Info about Age of Empires II (2013): Rise of the Rajas:

Official game description:
Welcome to Age of Empires II HD: The Rise of the Rajas; the third new official expansion for the Age of Empires II universe in over 17 years. Challenge friends with four additional civilizations, new units, technologies, and build your empire on both water and land. Guide history’s greatest heroes in Southeast Asia through four additional campaigns and conquer your foes with mighty hordes of elephants under your command!  
*   4 New Civilizations  
    *   Burmese – Assemble the largest empire in the history of Southeast Asia through a legion of Battle Elephants that can demolish the most powerful of defenses. The Burmese unique unit is the Arambai, a ranged cavalry unit with a deadly but low accuracy attack.  
    *   Khmer – Construct the largest religious monument in the world and amass an immortal army of devastating siege weapons. The Khmer unique unit is the Ballista Elephant, a mounted scorpion that can be upgraded to fire two bolts simultaneously.  
    *   Malay – Conquer Southeast Asia with the vast island empire of Malay and upgrade your docks to harbours which can shoot arrows. The Malay unique unit is the Karambit Warrior, an extremely cheap infantry unit that can quickly overwhelm its foes.  
    *   Vietnamese – Lead your people to independence and wage guerilla warfare with an extremely powerful arsenal of ranged units. The Vietnamese unique unit is the Rattan Archer, a heavily-armored ranged unit that is effectively impervious to enemy archer attacks.
*   4 New, Fully Voiced Campaigns  
    *   Gajah Mada: On the island of Java, a new power is rising. Gajah Mada, prime minister of Majapahit, conspires to build an empire to rule the waves and islands of the Archipelago. Will he be able to balance his unquestioned loyalty to the king with his growing ambitions?  
    *   Suryavarman I: It is the early 11th century and the Khmer Empire is in turmoil, torn apart by competing factions and surrounded by hostile neighbors. Only one prince, Suryavarman, has the courage and cunning to defeat his rivals and restore the Khmer to their former glory. Seizing the throne, however, is just the first of many tasks. Will Suryavarman muster the strength to expand his domain, overcome adversity, and create a timeless legacy as the king who attained Nirvana?  
    *   Bayinnaung: A warrior king seeks to unite a divided land. But when he is betrayed, only his devoted servant can continue his legacy. Can a mere commoner ascend the Burmese throne and build the largest empire in Southeast Asian history?  
    *   Lê Lợi: When a civil war plunged Dai Viet into chaos, the Ming Emperor intervened and seized control. Now, the only hope for freedom from oppression lies with one man: a minor noble named Le Loi. Will he be able to unite feuding factions, defeat the Chinese, and regain Vietnamese independence?
*   New Generic Units  
    *   Battle Elephant: Created at the stable and available to each of the new civilizations, the Battle Elephant is a slow and powerful cavalry unit that is devastating in melee combat. Each new civilization has its own unique bonuses to set their Elephant regiments apart.  
    *   Imperial Skirmisher: The long-awaited upgrade to the iconic Elite Skirmisher unit, the upgrade is available to the Vietnamese and all of its teammates.
*   New Environments  
    *   Land meets the sea in The Rise of the Rajas! Alongside massive rainforests, treacherous beaches, the new mangrove forests and shallows provide a whole new playstyle. The new amphibious terrain can be built on and both land units and ships can pass through it. This new terrain type is featured on each of the five new random maps.
*   Improved AI  
*   5 New Random Maps  
*   5 New Special Maps  
*   5 New Real World Maps  
*   13 New Terrains  
*   New Scenario Editor Objects  
*   Spectator Mode

Release date: Dec 19, 2016

Categories: Real-time Strategy, Historical Strategy, Base Building, Resource Management, Campaign, Multiplayer, Level Editor

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC Only; summary: The reviews focus on paid DLC expansions for Age of Empires II HD and the Definitive Edition, with mixed opinions on DLC pricing and bundle value. Some comments mention DLC availability and single-player functionality issues. There is no direct evidence of in-game microtransactions, real-money gacha, loot boxes, paid power, or a cash shop. Under the provided rules, traditional DLC and bundle-price complaints alone cannot push the score above 20.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews contain no direct base-game price statements; the price-specific comments refer to the Rise of the Rajas DLC and are excluded from the numeric anchor. However, the repeated value language (worth every penny, worth the price tag, worth the money on sale) shows the community accepts a standard premium for quality Age of Empires content while also being sale-sensitive. This suggests a fair base-game range near the usual $10–$20 tier for an older RTS title, but confidence is low because no base-game price is cited.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The morning quote is the only clear target-DLC playtime signal and supports a single session length of roughly 4 hours spent finishing one Khmer campaign. The all-four-campaigns-cleared quote confirms completion but gives no hour count, so gameCompletion and storyCompletion cannot be estimated. The first-hour and 10-minute rush quotes describe mission pacing or multiplayer aggression timing, not total completion or endgame duration, so those metrics remain null.
