Info about Wand & Order: Tidy up the magic shop!:

Official game description:
**A Spell Gone Horribly... Dusty.**
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Tasked with tidying up the workshop, you—the Alchemist's homunculi—tried to clean by casting a spell. A single mistake changed it to a tornado spell! It went completely rogue, trashing thousands of items across three zones! Chase down your creation and clean up its mess before your creator returns.
**THREE ZONES TO SORT**
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Work your way through three areas, each with its own unique sorting challenges:
*   **Zone 1: The Archives (~470 Items):** Pick up the pieces of scattered fate by sorting dozens of different tarot decks back into their correct shelves.
*   **Zone 2: The Wand Workshop (~1,300 Items):** Sort magic wands crafted from various materials and belonging to different schools of magic.
*   **Zone 3: The Alchemy Lab (2,200+ Items):** Categorize a massive array of potions and ingredients in tin cases, jars, and glass bottles.
**CREATE PERFECT STACKS**
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You don't need to worry about aligning the objects by yourself anymore... Just select the items of your choice and **CLICK** to pile them up  _P E R F E C T L Y_  into a neat stack!
 **UNLOCK POWERFUL CLEANING SPELLS**
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As you progress, you will earn points to unlock actual, working cleaning spells to speed up your work:
*   **Alchemical Vision:** Highlight every item belonging to a specific set.
*   **Magnetic Vacuum:** Attracts and picks up any nearby items that match the one you are currently holding.
*   **Auto-Place Magic:** Instantly float your held items directly onto their correct display spots.
*   _And more!_
Upgrade your spells over time and watch your speed grow exponentially!
**FEATURES**
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*   **Satisfying Sorting Gameplay:** Perfect for players who love the cozy, organized satisfaction of games.
*   **Cooperative Clean-Up:** Play solo or team up with friends.
*   **Secret Unlocks:** Solve simple puzzles to unlock movement upgrades that will help you in your quest.
*   **Cleaning:** Don't stop at sorting: swipe the floor, clean picture frames, water the plants and more!
**Disclaimer**: All 3D assets, characters, visual effects, particles, music, sound effects, etc were made **_without_** _using AI_. Tons of human hours were used in the making of this video game, we hope you'll enjoy it!

