Info about South Park™: The Fractured But Whole™:

Official game description:
Gold Edition
============
From the creators of South Park, Trey Parker and Matt Stone, comes an outrageous sequel to 2014's South Park™ : The Stick of Truth™.  
In the quiet mountain town of South Park, darkness has spread across the land. An entire squad of superheroes will rise to combat this evil, led by a nocturnal scavenger sworn to clean the trash can of South Park society.  
Create your superhero and use your superpowers to save South Park so Coon and Friends can take their rightful place as the greatest team of superheroes ever assembled, and get the movie deal they so richly deserve.  
*   Includes: The Season Pass
About the Game
==============
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014's award-winning South Park: The Stick of Truth. Players will once again assume the role of the New Kid and join South Park favorites Stan, Kyle, Kenny and Cartman in a new hilarious and outrageous RPG adventure.  
In South Park: The Fractured But Whole, players will delve into the crime-ridden underbelly of South Park with Coon and Friends. This dedicated group of crime fighters was formed by Eric Cartman whose superhero alter-ego, The Coon, is half man, half raccoon. As the New Kid, players will join Mysterion, Toolshed, Human Kite and a host of others to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history.

Release date: Oct 16, 2017

Categories: Tactical RPG, Turn-based Combat, Grid-based Tactical Combat, Comedy, Character Customization, Open-World Exploration, Puzzle Solving

Feature scans:
- MTX: score 85; verdict: Predatory / Pay-to-Win Evidence; summary: The audit finds paid DLC/Season Pass offerings and, more importantly, direct user claims of pay-to-win aspects in this game. One review also states that the hardest difficulty is locked behind DLC for monetary reasons, and another notes that a DLC class is very strong. DLC pricing concerns and storefront friction are present but are not sufficient by themselves to exceed the fair-score range. Because explicit pay-to-win evidence exists, the score is placed in the predatory range.
- Wiki: score 10; verdict: Tier 4: The Tourist; summary: The filtered reviews are dominated by technical blockers: crashes, freezes, HUD disappearance, display-mode incompatibility, and repeated Alt-Tab workarounds, especially during combat turns and specific scenes. No complaint indicates that drop rates, farming locations, loot tables, inventory or crafting data, quest outcomes, builds, secrets, mechanics, or map/path information require a wiki. The only wiki-related mention explicitly says not to use wiki or YouTube because the game itself shows collectible locations. Under strict priority, no Tier 1, Tier 2, or Tier 3 keyword or complaint is present, so the audit defaults to Tier 4 Tourist with score 10.
- Proton/Linux: score 55; verdict: Mixed Linux/Steam Deck Support; summary: Linux and Steam Deck feedback is mixed. Multiple users report that the game runs well through Proton or on Steam Deck, but a meaningful subset hits Ubisoft Connect launcher crashes, freezing, repeated softlocks, and always-online or offline launch problems. The issues are significant but not universal, so Linux support is not consistently broken.
- Steam Deck: score 78; verdict: Broken: high Steam Deck friction; summary: The audit finds high Steam Deck friction. The mandatory Ubisoft Connect launcher and account gate is the most common barrier, with repeated reports of launcher crashes, disconnections, save loss, and offline-mode failures. Display issues also require manual 720p adjustment, and some users encounter combat freezes, softlocks, and crashes. A minority report smooth 60fps Deck performance, but the launch-blocking and stability failures support a Broken verdict.

