Info about Finals Week ✍🏻:

Official game description:
Throw away the Student Handbook. It's the final week of exams and you and your friends didn't study. Dig deep into your arsenal of cheating tools and do whatever it takes to graduate!
**IT'S FINALS WEEK!**
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Survive a series of increasingly difficult exams while eluding a strict teacher patrolling the classroom.
To succeed, you'll have to work together with your friends: you pass together or fail together.
**STEAL ANSWERS AND SHARE THEM WITH THE SQUAD**
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There are other students who actually studied. Peek at their answers or knock them out if they don't feel like sharing.
Find textbooks and pass them around. Use walkie-talkies, cellphones, binoculars, and other tools to find and share answers with your buddies.
**DON'T. GET. CAUGHT.**
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Cheat around and find out. Various restraints await misbehaving students. Yes, even a Cone of Shame.
And watch out for the teacher - he throws erasers with suspiciously deadly accuracy.
**DRAW ON EVERYTHING!**
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Write down answers and pass them around on sheets of paper. Or just write them on the wall... or your friends' faces.
The world is your canvas!
**HANG OUT IN THE HALL**
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Between exams, the hall is your hangout spot.
Play basketball, throw baseballs, decorate statues, and devise your next cheating strategy.
**TOO COOL FOR SCHOOL**
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Cheating is temporary. Drip is forever.
Pass exams to unlock new outfits and accessories for your character. Make sure everyone knows who carried the group.

Release date: Oct 29, 2026

Categories: Cooperative Multiplayer, Stealth Gameplay, Puzzle Solving, Online Co-op, Physics-based Gameplay, Proximity Voice Chat, Drawing Mechanics, School Setting

