Info about Realms of Magic:

Official game description:
Realms of Magic is a fusion of classic, old-school game mechanics (such as crafting, talent trees, quests) presented in a modern, open-world structure. This 2D Action RPG transports you to the universe known as The Old Kingdom – a high fantasy setting filled to the brim with quests to complete, characters to meet, and monsters to beat.  
But let’s not get too confrontational with various imps or minotaurs. When you are not saving the villagers, you can also focus on gathering resources, leveling up your professions (such as lumberjacking, mining, or cooking… there are 16 of them for you to choose!), and building a house or a farm.  
Live your life in the Old Kingdom and write your own story. Create a character, choose one of many available races (such as humans, dwarfs, wild elves, or orcs) and show the world what you got! You can strive to become the most powerful knight or the best pyromancer. You can even try to make your playstyle more unique by combining many different techniques (Mixing fire and ice spells? Yep, sounds like a plan!).  
You can also lead a quieter, more laid-back life focused on woodcutting, planting vegetables, and trading with the locals. With time, you might be remembered as this inspiring self-made man who built a house, created an agricultural business, and enjoyed a little bit of leatherworking on the side (as a hobby). Oh, and also cooked some killer onion rings!  
The Old Kingdom is not a peaceful place. On the contrary, this world is inhabited by hundreds of various creatures that think about killing you. This is especially true when visiting the dungeons – these places are not for the faint of heart! However, you are far from powerless against the evils of this world. You have a whole arsenal of weapons, armors, spells, or traps at your disposal. Develop your skill tree (Have we mentioned that there are 7 of them for you to pick from?), choose the most suitable approach, and create your very own tactic.  
Become an ax-wielding, ice spike blasting machine that action rolls straight at the biggest guy in the group or focus your skills on necromancy and let your skeleton army do the job… when you sit back and rub your hands… in a rather dastardly manner.  
Crafting and building are essential components of Realms of Magic. These are the basic tools that will help you take this world head-on. There are 16 professions in the game (e.g., farming, alchemy, tailoring). All of them will help you reinvent your character and set your priorities. They might also prove to be vital in ensuring your survival during the roughest of days.  
These professions are your go-to stats when thinking about creating and managing your own keep. But even the most battle-hardened, wayfaring adventurers might want to take some time to learn how to mine or cook. Rich ores could prove to be a suitable source of income while on the road, and that onion rings recipe might save your life one day.  
Realms of Magic is also a narratively driven experience. The Old Kingdom, with all of its races and characters, has a very rich written history. There are volumes upon volumes of books for you to find. And they aren’t just about spells and history. Some of them are for pure entertainment and will allow you to lose yourself in the amazing adventures of two witch hunters - Hansel and Ritter. Who knows… you might even meet them during your journeys!  
Your adventure will also have a grand purpose. During your travels, you will find many diverse communities. Some of them might be hostile, and some of them might perceive you as their savior – a brave outlander capable of protecting them from all manners of beasts, bandits, or monsters. But watch out… because some of the biggest threats… are just on the horizon… ready to destroy the beautiful capital city of the Old Kingdom.  
*   Fascinating, vibrant epic fantasy world that provides you with a lot of freedom  
*   Beautifully crafted fantasy landscapes (including various villages, graveyards, dungeons, etc.).  
*   Ability to craft your own meaning of “adventure.”  
*   Flexible and intuitive fighting system that allows you to design your own strategies.  
*   7 skill trees that allow you to reinvent your character and playstyle constantly.  
*   16 professions that allow you to build, craft, gather, farm, etc.  
*   9 playable races with a plethora of customizable options.  
*   Hundreds upon hundreds of items for you to wear, use or show off because why not? #flexing  
*   Living and breathing world with many diverse communities and rich lore.  
*   Monsters to slay, dungeons to conquer, spells to learn and loot to obtain…  
*   … but you can always simply become a farmer/alchemist/that weird herbalist that has a crazy look in his/her eyes, but somehow can cure people’s rash on their backs!
*   what's it like to fuse old-school RPG mechanics with modern open-world structure?  
*   what's it like to shoot that fireball across the whole cave?  
*   what's it like to visit a fantasy world that is beaming with life?  
*   what's it like to admire a greatly detailed pixel-art?  
*   what's it like to summon a horde of undead rabbits?  
