Info about Tidy Up Together:

Official game description:
**NO AI WAS USED IN THE MAKING OF THIS GAME**
**Tidy Up Together** is a cozy organizing simulator about restoring your fantasy Adventurer's shop. An evil wizard has blasted thousands of your products all over the floor - and it's your job to put them back!
**Shop Restoration**
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Item by item you'll build the shop back to its former tidiness. There's an incredible range of products ranging from potions to sushi. Those Greatswords really shouldn't be mixing with the pineapples...
**Multiplayer**
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It's a mighty big puzzle to solve. Maybe some friends could help you out?
Don't worry if you'd prefer to tidy at your own pace; **the game is also perfect in single player!**
**Abilities**
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That wizard isn't the only one who knows some magic. As you tidy you'll be inspired to learn new abilities to help maximise your efficiency.
**Key Features**
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*   Multiplayer - Invite as many friends as you like to help you out.
*   Character Customization with multiple outfits.
*   3 Levels of varying sizes.
*   Full Controller support.
*   650, 2500 and almost 10,000 items across 14 categories and three shops.
*   Ability upgrades.
*   No time limits (but you can see completion time at the end) and no game over. Tidy Up at your own pace!

Release date: Aug 14, 2026

Categories: Cozy Organizing Simulator, Cooperative Multiplayer, Shop Restoration, Ability Upgrades, Character Customization, Shelf-based Item Placement, Relaxing and Cozy Gameplay, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The community feedback is mixed, but a notable portion suggests the game is overpriced relative to its content, especially when compared to a cheaper alternative (The Enchanted Shop) offering more features. Positive comments are limited to specific aspects like the dragon store, while others explicitly state the game is not worth its current price. The recommendation to buy on sale indicates the full price is considered too high. Considering typical indie game pricing and the criticism, a fair base-game price range of $5–$10 USD seems reasonable, aligning with the perceived value and the need for a discount to justify purchase.
- Playtime Metrics:
  - Game completion: 12.5h
  - Story completion: 12.5h
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The first two quotes give explicit completion times for each of the three main levels, summing to about 12.2 hours (first <0.5h, second 2.7h, third 9h), which supports both gameCompletion and storyCompletion around 12–13 hours. The third quote corroborates a total playtime near 12 hours with most time spent on the largest map. The fourth quote shows that sessions extend for hours, and a separate mention of '4+ hours in the same session' supports a typical session length of about 4 hours. No concrete evidence exists for post-completion or achievement-grinding playtime, so endgame is set to null.
- Time-to-fun:
  - Summary: Tidy Up Together delivers immediate, addictive sorting fun, especially with friends, but many players report the experience becomes repetitive and tedious once progression stalls and new content runs dry, making the fun decline over time.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Carry capacity capped at 10 makes solo play tedious; Controls are not optimized (left/right click)
  - Unlock drivers: Co-op multiplayer with friends; Upgrade system that improves handling; Ability system providing progression purpose
  - Conditions: Playing with friends; Progression stall after unlocking all powerups; Player preference for cozy/organization games; Availability of new content to discover; Solo vs multiplayer mode; Completion percentage
- Player Archetypes:
  - Co-op Cleanup Companions (buy)
    - Motivation: Social bonding and relaxed cooperative cleaning with friends.
    - Playstyle: Plays in online co-op with friends, focusing on collaborative organizing and a relaxed pace.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Achievement Hunters (buy)
    - Motivation: Complete all achievements and master solo play through grinding.
    - Playstyle: Plays solo, optimizes runs, uses specific strategies, and grinds for achievements.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: solo; avoid actions person
    - Reference games: N/A
  - Tidy-Up Genre Connoisseurs (sale)
    - Motivation: Evaluate innovation and compare with other tidy-up games.
