Info about Megastore: Tidy Up Together:

Official game description:
Get the Stores Ready for Opening
--------------------------------
Megastore: Tidy Up Together is a cozy organization game about transforming messy stores into clean, carefully arranged shopping spaces, either solo or together in online co-op.
Products are scattered throughout each store, and every item belongs in a specific department, category, and shelf. Follow the signs, identify where each product belongs, group matching items together, and place everything in its correct location before the store opens.
Work together, divide the store between your team, develop an organization strategy, and gradually bring order to thousands of products.
Three Stores Available at Launch
--------------------------------
The game launches with three fully playable stores of increasing scale, each offering a different organization challenge and atmosphere.
*   **The Toy Store:** Begin your journey in a smaller and cozier single-story store filled with colorful toys and summer essentials. Sort 3,555 items and place them across 297 shelves while learning how to identify, group, and organize each product.
*   **The Supermarket:** Tidy up a bustling supermarket packed with fresh favorites and everyday essentials. Organize 7,934 products across 487 shelves and prepare every aisle and fresh-food counter for opening.
*   **The Megastore:** Take on the ultimate challenge in a massive two-story megastore containing 13,380 items across nine departments and 978 shelves. Organize the entire building and restore order to the largest store available at launch. Playable solo, but co-op is recommended.
Play through all three launch stores solo or cooperatively, choose the difficulty that suits you, split responsibilities between players, focus on different departments, or work together shelf by shelf.
Sort, Group, and Shelve
-----------------------
Organizing each store requires more than simply picking products up from the floor.
Pay attention to department signs, recognize product categories, group similar items together, and determine which shelf is appropriate for each product. As the empty shelves begin to fill and the store gradually takes shape, every correctly placed item brings you one step closer to opening.
With more than **1,114 unique products** and **53 different shelf types**, the store contains a huge variety of items to identify and organize.
Develop Your Own Strategy
-------------------------
Progress through the skill tree and unlock abilities that increase the pace of the cleanup.
Improve your movement and organization capabilities, choose upgrades that suit your preferred playstyle, and decide how your team will approach each store. The skills you prioritize can shape your strategy and help you complete increasingly large sections of the store more efficiently.
Whether you focus on speed, carrying capacity, or other useful improvements, each upgrade helps you work through the store faster.
Coming Soon After Launch
------------------------
Two additional stores are already in active development and are planned to arrive through early post-launch updates, expanding the game from three launch stores to five. They are not included in the launch version, but we aim to make them available soon after release.
Custom Levels Coming in a Major Update
--------------------------------------
Custom level creation and sharing are also in active development and planned as one of the game's first major post-launch updates. This feature is not included in the launch version.
Players will be able to design their own organization challenges, share them with the community, and play custom levels together in co-op. Development is already underway, and more details will be shared as the update gets closer to release.

Release date: Sep 2, 2026

Categories: Cozy Organizing Simulator, Cooperative Multiplayer, Skill Tree Progression, Exploration, Collection Game, Single-player, Online Co-op