Feature scans:
- Proton/Linux: score 15; verdict: Compatibility Unconfirmed; No Reported Linux Blockers; summary: No actual user reviews were provided. The only compatibility information states that Proton functionality and Steam Deck compatibility are unconfirmed or Unknown. Because there are no reports of Linux-specific launch failures, workaround requirements, anti-cheat blockers, or severe instability, the audit cannot assign moderate or high Linux/Proton friction. The low score reflects the absence of reported blockers, while compatibility remains unverified rather than confirmed working.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The exact statement that they played for 3 hours directly supports a 3-hour session length. The separate 5-6 hour report corroborates multi-hour play sessions, but it is a range and less precise, so the exact 3-hour figure is used for the single sessionLength value. The level-progress quote mentions finishing 6 of up to 12 levels but provides no hours, and no review states total game completion time, story completion time, or endgame duration, so those metrics remain null.
- Time-to-fun:
  - Summary: Enjoyment is consistently tied to playing cooperatively with friends, while solo play is rated much lower. No review provides a time-based transition, so the co-op condition is the clearest anchor without a minute estimate.
  - Stance: Clicks after
  - Anchor: Playing cooperatively with friends
  - Time to anchor: N/A
  - Friction: Solo play is rated much lower than co-op; Multiplayer dependence limits enjoyment when friends are unavailable; Team mistakes can jeopardize group success and cause frustration; Examination structure can become repetitive; Limited levels or exhausted strategies may become boring
  - Unlock drivers: Playing with friends; Coordinating cheating strategies with teammates; Shared progression that encourages cooperation
  - Conditions: Playing with friends rather than alone; Availability of cooperative multiplayer partners; Microphone or voice communication strongly recommended for multiplayer; Tolerance for repetition and limited level or strategy variety; Tolerance for team mistakes and shared-failure frustration
- Player Archetypes:
  - Co-op Chaos Seeker (buy)
    - Motivation: Shared unpredictable multiplayer fun and laughter with friends.
    - Playstyle: Coordinates with friends over voice chat, using stealth, physics interactions, and classroom mischief.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Difficulty Challenger (sale)
    - Motivation: Testing solo viability and overcoming challenging levels alone.
    - Playstyle: Attempts levels solo, retries difficult puzzle and stealth sections, and sometimes recruits help when progress stalls.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: solo
    - Reference games: N/A
  - Creative Sandbox Experimenter (buy)
    - Motivation: Creative expression and discovering varied, playful interactions.
    - Playstyle: Explores school environments, draws freely, and experiments with changing puzzle layouts and cheating tools.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong co-op fun with friends (weight 0.54): Many reviewers highlight that the game is highly enjoyable when played with friends, especially chaotic groups. Co-op is described as great for two players and provides lots of funny moments and emotions.
- Addictive, good overall gameplay (weight 0.48): Reviewers describe the game as really fun, good, and addictive, with solid overall gameplay. It is considered a very good game overall.
- Creative drawing and cheating tools (weight 0.43): The pencil that lets you write anywhere is a standout feature, supporting creative communication and humor. Cheating tools and the ability to draw and write everywhere are rated very highly.
- Teacher detection adds tension and comedy (weight 0.43): Teacher detection and punishments create tension and comedy. Watching a friend get beaten by the teacher or killing the teacher repeatedly is enjoyable.
- Unique and original concept (weight 0.39): The game is praised as a fantastic and original idea rather than a copy of other co-op games. Its unconventional premise of cheating on exams with friends stands out.
- Fun progression and level variety (weight 0.34): Level mode is fun to complete, with difficulty scaling from an easy start to challenging decoding exams. Levels have variety, and the progressive answer-hiding across stages is engaging.
- Nostalgic school atmosphere (weight 0.28): The game evokes nostalgia for school days and makes reviewers feel young again. Its classroom setting and atmosphere are well conveyed.
- Requires coordination and planning (weight 0.27): The game requires planning and role organization between players. Cooperative coordination is engaging, and communicating quietly to avoid being caught is part of the fun.
- Humor and funny moments (weight 0.27): The game is described as the funniest in a while, with very funny animations. Throwing a fire extinguisher at a senile old man and other chaotic moments add to the humor.
- Good visuals and art style (weight 0.26): The game has good visuals and an appealing art style. Simple graphics fit the game's style perfectly, and the cartoon presentation is approachable.
- Challenge balance and difficulty (weight 0.26): The challenge level is interesting but not too upsetting. Later rooms are harder to hide from the teacher with less textbook availability, and tasks become more difficult over time.
- Equipment and mini-games add variety (weight 0.22): Equipment like binoculars, phones, and walkie-talkies adds strategy. Mini-games between exams and items like the radio and phone create variety and interesting situations.
- Good value and solid game (weight 0.21): The game is good value for the money at its discounted price. It is described as a really solid little game and not bad for about two hours.
- Hidden hints and deduction fun (weight 0.21): Finding hidden hints is fun, and sharing opinions, deducing answers, and cheating are all enjoyable. The progressive answer-hiding across stages is fun to overcome.
- Interaction and environment details (weight 0.21): Almost everything in the game can be interacted with, and walls and dividers that obstruct interaction make co-op more interesting. Memory is also challenged.
- Developer appreciation and underrated status (weight 0.19): The developer is thanked, and the game is considered fun and underrated. It is a genuinely super fun game.
- Fun solo experience (weight 0.15): Reviewers mention having a great time even in solo play. Playing alone is described as interesting.
- Proximity voice chat and whisper mechanic (weight 0.14): Proximity voice chat is present and rated well. The whisper mechanic that requires quieter talking so the teacher does not hear is a nice feature.
- Cosmetic unlocks and progression (weight 0.14): Cosmetic unlocks provide progression goals, and appearance can be changed. This adds a sense of customization and achievement.
- High replayability (weight 0.09): Answers and book placements are always different, making the game highly replayable. The variety keeps each session fresh.