    - Playstyle: Analyzes mechanics, compares to genre peers, and plays both solo and co-op to assess design.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: obsessed with Tidy Up games
    - Reference games: Librarian: Tidy Up the Arcane Library; Tidy Up the Arcane Library
  - Disappointed Skeptics (no buy)
    - Motivation: Seek a polished, fairly priced tidy-up game that respects their time.
    - Playstyle: Tests the game critically, may play solo or co-op, and checks price-value against competitors.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: someone who genuinely enjoys these tidy up games
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great with friends (weight 0.55): The game is praised for its co-op multiplayer, enhancing fun when played with friends, and supporting both solo and group play.
- Highly fun and addictive (weight 0.44): Many reviewers describe the game as fun, enjoyable, and addictive, with strong positive sentiments overall.
- Satisfying organization gameplay (weight 0.33): Players who enjoy organizing find the sorting and organizing mechanics highly satisfying, scratching a specific itch.
- Relaxing and cozy experience (weight 0.32): A significant number of players find the game relaxing and cozy, making it ideal for unwinding and chilling out.
- Appealing visuals and graphics (weight 0.32): The game's graphics and assets are described as beautiful and visually pleasant, enhancing the overall aesthetic.
- Smooth performance (weight 0.18): Reviewers note the game runs smoothly without stuttering or lag, contributing to a pleasant gaming experience.
- Multiple maps available (weight 0.17): Several map variants and store sizes provide variety and replayability.
- Responsive developer support (weight 0.15): Players appreciate the developer's quick responses to bugs and feedback, indicating strong post-launch support.
- Unique multiplayer offering (weight 0.14): The multiplayer mode is highlighted as a novel addition to the genre, adding variety and fun.
- Good for time killing (weight 0.13): Players find the game enjoyable for passing time, with engaging gameplay that makes time fly.
- Solid genre entry (weight 0.11): The game is considered a well-executed entry in its genre, standing out compared to similar games.
- Varied item selection (weight 0.08): The game offers a wide variety of items and well-designed assets, adding depth to the sorting experience.
- First levels impress (weight 0.07): Initial levels are particularly praised, giving a fantastic first impression.
- Engaging achievements (weight 0.07): Achievements provide additional goals and motivation for players.
- Character customization options (weight 0.07): Customizing characters is a welcomed feature, adding personalization.
- Cute and humorous tone (weight 0.07): The game is described as cute and hilarious, adding charm to the experience.
- No AI used (weight 0.07): Players note that the game does not use AI, which may be a positive for those concerned about AI involvement.
- Pleasant music and vibe (weight 0.07): The soundtrack and overall vibe are surprisingly good, enhancing relaxation.
- Cat petting available (weight 0.07): The ability to pet a cat in-game is a delightful feature mentioned by players.

Common complaints:
- Repetitive late-game item cloning (weight 0.78): Multiple clusters highlight that the larger stores, especially the third level (Leviathan), merely duplicate existing items instead of introducing new variety. This cloning is seen as lazy design and diminishes the sorting experience.
- Frustrating shelf and bay sizing (weight 0.44): Shelves and bays do not match item quantities or types, causing uneven groupings and forcing players to place items in awkward spots, especially in the Leviathan store.
- Numerous progression bugs (weight 0.37): Bugs such as items not appearing after collection, duplicates preventing completion, and incorrect item counts can soft-lock progress and kill motivation.
- Lack of variety and depth (weight 0.36): The game offers little variety in items, equipment, and gameplay mechanics, making it feel shallow and quickly repetitive.
- Broken or weak physics (weight 0.35): Items often float, hover, or sink through floors instead of resting properly, and the lack of collision makes movement feel unpolished. This undermines the core sorting mechanic and visual feedback.
- Low quality graphics and assets (weight 0.32): Visuals are unpolished, with heavy asset reuse and even AI-generated book covers, giving an overall cheap and unfinished feel.
- Camera and motion sickness issues (weight 0.31): Camera movement is janky or stiff, causing motion sickness and headaches for many players, even after adjusting settings. This is a significant barrier to enjoyment.