Feature scans:
- Proton/Linux: score 10; verdict: Works Well on Linux/Proton; summary: The audit found one concrete Linux desktop report indicating flawless performance. The remaining feedback consists of speculative warnings about unverified Steam Deck support, which do not constitute evidence of actual Proton/Linux incompatibility. Overall, the game appears to work well on Linux.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game is not officially verified for Steam Deck, requiring reliance on Proton and presenting potential control, interface, and performance issues. Specific controller mapping conflicts cause unintended actions and progress loss, while other users report smooth controls and performance. Overall, the experience is playable but requires tinkering and has notable control-related friction.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The evidence directly supports session length: one player reported playing over an hour in a single sitting, another lost half an hour of progress, and a third mentioned spending hours per level. These indicate typical sessions around 1.5 hours. No specific total completion time, story length, or endgame playtime is mentioned, so those metrics remain null.
- Time-to-fun:
  - Summary: The game is enjoyable from the start, with progression and scale enhancing the experience rather than unlocking it. Co-op and solo play are both viable, though a co-op achievement bug and inherent repetitiveness are noted frictions.
  - Stance: Fun immediately
  - Anchor: Progression
  - Time to anchor: N/A
  - Friction: Repetitiveness for players seeking constant variety or narrative momentum; Co-op mode does not grant achievements
  - Unlock drivers: Character progression; Store size variety across three stores; Product variety; Cooperative play
  - Conditions: Player preference for methodical tasks; Player preference for visible progression; Player preference for teamwork; Tolerance for repetitive gameplay; Playing solo is viable; Playing co-op is the intended design
- Player Archetypes:
  - Tidy-Up Genre Enthusiast (buy)
    - Motivation: Enjoyment of the relaxing and satisfying organizing gameplay loop
    - Playstyle: Plays solo or co-op, focusing on the core tidy-up mechanics and comparing them to genre standards
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Supermarket Chaos; Megastore Simulator
  - Solo Relaxer (buy)
    - Motivation: Relaxation and self-paced progression through organizing tasks
    - Playstyle: Plays exclusively solo, taking time to methodically sort and organize without pressure
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Co-op Partner (buy)
    - Motivation: Shared organizing experience with a partner or friend
    - Playstyle: Plays exclusively in co-op, often with a spouse, focusing on teamwork and joint sorting
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and engaging (weight 0.92): Players consistently describe the game as fun, engaging, and a good time. This sentiment is echoed across multiple reviews, indicating a strong positive reception.
- Auto-sorting items in hand (weight 0.89): A notable quality-of-life feature is the automatic sorting and grouping of items in the player's hand, which players appreciate for its convenience and clarity. This feature is highlighted as a positive twist that enhances gameplay.
- Top-tier tidy-up game (weight 0.68): Reviewers rank this game among the best in the tidy-up genre, praising its quality, polish, and overall execution. It is often described as the most favorite or best implementation of the trend.
- Smooth and fluid gameplay (weight 0.6): The game's controls and movements are described as smooth, fluid, and well-optimized, providing a satisfying and comfortable experience. This includes tight movement and no motion sickness.
- Multiple maps and levels (weight 0.58): Players appreciate the availability of multiple maps and levels, including three large areas on launch, which provide variety and keep the gameplay engaging. This includes the toy store, supermarket, and megastore.
- Relaxing and easy to play (weight 0.41): The game is described as easy to play, laid back, and relaxing, making it a good choice for unwinding. It is not punishing and provides a calming experience.
- Great variety of items (weight 0.36): Players appreciate the diverse range of items available, noting that they are varied and visually appealing. This variety contributes to the game's replayability and visual interest.
- Clear and appealing graphics (weight 0.34): The graphics are praised for being great, clear, and well-recognizable, enhancing the overall visual experience. This includes a lack of blinding filters and good item visibility.
- Good progression and rewards (weight 0.33): The progression system, including skill trees and unlocking larger stores, is seen as challenging and rewarding, providing long-term goals. This adds depth to the gameplay.
- Polished and well-developed (weight 0.33): The game is described as polished, well-developed, and having top-tier quality, with quick loads and saves. This indicates a high level of craftsmanship and attention to detail.
- Appreciated starting inventory slots (weight 0.28): Starting with 10 inventory slots from the beginning is seen as a positive design choice, allowing players to carry more items without early frustration. This is mentioned as a welcome convenience.
- Satisfying sorting mechanics (weight 0.28): The act of sorting items is described as satisfying and calming, with a visual sense of accomplishment as clutter disappears. This core mechanic is a key draw for players.
- Customizable controls and settings (weight 0.26): The game offers complete rebinding of buttons, adjustable FOV, mouse sensitivity, and recognizes extra mouse buttons, giving players full control over their experience. This is appreciated for accessibility.
- Physics and hitboxes are good (weight 0.23): The game's physics and hitboxes are described as appropriate and satisfying, contributing to a realistic and enjoyable interaction with objects. This includes items having a bit of physics.
- Controller support is excellent (weight 0.2): Players report that controller controls are super and the game is controller friendly, making it accessible for different play styles. This is a positive for console or couch players.
- Multiplayer adds fun (weight 0.18): The inclusion of multiplayer is noted as fun, allowing players to enjoy the game with others. This adds social value and replayability.
- Achievements and extras (weight 0.17): Achievements provide additional objectives for completionists, and features like Steam Cloud and Family Sharing are convenient. These extras enhance the overall package.
- Hidden items and easter eggs (weight 0.11): Players enjoy discovering cleverly hidden items, such as a basketball in a hoop, which adds an element of surprise and exploration. This enhances the tidying experience.
- Good value for price (weight 0.11): The game is considered worth its price, offering substantial content and quality. This is a positive indicator for potential buyers.
- Music and audio are pleasant (weight 0.1): The music loops without becoming obnoxious, and the overall audio experience is positive. This adds to the relaxing atmosphere.