- Hardware Profile:
  - Summary: High-VRAM Windows and mid-VRAM Windows cohorts mostly recommend the game despite some performance caveats, while low-VRAM Windows and Steam Deck/handheld users report crashes and instability that dominate their experience.
  - Sample size: 176 (5% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 101 reports): Reports describe random crashes, slow load times, performance issues, and missing or insufficient FPS limiting.
  - Windows 8-11GB VRAM (positive, 31 reports): Users recommend the game, though some note freezing every turn during a specific fight and Ubisoft Connect issues on Steam Deck.
  - Windows 12-15GB VRAM (positive, 25 reports): Recommendations dominate, with caveats about odd 60 FPS behavior and occasional combat freezes.
  - Steam Deck / handheld (negative, 8 reports): Reports consistently describe launcher freezes, repeated crashes, save-file corruption, and functionally unplayable performance.
  - Windows 16GB+ VRAM (positive, 6 reports): One high-VRAM Windows report notes no bugs and good gameplay.
  - Caveats: 176 of 3819 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently reject paying full price and frame a sale purchase as the sensible choice. One explicit ceiling is that the game is not worth more than 10 USD, while another calls about 10 euros on discount an easy choice with substantial content. Frequent deep discounts support a low-end fair value around 5 USD, and the repeated sale-only guidance places the community's fair base-game range at roughly 5-10 USD.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 15.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reports give a range for finishing the campaign: about 20 hours for the base gameplus one DLC, and about 23 hours for an all-achievements run. For full game completion including side content, one review states that clearing all side quests in a single playthrough is easily 30+ hours, so gameCompletion is set near 30 hours. The main story itself is repeatedly described as roughly a 15-hour episode, supporting storyCompletion near 15 hours. No review supplies a typical uninterrupted session length, and DLC/post-story hours are not separated enough to estimate endgame, so those remain null.
- Time-to-fun:
  - Summary: The game often lands quickly through its humor and initial combat novelty, but repetition, pacing issues, and unskippable content make it less enjoyable over time.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Slow start; Tutorials that take control from the player; Ubisoft launcher and account setup before play; Unskippable cutscenes; Repetitive combat; Blocked-off paths in early areas
  - Unlock drivers: N/A
  - Conditions: Being a South Park fan; Enjoying South Park humor; Tolerance for repetitive turn-based combat; Tolerance for unskippable cutscenes; Preference for story and humor over combat; Tolerance for fetch quests and busywork; Preference for tactical combat; Playing mainly to unlock new powers and progression
- Player Archetypes:
  - South Park Franchise Devotee (buy)
    - Motivation: To experience a playable South Park episode full of the show's humor, characters, and references.
    - Playstyle: Story-driven playthrough focused on show humor, town exploration, and turn-based battles.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: South Park fans; fan of the franchise
    - Reference games: South Park: The Stick of Truth
  - Tactical Turn-Based RPG Tinkerer (buy)
    - Motivation: To experiment with tactical combat, team synergy, and character builds.
    - Playstyle: Tests classes, attacks, team members, positioning, and higher difficulty modes to refine a personal combat style.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: South Park: The Stick of Truth
  - Achievement Completionist (buy)
    - Motivation: To fully complete side content and achievements, including planning around missables.
    - Playstyle: Sweeps side quests and achievements, tracks missable tasks, and replays when necessary for full completion.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - DRM-Averse Offline PC Player (no buy)
    - Motivation: To play a stable single-player game without mandatory launchers, account requirements, or intrusive DRM.
    - Playstyle: Prefers solo offline play and evaluates launcher behavior, crashes, and save stability before recommending.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging combat (weight 0.33): Combat is repeatedly called fun, entertaining, and surprisingly enjoyable, including the new system compared to the predecessor. Several reviewers highlight its tactical depth and strategic positioning.
- Authentic South Park experience (weight 0.32): Reviewers frequently say the game feels like playing through a South Park episode or movie, capturing the show's humor and tone. Many describe it as an interactive season of the series.
- Broadly praised as excellent (weight 0.31): The largest cluster of feedback consistently describes the game as excellent, fun, addictive, and enjoyable across many reviewers. This reflects a strong overall satisfaction with the game.
- Strong humor and references (weight 0.21): The humor is widely praised as on-point, hilarious, and full of South Park references and easter eggs. It is especially appreciated by fans of the series.
- Best South Park game (weight 0.12): Several reviewers call it the best South Park game and one of the best in the franchise. It is highly recommended for South Park fans.
- Great DLC content (weight 0.11): The DLCs are described as great, enjoyable, and a valuable addition with new heroes, powers, and story content. Reviewers highlight legendary locations and rewarding experiences.
- Deep character customization (weight 0.1): Character customization is described as extensive and incredible, with many powers, outfits, classes, and artifacts. Reviewers appreciate the large amount of cosmetic and gameplay customization.
- Enjoyable story and plot (weight 0.09): The storyline is called cool, amusing, funny, and coherent. Reviewers find the main plot enjoyable and well put together.
- Entertaining throughout (weight 0.07): Reviewers describe the game as entertaining from beginning to end and consistently fun. The experience keeps players engaged the whole way through.
- Excellent RPG in its own right (weight 0.07): Some reviewers consider it one of the best RPGs overall and a fantastic RPG beyond its South Park license. It stands strong as a role-playing game.
- All-time favorite for some (weight 0.06): A smaller group of reviewers name it their favorite game ever or one of their all-time favorites. This reflects a deeply positive personal impact on certain players.