- Coins tied to percent completion (weight 0.31): Currency and skill points are awarded based on percentage of items placed, which becomes extremely slow on large maps and stalls progression.
- Poor item stacking clarity (weight 0.29): Items clump together ambiguously, making it hard to tell how many or what kind are in a pile, and small items are difficult to click or see.
- Skills and abilities underwhelming (weight 0.28): Abilities are few, have long cooldowns, and are not impactful enough on large maps, with skill caps not scaling and some abilities triggering on no items.
- Tedious running and repetition (weight 0.26): The gameplay becomes repetitive due to constant running back and forth across large maps, and the core objective never changes, leading to boredom.
- Third level tedious and overwhelming (weight 0.24): The largest store requires sorting thousands of items, often over 9000, with no new content, resulting in hours of monotony and a feeling of being overwhelmed.
- Cumbersome ten-item carry limit (weight 0.22): The capacity to carry only about ten items is frequently criticized as restrictive, making large sorting tasks tedious and slowing down gameplay, especially in solo play.
- Achievements stressful or impossible (weight 0.2): Time-limited achievements are nearly impossible solo and create stress, while others require playing without upgrades, reducing enjoyment.
- Annoying item placement controls (weight 0.19): Placing items is frustrating due to narrow hit detection, items falling at slight mouse movements, and a lack of precise control, which compounds over time.
- Updates disrupt organization (weight 0.18): Game updates move already-placed items, undoing hours of player work and causing frustration, particularly with weapon racks in the Leviathan store.
- Inconsistent shelf content and clutter (weight 0.16): Items like books are hard to see and shelves are cluttered, making sorting tedious and unenjoyable.
- Poor item count and tracking UI (weight 0.14): The game does not show the total number needed per item, forcing excessive reorganizing and causing confusion, with the tracking board not accessible in HUD.
- Multiplayer and co-op issues (weight 0.11): Multiplayer lacks updates and can cause stress, and some skills are shared, confusing players, while playing with a partner can be distressing.
- Invisible or misleading highlights (weight 0.09): The highlight system often stays active when no item is present, and the 'show similar items' skill highlights wrong items, confusing the player.

Gameplay feedback:
- Sorting and organizing gameplay (weight 0.6): The core gameplay loop revolves around sorting, tidying, and placing items on shelves inside various stores. Players engage in a satisfying organizing experience across multiple levels.
- Co-op and multiplayer support (weight 0.37): Players can enjoy organizing solo or cooperatively with friends, supporting both local and online multiplayer modes. Co-op enhances the social and collaborative aspects of the game.
- Cozy and relaxing atmosphere (weight 0.25): The game is described as cozy, comfortable, and casual, offering a relaxing environment that is easy to pick up. Its calming nature makes it suitable for unwinding.
- Shelf-based item placement (weight 0.22): Items are sorted onto shelves by type or category, and placement is flexible, allowing players to organize freely without strict constraints. This mechanic is central to gameplay.
- Multiple stores and room sizes (weight 0.21): There are various stores and rooms with differing sizes, from small to large, affecting the number of items to sort. This variety adds depth and replayability.
- Abilities with cooldowns (weight 0.2): The game features an ability system where players can use skills that have cooldowns, enhancing efficiency. These abilities can be upgraded and cost coins.
- Achievement system included (weight 0.19): The game includes achievements, some of which are time-restricted and can be earned in multiplayer. Achievements provide goals and replay incentives.
- Distinctive Leviathan level (weight 0.18): The game includes a large, notable level called the Leviathan store, a standout feature that players remember. This level offers a unique theme and layout.
- Movement and object handling (weight 0.15): Gameplay involves moving around rooms, picking up items, and placing them on shelves or stands. It's about physically organizing the space.
- Multiplayer availability (weight 0.13): Multiplayer modes are available, offering both cooperative and competitive experiences. Players can join friends to sort together.