- Time-to-fun:
  - Summary: Players report early friction from a first-hour resource grind, multiplayer instability, and mixed new-civilization impressions, but the game becomes enjoyable later through smoother multiplayer and interesting civilizations.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: First hour spent garrisoning every 20 seconds to grind resources; Multiplayer disconnections and crashes; New civilizations feel boring, uninteresting, and overpowered; Initial impressions of certain civilizations can be boring
  - Unlock drivers: Multiplayer in 5.0 runs smoothly and restore game works; New civilizations are interesting to play in skirmish and multiplayer; Burmese turn out to be really great after sounding boring
  - Conditions: Multiplayer stability and version state affect enjoyment; The first hour of resource grinding delays fun; New civilization design affects early interest; Trying specific civilizations can overturn a boring first impression
- Player Archetypes:
  - Solo Campaign Completionist (buy)
    - Motivation: Experiencing new campaign missions and completing solo achievements.
    - Playstyle: Single-player campaigns, mission replays, and achievement hunting against AI.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: singleplayer
    - Reference games: N/A
  - Competitive Multiplayer Meta Player (buy)
    - Motivation: Gaining a competitive edge and exploring fresh multiplayer strategies.
    - Playstyle: Ranked or team multiplayer, meta builds, and counter-picking new civilizations.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Nostalgic Franchise Veteran (buy)
    - Motivation: Continuing a decades-long relationship with the series and completing the expansion collection.
    - Playstyle: Long-term franchise play across multiple expansions, often with skirmish or multiplayer variety.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 16-year veteran player; lovers of this legendary game
    - Reference games: N/A
  - Pragmatic DLC Value Assessor (buy)
    - Motivation: Getting enough new content and variety for the price.
    - Playstyle: Trying new civilizations and maps in campaigns, skirmish, and multiplayer.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Four new Southeast Asian civilizations (weight 0.83): The DLC adds Burmese, Khmer, Malay, and Vietnamese civilizations. These four new factions are widely praised for their distinctive architecture, units, and technologies.
- Best DLC for the game (weight 0.38): Many reviewers consider this the best of the game's three DLCs. It is described as very well-made and highly enjoyable.
- Well-crafted and attractive new maps (weight 0.35): The new maps are well crafted and work well with the amphibious terrain. The new terrains are also attractive and well made.
- Excellent expansion pack overall (weight 0.32): The expansion is repeatedly called a good or even awesome addition. It is seen as a high-quality expansion that enhances the base game.
- Amphibious terrain adds strategic depth (weight 0.31): The new amphibious terrain is cool, nice, and intriguing. It opens up many more strategic options on the new maps.
- New civilizations are fun and rewarding (weight 0.27): Players find the new civilizations among the most fun and rewarding to play in the entire game. The Vietnamese archer civilization is specifically highlighted for its strong archer bonuses.
- New architecture and building designs (weight 0.26): The new building designs and architecture are praised as nice, great, and very pretty. The unique architectural style of the new civilizations stands out to players.
- Classic strategy game remade perfectly (weight 0.25): The base game is celebrated as one of the best classic strategy games of all time. The remake and ongoing updates keep it a beloved favorite.
- Includes favorite civilizations and AI (weight 0.25): The expansion includes some of the players' favorite civilizations. It also features a really good AI that enhances the gameplay experience.
- Solid and fun addition to the game (weight 0.24): The expansion is a solid, nice addition to an already good game. Players also find the overall game incredibly fun to play.
- Good update and interesting DLC (weight 0.24): The update is considered very good, and the DLC is seen as interesting and pretty cool. It adds meaningful content to the game.
- Cool and well-done campaigns (weight 0.15): The new campaigns are considered really cool and well done. They add enjoyable single-player content to the expansion.