Release date: Sep 23, 2026

Categories: Cozy Game, Sorting Game, Cleaning Simulation, Co-op Multiplayer, First-Person, Puzzle, Relaxing/Cozy Gameplay, Progression System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: 30.0h
  - Reasoning: The 4-hour co-op quote describes a full tidy-up playthrough, supporting a normal game completion of about 4 hours. A separate reviewer reports 9 hours for a no-magic playthrough, which indicates a longer challenge/alternate completion but does not replace the normal completion estimate. The 2-hour warning and the birthday co-op session show play sessions can run at least 2 hours and reach about 4 hours, so sessionLength is set to 4. The 30+ hour comment is tied to replaying with no magic, supporting a long-tail endgame/replay total of roughly 30 hours. No separate story-completion figure is reported, so storyCompletion is null.
- Time-to-fun:
  - Summary: Players describe the game as enjoyable from the outset, especially as a cozy sorting game that works solo or in co-op, with no reported early friction or timed unlock point.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: solo play; co-op/multiplayer play with friends
- Player Archetypes:
  - Co-op Cozy Companion (buy)
    - Motivation: Sharing a relaxed, cozy sorting activity with friends while keeping the flexibility to play alone.
    - Playstyle: Plays the witch's shop either solo or in co-op, picking the mode that matches the current mood and treating sessions as a social, low-pressure hangout.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Methodical Solo Organizer (buy)
    - Motivation: The satisfaction of deliberately organizing and mastering each unique, hand-sorted level.
    - Playstyle: Plays solo, sorts every item manually without relying on magic tools, and works through levels one at a time while analyzing shelf and inventory constraints.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Shelves and Sorcery
  - Chill Relaxation Seeker (buy)
    - Motivation: Unwinding in a calm, cozy setting while enjoying small optional tasks and changing scenery.
    - Playstyle: Plays casually at a relaxed pace, focusing on the chill atmosphere, extra little tasks, and the variety of changing levels.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Relaxing cozy sorting gameplay (weight 0.97): Players consistently describe the game as a relaxing and cozy sorting experience that is satisfying and pleasant to play without stress. It offers a pleasant spin on sorting games.
- Charming visuals and design (weight 0.71): The game features pleasant aesthetics with comfortable colors and charming character designs that do not tire the eyes. The art style and graphics are frequently praised.
- Highly satisfying sorting experience (weight 0.59): Sorting unique items feels much more satisfying than generic assets, and the mechanic is satisfying enough to spend hours on. Figuring out card sorting makes players feel smart.
- Well-polished and complete game (weight 0.53): The game is very polished throughout and runs great. Many consider it well made compared to other games in the genre.
- Great content variety and progression (weight 0.52): The game features a comfortable variety of items and rooms, with character progression carrying over between areas. Each stage has a unique set of items and approach.
- No generative AI used (weight 0.46): Several reviewers appreciate that the game is made by humans with no generative AI content, noting the value and dedication of the development team.
- Intuitive and accessible controls (weight 0.45): The game is easy to figure out with symbols on objects and shelves, very intuitive, and controls on Steam Deck are pleasant with remapping option. Abilities help find things without being necessary.
- Enjoyable overall experience (weight 0.3): The game is very good overall, great, and enjoyed immensely. Many would replay several times and 100% it, rating it as solid 9.5/10.
- Engaging theming and story (weight 0.3): The game has a fun theme overall, with restoring the magic shop being engaging. The minimal story provides some amusement and fits the vibe.
- Nice sound design and effects (weight 0.27): The sounds are nice and the awesome effects enhance the experience. The map vibe is great with immaculate vibes overall.
- Stacking mechanic enhances organization (weight 0.26): The stack-building mechanic with objects becomes very useful when learned and helps with organizing the store. Many highlight stacking as the best part.
- Stands out in the genre (weight 0.26): The game is different enough to stand out from other tidy-up games and is quite a nice addition to the genre. It has more content than similar games like Librarian: Tidy Up the Arcane Library!.
- Well-structured level design (weight 0.25): The game has three distinct levels with increasing difficulty, and the third map can be solved by distinguishing potion bottles by skill and color. The last level with potions is particularly enjoyed.
- Upgrades and abilities are useful (weight 0.25): Players like the power-ups and abilities, and the upgrades and skills are considered useful. Spells and power-ups are favorite features.
- Scratches the sorting itch (weight 0.25): The game scratches every itch for sorting and tidying-up games. It is perfect for those who love these kinds of games and offers a fun cosy experience with lots of stuff to place back.
- Addictive and never boring (weight 0.24): The game is addictive and fun enough to never get boring. The low stock pile capacity keeps the pace low and fun.
- Great value for price (weight 0.18): The game is definitely worth the price tag, with a playtime of about 9 hours without magic. It is one of the best sorting games played so far.
- Humorous and fantastic ending (weight 0.16): Finding out there was a spell that could tidy everything up was hilarious. The ending was fantastic and provided a satisfying conclusion.

Common complaints:
- Missing Keybind Instructions Confuse Players (weight 0.34): Players struggle to find how to open the inventory and cannot rebind the inventory key due to a bug that changes a different keybind. This lack of clear instructions causes significant confusion and frustration.
- Tarot Card Sorting Arbitrary and Frustrating (weight 0.34): Players can place any tarot cards on shelves without order, such as a king next to the 3rd of cups, which is infuriating. The Major Arcana are not sorted according to the Fool's Journey, and the Minor Arcana can be in any order as long as cards are 1-6, seeming lazy.
- Poor Text Readability and No Zoom (weight 0.26): Text readability is poor, especially at higher resolutions, and there is no zoom feature to alleviate the issue. Players suggest that a zoom button would be a welcome addition.
- Inadequate Localization for French and Korean (weight 0.19): French and Korean language options are offered but only the menus are translated, leaving in-game items and shelves in English. This misleads players who expect full localization.
- Controls and Key Rebinding Issues (weight 0.19): Controls initially appear to be QWERTY, and changing settings is misleading and wastes time. Rebinding to AZERTY (ZQSD) does not work, forcing players to reset and use WASD on an AZERTY keyboard.
- Inventory Capacity Stuck at Six (weight 0.19): Players cannot understand how to have more than 6 items in hand, and the magnet spell claims to allow 8 items but remains stuck at 6. This limits gameplay and causes frustration.
- Game Completion Bugs and Lack of Feedback (weight 0.19): Players get stuck on the last part because the game says two books are out of place even when everything is in order. After watering plants and cleaning the floor, the task does not complete, and no feedback is given.
- Watering Can Mechanics Lack Explanation (weight 0.19): The game does not explain that the watering can must be filled before use, and droplet particles appear even when empty, misleading players. This causes confusion and wasted effort.
- Cleaning Cobwebs Unlock Not Clear (weight 0.19): Cleaning cobwebs is only unlocked via a spell, but there is no written explanation, leading to confusion. Additionally, brooms do not clean spiderwebs, further frustrating players.
- Chest and Key Confusion in Locations (weight 0.19): In the first location, the first chest has no indication of its use, and the key is found late, causing confusion and frustration. In the second location, a key found on a desk does not open the chest, seeming like a bug.
- Wand Sorting Categories and Shelf Limits (weight 0.19): There are more wand types than shelves, e.g., illusion has five wand types but only four rows. Players can put any wand in exotic/metal/wood categories without clear distinction, causing confusion.
- Physics and Performance Issues (weight 0.18): Physics seem locked to 60hz, causing items falling to stutter, and the Vsync option only goes up to 165hz, which seems outdated. These performance issues detract from the experience.
- Physics Glitch Allows Falling Out of World (weight 0.1): Part of the ceiling has no physics, making it easy to fall out of the world. This bug breaks immersion and can halt progress.
- Pause Menu Does Not Stop Time (weight 0.1): When the game is paused, time continues to run, which can lead to unexpected consequences. This oversight frustrates players expecting a true pause.
- Second Level Overwhelming with Items (weight 0.1): The second level is overwhelming due to the sheer number of items to sort. This abundance makes the sorting task feel daunting and less enjoyable.
- Initial Sorting Mechanics Unclear (weight 0.1): Players experience initial confusion on how cards are sorted on the shelves in the first level. This lack of clarity hinders early progression.
- Hard to Find Green Key (weight 0.1): Players struggle hard to find the green key, leading to frustration. The key's location is not intuitive or well-signposted.
- Chest Clue is Useless (weight 0.1): The chest clue to look at a window with a potion symbol is useless, providing no helpful direction. This adds to the confusion surrounding chest mechanics.
- Game is Very Short (weight 0.1): The game is very short, which leaves players wanting more content. This brevity may not justify the price for some.
- Texture Bugs Encountered (weight 0.1): Players encounter some texture bugs, which can detract from the visual experience. These bugs are noted but not detailed.