- Organizing simulator genre (weight 0.13): The game is classified as an organizing simulator, focusing on cleaning and tidying up spaces. Its genre is clearly centered on organization.
- Inventory carry limit (weight 0.12): The player can carry up to 10 items at a time, creating a strategic element where players must plan which items to move. This adds a layer of challenge.
- Character customization exists (weight 0.11): Players can customize their character with various outfits, allowing personal expression. This feature adds a fun aspect outside of core gameplay.
- Skill upgrade system (weight 0.11): Skills, such as speed increases, can be upgraded but have a cap. This allows players to improve performance incrementally.
- Multiple maps and items (weight 0.11): The game features three maps with a variety of items, providing diverse settings and objects to organize. This variety keeps gameplay fresh.
- Distinct visual style (weight 0.11): The game has a specific visual presentation with distinct models, contributing to its overall charm. The visual style supports the cozy theme.
- Coin-based economy (weight 0.11): Coins are earned through gameplay and can be used to purchase or activate abilities, adding a progression element. This ties into the ability system.

Performance notes:
- Camera movement problems (weight 0.09): Multiple users report janky camera movement on Steam Deck and that the camera snaps to invisible boxes instead of moving smoothly. This suggests a general issue with camera control mechanics.
- Motion sickness triggered (weight 0.05): One review mentions that the game causes motion sickness, which could be linked to the camera behavior. This is a common concern for first-person or VR-style games.
- Mouse escape in windowed mode (weight 0.05): In windowed mode, the mouse can escape the game window and trigger other applications, disrupting gameplay. This is a usability bug that needs fixing.
- Hardware noise on loading (weight 0.04): A user reports that loading the game makes their surge protector emit a loud noise for a few minutes, possibly indicating power draw spikes. This could scare users but is likely a hardware-specific issue.

Recommendations:
- Best played with friends (weight 0.46): Reviewers frequently emphasize that the game is highly enjoyable in co-op or multiplayer, especially with friends, and that it works well as a casual social activity. This is a strong positive theme across multiple clusters.
- Recommended for tidy-up game fans (weight 0.42): Many reviewers recommend the game to fans of tidy-up, sorting, and organizing games, often highlighting its satisfying and cozy nature. These recommendations are common and specific, making this a key selling point.
- Good value for price (weight 0.21): Several reviewers mention that the game is worth its price, especially considering the hours of gameplay it offers, and some suggest buying it on sale if uncertain. This indicates positive value perception.
- Not recommended in current state (weight 0.18): Some reviewers advise against buying the game right now, citing bugs or incomplete features, and recommend waiting for future patches. This negative feedback is significant for those considering a purchase.
- Causes motion sickness for some (weight 0.12): A number of reviewers warn that the fast first-person perspective can cause motion sickness, recommending the game only to those who do not suffer from it. This is an important caveat for potential buyers.
- Alternative games recommended (weight 0.11): Some reviewers mention that similar games like LIBRARIAN or Shelves and Sorcery offer a better experience, are cheaper, or do not cause motion sickness. This could steer some players away.
- Great for casual relaxation (weight 0.09): The game is praised for being relaxing and suitable for playing while chatting with friends or listening to podcasts. This casual, low-pressure experience appeals to many reviewers.
- Not for solo play (weight 0.08): Some reviewers state that the game is not recommended for single-player, as it may be less enjoyable or have limitations without friends. This is a potential drawback for solo-focused players.
- Avoid with certain partners (weight 0.08): One reviewer warns against playing with a boyfriend because it leads to frustration, and another advises having at least one friend for the last level. These are specific social dynamics to consider.
- Wait for future patches (weight 0.08): A few reviewers recommend waiting for future patches or updates before playing, suggesting that current bugs or content may improve over time. This is a cautious endorsement.
