Info about Reigns:

Official game description:
Collector's Edition
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About the Game
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Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom. Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom. But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!
**An Unpredictable Kingdom:** Each year of your reign brings another important – seemingly random – request from your unpredictable kingdom as you strive for balance between the church, the people, the army, and the treasury. Prudent decisions and careful planning make for a long reign but unforeseen motivations, surprise events, and poor luck can take down even the most entrenched monarch.
**Dynasty Expansion:** Extend your reign as long as possible, forge alliances, make enemies, and find new ways to die as your dynasty marches along through the ages. Some events will span on centuries, with an intrigue involving burning witches, scientific enlightenment, wicked politics and, maybe, the Devil himself.
**Royal Challenges:** Achieve specific goals set before you at the start of your reign to cement your legacy and unlock new cards and content within the kingdom.
**Eclectic Presentation:** An inspiring score from Disasterpeace compliment elegant gameplay and a bold art direction for a sublime experience as you rule over your people.

Release date: Aug 11, 2016

Categories: Choice-based Narrative, Card-based Gameplay, Resource Management, Dynamic Narrative, Medieval Setting, Strategy, Replayable


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence indicates that users find the game enjoyable and worth the price, especially when it is on sale or discounted. The term 'barato' and mentions of the game being worth the price suggest that the community considers the game to be fairly priced at a lower range. The emphasis on the game being worth it particularly when discounted implies that the base price might be slightly higher than what some users are willing to pay regularly, but still within a reasonable range.
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: 12.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided includes several direct references to playtime metrics. The phrase 'total completion time is fair 15 hours' suggests that the typical total time to finish the game is around 15 hours. Additionally, 'I earned all 13 achievements in under 12 hours' indicates that completing the main story or campaign can take around 12 hours. The phrase 'J'aurai tendance a dire que le jeu se platine en une quinzaine d'heures' also supports the 15-hour completion time. There is no direct evidence provided for typical single-session length or post-story/endgame hours, so those fields are marked as null.
- Time-to-fun:
  - Summary: Reigns is initially fun and engaging but becomes repetitive and stale after a few hours of gameplay.
  - Stance: Fun then drops
  - Anchor: Unlocking new characters, events, and cards
  - Time to anchor: 1h 0m
  - Friction: Repetitive gameplay; Repetitive music and sound design; Confusing combat system; RNG heavily influencing the experience
  - Unlock drivers: Unlocking new characters, events, and cards; Achieving objectives and beating high scores
  - Conditions: Short play sessions; Focusing on meta-progression; Playing for high scores
- Player Archetypes:
  - Casual Time-Waster (sale)
    - Motivation: Quick and simple entertainment.
    - Playstyle: Plays in short sessions, enjoys the game as a casual distraction.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual gamer
    - Reference games: Plants vs. Zombies
  - Meta-Game Strategist (buy)
    - Motivation: Engaging with the meta-game and narrative progression.
    - Playstyle: Focuses on long-term goals and meta-progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: Game of Thrones themed versions; Star Trek themed versions
  - Franchise Fan (buy)
    - Motivation: Enjoyment of specific themes or franchises.
    - Playstyle: Plays for the thematic experience and enjoyment of familiar settings.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: franchise fan
    - Reference games: Game of Thrones; Star Trek


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.65): The game is widely praised for being fun, entertaining, and engaging. Players find it enjoyable for short sessions and appreciate its addictive nature.
- Engaging narrative and storytelling (weight 0.25): The game features an engaging and detailed narrative that captivates players. The storytelling is praised for its depth and experimentation.
- Multiple outcomes and endings (weight 0.23): The game offers a rich web of outcomes, branching paths, and multiple endings, enhancing its replayability.
- Complex and engaging decision-making (weight 0.21): Players appreciate the complex and engaging decision-making process, which impacts the game world significantly.
- Good value for money (weight 0.2): Players feel that the game offers good value for its price. It is seen as a fair deal with a good price-to-quality ratio.
- Simple yet memorable graphics (weight 0.14): The game's graphics are simple but stylish and memorable. Players appreciate the minimalist art style.
- Immersive experience (weight 0.12): The game provides an immersive experience, enhanced by its soundtrack and nostalgic elements.
- Unique gameplay mechanics (weight 0.12): The game offers a unique gameplay experience with fresh and interesting mechanics.
- Humorous and absurd tone (weight 0.11): The game's humorous and absurd tone adds to its charm and entertainment value.
- Intriguing and novel premise (weight 0.11): The game's premise of ruling a troubled kingdom and its novel narrative form are intriguing to players.