*   what's it like to protect the whole realm from evil?  
*   what's it like to explore a vast and beautiful world?  
*   what's it like to build a house from the ground up?  
*   what's it like to square up against the most dangerous creatures in the whole realm?  
*   what's it like to enjoy fine leatherworking?  
*   what's it like to FINALLY complete that copper armor set? #fashionrealms  
*   what's it like to discover the deepest secrets of the Old Kingdom?  
*   what's it like to have a purpose in your journey?
Well… Realms of Magic might be the title you have been waiting for!
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Release date: Jul 20, 2022

Categories: Action RPG, Open-World Exploration, Crafting, Base Building, Character Progression, Farming Simulation, Single-player Story, Sandbox

Feature scans:
- Proton/Linux: score 10; verdict: Works well on Proton; summary: The game is Windows-only but runs well on Linux via Proton according to both reviews. No Linux-specific friction, crashes, or workarounds are reported. The only noted issues are general game development aspects unrelated to Proton compatibility.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Multiple reviews explicitly cite $9.99 as a fair price, while others advise waiting for a discount rather than paying the current $19.99. This indicates the community considers the base game overpriced at full price and values it around $10 or less, with some suggesting even lower prices are acceptable.
- Playtime Metrics:
  - Game completion: 36.0h
  - Story completion: 45.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote explicitly states 36 hours to complete the game including all side quests, supporting gameCompletion. The second and third quotes indicate story completion takes roughly 40-50 hours, with 25 hours being about halfway, supporting storyCompletion around 45 hours. The fourth quote shows 39 hours spent without finishing due to save deletion, consistent with a longer completion time. No evidence provides session length or endgame playtime, so those are null.
- Time-to-fun:
  - Summary: The game is fun from the start, with a praised tutorial and addictive progression, but becomes tedious and repetitive after extended play, leading to a drop in enjoyment.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Players who enjoy sandbox freedom and self-directed progression; Players who enjoyed Oblivion or Skyrim on easy difficulty
- Player Archetypes:
  - Terraria-Style Sandbox Enthusiast (sale)
    - Motivation: Sandbox creativity and exploration with RPG progression
    - Playstyle: Builds bases, crafts, explores, mixes skill trees, often compares mechanics to Terraria/Starbound
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Terraria style gamer
    - Reference games: Terraria; Starbound; Skyrim; Elder Scrolls; Aground
  - RPG Roleplay Purist (no buy)
    - Motivation: Immersive storytelling and meaningful roleplay
    - Playstyle: Focuses on quests, dialogue, and character choices, but finds the game lacking in consequence
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Weary Quality Critic (no buy)
    - Motivation: Seeking a polished, challenging, and rewarding experience
    - Playstyle: Completionist, tries to optimize, but gets bogged down by grind and bugs
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: collector
    - Reference games: N/A
  - Casual Relaxed Builder (sale)
    - Motivation: Relaxation and creative building
    - Playstyle: Builds bases, gathers resources, avoids combat when possible, explores at own pace
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and solid (weight 0.2): Despite some imperfections, the game is described as endearing, surprisingly solid, and fun. It is simple yet well-built, providing an enjoyable experience.
- Crafting is deep and rewarding (weight 0.15): Players praise the crafting system for its depth, variety, and intuitive nature. It is considered one of the better systems with a high gear tier ceiling.
- Deep character progression (weight 0.15): There are plenty of skills and character progression options, with a deep leveling system and skill-based progression. Skills improve with use or through trainers.
- Game has high potential (weight 0.14): Players see great potential in the game, with many interesting features and elements that can be enjoyed for hours. It is promising, especially after early access.
- Immersive story and quests (weight 0.14): The story is decent and immersive, with towns, quests, and NPCs. Dialogue and quest choices lead to different outcomes, enhancing the narrative experience.
- Variety of races and skills (weight 0.14): The game offers a variety of races with different advantages, as well as crafting and smithing skills. Tradeskills develop with use, and there are skill trees and profession levels.
- Enjoyable base building (weight 0.1): Base building is flexible and enjoyable, with the ability to build bases and farms. This is a key focus of the game.
- Game offers good value (weight 0.08): Reviewers feel the game is worth the asking price, providing good value for money and time. It is considered good overall.

