Info about Quest Hunter:

Official game description:
  
Welcome to the Dark World. The world that is ruled by its own laws. The world where fire is the main treasure, and a shovel is a loyal friend and assistant. There’s enough trouble for villains here but there's double trouble for heroes. As a hero you will have to:  
*   Level up and equip yourself.  
*   Claim some space for your camp from the Dark World.  
*   Assemble a team of friends and helpers.  
*   Build and protect your camp.  
*   Solve the puzzles of old times.  
*   Destroy the insidious plans of enemies.  
*   Find and unearth many treasures.  
*   Save the princess and the whole world at the same time.
**Quest Hunter** is a story-driven RPG with treasure hunt, non-linear dialogues, puzzles and humor! Mysterious world, fascinating plot, interesting puzzles and insidious enemies are waiting for you!  
**Basic Features**
------------------
*   Story-driven RPG: influence the storyline, choosing the answers in the dialogues. Untangle the insidious plans of your enemies and bring them out into the open. Save the world from the eternal darkness!  
*   Cooperative mode: play the game online with your friends, or on couch on one screen (Up to 4 players). Fight against evil shoulder to shoulder or make a mass grave in the enemy’s lair!  
*   Random generated dungeons: try your luck, see if you can find the way out of the dungeon. Where could it be this time? Who’s waiting for you around the corner?  
*   Quests and puzzles: move, turn, light, switch over, dig up… In short, solve a variety of quests and puzzles. Search for treasure maps to become the richest man in the camp!  
*   Skills and super powers: upgrade the character attributes and explore new skills. Become an invincible killing machine and turn your enemies into dust!  
*   Weapons, armor and items: find, create and upgrade your weapon and armor. Cook potions or make bombs. Take a shovel and a straw hat or a sharp blade and a helmet – it’s up to you to decide!  
*   Monsters and bosses: mysterious beasts from the darkness – light the torch and they will scatter away. Insidious bandits – give them your money and you’ll stay alive. Cunning bosses – find your approach to them!  
*   Treasure and trophies: stuff your pockets with trophies of your defeated enemies. Find all stashes and hiding places. Dig up all the treasures of the Dark World!  
*   **Cross-play in co-op mode is available for all platforms!**
**And remember: you are safe only by the light of the torch!**

Release date: Mar 8, 2019

Categories: Action RPG, Cooperative Multiplayer, Dungeon Crawler, Puzzle Solving, Character Progression, Treasure Hunting, Hack and Slash, Local Multiplayer