Common complaints:
- Solo play too difficult (weight 0.52): Multiple reviewers report that playing alone is extremely hard and luck-based, becoming nearly impossible from levels 6-7 onward and requiring a co-op partner for progression.
- Poor optimization and graphics (weight 0.51): Reviewers report low FPS on capable hardware like the Steam Deck, PC fans running hard on epic settings, and rough, dull visuals that consume significant resources.
- Difficulty balance inconsistent (weight 0.5): Feedback conflicts on difficulty: some find levels 7-11 impossibly hard, while others say the game is too easy with barely increasing difficulty. The lenient penalty cap and slow teacher alertness further reduce challenge.
- Repetitive and low variety (weight 0.49): The game is repetitive with little difference between levels and less variety than the trailer suggested. The comedy wears off quickly, leaving players searching for things to do.
- Connectivity and lobby issues (weight 0.47): Players cannot create or join games reliably, with no public lobbies or matchmaking—only room codes—and menu errors falsely reporting network problems.
- Lack of challenge and depth (weight 0.29): Questions offer no real thinking challenge and answers can be pre-written on walls at the start, while copying a classmate's paper in front of the teacher still allows passing.
- Weak AI and mechanics (weight 0.28): Reviewers describe the AI as terrible and mechanics as very bad, with the teacher aggro system feeling inconsistent and sometimes failing to pull aggro.
- No tutorial or onboarding (weight 0.23): New players receive no tutorial, and the opening of the game is uninteresting, making it hard to learn mechanics or stay engaged early on.
- Settings and localization bugs (weight 0.21): The Japanese localization displays placeholder block characters in places, motion blur reverts to enabled after being turned off, and blur/glow parameters cannot be edited.
- Exam glitches break sessions (weight 0.16): Sometimes a student starts an exam without a paper, causing the exam to fail regardless of performance, and sitting-down bugs are annoying and detract from the experience.
- Slow pacing and grind (weight 0.16): Grind-like gimmicks introduced around stage 10 slow the pacing, and the game feels drawn out overall.
- Dull classroom and movement (weight 0.15): The game looks grey and dull, and students can hop between desks without consequence, undermining classroom immersion.
- Voice chat input problems (weight 0.09): Microphone input triggers too loudly even when speaking quietly, or sometimes does not work at all, disrupting communication.
- Driver update required (weight 0.09): A friend could not open the game until updating drivers, indicating launch compatibility issues on some systems.
- Annoying professor character (weight 0.08): The professor is described as very annoying, detracting from the experience.
- Poor implementation overall (weight 0.08): Multiple reviewers summarize the game's implementation as very poor, citing bad mechanics and general jank.

Gameplay feedback:
- Level progression system (weight 0.75): The game features multiple levels that increase in difficulty, with reviewers noting progression up to at least levels 8, 11, and 12. Completing exams unlocks clothing and accessories.
- Online co-op with friends (weight 0.72): Players can team up with friends via invites or room codes, and co-op is a core feature. The game is designed around playing with another person, with later exams requiring cooperation.
- Cheating mechanics in classroom (weight 0.52): Players cheat on exams by stealing answers, hiding from the teacher, and using various tools. Getting caught results in penalties, and the teacher has an alertness meter.
- Drawing and writing on surfaces (weight 0.44): Players can draw or write on paper, walls, teachers, and other players using tools like a pencil. Lessons start with a writing phase where answers can be placed on walls.
- Solo play supported (weight 0.41): The game can be played alone, though solo play is significantly harder and more luck-dependent than playing with others. This makes it a viable but challenging option.
- Question-and-answer gameplay (weight 0.41): Gameplay revolves around questions and answers, where players provide answers and receive grades. Teammates each have different correct answers, adding a cooperative twist.
- Stealth and teacher avoidance (weight 0.36): Players must hide and avoid the teacher's detection mechanic, which includes an alertness meter and patrols. Moving between desks and using walls to block interaction adds to the challenge.
- Microphone required (weight 0.35): A working microphone is needed for voice chat, including proximity voice chat and a whisper mechanic that requires speaking quietly to avoid detection.
- Unique cooperative puzzle gameplay (weight 0.35): The game blends cooperation, puzzle-solving, and simulation as players work together to survive exams without studying. It plays more like a puzzle game than a comedy.
- Up to four players multiplayer (weight 0.34): The game supports one to four players in multiplayer, allowing for both small co-op groups and larger crowds. Room codes facilitate joining.
- Varied interactive items and tools (weight 0.34): Players can use textbooks, binoculars, mobile phones, walkie-talkies, radios, and fire extinguishers. Nearly all objects are interactive, enhancing immersion.
- Randomized hide-and-seek challenges (weight 0.33): Answers and book placements are randomized each session, and players search for hidden hints. Answers become progressively harder to hide across stages.
- Between-exam mini-games (weight 0.27): Between exams, players can play basketball, throw baseballs, decorate statues, and customize their appearance. These activities provide a break from the main cheating gameplay.
- Fictional questions and difficulty (weight 0.27): Questions are fictional rather than based on real exams, and tasks increase in difficulty over time. The game is designed around difficulty and losing, with getting caught if not careful.
- School setting and characters (weight 0.22): Set in a school environment with a teacher character who patrols and punishes, and elderly characters that can be interacted with. The teacher's difficulty affects the overall challenge.
- Level variety and conditions (weight 0.21): Levels have variety and include different conditions, maps, and layouts. This keeps gameplay fresh and challenging.
- Completable in a few evenings (weight 0.08): The game can be completed with a friend over a couple of evenings, indicating a moderate length. This makes it accessible for short co-op sessions.
- PEAK-based interface (weight 0.08): The interface is based on PEAK, suggesting a specific design inspiration. This may affect usability and visual style.