Gameplay feedback:
- Co-op and multiplayer support (weight 0.72): Players highlight the ability to play cooperatively with friends or solo across both single-player and multiplayer co-op modes, which adds flexibility to the experience.
- Core sorting gameplay (weight 0.49): The game centers on sorting and tidying up various items, including tarot cards, books, wands, and potions, which forms the primary loop.
- Spells and abilities (weight 0.46): Spells like magnet and abilities that unlock over time are part of the game, including a spell that tidies everything up and one tied to cleaning cobwebs.
- Multiple levels and zones (weight 0.46): There are three distinct levels or zones, each with unique themes such as tarot cards, books, and potions, and some include extra tasks.
- Cleaning and extra tasks (weight 0.44): Beyond sorting, players clean cobwebs, water plants, and scrub floors using tools like brooms and scrub brushes.
- Customizable controls and language (weight 0.37): Control settings allow changing movement and inventory keys, and there is French localization and Korean language support in menus.
- Progression and difficulty scaling (weight 0.34): The game progresses through levels, with difficulty increasing as players advance, and character progression carries over between areas.
- Stacking and power-ups (weight 0.33): Items such as wands, potions, and cards can be stacked into piles, and power-ups are available to enhance gameplay.
- Level-specific tasks (weight 0.31): Each level has unique tasks, such as sorting cards onto shelves in the first level and a book placement check in the final section.
- Restoring a magic shop (weight 0.3): The narrative involves restoring a magic shop after destroying it, with wands introduced later and potions planned as content.
- Cosy and chill atmosphere (weight 0.25): The game is described as cosy and designed to be played without rush, focusing on placing many objects back in a relaxed manner.
- Thematic sorting categories (weight 0.25): Organization is based on colors associated with wands, potions, cards, and maps, with symbols on objects and shelves aiding understanding.
- Keys and puzzle elements (weight 0.25): The game includes searching for keys like the green key and puzzle sections such as distinguishing potion bottles by skill and items by color.
- Magic-free playstyle (weight 0.24): Players can choose to play without using magic, sorting items manually, which provides an alternative challenge.
- Hand and stockpile limits (weight 0.2): Players note that hand capacity and stockpile capacity are limited to six items, which adds a constraint to sorting and inventory management.
- Upgrades and skills (weight 0.11): Players can unlock upgrades and skills that enhance their abilities and progression.
- Minimal story focus (weight 0.1): The story is minimal, with gameplay centered on sorting and organization rather than narrative depth.
- Reskinned stages (weight 0.1): Some stages reskin the same items, which may reduce perceived variety despite the different themes.
- Achievement for speed (weight 0.1): There is an achievement to finish the game in less than three hours, appealing to players who enjoy speedrunning.