Feature scans:
- Proton/Linux: score 5; verdict: Works Well on Linux; summary: The filtered reviews contain only Linux-specific praise: the game runs flawlessly on Ubuntu and the Linux version is described as excellent. There is no evidence of Proton tweaks, launch failures, anti-cheat blockers, performance problems, or graphical issues. Linux compatibility friction is minimal.
- Steam Deck: score 45; verdict: Tinkering Required; summary: Steam Deck and Linux compatibility are generally solid, with users reporting excellent performance and no stability issues. The main technical barrier is inconsistent controller support: the store page claims full controller support, but at least one user found unbound buttons and poor default bindings, requiring manual setup. There is no evidence of external launchers, anti-cheat errors, unreadable UI, or crashes. The experience is playable but may require controller configuration tinkering.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Several reviews explicitly treat the 15 Euro full price as worth paying, while sale prices around $9.99 are praised as good deals. The 20 Euro standard price is also referenced as fair when discounted by half, and the current USD base price is $19.99. This places the community's fair base-game range roughly between $10 and $20, with strongest support near $15.
- Playtime Metrics:
  - Game completion: 34.0h
  - Story completion: 10.0h
  - Session length: 9.0h
  - Endgame: N/A
  - Reasoning: For gameCompletion, the clearest full-completion benchmark is the 34-hour report to finish the game with 100% achievements, with a second report citing 29 hours for a 100-achievement run; 34 is used as the representative complete-game value. For storyCompletion, the translated estimate of about ten hours straight through supports a main-story figure of 10 hours, with side content noted separately at around 15 hours. For sessionLength, the explicit statement of a 9-hour single session supports 9 hours as an observed long session. For endgame, reviews mention a post-story ten-wave arena mode but give no hour duration, so it is left null.
- Time-to-fun:
  - Summary: Quest Hunter often starts as light, approachable fun, especially in co-op, but many players report that the loop turns repetitive and tedious after the first 30 minutes to a few hours. It lands best for casual co-op groups who accept simple combat and grinding.
  - Stance: Fun then drops
  - Anchor: Playing cooperatively
  - Time to anchor: N/A
  - Friction: Repetitive combat, enemies, dungeons, and quests; Difficulty spike requiring grinding after about 1 hour; Slow movement and tedious backtracking; Co-op sync and lag problems; Unintuitive interface and no tutorial; Progression blockers and crashes
  - Unlock drivers: Playing in co-op makes repetitive elements less noticeable and adds social enjoyment; Upgrades can hook players with a sense of growth; Steady progression and stronger enemies refresh the loop; Co-op working adds excitement despite tougher mobs; Simple mechanics suit casual or inexperienced players
  - Conditions: Enjoyment is much higher in co-op than solo; Playing with friends or a partner; Tolerance for simple, repetitive hack-and-slash gameplay; Preference for casual, relaxed sessions; Not expecting deep strategy or narrative; Buying at a low sale price; Avoiding multiplayer lag or sync failures; Willingness to grind through difficulty spikes
- Player Archetypes:
  - Casual Co-op Socializer (sale)
    - Motivation: Sharing a light, approachable action-RPG adventure with friends or a partner.
    - Playstyle: Local or online co-op questing, puzzle solving, looting, and casual dungeon crawling.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Diablo; Torchlight
  - Achievement Completionist (sale)
    - Motivation: Completing achievements and reaching 100% completion.
    - Playstyle: Efficient run planning, guide-assisted choice management, and achievement cleanup across solo or co-op.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Achievement Hunter
    - Reference games: N/A
  - Chill Solo Explorer (buy)
    - Motivation: Unwinding through simple exploration and stress-free combat.
    - Playstyle: Solo exploration, casual fighting, puzzle solving, and relaxed looting.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore ARPG Veteran (no buy)
    - Motivation: Seeking challenging, deep dungeon-crawling with meaningful build and difficulty progression.
    - Playstyle: Hardcore ARPG dungeon crawling, optimized builds, and testing higher difficulties.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Robust co-op support (weight 0.33): The game features cooperative play for up to four players, supporting both online and local co-op throughout the entire campaign. Many players highlight the flexibility of playing with friends on one PC or across the internet.
- Solo and multiplayer flexibility (weight 0.26): The game can be enjoyed alone or with up to four players, both online and offline. This versatility makes it suitable for various playstyles and group sizes.
- Simple and fun gameplay (weight 0.25): Many users describe the game as having simple yet enjoyable mechanics that are easy to pick up. It is often characterized as a fun, quick-to-understand experience.
- Humorous content (weight 0.23): Reviewers appreciate the game's humor, noting funny moments and a good amount of comedic touches throughout. The humor adds to the overall enjoyment.
- Pleasing graphics and effects (weight 0.22): The visual presentation receives consistent praise, with players noting great graphics, pleasant effects, and a good overall look. The sound design is also mentioned positively.
- Cute and clear graphics (weight 0.22): The graphics are described as cute and easy to read, providing a clear view of the action. This visual clarity helps players follow the gameplay.
- Cute and appealing art style (weight 0.18): The game's cute, beautiful, and cartoonish visual design is frequently highlighted. The art style contributes to an entertaining and charming atmosphere.
- Addictive and engaging gameplay (weight 0.14): Players find the gameplay addictive and engaging, with simple yet compelling mechanics. The loop keeps them coming back for more.
- Enjoyable music (weight 0.14): The soundtrack is described as pleasant, nice, and diverse, enhancing the gaming experience. Many players specifically mention the music as a positive aspect.
- Intuitive and simple controls (weight 0.14): The controls are often praised for being convenient, intuitive, and not overly complex. This makes the game accessible to a wide range of players.
- Satisfying looting and exploration (weight 0.14): The game offers satisfying looting, puzzle-solving, and exploration. Many reviewers enjoy the fun of exploring, fighting, and looting.
- Character leveling system (weight 0.13): The game includes a level-up system that unlocks new skills, which players find engaging. Leveling up characters adds a sense of progression.
- Great for non-gamers (weight 0.13): The game is simple enough for non-gamers to enjoy, making it a good choice for sharing with friends or family who are less experienced with games. It is often recommended for gaming with non-gamers.
- Good controller support (weight 0.13): The game plays well with a controller, including support for PS4 controllers. This provides a comfortable and responsive control option.
- Balanced puzzle difficulty (weight 0.13): The puzzles are not too difficult but require some thought, making them decent and sometimes challenging. This balance keeps the game accessible yet engaging.