Common complaints:
- Game is unpolished and buggy (weight 0.25): Multiple reviews describe the game as unpolished, buggy, and underdeveloped, with some noting it feels like an early access title rather than a full release. Specific issues include game-breaking bugs, glitches with achievements, and unimplemented systems.
- Combat is clunky and unsatisfying (weight 0.22): Players consistently criticize the combat as clunky, unrefined, and lacking impact, with some stating it is not good enough to carry the game. The combat system is described as terrible, meh, and never challenging.
- Quests are poorly designed (weight 0.2): Quests are frequently criticized as terrible, buggy, and poorly written, with many being fetch or kill tasks that are monotonous and not engaging. Some quests are described as low-quality humor nonsense with broken English.
- Lacks replay value and content (weight 0.15): Reviewers note the game has little replay value, limited content, and lacks meaningful choice and consequence. The game also suffers from a lack of challenge, which reduces motivation to replay.
- Missing language localizations (weight 0.12): The game lacks Russian, Japanese, Chinese, and Spanish localizations, making it difficult for non-English speakers to understand the story. This is a barrier for international players and reduces accessibility.
- No multiplayer or GMs (weight 0.1): The game lacks multiplayer functionality and game masters, which is a significant omission for players expecting cooperative or online features. This is mentioned as a current limitation at the time of review.
- Gameplay is grindy and tedious (weight 0.1): The game has a big grind and gameplay is quite grind heavy, becoming tedious and boring the longer you play. This reduces long-term enjoyment.
- Exploration lacks depth (weight 0.09): The game lacks deeper exploration and increased difficulty with depth, making the world feel shallow. Sandbox areas are boring with the same pattern repeated over and over.
- Inferior to similar games (weight 0.08): Players compare the game unfavorably to Terraria, Starbound, and Elder Scrolls games, describing it as shallower and subpar. The game does not meet the standards set by these established titles.
- Magic is underwhelming (weight 0.08): Magic is described as meh, underwhelming, and not as interesting as expected from the game's name. The magic system looks and feels underwhelming to players.
- Story is linear and restrictive (weight 0.06): The story is criticized as linear like a rail, not offering a sandbox experience. Players expected more freedom and non-linear progression.
- Missing ranged weapons (weight 0.06): The game lacks bows, crossbows, and other ranged weapons, limiting combat options. This is a notable omission for players who prefer ranged combat styles.
- Stamina system is problematic (weight 0.06): Stamina consumption while running is an issue until late game, with the stamina bar being too small and sprinting too draining and slow. This negatively affects movement and exploration.
- Auto-save causes freezing (weight 0.06): The auto-save system causes abrupt freezing of gameplay for about two seconds each time it runs, and interferes with controls after un-freezing. This is a significant technical annoyance.
- Biomes lack meaningful effects (weight 0.05): The game lacks biome creation and biomes do not affect spawns, reducing environmental variety and strategic depth. This makes the world feel less dynamic.
- Movement controls are frustrating (weight 0.05): Movement direction is determined by mouse side rather than A/D keys, which is frustrating. Pushing A with mouse left runs left, but pushing D makes you walk backwards.
- Enemies are not challenging (weight 0.05): Enemies are so weak that the player doesn't need to avoid them, and they aren't challenging at all. This reduces combat engagement and tension.
- Corpses do not despawn (weight 0.05): Enemy corpses do not disappear, which can clutter the environment and affect performance. This is a minor but noticeable issue.

Gameplay feedback:
- Extensive skill and progression systems (weight 0.44): The game features deep character progression through skills, skill trees, and leveling. Players can master various abilities and professions, enhancing their character over time.
- Robust base building and crafting (weight 0.34): Players can construct bases, farms, and structures using a detailed building system. Crafting is integral, with materials gathered and used to create items and buildings.
- Terraria-inspired gameplay (weight 0.26): The game is frequently compared to Terraria, featuring similar 2D sandbox exploration and building mechanics. It blends Terraria's style with RPG elements, creating a familiar yet unique experience.
- Quest-driven progression (weight 0.24): The game includes main story quests and side quests that guide progression. Completing quests unlocks dungeons and new areas, providing structured objectives.
- World map with unlockable areas (weight 0.22): The game features a world map divided into smaller local maps. Progression involves collecting map fragments or completing quests to unlock new zones, encouraging exploration.