- Great graphics and visuals (weight 0.14): The graphics are described as amazing and great. The visual presentation of the game and its new content is highly regarded.

Common complaints:
- Campaigns feel bland and repetitive (weight 0.67): Many reviewers find the campaigns uninspired, with repetitive level design and little variety across missions. Optional missions are mostly base destruction or discovery, and the storytelling is inconsistent.
- New civilizations poorly balanced (weight 0.67): Reviewers widely report that the new civilizations are unbalanced, either overpowered or hopelessly weak depending on playstyle. Their gimmick-based designs raise serious balancing concerns and they need buffs.
- Malay civilization balance problems (weight 0.66): Malay are seen as extremely strong on water maps but useless on land maps without water, with overpowered harbors and fast age advancement. Their Karambit Warriors are both fragile and problematic in multiplayer rushes.
- Campaign difficulty spikes and AI (weight 0.51): Some missions are brutally hard or unfair, with enemies starting with max upgrades and endless waves. The AI remains dumb in specific scenarios, and the original campaign AI feels too easy compared to current.
- Vietnamese civilization balance concerns (weight 0.5): Vietnamese are criticized for uncounterable skirmishers and Rattan Archers with high pierce armor, and for seeing enemy positions from the start. Their campaign is also flagged as unfair and punishing for new players.
- DLC installation and access errors (weight 0.47): Buyers report error 890, access errors, and the game still opening as the base Age of Empires II after purchase. Many cannot play the expansion even though it appears installed, and some are asked to buy a different version.
- Khmer civilization balance and design (weight 0.41): Khmer are considered weak due to lacking faith tech and heresy, and their elephant ballista has poor range classification and positioning issues. However, they also receive a huge speed boost from needing no buildings to advance ages.
- Campaign voice acting lacks polish (weight 0.39): Voice acting in the campaign is described as rough, funny, cheesy, or low variety. Some campaigns lack German synchronization despite having subtitles, and Conquerors voices are still missing.
- Unique units are uninspired (weight 0.34): New unique units are seen as spin-offs of existing units or borrowed from other games, with little new mechanics. The Malay unique unit looks bad and its attack animation appears broken.
- New architecture is hard on eyes (weight 0.33): The new building architecture has too many details, shapes, and colors mixed together, making it distracting and not relaxing to look at. Orange roofs stand out badly and the style feels like an eyesore.
- Stability and multiplayer issues (weight 0.31): Players report more crashes, disconnections, and inability to host lobbies or even open the standard game. LAN play is not as fast as the original version, and bugs from the latest patch affect certain people.
- High price for content (weight 0.22): Multiple reviewers feel the DLC is too expensive relative to the amount of content it introduces. The price is considered high for what players actually get.
- Historic inaccuracy in architecture (weight 0.18): Reviewers point out that Vietnamese architecture is incorrectly Southeast Asian instead of East Asian, and that campaigns and buildings are not historically accurate. The game's explanation for these choices is criticized.
- Boat and transport upgrade bugs (weight 0.18): Docks built prior to researching Harbors do not automatically upgrade, and transport ships built before Careening do not upgrade carrying capacity. A new glitch also lets boats embed on land and ground troops on water.
- UI and interface changes disliked (weight 0.17): The campaign interface changed to a separate screen feels worse than before. The font was made larger and feels worse, and the reviewer does not recommend the game because of these and other issues.
- Missing elephant units for some (weight 0.13): Reviewers note that Persians and Indians do not have elephants in their stables despite being elephant civilizations. The Indians civilization lacks Battle Elephants, which some feel would fit them.
- Amphibious map strategy imbalance (weight 0.13): On amphibious terrain, the strongest strategy is making boats immediately and skipping a land army. The reviewer has trouble doing well on such maps, suggesting a balance issue.
- Achievements are tiresome (weight 0.07): Getting all achievements is described as tiresome. This is a minor complaint about the achievement grind.
- Mangrove shallows need texture (weight 0.07): The mangrove shallows need a new texture. This is a small visual detail that still needs polishing.
- Campaign text swallowed by interface (weight 0.07): The Vietnamese campaign has a tendency to swallow text, making background text hard to read. This is a minor but annoying bug.

