Info about Put Your Toys Away Together!:

Official game description:
**WATCH THE STORE COME ALIVE**
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Tidy up three stores, from the smallest to the biggest: 2,800 toys, then 10,000 and finally a whopping 20,000! Over 500 unique toys are waiting for their shelves, and if you want even more, fill your journal with 75 collectible cards tucked away across the levels. And best of all, there’s no rush. Take it easy and play at your own pace.
**MANY HANDS MAKE LIGHT WORK**
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A store this big could definitely use a few extra hands! Invite your friends into online co-op or play locally in split-screen, sort dolls and dinosaurs onto their shelves and hunt for collectible cards together. Teamwork makes it faster and way more fun!
**A MODE FOR EVERY MOOD**
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Feel like ignoring the rules, or would you rather challenge yourself? Pick a mode! In Classic, take it nice and easy. In Time Attack, race a timer that tops up with every toy you place. And in Free Play, put anything anywhere you like. Oh, and the first two modes track personal scores for a dash of friendly rivalry!
**FILL SHELVES WITH A WAVE OF YOUR HAND**
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Sorting toys is so addictive you might not even notice the hours flying by. To find them even faster, level up abilities in the skill tree: they’ll highlight everything a shelf needs, vacuum up nearby toys, send them straight from your hands into place and more!

Release date: Oct 30, 2026

Categories: Cozy Game, Sorting Game, Online Co-op, Local Split-Screen Co-op, Skill Tree Progression, Collectible Gameplay, Time-based Mechanics, First-Person Perspective

Feature scans:
- Proton/Linux: score 15; verdict: Low friction, unverified compatibility; summary: The dataset contains no user reports of Linux or Proton launch failures, crashes, performance problems, anti-cheat blockers, or required workarounds. It only notes full controller support and an Unknown Steam Deck compatibility status, so Linux/Proton friction is not demonstrated, but compatibility remains unverified.
- Steam Deck: score 35; verdict: Unverified; Caution Recommended; summary: The provided reviews show an unverified Steam Deck status with explicit caution advised until further testing. Controller support is viewed positively by some users and one translated review reports easy controls and item usability, but another review warns that controller support does not guarantee reliable SteamOS operation. No confirmed reports of crashes, external launchers, anti-cheat failures, battery drain, or unreadable text appear in the evidence.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The co-op report explicitly describes clearing 20,000 toys in just under 6 hours, so gameCompletion is set to approximately 6 hours. The English reviewer directly mentions 3 hours played, and the Chinese reviewer also describes a 3-hour chunk to clear the first level, supporting a sessionLength of about 3 hours. The 10-hour Portuguese comment appears to describe a marathon or overall play period and was treated as an outlier rather than the typical session estimate. No review provides a separate story completion or endgame duration, so those metrics remain null.
- Time-to-fun:
  - Summary: Players often find the cozy organizing loop fun right away, especially in co-op, but the clearest solo profile is clicks-after: slow early progression feels tedious until more skills unlock and the game clicks.
  - Stance: Clicks after
  - Anchor: Unlocking more skills
  - Time to anchor: N/A
  - Friction: slow progression; solo play feels tedious at the beginning
  - Unlock drivers: unlocking more skills
  - Conditions: playing solo; playing cooperatively with friends; unlocking more skills; tolerance for repetitive object sorting; seeking varied mechanics or challenging puzzles
- Player Archetypes:
  - Co-op Social Organizer (buy)
    - Motivation: Shared, lighthearted store-sorting fun with friends, siblings, or partners.
    - Playstyle: Plays multiplayer or split-screen, coordinating shelf organization and joking around, sometimes teasing friends.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cozy Solo Unwinder (buy)
    - Motivation: Relaxation and calm after work through cute, low-pressure organization.
    - Playstyle: Slow solo sorting with no strict timer, focusing on cozy visuals, sound, and stress relief.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Balance Critic (no buy)
    - Motivation: Wants a viable single-player organization experience without co-op-first friction.
    - Playstyle: Attempts solo runs, manages cooldowns and inventory limits, and pushes through early progression.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Progression Achievement Hunter (sale)
    - Motivation: Unlocking skills, chasing achievements, and mastering timed or random challenge modes.
    - Playstyle: Grinds skill points, spins the random wheel, tries timed runs, and evaluates long-term replay value.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cute and relaxing atmosphere (weight 0.7): Reviewers frequently describe the game as cute, chill, and relaxing, with a cheerful aesthetic and bright colors that create an inviting atmosphere.
- Large item variety and content (weight 0.64): The game offers a surprising amount of content, including over 400 unique toy designs and three expansive stores with thousands of items each.
- Chaotic and satisfying gameplay (weight 0.53): The gameplay is often described as chaotically fun and weirdly satisfying, with satisfying feedback for organizing items and completing shelves.
- Excellent art and sound design (weight 0.46): The art direction, toy graphics, and sound design are frequently praised as perfect or a masterpiece, contributing to a pleasant and engaging experience.
- Twitch integration and wheel (weight 0.41): The Twitch integration allows chat to actively participate, and the wheel of fortune adds random gameplay effects every five minutes, both praised as fun features.
- Smooth performance and no bugs (weight 0.4): Reviewers report smooth performance even on the largest map while streaming, no connection issues in multiplayer, and no bugs encountered during play.
- Controller and platform support (weight 0.39): The game supports controllers with fluid and logical controls, works well on Steam Deck, and offers split-screen multiplayer, which is appreciated by reviewers.
- Simple yet engaging gameplay (weight 0.39): The gameplay is simple and straightforward yet engaging, with intuitive navigation and a pleasant pick-up-and-play feel that keeps players hooked.
- Replayability and long-term engagement (weight 0.33): The game is highly replayable with generous content, collectible cards, and a journal that provide optional exploration objectives for long-term engagement.
- Interactive elements and personality (weight 0.27): Interactive elements like miniature trains, dollhouses, and dioramas add personality to the game, and character growth with bigger hands is funny to see.
- Demo and potential (weight 0.2): The demo was enjoyable, and reviewers see a lot of potential in the gameplay, with some noting it is the only game they recently got into.
- Items easy to find and organize (weight 0.16): Items are easy to find, and clear indications show which shelf each item belongs on, making the tidying process smooth and intuitive.
- Good organization game for children (weight 0.15): The game is great for children and serves as a good organization game, offering a cozy and non-violent experience.
- Countdown timed mode available (weight 0.09): A countdown timed version is available for players who prefer a more pressured experience, adding variety to the gameplay options.
- No motion sickness (weight 0.09): The game does not cause much motion sickness, making it comfortable for a wide range of players.
- Anxiety about wrong shelves (weight 0.09): Some players feel anxiety about placing toys on the wrong colored shelves, which can be a minor source of stress.