Performance notes:
- Physics Tied to 60Hz (weight 0.12): Physics simulation appears locked to a 60Hz tick rate, causing items to visibly stutter when falling. This creates a jarring mismatch between smooth rendering and jerky physical movement.
- Vsync Caps at 165Hz (weight 0.11): The in-game Vsync option only allows a maximum refresh rate of 165Hz, limiting players with higher-refresh monitors. This restricts smoother visual output on capable displays.
- Great Performance Overall (weight 0.1): Players report the game runs well generally, indicating stable baseline performance. This positive impression is a key strength that stands out among other issues.

Recommendations:
- Excellent value for low price (weight 0.35): Reviewers repeatedly highlight the low price as a key strength, noting it is great value and worth the purchase. Several suggest buying it on discount for even better value.
- Strong recommendation from players (weight 0.21): Multiple reviewers explicitly recommend the game, calling it highly recommended and definitely worth playing. This consensus suggests broad satisfaction across the player base.
- Worth the time investment (weight 0.12): Players describe the game as 100% worth it and worth the time, indicating high satisfaction with how they spent their hours. It is seen as a rewarding experience overall.
- Fun cooperative experience (weight 0.12): Reviewers note the game is fun to play together with someone, even for players who are not fans of the genre. The co-op aspect broadens its appeal beyond typical fans.
- High replayability and completionism (weight 0.12): Some players plan to replay the game several times and aim to 100% it. This suggests strong replay value and engaging content that keeps players coming back.
- Top marks from reviewers (weight 0.12): A reviewer gave the game a perfect 10/10 rating, reflecting exceptional quality in their view. This perfect score adds to the positive reception.
- Desire for more similar games (weight 0.11): Players express a wish for more games like this to be made, indicating a unique or underserved niche. This highlights the game's distinct appeal and potential demand.
- Support passionate developers (weight 0.11): Reviewers urge others to support real developers who show genuine passion for the project. This reflects appreciation for the team's dedication and authenticity.
- Upcoming additional content (weight 0.1): There are mentions of more content on the way, suggesting the game will continue to grow post-launch. This indicates ongoing support and future value for players.
- Satisfies arcane library niche (weight 0.1): The game is recommended for those who want to satisfy an arcane library itch, appealing to a specific interest. This niche appeal is a notable strength for targeted players.

Other player notes:
- Human-made, no AI content (weight 0.61): Multiple players praise the game for being entirely human-made with no generative AI, contrasting it with many other games in the genre. This is seen as a major positive that sets it apart from generic, asset-flipping titles.
- Short, relaxing gaming experience (weight 0.41): Players describe the game as a fun, relaxing, and comfortable experience that is easy to play. It offers a couple hours of content, making it a short but worthwhile diversion.
- Desire for more content (weight 0.35): Reviewers express a strong wish for additional maps, scenes, and levels, indicating the current content, while enjoyable, leaves them wanting more. More content is already planned, which aligns with player expectations.
- Favorable comparisons to genre peers (weight 0.2): Players compare the game positively to other titles like Shelves and Sorcery and Post Office, noting similar level structures and item recycling. It is also seen as having more content than Librarian: Tidy Up the Arcane Library!
- Low price point praised (weight 0.19): The game's low price is highlighted as a positive, making it an easy recommendation for players interested in the genre. It offers good value for the cost.
- Good communication from developers (weight 0.19): The development team is described as dedicated and communicative, with players thanking them for their engagement. This positive interaction enhances the overall player experience.
- Two-player co-op available (weight 0.11): Two players can complete the game together, adding a cooperative element that some players enjoy. This feature allows for shared gameplay experiences.
- Nice addition to genre (weight 0.11): The game is considered a nice addition to the sorting genre, offering a fresh and enjoyable take. It contributes positively to the genre's variety.
- Supports Russian language (weight 0.1): The game includes Russian language support, which is appreciated by players who speak that language. This enhances accessibility for a broader audience.
- No magic run option (weight 0.1): The game offers a no magic run option, providing an alternative challenge for players who prefer to avoid magic-based mechanics. This adds replayability and variety.
- Achievement requires exploit (weight 0.1): To earn the under-3-hours achievement, pausing still advances time, so the player recommends saving and exiting, then re-entering each pause. This workaround indicates a design flaw in the achievement system.
- Simple but lovely style (weight 0.1): The game's visual style is described as simple but lovely, appealing to players who appreciate a charming aesthetic. This contributes to the overall relaxing atmosphere.
- Specific puzzle solution shared (weight 0.1): A player provides a detailed hint about the green key's location in the moon room, helping others who might be stuck. This demonstrates community engagement and the game's puzzle design.
- Performance tweak for readability (weight 0.1): One reviewer notes that readability on 1440p requires turning the render resolution to 2, suggesting a potential optimization issue. This tweak improves the visual experience.
- Played many sorting games (weight 0.1): One reviewer mentions having played a lot of sorting games, indicating they are experienced with the genre. Their positive feedback therefore carries weight for fellow enthusiasts.
- Harry Potter comparison (weight 0.09): A reviewer likens the experience to the wand shop owner in Harry Potter when Harry casts spells and blows up the shop, evoking a whimsical fantasy atmosphere. This comparison highlights the game's charming setting.