Gameplay feedback:
- New civilizations added (weight 0.97): The expansion introduces four new civilizations: Burmese, Khmer, Malay, and Vietnamese. These additions expand gameplay options with unique units, buildings, and bonuses.
- Four new campaigns included (weight 0.58): The content adds four new campaigns, one for each new civilization. These campaigns provide single-player content that showcases the new civilizations and their histories.
- New unique units for civilizations (weight 0.56): Each new civilization has a unique unit: the Burmese Arambai, Khmer Ballista Elephant, Malay Karambit Warrior, and Vietnamese Rattan Archer. These units have distinct stats and roles.
- South Asian civilizations themed around elephants (weight 0.44): The expansion focuses on Southeast Asian civilizations that historically used elephants, and includes elephant-based units and buildings. The Khmer, for instance, have a Ballista Elephant unique unit.
- Battle Elephants available to all new civilizations (weight 0.36): All four new civilizations can train Battle Elephants from the Stable upon reaching Castle Age. These units have specific stats and a powerful Elite upgrade.
- New maps and terrains (weight 0.3): The expansion adds new terrain types and random maps, including amphibious terrain that blends land and water. This opens up new strategic possibilities.
- New units and technologies added (weight 0.25): The expansion introduces new units and technologies beyond civilizations, including unique upgrades and unit types. This adds depth to the tech tree.
- Each civilization has a corresponding campaign (weight 0.15): The four campaigns are each tied to one of the new civilizations, providing a narrative experience for each.
- Malay have faster age advancement bonus (weight 0.14): The Malay civilization has a bonus that makes advancing to the next age 100% faster. This gives them a significant economic and tempo advantage.
- Adds civilizations and campaigns to Age of Empires II (weight 0.14): The expansion is an add-on for Age of Empires II, introducing new civilizations and campaigns to the base game.
- New civilizations feel distinct and fun (weight 0.14): Players find the new civilizations to be distinct and enjoyable to play, with varied playstyles.
- Real-time strategy game (weight 0.13): This is a real-time strategy game where players build bases, manage economies, and command armies.

Performance notes:
- More crashes than ever (weight 0.1): The frequency of crashes has risen significantly. This points to serious stability problems.
- Crash on standard launch (weight 0.1): The standard game cannot be opened without it crashing completely. This is a critical blocking issue for affected users.
- Increased disconnections reported (weight 0.1): Players are experiencing more disconnections than before. This suggests ongoing network stability issues.
- Unable to host lobbies (weight 0.1): Players can no longer host their own lobbies. This removes a key multiplayer feature.
- Runs at 60FPS (weight 0.09): The game maintains a smooth 60 frames per second. This indicates good performance optimization.
- Smooth multiplayer in 5.0 (weight 0.09): Multiplayer in version 5.0 is running very smoothly. This is a positive note contrasting with other connectivity issues.
- Graphics drastically improved (weight 0.09): The visual quality of the game has seen a major upgrade. Players note a significant enhancement in graphics.
- Restore function works perfectly (weight 0.09): The restore game function is operating flawlessly. This feature is reliable according to this feedback.
- Launch bugs fixed by updates (weight 0.09): Initial bugs present at launch have been addressed through subsequent updates. The game is now in a more stable state according to this feedback.

Recommendations:
- DLC widely recommended (weight 0.6): Many reviewers consider this DLC a worthwhile purchase and recommend it to Age of Empires II players. A common suggestion is that if only one DLC can be chosen, this is the one to get.
- Essential for franchise fans (weight 0.38): Fans of Age of Empires II regard this expansion as a must-have, often describing it as mandatory for anyone who enjoys the series. It is seen as a natural addition for dedicated players.
- Positive general recommendations (weight 0.36): Many short reviews simply recommend the DLC without detailed reasoning, indicating broad satisfaction. These affirmations contribute to the overall positive reception.
- Great value on sale (weight 0.32): Several reviewers emphasize that this content is worth the money, especially when discounted. Waiting for a sale or buying in a bundle is frequently advised for the best value.
- Bundle purchase recommended (weight 0.22): Reviewers suggest buying the complete bundle or Definitive Edition rather than this DLC alone, as it offers all content in one package. This is often more cost-effective for new or returning players.
- Appeals to story and history (weight 0.2): Reviewers highlight the campaign and historical narratives as a strong draw, especially for those who enjoy story-driven experiences. The East Asian romantic history depictions are noted as interesting.