Common complaints:
- Not designed for solo play (weight 0.34): The game feels tedious and grindy when played alone, contradicting the Steam description that suggests solo play. Solo players also end up with excess skill points and slow early progression.
- Prize wheel is frustrating (weight 0.27): At least half of the wheel's outcomes are negative effects, and most prizes feel useless except one that shelves 1% of items. The wheel becomes boring after seeing all options, and the 100-spin achievement is tedious.
- Item highlight is too faint (weight 0.26): The highlight for interactable items blends into the colorful toys, making it hard to distinguish them. This is especially problematic when few toys remain and color contrast is low.
- Item variety is lacking (weight 0.26): Players expected more item variety; many objects have appeared in other tidying games, making the roster feel unimpressive and low-effort. This reduces long-term appeal.
- Crashes and freezes occur (weight 0.2): The game has crashed unexpectedly and frozen when exiting to the main menu or leaving settings. These stability issues disrupt play sessions.
- Skill system feels weak (weight 0.19): Skills have short durations and long cooldowns of 3-4 minutes, making them feel ineffective. Additionally, the auto-placement skill can cause stacks to split in unintended ways.
- Repetitive after many objects (weight 0.19): Organizing thousands of objects becomes repetitive over time, and the core activity is simple. Enjoyment depends on whether players like sorting tasks.
- Black screen on startup (weight 0.12): Some players encountered a black screen that prevented the game from starting. This is a critical issue that blocks access entirely.
- Controls feel wonky (weight 0.12): The control scheme is described as wonky, suggesting issues with responsiveness or intuitiveness. This affects the overall feel of the game.
- Knockdown mechanic is annoying (weight 0.12): The ability to knock down other players with toys is frustrating and can lead to stun-locks. This mechanic detracts from the cooperative experience.
- Inventory limit is too low (weight 0.11): Players can only hold up to 20 items at a time, which restricts gameplay flow. This cap feels unnecessarily tight given the large number of objects to organize.
- Interaction on top/bottom shelves (weight 0.11): Placing and retrieving items on the top and bottom shelves feels awkward and imprecise. This poor interaction feedback detracts from the core organizing experience.
- Small bugs disrupt gameplay (weight 0.11): Bugs such as toys getting stuck and players flying into the sky occur occasionally. These glitches break immersion and can impede progress.
- Navigation in large environments (weight 0.11): The huge environments may make it frustrating to locate specific toys if visual guidance is insufficient. Clearer navigation aids would help.
- Potential performance issues (weight 0.11): The large number of interactive objects could affect performance in bigger environments. Players may experience lag or slowdowns.
- Cube and dinosaur labels unclear (weight 0.1): The names for cube and dinosaur items are too similar, causing confusion when sorting. More distinct labels would improve clarity.
- Missing Chinese localization (weight 0.1): Shelf labels are not localized into Chinese, which may hinder comprehension for Chinese-speaking players. Localizing these labels would improve accessibility.