Common complaints:
- Repetitive and boring gameplay (weight 0.97): The game quickly becomes repetitive and boring due to the high frequency of repeated events and lack of variety in mechanics and situations. Players find the gameplay predictable and tedious after a short period.
- Confusing and unclear mechanics (weight 0.41): The game's mechanics, including combat and resource management, are often unclear and confusing. Players struggle with the lack of guidance, making the game rely heavily on trial and error.
- High randomness and luck-based (weight 0.3): The game features a high degree of randomness, which can be frustrating and make the gameplay feel meaningless. This randomness affects events, choices, and overall progression.
- Difficult and tedious achievements (weight 0.21): Completing all achievements in the game is challenging and time-consuming, often requiring repetitive play that feels meaningless.
- Limited and illusory choices (weight 0.16): The game offers limited choices, and the choices available often feel meaningless or random, reducing the sense of player agency.
- Multiple playthroughs required (weight 0.14): Achieving the true ending or understanding the story requires multiple playthroughs, which can be time-consuming and tedious.
- Poor translation and interface (weight 0.13): The game suffers from poor translation and interface design, which can hinder the player's understanding and enjoyment.
- Better suited for mobile (weight 0.13): The game's controls and design are more suitable for mobile play, making it less enjoyable on other platforms like computers.
- Issues with cards (weight 0.11): Players experience problems with cards, such as cards disappearing, not moving, or lacking variety. This contributes to the repetitive nature of the game.
- Controls issues (weight 0.09): The game's controls can feel random, inverted, or not optimized for non-mobile platforms, leading to a poor user experience.
- Balance issues (weight 0.06): The game has balance issues, with some mechanics feeling impossible to manage, leading to frustration.
- No save functionality (weight 0.06): The game lacks cloud saving or any save functionality, which can be inconvenient for players.
- Loss of motivation and enjoyment (weight 0.06): Players often lose motivation and enjoyment due to the repetitive and tedious nature of the game.

Gameplay feedback:
- Balancing four key attributes (weight 0.59): Players must balance four main attributes: Church, People, Army, and Treasury. Maintaining this balance is crucial for successful gameplay and impacts various events and decisions.
- Choice-based gameplay mechanics (weight 0.51): The game revolves around making choices that have significant impacts on the game's outcomes and parameters. Players encounter binary choices and varied scenarios that influence the future of the nation.
- Tinder-style decision-making (weight 0.38): The game uses a simple yet effective mechanic of swiping left or right to make decisions. This card-based interface is easy to use and drives the gameplay forward.
- Narrative-driven resource management (weight 0.23): The game is a narrative-driven simulation that requires players to manage resources and make strategic decisions. The goal is to balance resources while advancing the plot.
- Medieval kingdom management (weight 0.19): Players take on the role of a medieval monarch, making decisions that impact the kingdom. This includes managing resources and balancing different factors to maintain stability.
- Consequences of decisions (weight 0.18): Every decision made by the player has direct consequences on the kingdom's pillars. This adds a layer of strategy and thoughtfulness to the gameplay.
- Repetitive gameplay elements (weight 0.17): Some players find the gameplay repetitive, particularly the card-based mechanics and scenarios. This repetitiveness can affect the overall enjoyment of the game.
- Variety of game events (weight 0.12): The game features a wide range of events that players need to experience. These events add variety and depth to the gameplay.
- Unlocking new content (weight 0.09): The game offers a variety of new cards, events, characters, and mysteries to unlock. This encourages exploration and adds depth to the gameplay.
- Complex puzzle-solving (weight 0.09): The game includes time-limited puzzles that players need to solve. These puzzles add an additional layer of challenge and strategy to the gameplay.

Performance notes:
- Performance and Compatibility (weight 0.13): The game runs well on 64-bit systems, including Windows 10, but does not work properly on Steam and has glitches. It also has low system requirements.
- Sound Design Issues (weight 0.04): The music and sound design are minimal and become repetitive quickly, which can affect the overall gaming experience.