Common complaints:
- Forced Ubisoft launcher requirement (weight 0.73): Most complaints center on the mandatory Ubisoft Connect/launcher and account login, which many say prevents play, conflicts with Steam, and installs unwanted software. Users report the game is unplayable if the launcher fails, and some call it intrusive and useless.
- Worse than previous South Park games (weight 0.33): Many reviewers find this game inferior to The Stick of Truth and the first game, citing weaker story, humor, gameplay, and less charm. It is often described as a step backwards with less depth and fewer memorable moments.
- Frequent launcher errors and disconnects (weight 0.32): Ubisoft Connect frequently fails to connect, loses connection, or gives login errors, making the game unplayable. Specific issues include invalid password loops, failure to launch, and disconnects that threaten progress.
- Combat is slow, repetitive, and boring (weight 0.16): Many find the combat monotonous, slow, and repetitive, with battles dragging on too long. The grid-based tactical system is also criticized as unenjoyable.
- Always-online requirement for single-player (weight 0.14): The game requires an internet connection and Ubisoft account even for offline play, which frustrates users. It cannot be played offline without logging in, and the always-online demand is seen as unnecessary for a single-player game.
- Weak and disappointing ending (weight 0.14): The ending is described as anticlimactic, nonsensical, forced, and underwhelming. Some also note it drags on too long, adding to the disappointment.
- Game fails to launch or crashes (weight 0.13): Numerous reports of the game not launching at all, crashing frequently, or becoming unplayable due to bugs. Some say it crashes so much it is barely playable.
- Pacing issues and padded length (weight 0.12): The game artificially stretches playtime, with slow mid-game pacing that feels padded. Some battles and the ending drag on excessively.
- Combat freezes and progression bugs (weight 0.1): Combat can freeze entirely, requiring Alt+Tab to resume, and a progression-stopping bug forces combat restarts. These issues severely impact playability.
- Humor relies too much on fart jokes (weight 0.07): Reviewers note the humor is less sharp and overly reliant on repetitive fart, ass, and poop jokes compared to the first game. This makes the game less funny and dull for many.
- Missing features from first game (weight 0.07): The game lacks the weapon system from the previous installment and offers fewer attacks, reducing combat variety. Some also miss the depth and daring content of the first game.
- Poor PC optimization (weight 0.04): The game is poorly optimized on PC, with performance issues and lack of polish.
- Low replayability (weight 0.04): The game offers little replay value unless aiming for 100% completion, with few incentives to replay.
- Game feels like an extended tutorial (weight 0.04): Frequent tutorials interrupt gameplay every 20 minutes, making the game feel like one long tutorial.
- Letterboxing at non-16:9 resolutions (weight 0.04): Grey letterboxing appears at any resolution outside standard 16:9, creating an unpleasant viewing experience.
- Lack of Chinese language support (weight 0.04): The game does not offer official Chinese language support, limiting accessibility for Chinese-speaking players.
- Lack of Ukrainian localization options (weight 0.04): The game lacks Ukrainian text localization and does not allow selecting Ukrainian ethnicity for the player character.