Common complaints:
- Controller input causes progress loss (weight 0.3): Pressing A on the controller triggered a bug that lost half an hour of progress, and the game lacks autosave, so crashes can erase hours of work. This is a critical reliability issue.
- Co-op achievements not shared (weight 0.21): In co-op, only the host earns achievements, leaving other players without credit for their efforts. This discourages cooperative play and feels unfair.
- Repetitive fundamental actions (weight 0.2): Core actions in the game are intentionally repetitive, which may frustrate players who dislike sorting. The enormous item counts can be intimidating for those who prefer variety.
- Missing item variants (weight 0.2): Some collectible items, like cat plushies and fruit plushies, lack their keychain or big versions, leaving collections incomplete. This reduces the satisfaction of completing sets.
- Skill upgrades disrupt flow (weight 0.2): Skill upgrades are only partially useful and can disrupt the player's flow, making the progression system feel more like a hindrance than a help.
- Shelf organization lacks uniformity (weight 0.12): Players report that shelf slots do not match item variants, such as having 7 colors of wooden cars but 8 shelf slots, making uniform organization impossible. This inconsistency disrupts the sorting experience.
- Special symbol username bug (weight 0.12): Usernames with special symbols cause a bug when loading the game and entering the store, potentially crashing or freezing the game. This is a technical issue affecting player identity.
- Hard-to-find items late game (weight 0.12): When doing achievements without abilities, the last few items become really hard to find, like the last yoyo and the letter V foam board, which hide in the map. This creates tedious scavenger hunts.
- Shelf highlighting bug (weight 0.12): Shelf highlighting does not work for shoe and towel shelves, making it hard to identify where items belong. This impairs the sorting efficiency.
- Shop layout confusing (weight 0.12): The shop is split into two smaller ones before accessing the big one, requiring many shelves first, which feels unnecessarily complex. This adds friction to progression.
- Items knocked away in toy store (weight 0.12): In the toy store, nearby items get knocked away when taking something, causing disarray and frustration. This disrupts the sorting process.
- Initial map shelf misplacement (weight 0.12): The initial map has shelves in four corners for bags, hats, towels, and sandals that are easy to misplace, leading to frequent errors. This frustrates new players.
- Flamingo placement incorrect (weight 0.11): Flamingos are categorized under pool mattresses instead of swim rings, which feels illogical to players. This misplacement breaks the expected item grouping.
- Pairing skill redundant (weight 0.11): The pairing skill only works on shelves two by two and is redundant and not useful, adding little value to the gameplay. Players find it unnecessary.
- Unclear item categories (weight 0.11): Some item categories are hard to understand, making it difficult for players to know where items belong. This increases confusion and sorting errors.
- Stressful achievement for correct placement (weight 0.11): There is an achievement for placing items correctly after multiple wrong placements, which is stressful and punishes mistakes. This adds unnecessary pressure.
- Top shelf blind spot (weight 0.11): Items can be placed on the top shelf, which is unusual and can be a blind spot for players, causing them to miss items. This disrupts the sorting flow.
- Groceries on ground hurt player (weight 0.11): Groceries on the ground hurt the player, adding an unexpected hazard in a sorting game. This seems out of place and penalizes accidental drops.