Common complaints:
- Repetitive gameplay and story (weight 0.36): Players frequently note that the game becomes repetitive quickly, with the story and overall gameplay loop feeling monotonous. This is a widespread issue that affects long-term engagement.
- Slow character movement (weight 0.36): Many reviewers complain that the main character moves very slowly, making exploration and general gameplay tedious. Carrying objects further exacerbates the slowness.
- Repetitive and shallow combat (weight 0.3): Combat is often described as repetitive, simplistic, and lacking depth, with players citing button-mashing, long cooldowns, and a lack of variety in tactics. This leads to boredom and a stale experience.
- Long ability cooldowns (weight 0.22): Skill cooldowns are perceived as excessively long, forcing players to wait between actions and making combat feel sluggish. This issue is tied to the overall pacing problems.
- Laggy and buggy multiplayer (weight 0.22): Multiplayer is plagued by severe lag and synchronization issues, often making it unplayable. Progression resets and desyncs further ruin the cooperative experience.
- Overpriced for content (weight 0.18): Many players feel the game is not worth its price, even when discounted, due to its limited content and mobile origins. The free mobile version being sold on Steam is a common complaint.
- Missable achievements require guide (weight 0.17): Several achievements are missable and require careful play or a guide to obtain, which can be frustrating for completionists. Missing them often necessitates restarting the game.
- Limited character customization (weight 0.14): The game offers very few options for character appearance, with only a handful of hair, color, and suit choices, and no ability to change gender. This lack of personalization disappoints many players.
- Local co-op limitations (weight 0.14): In local co-op, the shared screen restricts movement and causes bugs, such as only one player being able to access menus at a time. Respawning can also be problematic if a player dies far from a checkpoint.
- Very little content (weight 0.11): Reviewers repeatedly mention that the game has very little content, making it boring and short-lived. This is a major factor in negative reviews.
- Simplistic and primitive gameplay (weight 0.11): The gameplay is often criticized for being too simplistic and primitive, lacking depth and engagement. This aligns with complaints about the game feeling basic.
- Weak starting character (weight 0.1): Players start off feeling weak and die frequently, which can be frustrating and hinder early progression. This difficulty spike may deter new players.
- Grindy quest requirements (weight 0.1): Some quests demand excessive grinding, such as gathering 1000 wood and 800 stone, with tedious purchasing mechanics. This adds unnecessary tedium to the game.
- Lack of language support (weight 0.09): The game lacks support for certain languages, such as Korean and Chinese, which limits accessibility for non-English speakers. This is a notable omission for a global release.
- Simple and boring puzzles (weight 0.09): Puzzles are considered overly simple and fail to provide a satisfying challenge, contributing to the game's lack of engagement. This is part of a broader issue with shallow content.