- Perfect for obsessive organizers (weight 0.05): The game is described as perfect for people who love organizing and have a desire to sort things meticulously. This niche appeal is mentioned positively.

Other player notes:
- Developer responsive with updates (weight 0.4): Multiple reviews praise the developer for frequent updates that fix bugs and improve gameplay. Players feel heard and appreciate the ongoing support.
- Multiple maps with sizes (weight 0.29): The game includes three maps, with the Leviathan store being notably large (up to 9k items). Completion times vary from compact to over 10 hours.
- Good value for price (weight 0.28): Reviews mention the game is cheap and affordable, providing good engagement for its cost. Some even suggest buying two copies is worth it.
- Compared to Shelves and Sorcery (weight 0.27): The game is frequently compared to 'Shelves and Sorcery: Tidy Up the Enchanted Shop', often considered the original inspiration. Some see it as inferior, noting competitor's lower price and more content.
- No AI-generated content guarantee (weight 0.22): Several reviews highlight the developer's firm no-AI stance, with store page claims and verification. This reassures players seeking human-made content.
- Compared to Librarian game (weight 0.17): The game is often compared to 'Librarian: Tidy Up the Arcane Library'. Some find it wider in variety, while others note bad physics similar to that title.
- Same developer as MALUM (weight 0.14): Players recognize the developer from the game 'MALUM' and note the expansion into cozy games. This builds trust and expectation.
- Achievement system variety (weight 0.14): Achievements include time limits (under 3 and 20 hours) and no-upgrade runs, but some may require multiple copies. One achievement was changed from no-upgrades to no-selection/collection.
- Medieval fantasy atmosphere (weight 0.13): The game offers a relaxing medieval fantasy setting, reminiscent of shops in Baldur's Gate or Skyrim. It suits listening to music while playing.
- Replayability concerns (weight 0.11): All stores reuse the same items, and randomization of maps and drops could improve replayability. The biggest store multiplies existing items rather than adding new ones.
- AI asset controversy resolved (weight 0.11): Initial review mentioned AI-generated assets, but later clarified they were corrected. First level doesn't include them, and developers fixed iffy textures.
- Language support limited (weight 0.1): Only English is supported, but the game is simple to understand. Some players note lack of German support.
- Lack of cleaning mechanics (weight 0.09): Some players note the absence of cleaning dirt and picking up rubbish, which they miss from other tidy-up games. This makes it feel incomplete compared to genre peers.
- Optimization and production quality (weight 0.08): The game is well optimized with high production standards for a one-person studio. This contributes to a smooth experience.
- Leviathan store improved (weight 0.08): The Leviathan store was changed to be nicer to organize, and the developer fixed related issues. Players appreciate these adjustments.
- Multiplayer co-op available (weight 0.08): The game features online co-op multiplayer, which is seen as its main advantage over competitors. It adds social play value.
- Not Steam Deck ready (weight 0.04): One reviewer notes the game is not prepared for Steam Deck, which may limit portability for some players.
- Music variety limited (weight 0.04): One reviewer notes a lack of variety in background music tracks and wishes for more. This could affect long play sessions.
- Game feels rushed (weight 0.04): One reviewer feels the game is rushed, which may impact overall polish. This is a minority opinion.
- Cat companion appreciated (weight 0.04): A cat keeps the player company, adding to the cozy atmosphere. This is a nice touch for relaxation.

Emotions:
- Frustration (weight 0.16): Players are frustrated by repetitive end-game content, poor inventory management tools, and numerous bugs that disrupt organization. The lack of new items in later levels, alongside clunky sorting mechanics and unresponsive controls, makes progress feel tedious and unrewarding.
- Enjoyment (weight 0.12): Players derive enjoyment from the satisfying sorting and organizing gameplay, especially when played cooperatively with friends or family. The addictive, meditative nature and the relaxed atmosphere contribute to a positive experience.