- Crafting tied to experience (weight 0.15): Crafting actions grant experience, which levels up related skills. This system encourages players to craft frequently to improve their abilities.
- RPG leveling and skills (weight 0.15): The game incorporates traditional RPG mechanics like hit points, experience, and leveling. Skills and abilities are developed through gameplay, offering character customization.
- Survival-craft genre elements (weight 0.12): The game is described as a 2D survival-craft title, emphasizing resource gathering, crafting, and building. It combines survival mechanics with sandbox creativity.
- Farming and animal husbandry (weight 0.12): Players can engage in farming, raising animals, and crafting. These activities support base building and provide resources for survival and progression.
- Classic 2D RPG style (weight 0.08): The game is a 2D side-view RPG with adventure and exploration elements. Its visual and gameplay style harkens back to classic 2D RPGs.
- Racial bonuses and penalties (weight 0.08): The game includes multiple races, each with unique bonuses or penalties. This adds strategic depth to character creation and playstyle.
- Single-player offline experience (weight 0.07): The game is designed for single-player, offline play. There is no multiplayer component, focusing on solo exploration and progression.
- Profession system with categories (weight 0.07): The game features professions such as alchemy, smithing, and weaving, categorized into gathering, processing, and crafting. This allows specialized character development.
- Hunger and thirst mechanics (weight 0.07): The game includes hunger and thirst systems that affect gameplay, though they debuff rather than kill. Managing these needs is part of survival.

Performance notes:
- Proton compatibility works well (weight 0.06): Players report that the game runs well via Proton on Linux, despite the lack of official Linux support. This indicates a positive experience for Linux users using compatibility layers.
- Game not well optimized (weight 0.04): Overall, the game is reported as not well optimized, which aligns with other performance-related complaints. This suggests a general lack of optimization across various hardware configurations.
- Permanent slowdowns in certain locations (weight 0.04): Some game locations permanently slow down and controls become unresponsive, indicating potential optimization issues in specific areas. This can severely impact gameplay experience.
- Performance issues on high-end hardware (weight 0.04): The game doesn't run great on an AMD 5900x/RTX 3080 at medium settings in 1440 windowed mode, indicating poor optimization even on powerful systems. This suggests the game may not be well optimized for current hardware.
- Epic Games datamining hurts performance (weight 0.03): One player reports horrible performance due to Epic Games datamining in the background while the game is running. This suggests that the game's integration with Epic's services may cause significant performance issues.
- Alt-tab causes GPU usage spikes (weight 0.03): When alt-tabbed from Fullscreen, GPU usage spikes to abnormal levels, which may lead to overheating or performance degradation. This is a specific technical issue affecting multitasking players.
- Music volume slider broken (weight 0.03): The music volume slider doesn't work, meaning players cannot adjust music volume independently. This is a minor but noticeable UI/audio bug.

Recommendations:
- Game is worth the price (weight 0.33): Multiple reviewers state the game is worth its asking price and recommend it for the value it provides. This sentiment is echoed across several clusters, indicating strong positive reception regarding cost.
- Buy on sale (weight 0.17): Several reviewers advise waiting for a discount before purchasing, citing bugs, jank, or the game's early state. This indicates that while the game has potential, it may not be worth full price for some players.
- Recommended for genre fans (weight 0.16): Reviewers recommend the game to fans of similar titles like Terraria, Starbound, and Skyrim, noting its blend of elements from these games. This suggests the game appeals strongly to players who enjoy sandbox and RPG mechanics.
- Not recommended currently (weight 0.16): A number of reviewers do not recommend the game in its current state, mentioning bugs, lack of content, or the need for more development. This suggests the game may be incomplete or unpolished for some players.
- Wait for more content (weight 0.12): Some reviewers suggest keeping an eye on the game and waiting for future updates or a sequel before purchasing. This indicates that the game has potential but is not yet fully realized.
- Mixed scores for different players (weight 0.06): One reviewer gives a 6/10 for players who enjoy mechanics, exploring, and building, but a 4/10 for others. This suggests the game's appeal is niche and depends on player preferences.
- Better alternatives exist (weight 0.05): Some reviewers suggest that other games like Terraria, Starbound, Planet Centauri, or Alchemage offer more value for the money. This implies the game may not stand out in its genre.