Gameplay feedback:
- Turn-based tactical combat (weight 0.39): Combat is turn-based and tactical, often on a grid with positioning and strategy elements. Players describe it as a tactical RPG battle system with grid placement.
- Grid-based battle system (weight 0.21): Battles take place on a small tactical grid where positioning and pushing enemies matter. The grid adds strategic depth and complexity to fights.
- Combat improved over predecessor (weight 0.19): The combat system is refined and more developed compared to The Stick of Truth. Reviewers call it more fun, tactical, and an improvement on several levels.
- Side missions and quests (weight 0.15): The game includes optional side quests alongside the main story, some with puzzle-like tasks. Side content supports 100% completion.
- Character customization options (weight 0.12): Players can customize the New Kid with outfits, cosmetics, and various powers. Customization is described as in-depth and tied to abilities.
- South Park RPG setting (weight 0.1): The game is an RPG entry in the South Park series, following The Stick of Truth. Its story and humor are rooted in the show.
- Campaign story mode (weight 0.1): The game includes a campaign mode with a main story to progress through. Story missions advance the narrative alongside side tasks.
- Puzzles and puzzle encounters (weight 0.09): The game features puzzle-solving, including battles that play out like puzzles. Puzzles are woven into combat and exploration.
- Time-fart mechanic (weight 0.09): A distinctive time-bending mechanic performed by farting lets players pause and rewind time. It is called 'Time Fart' and is central to puzzle solving.
- DLC story content (weight 0.08): DLC expands the campaign with additional story content and characters. Players note the game has DLC that adds to the experience.
- Collectibles and secrets (weight 0.07): Hidden collectibles, chests, secrets, and costumes are scattered throughout the world. Gathering them is tied to exploration and side content.
- Core combat system (weight 0.06): Combat is a central system that drives the gameplay. It is present in nearly all encounters and is core to the experience.
- Exploration of town (weight 0.05): Players can explore the town and city environments. Exploration is a notable feature outside of combat and missions.
- Difficulty settings available (weight 0.05): Multiple difficulty levels are offered, including a challenging hardest setting. Players can adjust difficulty to suit their preference.
- New mechanics and abilities (weight 0.05): The game introduces new systems, mechanics, and abilities beyond the previous title. These additions freshen up the gameplay loop.
- Comparable to Stick of Truth (weight 0.05): Gameplay and story are often compared to The Stick of Truth, with many noting it is basically the same style. It serves as a direct follow-up.
- Customizable fighting styles (weight 0.05): Combat uses customizable fighting styles that differ from the first game. The fighting mechanics are more tactical and varied.

Performance notes:
- Ubisoft launcher blocks game launch (weight 0.31): Many players cannot start the game because Ubisoft Connect fails to launch, connect, or authenticate. Launcher disconnections and login errors frequently make the game entirely unplayable.
- Freezing and softlocks in combat (weight 0.17): Combat turns frequently freeze and only resume after Alt+Tab, and softlocks occur in certain areas and with controllers. These issues can force reloading earlier checkpoints and losing progress.
- Frequent crashes during play (weight 0.16): Players report constant crashes, including during scene transitions, combat, and at specific locations such as Mephesto's Genetics lab. Numerous crashes make the game unplayable for many.
- Poor PC optimization and stuttering (weight 0.12): The PC version is reported as barely functional, with stuttering regardless of settings and general optimization problems. Performance issues impede enjoyment for many players.
- Long load times (weight 0.09): Load times are described as long and slow, with Ubisoft Connect reportedly quadrupling them. On Switch, load times are also notably long.
- Ultrawide and resolution display issues (weight 0.07): There is no ultrawide support, and non-standard aspect ratios show grey letterboxing. The game also lacks an in-game refresh rate option and uses all monitors instead of just the main one.
- Runs well on Steam Deck (weight 0.06): Several players report the game runs perfectly or better on Steam Deck, especially at 720p. This contrasts with the poor experiences on standard PCs.
- Black screen launch failures (weight 0.06): Some users encounter a black screen at launch, sometimes caused by Ubisoft launcher conflicts with Steam. Alt+Enter can sometimes restore the game.
- High FPS causes glitches (weight 0.06): Engine limitations cause unusual behavior above 60FPS, including combat freezes that can force checkpoint reloads. Glitches also occur at frame rates like 180 fps.
- Progression blocking bugs (weight 0.06): Enemies stop spawning and break progression, and progress after beating Morgan Freeman fails to register. An essential cutscene in the Butters battle fails to load and softlocks the story.
- Missing files and load failures (weight 0.05): Some players face missing files, which can be resolved by verifying game files, and occasional failures to load. Low device performance is sometimes blamed for loading issues.
- Server and connection instability (weight 0.05): Ubisoft servers remain poor, causing constant connection lost errors and disconnections that force frequent relaunches. This undermines the experience even when the game runs.
- Smooth technical performance reported (weight 0.05): Some players report the game runs flawlessly, with high technical precision and no crashes or launcher issues. Others note it runs without problems even on modest hardware.
- Controller input problems (weight 0.04): Controller buttons do not function properly, and softlock points occur specifically when using a controller. This makes the controller experience unreliable.
- No FPS limit and 144fps unlock (weight 0.03): The game lacks an FPS limit but also offers an unlocked 144 fps mode. This combination can contribute to engine-related glitches at high frame rates.
- Account requirement causes crashes (weight 0.02): The game crashes for some users without making an account, forcing account creation before play. This adds an unnecessary barrier to starting the game.
- Linux launcher crashes constantly (weight 0.02): On Linux, the launcher crashes ninety-nine percent of the time, making the game effectively unplayable on that platform. This is a severe platform-specific launcher issue.
- Shared-PC launcher problems (weight 0.02): When three users share a PC, the Ubisoft launcher makes the game a nightmare to play. Managing accounts and launcher state becomes extremely difficult.
- Low system requirements (weight 0.02): The game is noted to have low system requirements, making it accessible on weaker hardware. This is one of the few positive technical notes.

