weight 0.19): The game features interesting, humane, and well-written characters, including the protagonist Rourke, who evolve with unique traits, flaws, and moral compasses. While some found the teenage protagonists susceptible to doubt or character personalities occasionally too serious, the overall character art and emotional depth were highly praised.
- Compelling Story & Premise (weight 0.17): The game features a stunning and engaging story with a well-written premise and lore that captivates players. While some felt the story's full potential wasn't always realized or had minor hiccups, its narrative focus, moral exploration, and unique genre blend were highly praised.
- Distinct Modern War RPG (weight 0.15): The game stands out as an RPG with a rare modern and military setting, blending sci-fi, alt-history, and dystopian themes. It's described as an electronic novel or visual novel presented as an RPG, featuring an anime aesthetic without typical anime tropes.
- Satisfying Playtime & Value (weight 0.11): Reviewers found the game's length appropriate and engaging, with some dedicating significant hours to completion. It offers a substantial experience without mandatory filler content, respecting player time.
- Immersive Language System (weight 0.07): The game uniquely incorporates language barriers as a smart and immersive gameplay element. Characters speak their native languages, requiring translation or specific language knowledge, which adds believability to the turbulent international society depicted.
- Inconsistent Tone & Dialogue (weight 0.05): The game suffers from a wishy-washy or half-serious tone, where grim or dramatic scenes are often undercut by non-committal platitudes. Reviewers also noted that the actual dialogue can feel stilted, impacting the narrative's emotional impact.
- Authentic European Settings (weight 0.05): The game effectively transmits the feel of the European countries it depicts, specifically mentioning Russia and Germany, with the story set in Kaliningrad. While generally authentic, some minor inaccuracies like the lack of cars or TVs in Kaliningrad were noted.
- Explores Serious Topics (weight 0.05): The game tackles various serious and darker subjects, making it suitable for teens and adults. However, it generally avoids delving deep enough to require specific trigger warnings, maintaining a balanced approach to sensitive content.
- Detailed "The Core" Lore (weight 0.05): The game features a significant faction called 'The Core,' described as a colossal underground military state. This organization, with its Western martial hierarchy and symbol of a black crow, plays a central role in the narrative, requiring players to defend against it.
- Game in Early Access (weight 0.04): The game is currently an Early Access title and is still being updated. This indicates that content may be incomplete and further development is ongoing.
- Inaccurate Russian Depiction (weight 0.03): While the game avoids common Russian stereotypes, some reviewers found its depiction of Russian realities, such as refugees in churches or unarmed police, to be inaccurate. This suggests a lack of realism in certain cultural or societal portrayals.
- Recommended Save Points (weight 0.03): Players are advised to utilize save points frequently, especially around critical moments like the final battle with Sergeant Coyle. This suggests the importance of manual saving to avoid losing progress.
- Minor Newspaper Detail (weight 0.03): A very specific detail noted by reviewers is that newspapers in the game display news from approximately three hours prior. This is a minor environmental detail that adds a touch of realism or world-building.

Emotions:
- Satisfaction (weight 0.22): Players felt satisfied primarily due to the compelling story, well-developed characters, and appealing art style. The overall quality of the game, including its unique combat system and lack of tedious grinding, also contributed significantly to a positive experience.
- Disappointment (weight 0.15): Disappointment stemmed from subpar or dull combat, a short game length, and a lack of depth in the story and character relationships. Unfulfilled promises, underutilized game mechanics, and poor writing also contributed to players feeling let down.
- Frustration (weight 0.14): Frustration was mainly caused by monotonous and slow combat, coupled with significant UI and quality-of-life issues such as unchangeable keybindings, slow menus, and unclear mechanics. Technical problems like bugs and narrative inconsistencies also contributed to a difficult player experience.
- Enjoyment (weight 0.07): Players found enjoyment in the game's engaging story, well-crafted characters, and distinctive art style. The overall gameplay experience, including exploration, combat, and side quests, provided consistent fun and contributed to a positive impression.
- Admiration (weight 0.04): Admiration was primarily directed towards the game's exceptional art style, including pixel art and animations, and its compelling soundtrack. Players also appreciated the unique concept, the developer's effort, and the game's approach to difficult themes.
- Excitement (weight 0.03): Excitement was generated by the game's innovative aspects, detailed world, and engaging setting. The combination of a strong story, appealing characters, and unique art style contributed to a highly anticipated and thrilling experience.
- Love (weight 0.03): Players expressed love for the game's well-developed characters, immersive story, and high-quality soundtrack and visuals. The overall quality and unique elements of the game, often perceived as a "labor of love" from the developers, resonated deeply with players.
- Appreciation (weight 0.03): Appreciation was shown for the developers' dedication and the game's overall quality, particularly its art style and character illustrations. Players also valued the well-designed side quests, immersive atmosphere, and thoughtful themes presented in the game.
- Boredom (weight 0.03): Boredom was a result of repetitive and dull combat encounters, which often felt too long and lacked engaging mechanics. The overall mediocre RPG experience and repetitive fetch quests also contributed to a lack of player interest.
- Engagement (weight 0.02): Players felt engaged primarily by the game's compelling plot and well-developed characters. The narrative's depth, including character interactions and moral dilemmas, successfully drew players into the game world.
- Desire (weight 0.02): Players expressed a desire for more specific content and quality-of-life improvements, such as increased NPC interaction, more detailed explanations for game mechanics, and additional language localizations. There was also a wish for more specific character outcomes and improved movement options.
- Joy (weight 0.02): Joy was experienced through the game's fun gameplay, engaging story, and appealing characters. The successful full release of the game, along with its anti-war themes and inclusion of easter eggs, also brought happiness to players.
- Caution (weight 0.01): Players expressed caution regarding the careful management of precious in-game resources like SP and items. Concerns about potential game bugs also led to a cautious approach during gameplay.
- Neutrality (weight 0.01): The combat system and general game mechanics were often described with neutrality, indicating they were neither particularly good nor bad. This suggests these aspects were functional but did not stand out positively or negatively for some players.
- Attraction (weight 0.01): Players were attracted to the game primarily by its distinctive art style and appealing character designs. The intriguing plot and specific genre elements also drew players in.
- Interest (weight 0.01): Interest in the game was sparked by its compelling story and well-developed characters. The game's visuals and perceived potential also captured players' attention.
- Regret (weight 0.01): Regret was associated with the game's bad ending, which left players feeling unsatisfied with the conclusion of their overall game experience.
- Mild disappointment (weight 0.01): Mild disappointment arose from issues with the game's controls and aspects of its story. Some players also felt let down by certain characters and the quality of the writing.
- Confusion (weight 0.01): Players experienced confusion primarily due to the unclear morale system and inconsistencies within the plot. Ambiguous character motivations also contributed to a lack of understanding.
- Annoyance (weight 0.01): Annoyance stemmed from minor but persistent issues, such as slow combat text, which made combat feel like a chore. This indicates a frustration with small quality-of-life aspects.}