- Action RPG with melee/magic (weight 0.05): Reviewers recommend the game for players who enjoy action RPGs and can accept melee or magic combat only, with no ranged options. This clarifies the combat style.
- Manual saves advised (weight 0.03): A reviewer advises players to keep frequent manual saves to avoid problems, indicating potential issues with autosave or game stability. This is a practical tip for players.
- Support developers by buying (weight 0.03): One reviewer is willing to buy and play the game to support the developers, indicating goodwill towards the development team. This suggests the game has potential despite its flaws.
- Not for Russian speakers (weight 0.03): A reviewer does not recommend the game for Russian-speaking players who do not know English, implying a lack of localization. This is a niche concern for a specific audience.
- Evil run may be fun (weight 0.03): A reviewer suggests that the game might be more enjoyable if players choose an evil playthrough. This is a specific gameplay suggestion that could enhance replay value.
- Addictive but buy anyway (weight 0.03): One reviewer advises against buying because the game is addictive, then tells the reader to buy it, indicating a humorous or contradictory recommendation. This suggests the game is engaging but potentially time-consuming.
- Budget title with story (weight 0.03): A reviewer describes the game as a budget-oriented title for those who prefer more plot exposition and less sink-or-swim gameplay than Terraria. This highlights its narrative focus.
- Fantasy life concept done well (weight 0.03): A reviewer recommends the game for those looking for a fantasy life concept done well on PC, indicating it fulfills a specific niche. This suggests the game excels in its life-simulation aspects.
- Game for players who like work (weight 0.03): A reviewer states the game is for people who like in-game work, implying a focus on grinding or resource management. This may appeal to a specific subset of players.
- Advice for new players (weight 0.03): A reviewer provides tips for new players, such as starting livestock and agriculture early and using alchemy for profit. This indicates the game has a learning curve and strategic depth.
- Keep on followed list (weight 0.03): A reviewer recommends keeping the game on a followed list rather than buying it currently, suggesting it may improve with updates. This is a cautious recommendation.
- Waste of money (weight 0.03): A reviewer suggests that if you want to waste a few bucks, there are better places to put it, indicating a negative view of the game's value. This is a strong criticism.

Other player notes:
- Comparisons to Terraria and Starbound (weight 0.65): Many reviewers compare the game to Terraria and Starbound, noting similarities in mechanics and content. Some prefer this game over those titles, while others find it lacking.
- Comparisons to Elder Scrolls and Skyrim (weight 0.38): The game is frequently compared to Elder Scrolls and Skyrim, suggesting a blend of RPG elements with sandbox gameplay. This comparison is used to highlight the game's open-world and role-playing aspects.
- Comparisons to Runescape and OSRS (weight 0.31): The game is compared to Runescape and OSRS for its RPG mechanics, suggesting a similar progression and skill system. This comparison appeals to fans of classic MMORPGs.
- Comparisons to Aground and Crea (weight 0.15): The game is compared to Aground and Crea, which are similar sandbox RPGs. These comparisons highlight the game's genre and may help players decide if it fits their preferences.
- Planned remake and sequel (weight 0.08): The developers have announced plans for a remake and a sequel, indicating a long-term vision for the game. This news may generate excitement and anticipation among players.
- Comparisons to Dark Souls (weight 0.06): Some reviewers compare the combat and bonfire mechanics to Dark Souls, indicating a challenging and methodical combat system. This comparison may attract players seeking a more hardcore experience.
- Multiplayer planned for future (weight 0.06): Multiplayer is planned for the future, but not yet implemented. This is a highly requested feature that could significantly enhance the game's replayability.
- Content lasts about 10 hours (weight 0.05): The game offers roughly 10 hours of content, which some may find short for the price. This could be a concern for players looking for a longer experience.

Emotions:
- Frustration (weight 0.32): Players are frustrated by pervasive technical issues, including game-breaking bugs, save corruption, and performance problems. The gameplay loop is also criticized for being grindy, slow, and poorly balanced, with clunky combat and movement mechanics. Additionally, the game's design choices, such as linear progression and time-wasting systems, contribute to a sense of wasted effort.
- Disappointment (weight 0.22): Players are disappointed by the game's failure to live up to its potential, citing shallow mechanics, clunky combat, and a lack of promised features like multiplayer and language support. The writing and quests are often criticized as poorly executed, and the game feels underdeveloped and not worth its price. The lack of variety and depth in content, such as repetitive biomes and limited weapon options, further compounds this disappointment.