Gameplay feedback:
- Co-op up to four players (weight 0.8): The game supports co-op play for up to four players both online and locally. This includes couch co-op and online multiplayer options.
- Action RPG hack-and-slash (weight 0.49): The game is a top-down action RPG with hack-and-slash combat, similar to Diablo and Torchlight. It features dungeon crawling and isometric perspective.
- Combat with attack and block (weight 0.31): Combat involves attacking enemies and blocking their attacks. Players can use weapons and skills, but environment objects may obstruct hits.
- Limited skill slots and skills (weight 0.31): There are 10 skills available, but only 3 can be equipped at a time on hotkeys. Skills are unlocked every 2 levels and can be upgraded independently.
- Multiple difficulty settings (weight 0.28): The game offers multiple difficulty levels that can be adjusted at any time. This provides flexibility for different player skill levels.
- Map exploration and treasure (weight 0.28): Players explore maps to find hidden treasures marked on the map. A shovel is used for digging and finding loot.
- Random encounters and dungeons (weight 0.27): The game features random encounters on the map that can sometimes be avoided. Dungeons are randomly generated for each playthrough.
- Equipment slots for character (weight 0.24): Players can equip their character with three items: a weapon, a shield, and a helmet or hat. These slots enhance combat and defense.
- Puzzle solving gameplay (weight 0.21): The game requires solving many puzzles, such as pushing blocks and flipping switches. Puzzles can be challenging and are a core part of the experience.
- Leveling increases core stats (weight 0.14): Leveling up grants points to increase health, attack, and defense or armor. Some mentions also include shield strength.
- Quests and missions (weight 0.14): Characters have quests to retrieve, provide, kill, or build things. Missions and quests drive the gameplay forward.
- Spells and abilities (weight 0.14): The game includes spells such as chain lightning and freeze. Skills also include lightning, ice, and wind abilities.

Performance notes:
- Performance is generally stable (weight 0.32): Many players report stable performance, with no technical issues encountered, and the game runs well on low-end PCs and GNU/Linux. Some note very high framerate and no bugs in over 20 hours.
- Multiplayer lag is severe (weight 0.27): Many players report significant lag issues in multiplayer, with one player being about 30 seconds behind, making it impossible to finish the first map. Co-op desync also causes one player's movement to lag about five seconds behind.
- Crashes occur frequently (weight 0.15): Several reviews mention that the game keeps crashing, with some specifying crashes in chapter 3. This indicates a recurring stability issue.
- Glitches and freezes at specific points (weight 0.11): Players experienced glitches and freezes at the Ancient Gate, and the game hangs when approaching the carpenter. These are specific points where the game becomes unresponsive.
- Lag when dragging stones (weight 0.06): Dragging stones causes lag, which can disrupt gameplay. This is a specific action that leads to performance issues.
- Server quality is poor (weight 0.06): One review mentions very bad servers, contributing to multiplayer lag issues. This suggests that server infrastructure may be a factor in the lag problems.
- Game fails to start occasionally (weight 0.05): The game refused to start twice for one player, but the issue was fixed by restarting the computer. This is a minor startup issue that can be resolved with a simple workaround.

Recommendations:
- Not recommended by some (weight 0.68): A number of reviewers do not recommend the game due to various issues, including lack of depth, bugs, and poor value.
- Good for non-gamers and kids (weight 0.59): The game is accessible for casual players, children, and families, making it ideal for co-op with inexperienced gamers.
- Wait for a sale (weight 0.53): Many reviewers recommend purchasing only at a discount, with some avoiding full price. This applies to various versions and DLC.
- Recommended for casual co-op (weight 0.41): Many find it enjoyable for cooperative play, especially with friends or family, focusing on fun and simplicity.
- Positive overall sentiment (weight 0.39): Many reviewers highly recommend the game and find it enjoyable.
- Good for ARPG fans (weight 0.28): Fans of Diablo, Torchlight, and similar action RPGs may enjoy this game for its casual approach.
- Not worth full price (weight 0.26): Several reviewers feel the game is overpriced at full price, suggesting waiting for a sale.
- Not for hardcore players (weight 0.21): Experienced players or those seeking deep strategy and narrative may find it lacking.
- Lighthearted and accessible (weight 0.18): The game is described as heartwarming, relaxing, and easy to learn, suitable for a wide audience.
- Has bugs and glitches (weight 0.11): Some players reported progression glitches and other technical issues that affect gameplay.
- Limited replayability (weight 0.1): Some find the game gets boring quickly and lacks long-term engagement.
- Skill upgrade recommendations (weight 0.09): Players suggest focusing on lightning, freezing, healing, and wind skills for better gameplay.
- In-game economy tips (weight 0.09): Reviewers advise buying weapons from the dark market and selling feathers and shells for money.
- Not for solo play (weight 0.09): Some reviewers find the game less enjoyable when played alone.
- Recommended with updates (weight 0.09): Some suggest waiting for content updates before purchasing to ensure a better experience.
- Better alternatives exist (weight 0.09): Some reviewers recommend other games like Dysmantle for similar experiences.
- Multiplayer issues (weight 0.06): High ping and other multiplayer problems can hinder the experience for online players.
- Average and niche (weight 0.05): The game is seen as average and appealing only to a specific niche audience.
- Good for short sessions (weight 0.05): Suitable for casual play over a few evenings, but not for long-term commitment.
- Mixed recommendations (weight 0.05): Some reviewers give conditional recommendations, suggesting reading reviews and deciding based on tolerance for weaknesses.