Gameplay feedback:
- Co-op multiplayer support (weight 0.97): The game offers two-player and up-to-four-player co-op, with split-screen and online options. Voice chat and voice filters enhance cooperative play.
- Progression and skill system (weight 0.7): A skill tree with seven unlockable abilities across sixteen nodes enhances gameplay. Skills have cooldowns and can automatically place items or scatter them for reorganization.
- Tidying and sorting gameplay (weight 0.61): Players organize shelves by examining items and returning them to correct locations. Successful placements rebuild an organized display.
- Three levels with increasing difficulty (weight 0.59): The game features three levels or stores, each with more items and variety. Later levels increase item count and skill usage limits.
- Prize wheel mechanic (weight 0.34): A wheel of fortune triggers random gameplay events every five minutes, including negative effects. An achievement requires 100 spins.
- Large item count to organize (weight 0.26): The game challenges players to organize over 20,000 toys in a playthrough, with one level featuring over 20,000 objects.
- Solo play supported (weight 0.19): The game can be played solo, including the final stage, without pressure or strict time constraints.
- Limited inventory capacity (weight 0.19): Players start with a capacity of five items and can hold up to twenty items as they progress. The character also becomes faster.
- Challenge modes available (weight 0.16): The game includes challenges, such as a timed countdown version, for players seeking additional difficulty.
- Interactive toy elements (weight 0.1): Players can activate miniature trains, assemble dollhouses, and bring detailed dioramas to life, adding variety to the sorting gameplay.
- Collectible cards for exploration (weight 0.1): 150 collectible cards are hidden throughout the environments, encouraging optional exploration.
- Throw items at players (weight 0.1): Players can throw things at other players, causing them to fly away, adding a playful interaction in co-op.
- New toys each level (weight 0.1): Each level introduces new toys and toy combinations, keeping the sorting gameplay fresh.
- Item highlighting when few remain (weight 0.09): When few items remain, the game highlights them to help players complete the level.
- Skill-related achievements (weight 0.09): Achievements are tied to using or not using skills, encouraging different playstyles.
- Skill points from storing items (weight 0.09): Storing items awards skill points that can be used to unlock abilities in the skill tree.
- No combat with monsters (weight 0.09): The game focuses on organization and lacks combat with monsters, providing a relaxed experience.
- More levels planned (weight 0.09): There are more levels ahead beyond the initial three, suggesting future content.

Performance notes:
- Specs listed for minimum and recommended (weight 0.16): Feedback details the minimum and recommended hardware requirements, covering RAM, CPU, and GPU tiers. This information helps players gauge whether their system can run the game.
- Crash fixed by FPS cap (weight 0.1): An unexpected crash was resolved by locking the frame rate to 60 and enabling vertical sync. This suggests certain crashes may be tied to uncapped frame rates.

Recommendations:
- Best experienced with friends (weight 0.41): Several reviewers say the game is better in multiplayer and recommend it for playing with friends and community. It is also suggested as a good two-player chill option.
- Appeals to tidy-game fans (weight 0.34): Reviewers say it is a must-have for fans of tidying and organizing games and a strong pick for those already into the genre. The appeal is niche but enthusiastic.
- Strong overall recommendation (weight 0.28): Multiple reviewers highly recommend the game without hesitation and describe it as a clear purchase. The sentiment is broadly positive across clusters.
- Buy now, play after bug fixes (weight 0.11): One reviewer advises grabbing the 15% discount now but waiting to play until bugs are fixed. This flags launch polish concerns despite the recommendation.
- Good for cozy and completionist players (weight 0.11): The game is recommended for cozy gaming enthusiasts and dedicated completionists. It suits players who enjoy relaxed, goal-driven experiences.
- Family-friendly for kids and adults (weight 0.1): Reviewers describe it as a great game for children and adults alike. This makes it a suitable option for family play.