Gameplay feedback:
- Three progressively larger stores (weight 0.97): Players progress through a toy store, supermarket, and megastore, each larger than the last, with the megastore featuring over 13,000 items. The stores must be completed in order to unlock the next.
- Tidy-up organizing game (weight 0.87): The game is consistently described as a tidy-up, organizing, or put-away game, with players sorting and placing items. This core genre identity is mentioned across multiple clusters.
- Large item counts and shelves (weight 0.47): The stores contain massive numbers of items and shelves, with the toy store having 3,555 items, the supermarket 7,934, and the megastore 13,380. This scale is a defining characteristic.
- Skill tree upgrades abilities (weight 0.42): The game includes a skill tree that allows players to improve practical abilities, such as pairing items on shelves. This progression system is a notable feature.
- Co-op multiplayer support (weight 0.2): The game supports online cooperative play, allowing friends to play together. This is a significant feature for social gameplay.
- Standard genre abilities (weight 0.18): The game includes abilities that are standard for the organizing genre, such as pairing and auto-shelving. These are expected features for fans of the genre.
- Difficulty options available (weight 0.12): The game offers multiple difficulty options, allowing players to tailor the challenge to their preference. This is a notable accessibility feature.
- Unique genre structure (weight 0.11): The game is structured differently from other organizing games, with a progression through distinct store types. This sets it apart in the genre.
- Items hidden in maps (weight 0.11): The game hides items within the maps, encouraging exploration and thorough searching. This adds a discovery element to the gameplay.
- Good field of view (weight 0.11): The field of view works well even when carrying large items, which is important for navigation and sorting. This is a positive technical aspect.
- Initial carry capacity ten (weight 0.1): Players start with a carry capacity of 10 items, which is a baseline for gameplay. This is a specific detail about the game's mechanics.
- Dash ability available (weight 0.1): The game includes a dash ability from the start, which helps with movement efficiency. This is a mobility feature.
- Looping music (weight 0.09): The game has music that plays on loop, which may affect the atmosphere. This is a minor detail about the audio experience.

Performance notes:
- Game crashes frequently (weight 0.22): Multiple players reported the game crashing, including one who experienced two crashes and another who had a single crash. This indicates a stability issue that affects the overall experience.
- Autosave fails early (weight 0.13): One player experienced autosave not saving past the first few seconds, potentially losing progress. This is a critical issue for game progression.
- Key bindings break repeatedly (weight 0.12): A player reported that key bindings broke multiple times, which can disrupt gameplay and require frequent reconfiguration. This is a notable usability problem.
- Steam Deck compatibility uncertain (weight 0.12): One player noted that Steam Deck compatibility is unconfirmed and may require Proton, potentially leading to issues. This raises concerns for players intending to use the device.
- Occasional lag spikes (weight 0.11): One player mentioned that the game lags in some moments, suggesting intermittent performance issues that may affect gameplay. This is less severe than constant lag but still noteworthy.

Recommendations:
- Game is highly recommended (weight 0.73): Multiple reviewers strongly recommend the game, with some giving it a 100% recommendation. It is praised for its tidy-up and organizing gameplay.
- Not for variety seekers (weight 0.11): One reviewer notes the game is not suitable for players who need constant variety or narrative momentum, suggesting it may feel repetitive or lacking in story progression.
- Shop split before purchase (weight 0.1): A reviewer advises that the shop is divided into two smaller shops before accessing the big one, which is important to know before purchasing.

Other player notes:
- More levels planned (weight 0.73): Multiple clusters indicate that additional levels and areas are planned for future updates, with the game currently having three maps and eventually aiming for six. This suggests ongoing content expansion beyond the launch state.
- Comparisons to similar games (weight 0.66): Reviewers frequently compare this game to other supermarket and tidying-up titles like Supermarket Chaos and Megastore Simulator, noting similarities in gameplay and assets. This indicates the game is part of a well-known genre with established expectations.
- Active and responsive developers (weight 0.36): Several reviews praise the developers for being active, listening to feedback, and providing quick quality updates. This positive developer engagement is a strong point for the game's ongoing support.
- Refunds and skepticism (weight 0.25): A few reviewers mention requesting refunds or being skeptical about review authenticity, which could indicate dissatisfaction or trust issues. This is a minor but notable concern for potential buyers.
- Planned features not yet available (weight 0.2): Some feedback notes that planned additions like custom level creation and community sharing are not part of the current experience, which may disappoint players expecting those features now. This highlights a gap between roadmap and current content.
- Game has improved since launch (weight 0.11): One review notes the game has come a long way since launch, suggesting that updates have positively changed the experience. This is a positive signal for long-term quality.
- Developer's other game enjoyed (weight 0.1): A reviewer mentions enjoying another game by the same developer, which builds trust and suggests a consistent quality across titles. This can influence purchase decisions positively.
- Discount for Megastore owners (weight 0.1): Owners of Megastore Simulator receive an extra discount, which is a nice incentive for existing fans of the developer's work. This could encourage cross-purchases.
- Large item count in third level (weight 0.1): The third level has over 13,000 items, indicating a high level of detail and content depth. This is a specific positive detail that may appeal to players who enjoy thorough cleaning tasks.
- Best tidying-up implementation (weight 0.1): One reviewer considers this one of the best implementations of the tidying-up game trend, which is a strong endorsement. This suggests the game stands out positively in its genre.
- Achievement for repeated mistakes (weight 0.09): There is an achievement for placing items correctly after multiple wrong placements, which adds a humorous and forgiving element to gameplay. This could be a fun feature for completionists.
- Toy store level complete (weight 0.09): One review notes that the toy store level is complete, indicating that at least one area is fully fleshed out. This provides a sense of polish for that specific level.
- Pricing comparable to genre (weight 0.09): The game is priced about the same as other clean and sort games, which is a neutral factor but may be relevant for budget-conscious players. It suggests the game is competitively priced.
- Lacks tiny item boxes (weight 0.09): Compared to other supermarket organizing games, this one lacks tiny hard-to-see medicine and cigarette boxes, which some may see as a positive (less frustration) or negative (less challenge). This is a specific gameplay difference.
- Refunded other similar games (weight 0.09): A reviewer mentions having refunded other tidying-up games for not being enjoyable, implying this game is better in comparison. This adds credibility to positive feedback.