Other player notes:
- Short game length (weight 0.56): The game is generally short, with playtimes ranging from about 4 to 15 hours, and about 20 to 30 hours for 100% achievements. Completing side quests extends playtime to around fifteen hours.
- Co-op and multiplayer support (weight 0.42): The game supports both local and online co-op for up to 4 players, with progress synchronized to the host. Players can bring their character to solo mode without losing items or level. However, online co-op has many players using passwords, and there is no domestic Chinese server, which may limit connectivity for some.
- Indie development background (weight 0.35): Developed by 2 Zombie Games, a small indie studio based in Moscow, the game was crowdfunded on Indiegogo but failed to reach its goal. It was in early access for a while before its March 2019 release.
- Comparisons to Diablo and Torchlight (weight 0.34): The game is frequently compared to Diablo and Torchlight ARPGs, often described as a simplified or dumbed-down version. Some call it a kiddy version of Diablo/Path of Exile, while others note it draws inspiration from classic dungeon crawlers.
- Pricing and value (weight 0.34): The standard price is around $20, which some find expensive relative to the content, but others say it is justified for the type of gameplay and often discounted. The game is also available on sale.
- Updates and developer support (weight 0.32): The game received updates adding new chapters and mechanics, and the developers are supportive and responsive through Discord and in-game reports. However, as of October 2017, monthly content updates seemed to be cancelled, and some players are still waiting for bug fixes.
- Localization and translation issues (weight 0.3): The game has translation errors in Spanish, Portuguese, German, and Chinese, with shoddy Spanish translation and many Portuguese errors. Chinese localization has issues with quest and item names, and there is no Chinese localization yet though it is planned.
- Achievements and completion (weight 0.27): The game has 74 achievements including DLC, with some requiring multiple playthroughs or specific actions like dying 100 times. Four missable achievements require restarting the game, and one hidden achievement requires completing a quest before Act 3.
- Story and quests (weight 0.26): The story is conveyed through text without voice acting and is not large, but it has branching outcomes based on choices. Only the first chapter is currently playable, with Chapter 2 and future enhancements expected.
- Graphics and performance (weight 0.23): Graphics are described as cute cell-shading but average and not stylized, with some comparing them unfavorably to Don't Starve. Optimization is average, but the game runs on low-end computers due to simple graphics.
- Controller and interface issues (weight 0.23): Controller support is generally good, but the interface displays PlayStation buttons regardless of controller, and settings require exiting to main menu. Store page claims full controller support but it is not accurate.
- Mobile port criticism (weight 0.19): Many reviewers feel the game looks and plays like a mobile port, with PC treated as an afterthought compared to the mobile version. It is sold as a paid product on Steam while being free on app stores.
- Combat and mechanics complaints (weight 0.19): Some players find combat boring and lacking expected features like branching skill trees, varied weapons, and magic. Others note that the developer spent more on 3D models than mechanics, and character pathing around obstacles is problematic.
- Modes and difficulty (weight 0.19): The game offers difficulty modes, a Coliseum mode with 10 waves after the story, and other modes like airship travel. It is suitable for all player types and playable without English knowledge.
- Bug and performance issues (weight 0.16): There are persistent bugs and performance issues, including a bug that has been present for years, average optimization, and pathfinding problems. Some players are waiting for bug fixes.
- Quality of life features (weight 0.15): The game includes quality of life settings, an airship acquired to ease travel, and backpack upgrades added in version 0.9.91. However, some features like camera control are not allowed.
- Player feedback and engagement (weight 0.15): The developer team has good communication via Discord and in-game reports, responding quickly to stuck quests or bugs. However, some players feel the game is not well known in Korea due to lack of Korean language support and that the trailer is sped up to appear faster.
- Dungeon crawler inspirations (weight 0.13): The game draws inspiration from classic dungeon crawlers and quest-driven adventures, with comparisons to old hack-and-slash Zelda games and games like Wanderlust Adventures, Magicka, and DeathSpank.
- DLC and extra content (weight 0.12): The game has an 'X-Files' DLC that adds 4 achievements and a nice story, but it is integrated into the game and prompts advertisements to buy it early on.
- Platform availability (weight 0.12): The game is available on PC and Nintendo Switch, and runs perfectly on Linux. It is also available on sale and has minimum system requirements.