- Enjoyment (weight 0.11): Players report enjoying the game for its deep crafting, flexible base building, and engaging story and quests. The game's open-ended nature and the ability to explore, build, and farm provide a satisfying experience. Many players found the game fun and addictive, with a rewarding sense of progression and a charming atmosphere.
- Boredom (weight 0.04): Players experience boredom due to repetitive gameplay, tedious exploration, and a lack of challenge. The game's loop becomes monotonous, and the story is predictable, leading to a sense of dragging. The combat and talent systems also fail to keep players engaged, with many talents feeling useless.
- Excitement (weight 0.04): Players are excited about the game's potential, especially with upcoming remasters, sequels, and ongoing updates. The atmospheric combat, variety in building and questing, and the game's ability to hook players for hours contribute to this excitement. The game's unique concept and the developer's active involvement also generate anticipation for future content.
- Satisfaction (weight 0.04): Players feel satisfied with the game's sense of progression, rewarding crafting, and the freedom to build and recruit NPCs. The game is well put together, and many players had a positive overall experience, with issues being fixed and the game being recommended. The content and music also contribute to a fulfilling experience.
- Appreciation (weight 0.02): Players appreciate the game's polish, detail, and the mix of procedural and non-procedural content. The ability to clear areas and mine in peace is valued, and the game's many interesting features and strong RPG design are praised. The game's overall quality and attention to detail are recognized.
- Annoyance (weight 0.02): Players are annoyed by specific gameplay elements, such as the boring grind for materials and the forced quest progression to explore the map. The game's treatment of female characters and the slow tilling mechanics also contribute to this annoyance. These issues detract from the overall experience.
- Love (weight 0.02): Players fell in love with the game almost immediately, enjoying the fantasy world and the customization options. The game's ability to captivate and provide a deep, immersive experience is highly valued. The racial choice and difficulty slider are particularly appreciated.
- Anticipation (weight 0.01): Players are looking forward to the remake and sequel, as well as starting new runs on the 1.0 release. The game's potential and the promise of future updates generate anticipation. The excitement for what's to come is a key driver of this emotion.
- Interest (weight 0.01): Players find the game interesting despite its clunkiness, with an engaging story and a visually appealing world. The game's depth and the potential for improvement keep players interested. The overall concept and execution are intriguing enough to maintain interest.
- Engagement (weight 0.01): The game draws players in with its story and the impact of player choices. The narrative is engaging, and the ability to influence the world through decisions enhances immersion. This engagement is a key positive aspect of the game.
- Nostalgia (weight 0.01): The game evokes nostalgia by reminding players of classic titles like Skyrim and Commander Keen. The graphics and color palette contribute to this nostalgic feeling. This emotional connection enhances the overall experience for some players.
- Surprise (weight 0.01): Players are surprised by the depth of the leveling system and the overall polish of the game for its version. The complex and well-implemented mechanics exceed expectations. This positive surprise adds to the game's appeal.
- Hope (weight 0.01): Players hope that with more updates, the game could become one of the best in its genre. The potential for improvement and the developer's continued work inspire hope. This optimism is a driving force for continued play and support.
- Sadness (weight 0.01): Players feel sadness because the game has a lot of potential but has been left to rot by the developers. The result is boring despite clear effort, leading to a sense of loss. This disappointment is tinged with sadness for what could have been.
- Anger (weight 0.01): Players are angry about the game's perceived imbalance and lack of effort in balancing, as well as game-breaking glitches that prevent quest progression. These issues are seen as serious flaws that ruin the experience. The anger is directed at the developers for not addressing these problems.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's value for money and time, as well as its potential. The fantastic RPG elements and appeal to fans of Terraria and Action RPGs generate enthusiasm. The game's strengths are celebrated, and players are eager to recommend it.
- Immersion (weight 0): The story allows players to immerse themselves in the game world, enhancing the overall experience. The narrative is engaging and draws players in, making them feel part of the world. This immersion is a key positive aspect of the game.
- Hesitation (weight 0): Players hesitated to purchase the game due to the planned remake or reboot, which delayed their decision. This hesitation reflects uncertainty about the game's future and whether it was worth investing in. The eventual purchase was made despite this hesitation.}