Emotions:
- Enjoyment (weight 0.19): Players find the game highly fun and engaging, with easy-to-learn mechanics and laid-back gameplay. The auto-sorting feature and multiplayer mode add to the enjoyment, making it a good time for solo and group play.
- Frustration (weight 0.15): Technical issues such as crashes, lost progress due to failed autosaves, and broken key bindings frustrate players. Co-op problems, including achievements not being shared and controller support issues, along with shelf highlighting bugs, further contribute to frustration.
- Satisfaction (weight 0.13): Players feel a strong sense of accomplishment as clutter disappears and items are sorted, with the auto-sorting mechanic being particularly satisfying. The game is considered one of the best in its genre, offering a polished experience that is worth the price.
- Excitement (weight 0.08): Players are excited about upcoming content, including new store levels and a user-created map feature. The prospect of playing with others and the developer's continued support in a beloved genre heightens anticipation.
- Appreciation (weight 0.07): Players appreciate quality-of-life features like auto-sorting and starting with 10 inventory slots, as well as the skill tree and multiple difficulty options. The inclusion of fun details like flamingo swim rings and the developer's reputation also earn appreciation.
- Love (weight 0.04): The game deeply satisfies players' desire for tidy-up gameplay, with the auto-sorting of carried items being a standout quality-of-life detail. It scratches all the right itches for organization enthusiasts.
- Annoyance (weight 0.03): A persistent username bug forces players to change their name every time the game loads, which is a recurring annoyance. Additionally, some players find real-life sorting tasks irritating, though this is less central to the game experience.
- Anger (weight 0.03): Players are angered by game crashes that result in lost progress due to a lack of auto-save. The inclusion of multiplayer achievements in a relaxing organizing game also sparks anger, as it feels out of place and unfair.
- Disappointment (weight 0.03): The presence of several multiplayer achievements in a relaxing organizing game disappoints players who prefer solo play. Additionally, the supermarket level is seen as a copy-paste of items from another game, reducing originality.
- Anticipation (weight 0.03): Players look forward to exploring the game's maps and are eager for future content, including an editor to create custom maps. This anticipation drives continued interest in the game.
- Admiration (weight 0.01): The game is described as magnificent, indicating a high level of admiration for its overall quality and execution.
- Joy (weight 0.01): Players experience joy because the game is great and not boring, providing an entertaining and engaging experience.
- Gratitude (weight 0.01): Players express gratitude toward the developers for creating the game, appreciating the effort and care put into its development.
- Surprise (weight 0.01): The game turned out to be fun despite initial expectations, pleasantly surprising players with its quality and enjoyment.
- Reward (weight 0.01): Unlocking bigger stores feels rewarding, giving players a sense of progression and achievement as they advance through the game.
- Pleasant surprise (weight 0.01): Despite low expectations for organizing games, the game turned out well made, providing a pleasant surprise in terms of quality and polish.
- Relaxation (weight 0.01): The game is relaxing and effective at relieving boredom, offering a calming and soothing experience for players.
- Approval (weight 0.01): Players approve of the game's design choices, including the absence of tiny hard-to-see items, auto-sorting, and smooth controls, which enhance the overall experience.
- Pleasure (weight 0.01): Playing one of the best tidy-up games brings players pleasure, as the gameplay is satisfying and well-executed.
- Liking (weight 0.01): Players like the game for its quality and features, even if others find it boring, indicating a strong personal preference for this type of game.}