Recommendations:
- Recommended despite flaws (weight 0.12): Players recommend the game even though it has some repetitiveness and flaws, indicating that it still provides a good experience overall.
- Recommended for fun and relaxation (weight 0.11): Many players find the game enjoyable and relaxing, suggesting it as a good source of entertainment for a few hours.
- Worth buying during sales (weight 0.08): Several reviews mention that the game is worth purchasing, especially when it is discounted or on sale.
- Not recommended for PC (weight 0.07): Some reviews suggest that the game is not well-suited for PC and might be better on other platforms like mobile.
- Try it out (weight 0.06): Several reviews simply suggest checking out the game or trying it by yourself.
- Worth the time investment (weight 0.04): The game is considered worth the time investment for those interested in experimental design and light narrative strategy.
- Recommended for specific interests (weight 0.04): The game is recommended for fans of the medieval world and mysteries, suggesting it caters to specific interests.
- Play in small bursts (weight 0.04): Some players suggest that the game is best enjoyed in small bursts rather than long sessions.
- Worth the price (weight 0.04): Reviews indicate that the game is worth the price, providing good value for money.
- Highly recommended to all (weight 0.04): The game is highly recommended to all types of players, suggesting broad appeal.
- Recommends themed versions (weight 0.04): Some players recommend trying out themed versions of the game.
- Worth for achievements (weight 0.04): The game is considered worth buying for those looking to spend time or achieve achievements.
- Do not buy until fixed (weight 0.03): A few reviews caution against buying the game until certain issues are fixed.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.23): Players are frustrated by the game's high level of randomness and repetitive gameplay. The lack of clear consequences for choices and the difficulty in achieving specific endings or achievements also contribute to this frustration.
- Enjoyment (weight 0.2): Players enjoy the game's unique and engaging gameplay mechanics, including the decision-making process and the variety of events. The game's humor, music, and overall charm also contribute to a fun and addictive experience.
- Boredom (weight 0.09): The repetitive nature of the gameplay, including repetitive cards and events, leads to boredom. Players find the game becomes tedious quickly due to the lack of variety and slow pacing.
- Disappointment (weight 0.08): Players are disappointed by the repetitive and meaningless choices, as well as the lack of depth and variety in the game. The high randomness and lack of meaningful decision-making also contribute to this disappointment.
- Positive (weight 0.07): Players have a positive experience due to the game's engaging mechanics, story, and humor. The game's art style, soundtrack, and overall charm also contribute to a enjoyable experience.
- Satisfaction (weight 0.06): Players are satisfied with the game's concept, execution, and value for the price. The interesting story, good dialogues, and addictive decision-making process also contribute to this satisfaction.
- Amusement (weight 0.05): Players are amused by the game's humorous and varied events, as well as the funny outcomes and situations. The game's unique and entertaining gameplay mechanics also contribute to this amusement.
- Excitement (weight 0.04): Players are excited by the game's addictive gameplay and interesting concept. The variety of ways to die and manage a kingdom, as well as the high replayability and interesting plot, also contribute to this excitement.
- Engagement (weight 0.02): Players are engaged by the game's surprisingly complex gameplay loop and procedural narrative. The game's simplicity and the challenge of achieving the longest reign also contribute to this engagement.
- Admiration (weight 0.01): Players admire the game's ingenious gameplay mechanics and the fascinating fusion of mechanics and narrative. The game's complexity and depth also contribute to this admiration.
- Nostalgia (weight 0.01): Players feel nostalgic due to the good memories associated with the game. Playing the game brings back memories from the user's past, contributing to this feeling of nostalgia.
- Curiosity (weight 0.01): Players are curious about the game's complex and deep narrative, as well as the challenge of achieving the true ending. The unpredictability and uniqueness of each playthrough also contribute to this curiosity.
- Appreciation (weight 0): Players appreciate the game's simplicity and depth of gameplay. The game's unique mechanics and overall execution also contribute to this appreciation.
- Contentment (weight 0): Players are content with the game's uniqueness and its suitability for mobile play. The game's overall experience and value for the price also contribute to this contentment.}