Performance notes:
- Frequent crashes on entry (weight 0.25): Players report the game crashes every time they attempt to enter, and repeated crashes occur. In some cases crashes even caused the computer to restart.
- Motion blur causes sickness (weight 0.08): Motion blur causes motion sickness for some players.

Recommendations:
- Better with friends (weight 0.48): Many reviewers recommend playing with friends and say the game shines in co-op. It is described as best experienced with a companion, especially a skilled one.
- Solo play less enjoyable (weight 0.47): Several reviewers warn that the game is not recommended for solo play and that single-player is less entertaining. Some advise buying only if you have someone to play with.
- Needs a friend to progress (weight 0.24): Feedback indicates a friend is needed for later levels and that the game requires companionship to be enjoyable. One review recommends waiting a month and then trying with a friend after patches.
- Not for everyone (weight 0.15): Some feedback notes the game is not recommended for everyone and is not suited for regular gaming sessions. This indicates a niche appeal or specific playstyle requirement.
- Fun for casual play (weight 0.15): A reviewer recommends buying it if you just want fun, and another says it will do with friends. This highlights the game as a light, entertaining option.
- Public lobbies needed (weight 0.08): One reviewer does not recommend the game without public lobbies. This suggests matchmaking or community features are important for the experience.
- General recommendation (weight 0.08): One review simply recommends the game without additional caveats. This provides a baseline positive sentiment.

Other player notes:
- Short content duration (weight 0.17): Reviewers note the game provides roughly two hours of content and lasts around 5-6 hours. The limited length is flagged as a concern.
- Proximity voice chat supported (weight 0.16): Proximity voice chat is a supported feature, and a microphone is strongly recommended for multiplayer. This highlights the game's emphasis on voice communication.
- Low system requirements (weight 0.15): Minimum requirements include Windows 10, 8 GB RAM, Intel Core i7-3820, and Nvidia GTX 970, with approximately 2 GB of storage needed. This makes the game accessible on modest hardware.
- Limited content variety (weight 0.1): Feedback indicates the game has limited content variety, which reduces replayability and overall value.
- Hopes for future updates (weight 0.1): The reviewer hopes for future updates and patches to improve the game. This suggests the current version has room for refinement.
- Steam Deck status unknown (weight 0.09): Steam Deck compatibility is currently listed as Unknown. This leaves handheld players uncertain about support.
- Cheating concept central (weight 0.09): The concept centers on cheating and cribbing, which defines the game's core theme.
- Japanese language support included (weight 0.08): The game includes Japanese language support, broadening its accessibility for Japanese-speaking players.
- Steam features supported (weight 0.08): The game supports Steam Achievements and Steam Cloud. These features enhance the platform experience.
- Chosen over REPO (weight 0.08): One reviewer chose this game over REPO, indicating it competes favorably in the same genre.
- At least 12 levels (weight 0.08): The game appears to contain at least 12 levels, indicating a moderate amount of stage content.
- Interface compared to PEAK (weight 0.08): The reviewer compares the interface to PEAK, drawing a direct parallel between the two games' UI designs.
- Funny professor voice (weight 0.08): The professor is voiced in a way that produces laughter, adding humor to the experience.
- Solo experience not described (weight 0.08): The solo experience is not described by the reviewer, leaving single-player appeal unclear.
- Developer and publisher named (weight 0.06): The game is developed by DESTINYbit and published by Pretty Soon.