Recommendations:
- Best for South Park fans (weight 0.52): The overwhelming majority of positive recommendations explicitly target South Park fans, often calling it a must-play for anyone who enjoys the show's humor and references. Several reviewers also note it can work for non-fans, but the core audience is clearly established fans.
- Works even for non-fans (weight 0.3): A minority of reviewers recommend the game even to those who are not South Park fans, provided they enjoy RPGs or are open to the humor. This contrasts with the more common fan-only caveat.
- Buy only on sale or discount (weight 0.2): A recurring sentiment is that the game is not worth full price, with many advising to wait for a sale or buy on third-party sites. This appears across numerous clusters with consistent wording.
- Strong fit for tactical RPG fans (weight 0.2): Many reviewers recommend the game specifically to fans of tactical or turn-based RPGs, highlighting the combat and class systems. This overlaps with South Park fandom but stands as a distinct appeal point.
- Generally positive, worth playing (weight 0.17): Many short reviews simply recommend the game, call it worth playing, or give high scores like 9/10. These generic endorsements confirm broad satisfaction without detailed reasoning.
- Crude humor divides players (weight 0.09): Some players warn that the crude and offensive humor is not for everyone, while others appreciate it as part of the South Park charm. This creates a clear conditional recommendation based on tolerance for tasteless jokes.
- Not recommended by some buyers (weight 0.07): A small cluster contains outright negative recommendations, telling others not to buy or to avoid wasting time and money. These lack specific reasons but represent a clear dissenting voice.
- Favorable comparison to Stick of Truth (weight 0.06): Players who enjoyed The Stick of Truth strongly recommend this sequel, considering it comparable or even better despite some bugs. It is positioned as a must-get for fans of the previous game.
- Play these two games once (weight 0.04): Some fans insist that every South Park fan must play both this game and its predecessor at least once in their lifetime. This elevates the duology to essential status for the target audience.
- Max difficulty unlocks full systems (weight 0.04): Players advise playing on maximum difficulty to actually need and use the equipment, crafting, damage, and class systems. This suggests lower difficulties may make those mechanics redundant.
- DLCs best after base game (weight 0.04): Reviewers recommend finishing or being well advanced in the base game before tackling the DLCs, suggesting the DLC content assumes prior progression. This is a specific pacing tip from a small but clear cluster.

Other player notes:
- Requires Ubisoft launcher/account (weight 0.39): Players report that the game mandates Ubisoft Connect and an account even when purchased on Steam. This adds a third-party launcher and sometimes an internet requirement for a primarily single-player experience.
- Compared favorably to Stick of Truth (weight 0.38): Other players consider this game an improvement over The Stick of Truth, praising its more varied combat, additional content, and overall refinement. Some call it superior in almost every way.
- Compared unfavorably to Stick of Truth (weight 0.32): Many reviewers find this sequel inferior to The Stick of Truth, citing weaker humor, story, combat, and less RPG depth. The predecessor is often considered the better game overall.
- Has DLC and Gold Edition (weight 0.25): The game offers multiple DLCs, including story expansions like From Dusk Till Casa Bonita and Bring the Crunch. A Gold Edition bundles extra content and all DLCs.
- Spanish dub available (weight 0.15): The game includes both Latin American and Castilian Spanish voice dubbing, which is appreciated by Spanish-speaking players.
- Feels like extended South Park episode (weight 0.11): Reviewers describe the game as playing through a long, interactive South Park episode or season, capturing the show's humor and style.
- Sequel to The Stick of Truth (weight 0.08): The game continues the story from The Stick of Truth, with references to the previous title and an explanation of The New Kid's powers.
- Longer than expected (weight 0.05): Players note that the game is longer than anticipated, providing more content than The Stick of Truth.
- Chinese fan translation available (weight 0.05): A fan-made Simplified Chinese localization patch exists, though it is not official.