- Supports ongoing development (weight 0.2): Some players buy expansions to support further development of the game they love. This sentiment reflects a desire to keep the franchise alive and evolving.
- Focused on Rise of the Rajas (weight 0.15): Some recommendations specifically mention The Rise of the Rajas expansion, suggesting it is a notable part of this DLC. Players interested in Southeast Asian content may find it particularly appealing.
- For experienced players (weight 0.14): The content is recommended for players who have already mastered the base game and are looking for new challenges. Those familiar with civilizations and maps will get the most out of it.
- Specific content noted (weight 0.14): Reviewers mention particular additions like the Imperial Skirmisher and tips for countering civilizations. These details appeal to players looking for new gameplay elements.
- Some negative or mixed views (weight 0.13): A few reviewers express negative opinions, such as not recommending the game or criticizing the developers' direction. These views are in the minority but highlight dissent.
- Strong visual and artistic praise (weight 0.08): One reviewer was so impressed by the art that they said it was worth buying a computer just to experience it. This indicates high production values in the expansion.
- Fun despite flaws (weight 0.08): One reviewer recommends the expansion purely for fun, even while acknowledging overpowered new races and questionable architecture. This suggests that enjoyment can outweigh balance issues.

Other player notes:
- DLC adds extensive content (weight 0.64): The Rise of the Rajas DLC includes four new campaigns, multiple Southeast Asian civilizations, new maps, terrains, architecture, and voice sets. It significantly expands the base game with many hours of additional gameplay.
- Ongoing community and tournaments (weight 0.41): The game maintains a high player population, active tournaments, leagues, and a dedicated fanbase. The competitive scene continues to thrive.
- Game longevity and updates (weight 0.38): Age of Empires II has been actively supported for nearly 20 years, with regular updates, bug fixes, and new content. This longevity is praised by reviewers.
- Value and pricing of editions (weight 0.36): Reviewers discuss the pricing of the Definitive Edition compared to the base game and DLCs. The HD remaster includes some DLCs in its base game, which is seen as a welcomed gesture, and the DLC price is considered low compared to cosmetics in other games.
- Comparison to previous DLCs (weight 0.34): The expansion is often compared to earlier DLCs like The African Kingdoms and The Forgotten, with mixed opinions on whether it matches their quality. Some feel not much has changed.
- Southeast Asian civilizations added (weight 0.31): The DLC introduces civilizations inspired by Southeast Asia, addressing a lack of Asian medieval empires in the game. However, some note the absence of Siam (Thailand).
- Voice acting and localization (weight 0.29): Each new civilization has its own voice set, but voice acting is in one language with few voice actors. German subtitles are available for the campaigns.
- Nostalgia and long playtime (weight 0.29): Many reviewers have played the game for thousands of hours, grew up with it, and have fond memories. The game has been a part of their lives for many years.
- Developers and support praised (weight 0.2): Reviewers thank the developers for keeping the game alive and appreciate that they still care about a game released 17 years ago. New developers continue to support it.
- Personal gameplay anecdotes (weight 0.19): Reviewers share personal stories such as beating hard AIs by building harbors, playing two matches, or not trying the new campaigns. These are niche experiences.
- History and original release (weight 0.18): The game was originally released in 1999. The DLC did not exist then, and major civilizations like Chinese, Korean, and Japanese were already present in the original and The Conquerors.
- Requests for future content (weight 0.17): Reviewers hope for more official campaigns featuring underrepresented countries and welcome further expansions for the HD edition. They express willingness to buy more DLCs.
- Translation preferences for terms (weight 0.16): One reviewer requests changing the official Chinese translation of 'Paladin' back to 'Knights Templar', acknowledging different player habits but not forcing the change.
- Campaign quality and length (weight 0.15): The campaigns are generally well-received, though some find them shorter than those in The Forgotten. Unlike The Forgotten, these campaigns work well.
- Multiplayer and performance (weight 0.14): LAN multiplayer functions but is slower than the original. The game is playable on simpler computers.
- Community split between Voobly and Steam (weight 0.13): The community is divided between Voobly and Steam, but choosing Steam means players get new content like this DLC.
- Definitive Edition still preferred (weight 0.08): Despite the DLC's additions, reviewers still consider the Definitive Edition the best choice for playing Age of Empires II.