Emotions:
- Enjoyment (weight 0.26): Players derive enjoyment from the game's charming co-op experience, simple yet engaging mechanics, and pleasant presentation. The ability to play with friends, partners, and children, combined with exploration, crafting, and steady progression, creates a fun and relaxing atmosphere.
- Frustration (weight 0.25): Frustration stems from persistent bugs, glitches, and crashes that block progression or disrupt co-op play. Additional issues include tedious movement, poor inventory management, repetitive combat, and unbalanced difficulty spikes that require grinding.
- Disappointment (weight 0.24): Disappointment arises from the game being average and lacking depth, with weak story, limited content, and rudimentary systems. Many expected features like voice acting, customization, and variety are absent, and technical issues further diminish the experience.
- Boredom (weight 0.11): Boredom is caused by repetitive combat, dungeons, and quests, as well as limited gameplay variety. The story and progression are simplistic, leading to a lack of engagement and a feeling that there is nothing new to do.
- Annoyance (weight 0.09): Annoyance results from repetitive events, intrusive DLC advertisements, and cumbersome inventory management. Slow movement, lack of quest guidance, and repetitive maps contribute to a frustrating experience.
- Satisfaction (weight 0.05): Satisfaction comes from the game meeting expectations as a simple RPG with good co-op support, humor, and value. It runs well on low-end systems and provides enjoyable family-friendly gameplay.
- Confusion (weight 0.04): Confusion is caused by unclear target audience, non-intuitive interface, and misleading translations. Players struggle to follow quests and understand the save system.
- Relaxation (weight 0.04): Relaxation is achieved through simple, chill gameplay and music that allows players to unwind. The stress-free nature makes it a good game to play while watching TV or after a long day.
- Anger (weight 0.03): Anger is triggered by the high price for little content, especially when a free mobile app is sold as a premium Steam product. Game-breaking bugs and unfair boss fights further exacerbate this emotion.
- Surprise (weight 0.03): Surprise occurs when players with low expectations find themselves enjoying the game more than anticipated. It exceeds expectations, particularly for family-friendly co-op experiences.
- Amusement (weight 0.02): Amusement is derived from the game's funny story, humorous side quests, and the laughter shared when playing with kids or friends.
- Joy (weight 0.02): Joy is experienced through positive co-op sessions, laughing with friends, and seeing the game receive updates with new content.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from limited randomly generated dungeons, stale tile sets, and only one character with a fixed skill set. Slow gameplay and long cooldowns also contribute.
- Anticipation (weight 0.02): Anticipation is felt for future chapters, more customization, and story continuations. Players look forward to enhancements and additional content.
- Excitement (weight 0.02): Excitement arises from looking forward to more content, grinding, and online co-op. The addition of co-op enhances the thrill.
- Fun (weight 0.02): Fun is had through survival gameplay with resource gathering and playing co-op with a daughter, taking turns.
- Indifference (weight 0.02): Indifference is characterized by viewing the game as average and niche, with no intention to replay after finishing.
- Appreciation (weight 0.02): Appreciation is felt for the game's charm, accessibility, and the developers' fast and helpful communication and good work.
- Fondness (weight 0.02): Fondness comes from remembering fun hours spent playing with a spouse and the cozy campfire healing mechanic.
- Relief (weight 0.02): Relief is experienced when a workaround is found for a progression-blocking bug, or when deciding not to refund after initial struggles.}