Emotions:
- Enjoyment (weight 0.11): Players enjoy the cozy, relaxing gameplay of sorting and tidying objects, finding the mechanics intuitive and well-constructed. The co-op option and interactive cleaning tools enhance the fun, especially when playing with friends, and the extra tasks and changing levels keep the experience engaging.
- Frustration (weight 0.09): Frustration arises from unclear mechanics such as the watering can needing to be filled and misleading particle effects, as well as difficulty finding keys. Technical issues like physics stuttering, an inventory rebinding bug, and false 'out of place' notifications also contribute to player annoyance.
- Satisfaction (weight 0.09): Players feel satisfied because the game meets or exceeds expectations, offering excellent value and smooth performance. The satisfying sorting mechanics, addictive gameplay, appealing visuals, relaxing music, and magical elements like spells and power-ups make it a standout in its genre.
- Amusement (weight 0.08): Amusement stems from the minimal story and the humorous discovery of a spell that could have tidied everything from the start. Comparing the game's chaos to a Harry Potter wand shop explosion and laughing with friends during co-op, especially when playing without spells for added challenge, also bring laughter.
- Appreciation (weight 0.06): Players appreciate that the game is entirely human-made with no AI involvement, highlighting the lovely art style, charming character design, and stunning item variety. The dedication to creating a handcrafted experience stands out.
- Relaxation (weight 0.05): The laid-back experience of sorting and tidying up provides a relaxing escape. The simplicity of the gameplay and the absence of rush allow players to unwind and enjoy the process at their own pace.
- Disappointment (weight 0.05): Disappointment arises from incomplete French translation despite the option being offered, and from stages reskinning the same items, limiting variety. The sorting of Major Arcana not following the Fool's Journey and Minor Arcana allowing any order also feels lazy and detracts from the experience.
- Confusion (weight 0.05): Confusion is caused by unclear chest mechanics and clues, and a third map that lacks clear direction. Players also struggle to understand why tasks remain incomplete after watering plants and cleaning floors, leading to uncertainty about objectives.
- Delight (weight 0.03): Delight comes from the polished, charming design of the sorting gameplay and the pleasant surprise of discovering the game unexpectedly. The overall experience brings joy and pleasure.
- Love (weight 0.03): Players express love for the hand-crafted art and designs in the game, and for the genre as a whole. The passion put into the visuals and the enjoyable gameplay foster a strong affection.
- Hope (weight 0.03): Hope is felt as players wish for the game to succeed and for issues to be fixed in future updates. They also look forward to additional rooms and content being added, showing optimism for the game's future.
- Joy (weight 0.03): Joy is experienced through the sweet treat of exploring three distinct levels and sorting unique items. Playing with friends for hours of chilling, talking, and tidying together creates a perfect, joyful experience.
- Anticipation (weight 0.03): Anticipation builds as players look forward to more content being released and cannot wait for the bigger map. The promise of future additions keeps excitement high.
- Overwhelmed (weight 0.02): Overwhelmed occurs on the second level, which presents an extremely large number of books to sort. The sheer volume of items feels daunting and can be stressful.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the appealing sorting theme, which players find engaging and motivating. The core concept sparks interest and excitement.
- Shock (weight 0.02): Shock results from the absence of a zoom feature despite readability issues, which players find unexpected and disappointing. The lack of a basic accessibility option is surprising.
- Regret (weight 0.02): Regret is felt because the game is too short, leaving players wishing for more content. The brevity of the experience leads to a sense of disappointment.
- Cosiness (weight 0.02): Cosiness arises from the warm, non-stressful experience of tidying up a witch's house and shop. The gentle atmosphere and lack of pressure create a comforting environment.
- Pleasant surprise (weight 0.02): A pleasant surprise is felt when players enjoy the co-op mode even if they are not fans of the genre. The unexpected fun exceeds their initial expectations.
- Confidence (weight 0.02): Confidence is boosted by successfully figuring out the card sorting, making players feel smart. The challenge provides a sense of accomplishment and self-assurance.}