- Map editor new assets (weight 0.08): The map editor receives new assets, benefiting map makers and adding creative possibilities.
- Bugs and errors need patching (weight 0.08): Some reviewers note glaring errors that need to be patched, indicating that the DLC has technical issues.
- Mediocre but acceptable strategy game (weight 0.08): One reviewer considers it a mediocre but acceptable strategy game with few outstanding features, suggesting mixed overall reception.

Emotions:
- Disappointment (weight 0.15): Players are disappointed by unfun hard missions, inability to play the expansion despite the base game working, English-only voice acting lacking polish, and a DLC that offers no real change from African Kingdoms. Campaigns are seen as bad and untested, with poorly balanced new civilizations, useless Malay on non-naval maps, incorrect Vietnamese architecture, and visually distracting new buildings.
- Frustration (weight 0.12): Frustration stems from technical errors like error 890 preventing game access after DLC purchase, expansion access errors, and remaining AI bugs. Players also cite unbalanced civilizations, brutal enemy AI with maximum upgrades, Khmer elephant ballista range not scaling, Vietnamese campaign text issues, dock glitches, and multiplayer disconnections.
- Satisfaction (weight 0.12): Satisfaction comes from working achievements, good content, favorite civilizations, enjoyable new civilizations and campaign stories, well-balanced gameplay, and diverse Southeast Asian content. AI improvements, new terrain, smooth multiplayer, and the restore game function also contribute to a worthwhile purchase.
- Enjoyment (weight 0.09): Enjoyment is driven by new civilizations and campaigns, using elephant units in custom campaigns, playing as charismatic Asian peoples, and interesting missions. The Southeast Asia setting, varied campaigns, great new units, and historical knowledge from campaigns make the game incredibly fun.
- Admiration (weight 0.05): Admiration is based on high-quality graphics and music, spectacular visuals, and the game being a classic icon of RTS with a faithful remaster. Well-crafted maps, beautiful architecture, and complex campaigns are also praised.
- Excitement (weight 0.05): Excitement arises from fun campaigns, novel colony gameplay mechanics, and trying new Vietnamese team bonuses and Imperial Skirmishers. Playing as the reviewer's own country and hearing units speak their language also generates excitement.
- Confusion (weight 0.03): Confusion is caused by the DLC not working in single player, unclear purchase requirements, and the game showing as installed but not playable. The purchased expansion not appearing in-game adds to the confusion.
- Appreciation (weight 0.03): Appreciation is expressed for the narrator voice in all four campaigns, the HD remaster not double-selling DLC, a classic game still receiving updates, and voice acting that sounds like the old Sultan age.
- Amusement (weight 0.03): Amusement comes from funny and cheesy Malay voice acting, historical inaccuracies, and AI behavior. The Khmer female voice being cute and the playful tone about elephants everywhere also amuse players.
- Gratitude (weight 0.03): Gratitude is directed at developers and Microsoft for continuing to support the game, keeping it alive, and including content like Dai Viet and the Lam Son uprising.
- Nostalgia (weight 0.02): Nostalgia is evoked by the feeling of playing Age of Empires II for the first time, growing up on AoE2, and the game's long history and continued updates.
- Love (weight 0.02): Love is expressed for the Khmer civilization as a favorite, well-designed new civilizations and maps, and a loved expansion.
- Hope (weight 0.02): Hope is inspired by the Vietnamese campaign, a wish to change the Chinese translation for 'Paladin' to 'Knights Templar', and hopes for another expansion.
- Enthusiasm (weight 0.02): Enthusiasm is shown for the elephants, architecture, and music, a special unit costing half population, and the game being the best and still receiving DLC after years.
- Liking (weight 0.02): Liking is based on favorite civilizations being Vietnamese and Khmer, and really liking what has been played so far.
- Moved (weight 0.02): Feeling moved by a nearly 20-year-old game still bursting with vitality and having a dedicated community, and new DLC still being released for a game they grew up with.
- Fascination (weight 0.01): Fascination comes from diverse campaigns and difficult scenarios.
- Fatigue (weight 0.01): Fatigue is caused by getting all achievements over 5 days, which was tiresome.
- Boredom (weight 0.01): Boredom arises because campaigns use the same basic level design repeatedly and feel bland.
- Surprise (weight 0.01): Surprise is felt because Steam revealed that Age of Empires II still has updates.}