Emotions:
- Frustration (weight 0.16): Players repeatedly cite the forced Ubisoft Connect launcher, login failures, and always-online DRM that block access to an already purchased single-player game. Combat bugs such as frozen turns, soft-locks, crashes, and progress-blocking glitches require Alt-Tab workarounds or force replays. Poor PC optimization, stuttering, and unaddressed game-breaking bugs further compound the frustration.
- Disappointment (weight 0.12): The game is widely seen as inferior to The Stick of Truth, with weaker humor, a less engaging story, dumbed-down RPG systems, and combat that becomes repetitive and easy. Players also lament missing features like the old weapon system, non-cosmetic outfits, and replayability. Technical problems, crashes, and poor optimization deepen the letdown.
- Amusement (weight 0.1): Reviewers consistently praise the crude, offensive South Park humor, absurd jokes, satire, and constant laughs throughout the story and side content. References to the series, fourth-wall breaks, and outrageous scenarios like time-traveling farts keep players entertained.
- Enjoyment (weight 0.09): Players enjoy the fun tactical combat, engaging story, deep customization, and faithful South Park atmosphere. The mix of humor, exploration, and strategic gameplay makes the game entertaining for both fans and RPG players, even with some flaws.
- Annoyance (weight 0.06): The Ubisoft launcher and account requirements are a persistent annoyance, forcing extra logins and blocking offline play. Repetitive combat, unskippable cutscenes, long load times, and various minor bugs also irritate players during gameplay.
- Satisfaction (weight 0.06): The game delivers a satisfying South Park experience with a good story, fun combat, and quality DLC. Players feel the purchase was worthwhile, citing engaging mechanics, faithful humor, and a polished overall experience.
- Enthusiasm (weight 0.05): Reviewers are highly enthusiastic about the game's fun gameplay, improved combat, rich content, and authentic South Park feel. Many consider it a great sequel and one of the best South Park games, praising its humor, customization, and replay value.
- Anger (weight 0.04): Anger is directed at Ubisoft's forced launcher, account requirements, and always-online DRM that prevent access to the purchased game. Game-breaking bugs, lost progress due to failed autosaves, and poor customer support further infuriate players.
- Love (weight 0.04): Players express deep love for the game, citing its addictive fun, faithful South Park feel, great story, humor, and customization. Many consider it a favorite and praise the combat, characters, and overall experience.
- Admiration (weight 0.03): Reviewers admire the game as one of the best RPGs and a masterpiece, praising its faithful art style, strong combat system, creative story, and quality DLC. It is seen as a love letter to the series and a standout in the franchise.
- Boredom (weight 0.02): Boredom stems from repetitive, slow combat and tedious exploration, with many players feeling the game drags on, especially in the mid-to-late sections. The humor and story pacing also contribute to a sense of monotony.
- Appreciation (weight 0.02): Players appreciate the improved battle system, faithful voice acting, and the game's ability to stay true to South Park while offering tactical depth. The superhero setting and balanced difficulty are also valued.
- Excitement (weight 0.02): Excitement comes from the engaging combat, variety of sidekicks and classes, and a story that keeps players hooked. The ability to mod the game and the overall fun factor make players eager to continue playing.
- Mild disappointment (weight 0.01): Some players find the game less charming and intricate than The Stick of Truth, noting a somewhat anticlimactic ending, fewer side quests, and a smaller world. Technical issues also detract slightly from the experience.
- Surprise (weight 0.01): Surprise arises from the game exceeding expectations in length, enjoyment, and combat quality. Some players are also surprised by the availability of Latin American Spanish dubbing and the game's ability to change their view on RPGs.
- Nostalgia (weight 0.01): Nostalgia is evoked by memories of classic gaming experiences and the familiar South Park characters, humor, and references. Players wish to relive the game for the first time and recall long-held desires to play it.
- Disgust (weight 0.01): Disgust is primarily aimed at having to use the Ubisoft launcher, as well as the excessive focus on bathroom humor, fart jokes, and escatological minigames. Ubisoft Connect itself is also a source of disgust.
- Immersion (weight 0.01): The game immerses players by making them feel like part of the show, pulling them into the plot and letting them play as a character within the South Park world.
- Entertainment (weight 0): Entertainment comes from fun missions, jokes that land, and a combat style with new attacks that keeps the game fresh. Battles, exploration, and absurd missions provide consistent enjoyment.
- Delight (weight 0): Players are delighted by specific humorous moments like bullying Cartman as payback, seeing Tweek and Craig kiss, and the abundance of funny story elements, memes, and easter eggs.}