Emotions:
- Frustration (weight 0.17): Players are frustrated by severe performance and stability problems, including low FPS, frequent crashes, and server issues that kick friends. Solo play is hard and luck-based, with certain levels requiring a partner and no public matchmaking available. Teammates' mistakes, poor AI, and missing tutorials further compound the difficulty and annoyance.
- Enjoyment (weight 0.14): Players enjoy the core cooperative experience of cheating in exams with friends and the chaotic fun of distracting the teacher. The game is considered fun and addictive, even when played solo, and its stylish design and drawing mechanics add to the enjoyment.
- Amusement (weight 0.13): Amusement comes from the game's humorous situations, such as the professor's funny character and animations, chaotic cheating strategies, and ridiculous punishments like the Cone of Shame. Players find joy in drawing on friends and watching them get beaten by the teacher.
- Disappointment (weight 0.09): Disappointment stems from the game feeling repetitive and lacking variety, with poor optimization and replayability. The absence of public lobbies and the loss of challenge once the teacher ignores cheating also contribute. Some felt the game only looked fun in trailers and had poor performance.
- Nostalgia (weight 0.05): The game evokes nostalgia by reminding players of their school days and youth, particularly through its school atmosphere and setting. It brings back memories of 9th grade and school times.
- Enthusiasm (weight 0.04): Enthusiasm is driven by the game's original co-op concept, challenging decoding exams, and cooperative planning. High interactivity and strong co-op experiences with friends, as well as the fun of repeatedly killing the teacher, generate excitement.
- Fun (weight 0.04): Players find the game fun when playing with friends, enjoying the cooperative aspects of finding hints, deducing answers, and cheating together. Drawing on teachers, players, and walls adds to the entertainment.
- Appreciation (weight 0.03): Appreciation is expressed for the developer's work, the game's art style and gameplay, and the cool concept behind it.
- Boredom (weight 0.03): Boredom arises from the game feeling repetitive and levels lacking variety, especially after the initial humor wears off. Players find themselves looking for things to do and losing interest.
- Concern (weight 0.03): Concern is raised about technical issues like broken Japanese text, motion blur settings reverting, and PC fans running hard at high settings. There is also worry that the game may become boring quickly if levels stop after 12.
- Hopefulness (weight 0.03): Players are hopeful for future DLC and the addition of matchmaking features and open lobbies to improve the multiplayer experience.
- Hope (weight 0.02): Hope is centered on the possibility of more gameplay variety and the expectation of future updates and patches.
- Tension (weight 0.02): Tension comes from genuinely feeling nervous while playing, particularly when avoiding the patrolling teacher.
- Annoyance (weight 0.02): Annoyance is caused by a sitting down bug and the professor character.
- Excitement (weight 0.02): Excitement is generated by cheating boldly in front of the teacher and the interesting situations created by items and level layouts.
- Sadness (weight 0.01): Sadness results from waiting a long time for the game and then being unable to play it with friends.
- Pain (weight 0.01): Pain is felt when players are unable to create a game or join friends despite having a working network.
- Confusion (weight 0.01): Confusion arises from the teacher aggro mechanic being unclear and inconsistent.
- Dissatisfaction (weight 0.01): Dissatisfaction is expressed because the game is too easy.
- Satisfaction (weight 0.01): Satisfaction comes from the game's unique gameplay, visuals, and mechanics.}