Other player notes:
- Additional features and localization (weight 0.27): The game includes built-in voice chat, Twitch integration, Japanese language support, and Ukrainian localization. These features enhance accessibility and community interaction.
- More content than genre peers (weight 0.19): The game offers more content compared to other games in the same genre, some of which have hundreds or even thousands of objects. This makes it stand out as a richer experience.
- Fast support resolves launch issue (weight 0.19): Support responded quickly and helped resolve a launch issue. The official Discord channel is also responsive to issues.
- Steam Deck compatibility status unclear (weight 0.18): Steam Deck compatibility is currently classified as Unknown, while some feedback indicates it supports Steam Deck. This inconsistency may confuse potential players.
- Tidying game with expanded content (weight 0.18): The game is a tidying game that is similar to the demo but includes additional locations. This offers more variety for players who enjoyed the demo.
- Favorable comparison to similar games (weight 0.1): Compared to other similar games where abilities are just pressed off cooldown, this game compares favorably. It offers a more engaging experience.
- Discounted by 15% (weight 0.09): At the time of review, the game was offered at a 15% discount. This makes it more attractive to potential buyers.
- Developer and publisher information (weight 0.09): The game is developed by Toxic Studio and published by Polden Publishing. This provides context about the game's origin.
- Reused toy assets noticed (weight 0.07): Some toy assets are recognized from other games. This may indicate asset reuse, which could affect originality.

Emotions:
- Satisfaction (weight 0.12): Players feel satisfied by the fun, replayable gameplay and cute art style, especially as unlocking skills makes the game click. The core loop of restoring order to chaotic environments and watching cluttered locations transform is highly rewarding, and perfect controller support enhances the experience.
- Fun (weight 0.1): Fun comes from chaotic multiplayer moments like throwing objects at friends and tidying levels together as a duo. Using abilities and sorting items in chaotic situations adds to the enjoyment.
- Frustration (weight 0.08): Frustration stems from solo play issues on the final stage, where excess skill points have no use and skills feel weak with long cooldowns. Slow progression, early grind, unlocalized shelf labels, freezing, and wonky controls further contribute.
- Joy (weight 0.08): Joy is driven by organizing massive amounts of toys with friends, using features like the wheel and Twitch integration, and sharing funny moments and laughs together. Playing with friends brings a lot of positive emotions.
- Excitement (weight 0.06): Excitement is generated by more item variety and plushies in larger maps, Twitch integration, and support for gamepads and Steam Deck. These features add novelty and accessibility.
- Disappointment (weight 0.04): Disappointment arises because the game is not intended for single player despite the Steam description claiming solo or co-op up to 8 friends. Additionally, the full game has less item variety than expected.
- Boredom (weight 0.04): Boredom sets in as the prize wheel becomes repetitive after seeing all options, and the 100-spin achievement is tedious. The game is not interesting enough to keep playing for 20k plus items as marketed.
- Relaxation (weight 0.04): Relaxation is caused by the chill and peaceful gameplay that is pressure-free and suitable for unwinding.
- Liking (weight 0.04): Liking is driven by new toys and toy combinations every level, as well as a large amount of green toys.
- Annoyance (weight 0.04): Annoyance comes from the item highlight making it hard to see colors when few toys remain, and from players knocking each other down with toys and causing stun-lock.
- Enjoyment (weight 0.04): Enjoyment is derived from different progression, more challenges, a wheel of fortune, fixing messes created by skills, and collecting increasing item varieties.
- Surprise (weight 0.04): Surprise results from the full game offering much more content than expected from the demo, such as spending three hours on the first level.
- Amusement (weight 0.04): Amusement comes from Twitch chat participation and the need to keep them in check, as well as being able to annoy friends in multiplayer.
- Relief (weight 0.04): Relief is felt when support quickly resolves issues like a black screen or crashes, and when multiplayer works well after a fix.
- Appreciation (weight 0.02): Appreciation is for the design of toys and objects and the care put into their conception.
- Enthusiasm (weight 0.02): Enthusiasm is about eagerness to start the largest level with over 20,000 objects.
- Mild disappointment (weight 0.02): Mild disappointment is due to skill highlighting not being obvious and shelf interaction feeling poor.
- Nostalgia (weight 0.02): Nostalgia is evoked by the toy store atmosphere and childhood treasures.
- Happiness (weight 0.02): Happiness is brought by cute toy models and nostalgic soldier figures.
- Optimism (weight 0.02): Optimism is based on gameplay potential and belief that bugs will be fixed.}