- Disappointment (weight 0.09): Disappointment stems from later levels reusing assets and duplicating items instead of introducing new content, making the game feel lazy and repetitive. Additionally, technical issues, lack of physics, and perceived lack of polish compared to similar games dampen the experience.
- Satisfaction (weight 0.09): Satisfaction comes from the fulfilling act of organizing items neatly, supported by polished mechanics, pleasant sounds, and responsive developer updates. The game's cozy, immersive environment and the reward of watching chaos transform into order are highly gratifying.
- Relaxation (weight 0.03): The game is praised for its relaxing atmosphere, soothing soundtrack, and chill organizing gameplay, making it an ideal way to unwind. Playing in a comfortable, stress-free manner allows players to zone out and enjoy the experience.
- Excitement (weight 0.03): Excitement is generated by the addictive gameplay, the rewarding nature of organization, and anticipation for future updates and content. Multiplayer features and the unique cartoony art style also fuel enthusiasm.
- Frustrated (weight 0.03): This frustration is specifically tied to the oversized Leviathan map, problematic physics that cause items to sink or misbehave, and the requirement to replay levels. Camera issues on Steam Deck and limited carry capacity further hinder smooth play.
- Love (weight 0.03): Players love the game for its delightful details such as petting the cat, the satisfying heart effects, and the charming medieval aesthetic. The huge volume of items in the biggest store and the game's fit for casual, procrastination-friendly play are also endearing.
- Stress (weight 0.03): Stress arises from the overwhelming scale of the largest map, unclear shelving requirements, and updates that disrupt arranged items. Timed achievements and slow progression add pressure, making sorting more tense than relaxing.
- Fun (weight 0.02): The game is simply fun, especially when played cooperatively with family and friends. The challenge of achievements and the shared tidying-up experience provide a blast of enjoyment.
- Appreciation (weight 0.02): Players appreciate the developer's active engagement with feedback, continuous updates, and dedication to fixing bugs and improving quality of life. The beautiful environments and the fact that no AI was used also earn appreciation.
- Disappointed (weight 0.02): Disappointment is caused by the lack of new items in higher levels, which instead rely on copy-pasted duplicates and scaled-up quantities. Camera control problems on Steam Deck and a progression-blocking bug further sour the experience.
- Joy (weight 0.02): Joy comes from the game's cute, satisfying, and cozy nature, including the ability to pet animals. Playing with a best friend and the game's low cost and multiplayer options add to the happiness.
- Annoyance (weight 0.02): Annoyance is sparked by items sinking into the floor, requiring a reset that also clears items in hand, and the inability to view an item tracking board in the HUD or menu. The grind for coins and shelf sizing issues further irritate.
- Amusement (weight 0.01): Players find amusement in the game's quirky elements, such as the loud surge protector sound and the humorous lore created with friends. The thematic irony of using magic to clean a shop rather than fight monsters adds to the fun.
- Boredom (weight 0.01): Boredom sets in due to repetitive tasks like collecting over 50 of the same item scattered across vast maps, and the gameplay failing to sustain interest beyond a few hours. The lack of variety leads to a quick loss of engagement.
- Relaxed (weight 0.01): The game is deeply relaxing, becoming a cozy, no-thinking experience once the basics and abilities are unlocked. Its calming nature is a key draw for players seeking to unwind.
- Satisfied (weight 0.01): Satisfaction comes from the game's fantastic appeal to lovers of order, its polished visuals, and the gratifying act of tidying everything up. It is considered one of the better organization games available.
- Delight (weight 0.01): Delight is derived from the charming, devilishly fun sorting gameplay, attractive graphics, and the presence of a petable cat. These elements combine to create a delightful overall experience.
- Distress (weight 0.01): Distress is caused by physical discomfort such as headaches and motion sickness, as well as bugs and stressful achievements, particularly when playing with a partner. Additionally, OCD is triggered by the inability to organize properly, and the reused items in the hardest mode add to the distress.}